Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 18:40:58 Player: Error Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1261) 1261 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3108 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 16/100 System Corruption 0% Temperature Critical (636) Movement Hovering (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (3) --- Light Treads Backup Propulsion I > --- UTILITY (3) ------ Backup Plating I > --- WEAPON (3) ------- Backup Laser I Backup Laser I Beam Rifle > --- INVENTORY (5) ---- Huge Storage Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Missile Launcher Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Huge Storage Unit Light Armor Plating Hardlight Generator Missile Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Hardlight Generator Device Hardlight Generator Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Missile Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 50 | 5 14 26 5 Power 6 | 1 . 4 1 Engine 4 | 1 . 2 1 Core 2 | . . 2 . Reactor . | . . . . Propulsion 12 | 2 6 3 1 Treads 3 | . . 2 1 Leg 3 | 2 1 . . Wheel 2 | . 2 . . Hover 1 | . . 1 . Flight 3 | . 3 . . Utility 11 | . 5 5 1 Device 6 | . 3 2 1 Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 21 | 2 3 14 2 Energy Gun 6 | 1 2 2 1 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 . 6 . Ballistic Cannon . | . . . . Launcher 6 | . 1 5 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 30 | . . 13 17 Power 8 | . . 3 5 Propulsion 7 | . . 3 4 Utility 7 | . . 3 4 Weapon 8 | . . 4 4 Highest Loss Streak 14 | . . 8 14 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 94 88 51 Engine 14 | . 14 15 13 Core 1 | . . 3 . Treads 7 | . . 11 5 Leg 4 | . 16 . . Wheel 4 | . 8 4 . Hover 2 | . . 1 5 Device 7 | . 7 9 4 Storage 4 | . 11 2 . Protection 6 | . 2 8 5 Energy Gun 8 | . 20 1 9 Ballistic Gun 7 | . . 13 . Launcher 9 | . 6 13 3 Naked Turns 15 | . . . 15 Heaviest Build 38 | 6 14 38 30 Greatest Support 46 | 20 32 46 23 Greatest Overweight (x) 7 | . 4 7 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 5 Average Capacity 5 | 5 7 5 5 Most Carried 8 | 5 6 8 4 Average Carried 3 | 3 3 4 2 Final Capacity 8 | 5 8 5 5 Final Carried 5 | 4 4 5 2 Class Distribution -------------------- 79% | Mutant 10% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1165 | 249 176 522 218 Remotely . | . . . . Salvage Created 1241 | 50 212 659 320 Parts 93 | 4 15 64 10 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 30 | 1 6 17 6 Guns 18 | 1 2 12 3 AOE 9 | . 4 5 . Classes Destroyed 8 | 1 2 5 . Worker 5 | . . 5 . Builder 1 | . . 1 . Operator 1 | . . 1 . Watcher 8 | . 3 5 . Swarmer 8 | . 3 5 . Grunt 15 | 1 3 6 5 Brawler 1 | . . 1 . Sentry 6 | . . 5 1 Best Kill Streak 6 | 1 4 6 3 Combat Bots Only 4 | 1 4 3 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3289 | 32 184 1433 1640 Core 758 | . 18 188 552 Absorbed by Shields 424 | . . 248 176 Redirected to Shielding 8 | . 8 . . Core Remaining (%) 81 | 100 92 53 . Volleys Fired 147 | 5 15 74 53 Largest 3 | 2 2 3 3 Hottest 116 | 60 105 108 116 Shots Fired 257 | 10 28 124 95 Gun 216 | 10 24 97 85 Cannon 10 | . . . 10 Launcher 27 | . 4 23 . Special 4 | . . 4 . Kinetic 102 | 5 . 97 . Thermal 113 | . 14 4 95 Explosive 27 | . 4 23 . Electromagnetic 15 | 5 10 . . Robot Hit Streak 13 | 5 6 6 13 Robot Miss Streak 5 | 1 4 5 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 149 | 6 16 66 61 Core Hits 78 | 2 12 47 17 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3177 | 77 414 2046 640 Guns 1843 | 77 208 980 578 Cannons 62 | . . . 62 Explosions 1270 | . 206 1064 . Melee . | . . . . Ramming 2 | . . 2 . Kinetic 1000 | 20 . 980 . Thermal 764 | . 124 . 640 Explosive 1228 | . 206 1022 . Electromagnetic 183 | 57 84 42 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles . | . . . . Explosions 15 | . . 15 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 126 | . 43 83 . Shots 4 | . 2 2 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 627 | 38 204 125 627 Average Temperature 98 | 19 65 37 202 Received Heat Transfer 1571 | 18 54 487 1012 Effects 12 | . . . 12 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Melted 4 | . . . 4 Heat Transferred 2640 | . 309 . 2331 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 479 | 20 250 479 210 Initial 180 | . . 20 180 Average 150 | 10 95 250 171 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 73 | 100 72 48 95 Level 1 16 | . 27 27 4 Level 2 9 | . . 24 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | 1 9 28 7 Peak Tracking Total 6 | 1 5 6 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 12 | . 1 10 1 Max in Single Turn 4 | . 1 4 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 6 8 9 Successful 12 | . 5 4 3 Failed 11 | . 1 4 6 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 12 | . 4 8 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 9 | . 2 . 7 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Record 6 | . 2 4 . Investigation Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Refit 2 | . . . 2 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 1 | . 1 . . Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2517 | 599 485 1006 427 Spaces Moved 1211 | 282 333 417 179 Core 117 | 51 2 8 56 Treads 338 | . . 276 62 Legs 405 | 231 174 . . Wheels 216 | . 124 92 . Hover 102 | . . 41 61 Flight 33 | . 33 . . Fastest Speed 50 | 50 100 100 50 Average Speed 134 | 107 113 163 149 Slowest Speed 420 | 120 250 420 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 12 47 48 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 222 | . 36 186 . Melee . | . . . . Projectile 4 | . . 4 . AOE 218 | . 36 182 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1877 | 572 422 628 255 Wait 357 | 266 23 52 16 Move 1208 | 281 332 416 179 Hop . | . . . . Pick Up 67 | 12 19 34 2 Fast Attach 1 | . 1 . . Attach 47 | 5 12 25 5 Detach 2 | . 1 1 . Swap 2 | . 1 1 . Drop 45 | 3 18 24 . Fire 147 | 5 15 74 53 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 67 | -11/Junkyard | Discovered new exit (range 8) 600 | -11/Junkyard | Entered Materials 601 | -10/Materials | Build established: Mutant 1051 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1310 | -9/Materials | Lost 8 parts (2p2n1u3w) 2083 | -9/Materials | Discovered new exit (range 6) 2091 | -9/Materials | Entered another Materials area 2091 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2112 | -8/Materials | Lost 4 parts (1n2u1w) 2373 | -8/Materials | Core integrity fell below 50% 2425 | -8/Materials | Lost 14 parts (4p3n3u4w) 2510 | -8/Materials | Core integrity fell below 20% 2518 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Backup Power I shutdown. Critical hit (Burn: +37). Overheating: Energy bleed (-9). Overheating: Core damaged (-104). Power failure, Backup Power I shutdown. Backup Plating I destroyed. Overheating: Backup Laser I damaged (-26). G-47 Trooper heat damages Aluminum Leg. Overheating: Beam Rifle damaged (-9). G-47 Trooper overheating. Overheating: Backup Power I damaged (-2). G-47 Trooper heat short circuits Aluminum Leg. Melted Lgt. Nuclear Core. G-47 Trooper overheating. Overheating: Backup Plating I damaged (-5). Overheating: Backup Laser I damaged (-3). G-47 Trooper critical meltdown. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????? ?? | | ???????????????????????????????? ? | | ???????????????????? ?????????# T " | | ???????????????????? ?????????# "" | | ???????????????????? ?????????# " | | ???????????????????? #????????# " | | ???????????????????? #????????# | | ???????????????????? #????????# | | ???????????????????# #????????# | | ??????????########## #????????# | | ??????????# g% #????????# | | ??????????# @# #????????# ^ | | ??????????# # #????????# ^^^ # | | ??????????# # #????????# "" # | | ??????????# # ####+##### """ # | | ??????????# # !! "" # | | ??????????# %# !! # | | ??????????# + ##### ! # | | ??????????# # #???######## # | | ??????????########## #?????????# | | ????????????# # !!! #?????????# | | ????????????# # !!! ########### T | | ????????????# / !! # ## | | ????????????# "Y" # # """## | | ????????????# """ # # R"####+## | | ????????????# # * # """#?????? | | ????????????######## !! + #?????? | | ???????????????????# ###### """"" #?????? | | ???????????????????# #????# """"" #?????? | | ??????????????????## ##???# """"" #?????? | | ?????????????###### #???# #?????? | | ?????????????# #???##########?????? | | ?????????????# #??????????????????? | | ?????????????###### #??????????????????? | | ??????????????????######??????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 160 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You One Hack Too Far Oops Power Corrupts Remodeling Storm Trooper Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed SuspensionDisruptionAxe Manual? 0 Play Time 01:08:30 Cumulative 2.2 hours Start 2024.01.26 @ 17:12:54 End 2024.01.26 @ 18:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e9cf818-4485-469e-8530-598ed7f9a41f