Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.06 @ 16:13:12

Player: warlord Super Sucks

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (544)     2720
Value Destroyed (26871)    26871
Prototype IDs (85)         1700
Alien Tech Used (12)       2400
Bonus (34568)              34568
              TOTAL SCORE: 78959

 Bonus
-------
High Alert Combat Kills    3421
Follower Combat Kills      241
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       134
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -1328

 Cogmind 
---------
Core Integrity             1105/1600
Matter                     272/300
Energy                     380/380
System Corruption          28%
Temperature                Cool (0)
Movement                   Treading (166)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (6) ---
       Armored Heavy Treads
       Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY (11) -----
               Huge Storage Unit
               Active Sensor Suite
  Experimental Targeting Computer
  Experimental Targeting Computer
               SHELL Armor
  Experimental Force Field
>              --- WEAPON (6) -------
               KE Penetrator
               KE Penetrator
               KE Penetrator
               Railgun
               Railgun
               Multirail
>              --- INVENTORY (25) ---
      Advanced Cooling System
  Experimental Coolant Injector
  Experimental Coolant Injector
  Experimental Energy Well (600)
  Experimental Matter Compressor (500)
     Precision Matter Filter
     Precision Matter Filter
      Improved Weapon Cycler
      Advanced Weapon Cycler
      Improved Overload Amplifier
               ECM Suite
               AEGIS Remote Shield
    Long-range Tractor Beam
      Advanced Field Recycling Unit (0)
               Transdimensional Reconstructor
               Matter Drive
         Heavy Quantum Rifle
               Vortex Cannon (23)
               Railgun
         Heavy Hardcell Cannon
   Hypercooled Linear Accelerator
               Graviton Cannon
               Graviton Cannon

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
  High-density Centrium Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
>              --- UTILITY ----------
  Experimental Coolant Injector
               Huge Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
      Improved Weapon Cycler
      Improved Utility Shielding
               SHELL Armor
  Experimental Force Field
               System Mapper
>              --- WEAPON -----------
  High-powered Disruptor Cannon
        Cooled Nova Cannon
         Heavy Machine Gun
         Heavy Hardcell Cannon
>              --- INVENTORY --------
  Experimental Energy Well
      Advanced Matter Compressor
     Precision Matter Filter
     Precision Matter Filter
  Experimental Utility Shielding
               EM Dispersion Field
               Energy Mantle
               Hacking Suite
    Long-range Tractor Beam
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Matter Drive
               Vortex Cannon
               Vortex Cannon
         Heavy Battle Rifle
   Hypercooled Linear Accelerator
               Z-bomb Delivery System
[Rating: 243]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Zero-point Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Experimental Targeting Computer
  Device                   Improved Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Mapper
  Protection               SHELL Armor
  Artifact                 Phase Armor
Weapon                     Railgun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Core Stripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Weapon                   4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             773  | 9   34  11  43  1   55  6   35  17  2   1   .   10  26  .   7   5   11  22  9   24  6   8   13  4   14  89  14  32  33  39  193 
  Power                    47   | 1   3   1   4   .   5   .   2   2   .   .   .   1   1   .   .   .   2   2   .   1   .   .   1   .   .   6   .   .   .   1   14  
    Engine                 20   | 1   3   1   4   .   5   .   2   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   1   14  
  Propulsion               120  | 4   11  .   5   .   16  3   10  3   .   .   .   3   6   .   .   .   1   3   4   3   .   .   .   .   1   28  .   .   5   2   12  
    Treads                 105  | 2   9   .   5   .   12  3   8   3   .   .   .   2   6   .   .   .   1   3   4   3   .   .   .   .   1   24  .   .   5   2   12  
    Leg                    8    | 2   2   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  359  | 2   5   2   8   1   12  3   3   7   .   1   .   3   12  .   3   5   6   12  5   12  2   2   5   2   11  42  13  26  17  27  110 
    Device                 223  | 1   3   2   4   1   7   1   1   3   .   1   .   1   4   .   2   4   6   9   3   3   1   1   3   1   4   17  10  12  11  21  86  
    Storage                17   | .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   2   1   .   .   1   6   
    Processor              32   | 1   .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   1   .   3   1   .   4   .   1   13  
    Hackware               15   | .   .   .   1   .   2   1   1   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   1   
    Protection             70   | .   .   .   1   .   3   .   1   2   .   .   .   2   2   .   1   1   .   1   1   5   1   1   .   1   2   21  2   10  6   3   3   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   247  | 2   15  8   26  .   22  .   20  5   2   .   .   3   7   .   4   .   2   5   .   8   4   6   7   2   2   13  1   6   11  9   57  
    Energy Gun             42   | 1   1   1   6   .   11  .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   13  
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   3   4   4   
    Ballistic Gun          131  | 1   7   7   9   .   10  .   15  2   1   .   .   2   1   .   2   .   1   3   .   5   4   4   5   1   1   3   .   6   4   1   36  
    Ballistic Cannon       36   | .   4   .   7   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   9   1   .   4   1   4   
    Launcher               18   | .   .   .   4   .   1   .   3   1   1   .   .   1   .   .   2   .   1   1   .   1   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  61   | .   .   .   1   .   6   .   4   .   .   .   .   1   1   .   .   4   .   1   1   .   .   .   6   .   1   16  .   .   8   1   10  
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Parts Lost                 21   | .   .   1   1   .   2   .   2   .   .   .   .   5   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   1   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Highest Loss Streak      5    | .   .   1   1   .   1   .   1   .   .   .   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   1   
Average Slot Usage (%)     88   | .   99  95  99  100 99  100 99  99  100 100 100 98  97  88  92  93  94  90  86  89  89  89  86  84  86  89  79  80  78  76  77  
  Engine                   3    | .   13  14  11  11  9   7   7   6   6   6   6   6   5   5   5   5   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   8   10  10  10  10  6   .   .   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   3   4   4   4   4   7   
  Treads                   21   | .   23  28  21  22  25  30  29  26  26  26  26  25  27  23  23  23  23  22  21  21  26  26  26  26  23  22  19  17  19  20  14  
  Device                   9    | .   13  9   12  11  11  5   1   7   13  13  13  13  12  11  15  16  17  15  14  12  5   5   4   5   4   7   8   8   5   5   8   
  Storage                  6    | .   13  14  13  11  9   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   5   6   4   4   6   5   
  Processor                6    | .   .   .   1   .   .   4   .   1   6   6   6   6   1   5   5   2   .   3   5   6   10  10  10  15  22  9   4   5   8   8   9   
  Hackware                 3    | .   .   .   1   .   5   5   13  9   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   7   4   
  Protection               6    | .   .   .   3   11  1   7   6   12  13  13  13  11  5   5   5   8   11  9   7   10  10  10  10  5   3   8   10  10  7   7   4   
  Energy Gun               3    | .   6   3   12  .   9   7   1   8   13  13  13  13  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            16   | .   13  21  8   33  26  23  28  17  12  13  13  12  9   5   4   5   4   4   5   11  21  21  18  20  18  12  .   14  19  2   19  
  Ballistic Cannon         4    | .   7   2   12  .   .   .   .   .   .   .   .   .   3   17  17  17  17  15  15  9   .   .   .   .   .   5   19  9   1   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             226  | 8   31  32  46  43  52  52  56  85  85  85  84  92  130 127 142 143 153 144 139 151 132 129 171 177 185 201 213 226 223 218 225 
  Greatest Support         250  | 40  43  43  46  46  69  80  80  86  86  86  86  94  149 144 144 144 148 199 199 202 187 187 187 187 195 250 250 250 250 250 250 
  Greatest Overweight (x)  5    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 5   8   15  15  15  15  15  15  16  20  20  20  20  20  20  20  20  20  20  21  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 5   12  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  24  25  25  25  22  24  23  25  25  25  25  24  25  
  Average Carried          20   | 1   7   13  14  14  14  13  14  14  19  20  20  18  19  19  19  19  19  19  20  24  24  24  19  22  21  24  23  24  24  22  24  
  Final Capacity           25   | 5   15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   12  14  14  15  15  15  15  20  20  20  20  19  19  20  19  20  20  20  24  22  25  21  22  23  20  24  23  22  24  21  25  

 Class Distribution 
--------------------
 19% | Tank
 17% | Gunner
 13% | Scavenger-Gunner
 12% | Scavenger-Executioner
  7% | Alien-Executioner
  7% | Hacker-Executioner
  6% | Scavenger-Tank
  6% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Gunner | -9/Materials
                  Tank | -9/Mines
                Gunner | -8/Materials
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -7/Storage
           Hacker-Tank | -6/Factory
                  Tank | -6/Lower Caves
                Gunner | -6/Lower Caves
                Gunner | -6/Data Miner
                Gunner | -5/Proximity Caves
        Scavenger-Tank | -5/Factory
                  Tank | -5/Upper Caves
                  Tank | -5/Upper Caves
                  Tank | -5/Zhirov
                  Tank | -4/Proximity Caves
                  Tank | -4/Factory
                Gunner | -4/Waste
                  Tank | -4/Factory
                Gunner | -4/Upper Caves
                Gunner | -4/Upper Caves
                Gunner | -4/Warlord
      Scavenger-Gunner | -3/Proximity Caves
      Scavenger-Gunner | -3/Research
      Scavenger-Gunner | -3/Quarantine
            Alien-Tank | -3/Section 7
     Alien-Executioner | -2/Research
     Alien-Executioner | -2/Testing
          Alien-Mutant | -1/Access
 Scavenger-Executioner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           28599 | 377  606  261  990  119  1425 168  1382 672  94   38   .    335  668  293  234  .    1192 709  431  1322 340  729  295  290  694  2621 870  1619 1357 970  7498 
  Remotely                 7086  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    448  175  376  895  100  196  .    .    .    .    376  1270 590  .    2660 
Salvage Created            28261 | 194  624  266  1448 118  2608 305  1778 893  119  50   .    567  879  114  102  .    560  492  287  1205 461  625  68   385  1183 1558 485  866  1398 2601 6022 
  Parts                    1187  | 15   46   13   83   17   130  22   82   36   5    1    .    19   31   3    11   .    17   13   .    38   26   19   1    13   69   79   15   36   53   110  184  
Haulers Intercepted        29    | .    2    .    6    .    6    .    5    2    .    .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    1    .    .    2    .    .    .    
Recyclers Shooed           9     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    1    .    .    .    .    
Parts Field Recycled       29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    
  Retrieved Matter         510   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    510  .    .    .    .    .    
Parts Self-Destructed      183   | .    .    .    .    .    .    .    .    .    11   1    .    17   .    3    9    .    15   .    .    .    19   15   80   13   .    .    .    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    .    5    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  416  | .   14  6   35  7   41  5   25  12  3   1   .   13  13  3   12  .   14  4   1   13  9   17  1   5   13  19  12  16  16  39  47  
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     243  | .   13  4   14  7   37  5   23  11  2   .   .   8   11  1   .   .   3   .   .   4   9   7   1   5   13  13  .   3   13  1   35  
  Cannons                  108  | .   1   2   11  .   .   .   .   .   .   .   .   .   2   2   5   .   7   4   1   9   .   .   .   .   .   5   12  13  3   28  3   
  AOE                      42   | .   .   .   10  .   3   .   1   1   1   .   .   5   .   .   7   .   4   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Classes Destroyed          25   | 3   5   .   2   .   3   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   2   .   2   
  Worker                   21   | 1   2   .   1   1   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   6   
  Builder                  15   | .   3   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   2   .   
  Tunneler                 7    | 4   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   29   | .   2   .   6   .   6   .   5   2   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   .   2   .   .   .   
  Recycler                 27   | 1   1   .   3   .   2   .   3   1   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   1   1   1   1   1   1   4   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 12   | .   .   .   1   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   3   
  Watcher                  15   | .   1   .   3   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   1   2   
  Swarmer                  109  | .   9   .   17  7   4   .   .   4   .   .   .   4   4   .   12  .   6   .   .   .   5   1   .   .   4   .   .   13  .   10  9   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    139  | .   5   6   9   .   28  3   14  6   3   .   .   3   4   2   .   .   4   .   .   4   2   7   1   .   3   7   5   1   3   9   10  
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   40   | .   .   .   9   .   7   .   8   .   .   .   .   2   2   .   .   .   1   .   .   3   .   2   .   .   1   .   1   1   .   2   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   29   | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   2   .   4   .   .   .   .   5   4   7   
  Programmer               47   | .   .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   3   .   5   .   .   .   .   5   .   3   1   5   13  6   
  Heavy                    5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Dragon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 4   5   3   4   5   9   5   6   5   3   1   .   8   4   3   4   .   4   3   1   4   5   9   1   4   6   4   4   11  6   10  6   
  Combat Bots Only         9    | .   4   3   4   4   6   5   5   4   3   1   .   8   3   3   4   .   4   3   1   4   5   9   1   4   4   4   4   7   6   9   5   
Max Kills in Single Turn   4    | 1   1   2   3   2   3   1   2   2   1   1   .   4   2   1   3   .   2   1   1   2   2   4   1   1   3   1   2   3   2   2   3   
  Gunslinging              1    | .   .   1   1   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   .   1   
  Exploded                 4    | .   .   .   3   .   3   .   1   1   1   .   .   4   .   .   3   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Sto   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               26763 | .     388   283   971   117   1507  116   1602  718   138   90    .     870   573   43    172   .     691   690   .     962   424   900   149   304   631   3181  817   480   1313  2462  6171  
  Core                     1380  | .     44    58    110   8     193   .     129   76    .     8     .     56    28    .     14    .     17    25    .     104   22    19    8     45    25    112   20    11    13    117   118   
  Absorbed by Shields      10142 | .     .     .     112   .     .     .     .     .     .     .     .     .     199   15    188   .     573   265   .     .     .     .     36    .     3     .     540   478   1343  1692  4698  
  Reduced by Siege Mode    1014  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    17    .     47    .     49    .     7     10    14    31    12    77    30    667   
Core Remaining (%)         80    | 100   .     59    .     70    64    .     81    .     .     .     .     83    .     .     .     .     94    .     .     .     .     .     .     80    .     .     87    .     98    .     69    
Volleys Fired              1178  | 29    69    17    75    8     100   11    79    39    5     4     .     27    30    6     14    .     31    27    5     46    16    19    6     13    41    60    31    28    69    97    176   
  Largest                  6     | 1     2     2     3     3     4     4     4     4     4     4     .     4     4     4     4     .     4     4     4     4     4     4     4     4     4     4     4     6     6     5     6     
  Hottest                  375   | 20    100   88    144   69    244   142   142   175   175   175   .     175   228   206   206   .     206   206   196   228   128   123   146   164   149   149   40    186   186   340   375   
Shots Fired                4312  | 29    132   34    214   24    397   40    297   156   16    16    .     101   118   24    41    .     110   95    20    184   64    63    21    52    141   234   119   158   288   190   934   
  Gun                      3348  | 29    103   25    113   24    396   40    293   153   15    16    .     99    98    6     9     .     26    22    5     71    64    59    20    50    138   198   .     82    263   26    905   
  Cannon                   931   | .     26    9     97    .     .     .     .     .     .     .     .     .     20    18    27    .     80    71    15    113   .     .     1     2     3     36    119   76    25    164   29    
  Launcher                 29    | .     .     .     4     .     1     .     4     3     1     .     .     2     .     .     5     .     4     1     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Special                  4     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3631  | 29    115   21    156   24    263   29    286   117   7     8     .     49    69    24    36    .     106   93    20    184   64    59    20    50    138   234   119   158   275   53    825   
  Thermal                  423   | .     9     4     33    .     133   11    7     36    8     8     .     50    49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     66    5     
  Explosive                29    | .     .     .     4     .     1     .     4     3     1     .     .     2     .     .     5     .     4     1     .     .     .     4     .     .     .     .     .     .     .     .     .     
  Electromagnetic          200   | .     8     9     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     59    102   
  Entropic                 28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     .     .     8     12    2     
  Robot Hit Streak         89    | 5     9     5     19    4     15    15    17    18    10    11    .     15    12    15    5     .     23    34    10    43    16    26    28    21    24    32    41    16    48    34    89    
  Robot Miss Streak        6     | 3     3     2     4     4     4     2     6     4     4     1     .     6     3     1     5     .     5     2     1     4     2     2     1     2     1     1     1     6     3     1     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     1     .     1     2     2     .     .     .     .     1     
  Secondary Targets        51    | .     1     1     1     2     8     1     3     1     1     .     .     4     2     .     .     .     .     .     .     1     5     2     .     1     5     .     .     .     4     .     8     
    Max Gunslinging Chain  2     | .     1     1     1     1     1     1     1     1     1     .     .     1     1     .     .     .     .     .     .     1     2     1     .     1     1     .     .     .     1     .     2     
Shots Hit Robots           3042  | 18    78    25    131   12    251   29    193   98    12    14    .     86    80    17    17    .     72    69    16    150   52    52    16    41    72    172   86    65    205   137   776   
  Core Hits                1395  | 7     30    9     68    8     109   15    77    38    13    2     .     48    40    8     16    .     36    18    3     61    19    83    5     23    44    92    32    34    71    50    336   
  Critical Kills           21    | .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     4     2     .     1     2     .     .     .     2     1     .     .     .     1     5     
  Critical Parts Destroyed 42    | 2     .     .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     5     1     .     2     2     .     .     1     8     3     .     .     3     .     12    
  Critical Strikes         165   | 2     .     1     4     .     8     .     1     5     .     .     .     6     5     4     2     .     23    12    1     16    4     .     .     2     10    4     7     3     5     11    29    
    Burn                   21    | .     .     1     1     .     6     .     .     4     .     .     .     6     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                75    | 2     .     .     .     .     2     .     1     1     .     .     .     .     .     2     .     .     12    5     .     3     4     .     .     1     10    4     .     1     3     .     24    
    Blast                  57    | .     .     .     3     .     .     .     .     .     .     .     .     .     2     2     2     .     11    7     1     13    .     .     .     .     .     .     7     2     2     4     1     
    Corrupt                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     4     
    Sunder                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Melee Attacks              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           87974 | 213   1135  412   2748  233   4483  508   4149  1992  400   218   .     2320  1622  427   1058  .     2297  2002  522   4794  1067  3231  446   1071  2924  5659  3548  2404  5342  7316  23433 
  Guns                     57226 | 213   796   271   1280  227   4221  508   3782  1768  156   218   .     1286  1249  48    39    .     154   166   99    1638  1067  999   446   916   2903  4643  .     726   4550  595   22262 
  Cannons                  23798 | .     305   104   970   .     .     .     .     .     .     .     .     .     345   379   441   .     1641  1750  423   3155  .     .     .     155   .     983   3503  1660  766   6349  869   
  Explosions               6012  | .     .     34    462   .     189   .     293   220   244   .     .     1034  .     .     578   .     496   31    .     .     .     2232  .     .     .     .     .     .     .     164   35    
  Melee                    33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     .     .     .     .     
  Ramming                  905   | .     34    3     36    6     73    .     74    4     .     .     .     .     28    .     .     .     6     55    .     1     .     .     .     .     21    .     45    18    26    208   267   
  Kinetic                  68919 | 213   1003  201   1629  227   2779  356   3748  1334  72    84    .     598   843   427   480   .     1795  1916  522   4793  1067  999   446   916   2903  5659  3503  2386  5273  1753  20994 
  Thermal                  7385  | .     25    106   491   .     1442  152   34    434   84    134   .     688   751   .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     43    2935  35    
  Explosive                5652  | .     .     .     366   .     189   .     293   220   244   .     .     1034  .     .     578   .     496   .     .     .     .     2232  .     .     .     .     .     .     .     .     .     
  Electromagnetic          4278  | .     73    102   226   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1866  2011  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 835   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     155   .     .     .     .     .     554   126   
Highest Corruption         35    | .     2     2     .     .     2     2     2     .     .     .     .     .     2     2     2     2     2     2     2     3     3     3     3     .     2     2     .     1     9     6     35    
  Average Corruption       8     | .     2     2     .     .     1     2     2     .     .     .     .     .     1     2     2     2     2     1     2     2     3     3     3     .     1     2     .     1     2     3     18    
  Corruption Purged        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Effects                  443   | .     7     3     .     .     3     1     14    .     .     .     .     .     3     5     3     .     8     3     6     12    12    14    1     .     1     24    .     1     9     7     306   
    Message Errors         96    | .     2     1     .     .     .     1     5     .     .     .     .     .     3     1     2     .     2     1     2     3     4     4     .     .     .     3     .     .     1     1     60    
    Matter Fused           93    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     .     .     3     1     83    
    Heat Flow Errors       60    | .     3     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     3     1     2     4     3     4     .     .     .     5     .     .     .     1     30    
    Energy Discharges      68    | .     .     2     .     .     2     .     4     .     .     .     .     .     .     3     1     .     .     .     1     3     2     .     1     .     .     10    .     1     1     1     36    
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      73    | .     2     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     3     .     1     2     1     2     .     .     1     6     .     .     3     2     47    
    Data Loss (major)      14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
    Misfires               12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     18    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1606  | .     .     .     12    .     .     .     .     .     .     .     .     10    13    .     19    .     68    78    29    95    .     .     .     .     .     53    71    117   280   628   133   
  Projectiles              1389  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     19    78    29    95    .     .     .     .     .     53    71    117   280   567   67    
  Explosions               94    | .     .     .     12    .     .     .     .     .     .     .     .     10    .     .     6     .     49    .     .     .     .     .     .     .     .     .     .     .     .     17    .     
  Melee                    123   | .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    66    
Knockbacks                 96    | .     4     .     4     .     .     .     1     .     .     .     .     .     .     2     4     .     10    11    .     5     .     .     .     .     .     5     15    14    6     12    3     
  Impact                   7     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     2     
  Kinetic                  78    | .     4     .     3     .     .     .     .     .     .     .     .     .     .     2     4     .     10    9     .     4     .     .     .     .     .     5     13    12    4     7     1     
  Secondary                11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     2     2     4     .     
Self-Inflicted Damage      235   | .     .     .     73    .     56    .     .     10    .     .     .     28    .     .     .     .     .     47    .     .     .     21    .     .     .     .     .     .     .     .     .     
  Shots                    7     | .     .     .     2     .     1     .     .     1     .     .     .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Rammed                   67    | .     9     1     6     2     9     .     10    2     .     .     .     .     1     .     .     .     1     4     .     1     .     .     .     .     3     .     5     2     1     4     6     
Targets Rammed             77    | .     10    1     8     2     11    .     12    2     .     .     .     .     1     .     .     .     1     4     .     1     .     .     .     .     3     .     5     2     1     6     7     
  Kicked                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  9     | .     .     .     2     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Highest Temperature        450   | .     214   82    250   .     182   276   318   24    2     68    .     356   344   255   284   .     203   349   234   327   252   185   120   55    49    198   .     12    28    116   450   
  Average Temperature      73    | .     47    29    50    .     30    152   56    7     2     36    .     126   120   129   123   .     31    104   63    124   88    67    46    27    21    95    .     9     10    21    108   
  Received Heat Transfer   3366  | .     78    180   330   .     594   9     582   324   63    .     .     159   98    18    .     .     39    61    .     114   21    166   8     .     24    99    78    .     104   52    165   
  Effects                  10    | .     .     .     3     .     .     2     .     .     .     .     .     1     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8     | .     .     .     3     .     .     2     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          63    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     4     .     6     2     2     .     3     2     2     4     4     6     8     15    
  Total Turns              1290  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     74    40    .     191   12    44    .     37    31    18    61    61    115   116   472   
  Longest Duration         103   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     30    25    .     100   9     33    .     18    19    15    24    18    42    44    103   
Robots Corrupted           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     10    
  Combat Hostiles          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     9     
  Parts Fried              49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    31    
  Impact Corruptions       16    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     5     5     
Robots Melted              4     | .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          3     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Melted             24    | .     .     .     1     .     3     1     .     1     .     3     .     2     6     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     5     .     
  Heat Transferred         12647 | .     74    272   1075  .     3182  333   74    1184  185   296   .     1887  1776  .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     37    2172  50    
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Missiles Intercepted       11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             1152 | 30   275  203  629  281  551  380  568  921  .    .    .    .    235  .    .    .    .    441  100  478  .    .    .    .    408  324  573  733  664  1152 943  
  Initial                  452  | .    19   63   .    186  2    228  172  220  .    .    .    .    88   .    .    .    .    81   92   .    .    .    .    .    21   165  117  209  411  209  452  
  Average                  320  | 19   136  97   259  161  292  287  352  636  .    .    .    .    127  .    .    .    .    244  80   181  .    .    .    .    156  150  327  514  384  687  528  
Maximum Alert Level        4    | .    1    1    2    1    2    1    2    3    .    .    .    .    1    .    .    .    .    2    .    2    .    .    .    .    2    1    2    3    2    4    3    
  Low Security (%)         35   | 100  93   97   50   85   32   .    24   .    .    .    .    .    76   .    .    .    .    18   100  44   .    .    .    .    77   89   26   .    4    .    .    
  Level 1                  21   | .    6    2    21   14   39   100  30   10   .    .    .    .    23   .    .    .    .    79   .    51   .    .    .    .    21   10   45   38   59   11   10   
  Level 2                  22   | .    .    .    28   .    27   .    45   37   .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    28   29   36   44   36   
  Level 3                  20   | .    .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    39   52   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          95   | .    5    1    5    .    9    2    7    5    .    .    .    1    5    .    .    .    .    1    .    6    .    1    .    .    4    1    2    1    4    13   22   
  Investigation            12   | .    1    1    1    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    1    .    
  Extermination            30   | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    2    .    1    .    3    3    14   
  Reinforcement            32   | .    4    .    4    .    5    2    2    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    1    2    5    
  Assault                  8    | .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    3    
  Garrison                 13   | .    .    .    .    .    .    .    4    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         7    | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           45   | .   2   .   6   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   3   16  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              593  | .   35  6   48  8   65  7   29  14  3   1   .   18  19  3   12  .   14  7   1   14  9   18  3   5   16  23  13  24  25  51  102 
  Peak Tracking Total      10   | .   4   3   3   3   6   5   5   4   3   1   .   10  4   2   4   .   5   3   1   4   5   9   5   2   4   4   5   7   6   9   5   
  Tactical Retreats        21   | .   2   .   1   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   4   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            27   | .   5   .   .   .   3   1   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   5   .   .   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   12  .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          47   | .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   8   .   2   .   1   .   .   3   10  6   1   4   2   4   
  Max in Single Turn       6    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   6   .   2   .   1   .   .   1   2   2   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          89   | .   5   1   7   .   11  1   7   4   .   .   4   .   4   .   1   4   .   1   .   6   .   .   2   .   4   8   1   1   4   3   10  
  Terminals                54   | .   5   .   4   .   7   1   5   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   4   5   1   .   4   3   9   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                261  | .   15  1   21  .   38  2   15  20  .   .   23  .   14  .   1   17  .   2   .   14  .   .   2   .   9   20  2   1   10  10  24  
  Successful               170  | .   3   1   13  .   26  1   11  11  .   .   23  .   7   .   1   17  .   2   .   6   .   .   2   .   6   10  1   1   5   5   18  
  Failed                   90   | .   11  .   8   .   12  1   4   9   .   .   .   .   7   .   .   .   .   .   .   8   .   .   .   .   3   10  1   .   5   5   6   
    Catastrophic           11   | .   1   .   3   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   13  .   7   .   19  .   1   10  .   .   .   .   8   .   .   .   .   .   .   3   .   .   2   .   .   3   .   1   5   5   7   
  Terminals                156  | .   15  .   13  .   32  2   10  .   .   .   .   .   8   .   .   .   .   .   .   12  .   .   .   .   9   13  2   .   10  10  20  
  Fabricators              20   | .   .   .   .   .   .   .   .   17  .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   2   .   2   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   6   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             108  | .   3   1   5   .   14  1   6   .   .   .   23  .   2   .   1   17  .   .   .   4   .   .   2   .   6   3   1   .   4   5   10  
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   .   .   2   .   1   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Branch Access Points     6    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   2   
  Unreport Threat          12   | .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   1   
  Locate Traps             6    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   2   .   2   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   4   
  Scan Component           8    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Repair                   8    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   6   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         7    | .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  7    | .   .   .   3   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   .   .   .   .   8   .   .   5   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   3   .   1   1   .   4   
  Terminals                13   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   4   
    Track                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Botnet                 6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   4   .   5   .   8   1   4   4   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   4   8   1   .   4   3   8   
  Full Trace Events        7    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   3   .   1   .   1   .   .   .   4   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 502  | .   .   .   .   .   .   .   .   502 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   245  | .   .   .   .   .   .   .   .   245 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Time                     210  | .   .   .   32  .   26  .   38  .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   26  .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total Allies               12   | .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    5    3    .    .    .    .    .    .    .    
  Highest-Rated Group      290  | .    .    .    .    49   .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    95   290  195  .    .    .    .    .    .    .    
  Highest-Rated Ally       95   | .    .    .    .    31   .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    48   65   65   .    .    .    .    .    .    .    
Total Orders               9    | .    .    .    .    .    .    .    2    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               56   | .    .    .    .    3    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    8    9    .    .    .    .    .    .    .    .    
  Total Damage             1669 | .    .    .    .    63   .    .    .    .    .    .    .    1035 .    .    .    .    .    .    .    .    .    291  280  .    .    .    .    .    .    .    .    
  Kills                    6    | .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               37757 | 230  1512 463  2146 823  2442 204  1263 1442 428  338  132  688  1133 604  622  216  666  583  486  1300 912  830  1221 596  893  3443 439  494  1024 943  9241 
Spaces Moved               18328 | 111  749  188  926  496  1133 97   493  539  245  198  81   341  578  360  354  127  323  261  269  606  510  427  611  316  358  1802 192  222  445  412  4558 
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   17914 | 65   611  188  926  496  1094 97   493  539  245  198  81   341  578  360  354  127  323  261  269  606  510  427  611  316  358  1611 192  222  445  412  4558 
  Legs                     218   | 41   138  .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   191   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  160  162  165  165  165  165  165  162  160  160  160  160  160  162  165  158  161  161  161  161  156  130  152  152  140  140  137  
  Average Speed            158   | 140  152  160  160  160  161  163  166  165  165  165  165  164  161  160  160  160  162  163  165  161  161  161  161  161  160  152  152  152  144  140  157  
  Slowest Speed            353   | 160  160  160  160  160  280  167  170  165  165  165  165  263  162  160  160  160  262  166  165  165  161  161  161  161  161  353  152  152  152  140  269  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       50    | 6    94   35   79   94   82   3    71   11   52   45   68   53   20   59   51   60   56   9    90   23   70   69   81   48   14   88   11   11   52   13   84   
  Regions Visited          31
    Branch Regions         19
  Pre-discovered Areas     9     | .    .    .    .    .    2    .    .    .    1    1    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    1    1    .    1    .    .    .    .    .    1    1    .    .    .    1    .    .    1    .    .    .    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      18    | 1    1    1    .    .    1    .    1    1    1    1    1    .    .    1    1    1    .    .    .    .    1    1    1    1    .    1    .    .    1    .    .    
Scrap Searched             17    | .    .    1    .    1    .    .    .    .    1    2    .    2    .    2    2    .    2    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 96    | .    3    .    19   .    .    .    25   .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    1    .    13   .    5    .    8    2    1    
Terrain Destroyed          818   | .    3    4    47   .    14   .    31   12   37   .    .    45   12   10   51   .    65   51   7    34   13   68   12   23   48   45   20   31   12   58   65   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               425   | .    3    .    .    .    .    .    .    .    .    .    .    .    12   10   16   .    34   19   7    34   13   5    12   23   48   45   20   31   12   27   54   
  AOE                      385   | .    .    4    47   .    14   .    31   12   37   .    .    45   .    .    35   .    31   31   .    .    .    63   .    .    .    .    .    .    .    31   4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      24745 | 153  977  316  1431 506  1513 118  758  1011 259  202  80   430  734  373  382  141  397  367  305  853  577  541  840  370  587  2383 276  316  701  625  6223 
  Wait                     3420  | .    78   88   323  .    119  1    108  387  .    .    .    37   62   7    .    .    22   40   6    150  35   29   131  36   163  297  26   17   131  60   1067 
  Move                     18298 | 110  748  187  925  495  1132 96   492  538  244  197  80   340  577  359  353  126  322  261  268  605  509  426  610  315  357  1801 191  221  444  411  4558 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  262   | 3    17   6    22   .    33   2    7    16   4    .    .    3    13   1    3    2    3    4    7    8    4    1    2    1    2    34   1    4    4    5    50   
  Fast Attach              323   | 9    12   2    14   .    26   2    21   3    .    .    .    2    11   .    1    5    3    7    6    7    1    .    9    .    1    52   5    9    10   4    101  
  Attach                   169   | .    1    2    8    .    18   2    5    9    .    .    .    5    8    .    2    1    .    3    2    7    .    4    2    1    8    21   3    3    2    10   42   
  Detach                   136   | 2    2    .    3    .    9    .    5    3    .    .    .    1    6    .    .    3    .    2    1    5    1    1    4    1    6    20   2    4    3    3    49   
  Swap                     292   | .    21   7    21   1    11   2    9    5    2    1    .    3    7    .    4    .    8    12   1    10   5    4    2    3    5    18   11   20   21   28   50   
  Drop                     458   | .    19   6    32   .    54   2    20   9    4    .    .    1    19   .    5    4    6    7    9    14   4    4    11   .    1    78   1    8    16   1    123  
  Fire                     1178  | 29   69   17   75   8    100  11   79   39   5    4    .    27   30   6    14   .    31   27   5    46   16   19   6    13   41   60   31   28   69   97   176  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    76    | .    9    1    8    2    11   .    12   2    .    .    .    .    1    .    .    .    1    4    .    1    .    .    .    .    3    .    5    2    1    6    7    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   127   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    1    .    .    .    2    53   60   .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / Low x2)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research
-2/Testing
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 16)
   231 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   554 | -10/Materials      | Discovered new exit (range 16)
   676 | -10/Materials      | Discovered new exit (range 6)
   999 | -10/Materials      | Discovered new exit (range 14)
  1156 | -10/Materials      | Discovered new exit (range 16)
  1462 | -10/Materials      | Discovered new exit (range 5)
  1485 | -10/Materials      | Central database locked down
  1743 | -10/Materials      | Entered Mines
  1882 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2163 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2182 | -10/Mines          | Discovered new exit (range 5)
  2206 | -10/Mines          | Entered Materials
  2206 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2213 | -9/Materials       | Discovered new exit (range 13)
  2516 | -9/Materials       | Build established: Gunner
  2613 | -9/Materials       | Discovered new exit (range 11)
  3066 | -9/Materials       | Discovered new exit (range 16)
  3316 | -9/Materials       | Discovered new exit (range 9)
  3336 | -9/Materials       | Identified exit to Mines
  3496 | -9/Materials       | Identified exit to Materials
  3868 | -9/Materials       | Build established: Tank
  4154 | -9/Materials       | Repaired Imp. Treads
  4352 | -9/Materials       | Entered Mines
  4376 | -9/Mines           | Learned Materials terminal intel
  4507 | -9/Mines           | Assembled infested the area
  4512 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4720 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5114 | -9/Mines           | Discovered exit to Materials (range 5)
  5153 | -9/Mines           | Discovered exit to Materials (range 9)
  5175 | -9/Mines           | Entered Materials
  5175 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  5176 | -8/Materials       | Loaded intel: 10 terminal locations
  5947 | -8/Materials       | Build established: Gunner
  6110 | -8/Materials       | Discovered new exit (range 6)
  6819 | -8/Materials       | Repaired Lgt. Treads
  7048 | -8/Materials       | Discovered new exit (range 10)
  7575 | -8/Materials       | First assault squad dispatched
  7576 | -8/Materials       | Discovered new exit (range 3)
  7617 | -8/Materials       | Entered Factory
  7617 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7671 | -7/Factory         | Identified exit to Storage
  7671 | -7/Factory         | Identified exit to Lower Caves
  7717 | -7/Factory         | Discovered new exit (range 9)
  7821 | -7/Factory         | Entered Storage
  7992 | -7/Storage         | Found Prototype Launcher
  7992 | -7/Storage         | Identified Rocket Array
  8149 | -7/Storage         | Garrison activated, responded to threat
  8160 | -7/Storage         | Build established: Scavenger-Tank
  8265 | -7/Storage         | Garrison activated, responded to threat
  8970 | -7/Storage         | Repaired Arm. Treads
  8990 | -7/Storage         | Repaired Arm. Treads
  9058 | -7/Storage         | Discovered new exit (range 12)
  9084 | -7/Storage         | Entered Factory
  9084 | -6/Factory         | Evolved 2 slots: Utility x2
  9267 | -6/Factory         | Fabricated Imp. Treads (x2)
  9373 | -6/Factory         | Discovered new exit (range 7)
  9755 | -6/Factory         | Fabricated Imp. Treads (x2)
  9780 | -6/Factory         | Local fabrication network quarantined
  9799 | -6/Factory         | Build established: Hacker-Tank
  9915 | -6/Factory         | Fabricated Scatter Rocket Array (x1)
 10484 | -6/Factory         | First assault squad dispatched
 10494 | -6/Factory         | Build established: Tank
 10526 | -6/Factory         | Entered Lower Caves
 10878 | -6/Lower Caves     | Discovered new exit (range 12)
 10954 | -6/Lower Caves     | Entered another Lower Caves area
 11272 | -6/Lower Caves     | Discovered new exit (range 10)
 11292 | -6/Lower Caves     | Entered Data Miner
 11292 | -6/Data Miner      | Discovered new exit (range 6)
 11324 | -6/Data Miner      | Met Data Miner
 11362 | -6/Data Miner      | Learned location of Section 7 (-3)
 11362 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11387 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11422 | -6/Data Miner      | Build established: Gunner
 11424 | -6/Data Miner      | Entered Proximity Caves
 11664 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11665 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11671 | -5/Proximity Caves | Spotted B-75 Beast
 11703 | -5/Proximity Caves | Destroyed 8 combat bots
 11719 | -5/Proximity Caves | Destroyed B-75 Beast
 11748 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w)
 11968 | -5/Proximity Caves | Identified exit to Factory
 12020 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12112 | -5/Proximity Caves | Entered Factory
 12112 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12153 | -5/Factory         | Build established: Tank
 12651 | -5/Factory         | Garrison activated, responded to threat
 12718 | -5/Factory         | Build established: Scavenger-Tank
 12746 | -5/Factory         | Identified exit to Upper Caves
 12895 | -5/Factory         | Discovered new exit (range 16)
 12923 | -5/Factory         | Identified exit to Factory
 13113 | -5/Factory         | Spotted B-75 Beast
 13245 | -5/Factory         | Entered Upper Caves
 13329 | -5/Upper Caves     | Build established: Tank
 13822 | -5/Upper Caves     | Discovered new exit (range 14)
 13849 | -5/Upper Caves     | Entered another Upper Caves area
 14111 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14447 | -5/Upper Caves     | Discovered new exit (range 15)
 14471 | -5/Upper Caves     | Entered Zhirov
 14471 | -5/Zhirov          | Discovered new exit (range 3)
 14502 | -5/Zhirov          | Met Zhirov
 14536 | -5/Zhirov          | Found Alien Artifact
 14536 | -5/Zhirov          | Identified Integrated Dissipator
 14536 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14595 | -5/Zhirov          | Found Alien Artifact
 14629 | -5/Zhirov          | Learned location of Testing (-2)
 14629 | -5/Zhirov          | Learned location of Quarantine (-3)
 14629 | -5/Zhirov          | Learned location of Command (-1)
 14644 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14687 | -5/Zhirov          | Entered Proximity Caves
 15032 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15209 | -4/Proximity Caves | Spotted B-86 Titan
 15229 | -4/Proximity Caves | Destroyed B-86 Titan
 15335 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 15353 | -4/Proximity Caves | Entered Factory
 15353 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15415 | -4/Factory         | Repaired Med. Reactive Plating
 15455 | -4/Factory         | Spotted B-86 Titan
 15486 | -4/Factory         | Destroyed B-86 Titan
 15936 | -4/Factory         | Sucked down chute
 15936 | -4/Factory         | Entered Waste
 15936 | -4/Waste           | The area was eerily silent
 16090 | -4/Waste           | A Compactor rumbled back to life
 16090 | -4/Waste           | Spotted C-40 Crusher
 16097 | -4/Waste           | Destroyed C-40 Crusher
 16160 | -4/Waste           | Discovered new exit (range 13)
 16422 | -4/Waste           | Entered Factory
 16543 | -4/Factory         | Discovered new exit (range 5)
 16622 | -4/Factory         | Spotted B-86 Titan
 16657 | -4/Factory         | Destroyed B-86 Titan
 16737 | -4/Factory         | Found Hvy. Reactive Plating
 16776 | -4/Factory         | Discovered new exit (range 20)
 17199 | -4/Factory         | Found Exp. Targeting Computer
 17201 | -4/Factory         | Found Exp. Targeting Computer
 17202 | -4/Factory         | Incoming investigation squad redirected
 17204 | -4/Factory         | Found Exp. Targeting Computer
 17207 | -4/Factory         | Found Exp. Targeting Computer
 17311 | -4/Factory         | Spotted B-86 Titan
 17495 | -4/Factory         | Build established: Gunner
 17570 | -4/Factory         | Discovered new exit (range 5)
 17617 | -4/Factory         | Identified exit to Upper Caves
 17617 | -4/Factory         | Identified exit to Armory
 17702 | -4/Factory         | Incoming investigation squad redirected
 17722 | -4/Factory         | Entered Upper Caves
 17792 | -4/Upper Caves     | Learned Research trap positions
 18447 | -4/Upper Caves     | Learned Research stockpile data
 18610 | -4/Upper Caves     | Discovered new exit (range 8)
 18634 | -4/Upper Caves     | Entered another Upper Caves area
 18949 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 18982 | -4/Upper Caves     | Destroyed 9 combat bots
 19227 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19289 | -4/Upper Caves     | Discovered new exit (range 11)
 19464 | -4/Upper Caves     | Entered Warlord
 19533 | -4/Warlord         | System corruption cleaned by Quarantine Array
 20082 | -4/Warlord         | Visited the Vortex Lab
 20095 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20096 | -4/Warlord         | Found Prototype Energy Cannon
 20096 | -4/Warlord         | Identified Vortex Cannon
 20100 | -4/Warlord         | Found Vortex Cannon
 20209 | -4/Warlord         | Met Warlord
 20224 | -4/Warlord         | Opened Warlord's prototype stash
 20230 | -4/Warlord         | Found Prototype Reactor
 20230 | -4/Warlord         | Identified Vortex Chain Reactor
 20245 | -4/Warlord         | Found Prototype Hackware
 20445 | -4/Warlord         | Warlord forces counterattacked
 20533 | -4/Warlord         | Opened side exit
 20560 | -4/Warlord         | Spotted Executioner
 20565 | -4/Warlord         | Discovered new exit (range 14)
 20572 | -4/Warlord         | Allies destroyed Executioner
 20600 | -4/Warlord         | Spotted Executioner
 20654 | -4/Warlord         | Found Prototype Processor
 20654 | -4/Warlord         | Identified Exp. Core Analyzer
 20685 | -4/Warlord         | Entered Proximity Caves
 20685 | -3/Proximity Caves | Accompanied by 3 allies
 20937 | -3/Proximity Caves | Build established: Scavenger-Gunner
 21123 | -3/Proximity Caves | Spotted B-86 Titan
 21136 | -3/Proximity Caves | Destroyed B-86 Titan
 21268 | -3/Proximity Caves | Discovered new exit (range 5)
 21281 | -3/Proximity Caves | Entered Research
 21281 | -3/Research        | Evolved 2 slots: Utility x2
 21282 | -3/Research        | Loaded intel: 93 trap records
 21734 | -3/Research        | Identified System Mapper
 21736 | -3/Research        | Identified exit to Quarantine
 21786 | -3/Research        | Identified exit to Research
 22174 | -3/Research        | Entered Quarantine
 22230 | -3/Quarantine      | Found Alien Artifact
 22230 | -3/Quarantine      | Identified Phase Armor
 22285 | -3/Quarantine      | Cryocooling Duct disabled
 22300 | -3/Quarantine      | Ambient heat levels rising (+20)
 22300 | -3/Quarantine      | Non-combat units ordered to evacuate
 22320 | -3/Quarantine      | Found Alien Artifact
 22418 | -3/Quarantine      | Cryocooling Duct disabled
 22433 | -3/Quarantine      | Ambient heat levels rising (+20)
 22433 | -3/Quarantine      | Combat units ordered to evacuate
 22533 | -3/Quarantine      | Quarantine Guard activated
 22689 | -3/Quarantine      | Spotted Quarantine Guard
 22694 | -3/Quarantine      | Destroyed Quarantine Guard
 22699 | -3/Quarantine      | Spotted Quarantine Guard
 22705 | -3/Quarantine      | Destroyed Quarantine Guard
 22705 | -3/Quarantine      | Spotted Quarantine Guard
 22709 | -3/Quarantine      | Spotted Quarantine Guard
 22728 | -3/Quarantine      | Destroyed Quarantine Guard
 22737 | -3/Quarantine      | Destroyed Quarantine Guard
 22866 | -3/Quarantine      | Spotted Quarantine Guard
 22883 | -3/Quarantine      | Destroyed Quarantine Guard
 22996 | -3/Quarantine      | Spotted Quarantine Guard
 23009 | -3/Quarantine      | Destroyed Quarantine Guard
 23047 | -3/Quarantine      | Spotted Quarantine Guard
 23059 | -3/Quarantine      | Destroyed Quarantine Guard
 23281 | -3/Quarantine      | Spotted Quarantine Guard
 23291 | -3/Quarantine      | Destroyed Quarantine Guard
 23379 | -3/Quarantine      | Discovered exit to Research (range 12)
 23379 | -3/Quarantine      | Spotted Quarantine Guard
 23395 | -3/Quarantine      | Destroyed Quarantine Guard
 23455 | -3/Quarantine      | Spotted Alpha 7
 23548 | -3/Quarantine      | Found Alien Artifact
 23548 | -3/Quarantine      | Identified Dimensional Node Initializer
 23548 | -3/Quarantine      | Initialized slip node
 23577 | -3/Quarantine      | Found Alien Artifact
 23581 | -3/Quarantine      | Found Alien Artifact
 23584 | -3/Quarantine      | Found Alien Artifact
 23586 | -3/Quarantine      | Found Alien Artifact
 23688 | -3/Quarantine      | Repaired Exp. Utility Shielding
 23692 | -3/Quarantine      | Identified Transdimensional Reconstructor (x3)
 23692 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x2)
 23797 | -3/Quarantine      | Spotted Quarantine Guard
 23821 | -3/Quarantine      | Destroyed Quarantine Guard
 24412 | -3/Quarantine      | Found Alien Impact Weapon
 24412 | -3/Quarantine      | Identified Core Stripper
 24590 | -3/Quarantine      | Spotted Fortress
 24601 | -3/Quarantine      | Destroyed Fortress
 24625 | -3/Quarantine      | Found Prototype Protection
 24625 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 24680 | -3/Quarantine      | Found Vortex Chain Reactor
 24720 | -3/Quarantine      | Found Prototype Device
 24720 | -3/Quarantine      | Identified Thermal Barrier
 24724 | -3/Quarantine      | Found Prototype Device
 24724 | -3/Quarantine      | Identified Exp. Force Field
 24729 | -3/Quarantine      | Found Prototype Device
 24729 | -3/Quarantine      | Identified EM Dispersion Field
 24858 | -3/Quarantine      | Found Alien Artifact
 24953 | -3/Quarantine      | Incoming investigation squad redirected
 25083 | -3/Quarantine      | Identified Core Reset Matrix
 25083 | -3/Quarantine      | Identified Matter Drive
 25083 | -3/Quarantine      | Used Core Reset Matrix
 25087 | -3/Quarantine      | Detected hypermatrix surge
 25087 | -3/Quarantine      | Sensed 7 artifacts in vicinity
 25208 | -3/Quarantine      | Found Subatomic Replicator
 25422 | -3/Quarantine      | Found Dimensional Node Initializer
 25597 | -3/Quarantine      | Discovered new exit (range 6)
 25597 | -3/Quarantine      | Spotted Quarantine Guard
 25599 | -3/Quarantine      | Destroyed Quarantine Guard
 25617 | -3/Quarantine      | Entered Section 7
 25618 | -3/Section 7       | Sensed 25 artifacts in vicinity
 25639 | -3/Section 7       | Found Integrated Reactor
 25639 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25668 | -3/Section 7       | Spotted S7 Guard
 25681 | -3/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 25682 | -3/Section 7       | Found Integrated Singularity Reactor
 25682 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 25685 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 25710 | -3/Section 7       | Destroyed S7 Guard
 25806 | -3/Section 7       | Spotted S7 Guard
 25824 | -3/Section 7       | Destroyed S7 Guard
 25856 | -3/Section 7       | Found Integrated Heat Negator
 25856 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 25980 | -3/Section 7       | Build established: Alien-Tank
 26056 | -3/Section 7       | Entered Research
 26056 | -2/Research        | Warlord forces began assault on 0b10
 26056 | -2/Research        | Evolved 2 slots: Weapon x2
 26166 | -2/Research        | Research machine network offline
 26309 | -2/Research        | Destroyed 7 combat bots
 26419 | -2/Research        | Build established: Alien-Executioner
 26450 | -2/Research        | Met up with Warlord
 26526 | -2/Research        | Discovered new exit (range 14)
 26548 | -2/Research        | Identified exit to Testing
 26550 | -2/Research        | Entered Testing
 26597 | -2/Testing         | Destroyed DA-VYG(D)
 26639 | -2/Testing         | Found Prototype Launcher
 26820 | -2/Testing         | Found Prototype Protection
 26820 | -2/Testing         | Identified SHELL Armor
 26922 | -2/Testing         | Spotted PY-G3C1BD2I12
 26991 | -2/Testing         | Destroyed PY-G3C1BD2I12
 27136 | -2/Testing         | Found Prototype Device
 27136 | -2/Testing         | Identified Thermal Barrier
 27233 | -2/Testing         | Found Prototype Energy Cannon
 27233 | -2/Testing         | Identified Hpw. Disruptor Cannon
 27440 | -2/Testing         | Discovered new exit (range 5)
 27469 | -2/Testing         | Found Prototype Energy Cannon
 27469 | -2/Testing         | Identified Cld. Nova Cannon
 27536 | -2/Testing         | Found Prototype Device
 27536 | -2/Testing         | Identified Exp. Shield Generator
 27574 | -2/Testing         | Entered Access
 27574 | -1/Access          | Evolved 2 slots: Utility x2
 27703 | -1/Access          | Garrison activated, responded to threat
 27717 | -1/Access          | Destroyed 7 combat bots
 27792 | -1/Access          | Build established: Alien-Mutant
 28099 | -1/Access          | First assault squad dispatched
 28118 | -1/Access          | Incoming assault squad redirected
 28135 | -1/Access          | Warped through subspace
 28141 | -1/Access          | Garrison activated, responded to threat
 28143 | -1/Access          | Warped through subspace
 28143 | -1/Access          | Spotted B-99 Colossus
 28144 | -1/Access          | Warped through subspace
 28306 | -1/Access          | Identified exit to Command
 28335 | -1/Access          | Spotted B-99 Colossus
 28441 | -1/Access          | Destroyed 9 combat bots
 28485 | -1/Access          | Spotted B-99 Colossus
 28517 | -1/Access          | Entered Command
 28774 | -1/Command         | Disengaged cave seal
 28774 | -1/Command         | Derelicts emerged from the dark tunnel
 28774 | -1/Command         | Welcomed Warlord to Command
 28791 | -1/Command         | Identified exit to Surface
 29236 | -1/Command         | Build established: Hacker-Executioner
 29293 | -1/Command         | First assault squad dispatched
 29314 | -1/Command         | Incoming assault squad redirected
 29584 | -1/Command         | Incoming assault squad redirected
 29717 | -1/Command         | Repaired Exp. Utility Shielding
 29736 | -1/Command         | Repaired Imp. Weapon Cycler
 31140 | -1/Command         | Found Prototype Ballistic Gun
 31140 | -1/Command         | Identified Multirail
 31148 | -1/Command         | Found Multirail
 32318 | -1/Command         | Build established: Alien-Executioner
 32454 | -1/Command         | Incoming assault squad redirected
 32516 | -1/Command         | Found Unknown Device
 32516 | -1/Command         | Identified Antimissile System
 32984 | -1/Command         | Spotted B-99 Colossus
 33027 | -1/Command         | Destroyed B-99 Colossus
 33343 | -1/Command         | Spotted M Guard
 33343 | -1/Command         | Spotted M Guard
 33343 | -1/Command         | Spotted Combat Programmer
 33345 | -1/Command         | Spotted Combat Programmer
 33367 | -1/Command         | System corruption reached 10%
 33371 | -1/Command         | Destroyed Combat Programmer
 33388 | -1/Command         | Destroyed Combat Programmer
 33404 | -1/Command         | Destroyed M Guard
 33416 | -1/Command         | Destroyed M Guard
 33416 | -1/Command         | All MAIN.C guards destroyed
 33456 | -1/Command         | Found Corrupted Prototype Device
 33456 | -1/Command         | Identified AEGIS Remote Shield
 33473 | -1/Command         | Found Corrupted Prototype Reactor
 33487 | -1/Command         | Found Corrupted Prototype Reactor
 33490 | -1/Command         | Found Corrupted Prototype Reactor
 33501 | -1/Command         | Found Corrupted Prototype Protection
 33623 | -1/Command         | Identified Zero-point Reactor (x3)
 33679 | -1/Command         | Met MAIN.C
 33692 | -1/Command         | System corruption reached 30%
 33700 | -1/Command         | 0b10 Conduit disabled
 33736 | -1/Command         | Destroyed MAIN.C Shell
 33739 | -1/Command         | MAIN.C activated Command garrisons
 33782 | -1/Command         | Destroyed MAIN.C
 33799 | -1/Command         | Found Zero-point Reactor
 33803 | -1/Command         | Found Zero-point Reactor
 33808 | -1/Command         | Found Prototype Processor
 33808 | -1/Command         | Identified Exp. Target Analyzer
 34149 | -1/Command         | Found Prototype Device
 34149 | -1/Command         | Identified Femtoactuators
 34158 | -1/Command         | Found Prototype Device
 34158 | -1/Command         | Identified Exp. Focal Shield
 34204 | -1/Command         | Build established: Scavenger-Executioner
 34649 | -1/Command         | Spotted B-99 Colossus
 34663 | -1/Command         | Destroyed B-99 Colossus
 34799 | -1/Command         | Spotted Alpha 7
 34816 | -1/Command         | Destroyed Alpha 7
 35430 | -1/Command         | Found Prototype Device
 35430 | -1/Command         | Identified Active Sensor Suite
 37065 | -1/Command         | Found Unknown Device
 37065 | -1/Command         | Identified Quantum Capacitor
 37363 | -1/Command         | Found Unknown Device
 37363 | -1/Command         | Identified Antimissile System
 37758 | ***                | Heading to fleet!

 Last Messages 
---------------
37591_ Acquired Unknown Device.
37591_ Identified Adv. Weight Redist. System.
37593_ Dropped Adv. Weight Redist. System.
37603_ Acquired 20 matter.
37607_ System corrupted: Matter fused (-7).
37608_ Acquired 7 matter.
37628_ System corrupted: Matter fused (-10).
37628_ Acquired 10 matter.
37643_ System corrupted: Matter fused (-7).
37643_ Acquired 7 matter.
37659_ System corrupted: Matter fused (-9).
37674_ System corrupted: Matter fused (-8).
37708_ System corrupted: Matter fused (-7).
37724_ System corrupted: Matter fused (-6).
37742_ System corrupted: Component data lost.
37753_ Acquired 2 matter.
Warlord: Victory!
Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't
  stand a chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #############???????#########??????????            |
|     #       #???????#       #??????????            |
|     #       ##??????#       #??????????            |
|     #!!      #??????#       #??????????            |
|     #!!     #???????#   *   #??????????            |
|     #       #######?#       #??????????            |
| ##+######+###     #####   ######???????            |
|            %=     ##;## =      #???????            |
|                                #???????            |
|                   ###  %       #???????            |
| #########+###     #?##      %  #???????            |
| ?????#     ########??##  @%    #???????            |
| ######  !  #????????###  %     ########            |
|     ##     #????????#"   %     #      #            |
|     ##  !  ##########"         #      #            |
|     ?#     #        ###        #   T  #            |
|     ?#     #        #?         #      #            |
|    ??#     #      ""###        #   "  #            |
|    ??#######      ""##        ]#      #            |
| #+######???#      T"##        [#      #            |
| # #=   ????#      ""###        /      #            |
|   #    ????#   ]  ""#?#               #            |
| # #   ?????#        #?#  ===   #      #            |
| # #   ?????#        #?# ![%=|  #      #            |
| # ##+###########+###### *!!!![W#      #            |
| #                       !|!p=* #      #            |
| #                        [[!   ########            |
| #                                #?????            |
| #                                #?????            |
| #         =                      #?????            |
| #         %=                 *   #?????            |
| # ##########                     #?????            |
| + +%!      #   ###########       #?????            |
| #%#        #   #?????????#       ######            |
| # #        #   #?????????#       #    #            |
| # #? ! !       #??????####       #    #            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          240
Energy Generation          111
Energy Capacity            1300
Matter Stores              700
Matter Capacity            800
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       60
Base Temperature (-)       200
Armor Coverage             1800
Resistance: KI             40
Resistance: TH             30
Resistance: EM             75
Utility Shielding          90
Point Defense Rating       240
Weapon Cycling             20
Melee Speed Boost          50
Evasion (%)                55
Targeting Accuracy         36
Melee Accuracy             6
Target Analysis            10
Core Analysis              15
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          42
Defensive Hacking          14

 Item Schematics 
-----------------
 Adv. Heavy Siege Treads | -1/Command | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
          Imp. Treads | x2 | -6/Factory 
          Imp. Treads | x2 | -6/Factory 
 Scatter Rocket Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Armor
Dimensional Node Initializer
Core Stripper
Core Reset Matrix
Integrated Reactor
Subatomic Replicator
Integrated Singularity Reactor
Integrated Heat Negator
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Matter Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeArcDrive
  Manual?         0
Play Time         03:45:28
  Cumulative      2073.5 hours
  Start           2021.08.06 @ 11:59:11
  End             2021.08.06 @ 16:13:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2631
  Rogue           2623
  Adventurer      0
  Explorer        8
Win Type          2
  Total           233
  Types           45/31/88/3/3/5/55/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 472723b2-6b62-455c-8a2d-f2c549ed2d49