Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.06 @ 16:13:12 Player: warlord Super Sucks Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (544) 2720 Value Destroyed (26871) 26871 Prototype IDs (85) 1700 Alien Tech Used (12) 2400 Bonus (34568) 34568 TOTAL SCORE: 78959 Bonus ------- High Alert Combat Kills 3421 Follower Combat Kills 241 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1328 Cogmind --------- Core Integrity 1105/1600 Matter 272/300 Energy 380/380 System Corruption 28% Temperature Cool (0) Movement Treading (166) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (11) ----- Huge Storage Unit Active Sensor Suite Experimental Targeting Computer Experimental Targeting Computer SHELL Armor Experimental Force Field > --- WEAPON (6) ------- KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Multirail > --- INVENTORY (25) --- Advanced Cooling System Experimental Coolant Injector Experimental Coolant Injector Experimental Energy Well (600) Experimental Matter Compressor (500) Precision Matter Filter Precision Matter Filter Improved Weapon Cycler Advanced Weapon Cycler Improved Overload Amplifier ECM Suite AEGIS Remote Shield Long-range Tractor Beam Advanced Field Recycling Unit (0) Transdimensional Reconstructor Matter Drive Heavy Quantum Rifle Vortex Cannon (23) Railgun Heavy Hardcell Cannon Hypercooled Linear Accelerator Graviton Cannon Graviton Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Improved Weapon Cycler Improved Utility Shielding SHELL Armor Experimental Force Field System Mapper > --- WEAPON ----------- High-powered Disruptor Cannon Cooled Nova Cannon Heavy Machine Gun Heavy Hardcell Cannon > --- INVENTORY -------- Experimental Energy Well Advanced Matter Compressor Precision Matter Filter Precision Matter Filter Experimental Utility Shielding EM Dispersion Field Energy Mantle Hacking Suite Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive Vortex Cannon Vortex Cannon Heavy Battle Rifle Hypercooled Linear Accelerator Z-bomb Delivery System [Rating: 243] Favorites ----------- Power Zero-point Reactor Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Zero-point Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Cooled VTOL Module Utility Experimental Targeting Computer Device Improved Weapon Cycler Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection SHELL Armor Artifact Phase Armor Weapon Railgun Energy Gun Precision Beam Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Utility 9 | . . . 1 . . 1 . 2 . . . . . . . . . 1 . . . . . . 2 . . . . 2 . Weapon 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 773 | 9 34 11 43 1 55 6 35 17 2 1 . 10 26 . 7 5 11 22 9 24 6 8 13 4 14 89 14 32 33 39 193 Power 47 | 1 3 1 4 . 5 . 2 2 . . . 1 1 . . . 2 2 . 1 . . 1 . . 6 . . . 1 14 Engine 20 | 1 3 1 4 . 5 . 2 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . 1 . . . 1 2 . 1 . . . . . 1 . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . 1 14 Propulsion 120 | 4 11 . 5 . 16 3 10 3 . . . 3 6 . . . 1 3 4 3 . . . . 1 28 . . 5 2 12 Treads 105 | 2 9 . 5 . 12 3 8 3 . . . 2 6 . . . 1 3 4 3 . . . . 1 24 . . 5 2 12 Leg 8 | 2 2 . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 359 | 2 5 2 8 1 12 3 3 7 . 1 . 3 12 . 3 5 6 12 5 12 2 2 5 2 11 42 13 26 17 27 110 Device 223 | 1 3 2 4 1 7 1 1 3 . 1 . 1 4 . 2 4 6 9 3 3 1 1 3 1 4 17 10 12 11 21 86 Storage 17 | . 2 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . 2 1 . . 1 6 Processor 32 | 1 . . 1 . . 1 . 1 . . . . 2 . . . . 1 . 2 . . 1 . 3 1 . 4 . 1 13 Hackware 15 | . . . 1 . 2 1 1 . . . . . 3 . . . . 1 . 2 . . . . 2 . . . . 1 1 Protection 70 | . . . 1 . 3 . 1 2 . . . 2 2 . 1 1 . 1 1 5 1 1 . 1 2 21 2 10 6 3 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Weapon 247 | 2 15 8 26 . 22 . 20 5 2 . . 3 7 . 4 . 2 5 . 8 4 6 7 2 2 13 1 6 11 9 57 Energy Gun 42 | 1 1 1 6 . 11 . 2 2 . . . . 2 . . . . . . . . . . . . . . . . 3 13 Energy Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . 3 4 4 Ballistic Gun 131 | 1 7 7 9 . 10 . 15 2 1 . . 2 1 . 2 . 1 3 . 5 4 4 5 1 1 3 . 6 4 1 36 Ballistic Cannon 36 | . 4 . 7 . . . . . . . . . 4 . . . . . . 2 . . . . . 9 1 . 4 1 4 Launcher 18 | . . . 4 . 1 . 3 1 1 . . 1 . . 2 . 1 1 . 1 . 2 . . . . . . . . . Special Weapon 4 | . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 1 . 6 . 4 . . . . 1 1 . . 4 . 1 1 . . . 6 . 1 16 . . 8 1 10 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Parts Lost 21 | . . 1 1 . 2 . 2 . . . . 5 2 . . . . 1 . . . . . . . 1 . . . 2 4 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . 1 . . . . 1 1 . . . . . . . . . . . . 1 . . . . . Utility 6 | . . 1 1 . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 Weapon 8 | . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . 2 3 Highest Loss Streak 5 | . . 1 1 . 1 . 1 . . . . 5 1 . . . . 1 . . . . . . . 1 . . . 2 1 Average Slot Usage (%) 88 | . 99 95 99 100 99 100 99 99 100 100 100 98 97 88 92 93 94 90 86 89 89 89 86 84 86 89 79 80 78 76 77 Engine 3 | . 13 14 11 11 9 7 7 6 6 6 6 6 5 5 5 5 4 1 . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 5 5 5 5 5 8 10 10 10 10 6 . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 4 3 4 4 4 4 7 Treads 21 | . 23 28 21 22 25 30 29 26 26 26 26 25 27 23 23 23 23 22 21 21 26 26 26 26 23 22 19 17 19 20 14 Device 9 | . 13 9 12 11 11 5 1 7 13 13 13 13 12 11 15 16 17 15 14 12 5 5 4 5 4 7 8 8 5 5 8 Storage 6 | . 13 14 13 11 9 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 5 6 4 4 6 5 Processor 6 | . . . 1 . . 4 . 1 6 6 6 6 1 5 5 2 . 3 5 6 10 10 10 15 22 9 4 5 8 8 9 Hackware 3 | . . . 1 . 5 5 13 9 . . . . 5 . . . . . . . . . . . 1 4 4 4 4 7 4 Protection 6 | . . . 3 11 1 7 6 12 13 13 13 11 5 5 5 8 11 9 7 10 10 10 10 5 3 8 10 10 7 7 4 Energy Gun 3 | . 6 3 12 . 9 7 1 8 13 13 13 13 9 . . . . . . . . . . . . . . . . . 2 Ballistic Gun 16 | . 13 21 8 33 26 23 28 17 12 13 13 12 9 5 4 5 4 4 5 11 21 21 18 20 18 12 . 14 19 2 19 Ballistic Cannon 4 | . 7 2 12 . . . . . . . . . 3 17 17 17 17 15 15 9 . . . . . 5 19 9 1 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 226 | 8 31 32 46 43 52 52 56 85 85 85 84 92 130 127 142 143 153 144 139 151 132 129 171 177 185 201 213 226 223 218 225 Greatest Support 250 | 40 43 43 46 46 69 80 80 86 86 86 86 94 149 144 144 144 148 199 199 202 187 187 187 187 195 250 250 250 250 250 250 Greatest Overweight (x) 5 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . 5 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 5 8 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 21 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 12 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 22 24 23 25 25 25 25 24 25 Average Carried 20 | 1 7 13 14 14 14 13 14 14 19 20 20 18 19 19 19 19 19 19 20 24 24 24 19 22 21 24 23 24 24 22 24 Final Capacity 25 | 5 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 12 14 14 15 15 15 15 20 20 20 20 19 19 20 19 20 20 20 24 22 25 21 22 23 20 24 23 22 24 21 25 Class Distribution -------------------- 19% | Tank 17% | Gunner 13% | Scavenger-Gunner 12% | Scavenger-Executioner 7% | Alien-Executioner 7% | Hacker-Executioner 6% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Hacker-Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Gunner | -4/Waste Tank | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Alien-Tank | -3/Section 7 Alien-Executioner | -2/Research Alien-Executioner | -2/Testing Alien-Mutant | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 28599 | 377 606 261 990 119 1425 168 1382 672 94 38 . 335 668 293 234 . 1192 709 431 1322 340 729 295 290 694 2621 870 1619 1357 970 7498 Remotely 7086 | . . . . . . . . . . . . . . . . . 448 175 376 895 100 196 . . . . 376 1270 590 . 2660 Salvage Created 28261 | 194 624 266 1448 118 2608 305 1778 893 119 50 . 567 879 114 102 . 560 492 287 1205 461 625 68 385 1183 1558 485 866 1398 2601 6022 Parts 1187 | 15 46 13 83 17 130 22 82 36 5 1 . 19 31 3 11 . 17 13 . 38 26 19 1 13 69 79 15 36 53 110 184 Haulers Intercepted 29 | . 2 . 6 . 6 . 5 2 . . . . 2 . . . . 1 . 2 . . . . 1 . . 2 . . . Recyclers Shooed 9 | . 3 . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . . Parts Field Recycled 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . Retrieved Matter 510 | . . . . . . . . . . . . . . . . . . . . . . . . . . 510 . . . . . Parts Self-Destructed 183 | . . . . . . . . . 11 1 . 17 . 3 9 . 15 . . . 19 15 80 13 . . . . . . . Prevented 13 | . . . . . . . . . . . . 1 . . . . . . . . 7 . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 416 | . 14 6 35 7 41 5 25 12 3 1 . 13 13 3 12 . 14 4 1 13 9 17 1 5 13 19 12 16 16 39 47 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 243 | . 13 4 14 7 37 5 23 11 2 . . 8 11 1 . . 3 . . 4 9 7 1 5 13 13 . 3 13 1 35 Cannons 108 | . 1 2 11 . . . . . . . . . 2 2 5 . 7 4 1 9 . . . . . 5 12 13 3 28 3 AOE 42 | . . . 10 . 3 . 1 1 1 . . 5 . . 7 . 4 . . . . 10 . . . . . . . . . Classes Destroyed 25 | 3 5 . 2 . 3 . 2 . . . . 2 . . . . . . 1 . 1 1 . . . 1 . . 2 . 2 Worker 21 | 1 2 . 1 1 4 . 2 . . . . . . . . . . . . . . . . . . . . 1 1 2 6 Builder 15 | . 3 . 1 . 1 . 1 . . . . . . . . . . . . 1 . . . . 6 . . . . 2 . Tunneler 7 | 4 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 29 | . 2 . 6 . 6 . 5 2 . . . . 2 . . . . 1 . 2 . . . . 1 . . 2 . . . Recycler 27 | 1 1 . 3 . 2 . 3 1 . . . . . . . . . 2 . 4 . . . . 1 1 1 1 1 1 4 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 12 | . . . 1 . 3 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 . 3 Watcher 15 | . 1 . 3 . 2 . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 . . 1 . 1 2 Swarmer 109 | . 9 . 17 7 4 . . 4 . . . 4 4 . 12 . 6 . . . 5 1 . . 4 . . 13 . 10 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 139 | . 5 6 9 . 28 3 14 6 3 . . 3 4 2 . . 4 . . 4 2 7 1 . 3 7 5 1 3 9 10 Brawler 7 | . . . . . . . . . . . . 3 1 . . . . . . . . 2 . . . . . . . . 1 Duelist 7 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . 2 . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 40 | . . . 9 . 7 . 8 . . . . 2 2 . . . 1 . . 3 . 2 . . 1 . 1 1 . 2 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 29 | . . . . . 1 1 . . . 1 . . . . . . 2 . . . 2 2 . 4 . . . . 5 4 7 Programmer 47 | . . . . . . . 2 2 . . . . 2 . . . . 3 . 5 . . . . 5 . 3 1 5 13 6 Heavy 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Behemoth 7 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . 1 . . . . . . 2 Compactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Dragon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 4 5 3 4 5 9 5 6 5 3 1 . 8 4 3 4 . 4 3 1 4 5 9 1 4 6 4 4 11 6 10 6 Combat Bots Only 9 | . 4 3 4 4 6 5 5 4 3 1 . 8 3 3 4 . 4 3 1 4 5 9 1 4 4 4 4 7 6 9 5 Max Kills in Single Turn 4 | 1 1 2 3 2 3 1 2 2 1 1 . 4 2 1 3 . 2 1 1 2 2 4 1 1 3 1 2 3 2 2 3 Gunslinging 1 | . . 1 1 1 1 . 1 1 . . . . . . . . . . . 1 1 . . . 1 . . . 1 . 1 Exploded 4 | . . . 3 . 3 . 1 1 1 . . 4 . . 3 . 1 . . . . 4 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 26763 | . 388 283 971 117 1507 116 1602 718 138 90 . 870 573 43 172 . 691 690 . 962 424 900 149 304 631 3181 817 480 1313 2462 6171 Core 1380 | . 44 58 110 8 193 . 129 76 . 8 . 56 28 . 14 . 17 25 . 104 22 19 8 45 25 112 20 11 13 117 118 Absorbed by Shields 10142 | . . . 112 . . . . . . . . . 199 15 188 . 573 265 . . . . 36 . 3 . 540 478 1343 1692 4698 Reduced by Siege Mode 1014 | . . . . . . . . . . . . . . . . . 53 17 . 47 . 49 . 7 10 14 31 12 77 30 667 Core Remaining (%) 80 | 100 . 59 . 70 64 . 81 . . . . 83 . . . . 94 . . . . . . 80 . . 87 . 98 . 69 Volleys Fired 1178 | 29 69 17 75 8 100 11 79 39 5 4 . 27 30 6 14 . 31 27 5 46 16 19 6 13 41 60 31 28 69 97 176 Largest 6 | 1 2 2 3 3 4 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 4 4 4 4 4 4 4 6 6 5 6 Hottest 375 | 20 100 88 144 69 244 142 142 175 175 175 . 175 228 206 206 . 206 206 196 228 128 123 146 164 149 149 40 186 186 340 375 Shots Fired 4312 | 29 132 34 214 24 397 40 297 156 16 16 . 101 118 24 41 . 110 95 20 184 64 63 21 52 141 234 119 158 288 190 934 Gun 3348 | 29 103 25 113 24 396 40 293 153 15 16 . 99 98 6 9 . 26 22 5 71 64 59 20 50 138 198 . 82 263 26 905 Cannon 931 | . 26 9 97 . . . . . . . . . 20 18 27 . 80 71 15 113 . . 1 2 3 36 119 76 25 164 29 Launcher 29 | . . . 4 . 1 . 4 3 1 . . 2 . . 5 . 4 1 . . . 4 . . . . . . . . . Special 4 | . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic 3631 | 29 115 21 156 24 263 29 286 117 7 8 . 49 69 24 36 . 106 93 20 184 64 59 20 50 138 234 119 158 275 53 825 Thermal 423 | . 9 4 33 . 133 11 7 36 8 8 . 50 49 . . . . . . . . . . . . . . . 4 66 5 Explosive 29 | . . . 4 . 1 . 4 3 1 . . 2 . . 5 . 4 1 . . . 4 . . . . . . . . . Electromagnetic 200 | . 8 9 21 . . . . . . . . . . . . . . . . . . . . . . . . . 1 59 102 Entropic 28 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . . . 8 12 2 Robot Hit Streak 89 | 5 9 5 19 4 15 15 17 18 10 11 . 15 12 15 5 . 23 34 10 43 16 26 28 21 24 32 41 16 48 34 89 Robot Miss Streak 6 | 3 3 2 4 4 4 2 6 4 4 1 . 6 3 1 5 . 5 2 1 4 2 2 1 2 1 1 1 6 3 1 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . 1 2 2 . . . . 1 Secondary Targets 51 | . 1 1 1 2 8 1 3 1 1 . . 4 2 . . . . . . 1 5 2 . 1 5 . . . 4 . 8 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . . . 1 2 1 . 1 1 . . . 1 . 2 Shots Hit Robots 3042 | 18 78 25 131 12 251 29 193 98 12 14 . 86 80 17 17 . 72 69 16 150 52 52 16 41 72 172 86 65 205 137 776 Core Hits 1395 | 7 30 9 68 8 109 15 77 38 13 2 . 48 40 8 16 . 36 18 3 61 19 83 5 23 44 92 32 34 71 50 336 Critical Kills 21 | . . . . . 1 . 1 . . . . . . 1 . . 4 2 . 1 2 . . . 2 1 . . . 1 5 Critical Parts Destroyed 42 | 2 . . . . 1 . . 1 . . . . . 1 . . 5 1 . 2 2 . . 1 8 3 . . 3 . 12 Critical Strikes 165 | 2 . 1 4 . 8 . 1 5 . . . 6 5 4 2 . 23 12 1 16 4 . . 2 10 4 7 3 5 11 29 Burn 21 | . . 1 1 . 6 . . 4 . . . 6 3 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 75 | 2 . . . . 2 . 1 1 . . . . . 2 . . 12 5 . 3 4 . . 1 10 4 . 1 3 . 24 Blast 57 | . . . 3 . . . . . . . . . 2 2 2 . 11 7 1 13 . . . . . . 7 2 2 4 1 Corrupt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 87974 | 213 1135 412 2748 233 4483 508 4149 1992 400 218 . 2320 1622 427 1058 . 2297 2002 522 4794 1067 3231 446 1071 2924 5659 3548 2404 5342 7316 23433 Guns 57226 | 213 796 271 1280 227 4221 508 3782 1768 156 218 . 1286 1249 48 39 . 154 166 99 1638 1067 999 446 916 2903 4643 . 726 4550 595 22262 Cannons 23798 | . 305 104 970 . . . . . . . . . 345 379 441 . 1641 1750 423 3155 . . . 155 . 983 3503 1660 766 6349 869 Explosions 6012 | . . 34 462 . 189 . 293 220 244 . . 1034 . . 578 . 496 31 . . . 2232 . . . . . . . 164 35 Melee 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . Ramming 905 | . 34 3 36 6 73 . 74 4 . . . . 28 . . . 6 55 . 1 . . . . 21 . 45 18 26 208 267 Kinetic 68919 | 213 1003 201 1629 227 2779 356 3748 1334 72 84 . 598 843 427 480 . 1795 1916 522 4793 1067 999 446 916 2903 5659 3503 2386 5273 1753 20994 Thermal 7385 | . 25 106 491 . 1442 152 34 434 84 134 . 688 751 . . . . 31 . . . . . . . . . . 43 2935 35 Explosive 5652 | . . . 366 . 189 . 293 220 244 . . 1034 . . 578 . 496 . . . . 2232 . . . . . . . . . Electromagnetic 4278 | . 73 102 226 . . . . . . . . . . . . . . . . . . . . . . . . . . 1866 2011 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 835 | . . . . . . . . . . . . . . . . . . . . . . . . 155 . . . . . 554 126 Highest Corruption 35 | . 2 2 . . 2 2 2 . . . . . 2 2 2 2 2 2 2 3 3 3 3 . 2 2 . 1 9 6 35 Average Corruption 8 | . 2 2 . . 1 2 2 . . . . . 1 2 2 2 2 1 2 2 3 3 3 . 1 2 . 1 2 3 18 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Effects 443 | . 7 3 . . 3 1 14 . . . . . 3 5 3 . 8 3 6 12 12 14 1 . 1 24 . 1 9 7 306 Message Errors 96 | . 2 1 . . . 1 5 . . . . . 3 1 2 . 2 1 2 3 4 4 . . . 3 . . 1 1 60 Matter Fused 93 | . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . 3 1 83 Heat Flow Errors 60 | . 3 . . . 1 . 3 . . . . . . . . . 3 1 2 4 3 4 . . . 5 . . . 1 30 Energy Discharges 68 | . . 2 . . 2 . 4 . . . . . . 3 1 . . . 1 3 2 . 1 . . 10 . 1 1 1 36 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 73 | . 2 . . . . . 2 . . . . . . 1 . . 3 . 1 2 1 2 . . 1 6 . . 3 2 47 Data Loss (major) 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Misfires 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 21 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 18 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1606 | . . . 12 . . . . . . . . 10 13 . 19 . 68 78 29 95 . . . . . 53 71 117 280 628 133 Projectiles 1389 | . . . . . . . . . . . . . . . 13 . 19 78 29 95 . . . . . 53 71 117 280 567 67 Explosions 94 | . . . 12 . . . . . . . . 10 . . 6 . 49 . . . . . . . . . . . . 17 . Melee 123 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . 44 66 Knockbacks 96 | . 4 . 4 . . . 1 . . . . . . 2 4 . 10 11 . 5 . . . . . 5 15 14 6 12 3 Impact 7 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . 1 2 Kinetic 78 | . 4 . 3 . . . . . . . . . . 2 4 . 10 9 . 4 . . . . . 5 13 12 4 7 1 Secondary 11 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 2 2 4 . Self-Inflicted Damage 235 | . . . 73 . 56 . . 10 . . . 28 . . . . . 47 . . . 21 . . . . . . . . . Shots 7 | . . . 2 . 1 . . 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . Rammed 67 | . 9 1 6 2 9 . 10 2 . . . . 1 . . . 1 4 . 1 . . . . 3 . 5 2 1 4 6 Targets Rammed 77 | . 10 1 8 2 11 . 12 2 . . . . 1 . . . 1 4 . 1 . . . . 3 . 5 2 1 6 7 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 Highest Temperature 450 | . 214 82 250 . 182 276 318 24 2 68 . 356 344 255 284 . 203 349 234 327 252 185 120 55 49 198 . 12 28 116 450 Average Temperature 73 | . 47 29 50 . 30 152 56 7 2 36 . 126 120 129 123 . 31 104 63 124 88 67 46 27 21 95 . 9 10 21 108 Received Heat Transfer 3366 | . 78 180 330 . 594 9 582 324 63 . . 159 98 18 . . 39 61 . 114 21 166 8 . 24 99 78 . 104 52 165 Effects 10 | . . . 3 . . 2 . . . . . 1 3 . . . . 1 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Interference 8 | . . . 3 . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 63 | . . . . . . . . . . . . . . 1 . . 4 4 . 6 2 2 . 3 2 2 4 4 6 8 15 Total Turns 1290 | . . . . . . . . . . . . . . 18 . . 74 40 . 191 12 44 . 37 31 18 61 61 115 116 472 Longest Duration 103 | . . . . . . . . . . . . . . 18 . . 30 25 . 100 9 33 . 18 19 15 24 18 42 44 103 Robots Corrupted 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 10 Combat Hostiles 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 Parts Fried 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 31 Impact Corruptions 16 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 3 5 5 Robots Melted 4 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 24 | . . . 1 . 3 1 . 1 . 3 . 2 6 . . . . . . . . . . . . 1 . 1 . 5 . Heat Transferred 12647 | . 74 272 1075 . 3182 333 74 1184 185 296 . 1887 1776 . . . . 50 . . . . . . . . . . 37 2172 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 1152 | 30 275 203 629 281 551 380 568 921 . . . . 235 . . . . 441 100 478 . . . . 408 324 573 733 664 1152 943 Initial 452 | . 19 63 . 186 2 228 172 220 . . . . 88 . . . . 81 92 . . . . . 21 165 117 209 411 209 452 Average 320 | 19 136 97 259 161 292 287 352 636 . . . . 127 . . . . 244 80 181 . . . . 156 150 327 514 384 687 528 Maximum Alert Level 4 | . 1 1 2 1 2 1 2 3 . . . . 1 . . . . 2 . 2 . . . . 2 1 2 3 2 4 3 Low Security (%) 35 | 100 93 97 50 85 32 . 24 . . . . . 76 . . . . 18 100 44 . . . . 77 89 26 . 4 . . Level 1 21 | . 6 2 21 14 39 100 30 10 . . . . 23 . . . . 79 . 51 . . . . 21 10 45 38 59 11 10 Level 2 22 | . . . 28 . 27 . 45 37 . . . . . . . . . 2 . 3 . . . . . . 28 29 36 44 36 Level 3 20 | . . . . . . . . 51 . . . . . . . . . . . . . . . . . . . 32 . 39 52 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 5 1 5 . 9 2 7 5 . . . 1 5 . . . . 1 . 6 . 1 . . 4 1 2 1 4 13 22 Investigation 12 | . 1 1 1 . 3 . . 1 . . . . . . . . . . . 2 . . . . . 1 . 1 . 1 . Extermination 30 | . . . . . . . 1 1 . . . . 1 . . . . 1 . 3 . . . . 2 . 1 . 3 3 14 Reinforcement 32 | . 4 . 4 . 5 2 2 2 . . . . 1 . . . . . . 1 . . . . 2 . 1 . 1 2 5 Assault 8 | . . . . . 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . 1 3 Garrison 13 | . . . . . . . 4 . . . . . 3 . . . . . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Haulers Reinforced 7 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 45 | . 2 . 6 . 4 . 4 . . . . . . . . . . . . . . . . . . . . 8 2 3 16 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 593 | . 35 6 48 8 65 7 29 14 3 1 . 18 19 3 12 . 14 7 1 14 9 18 3 5 16 23 13 24 25 51 102 Peak Tracking Total 10 | . 4 3 3 3 6 5 5 4 3 1 . 10 4 2 4 . 5 3 1 4 5 9 5 2 4 4 5 7 6 9 5 Tactical Retreats 21 | . 2 . 1 . 2 . 1 . . . . . 1 . . . . . . . . 2 . . . . . 1 . 4 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 27 | . 5 . . . 3 1 2 1 . . . . 1 . . . . 1 . . . . 1 . 1 5 . . . 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . . . . . 1 . 12 . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 47 | . 2 . . . . . 3 . . . . . 1 . . . . 8 . 2 . 1 . . 3 10 6 1 4 2 4 Max in Single Turn 6 | . 1 . . . . . 1 . . . . . 1 . . . . 6 . 2 . 1 . . 1 2 2 1 1 1 1 Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 89 | . 5 1 7 . 11 1 7 4 . . 4 . 4 . 1 4 . 1 . 6 . . 2 . 4 8 1 1 4 3 10 Terminals 54 | . 5 . 4 . 7 1 5 . . . . . 2 . . . . . . 4 . . . . 4 5 1 . 4 3 9 Fabricators 5 | . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Stations 6 | . . . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Total Hacks 261 | . 15 1 21 . 38 2 15 20 . . 23 . 14 . 1 17 . 2 . 14 . . 2 . 9 20 2 1 10 10 24 Successful 170 | . 3 1 13 . 26 1 11 11 . . 23 . 7 . 1 17 . 2 . 6 . . 2 . 6 10 1 1 5 5 18 Failed 90 | . 11 . 8 . 12 1 4 9 . . . . 7 . . . . . . 8 . . . . 3 10 1 . 5 5 6 Catastrophic 11 | . 1 . 3 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 13 . 7 . 19 . 1 10 . . . . 8 . . . . . . 3 . . 2 . . 3 . 1 5 5 7 Terminals 156 | . 15 . 13 . 32 2 10 . . . . . 8 . . . . . . 12 . . . . 9 13 2 . 10 10 20 Fabricators 20 | . . . . . . . . 17 . . . . 2 . . . . . . 1 . . . . . . . . . . . Repair Stations 17 | . . . 2 . 2 . 4 . . . . . . . . . . 2 . . . . . . . 3 . . . . 4 Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 6 . 2 . . . . . . . 4 . . . . . . . . . . . . 4 . . . . . Garrison Access 6 | . . . . . . . 1 3 . . . . . . . . . . . 1 . . . . . . . 1 . . . Terminal Hacks 108 | . 3 1 5 . 14 1 6 . . . 23 . 2 . 1 17 . . . 4 . . 2 . 6 3 1 . 4 5 10 Record 16 | . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . 1 . . . 4 . . . . 4 . . . . . . . . . . . . . . 1 Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . . . 2 . 1 . . . 3 . . . . 4 . . . . . . . . 1 . . . . . . Open Door 6 | . . 1 . . . . 1 . . . . . . . 1 . . . . . . . 2 . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 Branch Access Points 6 | . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 10 | . . . 1 . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . 2 1 2 Unreport Threat 12 | . . . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 3 1 Locate Traps 6 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 2 . 2 . 4 . . . . . . . . . . 2 . . . . . . . 2 . . . . 4 Scan Component 8 | . . . 1 . 1 . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 Repair 8 | . . . 1 . 1 . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 6 . 2 . . . . . . . 4 . . . . . . . . . . . . 2 . . . . . Insert Component 7 | . . . 3 . 1 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Analyze 7 | . . . 3 . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . . . . . 8 . . 5 . . . . 1 . . . . . . 2 . . . . . 3 . 1 1 . 4 Terminals 13 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 4 Track 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Botnet 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 6 | . . . . . . . . 4 . . . . 1 . . . . . . 1 . . . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Jam 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 4 . 5 . 8 1 4 4 . . . . 3 . . . . . . 5 . . . . 4 8 1 . 4 3 8 Full Trace Events 7 | . 1 . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 3 . 1 . 1 . . . 4 . 1 . . 4 . . . . . . . . . . . . . . 1 Parts Built 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Matter 502 | . . . . . . . . 502 . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . 245 . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . 1 . 1 . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 Time 210 | . . . 32 . 26 . 38 . . . . . . . . . . 44 . . . . . . . 26 . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . 2 . . . . . . . . . 2 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 12 | . . . . 2 . . . . . . . 3 . . . . . . . . . 2 5 . . . . . . . . Largest Group 5 | . . . . 2 . . . . . . . 2 . . . . . . . . . 2 5 3 . . . . . . . Highest-Rated Group 290 | . . . . 49 . . . . . . . 95 . . . . . . . . . 95 290 195 . . . . . . . Highest-Rated Ally 95 | . . . . 31 . . . . . . . 95 . . . . . . . . . 48 65 65 . . . . . . . Total Orders 9 | . . . . . . . 2 1 . . . 2 . . . . . . . . . . . 1 . . . . . . 3 STAY 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 56 | . . . . 3 . . . . . . . 36 . . . . . . . . . 8 9 . . . . . . . . Total Damage 1669 | . . . . 63 . . . . . . . 1035 . . . . . . . . . 291 280 . . . . . . . . Kills 6 | . . . . 1 . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . . 1 1 . 1 . . 1 . . . . . 2 1 . . . . . . . . . Drone Launches 6 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 37757 | 230 1512 463 2146 823 2442 204 1263 1442 428 338 132 688 1133 604 622 216 666 583 486 1300 912 830 1221 596 893 3443 439 494 1024 943 9241 Spaces Moved 18328 | 111 749 188 926 496 1133 97 493 539 245 198 81 341 578 360 354 127 323 261 269 606 510 427 611 316 358 1802 192 222 445 412 4558 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 17914 | 65 611 188 926 496 1094 97 493 539 245 198 81 341 578 360 354 127 323 261 269 606 510 427 611 316 358 1611 192 222 445 412 4558 Legs 218 | 41 138 . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 191 | . . . . . . . . . . . . . . . . . . . . . . . . . . 191 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 162 165 165 165 165 165 162 160 160 160 160 160 162 165 158 161 161 161 161 156 130 152 152 140 140 137 Average Speed 158 | 140 152 160 160 160 161 163 166 165 165 165 165 164 161 160 160 160 162 163 165 161 161 161 161 161 160 152 152 152 144 140 157 Slowest Speed 353 | 160 160 160 160 160 280 167 170 165 165 165 165 263 162 160 160 160 262 166 165 165 161 161 161 161 161 353 152 152 152 140 269 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 50 | 6 94 35 79 94 82 3 71 11 52 45 68 53 20 59 51 60 56 9 90 23 70 69 81 48 14 88 11 11 52 13 84 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 9 | . . . . . 2 . . . 1 1 1 . . . . 3 . . . . . 1 . . . . . . . . . Known Exits Taken 11 | . . . 1 1 . 1 . . . . . 1 1 . . . 1 . . 1 . . . . 1 . 1 1 . 1 . Unknown Exits Taken 18 | 1 1 1 . . 1 . 1 1 1 1 1 . . 1 1 1 . . . . 1 1 1 1 . 1 . . 1 . . Scrap Searched 17 | . . 1 . 1 . . . . 1 2 . 2 . 2 2 . 2 . . . 3 1 . . . . . . . . . Spaces Dug 96 | . 3 . 19 . . . 25 . . . . . . . 19 . . . . . . . 1 . 13 . 5 . 8 2 1 Terrain Destroyed 818 | . 3 4 47 . 14 . 31 12 37 . . 45 12 10 51 . 65 51 7 34 13 68 12 23 48 45 20 31 12 58 65 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 425 | . 3 . . . . . . . . . . . 12 10 16 . 34 19 7 34 13 5 12 23 48 45 20 31 12 27 54 AOE 385 | . . 4 47 . 14 . 31 12 37 . . 45 . . 35 . 31 31 . . . 63 . . . . . . . 31 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 24745 | 153 977 316 1431 506 1513 118 758 1011 259 202 80 430 734 373 382 141 397 367 305 853 577 541 840 370 587 2383 276 316 701 625 6223 Wait 3420 | . 78 88 323 . 119 1 108 387 . . . 37 62 7 . . 22 40 6 150 35 29 131 36 163 297 26 17 131 60 1067 Move 18298 | 110 748 187 925 495 1132 96 492 538 244 197 80 340 577 359 353 126 322 261 268 605 509 426 610 315 357 1801 191 221 444 411 4558 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 262 | 3 17 6 22 . 33 2 7 16 4 . . 3 13 1 3 2 3 4 7 8 4 1 2 1 2 34 1 4 4 5 50 Fast Attach 323 | 9 12 2 14 . 26 2 21 3 . . . 2 11 . 1 5 3 7 6 7 1 . 9 . 1 52 5 9 10 4 101 Attach 169 | . 1 2 8 . 18 2 5 9 . . . 5 8 . 2 1 . 3 2 7 . 4 2 1 8 21 3 3 2 10 42 Detach 136 | 2 2 . 3 . 9 . 5 3 . . . 1 6 . . 3 . 2 1 5 1 1 4 1 6 20 2 4 3 3 49 Swap 292 | . 21 7 21 1 11 2 9 5 2 1 . 3 7 . 4 . 8 12 1 10 5 4 2 3 5 18 11 20 21 28 50 Drop 458 | . 19 6 32 . 54 2 20 9 4 . . 1 19 . 5 4 6 7 9 14 4 4 11 . 1 78 1 8 16 1 123 Fire 1178 | 29 69 17 75 8 100 11 79 39 5 4 . 27 30 6 14 . 31 27 5 46 16 19 6 13 41 60 31 28 69 97 176 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 76 | . 9 1 8 2 11 . 12 2 . . . . 1 . . . 1 4 . 1 . . . . 3 . 5 2 1 6 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 127 | . . . . . . . . . . . . 11 . . . . 1 . . . 2 53 60 . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Discovered new exit (range 6) 999 | -10/Materials | Discovered new exit (range 14) 1156 | -10/Materials | Discovered new exit (range 16) 1462 | -10/Materials | Discovered new exit (range 5) 1485 | -10/Materials | Central database locked down 1743 | -10/Materials | Entered Mines 1882 | -10/Mines | Met a Derelict shopkeep closing up shop 2163 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2182 | -10/Mines | Discovered new exit (range 5) 2206 | -10/Mines | Entered Materials 2206 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2213 | -9/Materials | Discovered new exit (range 13) 2516 | -9/Materials | Build established: Gunner 2613 | -9/Materials | Discovered new exit (range 11) 3066 | -9/Materials | Discovered new exit (range 16) 3316 | -9/Materials | Discovered new exit (range 9) 3336 | -9/Materials | Identified exit to Mines 3496 | -9/Materials | Identified exit to Materials 3868 | -9/Materials | Build established: Tank 4154 | -9/Materials | Repaired Imp. Treads 4352 | -9/Materials | Entered Mines 4376 | -9/Mines | Learned Materials terminal intel 4507 | -9/Mines | Assembled infested the area 4512 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4720 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5114 | -9/Mines | Discovered exit to Materials (range 5) 5153 | -9/Mines | Discovered exit to Materials (range 9) 5175 | -9/Mines | Entered Materials 5175 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5176 | -8/Materials | Loaded intel: 10 terminal locations 5947 | -8/Materials | Build established: Gunner 6110 | -8/Materials | Discovered new exit (range 6) 6819 | -8/Materials | Repaired Lgt. Treads 7048 | -8/Materials | Discovered new exit (range 10) 7575 | -8/Materials | First assault squad dispatched 7576 | -8/Materials | Discovered new exit (range 3) 7617 | -8/Materials | Entered Factory 7617 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7671 | -7/Factory | Identified exit to Storage 7671 | -7/Factory | Identified exit to Lower Caves 7717 | -7/Factory | Discovered new exit (range 9) 7821 | -7/Factory | Entered Storage 7992 | -7/Storage | Found Prototype Launcher 7992 | -7/Storage | Identified Rocket Array 8149 | -7/Storage | Garrison activated, responded to threat 8160 | -7/Storage | Build established: Scavenger-Tank 8265 | -7/Storage | Garrison activated, responded to threat 8970 | -7/Storage | Repaired Arm. Treads 8990 | -7/Storage | Repaired Arm. Treads 9058 | -7/Storage | Discovered new exit (range 12) 9084 | -7/Storage | Entered Factory 9084 | -6/Factory | Evolved 2 slots: Utility x2 9267 | -6/Factory | Fabricated Imp. Treads (x2) 9373 | -6/Factory | Discovered new exit (range 7) 9755 | -6/Factory | Fabricated Imp. Treads (x2) 9780 | -6/Factory | Local fabrication network quarantined 9799 | -6/Factory | Build established: Hacker-Tank 9915 | -6/Factory | Fabricated Scatter Rocket Array (x1) 10484 | -6/Factory | First assault squad dispatched 10494 | -6/Factory | Build established: Tank 10526 | -6/Factory | Entered Lower Caves 10878 | -6/Lower Caves | Discovered new exit (range 12) 10954 | -6/Lower Caves | Entered another Lower Caves area 11272 | -6/Lower Caves | Discovered new exit (range 10) 11292 | -6/Lower Caves | Entered Data Miner 11292 | -6/Data Miner | Discovered new exit (range 6) 11324 | -6/Data Miner | Met Data Miner 11362 | -6/Data Miner | Learned location of Section 7 (-3) 11362 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11387 | -6/Data Miner | Received God Mode back door access code from Data Miner 11422 | -6/Data Miner | Build established: Gunner 11424 | -6/Data Miner | Entered Proximity Caves 11664 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11665 | -5/Proximity Caves | Escorted by Enhanced Grunt 11671 | -5/Proximity Caves | Spotted B-75 Beast 11703 | -5/Proximity Caves | Destroyed 8 combat bots 11719 | -5/Proximity Caves | Destroyed B-75 Beast 11748 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w) 11968 | -5/Proximity Caves | Identified exit to Factory 12020 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12112 | -5/Proximity Caves | Entered Factory 12112 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12153 | -5/Factory | Build established: Tank 12651 | -5/Factory | Garrison activated, responded to threat 12718 | -5/Factory | Build established: Scavenger-Tank 12746 | -5/Factory | Identified exit to Upper Caves 12895 | -5/Factory | Discovered new exit (range 16) 12923 | -5/Factory | Identified exit to Factory 13113 | -5/Factory | Spotted B-75 Beast 13245 | -5/Factory | Entered Upper Caves 13329 | -5/Upper Caves | Build established: Tank 13822 | -5/Upper Caves | Discovered new exit (range 14) 13849 | -5/Upper Caves | Entered another Upper Caves area 14111 | -5/Upper Caves | Encountered a Warlord checkpoint 14447 | -5/Upper Caves | Discovered new exit (range 15) 14471 | -5/Upper Caves | Entered Zhirov 14471 | -5/Zhirov | Discovered new exit (range 3) 14502 | -5/Zhirov | Met Zhirov 14536 | -5/Zhirov | Found Alien Artifact 14536 | -5/Zhirov | Identified Integrated Dissipator 14536 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14595 | -5/Zhirov | Found Alien Artifact 14629 | -5/Zhirov | Learned location of Testing (-2) 14629 | -5/Zhirov | Learned location of Quarantine (-3) 14629 | -5/Zhirov | Learned location of Command (-1) 14644 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14687 | -5/Zhirov | Entered Proximity Caves 15032 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15209 | -4/Proximity Caves | Spotted B-86 Titan 15229 | -4/Proximity Caves | Destroyed B-86 Titan 15335 | -4/Proximity Caves | Discovered exit to Factory (range 5) 15353 | -4/Proximity Caves | Entered Factory 15353 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15415 | -4/Factory | Repaired Med. Reactive Plating 15455 | -4/Factory | Spotted B-86 Titan 15486 | -4/Factory | Destroyed B-86 Titan 15936 | -4/Factory | Sucked down chute 15936 | -4/Factory | Entered Waste 15936 | -4/Waste | The area was eerily silent 16090 | -4/Waste | A Compactor rumbled back to life 16090 | -4/Waste | Spotted C-40 Crusher 16097 | -4/Waste | Destroyed C-40 Crusher 16160 | -4/Waste | Discovered new exit (range 13) 16422 | -4/Waste | Entered Factory 16543 | -4/Factory | Discovered new exit (range 5) 16622 | -4/Factory | Spotted B-86 Titan 16657 | -4/Factory | Destroyed B-86 Titan 16737 | -4/Factory | Found Hvy. Reactive Plating 16776 | -4/Factory | Discovered new exit (range 20) 17199 | -4/Factory | Found Exp. Targeting Computer 17201 | -4/Factory | Found Exp. Targeting Computer 17202 | -4/Factory | Incoming investigation squad redirected 17204 | -4/Factory | Found Exp. Targeting Computer 17207 | -4/Factory | Found Exp. Targeting Computer 17311 | -4/Factory | Spotted B-86 Titan 17495 | -4/Factory | Build established: Gunner 17570 | -4/Factory | Discovered new exit (range 5) 17617 | -4/Factory | Identified exit to Upper Caves 17617 | -4/Factory | Identified exit to Armory 17702 | -4/Factory | Incoming investigation squad redirected 17722 | -4/Factory | Entered Upper Caves 17792 | -4/Upper Caves | Learned Research trap positions 18447 | -4/Upper Caves | Learned Research stockpile data 18610 | -4/Upper Caves | Discovered new exit (range 8) 18634 | -4/Upper Caves | Entered another Upper Caves area 18949 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18982 | -4/Upper Caves | Destroyed 9 combat bots 19227 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19289 | -4/Upper Caves | Discovered new exit (range 11) 19464 | -4/Upper Caves | Entered Warlord 19533 | -4/Warlord | System corruption cleaned by Quarantine Array 20082 | -4/Warlord | Visited the Vortex Lab 20095 | -4/Warlord | Warlord's base attacked by MAIN.C 20096 | -4/Warlord | Found Prototype Energy Cannon 20096 | -4/Warlord | Identified Vortex Cannon 20100 | -4/Warlord | Found Vortex Cannon 20209 | -4/Warlord | Met Warlord 20224 | -4/Warlord | Opened Warlord's prototype stash 20230 | -4/Warlord | Found Prototype Reactor 20230 | -4/Warlord | Identified Vortex Chain Reactor 20245 | -4/Warlord | Found Prototype Hackware 20445 | -4/Warlord | Warlord forces counterattacked 20533 | -4/Warlord | Opened side exit 20560 | -4/Warlord | Spotted Executioner 20565 | -4/Warlord | Discovered new exit (range 14) 20572 | -4/Warlord | Allies destroyed Executioner 20600 | -4/Warlord | Spotted Executioner 20654 | -4/Warlord | Found Prototype Processor 20654 | -4/Warlord | Identified Exp. Core Analyzer 20685 | -4/Warlord | Entered Proximity Caves 20685 | -3/Proximity Caves | Accompanied by 3 allies 20937 | -3/Proximity Caves | Build established: Scavenger-Gunner 21123 | -3/Proximity Caves | Spotted B-86 Titan 21136 | -3/Proximity Caves | Destroyed B-86 Titan 21268 | -3/Proximity Caves | Discovered new exit (range 5) 21281 | -3/Proximity Caves | Entered Research 21281 | -3/Research | Evolved 2 slots: Utility x2 21282 | -3/Research | Loaded intel: 93 trap records 21734 | -3/Research | Identified System Mapper 21736 | -3/Research | Identified exit to Quarantine 21786 | -3/Research | Identified exit to Research 22174 | -3/Research | Entered Quarantine 22230 | -3/Quarantine | Found Alien Artifact 22230 | -3/Quarantine | Identified Phase Armor 22285 | -3/Quarantine | Cryocooling Duct disabled 22300 | -3/Quarantine | Ambient heat levels rising (+20) 22300 | -3/Quarantine | Non-combat units ordered to evacuate 22320 | -3/Quarantine | Found Alien Artifact 22418 | -3/Quarantine | Cryocooling Duct disabled 22433 | -3/Quarantine | Ambient heat levels rising (+20) 22433 | -3/Quarantine | Combat units ordered to evacuate 22533 | -3/Quarantine | Quarantine Guard activated 22689 | -3/Quarantine | Spotted Quarantine Guard 22694 | -3/Quarantine | Destroyed Quarantine Guard 22699 | -3/Quarantine | Spotted Quarantine Guard 22705 | -3/Quarantine | Destroyed Quarantine Guard 22705 | -3/Quarantine | Spotted Quarantine Guard 22709 | -3/Quarantine | Spotted Quarantine Guard 22728 | -3/Quarantine | Destroyed Quarantine Guard 22737 | -3/Quarantine | Destroyed Quarantine Guard 22866 | -3/Quarantine | Spotted Quarantine Guard 22883 | -3/Quarantine | Destroyed Quarantine Guard 22996 | -3/Quarantine | Spotted Quarantine Guard 23009 | -3/Quarantine | Destroyed Quarantine Guard 23047 | -3/Quarantine | Spotted Quarantine Guard 23059 | -3/Quarantine | Destroyed Quarantine Guard 23281 | -3/Quarantine | Spotted Quarantine Guard 23291 | -3/Quarantine | Destroyed Quarantine Guard 23379 | -3/Quarantine | Discovered exit to Research (range 12) 23379 | -3/Quarantine | Spotted Quarantine Guard 23395 | -3/Quarantine | Destroyed Quarantine Guard 23455 | -3/Quarantine | Spotted Alpha 7 23548 | -3/Quarantine | Found Alien Artifact 23548 | -3/Quarantine | Identified Dimensional Node Initializer 23548 | -3/Quarantine | Initialized slip node 23577 | -3/Quarantine | Found Alien Artifact 23581 | -3/Quarantine | Found Alien Artifact 23584 | -3/Quarantine | Found Alien Artifact 23586 | -3/Quarantine | Found Alien Artifact 23688 | -3/Quarantine | Repaired Exp. Utility Shielding 23692 | -3/Quarantine | Identified Transdimensional Reconstructor (x3) 23692 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 23797 | -3/Quarantine | Spotted Quarantine Guard 23821 | -3/Quarantine | Destroyed Quarantine Guard 24412 | -3/Quarantine | Found Alien Impact Weapon 24412 | -3/Quarantine | Identified Core Stripper 24590 | -3/Quarantine | Spotted Fortress 24601 | -3/Quarantine | Destroyed Fortress 24625 | -3/Quarantine | Found Prototype Protection 24625 | -3/Quarantine | Identified Centrium Heavy Armor Plating 24680 | -3/Quarantine | Found Vortex Chain Reactor 24720 | -3/Quarantine | Found Prototype Device 24720 | -3/Quarantine | Identified Thermal Barrier 24724 | -3/Quarantine | Found Prototype Device 24724 | -3/Quarantine | Identified Exp. Force Field 24729 | -3/Quarantine | Found Prototype Device 24729 | -3/Quarantine | Identified EM Dispersion Field 24858 | -3/Quarantine | Found Alien Artifact 24953 | -3/Quarantine | Incoming investigation squad redirected 25083 | -3/Quarantine | Identified Core Reset Matrix 25083 | -3/Quarantine | Identified Matter Drive 25083 | -3/Quarantine | Used Core Reset Matrix 25087 | -3/Quarantine | Detected hypermatrix surge 25087 | -3/Quarantine | Sensed 7 artifacts in vicinity 25208 | -3/Quarantine | Found Subatomic Replicator 25422 | -3/Quarantine | Found Dimensional Node Initializer 25597 | -3/Quarantine | Discovered new exit (range 6) 25597 | -3/Quarantine | Spotted Quarantine Guard 25599 | -3/Quarantine | Destroyed Quarantine Guard 25617 | -3/Quarantine | Entered Section 7 25618 | -3/Section 7 | Sensed 25 artifacts in vicinity 25639 | -3/Section 7 | Found Integrated Reactor 25639 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25668 | -3/Section 7 | Spotted S7 Guard 25681 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 25682 | -3/Section 7 | Found Integrated Singularity Reactor 25682 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25685 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25710 | -3/Section 7 | Destroyed S7 Guard 25806 | -3/Section 7 | Spotted S7 Guard 25824 | -3/Section 7 | Destroyed S7 Guard 25856 | -3/Section 7 | Found Integrated Heat Negator 25856 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25980 | -3/Section 7 | Build established: Alien-Tank 26056 | -3/Section 7 | Entered Research 26056 | -2/Research | Warlord forces began assault on 0b10 26056 | -2/Research | Evolved 2 slots: Weapon x2 26166 | -2/Research | Research machine network offline 26309 | -2/Research | Destroyed 7 combat bots 26419 | -2/Research | Build established: Alien-Executioner 26450 | -2/Research | Met up with Warlord 26526 | -2/Research | Discovered new exit (range 14) 26548 | -2/Research | Identified exit to Testing 26550 | -2/Research | Entered Testing 26597 | -2/Testing | Destroyed DA-VYG(D) 26639 | -2/Testing | Found Prototype Launcher 26820 | -2/Testing | Found Prototype Protection 26820 | -2/Testing | Identified SHELL Armor 26922 | -2/Testing | Spotted PY-G3C1BD2I12 26991 | -2/Testing | Destroyed PY-G3C1BD2I12 27136 | -2/Testing | Found Prototype Device 27136 | -2/Testing | Identified Thermal Barrier 27233 | -2/Testing | Found Prototype Energy Cannon 27233 | -2/Testing | Identified Hpw. Disruptor Cannon 27440 | -2/Testing | Discovered new exit (range 5) 27469 | -2/Testing | Found Prototype Energy Cannon 27469 | -2/Testing | Identified Cld. Nova Cannon 27536 | -2/Testing | Found Prototype Device 27536 | -2/Testing | Identified Exp. Shield Generator 27574 | -2/Testing | Entered Access 27574 | -1/Access | Evolved 2 slots: Utility x2 27703 | -1/Access | Garrison activated, responded to threat 27717 | -1/Access | Destroyed 7 combat bots 27792 | -1/Access | Build established: Alien-Mutant 28099 | -1/Access | First assault squad dispatched 28118 | -1/Access | Incoming assault squad redirected 28135 | -1/Access | Warped through subspace 28141 | -1/Access | Garrison activated, responded to threat 28143 | -1/Access | Warped through subspace 28143 | -1/Access | Spotted B-99 Colossus 28144 | -1/Access | Warped through subspace 28306 | -1/Access | Identified exit to Command 28335 | -1/Access | Spotted B-99 Colossus 28441 | -1/Access | Destroyed 9 combat bots 28485 | -1/Access | Spotted B-99 Colossus 28517 | -1/Access | Entered Command 28774 | -1/Command | Disengaged cave seal 28774 | -1/Command | Derelicts emerged from the dark tunnel 28774 | -1/Command | Welcomed Warlord to Command 28791 | -1/Command | Identified exit to Surface 29236 | -1/Command | Build established: Hacker-Executioner 29293 | -1/Command | First assault squad dispatched 29314 | -1/Command | Incoming assault squad redirected 29584 | -1/Command | Incoming assault squad redirected 29717 | -1/Command | Repaired Exp. Utility Shielding 29736 | -1/Command | Repaired Imp. Weapon Cycler 31140 | -1/Command | Found Prototype Ballistic Gun 31140 | -1/Command | Identified Multirail 31148 | -1/Command | Found Multirail 32318 | -1/Command | Build established: Alien-Executioner 32454 | -1/Command | Incoming assault squad redirected 32516 | -1/Command | Found Unknown Device 32516 | -1/Command | Identified Antimissile System 32984 | -1/Command | Spotted B-99 Colossus 33027 | -1/Command | Destroyed B-99 Colossus 33343 | -1/Command | Spotted M Guard 33343 | -1/Command | Spotted M Guard 33343 | -1/Command | Spotted Combat Programmer 33345 | -1/Command | Spotted Combat Programmer 33367 | -1/Command | System corruption reached 10% 33371 | -1/Command | Destroyed Combat Programmer 33388 | -1/Command | Destroyed Combat Programmer 33404 | -1/Command | Destroyed M Guard 33416 | -1/Command | Destroyed M Guard 33416 | -1/Command | All MAIN.C guards destroyed 33456 | -1/Command | Found Corrupted Prototype Device 33456 | -1/Command | Identified AEGIS Remote Shield 33473 | -1/Command | Found Corrupted Prototype Reactor 33487 | -1/Command | Found Corrupted Prototype Reactor 33490 | -1/Command | Found Corrupted Prototype Reactor 33501 | -1/Command | Found Corrupted Prototype Protection 33623 | -1/Command | Identified Zero-point Reactor (x3) 33679 | -1/Command | Met MAIN.C 33692 | -1/Command | System corruption reached 30% 33700 | -1/Command | 0b10 Conduit disabled 33736 | -1/Command | Destroyed MAIN.C Shell 33739 | -1/Command | MAIN.C activated Command garrisons 33782 | -1/Command | Destroyed MAIN.C 33799 | -1/Command | Found Zero-point Reactor 33803 | -1/Command | Found Zero-point Reactor 33808 | -1/Command | Found Prototype Processor 33808 | -1/Command | Identified Exp. Target Analyzer 34149 | -1/Command | Found Prototype Device 34149 | -1/Command | Identified Femtoactuators 34158 | -1/Command | Found Prototype Device 34158 | -1/Command | Identified Exp. Focal Shield 34204 | -1/Command | Build established: Scavenger-Executioner 34649 | -1/Command | Spotted B-99 Colossus 34663 | -1/Command | Destroyed B-99 Colossus 34799 | -1/Command | Spotted Alpha 7 34816 | -1/Command | Destroyed Alpha 7 35430 | -1/Command | Found Prototype Device 35430 | -1/Command | Identified Active Sensor Suite 37065 | -1/Command | Found Unknown Device 37065 | -1/Command | Identified Quantum Capacitor 37363 | -1/Command | Found Unknown Device 37363 | -1/Command | Identified Antimissile System 37758 | *** | Heading to fleet! Last Messages --------------- 37591_ Acquired Unknown Device. 37591_ Identified Adv. Weight Redist. System. 37593_ Dropped Adv. Weight Redist. System. 37603_ Acquired 20 matter. 37607_ System corrupted: Matter fused (-7). 37608_ Acquired 7 matter. 37628_ System corrupted: Matter fused (-10). 37628_ Acquired 10 matter. 37643_ System corrupted: Matter fused (-7). 37643_ Acquired 7 matter. 37659_ System corrupted: Matter fused (-9). 37674_ System corrupted: Matter fused (-8). 37708_ System corrupted: Matter fused (-7). 37724_ System corrupted: Matter fused (-6). 37742_ System corrupted: Component data lost. 37753_ Acquired 2 matter. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #############???????#########?????????? | | # #???????# #?????????? | | # ##??????# #?????????? | | #!! #??????# #?????????? | | #!! #???????# * #?????????? | | # #######?# #?????????? | | ##+######+### ##### ######??????? | | %= ##;## = #??????? | | #??????? | | ### % #??????? | | #########+### #?## % #??????? | | ?????# ########??## @% #??????? | | ###### ! #????????### % ######## | | ## #????????#" % # # | | ## ! ##########" # # | | ?# # ### # T # | | ?# # #? # # | | ??# # ""### # " # | | ??####### ""## ]# # | | #+######???# T"## [# # | | # #= ????# ""### / # | | # ????# ] ""#?# # | | # # ?????# #?# === # # | | # # ?????# #?# ![%=| # # | | # ##+###########+###### *!!!![W# # | | # !|!p=* # # | | # [[! ######## | | # #????? | | # #????? | | # = #????? | | # %= * #????? | | # ########## #????? | | + +%! # ########### #????? | | #%# # #?????????# ###### | | # # # #?????????# # # | | # #? ! ! #??????#### # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 240 Energy Generation 111 Energy Capacity 1300 Matter Stores 700 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Base Temperature (-) 200 Armor Coverage 1800 Resistance: KI 40 Resistance: TH 30 Resistance: EM 75 Utility Shielding 90 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 50 Evasion (%) 55 Targeting Accuracy 36 Melee Accuracy 6 Target Analysis 10 Core Analysis 15 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 42 Defensive Hacking 14 Item Schematics ----------------- Adv. Heavy Siege Treads | -1/Command | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -6/Factory Imp. Treads | x2 | -6/Factory Scatter Rocket Array | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Phase Armor Dimensional Node Initializer Core Stripper Core Reset Matrix Integrated Reactor Subatomic Replicator Integrated Singularity Reactor Integrated Heat Negator High-powered Transdimensional Reconstructor Transdimensional Reconstructor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeArcDrive Manual? 0 Play Time 03:45:28 Cumulative 2073.5 hours Start 2021.08.06 @ 11:59:11 End 2021.08.06 @ 16:13:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2631 Rogue 2623 Adventurer 0 Explorer 8 Win Type 2 Total 233 Types 45/31/88/3/3/5/55/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 472723b2-6b62-455c-8a2d-f2c549ed2d49