Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.24 @ 11:14:12 Player: knighthart Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (214) 1070 Value Destroyed (10809) 10809 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3237) 3237 TOTAL SCORE: 21996 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 2549 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -240 Cogmind --------- Core Integrity 1227/1450 Matter 14/300 Energy 200/200 System Corruption 5% Temperature Cool (-150) Movement Walking (116) Location -2/Research Parts ------- > --- POWER (4) -------- Zionite Heavy DM Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Multireflex Exoskeleton Centrium Leg Centrium Leg > --- UTILITY (10) ----- Experimental Power Amplifier Improved Cryofiber Web Experimental Heat Sink Experimental Cooling System Structural Scanner Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON (5) ------- Enhanced Quantum Rifle Linear Accelerator Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Improved Surge Thruster Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Multireflex Exoskeleton Improved Thunder Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Improved Cryofiber Web Experimental Heat Sink Experimental Cooling System Medium Storage Unit Spectral Analyzer Experimental Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Zionite Phaser-M Long-range Phase Cannon Linear Accelerator Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY -------- Antigrav System Improved Surge Thruster Advanced System Restoration Module Katana Enhanced Force Lance [Rating: 168] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Spectral Analyzer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Matter Neutralizer Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Special Weapon RU-N14's Throwing Claymores Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 . . . 6 . . 2 2 2 2 Power 3 | . . . . . . 1 . . 1 . . 1 Propulsion 3 | . . . . . . . . . 1 . 1 1 Utility 8 | . 1 2 . . . 3 . . . 2 . . Weapon 3 | . . . . . . 2 . . . . 1 . Parts Attached 138 | 7 1 4 . 6 1 4 23 19 6 31 19 17 Power 30 | 1 . 1 . . . 1 6 2 2 9 4 4 Engine 6 | 1 . 1 . . . 1 1 . 1 1 . . Core 8 | . . . . . . . 5 2 1 . . . Reactor 16 | . . . . . . . . . . 8 4 4 Propulsion 20 | 2 . . . . . 2 4 3 1 1 7 . Treads 3 | 2 . . . . . . 1 . . . . . Leg 15 | . . . . . . 2 3 3 1 . 6 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 1 1 . Utility 44 | 2 1 2 . 4 . 1 6 6 2 10 3 7 Device 20 | . 1 1 . . . . 3 5 1 5 2 2 Storage 5 | 1 . . . . . . 1 . . 3 . . Processor 8 | . . 1 . 4 . . . . 1 . . 2 Hackware 2 | . . . . . . 1 . 1 . . . . Protection 9 | 1 . . . . . . 2 . . 2 1 3 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 . 1 . 2 1 . 7 8 1 11 5 6 Energy Gun 18 | 2 . 1 . . . . 4 3 . 3 3 2 Energy Cannon 10 | . . . . . . . . 4 1 4 1 . Ballistic Gun 5 | . . . . . . . 3 . . . 1 1 Ballistic Cannon 4 | . . . . . . . . . . 1 . 3 Launcher . | . . . . . . . . . . . . . Special Weapon 4 | . . . . 2 . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 22 | . . 1 . 5 . . . 2 . 5 5 4 Parts Lost 67 | . 1 . . . . 3 11 2 3 30 3 14 Power 21 | . 1 . . . . . 5 1 1 8 2 3 Propulsion 6 | . . . . . . 1 2 . . 2 . 1 Utility 19 | . . . . . . 1 2 . 1 6 1 8 Weapon 21 | . . . . . . 1 2 1 1 14 . 2 Highest Loss Streak 10 | . 1 . . . . 2 7 2 2 10 2 4 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 7 | . . 2 8 7 8 7 6 8 7 7 5 5 Power 1 | . . 1 2 2 2 1 1 1 . . . . Propulsion . | . . . 2 2 2 . . 1 . . 1 1 Utility 3 | . . . 1 1 1 2 2 4 4 4 4 1 Weapon 1 | . . . 3 2 3 3 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . . . . 2 . 3 2 3 4 2 . 6 Power 5 | . . . . . . . 1 1 . 1 . 2 Propulsion 7 | . . . . . . 2 1 . 3 . . 1 Utility 4 | . . . . . . 1 . 2 . . . 1 Weapon 5 | . . . . 2 . . . . 1 . . 2 Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 87 | . 92 91 100 99 93 62 87 99 86 81 61 82 Engine 4 | . 6 8 10 10 10 12 1 . . 4 . . Core 4 | . . . . . . . 9 11 14 . . . Reactor 2 | . . . . . . . . . . 8 8 12 Treads 5 | . 25 20 20 20 20 3 . . . . . . Leg 6 | . . . . . . 8 10 11 5 4 9 14 Device 18 | . 11 18 20 20 20 10 10 19 22 22 14 20 Storage 7 | . 12 10 10 10 10 6 11 6 5 5 5 2 Processor 10 | . . 5 10 16 20 12 12 11 7 9 4 6 Hackware 3 | . . . . . . 1 6 6 8 4 . . Protection 3 | . 12 10 10 3 . . 4 3 . 3 2 5 Energy Gun 8 | . 25 20 20 11 . 4 9 17 . . 8 4 Energy Cannon 4 | . . . . . . . . 4 20 9 2 2 Ballistic Gun 1 | . . . . . . . 8 1 . . 2 3 Ballistic Cannon 1 | . . . . . . . . . . 4 . 7 Special Weapon 2 | . . . . 8 6 . . . . 2 . . Peak Build Rating 168 | 7 10 18 17 45 45 47 73 88 96 121 140 168 Average Rating 73 | 5 9 14 17 31 38 41 63 80 92 106 93 152 On Entrance 44 | . 7 9 17 17 45 36 44 71 81 88 18 140 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 132 | 20 21 26 26 35 35 29 41 61 72 110 87 132 Greatest Support 124 | 40 40 40 40 40 40 40 40 40 50 59 96 124 Greatest Overweight (x) 8 | . . . . . . 1 5 2 1 8 4 1 Average Overweight (x) . | . . . . . . . . . 1 . 1 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 2 1 8 8 9 10 10 9 10 9 10 9 8 Average Carried 7 | . . 2 8 7 8 7 6 9 7 7 5 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 1 8 8 7 10 7 6 10 9 7 6 4 Class Distribution -------------------- 35% | Hacker-Mutant 30% | Hacker-Gunner 12% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Hacker-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Tank | -3/Research Generator-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Matter Collected 4150 | 270 20 15 20 . 70 50 639 386 286 1071 303 1020 Remotely . | . . . . . . . . . . . . . Salvage Created 9599 | 25 107 691 . . 30 227 1056 1379 821 3023 779 1461 Parts 439 | 4 5 52 . . 4 12 43 61 43 124 24 67 Haulers Intercepted 2 | . . . . . . . . . . 2 . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Combat Hostiles Destroyed 169 | . 2 12 . . 2 3 27 26 13 53 10 21 Melee 2 | . . . . . 1 1 . . . . . . Guns 74 | . 2 11 . . . 1 21 21 . 2 9 7 Cannons 73 | . . . . . . . . 4 13 42 . 14 AOE 10 | . . . . . 1 1 5 1 . 2 . . Classes Destroyed 20 | 1 2 3 . . 2 . 1 3 . 7 . 1 Worker 7 | . . 1 . . . 1 . . . 3 1 1 Builder 10 | . . . . . . . . 1 2 1 2 4 Tunneler 2 | 1 . . . . . . . . . 1 . . Hauler 2 | . . . . . . . . . . 2 . . Recycler 2 | . . . . . . . . . . 1 . 1 Mechanic 2 | . . . . . . . . . . 1 . 1 Operator 2 | . . . . . . . . 1 . . . 1 Watcher 17 | . 1 4 . . . . . 2 2 2 . 6 Swarmer 28 | . . . . . 1 . 13 1 . 5 1 7 Cutter 1 | . . . . . . . . . . 1 . . Grunt 57 | . 2 6 . . . 1 8 10 8 16 4 2 Brawler 2 | . . 1 . . . . . 1 . . . . Duelist 2 | . . . . . . . . 2 . . . . Sentry 21 | . . 5 . . . 2 3 4 . 4 . 3 Hunter 22 | . . . . . . . 2 1 3 8 4 4 Programmer 32 | . . . . . 1 . 1 7 2 16 1 4 Behemoth 2 | . . . . . . . . . . 2 . . Executioner 1 | . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . 1 . . Best Kill Streak 13 | 1 2 6 . . 1 2 9 4 6 13 5 7 Combat Bots Only 9 | . 2 3 . . 1 2 9 4 5 9 4 4 Max Kills in Single Turn 3 | 1 1 2 . . 1 1 2 2 2 3 3 2 Gunslinging 1 | . . . . . . . 1 1 . . . . Exploded 2 | . . . . . 1 1 2 1 . 1 . . Melee 1 | . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Hostile Shots Fired 1619 | . 7 46 . . 18 77 195 229 73 505 88 381 Missed 609 | . 2 21 . . 4 34 59 96 25 163 34 171 Hits 1010 | . 5 25 . . 14 43 136 133 48 342 54 210 Melee 11 | . . . . . . . . 6 . 5 . . Projectile 999 | . 5 25 . . 14 43 136 127 48 337 54 210 AOE 2 | . . . . . . . . . 2 . . . Critical Strikes 42 | . . . . . . . 5 3 2 17 5 10 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 12163 | . 71 245 . . 142 327 1223 1139 697 4738 646 2935 Core 1587 | . 7 30 . . 31 46 204 253 51 693 49 223 Absorbed by Shields 14 | . . . . . . . . . 14 . . . Redirected to Shielding 226 | . . . . . . . . . . 110 . 116 Ignored by Resistances 7157 | . 43 153 . . 87 213 757 647 418 2779 385 1675 Regen/Repaired (Parts) 303 | . 4 . . 299 . . . . . . . . Core Remaining (%) 78 | 100 97 . . . 84 . . 40 94 39 96 . Volleys Fired 466 | 1 8 41 . . 2 10 94 66 24 134 26 60 Largest 5 | 2 2 2 . . 1 1 4 4 4 4 5 5 Hottest 375 | 100 100 100 . . . 45 242 306 375 351 369 369 Shots Fired 1240 | 2 16 82 . . 2 11 138 207 89 331 110 252 Gun 623 | 2 16 82 . . . 11 133 186 . 22 84 87 Cannon 598 | . . . . . . . . 21 89 297 26 165 Launcher . | . . . . . . . . . . . . . Special 19 | . . . . . 2 . 5 . . 12 . . Kinetic 391 | . . . . . . . 78 30 . 99 22 162 Thermal 709 | 2 16 82 . . . . 50 144 72 209 66 68 Explosive 7 | . . . . . 2 . 5 . . . . . Electromagnetic 112 | . . . . . . 11 5 33 17 22 22 2 Phasic 20 | . . . . . . . . . . . . 20 Robot Hit Streak 45 | 1 12 15 . . 1 5 23 45 16 39 25 15 Robot Miss Streak 6 | . 1 2 . . 1 1 6 4 2 2 5 3 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 9 | . . 1 . . . . 3 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . . . . Shots Hit Robots 925 | 1 14 63 . . 3 12 126 164 52 262 78 150 Core Hits 529 | 1 6 29 . . 3 12 133 118 29 102 33 63 Critical Kills 8 | . . . . . . . . . . 6 1 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . . 1 Critical Strikes 47 | . 2 4 . . . . 2 6 . 20 5 8 Burn 16 | . 2 4 . . . . 1 5 . . 4 . Meltdown 6 | . . . . . . . . . . 6 . . Destroy 4 | . . . . . . . . 1 . . 1 2 Blast 17 | . . . . . . . . . . 12 . 5 Sever 3 | . . . . . . . 1 . . 2 . . Intensify 1 | . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . 3 2 . 3 . 2 . . Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . 3 2 . . . 1 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28085 | 13 175 824 . . 245 242 3360 3943 1986 9380 2509 5408 Guns 10694 | 13 175 810 . . . 98 2613 3318 . 483 1620 1564 Cannons 14872 | . . . . . . . . 456 1874 8112 621 3809 Explosions 1894 | . . . . . 128 75 634 152 110 527 268 . Melee 165 | . . . . . 75 69 . . . 21 . . Ramming 123 | . . 14 . . . . . 17 2 55 . 35 Kinetic 8123 | . . . . . . . 1359 307 . 2302 426 3729 Thermal 16009 | 13 175 810 . . . 75 1246 3152 1450 6180 1818 1090 Explosive 1258 | . . . . . 128 . 556 . 110 464 . . Electromagnetic 1720 | . . . . . . 98 86 467 424 358 265 22 Impact . | . . . . . . . . . . . . . Slashing 320 | . . . . . 117 69 113 . . 21 . . Piercing . | . . . . . . . . . . . . . Phasic 532 | . . . . . . . . . . . . 532 Highest Corruption 5 | . . . . . 1 2 2 2 . 4 . 5 Average Corruption 2 | . . . . . 1 1 2 1 . 2 . 3 Corruption Purged 4 | . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 78 | . . . . . . 4 24 5 . 35 . 10 Message Errors 15 | . . . . . . . 5 . . 8 . 2 Matter Fused 23 | . . . . . . 2 6 2 . 10 . 3 Heat Flow Errors 12 | . . . . . . 1 4 1 . 5 . 1 Energy Discharges 9 | . . . . . . . 3 . . 4 . 2 Parts Rejected 3 | . . . . . . . 1 . . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 2 1 . 4 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 5 | . . . . . . 1 . 1 . 3 . . Alerts 2 | . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 624 | . . . . . 22 . 77 63 . 268 26 168 Projectiles 517 | . . . . . 22 . . 63 . 238 26 168 Explosions 107 | . . . . . . . 77 . . 30 . . Melee . | . . . . . . . . . . . . . Knockbacks 41 | . . . . . . . . 1 . 12 . 28 Impact 1 | . . . . . . . . 1 . . . . Kinetic 37 | . . . . . . . . . . 12 . 25 Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 263 | . . . . . . 25 40 17 55 126 . . Shots 6 | . . . . . . 1 1 1 1 2 . . Rammed 4 | . . 4 . . . . . . . . . . Targets Rammed 15 | . . 4 . . . . . 2 1 5 . 3 Kicked 11 | . . . . . . . . 2 1 5 . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 568 | 48 231 27 . . . 168 284 568 316 10 368 250 Average Temperature 111 | 24 90 14 . . . 63 83 154 128 10 190 79 Received Heat Transfer 2628 | . 33 147 . . . 153 595 297 264 860 135 144 Effects 15 | . . . . . . . . 15 . . . . Shutdowns 5 | . . . . . . . . 5 . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . Interference 4 | . . . . . . . . 4 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . 1 2 3 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 10 | . . 1 . . . . 1 . . 7 1 . Combat Hostiles 10 | . . 1 . . . . 1 . . 7 1 . Parts Melted 52 | . 3 6 . . . . 7 13 2 15 5 1 Heat Transferred 24445 | 37 666 2701 . . . 100 2435 4872 1738 7737 2858 1301 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 1 2 . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Maximum Alert Level 3 | . . . . . . . 3 1 . 2 1 1 Low Security (%) 72 | 100 100 100 100 . . 100 10 96 100 65 55 50 Level 1 18 | . . . . . . . 29 3 . 28 44 49 Level 2 8 | . . . . . . . 54 . . 5 . . Level 3 . | . . . . . . . 5 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 709 | 5 35 140 14 . . 51 709 276 189 451 327 368 Initial 276 | . . . 14 . . . . 276 . 34 53 115 Average 128 | . 1 55 1 . . 5 428 33 45 135 140 178 Influence Increases 7526 | 5 57 354 . . 203 168 879 726 608 2685 659 1182 Destroy 0b10 Robot/C 4420 | . 40 240 . . 140 100 600 520 320 1420 440 600 Destroy 0b10 Robot/NC 300 | 5 5 25 . . . 5 25 20 20 90 25 80 Destroy Leader 956 | . 12 88 . . 50 40 20 154 74 290 94 134 Allied During Kill 112 | . . . . . 13 1 1 . 4 41 15 37 Successful Hack 55 | . . . . . . . . 4 6 16 3 26 Disable Machine 100 | . . . . . . . . . 20 68 4 8 Anti-Garrison Action 350 | . . . . . . . 200 . . 150 . . Destroy Structure 993 | . . 1 . . . 7 18 13 164 460 78 252 Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 225 | . . . . . . 15 15 . . 150 . 45 Influence Decreases 7195 | 5 57 300 54 . 203 168 170 1435 512 2643 523 1125 Entered New Map 779 | . . . 40 . . . . 433 . 62 85 159 Time Decay 5380 | 5 57 300 14 . 183 168 . 982 486 2098 394 693 Lost Part 603 | . . . . . . . 110 20 26 294 20 133 Lost Ally 433 | . . . . . 20 . 60 . . 189 24 140 Squads Dispatched 46 | . . . . . . 2 . 12 4 18 4 6 Investigation 6 | . . . . . . . . 3 1 2 . . Extermination 21 | . . . . . . 2 . 6 1 8 1 3 Reinforcement 15 | . . . . . . . . . 2 7 3 3 Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 1 1 1 3 Haulers Reinforced 3 | . . . . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Distress Signals 13 | . . 2 . . . . . . . 2 4 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 271 | . 3 19 . . 7 6 25 33 17 90 25 46 Peak Tracking Total 13 | . 2 4 . . 2 2 5 3 5 7 5 13 Tactical Retreats 9 | . . . . . . 1 1 . . 5 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Traps Triggered 14 | . 1 1 . . . 2 4 3 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 25 | . . . . . . . . . . 25 . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Machines Disabled 26 | . . . . . . . . . 5 18 1 2 Max in Single Turn 3 | . . . . . . . . . 3 2 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Machines Accessed 35 | . 3 3 . 1 . 3 1 9 3 5 3 4 Terminals 8 | . 2 2 . . . . 1 2 . . 1 . Fabricators 7 | . . . . . . . . 4 1 1 1 . Repair Stations 3 | . 1 . . . . . . . . 1 . 1 Recycling Units 8 | . . . . . . 1 . 1 1 2 1 2 Scanalyzers 7 | . . 1 . . . 1 . 2 1 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 75 | . 6 7 . 1 . 8 3 20 8 11 5 6 Successful 50 | . 6 5 . 1 . 7 1 14 4 7 1 4 Failed 25 | . . 2 . . . 1 2 6 4 4 4 2 Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 52 | . . . . 3 . 5 7 8 5 12 6 6 Terminals 16 | . 4 5 . . . . 3 2 . . 2 . Fabricators 16 | . . . . . . . . 9 3 3 1 . Repair Stations 5 | . 2 . . . . . . . . 2 . 1 Recycling Units 13 | . . . . . . 3 . 1 2 3 2 2 Scanalyzers 23 | . . 2 . . . 4 . 8 3 3 . 3 Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 12 | . 4 3 . 1 . . 1 2 . . 1 . Record 2 | . 2 . . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . 2 . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 5 3 1 . . Load Schematic 5 | . . . . . . . . 2 2 1 . . Build 4 | . . . . . . . . 3 1 . . . Repair Station Hacks 4 | . 2 . . . . . . . . 1 . 1 Scan Component 2 | . 1 . . . . . . . . . . 1 Repair 1 | . 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 7 | . . . . . . 2 . 1 . 2 . 2 Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Components 6 | . . . . . . 1 . 1 . 2 . 2 Scanalyzer 17 | . . 2 . . . 4 . 6 1 3 . 1 Insert Component 3 | . . . . . . 1 . 1 . 1 . . Analyze 2 | . . . . . . . . 1 . 1 . . Retrieve Study 12 | . . 2 . . . 3 . 4 1 1 . 1 Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 2 2 . . . 2 1 5 3 4 3 2 Full Trace Events 5 | . . . . . . . . 2 1 2 . . Feedback Events 1 | . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . . . Total Robot Build Rating 3 | . . . . . . . . . 3 . . . Part Schematics Acquired 18 | . . . . 16 . . . 1 . 1 . . Parts Built 6 | . . . . . . . . 6 . . . . Authchips . | . . . . . . . . . . . . . Time 318 | . . . . . . . . 318 . . . . Total Part Build Rating 36 | . . . . . . . . 36 . . . . Part Studies Acquired 12 | . . 2 . . . 3 . 4 1 1 . 1 Parts Repaired 1 | . 1 . . . . . . . . . . . Time 38 | . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . 1 . 6 . 10 . 2 Parts Scanalyzed 2 | . . . . . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . . . . . . 1 . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . 1 . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 . 1 . . Robot Hacks Applied 2 | . . . . . . . . 1 . 1 . . parse_system 2 | . . . . . . . . 1 . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Total Allies 36 | . . . . 6 . 1 2 1 3 12 5 6 Largest Group 6 | . . . . 6 5 2 2 1 2 4 3 4 Highest-Rated Group 527 | . . . . 212 173 64 84 28 170 391 309 527 Highest-Rated Ally 180 | . . . . 41 41 37 46 28 85 103 180 180 Zionite Dispatches 14 | . . . . . . 1 . 1 1 5 3 3 Heavy 7 | . . . . . . . . . 1 1 2 3 Light 1 | . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . 2 . . Demo 1 | . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 239 | . . . . . 36 12 15 . 10 93 35 38 Total Damage 11730 | . . . . . 1089 306 508 . 641 3846 2631 2709 Kills 67 | . . . . . 7 2 3 . 3 26 15 11 Allies Corrupted 5 | . . . . . . . . . . 1 2 2 Allies Melted 2 | . . . . . . . . 1 . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Active Infowar (turns) 17291 | . 565 591 144 2249 861 883 1912 3067 1348 3919 793 959 Optics 16461 | . . 326 144 2249 861 883 1912 3067 1348 3919 793 959 Terrain 5612 | . 565 591 144 2249 861 883 319 . . . . . Structural 190 | . . . . . . . . . . . . 190 Triangulation 1545 | . . . . . . . . 229 . 1316 . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Turns Passed 17443 | 111 606 591 144 2249 861 883 1912 3067 1348 3919 793 959 Spaces Moved 8421 | 67 330 278 91 1396 529 607 979 1297 477 1334 479 557 Core 21 | 12 . . . . . . 5 . . 4 . . Treads 2877 | 55 330 278 91 1396 529 144 54 . . . . . Legs 5372 | . . . . . . 463 920 1297 477 1325 333 557 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 151 | . . . . . . . . . . 5 146 . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 200 140 105 116 Average Speed 178 | 140 160 160 160 160 160 129 164 194 248 243 137 125 Slowest Speed 450 | 160 160 160 160 160 160 200 300 270 250 450 190 186 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 47 35 27 93 84 14 71 35 12 29 13 15 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 10 | 1 1 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . Scrap Searched 4 | . . . 1 1 2 . . . . . . . Spaces Dug 8 | . . . . . . . . . 3 . . 5 Terrain Destroyed 417 | . . . . . 15 . 28 12 74 206 17 65 Melee . | . . . . . . . . . . . . . Projectile 136 | . . . . . 1 . . 1 20 39 10 65 AOE 281 | . . . . . 14 . 28 11 54 167 7 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Fac Res Res Total 9965 | 82 392 339 90 1414 537 692 1165 1711 585 1739 551 668 Wait 582 | . 51 2 . . . 53 . 268 56 152 . . Move 8402 | 66 329 277 90 1395 528 606 971 1296 476 1333 478 557 Hop . | . . . . . . . . . . . . . Pick Up 167 | 8 2 10 . 6 2 6 26 28 8 30 20 21 Fast Attach . | . . . . . . . . . . . . . Attach 131 | 7 2 3 . 4 . 4 24 13 5 28 23 18 Detach 16 | . . . . . 1 . 1 3 1 7 2 1 Swap 35 | . . 2 . 2 1 1 3 12 2 11 . 1 Drop 67 | . . . . 7 . 5 7 20 7 12 2 7 Fire 466 | 1 8 41 . . 2 10 94 66 24 134 26 60 Melee 10 | . . . . . 3 2 . 3 . 2 . . Ram . | . . . . . . . . . . . . . Kick 11 | . . . . . . . . 2 1 5 . 3 Crush 4 | . . 4 . . . . . . . . . . Escape Stasis 30 | . . . . . . 5 20 . 5 . . . Rewire 19 | . . . . . . . 19 . . . . . Trap 25 | . . . . . . . . . . 25 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Ext / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Utility x1 216 | -10/Materials | Identified exit to Materials 216 | -10/Materials | Discovered exit to Materials (range 16) 280 | -10/Materials | Identified exit to Mines 280 | -10/Materials | Discovered exit to Mines (range 14) 304 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Repaired Imp. Terrain Scanner 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Discovered exit to Materials (range 17) 1194 | -9/Materials | Identified exit to Mines 1194 | -9/Materials | Discovered exit to Mines (range 16) 1309 | -9/Materials | Entered Mines 1386 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1429 | -9/Mines | Discovered exit to Materials (range 12) 1438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1453 | -9/Mines | Entered Zion 1629 | -7/Zion | Learned location of 1 exit from Factory 1748 | -7/Zion | Visited the Megawrench Repair Shop 1754 | -7/Zion | Megawrench repaired 9 parts 1932 | -7/Zion | Learned location of Quarantine (-2) 2338 | -7/Zion | Found Prototype Processor 2340 | -7/Zion | Identified Spectral Analyzer 2398 | -7/Zion | Found Prototype Processor 2399 | -7/Zion | Identified Exp. Targeting Computer 2402 | -7/Zion | Found Prototype Processor 2403 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2449 | -7/Zion | Identified exit to Proximity Caves 2449 | -7/Zion | Discovered exit to Proximity Caves (range 24) 2598 | -7/Zion | Gained Derelict followers 2734 | -7/Zion | Found Prototype Special Weapon 2735 | -7/Zion | Identified RU-N14's Throwing Claymores 2739 | -7/Zion | Found RU-N14's Throwing Claymores 2940 | -7/Zion | Met Imprinter 2974 | -7/Zion | Imprinted 2976 | -7/Zion | Declared Zion's savior 3702 | -7/Zion | Entered Proximity Caves 3702 | -6/Proximity Caves | Accompanied by 5 allies 4307 | -6/Proximity Caves | Learned Factory emergency access door positions 4476 | -6/Proximity Caves | Identified exit to Factory 4476 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4563 | -6/Proximity Caves | Entered Factory 4563 | -6/Factory | Accompanied by 1 ally 4563 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4564 | -6/Factory | Identified exit to Extension 4593 | -6/Factory | Zion Hacking Resupply teleported in 4611 | -6/Factory | Identified exit to Garrison 5085 | -6/Factory | Build established: Scavenger-Mutant 5446 | -6/Factory | Entered Garrison 5446 | -6/Garrison | Accompanied by 1 ally 5460 | -6/Garrison | Build established: Hacker-Mutant 5510 | -6/Garrison | Triggered checkpoint 5518 | -6/Garrison | Triggered checkpoint 5530 | -6/Garrison | Triggered checkpoint 5532 | -6/Garrison | Triggered checkpoint 5588 | -6/Garrison | Destroyed 9 combat bots 5622 | -6/Garrison | Triggered checkpoint 5652 | -6/Garrison | Retrieved Zion intel report: Emergency Access 5727 | -6/Garrison | Identified exit to Factory 5727 | -6/Garrison | Discovered exit to Factory (range 13) 5801 | -6/Garrison | Lost 7 parts (2p2n1u2w) 6200 | -6/Garrison | Discovered exit to Factory (range 12) 6288 | -6/Garrison | Triggered checkpoint 6484 | -6/Garrison | Attempted to install RIF, but system incompatible 6487 | -6/Garrison | Attempted to install RIF, but system incompatible 6542 | -6/Garrison | Build established: Scavenger-Gunner 6573 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6893 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7333 | -6/Garrison | Discovered exit to Factory (range 11) 7358 | -6/Garrison | Entered Factory 7558 | -6/Factory | Fabricated Hpw. Shock Rifle (x2) 7712 | -6/Factory | Fabricated Adv. System Restoration Module (x2) 8727 | -6/Factory | Build established: Hacker-Gunner 9031 | -6/Factory | Garrison activated, responded to threat 9662 | -6/Factory | Zion Offense Resupply teleported in 9892 | -6/Factory | Core integrity fell below 50% 10049 | -6/Factory | Fabricated Matter Neutralizer (x2) 10285 | -6/Factory | Identified exit to Factory 10285 | -6/Factory | Discovered exit to Factory (range 5) 10425 | -6/Factory | Entered another Factory area 10425 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10691 | -5/Factory | Build established: Hacker-Skirmisher 10736 | -5/Factory | Fabricated M-28 Smith (x1) 11220 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 11507 | -5/Factory | Build established: Hacker-Gunner 11708 | -5/Factory | Identified exit to Factory 11708 | -5/Factory | Discovered exit to Factory (range 9) 11712 | -5/Factory | Zion Heavy squad teleported in 11773 | -5/Factory | Entered another Factory area 11773 | -4/Factory | Accompanied by 2 allies 11773 | -4/Factory | Evolved 2 slots: Utility x2 12092 | -4/Factory | Zion Heavy squad teleported in 12114 | -4/Factory | Found Prototype Protection 12115 | -4/Factory | Identified Zio. Weapon Casing 12383 | -4/Factory | Zion Light squad teleported in 12460 | -4/Factory | Build established: Messiah-Gunner 12607 | -4/Factory | Destroyed 9 combat bots 12725 | -4/Factory | Zion Fire squad teleported in 12777 | -4/Factory | Cargo convoy interrupted 12853 | -4/Factory | Build established: Hacker-Gunner 12971 | -4/Factory | Spotted B-86 Titan 13130 | -4/Factory | Lost 4 parts (1p1u2w) 13645 | -4/Factory | Destroyed B-86 Titan 15068 | -4/Factory | Spotted B-86 Titan 15093 | -4/Factory | Destroyed B-86 Titan 15118 | -4/Factory | Zion Demo squad teleported in 15224 | -4/Factory | Zion Fire squad teleported in 15430 | -4/Factory | Identified exit to Research 15430 | -4/Factory | Discovered exit to Research (range 21) 15577 | -4/Factory | Lost 3 parts (1p2w) 15684 | -4/Factory | Core integrity fell below 50% 15692 | -4/Factory | Entered Research 15692 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15695 | -3/Research | Identified exit to DSF 15722 | -3/Research | Lost 10 parts (1p2n2u5w) 15891 | -3/Research | Zion Heavy squad teleported in 16069 | -3/Research | Found Prototype Protection 16070 | -3/Research | Identified Zio. Heavy Carapace 16072 | -3/Research | Found Zio. Weapon Casing 16182 | -3/Research | Zion Heavy squad teleported in 16369 | -3/Research | Build established: Scavenger-Tank 16446 | -3/Research | Identified exit to Research 16446 | -3/Research | Discovered exit to Research (range 5) 16472 | -3/Research | Zion hero teleported in (7V-RTL) 16485 | -3/Research | Entered another Research area 16485 | -2/Research | Accompanied by 2 allies (7V-RTL) 16485 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16693 | -2/Research | Zion Heavy squad teleported in 16832 | -2/Research | Lost 3 allies 16885 | -2/Research | Lost 3 parts (1p2u) 16917 | -2/Research | Zion Heavy squad teleported in 16990 | -2/Research | Cargo convoy interrupted 16999 | -2/Research | Spotted Executioner 17060 | -2/Research | Zion Heavy squad teleported in 17081 | -2/Research | Destroyed Executioner 17095 | -2/Research | Lost 3 parts (3u) 17110 | -2/Research | Found Prototype Processor 17112 | -2/Research | Identified Exp. Core Analyzer 17229 | -2/Research | Lost 4 parts (1p1n1u1w) 17395 | -2/Research | Build established: Generator-Gunner 17444 | -2/Research | Self-destructed Last Messages --------------- W-44 Eye distress signal alerts nearby ally. W-44 Eye destroyed. Subatomic Condenser disabled. P-80 Master knocked back. P-80 Master destroyed. K-01 Serf collects debris. Acquired 18 matter. Acquired 2 matter. P-80 Master knocked back. R-10 Processor collects Adv. Visual Processing Unit. Acquired 6 matter. P-80 Master resets R-10 Processor, system corruption cleaned. Acquired 7 matter. R-10 Processor collects Sml. Battery. K-01 Serf collects debris. R-10 Processor collects Adv. Heat Sink. Door malfunctions. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????########### ##########??????????? | | ????#???????????????????# # #?????????????? | | ????# ################### # #?????????? ?? | | ????# + % #?????????? | | ????# # #?????????? | | # # #?????????? | | * + # #?????????? | | # ######+#/############### #?????????? | | ??????# #?????????# #???????? # | | ??????# #?????????# #????????## | | ??????# """ """ #?????????# #???????? + | | ??????# """ """ #?????????# #???????? # | | ??????# """ """ #?????????# #???????? # | | ???#??# #?????????#######???????? # | | ???# # #???????????????????????? # | | ???+ / """ """ #???????????????????????? # | | ????# # """ """ #???????????????????????? # | | ????# # """ """ #???????????????????????? # | | ????#?# #?##########????????????? # | | ??????# #?##########???############ | | ??????###########+##### ##???############ | | ??????????# ### ##???## # | | ??????????# ### ##??### # | | ??????????# """ ### ##??###""" # %% | | ??????????# """ ### ##??##" / | | ??????????# """ ### @ ##??###""" "% | | ??????????# [ #####/########## #!%! | | ??????????# ! #### ########" # % | | ####+##???# [%= + % / !# | | #???#####+######## ! ################### | | ####### ##### ########### # | | # # #?### # ??????## + | | !! # # #??## # ???????## # | | !! # ! # #?? + ???????## = # | | !! # # #??#### ???????## # | | # # #??#### ???????## """" ##### | | / + # #??????????## """" #### | | # # #??????????## """" #### | | # # ### #??????????## """" #### | | ##/#### #??####????????###########+#### | | #??# #??????????????#[ ] ! # #### | | #??# #??????????????#[][ # #### | | ####### #### #????????????###! = # # ## | | ??????# # #????????????#"%=* # #### | | ####### #??????##########+##/##### ####+ | | + + % + # | | # #??????########## # | | =!! ## != #??????## # ### % #% | | = ## ! !! ######## ## = %+= | | ! ## ^ ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 114 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 42 Authchip Count 1 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Gravmag System | -7/Zion | Archive System Guard | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Beamcaster | -7/Zion | Free Imp. Spread Laser | -6/Factory | Scanalyzed Med. Armored Exoskeleton | -4/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Hpw. Shock Rifle | x2 | -6/Factory | Preloaded Adv. System Restoration Module | x2 | -6/Factory Matter Neutralizer | x2 | -6/Factory | Preloaded M-28 Smith | x1 | -5/Factory Repaired ---------- Imp. Terrain Scanner | 81% | -10/Materials Studied --------- Med. Laser | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Gatling Laser | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Proton Cannon | -6/Factory | Hacked Imp. Datajack | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Matter Neutralizer | -5/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Dangerous Findings Dodgeball, But With Guns Friend Of Zion Heroic Deeds More Power To You Ooh, Shiny! Rockin' Loadout Short-term Sacrifices Challenges ------------ None Game ------ Seed FlakPlasmaCleaver Manual? 0 Play Time 02:31:18 Cumulative 13.1 hours Start 2026.10.22 @ 18:53:30 End 2026.10.24 @ 11:14:12 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 0 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 671bec36-1c82-4c2f-83ba-72b0daf1082e