Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 16:12:44 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (162) 810 Value Destroyed (3627) 3627 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 7749 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 180 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Improved Heat Sink Disposable Heat Sink Subdweller Optics Subdweller Optics Subdweller Optics Scrap Shield System Shield Subdweller Laser Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Arachnoskeleton > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Recoil Stabilizer Matter Filter > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Cooled Airjet Disposable Heat Sink High-capacity Matter Pod Subdweller Optics Subdweller Optics Subdweller Optics Scrap Shield System Restoration Module Subdweller Laser Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Subdweller Machine Gun Improved Light Cannon Flak Cannon [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Subdweller Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . . 2 1 Weapon 2 | . . . . 1 1 Parts Attached 113 | 9 10 5 14 16 59 Power 12 | 1 1 3 3 1 3 Engine 9 | 1 1 3 2 1 1 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 19 | 2 2 . 2 1 12 Treads . | . . . . . . Leg 12 | . . . . 1 11 Wheel 7 | 2 2 . 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 3 2 1 4 6 20 Device 25 | 2 . 1 4 2 16 Storage 2 | 1 1 . . . . Processor 2 | . . . . 1 1 Hackware 4 | . . . . 1 3 Protection 3 | . 1 . . 2 . Artifact . | . . . . . . Weapon 46 | 3 5 1 5 8 24 Energy Gun 8 | 2 4 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . . . 3 5 Ballistic Cannon 22 | . 1 . 3 2 16 Launcher 6 | . . . . 3 3 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Corrupted Parts 2 | . . 1 . . 1 System Corruption 14 | . . 4 . . 10 Parts Lost 31 | . . 1 4 6 20 Power 2 | . . . 1 . 1 Propulsion 8 | . . . 2 . 6 Utility 6 | . . . . 2 4 Weapon 15 | . . 1 1 4 9 Highest Loss Streak 7 | . . 1 1 2 7 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 91 | . 99 100 99 57 91 Engine 5 | . 14 14 11 6 . Core 3 | . . . 1 . 6 Leg 11 | . . . . 6 21 Wheel 10 | . 28 28 28 . . Device 8 | . 1 7 14 7 8 Storage 9 | . 14 14 14 7 6 Processor 4 | . . . . 6 6 Hackware 6 | . . . . 4 11 Protection 2 | . 12 6 . . . Energy Gun 5 | . 13 14 12 . . Ballistic Cannon 20 | . 12 14 14 12 26 Peak Build Rating 67 | 9 14 16 19 45 67 Average Rating 33 | 5 12 15 16 39 46 On Entrance 14 | . 9 14 16 18 28 Naked Turns . | . . . . . . Heaviest Build 75 | 13 51 51 54 60 75 Greatest Support 108 | 32 32 24 24 56 108 Greatest Overweight (x) 18 | . 2 2 2 2 18 Average Overweight (x) 1 | . 1 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 3 20 20 20 20 20 Average Carried 18 | 1 15 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 20 20 20 20 20 Class Distribution -------------------- 48% | Mutant 29% | Hacker-Gunner 14% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 4802 | 297 492 326 352 598 2737 Remotely 124 | 124 . . . . . Salvage Created 4588 | 111 659 839 51 595 2333 Parts 299 | 13 56 52 . 34 144 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 14 | . . 2 . . 12 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 82 | . 18 10 1 17 36 Guns 16 | . 7 4 . 5 . Cannons 53 | . 10 3 1 9 30 AOE 13 | . 1 3 . 3 6 Classes Destroyed 13 | 2 6 1 1 1 2 Worker 21 | . . 4 . 3 14 Builder 13 | . 2 2 . 1 8 Tunneler 7 | 3 . 2 . . 2 Hauler 2 | . 1 . . . 1 Recycler 28 | 1 . 8 . . 19 Operator 2 | . 2 . . . . Watcher 7 | . 3 . . 1 3 Swarmer 28 | . 9 9 . . 10 Grunt 37 | . 9 1 . 15 12 Sentry 6 | . . . . 2 4 Hunter 4 | . . . . . 4 Programmer 6 | . . . . . 6 Subdweller 1 | . . . 1 . . Best Kill Streak 9 | 3 7 9 1 4 9 Combat Bots Only 5 | . 3 3 1 3 5 Max Kills in Single Turn 5 | 1 1 3 1 2 5 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 623 | . 46 35 31 172 339 Missed 199 | . 18 8 7 62 104 Damage Taken 6716 | . 322 343 518 1813 3720 Core 1395 | . 59 62 100 468 706 Absorbed by Shields . | . . . . . . Redirected to Shielding 132 | . 16 9 . 107 . Regen/Repaired (Parts) 715 | . 36 . . . 679 Core Remaining (%) 41 | 100 . . 11 14 . Volleys Fired 369 | 11 48 52 47 62 149 Largest 4 | 2 2 2 2 3 4 Hottest 176 | 60 84 84 100 117 176 Shots Fired 829 | 22 95 98 71 141 402 Gun 192 | 22 47 49 22 38 14 Cannon 624 | . 48 49 46 96 385 Launcher 10 | . . . . 7 3 Special 3 | . . . 3 . . Kinetic 687 | 11 48 49 46 134 399 Thermal 7 | 4 . . 3 . . Explosive 10 | . . . . 7 3 Electromagnetic 125 | 7 47 49 22 . . Robot Hit Streak 11 | 3 11 7 9 5 8 Robot Miss Streak 12 | 3 4 4 3 3 12 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 470 | 11 47 59 30 73 250 Core Hits 315 | 5 27 26 3 45 209 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 1 4 1 3 4 Blast 11 | . . 4 . 3 4 Corrupt 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11300 | 193 1103 1274 441 2237 6052 Guns 2018 | 152 498 459 187 559 163 Cannons 7305 | . 448 626 254 1100 4877 Explosions 1966 | 41 157 189 . 567 1012 Melee . | . . . . . . Ramming 11 | . . . . 11 . Kinetic 8094 | 67 448 626 254 1659 5040 Thermal 321 | 75 57 189 . . . Explosive 1679 | . 100 . . 567 1012 Electromagnetic 1195 | 51 498 459 187 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 1 6 6 1 10 Average Corruption 4 | . 1 3 6 1 4 Corruption Purged 10 | . . . . . 10 Corruption Blocked . | . . . . . . Effects 133 | . 1 24 38 4 66 Message Errors 33 | . . 6 12 1 14 Matter Fused 30 | . . 7 7 1 15 Heat Flow Errors 14 | . . 2 2 . 10 Energy Discharges 9 | . . 1 5 . 3 Parts Rejected 2 | . 1 . . . 1 Parts Fused 2 | . . . 1 . 1 Data Loss (minor) 15 | . . 3 4 . 8 Data Loss (major) 12 | . . 3 4 . 5 Misfires 10 | . . 2 3 1 4 Alerts 3 | . . . . 1 2 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 148 | . 42 19 . 4 83 Projectiles 85 | . 3 19 . . 63 Explosions 63 | . 39 . . 4 20 Melee . | . . . . . . Knockbacks 130 | . 1 7 6 11 105 Impact . | . . . . . . Kinetic 127 | . 1 7 6 10 103 Secondary 3 | . . . . 1 2 Self-Inflicted Damage 448 | . . 58 . 44 346 Shots 16 | . . 2 . 1 13 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 424 | 20 224 222 143 118 424 Average Temperature 80 | 20 65 61 80 33 95 Received Heat Transfer 2028 | . 66 78 33 900 951 Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 425 | 75 50 300 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | 1 1 3 . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 885 | 20 395 306 . 479 885 Initial 167 | . 13 148 . . 167 Average 219 | 7 148 201 . 180 253 Maximum Alert Level 3 | . 1 1 . 2 3 Low Security (%) 48 | 100 66 56 . 58 38 Level 1 43 | . 33 43 . 32 49 Level 2 4 | . . . . 8 6 Level 3 3 | . . . . . 5 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 4 . . 4 17 Investigation 6 | . 2 . . 1 3 Extermination 5 | . . . . . 5 Reinforcement 8 | . 2 . . 3 3 Assault 1 | . . . . . 1 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 1 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 4 | . . . . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 24 9 9 37 55 Peak Tracking Total 8 | . 3 3 2 8 7 Tactical Retreats 9 | . 1 1 . 5 2 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 5 | . 3 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 2 | . . 2 . . . Triggered 3 | . . 1 . . 2 Most Traps Carried 3 | . . 3 1 . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 13 | . 2 1 1 4 5 Max in Single Turn 1 | . 1 1 1 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 22 | . 7 . 1 5 9 Terminals 14 | . 6 . . 4 4 Fabricators . | . . . . . . Repair Stations 4 | . 1 . . . 3 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 87 | . 24 . 9 19 35 Successful 59 | . 13 . 9 11 26 Failed 27 | . 10 . . 8 9 Catastrophic 9 | . 2 . . 5 2 Database Lockouts 1 | . 1 . . . . Manual 37 | . 18 . . 11 8 Terminals 45 | . 22 . . 15 8 Fabricators . | . . . . . . Repair Stations 26 | . 2 . . . 24 Recycling Units 1 | . . . . . 1 Scanalyzers 4 | . . . . 4 . Garrison Access 2 | . . . . . 2 Terminal Hacks 17 | . 4 . 9 3 1 Record 8 | . . . 8 . . Robot Analysis 3 | . 1 . . 2 . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . . . . 1 . Terminal Index 2 | . 1 . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 22 | . 2 . . . 20 Scan Component 11 | . 1 . . . 10 Repair 11 | . 1 . . . 10 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 15 | . 7 . . 4 4 Terminals 13 | . 7 . . 4 2 Track 1 | . 1 . . . . Botnet 11 | . 5 . . 4 2 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Mechanics 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Tunnel 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 7 . . 4 7 Full Trace Events 5 | . 3 . . 1 1 Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 11 | . 1 . . . 10 Time 418 | . 32 . . . 386 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 4 | . . 4 . . . Largest Group 4 | . . 4 4 1 . Highest-Rated Group 71 | . . 71 71 14 . Highest-Rated Ally 31 | . . 31 31 14 . Total Orders . | . . . . . . Ally Attacks 46 | . . . 46 . . Total Damage 569 | . . . 569 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total 3 | . 1 . . 2 . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 8309 | 91 921 1093 1178 878 4148 Spaces Moved 4511 | 43 571 759 839 427 1872 Core 11 | 2 . . . . 9 Treads . | . . . . . . Legs 2252 | . . . . 417 1835 Wheels 2248 | 41 571 759 839 10 28 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 105 90 90 Average Speed 144 | 97 114 120 118 147 174 Slowest Speed 950 | 100 120 120 120 180 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 5 84 99 39 39 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 1 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 2 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 195 | 5 49 26 . 67 48 Melee . | . . . . . . Projectile 28 | . 6 5 . 9 8 AOE 167 | 5 43 21 . 58 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 5608 | 65 747 853 960 562 2421 Wait 445 | . 86 12 14 28 305 Move 4506 | 42 570 758 838 426 1872 Hop . | . . . . . . Pick Up 88 | 3 22 10 22 11 20 Fast Attach 40 | 7 2 1 3 5 22 Attach 24 | . 1 1 4 7 11 Detach 9 | . . 1 . 6 2 Swap 49 | 2 7 3 7 4 26 Drop 75 | . 11 13 25 12 14 Fire 369 | 11 48 52 47 62 149 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . 2 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 9) 395 | -10/Materials | Discovered new exit (range 8) 455 | -10/Materials | Central database locked down 535 | -10/Materials | Discovered new exit (range 5) 723 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Repaired Hvy. EM Pulse Gun? 835 | -10/Materials | Discovered new exit (range 9) 1013 | -10/Materials | Entered Mines 1155 | -10/Mines | Discovered new exit (range 3) 1259 | -10/Mines | Discovered new exit (range 9) 1430 | -10/Mines | Found a hidden stash of uninstalled traps 1490 | -10/Mines | Learned Materials terminal intel 1591 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1648 | -10/Mines | Learned location of Zion (-6) 1774 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1786 | -10/Mines | Learned 2 Materials zone layouts 1903 | -10/Mines | Received a Mining Laser from a helpful Derelict 2090 | -10/Mines | Discovered new exit (range 7) 2106 | -10/Mines | Entered Subcaves 2106 | -10/Subcaves | Accompanied by 4 allies 2121 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2175 | -10/Subcaves | Met a Zionite searching for "candidates" 2287 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2312 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2379 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2379 | -10/Subcaves | Core integrity fell below 50% 2646 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2719 | -10/Subcaves | Discovered new exit (range 5) 2842 | -10/Subcaves | Core integrity fell below 20% 3005 | -10/Subcaves | Discovered new exit (range 13) 3083 | -10/Subcaves | Visited 4L-MR0's lab 3101 | -10/Subcaves | Found Arachnoskeleton 3284 | -10/Subcaves | Entered Materials 3284 | -8/Materials | Accompanied by 1 ally 3284 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3286 | -8/Materials | Loaded intel: 10 terminal locations 3299 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3951 | -8/Materials | Core integrity fell below 50% 4133 | -8/Materials | Discovered new exit (range 16) 4154 | -8/Materials | Core integrity fell below 20% 4162 | -8/Materials | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4537 | -7/Factory | Repaired Broken Sub. Power Source 4615 | -7/Factory | Repaired Sub. Power Source 4726 | -7/Factory | Build established: Gunner 5529 | -7/Factory | Cargo convoy interrupted 5632 | -7/Factory | Found Corrupted Prototype Launcher 5632 | -7/Factory | Identified Scatter Rocket Array 5633 | -7/Factory | System corruption reached 10% 5794 | -7/Factory | Build established: Hacker-Gunner 6857 | -7/Factory | Repaired Assault Cannon? 6914 | -7/Factory | Repaired Imp. Titanium Leg 6966 | -7/Factory | Repaired Imp. Titanium Leg? 7013 | -7/Factory | Repaired Assault Cannon? 7055 | -7/Factory | Repaired Disposable Heat Sink? 7104 | -7/Factory | Repaired Flak Cannon? 7154 | -7/Factory | Repaired Flak Cannon? 7206 | -7/Factory | Repaired Flak Cannon 7793 | -7/Factory | Garrison activated, responded to threat 8114 | -7/Factory | Lost 4 parts (1n3w) 8123 | -7/Factory | Garrison activated, responded to threat 8162 | -7/Factory | First assault squad dispatched 8193 | -7/Factory | Core integrity fell below 50% 8223 | -7/Factory | Lost 7 parts (1p3n1u2w) 8305 | -7/Factory | Core integrity fell below 20% 8305 | -7/Factory | Garrison activated, responded to threat 8310 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08246_ ALERT: Rogue bot located, Programmers report to Factory Zone 8I. 08248_ K-01 Serf cleans the Subcomponent Replicator. 08253_ R-06 Scavenger collects Terrain Scan Processor. 08261_ Acquired 11 matter. 08268_ Acquired 5 matter. 08273_ Acquired Autogun. 08281_ C-30 ARC bursts open, deploying its payload. 08281_ G-50 Soldier unfolds itself. 08281_ L-41 Fighter unfolds itself. 08281_ I-36 Angel unfolds itself. 08282_ Wheel destroyed. 08285_ Imp. Heat Sink destroyed. 08289_ Autogun destroyed. 08301_ System corrupted: Matter fused (-10). 08302_ Sub. Machine Gun destroyed. 08305_ L-41 Fighter calls for garrison reinforcements. 08305_ ALERT: Activating Garrison Access F004. 08307_ Sub. Machine Gun destroyed. 08307_ Sub. Machine Gun severed. 08309_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | ######??????# """ "G" #???????????????????????? | | #??????# """ " #???????????????????????? | | #??????# #???????????????????????? | | ##############/######???????????????????????? | | ## # ##?????????????????????????? | | ## # # ?????????????????????????? | | ## # # ?? ????????????????????? | | ## + # "?" 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"" "" "" # """ """ #?????? | | # = # """ """ #?????? | | #???##########+#### ""= "" ####### | | #???# "" "" | | #???# | | #???# | | #???# | | #############???# | | ????????????????###+######################### | | ??????????????????????????????????# # #???? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# ####?????? | | ??????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | | ?????###+##??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | # #??????????????????????????????????????? | | """" # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 57 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructLightpackPerforator Manual? 0 Play Time 01:02:57 Cumulative 187.1 hours Start 2025.03.08 @ 15:08:54 End 2025.03.08 @ 16:12:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b9832cc3-bd98-405f-b9f2-adc9288dd4c2