Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 23:27:50

Player: Duduxx

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1069)     1069
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1028)               1028
              TOTAL SCORE: 4322

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    128
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     11/300
Energy                     8/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Surge Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY (3) ------
  Advanced Targeting Computer
           Core Analyzer
>          --- WEAPON (2) -------
           Impact Mace
>          --- INVENTORY (5) ----
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
           Core Analyzer
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Aluminum Leg
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
     Light Cannon
           Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 6   4   7   8   19  5   
  Power                    6    | 1   .   .   1   4   .   
    Engine                 3    | 1   .   .   .   2   .   
    Core                   3    | .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   5   6   4   
    Treads                 6    | 2   .   .   4   .   .   
    Leg                    6    | .   .   .   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   .   3   1   .   4   
  Utility                  10   | 1   2   4   2   1   .   
    Device                 3    | .   1   2   .   .   .   
    Storage                4    | 1   1   1   1   .   .   
    Processor              3    | .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   2   .   .   8   1   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       7    | .   2   .   .   5   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 22   | .   .   1   1   20  .   
  Power                    5    | .   .   .   .   5   .   
  Propulsion               10   | .   .   .   1   9   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   5    | .   .   .   .   5   .   
  Highest Loss Streak      11   | .   .   1   1   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  90  90  91  54  
  Engine                   7    | .   14  11  9   6   .   
  Core                     6    | .   .   .   7   9   .   
  Treads                   12   | .   28  7   13  11  .   
  Leg                      12   | .   .   .   .   19  .   
  Flight                   4    | .   .   22  14  .   27  
  Device                   4    | .   11  10  9   2   .   
  Storage                  9    | .   14  11  9   8   .   
  Processor                12   | .   .   6   9   15  18  
  Ballistic Gun            1    | .   14  .   .   .   .   
  Ballistic Cannon         16   | .   14  22  18  16  .   
Peak Build Rating          27   | 6   7   20  25  27  27  
  Average Rating           18   | 4   6   15  20  21  23  
  On Entrance              9    | .   6   7   20  18  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 12  50  50  35  42  3   
  Greatest Support         63   | 40  40  40  63  63  21  
  Greatest Overweight (x)  6    | .   1   2   2   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  15  15  5   
  Average Capacity         13   | 6   10  11  13  14  5   
  Most Carried             11   | 1   6   8   11  7   5   
  Average Carried          5    | .   2   6   6   5   4   
  Final Capacity           20   | 8   20  8   15  5   5   
  Final Carried            8    | 1   4   8   6   4   4   

 Class Distribution 
--------------------
 54% | Mutant
 32% | Scavenger-Mutant
 13% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
         Sprinter | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
         Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1263 | 260 .   353 80  545 25  
  Remotely                 646  | .   .   315 80  251 .   
Salvage Created            777  | .   .   335 67  350 25  
  Parts                    68   | .   .   32  4   32  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  38   | .   .   13  2   23  .   
  Cannons                  35   | .   .   13  2   20  .   
  AOE                      3    | .   .   .   .   3   .   
Classes Destroyed          5    | .   .   5   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   1   .   .   1   
  Swarmer                  19   | .   .   6   .   13  .   
  Grunt                    15   | .   .   5   2   8   .   
  Sentry                   4    | .   .   2   .   2   .   
Best Kill Streak           8    | .   .   8   2   5   1   
  Combat Bots Only         7    | .   .   7   2   5   .   
Max Kills in Single Turn   3    | .   .   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        316  | .    .    42   11   244  19   
  Missed                   103  | .    .    17   8    65   13   
Damage Taken               2868 | .    .    266  49   2468 85   
  Core                     584  | .    .    25   .    517  42   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         97   | 100  100  93   .    .    .    
Volleys Fired              118  | .    .    31   5    82   .    
  Largest                  2    | .    .    2    2    2    .    
  Hottest                  100  | .    .    70   70   100  .    
Shots Fired                228  | .    .    62   10   156  .    
  Gun                      11   | .    .    .    .    11   .    
  Cannon                   215  | .    .    62   10   143  .    
  Launcher                 2    | .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  215  | .    .    62   10   143  .    
  Thermal                  11   | .    .    .    .    11   .    
  Explosive                2    | .    .    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    .    6    9    18   .    
  Robot Miss Streak        11   | .    .    11   1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           134  | .    .    28   9    96   1    
  Core Hits                59   | .    .    18   4    37   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    6    .    
    Blast                  7    | .    .    1    .    6    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2743 | 4    .    521  161  2008 49   
  Guns                     145  | .    .    .    .    145  .    
  Cannons                  2371 | .    .    521  161  1689 .    
  Explosions               174  | .    .    .    .    174  .    
  Melee                    49   | .    .    .    .    .    49   
  Ramming                  4    | 4    .    .    .    .    .    
  Kinetic                  2371 | .    .    521  161  1689 .    
  Thermal                  145  | .    .    .    .    145  .    
  Explosive                174  | .    .    .    .    174  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   49   | .    .    .    .    .    49   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    15   14   
  Projectiles              3    | .    .    .    .    3    .    
  Explosions               12   | .    .    .    .    12   .    
  Melee                    14   | .    .    .    .    .    14   
Knockbacks                 34   | 1    .    5    1    27   .    
  Impact                   1    | 1    .    .    .    .    .    
  Kinetic                  30   | .    .    4    1    25   .    
  Secondary                3    | .    .    1    .    2    .    
Self-Inflicted Damage      11   | .    .    .    .    11   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   1    | 1    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        521  | .    .    108  32   521  .    
  Average Temperature      80   | .    .    46   21   97   .    
  Received Heat Transfer   1110 | .    .    66   27   972  45   
  Effects                  9    | .    .    .    .    9    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
    Damage (major)         4    | .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         333  | .    .    .    .    333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             817  | .   .   544 284 817 491 
  Initial                  349  | .   .   .   229 187 349 
  Average                  391  | .   .   164 277 528 407 
Maximum Alert Level        3    | .   .   2   1   3   2   
  Low Security (%)         27   | 100 100 60  .   9   .   
  Level 1                  28   | .   .   18  100 29  46  
  Level 2                  32   | .   .   21  .   42  53  
  Level 3                  12   | .   .   .   .   19  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   3   1   .   2   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   2   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           4    | .   .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   .   22  3   35  10  
  Peak Tracking Total      9    | .   .   8   2   8   9   
  Tactical Retreats        11   | .   .   5   .   4   2   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            6    | .   .   1   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          2    | .   .   .   1   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                3    | .   .   .   1   2   .   
  Successful               2    | .   .   .   1   1   .   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               2295 | 56   236  341  107  1482 73   
Spaces Moved               1625 | 31   132  471  59   804  128  
  Core                     91   | 4    .    .    .    80   7    
  Treads                   511  | 27   132  44   31   277  .    
  Legs                     447  | .    .    .    .    447  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   576  | .    .    427  28   .    121  
  Fastest Speed            26   | 50   160  29   26   50   29   
  Average Speed            111  | 145  172  48   129  148  34   
  Slowest Speed            350  | 160  240  240  240  350  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            7    | .    .    7    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 3    28   32   6    67   23   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      1854 | 38  143 510 81  931 151 
  Wait                     15   | .   .   .   .   .   15  
  Move                     1607 | 30  131 456 59  803 128 
  Hop                      7    | .   .   7   .   .   .   
  Pick Up                  13   | 1   4   4   1   2   1   
  Fast Attach              28   | 6   1   6   2   9   4   
  Attach                   12   | .   2   .   4   5   1   
  Detach                   10   | .   2   2   4   2   .   
  Swap                     9    | .   1   1   2   5   .   
  Drop                     12   | .   2   3   4   3   .   
  Fire                     118  | .   .   31  5   82  .   
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | 1   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   20  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Discovered new exit (range 16)
  293 | -10/Materials | Entered another Materials area
  293 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Build established: Mutant
  484 | -9/Materials  | Discovered new exit (range 11)
  590 | -9/Materials  | Destroyed 7 combat bots
  634 | -9/Materials  | Entered another Materials area
  634 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  741 | -8/Materials  | Identified exit to Garrison
  741 | -8/Materials  | Entered Garrison
  759 | -8/Garrison   | Triggered checkpoint
  807 | -8/Garrison   | Installed Relay Interface Framework
  937 | -8/Garrison   | Triggered checkpoint
 1019 | -8/Garrison   | Triggered checkpoint
 1228 | -8/Garrison   | Discovered new exit (range 13)
 1313 | -8/Garrison   | Triggered checkpoint
 1400 | -8/Garrison   | Lost 5 parts (1p4n)
 1737 | -8/Garrison   | Build established: Scavenger-Mutant
 1822 | -8/Garrison   | Discovered new exit (range 12)
 1839 | -8/Garrison   | Triggered checkpoint
 2119 | -8/Garrison   | Triggered checkpoint
 2167 | -8/Garrison   | Core integrity fell below 50%
 2188 | -8/Garrison   | Core integrity fell below 20%
 2206 | -8/Garrison   | Lost 11 parts (2p5n4w)
 2223 | -8/Garrison   | Entered Materials
 2295 | -8/Materials  | Discovered new exit (range 9)
 2296 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02226_ Identified Impact Mace.
02229_ Acquired Xenon Bombardment Thruster. <x2>
02231_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M007.
02232_ Acquired Xenon Bombardment Thruster.
02242_ W-25 Informer sends out distress signal.
02245_ Destroyed Imp. Hover Unit.
02245_ W-25 Informer system corrupted by
  crushing effect.
02246_ W-25 Informer system terminally
  corrupted.
02246_ Visual Processing Unit fried.
02246_ Lgt. Deuterium Engine fried.
02247_ Acquired 25 matter.
02257_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02262_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
02268_ Acquired Surge Thruster.
02295_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|         ????????#                         ???????? |
|         ????????# <                     Y ???????? |
|         ????????#        @                ???????? |
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|         ??????????????????# #????????????????????? |
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|         ??????????????????# #?????######?????##### |
|         ??????????????????# #?????#     ????       |
|         ??????????????????# #?????#    ?????       |
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|         ??????????????????# #?????#   ###########  |
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|         ???????????????#### #?????#   #???     ##  |
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|         ??????????????#!                           |
|         ??????????????#!                  ^        |
|         ??????????????#!                           |
|         ??????????????#!  ####+######+##########   |
|         ??????????????##! ??    #??     ???????##  |
|         ???????????????###?#[[  #         ??????#  |
|         ???????????????????#[[  #         #?????#  |
|         ???????????????????#    #  """    #?????#  |
|         ???????????????????#    # """""   #?????#  |
|         ???????????????????#    # """""   #?????#  |
|         ???????????????????#    # """""   #?????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExpertTeslaHumpback
  Manual?         0
Play Time         00:16:21
  Cumulative      86.6 hours
  Start           2025.03.28 @ 23:12:49
  End             2025.03.28 @ 23:27:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           175
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 444ff19c-287f-4464-8910-0d1e558fa8d0