Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 23:18:04 Player: Null_error Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (59) 295 Value Destroyed (2447) 2447 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8782 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (7) ------ Gravity Neutralizer Machine Analyzer Advanced Signal Interpreter Core Analyzer Precision Energy Filter > --- WEAPON (2) ------- Heavy Phase Cannon Heavy Pick > --- INVENTORY (5) ---- Micro Fission Core Cloak of Protection Heavy Plasma Cannon Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Antigrav System Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Gravity Neutralizer Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Tesla Rifle KE Penetrator > --- INVENTORY -------- Light Fission Core Light Fission Core Cloak of Protection Heavy Plasma Cannon Lance [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Thunder Hammer Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . . 1 . . . 1 . . 1 Utility 5 | . . 1 . . . 1 1 . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 196 | 9 4 2 17 1 5 6 37 18 4 24 13 3 53 Power 26 | 1 . . 1 . 1 . 3 6 1 3 2 1 7 Engine 10 | 1 . . 1 . 1 . 1 2 . 2 1 . 1 Core 16 | . . . . . . . 2 4 1 1 1 1 6 Reactor . | . . . . . . . . . . . . . . Propulsion 67 | 3 2 1 9 . 2 2 15 7 2 6 5 . 13 Treads 8 | . . . . . . . 1 4 . 1 . . 2 Leg 16 | 2 . . . . 2 2 6 1 1 . . . 2 Wheel 5 | 1 . 1 1 . . . . . . . . . 2 Hover 16 | . 2 . 3 . . . 1 2 1 4 . . 3 Flight 22 | . . . 5 . . . 7 . . 1 5 . 4 Utility 53 | 3 . 1 5 1 . 1 9 2 . 12 3 . 16 Device 34 | 2 . 1 2 . . . 3 2 . 8 3 . 13 Storage 5 | 1 . . 3 1 . . . . . . . . . Processor 7 | . . . . . . 1 1 . . 3 . . 2 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . . . . 5 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 2 . 2 . 2 3 10 3 1 3 3 2 17 Energy Gun 6 | 1 . . . . . . . . . 2 1 1 1 Energy Cannon 18 | . . . . . . . 6 2 1 1 2 1 5 Ballistic Gun 9 | 1 1 . 1 . . 1 2 . . . . . 3 Ballistic Cannon 3 | . . . 1 . 1 1 . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 6 | . 1 . . . . 1 2 1 . . . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . 6 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 . . 3 . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . 1 Parts Lost 61 | . . 2 1 . 2 . 3 13 1 1 2 8 28 Power 12 | . . . . . 1 . . 4 1 . . 2 4 Propulsion 29 | . . 2 . . . . 3 7 . 1 2 4 10 Utility 11 | . . . . . . . . . . . . . 11 Weapon 9 | . . . 1 . 1 . . 2 . . . 2 3 Highest Loss Streak 9 | . . 2 1 . 2 . 3 7 1 1 2 8 9 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 89 | . 95 88 97 98 97 100 97 91 78 96 92 86 75 Engine 4 | . 14 11 11 11 9 9 6 . . 3 1 3 2 Core 5 | . . . . . . . 6 10 7 7 5 4 4 Treads 5 | . . . . . . . . 16 . . 6 5 7 Leg 6 | . 10 . . . 3 18 19 3 2 4 . . . Hover 7 | . 18 19 2 22 22 18 5 . 22 27 . . 2 Flight 6 | . . . 24 11 7 . 3 7 . . 24 21 4 Device 15 | . 14 20 22 22 22 18 13 14 15 15 13 13 14 Storage 5 | . 14 11 11 11 11 9 7 7 7 6 6 4 . Processor 14 | . . . . . . 9 10 15 15 15 20 20 20 Protection 1 | . . . . . . . 5 . . 1 . . 1 Energy Gun 1 | . 14 11 7 . . . . . . 4 3 1 . Energy Cannon 5 | . . . . . . . 8 9 6 6 7 9 2 Ballistic Gun 3 | . 8 11 11 11 11 9 4 . . . . . 2 Peak Build Rating 88 | 7 8 11 20 20 23 32 54 47 41 75 69 55 88 Average Rating 47 | 5 7 9 11 19 20 28 43 41 36 63 54 49 66 On Entrance 27 | . 7 8 9 20 19 23 32 44 28 38 69 55 27 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 14 15 14 14 25 30 32 58 60 38 56 56 41 38 Greatest Support 77 | 20 20 18 30 30 30 38 56 77 39 64 52 31 62 Greatest Overweight (x) 12 | 1 2 1 1 . 3 . 12 3 2 3 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 15 15 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 9 15 15 15 15 15 15 15 11 5 Most Carried 15 | 6 8 8 8 12 11 15 15 15 12 15 15 15 5 Average Carried 10 | 2 7 7 7 8 9 14 14 14 10 13 14 11 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 8 8 12 11 15 15 12 10 14 15 5 4 Class Distribution -------------------- 49% | Scavenger-Mutant 27% | Mutant 11% | Assassin 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Assassin | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Matter Collected 2588 | 292 16 . 206 . 134 4 494 399 46 93 268 . 636 Remotely 99 | 99 . . . . . . . . . . . . . Salvage Created 2720 | 120 16 57 163 . 206 . 567 561 60 93 210 21 646 Parts 150 | 10 5 5 14 . 4 . 30 18 2 11 16 4 31 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . . 2 . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 9 4 . 13 5 . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 48 | . . 1 3 . 4 . 12 10 . 2 6 1 9 Melee 4 | . . . . . . . 2 1 . . . . 1 Guns 9 | . . 1 1 . 1 . 3 . . . 2 . 1 Cannons 29 | . . . . . 2 . 6 8 . 2 4 1 6 AOE 3 | . . . 2 . 1 . . . . . . . . Classes Destroyed 11 | 2 1 1 2 . 2 . 1 2 . . . . . Worker 1 | . . . 1 . . . . . . . . . . Tunneler 3 | 1 . . 1 . . . 1 . . . . . . Recycler 4 | 1 . . 1 . 1 . . . . . . . 1 Watcher 3 | . 1 . . . . . 2 . . . . . . Swarmer 14 | . . . 3 . . . 3 3 . . 4 1 . Grunt 12 | . . . . . 3 . 5 4 . . . . . Brawler 2 | . . . . . . . . 2 . . . . . Sentry 4 | . . 1 . . . . . 1 . . 1 . 1 Hunter 2 | . . . . . 1 . . . . . . . 1 Programmer 14 | . . . . . . . 4 . . 2 1 . 7 Decomposer 2 | . . . . . . . . 2 . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . Best Kill Streak 7 | 1 1 1 7 . 2 . 2 3 . 1 4 1 3 Combat Bots Only 4 | . . 1 3 . 2 . 2 3 . 1 4 1 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 . 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 2 . 1 . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 778 | . . 30 6 . 50 . 135 171 . 9 41 71 265 Missed 241 | . . 9 3 . 19 . 36 46 . 3 9 26 90 Damage Taken 9580 | . . 294 65 . 557 . 1622 1781 51 215 424 645 3926 Core 2079 | . . 64 10 . 87 . 268 350 12 38 71 159 1020 Absorbed by Shields 18 | . . . . . . . . . . . . . 18 Redirected to Shielding 42 | . . . . . . . 42 . . . . . . Core Remaining (%) 72 | 100 100 . . . 59 100 . . 10 . . 68 . Volleys Fired 182 | 3 8 5 14 . 19 1 49 20 1 3 8 3 48 Largest 2 | 2 2 2 2 . 2 2 2 2 1 2 2 2 2 Hottest 180 | 60 60 60 60 . 59 59 180 155 90 90 150 155 180 Shots Fired 326 | 6 15 10 24 . 36 2 101 37 1 6 16 6 66 Gun 145 | 6 15 10 24 . 19 1 29 . . 3 6 2 30 Cannon 180 | . . . . . 16 1 72 37 1 3 10 4 36 Launcher 1 | . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 122 | 3 7 5 14 . 35 2 29 . . . . . 27 Thermal 165 | . . . . . . . 72 37 1 3 10 6 36 Explosive 1 | . . . . . 1 . . . . . . . . Electromagnetic 38 | 3 8 5 10 . . . . . . 3 6 . 3 Robot Hit Streak 12 | 4 4 4 7 . 6 1 12 12 6 3 6 2 4 Robot Miss Streak 6 | . 4 5 3 . 2 1 6 2 . 1 1 3 6 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 202 | 4 7 7 16 . 24 1 64 31 1 4 10 2 31 Core Hits 86 | 3 1 3 9 . 11 . 19 13 . 2 7 2 16 Critical Kills 3 | . . . . . . . 2 . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 8 | . . . . . 3 . 2 1 . . . . 2 Meltdown 1 | . . . . . . . 1 . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . Blast 3 | . . . . . 3 . . . . . . . . Smash 2 | . . . . . . . . . . . . . 2 Sever 1 | . . . . . . . . 1 . . . . . Melee Attacks 68 | . . . . . . 4 8 10 . . . . 46 Impact 6 | . . . . . . . . . . . . . 6 Slashing 28 | . . . . . . 4 8 10 . . . . 6 Piercing 34 | . . . . . . . . . . . . . 34 Sneak Attacks 8 | . . . . . . . . 7 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5778 | 47 103 68 224 . 486 23 1848 1266 52 106 256 37 1262 Guns 1279 | 47 103 68 164 . 87 . 505 . . 5 44 12 244 Cannons 3299 | . . . . . 297 23 1227 836 52 101 212 25 526 Explosions 154 | . . . 60 . 94 . . . . . . . . Melee 921 | . . . . . . . 92 352 . . . . 477 Ramming 125 | . . . . . 8 . 24 78 . . . . 15 Kinetic 1261 | 7 24 34 63 . 384 23 505 . . . . . 221 Thermal 3051 | . . . 60 . . . 1227 836 52 101 212 37 526 Explosive 94 | . . . . . 94 . . . . . . . . Electromagnetic 326 | 40 79 34 101 . . . . . . 5 44 . 23 Impact 264 | . . . . . . . . . . . . . 264 Slashing 444 | . . . . . . . 92 352 . . . . . Piercing 213 | . . . . . . . . . . . . . 213 Highest Corruption 21 | . . . . . . . 6 11 11 1 1 1 21 Average Corruption 6 | . . . . . . . 4 8 11 1 1 1 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 206 | . . . . . . . 47 67 6 1 6 2 77 Message Errors 58 | . . . . . . . 17 18 1 . . . 22 Matter Fused 47 | . . . . . . . 9 20 1 . 1 1 15 Heat Flow Errors 21 | . . . . . . . 4 6 2 . 2 . 7 Energy Discharges 19 | . . . . . . . 4 5 . . . . 10 Parts Rejected 4 | . . . . . . . 2 . . . . . 2 Data Loss (minor) 27 | . . . . . . . 4 11 2 . 1 1 8 Data Loss (major) 7 | . . . . . . . . 1 . 1 1 . 4 Misfires 7 | . . . . . . . 5 2 . . . . . Alerts 5 | . . . . . . . . 2 . . 1 . 2 Misdirections 6 | . . . . . . . . 1 . . . . 5 Weapon Failures 5 | . . . . . . . 2 1 . . . . 2 Overload Shots 14 | . . . . . . . 7 6 1 . . . . Effects 3 | . . . . . . . 1 2 . . . . . Energy Bleed 3 | . . . . . . . 1 2 . . . . . Overflow Damage 447 | . . . . . 21 . 42 20 43 . . . 321 Projectiles 118 | . . . . . 21 . 42 7 43 . . . 5 Explosions 90 | . . . . . . . . . . . . . 90 Melee 239 | . . . . . . . . 13 . . . . 226 Knockbacks 6 | . . . . . 2 1 . 1 . . . . 2 Impact 3 | . . . . . . . . 1 . . . . 2 Kinetic 3 | . . . . . 2 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 323 | . . . 30 . 45 . . 16 . . . . 232 Shots 5 | . . . 1 . 1 . . . . . . . 3 Rammed 9 | . . . 1 . 1 . . 5 . . . . 2 Targets Rammed 16 | . . . 1 . 1 . 6 6 . . . . 2 Kicked 7 | . . . . . . . 6 1 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 392 | 20 24 28 28 . 41 6 372 197 206 32 392 74 280 Average Temperature 92 | 15 12 14 12 . 10 4 121 63 84 18 161 41 103 Received Heat Transfer 2049 | . . 96 . . 216 . 306 753 . 18 30 12 618 Effects 6 | . . . . . . . 5 . . . 1 . . Shutdowns 1 | . . . . . . . 1 . . . . . . Interference 4 | . . . . . . . 4 . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . 2 . . . . 6 Robots Melted 2 | . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . . Parts Melted 9 | . . . . . . . 5 1 . . . . 3 Heat Transferred 3926 | . . . 100 . . . 1606 1027 50 111 296 62 674 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Peak Influence 449 | 10 28 151 142 . 161 80 142 . . 60 . . 449 Initial 62 | . 6 11 54 . . 62 . . . . . . 28 Average 51 | 4 23 58 131 . 106 57 28 . . 7 . . 73 Maximum Alert Level 2 | . . . . . . . . . . . . . 2 Low Security (%) 93 | 100 100 100 100 . 100 100 100 . . 100 . . 82 Level 1 5 | . . . . . . . . . . . . . 15 Level 2 . | . . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . . . . 6 . . 2 . . 8 Investigation 1 | . . . . . . . 1 . . . . . . Extermination 8 | . . . . . . . 3 . . 2 . . 3 Reinforcement 5 | . . . . . . . 2 . . . . . 3 Assault 1 | . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . 2 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Distress Signals 2 | . . . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 128 | . 5 8 7 . 6 2 19 15 . 6 10 9 41 Peak Tracking Total 20 | . 2 8 20 . 3 2 4 5 . 4 5 5 13 Tactical Retreats 22 | . . 1 1 . 1 . 1 1 . 1 2 2 12 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 8 | . . . . . . . 2 . 1 3 . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 3 . . 3 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 8 | . . . . . . . 1 . . . . . 7 Max in Single Turn 5 | . . . . . . . 1 . . . . . 5 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 14 | . 1 . . 2 . 1 2 1 . 2 1 . 4 Terminals 10 | . 1 . . . . 1 2 . . 2 . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 18 | . 1 . . 2 . 2 5 1 . 2 1 . 4 Successful 12 | . . . . 2 . 2 2 1 . 1 1 . 3 Failed 6 | . 1 . . . . . 3 . . 1 . . 1 Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . 1 . . 4 . . . . . . Terminals 14 | . 1 . . . . 2 5 . . 2 . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . . . . 2 . 2 1 1 . 1 1 . 3 Record 2 | . . . . 1 . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Open DSF 1 | . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . 1 . . . . . . 1 Locate Traps 1 | . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . Track 1 | . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . 1 2 . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 . . 2 . . Drone Launches 7 | . . . . . . . . . . . . . 7 Drone Recoveries 5 | . . . . . . . . . . . . . 5 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Turns Passed 11187 | 93 348 95 356 222 333 447 2294 1723 172 1114 852 154 2984 Spaces Moved 7930 | 57 266 116 591 280 202 283 1181 872 226 1000 713 165 1978 Core 337 | 3 . . . . 24 . . 2 . 150 . . 158 Treads 1543 | . . . . . . . 11 742 . . . . 790 Legs 1759 | 49 87 . . . 31 283 1099 90 1 . . . 119 Wheels 154 | 5 . 15 16 . . . . . . . . . 118 Hover 2146 | . 179 101 58 280 147 . . 38 225 850 6 . 262 Flight 1991 | . . . 517 . . . 71 . . . 707 165 531 Fastest Speed 34 | 50 116 56 34 77 77 120 102 66 66 53 46 35 34 Average Speed 110 | 115 117 65 43 77 114 121 139 181 70 91 96 81 109 Slowest Speed 1025 | 190 190 116 130 77 200 125 1025 360 260 200 295 124 250 Overloaded Moves 31 | . . . . . . . . . . . . 31 . Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . Robots Hopped 14 | . . . 9 . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 35 14 93 61 32 26 27 89 20 23 90 20 35 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 11 | . . . 3 . . . . 3 . . 4 1 . Spaces Dug 43 | . . . . . . 3 . 1 . . . . 39 Terrain Destroyed 147 | . . . 3 . 16 3 7 4 . . . . 114 Melee 36 | . . . . . . 3 . 1 . . . . 32 Projectile 41 | . . . . . 1 . 7 3 . . . . 30 AOE 70 | . . . 3 . 15 . . . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Total 9828 | 74 286 125 659 287 269 379 1712 952 235 1186 859 180 2625 Wait 1309 | . 5 1 33 . 42 68 409 22 5 136 114 1 473 Move 7892 | 56 265 115 574 279 201 282 1180 871 225 999 712 164 1969 Hop 11 | . . . 7 . . . . . . . . . 4 Pick Up 58 | 6 2 1 2 4 1 11 7 1 . 10 2 2 9 Fast Attach 68 | 7 1 2 4 . . . 9 3 2 5 5 1 29 Attach 31 | . . . . . 3 2 2 7 2 1 3 2 9 Detach 12 | . 1 . . 1 . . 2 2 . . 6 . . Swap 97 | 2 3 . 13 1 2 4 26 8 . 18 5 . 15 Drop 65 | . 1 1 11 2 . 7 14 1 . 9 4 7 8 Fire 182 | 3 8 5 14 . 19 1 49 20 1 3 8 3 48 Melee 67 | . . . . . . 4 8 10 . . . . 45 Ram 7 | . . . 1 . 1 . . 3 . . . . 2 Kick 7 | . . . . . . . 6 1 . . . . . Crush 2 | . . . . . . . . 2 . . . . . Escape Stasis 19 | . . . . . . . . . . 5 . . 14 Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 268 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 527 | -9/Materials | Discovered new exit (range 10) 537 | -9/Materials | Entered Mines 560 | -9/Mines | Discovered new exit (range 13) 663 | -9/Mines | Discovered new exit (range 15) 681 | -9/Mines | Learned Materials garrison access intel 731 | -9/Mines | Assembled infested the area 770 | -9/Mines | Met 8R-AWN 807 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 890 | -9/Mines | Discovered new exit (range 5) 893 | -9/Mines | Entered Exiles 911 | -9/Exiles | Build established: Scavenger-Mutant 913 | -9/Exiles | Welcomed by 8R-AWN 926 | -9/Exiles | Met EX-HEX 955 | -9/Exiles | Met EX-DEC 960 | -9/Exiles | Learned location of Zion (-7) 974 | -9/Exiles | Met EX-BIN 984 | -9/Exiles | Aligned with FarCom system 985 | -9/Exiles | Given EX-Vault access code 1005 | -9/Exiles | Opened EX-Vault 1009 | -9/Exiles | Found Cloak of Protection 1025 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1108 | -9/Exiles | Discovered new exit (range 10) 1115 | -9/Exiles | Left Exiles lab with Cloak of Protection 1115 | -9/Exiles | Entered Mines 1433 | -8/Mines | Discovered new exit (range 10) 1448 | -8/Mines | Entered Materials 1448 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -8/Materials | Loaded intel: 1 garrison access location 1844 | -8/Materials | Discovered new exit (range 17) 1895 | -8/Materials | Entered Factory 1895 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3678 | -7/Factory | Build established: Mutant 4005 | -7/Factory | Lost 3 parts (3n) 4163 | -7/Factory | Discovered new exit (range 8) 4172 | -7/Factory | Identified exit to Lower Caves 4189 | -7/Factory | Entered Lower Caves 4199 | -7/Lower Caves | Identified exit to Lower Caves 4297 | -7/Lower Caves | Build established: Scavenger-Mutant 4701 | -7/Lower Caves | Spotted B-75 Beast 5031 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5062 | -7/Lower Caves | System corruption reached 10% 5110 | -7/Lower Caves | Lost 4 parts (2p2n) 5113 | -7/Lower Caves | Core integrity fell below 50% 5812 | -7/Lower Caves | Encountered a Warlord checkpoint 5900 | -7/Lower Caves | Core integrity fell below 20% 5907 | -7/Lower Caves | Lost 7 parts (1p4n2w) 5912 | -7/Lower Caves | Entered another Lower Caves area 5934 | -7/Lower Caves | Discovered new exit (range 5) 5936 | -7/Lower Caves | Identified exit to Factory 6084 | -7/Lower Caves | Entered Factory 6084 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6881 | -6/Factory | Discovered new exit (range 5) 6883 | -6/Factory | Identified exit to Lower Caves 7198 | -6/Factory | Entered Lower Caves 7464 | -6/Lower Caves | Learned Factory emergency access door positions 7474 | -6/Lower Caves | Encountered a Warlord checkpoint 7492 | -6/Lower Caves | Build established: Mutant 7538 | -6/Lower Caves | Learned location of Extension (-4) 7958 | -6/Lower Caves | Discovered new exit (range 13) 7973 | -6/Lower Caves | Identified exit to Lower Caves 8050 | -6/Lower Caves | Entered another Lower Caves area 8094 | -6/Lower Caves | Spotted B-75 Beast 8195 | -6/Lower Caves | Discovered new exit (range 9) 8204 | -6/Lower Caves | Identified exit to Factory 8204 | -6/Lower Caves | Entered Factory 8204 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8218 | -5/Factory | Lost 8 parts (2p4n2w) 8483 | -5/Factory | Build established: Assassin 8722 | -5/Factory | Spotted B-75 Beast 8894 | -5/Factory | Identified exit to DSF 9250 | -5/Factory | Cargo convoy interrupted 9307 | -5/Factory | Lost 3 parts (1p2u) 9549 | -5/Factory | Build established: Skirmisher 10281 | -5/Factory | System corruption reached 10% 10376 | -5/Factory | Lost 3 parts (3n) 10492 | -5/Factory | Core integrity fell below 50% 10526 | -5/Factory | Lost 9 parts (2p2n4u1w) 10632 | -5/Factory | Core integrity fell below 20% 10797 | -5/Factory | Build established: Mutant 10904 | -5/Factory | Search patrols dispatched 11077 | -5/Factory | Garrison activated, responded to threat 11185 | -5/Factory | Lost 3 parts (2n1u) 11189 | -5/Factory | Crushed by falling debris 11189 | -5/Factory | Smashed by cave-in Last Messages --------------- 11144_ System corrupted: Energy discharge (-28). 11154_ Power Conduit explodes. 11154_ Imp. Reaction Control System destroyed. 11154_ Destroyed Imp. Reaction Control System. 11154_ Nuclear Pulse Thruster destroyed. 11154_ Destroyed Nuclear Pulse Thruster. 11154_ Gravmag Array destroyed. 11154_ Destroyed Gravmag Array. 11160_ Acquired Prototype Device. 11160_ Identified Prc. Energy Filter. 11175_ System corrupted: IFF burst signal emitted. 11187_ The unstable cave ceiling collapses. 11189_ Crushed by falling debris. 11189_ Seismic Detector destroyed. 11189_ System corrupted by crushing effect (+5). 11189_ Imp. Target Analyzer destroyed. 11189_ System corrupted by crushing effect (+3). 11189_ Lgt. Fission Core destroyed. 11189_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????g??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????Y??????????H???????????? | | ?????????????????????????????????????????????????? | | ????????????????????"????????????????????????????? | | ????????????????????"T???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????""""""????? | | ??????????????????????????????"""?"""??""S"""????? | | ??????????????????????????##??"""?"""?????"""????? | | ????????????????????????## #??"""?"""????????????? | | ?????????????????????####@#??????????????????????? | | ????????????????????## # ##??????????????????????? | | ????????????????????# ####???????????????????????? | | ?#####################"########################### | | ?# """"" # """ # # | | ?# ""T"" # ""R" # ! "" # | | ?# # "" " """ # "" # | | ?# # """ # """ # | | ?# """"""""" # """ #"" ! """ # | | ?# # #"" !! """ # | | ?# """"""""" # !!] """ #G !* # | | ?# # !!] Y """ #"" !* ?? | | ?# """"""""" # !] """ #""? ???? | | ## # #????? ?????? | | #####/#######+#####+######+##############+######## | | | | | | | | | | | | ################" #######" ## """ """ | | #??????????????#"T#?# # """ """ | | #??????????????####?# # """ """ | | #???????????????????# # | | #???????????????????# # """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 31 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 73 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightPitchforkBoregun Manual? 0 Play Time 02:13:39 Cumulative 46.5 hours Start 2024.09.11 @ 20:53:19 End 2024.09.11 @ 23:18:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: 2ee9e7af-ef68-4e35-9d16-86ea2fb89f95