Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 14:22:15 Player: LordVenom1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2510) 2510 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5662 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 100/100 System Corruption 14% Temperature Cool (70) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (22) --- Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scanner Matter Filter Makeshift Transmission Jammer Improved Power Shielding System Backup Module Lightning Gun EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Armor Integrity Analyzer Recoil Stabilizer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Flak Gun Missile Launcher > --- INVENTORY -------- Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Matter Filter Makeshift Transmission Jammer Light Armor Plating Improved Light Armor Plating System Backup Module Lightning Gun Gatling Laser EM Pulse Cannon EM Pulse Cannon Ion Cannon Plasma Cannon Improved Assault Rifle High-powered Shotgun [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 2 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 79 | 6 5 29 17 2 13 7 Power 7 | 1 . 3 1 . 2 . Engine 7 | 1 . 3 1 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 5 4 . 3 . Treads 12 | 2 . 5 4 . 1 . Leg 2 | . . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 3 2 3 1 . 2 Device 3 | . 1 . 1 1 . . Storage 5 | 1 2 1 1 . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 46 | 2 2 19 9 1 8 5 Energy Gun 18 | 1 2 14 . . . 1 Energy Cannon 7 | . . 2 2 . 3 . Ballistic Gun 15 | 1 . 3 5 1 3 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . Parts Lost 34 | . . 8 . . 12 14 Power 4 | . . 1 . . 3 . Propulsion 5 | . . 1 . . 2 2 Utility 5 | . . . . . 2 3 Weapon 20 | . . 6 . . 5 9 Highest Loss Streak 14 | . . 3 . . 4 14 Average Slot Usage (%) 95 | . 99 98 97 99 88 74 Engine 8 | . 14 10 9 7 3 . Treads 17 | . 28 22 18 15 5 . Leg 2 | . . . . . 8 13 Device 6 | . 7 . 9 15 10 . Storage 23 | . 20 23 27 23 23 23 Processor 6 | . . 9 6 7 7 7 Energy Gun 9 | . 27 16 . . . 1 Energy Cannon 3 | . . 4 6 . 3 4 Ballistic Gun 15 | . . 11 20 29 21 12 Naked Turns . | . . . . . . . Heaviest Build 72 | 11 43 59 72 72 72 67 Greatest Support 40 | 40 40 40 40 40 40 35 Greatest Overweight (x) 3 | . 1 1 1 1 3 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 22 | 6 16 20 22 22 22 22 Average Capacity 17 | 5 10 16 21 22 22 22 Most Carried 22 | 5 12 20 22 22 22 20 Average Carried 15 | 2 8 15 21 21 18 17 Final Capacity 22 | 6 16 20 22 22 22 22 Final Carried 22 | 4 12 20 21 22 19 13 Class Distribution -------------------- 47% | Hauler-Gunner 22% | Mutant 19% | Scavenger-Gunner 5% | Hauler-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1752 | 278 11 489 338 66 570 . Remotely . | . . . . . . . Salvage Created 2957 | 90 273 1239 686 66 476 127 Parts 157 | 1 15 82 27 3 24 5 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 9 | . 9 . . . . . Retrieved Matter 57 | . 57 . . . . . Parts Self-Destructed 29 | . . . . . 23 6 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 63 | . 5 28 12 1 13 4 Guns 51 | . 4 26 5 1 12 3 Cannons 6 | . . 2 3 . . 1 AOE 6 | . 1 . 4 . 1 . Classes Destroyed 11 | 1 2 5 1 . 1 1 Tunneler 1 | . . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 3 | 1 . 1 1 . . . Operator 2 | . . 2 . . . . Watcher 4 | . 2 2 . . . . Swarmer 14 | . . 6 . . 6 2 Grunt 32 | . 5 14 8 . 4 1 Brawler 1 | . . . . . . 1 Duelist 2 | . . 1 . . 1 . Sentry 13 | . . 7 4 1 1 . Mutant 1 | . . . . . 1 . Best Kill Streak 5 | 1 2 5 4 1 4 4 Combat Bots Only 5 | . 2 5 4 1 4 4 Max Kills in Single Turn 3 | 1 1 2 3 1 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 2 | . 1 . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 6006 | . 106 1432 571 164 1812 1921 Core 1024 | . 11 248 55 23 202 485 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 95 38 90 . . . Volleys Fired 196 | 18 11 87 26 4 35 15 Largest 4 | 1 2 3 3 4 4 3 Hottest 155 | 20 90 155 114 92 92 153 Shots Fired 452 | 18 22 214 70 16 80 32 Gun 380 | 18 22 195 45 16 65 19 Cannon 63 | . . 19 23 . 8 13 Launcher 9 | . . . 2 . 7 . Special . | . . . . . . . Kinetic 246 | 18 . 72 45 16 65 30 Thermal 149 | . . 127 15 . 5 2 Explosive 9 | . . . 2 . 7 . Electromagnetic 48 | . 22 15 8 . 3 . Robot Hit Streak 18 | 5 12 16 13 5 18 6 Robot Miss Streak 8 | 2 2 4 2 2 4 8 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 3 . . 5 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 322 | 13 18 149 47 10 62 23 Core Hits 166 | 3 13 75 25 4 35 11 Critical Hits 8 | 1 . 1 1 . 1 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 8 | 1 . 1 1 . 1 4 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5656 | 113 286 2091 1082 160 1299 625 Guns 3922 | 113 247 1905 397 160 764 336 Cannons 961 | . . 186 392 . 190 193 Explosions 677 | . 39 . 293 . 345 . Melee 96 | . . . . . . 96 Ramming . | . . . . . . . Kinetic 2485 | 113 . 544 397 160 764 507 Thermal 1769 | . 39 1352 242 . 114 22 Explosive 638 | . . . 293 . 345 . Electromagnetic 668 | . 247 195 150 . 76 . Impact . | . . . . . . . Slashing 96 | . . . . . . 96 Piercing . | . . . . . . . Highest Corruption 14 | . 1 5 . . . 14 Average Corruption 3 | . 1 5 . . . 5 Corruption Purged . | . . . . . . . Effects 14 | . 3 11 . . . . Message Errors 5 | . 2 3 . . . . Matter Fused 3 | . . 3 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 2 | . 1 1 . . . . Data Loss (major) 1 | . . 1 . . . . Targeting Errors 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . . . . 37 . Projectiles . | . . . . . . . Explosions 37 | . . . . . 37 . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . . . 49 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 581 | . 168 581 . . . 179 Average Temperature 173 | . 59 194 . . . 124 Received Heat Transfer 1755 | . 60 528 234 48 255 630 Effects 25 | . . 25 . . . . Shutdowns 6 | . . 6 . . . . Energy Bleed 6 | . . 6 . . . . Interference 8 | . . 8 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 2 | . . 2 . . . . Damage (major) 1 | . . 1 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 7 1 . . . Heat Transferred 3398 | . . 2756 407 . 185 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 458 | 5 177 384 458 220 . . Average Influence 194 | 2 49 250 282 197 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 42 | 100 100 20 14 34 . . Level 1 55 | . . 79 72 65 . . Level 2 2 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 5 2 1 . 1 Investigation 4 | . 1 3 . . . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . 1 2 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 6 | . 1 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 11 40 21 1 15 16 Peak Tracking Total 13 | . 2 7 4 1 5 13 Tactical Retreats 6 | . . 5 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 4 | . . 2 1 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 9 | . 2 4 2 1 . . Terminals 6 | . 2 3 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 5 15 22 2 . . Successful 29 | . 3 6 19 1 . . Failed 15 | . 2 9 3 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 19 | . 5 12 . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 24 | . . 3 21 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 5 . 1 . . Record 2 | . 1 . . 1 . . Scanalyzer Index 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 20 | . . 1 19 . . . Insert Component 10 | . . 1 9 . . . Analyze 10 | . . . 10 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 4 1 1 . . Full Trace Events 4 | . 2 2 . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 8 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 10 | . . 1 9 . . . Part Schematics Acquired 8 | . . . 8 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 4097 | 191 623 1271 623 319 930 140 Spaces Moved 1866 | 100 316 502 259 164 474 51 Core 14 | 14 . . . . . . Treads 1503 | 86 316 502 259 164 176 . Legs 349 | . . . . . 298 51 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 155 155 Average Speed 172 | 144 169 179 180 180 167 155 Slowest Speed 220 | 160 180 180 180 180 220 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 7 49 43 18 4 58 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 Spaces Dug 12 | . . . . . 12 . Terrain Destroyed 98 | . 2 . 27 . 67 2 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE 95 | . 2 . 26 . 67 . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2398 | 132 383 708 368 182 548 77 Wait 110 | . 35 25 29 . 21 . Move 1860 | 99 315 501 258 163 473 51 Hop . | . . . . . . . Pick Up 94 | 9 12 41 17 8 6 1 Fast Attach 4 | 1 1 1 1 . . . Attach 36 | 5 1 11 1 2 9 7 Detach . | . . . . . . . Swap 39 | . 3 17 15 . 4 . Drop 56 | . 5 25 21 5 . . Fire 196 | 18 11 87 26 4 35 15 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 15) 815 | -10/Materials | Entered another Materials area 815 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 895 | -9/Materials | Discovered new exit (range 9) 1022 | -9/Materials | Lost 3 parts (3w) 1316 | -9/Materials | Lost 3 parts (1p1n1w) 1469 | -9/Materials | Build established: Scavenger-Gunner 1496 | -9/Materials | Discovered new exit (range 15) 1798 | -9/Materials | Core integrity fell below 50% 1941 | -9/Materials | Discovered new exit (range 16) 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Utility x2 2212 | -8/Materials | Build established: Hauler-Gunner 2573 | -8/Materials | Discovered new exit (range 15) 2709 | -8/Materials | Entered Factory 2709 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2810 | -7/Factory | Discovered new exit (range 10) 3028 | -7/Factory | Entered Lower Caves 3030 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3399 | -7/Lower Caves | Learned 12 Factory zone layouts 3641 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3715 | -7/Lower Caves | Lost 4 parts (1u3w) 3879 | -7/Lower Caves | Learned Factory terminal intel 3933 | -7/Lower Caves | Discovered new exit (range 12) 3958 | -7/Lower Caves | Entered another Lower Caves area 4017 | -7/Lower Caves | Identified exit to Factory 4031 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4069 | -7/Lower Caves | Core integrity fell below 50% 4091 | -7/Lower Caves | Core integrity fell below 20% 4098 | -7/Lower Caves | System corruption reached 10% 4098 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04082_ Penetrated by Slug. 04085_ I-36 Angel suffers critical hit. 04085_ Destroyed Com. Wheel. 04085_ I-36 Angel knocked back. 04085_ Penetrated by Slug. 04086_ VTOL Module fries itself beyond repair. 04086_ Imp. Light Armor Plating destroyed. 04088_ Lgt. Nuclear Core fries itself beyond repair. 04088_ Slug penetrates B-48 Gladiator. 04090_ Gauss Cannon destroyed. 04090_ Titanium Leg destroyed. 04090_ Penetrated by Slug. 04091_ Hpw. Shotgun destroyed. 04091_ System corrupted by crushing effect (+4). 04093_ Slug penetrates G-50 Soldier. 04096_ Penetrated by Slug. 04097_ Armor Integrity Analyzer destroyed. 04097_ Ripper destroyed. 04097_ System corrupted by crushing effect (+5). [Achievement: System Compromised] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????# | | ????????????????????????????##### ######?######## | | ????????????????????????????# # ### | | ????????????????????????????# # # # # | | ????????????????????????????# ## ## | | ????????????????????????????# ## ## # # # | | ???????????????????????##??## ## ## # | | ??????????????????????## ### # ### # | | ??????????????????????# ### " # ##?#### | | ??????????????????????# #?# "%### #?????#### | | ??????????????????????# ;?# "#?## #???????? | | ?????????????????????## #?# ##?# ##???????? | | ????????????????????## b@#?# #?# # #????????? | | ???????????????????## g bg### != #?### #????????? | | ??????????????????#; g %g% =%##???# #????????? | | ???????????? % % Y$ [ /#????# #????????? | | ??????????? #######% #????# #????????? | | ??????????? ???????#= #???? #????????? | | ???????????? ????????# "###???? ?????????? | | ???????????? ?????????# ##?????? ?????????? | | ???????????? ?????????? #??????????????????? | | ????????????? ?????????? ??????????????????? | | ?????????????? ??????????# ??????????????????? | | ?????????????????????????## ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????## ?????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ###????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????# ???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Shopping List System Compromised Challenges ------------ None Game ------ Seed CentriumInsulationRailgun Manual? 0 Play Time 02:16:59 Cumulative 10.4 hours Start 2020.07.10 @ 13:02:26 End 2020.07.11 @ 14:22:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84aae249-fee7-49b0-8523-5d4f219c3699