Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:31:05

Player: Goose

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (6)       30
Value Destroyed (113)      113
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2583

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     221/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Melee Analysis Suite

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
  Improved Propulsion Shielding
>          --- WEAPON -----------
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
    Medium Storage Unit
    Medium Battery
    Medium Matter Pod
           EM Pulse Gun
           Assault Rifle
     Light Cannon
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             20   | 6   8   1   .   4   .   1   
  Power                    2    | 1   .   .   .   1   .   .   
    Engine                 2    | 1   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   3   1   .   3   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                4    | 1   2   1   .   .   .   .   
    Processor              3    | .   1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 2   3   .   .   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   2   .   .   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   3   .   1   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   97  77  77  64  .   4   
  Engine                   10   | .   14  11  11  8   .   .   
  Treads                   12   | .   24  .   .   .   .   .   
  Hover                    8    | .   3   22  22  16  .   .   
  Storage                  10   | .   14  11  11  8   .   .   
  Processor                10   | .   11  11  11  16  .   .   
  Ballistic Gun            14   | .   21  11  11  6   .   4   
  Ballistic Cannon         4    | .   4   11  11  2   .   .   
Naked Turns                106  | .   .   .   .   4   23  79  
Heaviest Build             18   | 12  18  12  12  12  .   3   
  Greatest Support         40   | 40  40  12  12  12  3   3   
  Greatest Overweight (x)  2    | .   2   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  8   8   8   5   5   
  Average Capacity         7    | 6   8   8   8   7   5   5   
  Most Carried             8    | 1   7   7   7   8   5   4   
  Average Carried          4    | .   4   6   7   6   3   3   
  Final Capacity           8    | 8   8   8   8   5   5   5   
  Final Carried            7    | 1   6   7   7   5   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto Gar 
Matter Collected           469  | 186 111 .   .   158 .   14  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            243  | .   111 .   .   .   .   132 
  Parts                    10   | .   7   .   .   .   .   3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  5    | .   4   .   .   .   .   1   
  Guns                     5    | .   4   .   .   .   .   1   
Classes Destroyed          3    | .   3   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    2    | .   1   .   .   .   .   1   
Best Kill Streak           3    | .   3   .   .   .   .   1   
  Combat Bots Only         3    | .   3   .   .   .   .   1   
Max Kills in Single Turn   1    | .   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto Gar 
Hostile Shots Fired        158  | .   43  .   .   80  .   35  
  Missed                   48   | .   10  .   .   29  .   9   
Damage Taken               1287 | .   277 .   .   605 .   405 
  Core                     625  | .   69  .   .   290 .   266 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  99   | .   .   .   .   99  .   .   
Core Remaining (%)         90   | 100 72  .   100 .   .   .   
Volleys Fired              41   | .   16  1   .   2   .   22  
  Largest                  2    | .   2   2   .   2   .   1   
  Hottest                  55   | .   55  55  .   55  .   25  
Shots Fired                59   | .   32  2   .   3   .   22  
  Gun                      53   | .   28  1   .   2   .   22  
  Cannon                   6    | .   4   1   .   1   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  59   | .   32  2   .   3   .   22  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         12   | .   8   1   .   1   .   12  
  Robot Miss Streak        6    | .   6   3   .   2   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           36   | .   15  1   .   1   .   19  
  Core Hits                10   | .   4   .   .   .   .   6   
  Critical Kills           1    | .   1   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           592  | .   203 16  .   49  .   324 
  Guns                     492  | .   161 .   .   7   .   324 
  Cannons                  48   | .   32  16  .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  52   | .   10  .   .   42  .   .   
  Kinetic                  540  | .   193 16  .   7   .   324 
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   4   4   4   
  Average Corruption       3    | .   .   .   .   3   4   4   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   1   4   
    Message Errors         1    | .   .   .   .   .   .   1   
    Heat Flow Errors       2    | .   .   .   .   .   .   2   
    Energy Discharges      1    | .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  1    | .   .   1   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      19   | .   .   .   .   19  .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   10   | .   1   .   .   9   .   .   
Targets Rammed             11   | .   2   .   .   9   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   .   .   
Highest Temperature        227  | .   20  12  .   8   .   227 
  Average Temperature      46   | .   12  9   .   6   .   74  
  Received Heat Transfer   405  | .   18  .   .   162 .   225 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Peak Influence             173  | .   82  36  22  173 87  171 
  Initial                  72   | .   .   21  13  8   72  56  
  Average                  48   | .   42  22  19  65  76  99  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   1   1   1   .   .   
  Investigation            3    | .   1   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Distress Signals           2    | .   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              37   | .   6   4   1   16  1   9   
  Peak Tracking Total      13   | .   4   3   1   13  1   5   
  Tactical Retreats        5    | .   .   .   .   3   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Traps Triggered            2    | .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Accessed          8    | .   3   .   1   2   2   .   
  Terminals                6    | .   3   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                25   | .   5   .   10  4   6   .   
  Successful               16   | .   4   .   5   1   6   .   
  Failed                   6    | .   1   .   2   3   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        3    | .   .   .   3   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   5   .   10  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             10   | .   4   .   5   1   .   .   
  Record                   6    | .   1   .   5   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   5   .   
  Recycle Component        1    | .   .   .   .   .   1   .   
  Process                  2    | .   .   .   .   .   2   .   
  Report Inventory         2    | .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   2   1   .   
  Full Trace Events        2    | .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   
  Recycled Matter          105  | .   .   .   .   .   105 .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto Gar 
Turns Passed               1082 | 65  500 179 13  154 23  148 
Spaces Moved               828  | 37  283 55  23  199 32  199 
  Core                     241  | 3   .   .   .   7   32  199 
  Treads                   257  | 34  223 .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    330  | .   60  55  23  192 .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  50  50  50  
  Average Speed            87   | 151 141 56  56  56  50  50  
  Slowest Speed            180  | 160 180 56  56  120 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   42  9   9   19  13  41  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   .   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Total                      1121 | 43  348 200 22  238 40  230 
  Wait                     197  | .   26  143 .   21  .   7   
  Move                     824  | 36  282 54  22  199 32  199 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  13   | 1   8   .   .   .   4   .   
  Fast Attach              13   | 6   3   1   .   3   .   .   
  Attach                   2    | .   .   .   .   1   .   1   
  Detach                   3    | .   .   1   .   2   .   .   
  Swap                     5    | .   5   .   .   .   .   .   
  Drop                     13   | .   6   .   .   2   4   1   
  Fire                     41   | .   16  1   .   2   .   22  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   8   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  560 | -10/Materials | Discovered new exit (range 7)
  565 | -10/Materials | Identified exit to Materials
  566 | -10/Materials | Entered another Materials area
  566 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  733 | -9/Materials  | Discovered new exit (range 11)
  738 | -9/Materials  | Identified exit to Mines
  745 | -9/Materials  | Entered Mines
  748 | -9/Mines      | Central database locked down
  748 | -9/Mines      | Central database locked down
  748 | -9/Mines      | Central database locked down
  750 | -9/Mines      | Discovered new exit (range 12)
  757 | -9/Mines      | Identified exit to Materials
  758 | -9/Mines      | Entered Materials
  758 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  894 | -8/Materials  | Discovered new exit (range 19)
  908 | -8/Materials  | Released all parts (5)
  912 | -8/Materials  | Entered Storage
  913 | -8/Storage    | Core integrity fell below 50%
  935 | -8/Storage    | Identified exit to Garrison
  935 | -8/Storage    | Entered Garrison
  956 | -8/Garrison   | Triggered checkpoint
  988 | -8/Garrison   | Triggered checkpoint
 1024 | -8/Garrison   | Triggered checkpoint
 1064 | -8/Garrison   | Core integrity fell below 20%
 1076 | -8/Garrison   | Garrison Relay disabled
 1083 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
GOAL=ESCAPE
00944_ Connecting with Garrison Terminal...
00948_ System corrupted: Heat flow error (+258).
00956_ Beams of light sweep through the air. An alarm sounds.
00978_ System corrupted: Energy discharge (-34).
00988_ Beams of light sweep through the air. An alarm sounds.
01013_ R-06 Scavenger destroyed.
01015_ Acquired 14 matter.
01017_  QCTSQDIT8NOJCQMRWR#NSXA
01024_ Beams of light sweep through the air. An alarm sounds.
01063_ System corrupted: Heat flow error (+130).
01069_ G-47 Trooper destroyed.
01076_ Garrison Relay disabled.
01076_ Relay Coupler [NC] tumbles out of relay unit.
01076_ Relay Coupler [Swarmer] tumbles out of relay unit.
01076_ Relay Coupler [NC] tumbles out of relay unit.
01076_ Relay Coupler [Specialist] tumbles out of relay unit.
01076_ Relay Coupler [Grunt] tumbles out of relay unit.
01081_ Minigun destroyed.
01081_ Dropped Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                53
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralSwarmVibroblade
  Manual?         0
Play Time         00:26:13
  Cumulative      10.6 hours
  Start           2024.04.01 @ 18:04:24
  End             2024.04.01 @ 18:31:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5082752-fd40-4a54-a65e-5a2959945c15