Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.19 @ 22:37:35 Player: JitterGlitch Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (3053) 3053 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 7569 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 430/450 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Energy Well Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Advanced Shield Generator Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Compact Matter Pod Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Wave Gun Heavy Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Target Analyzer Focal Shield High-powered Shock Rifle [Rating: 75] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 3 | . . . 1 . 1 1 . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . . 1 1 2 Weapon 1 | . . . 1 . . . . Parts Attached 69 | 6 1 2 13 5 11 14 17 Power 15 | 1 . . 3 1 1 4 5 Engine 8 | 1 . . 1 1 . 3 2 Core 7 | . . . 2 . 1 1 3 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 6 2 3 5 2 Treads 10 | 2 . . 3 2 3 . . Leg 9 | . . . 3 . . 5 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 . 2 . 2 4 6 Device 7 | . . . 2 . . 2 3 Storage 4 | 1 . . . . 1 . 2 Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 3 | . 1 . . . 1 1 . Artifact . | . . . . . . . . Weapon 18 | 2 . 2 2 2 5 1 4 Energy Gun 7 | 1 . 1 1 1 . . 3 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 7 | 1 . 1 1 1 3 . . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 38 | . . . 2 3 . 3 30 Power 10 | . . . . 1 . . 9 Propulsion 7 | . . . 1 . . . 6 Utility 9 | . . . . . . 2 7 Weapon 12 | . . . 1 2 . 1 8 Highest Loss Streak 11 | . . . 1 2 . 3 11 To Critical Strikes 3 | . . . . . . 1 2 Average Slot Usage (%) 93 | . 99 100 96 94 99 99 80 Engine 8 | . 14 14 2 3 7 11 11 Core 12 | . . . 19 13 15 14 5 Treads 16 | . 28 28 10 36 29 9 . Leg 7 | . . . 9 . . 16 11 Device 9 | . . . 6 9 7 7 18 Storage 6 | . 14 14 11 9 7 . 3 Processor 3 | . . . . . . 5 9 Protection 5 | . 13 14 2 . 7 11 1 Energy Gun 7 | . 14 15 21 5 . . 5 Energy Cannon 2 | . . . . . 6 6 1 Ballistic Gun 10 | . 14 12 11 18 15 10 1 Peak Build Rating 75 | 6 9 11 25 34 42 64 75 Average Rating 39 | 3 8 9 17 31 41 55 60 On Entrance 23 | . 6 9 9 25 31 42 64 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 17 19 29 31 43 61 67 Greatest Support 80 | 40 40 40 40 80 80 80 56 Greatest Overweight (x) 16 | . . . 2 . . 2 16 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 5 5 5 Most Carried 8 | 5 5 7 8 6 5 5 5 Average Carried 4 | 1 4 5 6 5 4 3 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 7 | 1 5 6 7 5 5 3 2 Class Distribution -------------------- 38% | Tank 15% | Mutant 15% | Gunner 11% | Generator-Tank 10% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1930 | 202 87 34 172 422 294 362 357 Remotely . | . . . . . . . . Salvage Created 3403 | . 135 183 591 982 418 476 618 Parts 193 | . 9 6 41 50 24 24 39 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 73 | . 4 4 15 19 9 7 15 Guns 56 | . 4 4 15 16 4 2 11 Cannons 10 | . . . . . 4 2 4 AOE 4 | . . . . 3 . 1 . Classes Destroyed 11 | . 3 . 3 4 1 . . Worker 2 | . . . . 1 . . 1 Builder 3 | . 1 . . . . 1 1 Mechanic 1 | . . . . 1 . . . Watcher 8 | . . . 3 1 1 1 2 Swarmer 25 | . 1 . 7 2 4 1 10 Grunt 30 | . 3 4 4 12 3 4 . Brawler 3 | . . . 1 1 . 1 . Duelist 1 | . . . . 1 . . . Sentry 5 | . . . 3 2 . . . Hunter 5 | . . . . 1 . 1 3 Programmer 4 | . . . . . 2 . 2 Best Kill Streak 11 | . 2 2 4 11 4 4 6 Combat Bots Only 7 | . 2 2 4 7 4 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 2 Gunslinging 1 | . . . 1 1 . . . Exploded 2 | . . . . 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 643 | . 48 21 67 138 44 50 275 Missed 151 | . 13 1 25 37 9 3 63 Damage Taken 6315 | . 319 188 419 1152 415 996 2826 Core 1685 | . 45 . 77 114 23 410 1016 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2051 | . 97 56 122 334 122 192 1128 Core Remaining (%) 81 | 100 . 82 80 79 96 51 . Volleys Fired 232 | . 29 14 38 52 23 27 49 Largest 3 | . 2 2 3 3 3 3 3 Hottest 224 | . 60 60 105 95 119 147 224 Shots Fired 482 | . 43 28 95 123 49 58 86 Gun 416 | . 43 28 95 123 26 39 62 Cannon 66 | . . . . . 23 19 24 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 277 | . 29 14 44 104 26 40 20 Thermal 96 | . 14 14 25 . . . 43 Explosive . | . . . . . . . . Electromagnetic 109 | . . . 26 19 23 18 23 Robot Hit Streak 24 | . 10 10 24 22 14 16 16 Robot Miss Streak 4 | . 2 2 2 2 1 3 4 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 1 2 6 6 . . 2 Max Gunslinging Chain 2 | . 1 1 2 2 . . 1 Shots Hit Robots 360 | . 35 23 60 108 38 42 54 Core Hits 168 | . 10 10 34 48 17 20 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 . 1 . Critical Strikes 6 | . . . . 2 1 2 1 Destroy 3 | . . . . 2 . 1 . Blast 2 | . . . . . . 1 1 Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6558 | . 301 226 754 2165 728 1075 1309 Guns 4767 | . 301 226 754 1869 314 395 908 Cannons 1305 | . . . . . 414 490 401 Explosions 486 | . . . . 296 . 190 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3115 | . 192 94 195 1528 314 425 367 Thermal 1410 | . 109 132 220 244 . 103 602 Explosive 52 | . . . . 52 . . . Electromagnetic 1981 | . . . 339 341 414 547 340 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 4 1 9 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . 9 2 5 Message Errors 2 | . . . . . 1 . 1 Matter Fused 6 | . . . . . 3 1 2 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 49 | . . . . 7 8 11 23 Projectiles 42 | . . . . . 8 11 23 Explosions 7 | . . . . 7 . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . . . 66 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . 1 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 1035 | . 111 290 350 139 323 755 1035 Average Temperature 180 | . 40 128 106 53 120 235 371 Received Heat Transfer 1350 | . 168 159 159 657 126 45 36 Effects 70 | . . 1 . . 4 33 32 Shutdowns 14 | . . . . . . 12 2 Energy Bleed 4 | . . 1 . . 1 1 1 Interference 22 | . . . . . 3 7 12 Matter Decay 7 | . . . . . . 3 4 Short Circuit 5 | . . . . . . 1 4 Damage (minor) 5 | . . . . . . 1 4 Damage (major) 8 | . . . . . . 5 3 Damage (core) 5 | . . . . . . 3 2 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . Combat Hostiles 3 | . . . . . 1 2 . Parts Fried 5 | . . . . . 2 2 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 Heat Transferred 2460 | . 250 300 500 200 . 100 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 3 . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 632 | . 110 151 279 632 311 154 111 Initial 191 | . . 36 49 57 191 48 . Average 104 | . 44 109 147 304 129 63 13 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 83 | 100 100 100 64 37 82 100 100 Level 1 13 | . . . 35 32 17 . . Level 2 2 | . . . . 30 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 1 2 3 . 5 Investigation 3 | . . . . 1 1 . 1 Extermination 4 | . . . . . 2 . 2 Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 10 | . 2 . 4 2 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 7 4 27 25 10 12 21 Peak Tracking Total 6 | . 4 2 4 6 4 5 6 Tactical Retreats 5 | . . . 1 3 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 8 | . . . 3 1 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 4 | . . . 1 1 . 2 . Max in Single Turn 2 | . . . 1 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 9 | . 1 . 2 1 2 . 3 Terminals 4 | . 1 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . 1 . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 12 | . 2 . 2 1 2 . 5 Successful 8 | . 1 . 2 1 2 . 2 Failed 4 | . 1 . . . . . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . 2 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 4 | . . . 1 . 1 . 2 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 4 | . 1 . 1 1 1 . . Prototype ID Bank 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . . . 1 . 1 . 1 Report Inventory 1 | . . . 1 . . . . Retrieve Matter 2 | . . . . . 1 . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 1 . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 5067 | 45 276 130 1015 448 1172 806 1175 Spaces Moved 2414 | 34 127 53 438 189 632 435 506 Core 37 | 18 . . . . . . 19 Treads 1438 | 16 127 53 252 189 632 169 . Legs 924 | . . . 186 . . 266 472 Wheels 15 | . . . . . . . 15 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 120 100 Average Speed 173 | 101 160 160 185 170 170 154 192 Slowest Speed 850 | 160 160 160 260 170 170 260 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 33 13 50 25 20 15 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 46 | . . . . 35 . 6 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 41 | . . . . 35 . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2977 | 44 162 74 583 249 691 540 634 Wait 186 | . . 2 65 1 22 48 48 Move 2407 | 33 126 52 437 188 631 434 506 Hop . | . . . . . . . . Pick Up 51 | 5 5 2 15 2 3 6 13 Fast Attach 16 | 2 . . 2 . 6 3 3 Attach 46 | 4 1 1 11 5 4 6 14 Detach 9 | . . 1 5 1 1 1 . Swap 7 | . . 1 . . 1 5 . Drop 21 | . . 1 10 . . 10 . Fire 232 | . 29 14 38 52 23 27 49 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 331 | -10/Mines | Met a Derelict bent on vengeance 436 | -10/Mines | Discovered new exit (range 8) 452 | -10/Mines | Entered Materials 452 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1400 | -9/Materials | Build established: Gunner 1414 | -9/Materials | Discovered new exit (range 15) 1467 | -9/Materials | Entered another Materials area 1467 | -8/Materials | Evolved 2 slots: Propulsion x2 1719 | -8/Materials | Destroyed 7 combat bots 1881 | -8/Materials | Discovered new exit (range 7) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2216 | -7/Factory | Build established: Tank 3069 | -7/Factory | Discovered new exit (range 9) 3087 | -7/Factory | Entered another Factory area 3087 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3695 | -6/Factory | Lost 3 parts (2u1w) 3872 | -6/Factory | Discovered new exit (range 11) 3891 | -6/Factory | Identified exit to Factory 3893 | -6/Factory | Entered another Factory area 3893 | -5/Factory | Evolved 2 slots: Utility x2 4010 | -5/Factory | Build established: Generator-Tank 4289 | -5/Factory | Lost 10 parts (3p2n2u3w) 4598 | -5/Factory | Core integrity fell below 50% 4643 | -5/Factory | Lost 9 parts (2p2n2u3w) 4940 | -5/Factory | Build established: Scavenger-Mutant 5050 | -5/Factory | Core integrity fell below 20% 5068 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- Targeting Computer melted. H-66 Slayer destroyed. Switching to secondary target: P-70 Sage. Imp. Sensor Array destroyed. Acquired 9 matter. Hpw. Shock Rifle destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Y-64 Sentinel emerges from the garrison. Broken Imp. Cryofiber Web destroyed. Slug penetrates Garrison Access. Focal Shield destroyed. Flexi-carbon Leg destroyed. Penetrated by Slug. Backup Laser III destroyed. Penetrated by Slug. System corrupted: Matter fused (-5). Slammed into U-05 Engineer. K-01 Serf cleans the Nuclear Reactor. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????# %#####" "######## ??????????????? | | ?????# ! ?????????????? | | ###### ?????????????? | | ?????????????? | | ###### """""" ?????????????? | | ?????# """""" ?????????????? | | ############# """""" ######### ??????????????? | | # """""" #???????????????????????? | | # #???????????????????????? | | ???? """" + """""" #???????????????????????? | | ???? 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