Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.19 @ 13:25:43

Player: cptwinky

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (238)     1190
Value Destroyed (10101)    10101
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (11514)              11514
              TOTAL SCORE: 29525

 Bonus
-------
Super Gauntlet             8565
High Alert Combat Kills    2677
Follower Combat Kills      185
Entered Garrisons          800
Aligned with FarCom        300
Friendly Fire              -1013

 Cogmind 
---------
Core Integrity             0/1150
Matter                     186/300
Energy                     51/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Flying (170) Ox2
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
    Cooled Field Propulsion Drive
    Cooled Field Propulsion Drive
    Cooled Field Propulsion Drive
    Cooled Impulse Thruster
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (3) -------
     Heavy Mass Driver
>          --- INVENTORY (5) ----
  Advanced Energy Well (0)
           YI-UF0's Bottomless Matter Pit (1496)
           Dispersion Rifle

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Light Antimatter Reactor
>           --- PROPULSION -------
    Armored Medium Treads
      Heavy Treads
      Heavy Treads
>           --- UTILITY ----------
            Cryofiber Web
   Advanced Heat Sink
   Advanced Cooling System
            Huge Storage Unit
   Improved Target Analyzer
            Particle Charger
   Improved Medium Armor Plating
   Improved Medium Armor Plating
   Advanced Hardlight Generator
>           --- WEAPON -----------
            Thermic Laser
            Dispersion Rifle
            Micro-nuke Launcher
>           --- INVENTORY --------
   Advanced Cooling System
   Advanced Energy Well
            YI-UF0's Bottomless Matter Pit
   Improved Transmission Jammer
            Cloak of Protection
   Hardened Heavy Armor Plating
   Improved Medium Armor Plating
            Graphene Brace
   Improved Hacking Suite
            Dispersion Rifle
            Dispersion Rifle
            Dispersion Rifle
            Phase Cannon
      Heavy Plasma Cannon
      Heavy Plasma Cannon
            Coil Gun
      Heavy Mass Driver
   Enhanced Gauss Cannon
   Enhanced Gauss Cannon
   Improved Grenade Launcher
  Precision Rocket Launcher
   Improved Datajack
      Heavy Flail
[Rating: 113]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   2   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   2   .   1   .   2   .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             189  | 6   8   6   1   5   27  .   9   9   37  1   19  5   16  4   36  
  Power                    11   | 1   2   1   .   .   1   .   .   1   1   .   .   1   1   .   2   
    Engine                 9    | 1   2   1   .   .   1   .   .   1   1   .   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               32   | 2   1   1   1   .   5   .   2   1   9   .   1   .   3   .   6   
    Treads                 23   | 2   1   1   1   .   5   .   1   1   6   .   1   .   2   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  59   | 1   2   .   .   3   8   .   7   2   12  .   6   .   6   1   11  
    Device                 31   | .   1   .   .   1   3   .   3   2   8   .   5   .   4   .   4   
    Storage                7    | 1   .   .   .   2   1   .   1   .   .   .   1   .   .   .   1   
    Processor              4    | .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             16   | .   .   .   .   .   4   .   2   .   3   .   .   .   1   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   3   4   .   2   13  .   .   5   15  1   12  4   6   3   17  
    Energy Gun             33   | .   3   3   .   1   .   .   .   .   5   1   7   2   3   2   6   
    Energy Cannon          5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   
    Ballistic Gun          8    | 2   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   3   .   .   3   5   .   .   .   .   .   2   
    Launcher               24   | .   .   1   .   1   2   .   .   2   4   .   2   2   2   1   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   2   3   .   .   .   1   .   1   .   1   .   3   
  Corrupted Parts          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   1   .   .   .   .   .   .   1   11  .   3   .   1   .   25  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   
  Utility                  19   | .   .   .   .   .   .   .   .   1   4   .   2   .   .   .   12  
  Weapon                   11   | .   1   .   .   .   .   .   .   .   2   .   1   .   1   .   6   
  Highest Loss Streak      13   | .   1   .   .   .   .   .   .   1   2   .   1   .   1   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   98  100 100 100 98  90  89  84  87  86  90  93  88  88  79  
  Engine                   7    | .   14  14  14  14  9   9   7   7   6   6   6   6   5   5   4   
  Treads                   19   | .   28  28  28  28  27  27  25  15  12  13  13  13  7   11  13  
  Wheel                    2    | .   .   .   .   .   .   .   1   7   6   6   6   6   3   .   .   
  Device                   18   | .   2   14  14  11  17  9   7   7   17  26  30  33  31  23  19  
  Storage                  7    | .   14  14  14  16  9   9   7   7   6   6   6   6   5   5   4   
  Processor                4    | .   9   .   .   .   .   .   6   7   7   6   6   6   6   11  7   
  Protection               5    | .   .   .   .   .   8   9   7   7   8   .   .   .   1   5   8   
  Energy Gun               10   | .   20  18  28  28  2   .   .   .   11  19  17  19  15  15  11  
  Energy Cannon            2    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            4    | .   7   .   .   .   15  .   .   .   .   .   2   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   1   27  23  22  8   .   .   .   .   .   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             157  | 11  15  21  21  33  67  67  128 131 145 112 121 114 140 140 157 
  Greatest Support         167  | 40  40  43  46  46  69  69  92  46  56  28  28  40  140 140 167 
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   4   4   5   3   4   4   4   .   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   3   3   3   3   2   2   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   10  15  15  25  25  25  25  25  25  25  25  25  
  Average Capacity         18   | 7   8   8   8   9   12  15  17  25  25  25  25  25  25  25  23  
  Most Carried             25   | 4   8   8   8   10  15  15  25  25  25  25  25  25  25  25  25  
  Average Carried          17   | 2   6   7   7   9   12  15  17  24  23  24  24  24  24  24  22  
  Final Capacity           25   | 8   8   8   8   10  15  15  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   8   8   8   10  15  15  25  25  23  25  24  25  24  25  3   

 Class Distribution 
--------------------
 28% | Mutant
 26% | Tank
 24% | Gunner
 11% | Skirmisher
  4% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
           Tank | -8/Materials
     Skirmisher | -8/Garrison
         Mutant | -7/Factory
     Skirmisher | -7/Garrison
         Gunner | -6/Factory
         Gunner | -6/Waste
         Gunner | -6/Factory
         Gunner | -6/Garrison
         Gunner | -5/Factory
         Gunner | -5/Garrison
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Matter Collected           7827 | 233  102  28   .    1070 1103 227  280  657  2531 84   293  158  223  226  612  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9505 | .    308  18   .    252  1081 177  48   316  2135 584  1267 512  482  640  1685 
  Parts                    346  | .    18   4    .    10   74   8    2    12   91   2    33   10   16   20   46   
Haulers Intercepted        9    | .    1    .    .    .    4    .    .    .    1    .    1    .    .    .    2    
Recyclers Shooed           5    | .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  194  | .   5   3   .   .   21  6   1   13  47  2   20  13  12  19  32  
  Guns                     72   | .   5   .   .   .   7   .   .   .   15  .   16  6   5   7   11  
  Cannons                  41   | .   .   .   .   .   7   6   1   7   18  .   .   .   .   .   2   
  AOE                      63   | .   .   3   .   .   7   .   .   6   9   .   1   6   4   10  17  
Classes Destroyed          20   | .   2   1   .   1   3   .   .   3   5   1   1   .   .   .   3   
  Worker                   20   | .   .   .   .   .   4   .   .   .   3   .   2   .   1   .   10  
  Builder                  6    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   1   
  Hauler                   9    | .   1   .   .   .   4   .   .   .   1   .   1   .   .   .   2   
  Recycler                 8    | .   .   .   .   2   1   .   .   .   2   .   2   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  27   | .   .   3   .   .   10  .   .   .   7   .   .   .   .   5   2   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    94   | .   5   .   .   .   5   4   .   6   28  .   12  10  8   9   7   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   25   | .   .   .   .   .   6   2   1   3   3   .   4   1   .   2   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   16   | .   .   .   .   .   .   .   .   .   2   .   1   1   2   2   8   
  Programmer               13   | .   .   .   .   .   .   .   .   .   5   .   1   .   2   1   4   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           25   | .   2   3   .   1   6   2   1   7   8   2   9   7   5   6   25  
  Combat Bots Only         13   | .   2   3   .   .   4   2   1   7   5   2   7   7   5   6   13  
Max Kills in Single Turn   5    | .   2   3   .   1   5   1   1   2   4   1   2   2   2   3   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   .   4   .   .   2   3   .   1   2   2   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Damage Taken               12420 | .    206  .    .    26   458  172  .    973  3097 .    651  276  299  773  5489 
  Core                     1830  | .    15   .    .    .    44   16   .    56   325  .    96   43   25   52   1158 
  Absorbed by Shields      1531  | .    .    .    .    .    124  .    27   147  118  .    142  .    126  336  511  
  Reduced by Siege Mode    61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   29   
  Regen/Repaired (Parts)   298   | .    .    .    .    .    .    .    .    .    .    .    .    .    298  .    .    
Core Remaining (%)         85    | 100  .    .    .    94   .    89   .    92   .    .    .    45   .    92   .    
Volleys Fired              483   | .    17   1    .    9    62   17   13   30   118  13   50   22   20   32   79   
  Largest                  3     | .    2    1    .    2    3    3    3    3    3    3    3    3    3    3    3    
  Hottest                  264   | .    90   33   .    90   158  144  144  153  215  220  240  235  235  230  264  
Shots Fired                1157  | .    34   1    .    19   144  47   19   80   306  38   129  50   48   65   177  
  Gun                      764   | .    34   .    .    18   99   .    .    .    167  38   126  44   43   54   141  
  Cannon                   331   | .    .    .    .    .    43   47   19   75   127  .    .    .    .    .    20   
  Launcher                 62    | .    .    1    .    1    2    .    .    5    12   .    3    6    5    11   16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    .    .    .    .    69   47   19   75   127  .    12   .    .    .    4    
  Thermal                  649   | .    .    .    .    .    32   .    .    .    167  38   114  44   43   54   157  
  Explosive                62    | .    .    1    .    1    2    .    .    5    12   .    3    6    5    11   16   
  Electromagnetic          93    | .    34   .    .    18   41   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    6    .    .    5    18   4    6    21   23   28   21   22   25   28   21   
  Robot Miss Streak        6     | .    3    .    .    1    4    3    1    4    4    1    6    2    5    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           803   | .    19   .    .    14   90   20   6    59   200  35   115  41   38   53   113  
  Core Hits                577   | .    8    3    .    4    42   7    2    32   129  9    99   38   33   52   119  
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         62    | .    2    .    .    1    1    2    .    4    20   6    .    1    2    8    15   
    Burn                   40    | .    .    .    .    .    .    .    .    .    13   6    .    1    2    8    10   
    Destroy                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Blast                  13    | .    .    .    .    .    .    2    .    4    7    .    .    .    .    .    .    
    Corrupt                4     | .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    
  Impact                   5     | .    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31831 | .    307  165  .    341  1980 634  166  2432 7472 882  3464 1543 1932 2746 7767 
  Guns                     12885 | .    307  .    .    208  836  .    .    .    2841 882  2885 727  821  1066 2312 
  Cannons                  6104  | .    .    .    .    .    723  634  166  1612 2557 .    .    .    .    .    412  
  Explosions               12711 | .    .    165  .    111  353  .    .    820  2034 .    579  816  1111 1680 5042 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  131   | .    .    .    .    22   68   .    .    .    40   .    .    .    .    .    1    
  Kinetic                  5922  | .    .    .    .    .    550  634  166  1612 2557 .    228  .    .    .    175  
  Thermal                  12914 | .    .    .    .    111  628  .    .    .    3352 882  2657 727  821  1066 2670 
  Explosive                11913 | .    .    165  .    .    298  .    .    820  1523 .    579  816  1111 1680 4921 
  Electromagnetic          951   | .    307  .    .    208  436  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    1    1    4    .    .    .    .    4    4    4    4    6    6    3    
  Average Corruption       3     | .    1    1    1    1    .    .    .    .    3    4    4    4    5    6    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    1    2    1    7    .    .    .    .    30   4    19   12   31   22   7    
    Message Errors         34    | .    .    .    .    2    .    .    .    .    5    1    2    1    13   6    4    
    Matter Fused           26    | .    1    1    .    1    .    .    .    .    7    .    5    3    3    4    1    
    Heat Flow Errors       9     | .    .    .    .    1    .    .    .    .    3    1    2    .    1    1    .    
    Energy Discharges      24    | .    .    .    1    2    .    .    .    .    3    1    3    5    7    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    1    .    .    .    .    5    .    4    2    4    5    .    
    Data Loss (major)      7     | .    .    1    .    .    .    .    .    .    2    .    .    .    1    3    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    2    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            531   | .    .    .    .    .    8    15   .    26   175  .    20   51   8    .    228  
  Projectiles              140   | .    .    .    .    .    8    15   .    24   93   .    .    .    .    .    .    
  Explosions               391   | .    .    .    .    .    .    .    .    2    82   .    20   51   8    .    228  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    .    .    .    .    1    .    .    21   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    1    .    .    21   .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      654   | .    .    .    .    26   22   .    .    .    326  .    .    .    .    .    280  
  Shots                    18    | .    .    .    .    1    2    .    .    .    6    .    .    .    .    .    9    
  Rammed                   15    | .    .    .    .    4    8    .    .    .    2    .    .    .    .    .    1    
Targets Rammed             17    | .    .    .    .    4    10   .    .    .    2    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        555   | .    280  .    .    121  51   235  66   298  555  55   63   41   193  .    161  
  Average Temperature      93    | .    124  .    .    49   23   92   30   87   137  34   28   23   50   .    63   
  Received Heat Transfer   2318  | .    132  .    .    .    162  108  .    183  850  .    236  96   60   160  331  
  Effects                  12    | .    2    .    .    .    .    .    .    1    9    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Interference           7     | .    2    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    
  Total Turns              106   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   54   42   
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   30   42   
Robots Corrupted           2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              19    | .    .    .    .    .    .    .    .    .    5    2    3    1    3    2    3    
  Combat Hostiles          18    | .    .    .    .    .    .    .    .    .    5    2    3    1    3    2    2    
  Parts Melted             84    | .    .    .    .    .    .    .    .    .    18   3    16   3    8    13   23   
  Heat Transferred         28561 | .    .    .    .    150  1049 .    .    .    6587 2145 5975 1750 1925 3200 5780 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1356 | .    197  146  .    10   234  375  221  486  1176 392  450  794  515  847  1356 
  Initial                  444  | .    .    76   .    .    .    122  196  70   254  392  274  259  416  233  444  
  Average                  365  | .    95   133  .    3    128  303  144  323  807  392  267  598  440  610  917  
Maximum Alert Level        4    | .    .    .    .    .    1    1    1    2    4    1    2    3    2    3    4    
  Low Security (%)         45   | 100  100  100  .    100  96   10   48   26   .    .    24   .    .    .    .    
  Level 1                  18   | .    .    .    .    .    3    89   51   31   11   100  74   12   10   18   .    
  Level 2                  20   | .    .    .    .    .    .    .    .    42   22   .    1    85   89   31   23   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    50   .    .    2    .    50   52   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    24   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    1    1    .    .    4    .    3    .    16   .    11   .    3    .    14   
  Investigation            15   | .    .    1    .    .    3    .    2    .    4    .    2    .    1    .    2    
  Extermination            6    | .    .    .    .    .    .    .    .    .    3    .    1    .    1    .    1    
  Reinforcement            18   | .    1    .    .    .    .    .    1    .    6    .    5    .    .    .    5    
  Assault                  9    | .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    5    
  Garrison                 5    | .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Distress Signals           11   | .   1   .   .   .   4   .   .   .   4   .   .   .   1   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Times Spotted              282  | .   10  .   .   .   40  7   2   16  78  6   23  13  19  19  49  
  Peak Tracking Total      15   | .   4   .   .   .   5   3   1   5   7   4   5   6   5   6   15  
  Tactical Retreats        10   | .   .   .   .   .   2   1   .   .   3   .   1   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Traps Triggered            10   | .   .   .   .   .   1   .   .   1   1   .   .   5   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         26   | .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   6   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Machines Disabled          27   | .   2   .   .   .   .   1   1   .   17  .   .   .   .   1   5   
  Max in Single Turn       9    | .   2   .   .   .   .   1   1   .   9   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Machines Accessed          51   | .   2   1   1   .   10  .   7   .   8   .   8   .   9   .   5   
  Terminals                29   | .   2   .   .   .   7   .   3   .   5   .   4   .   4   .   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
Total Hacks                123  | .   6   1   1   .   30  .   16  .   21  .   20  .   19  .   9   
  Successful               59   | .   4   1   1   .   16  .   10  .   6   .   9   .   10  .   2   
  Failed                   63   | .   1   .   .   .   14  .   6   .   15  .   11  .   9   .   7   
    Catastrophic           19   | .   .   .   .   .   1   .   .   .   4   .   4   .   6   .   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   6   .   1   .   20  .   3   .   6   .   10  .   3   .   2   
  Terminals                75   | .   6   .   .   .   24  .   7   .   16  .   9   .   5   .   8   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   1   .   4   .   3   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   1   .   4   .   .   .   7   .   .   
  Recycling Units          9    | .   .   .   .   .   2   .   2   .   .   .   4   .   .   .   1   
  Scanalyzers              8    | .   .   .   .   .   2   .   4   .   .   .   .   .   2   .   .   
  Garrison Access          9    | .   .   .   .   .   2   .   2   .   .   .   3   .   2   .   .   
Terminal Hacks             24   | .   3   1   1   .   8   .   2   .   3   .   3   .   2   .   1   
  Robot Analysis           5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
Unauthorized Hacks         12   | .   1   .   .   .   4   .   2   .   1   .   2   .   1   .   1   
  Terminals                6    | .   1   .   .   .   2   .   1   .   .   .   1   .   .   .   1   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
    Report                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   1   .   .   .   8   .   5   .   8   .   7   .   7   .   4   
  Full Trace Events        11   | .   .   .   .   .   2   .   1   .   4   .   2   .   1   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Time                     153  | .   .   .   .   .   .   .   .   .   14  .   .   .   139 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Total Allies               10   | .   1   1   .   .   2   .   3   .   .   .   .   .   3   .   .   
  Largest Group            4    | .   1   2   2   1   2   2   4   4   1   .   .   .   3   .   .   
  Highest-Rated Group      90   | .   10  41  41  10  20  25  58  58  10  .   .   .   90  .   .   
  Highest-Rated Ally       31   | .   10  31  31  10  10  15  16  16  10  .   .   .   30  .   .   
Total Orders               35   | .   .   2   .   .   15  2   4   8   4   .   .   .   .   .   .   
  STAY                     20   | .   .   1   .   .   10  1   2   4   2   .   .   .   .   .   .   
  FOLLOW                   15   | .   .   1   .   .   5   1   2   4   2   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   .   7   .   25  .   .   .   .   7   .   .   
  Total Damage             685  | .   .   .   .   .   .   138 .   332 .   .   .   .   215 .   .   
  Kills                    5    | .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac 
Robot Analysis Total       5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Turns Passed               14229 | 75   320  404  534  560  4075 296  774  838  1909 177  963  587  1213 669  835  
Spaces Moved               7091  | 42   139  242  332  320  2005 147  430  434  843  93   400  323  635  313  393  
  Core                     28    | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Treads                   4333  | 37   139  242  332  320  2005 147  305  .    .    .    .    8    189  313  296  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2656  | .    .    .    .    .    .    .    125  434  843  93   400  315  446  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Fastest Speed            17    | 50   160  160  160  160  160  160  160  160  130  145  145  145  160  160  17   
  Average Speed            157   | 146  160  160  160  160  160  160  160  160  158  145  154  149  160  160  134  
  Slowest Speed            330   | 160  160  160  160  160  160  160  160  160  175  145  160  330  160  160  330  
  Overloaded Moves         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    31   69   70   62   73   38   11   51   26   71   11   59   16   58   15   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    1    1    .    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 62    | .    .    .    .    .    1    .    7    .    14   .    1    .    .    17   22   
Terrain Destroyed          614   | .    .    8    .    13   37   .    7    29   181  .    35   21   19   54   210  
  Melee                    5     | .    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    
  Projectile               62    | .    .    .    .    .    4    .    7    1    31   .    .    .    .    1    18   
  AOE                      547   | .    .    8    .    13   32   .    .    28   147  .    34   21   19   53   192  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Total                      9307 | 52   202  259  335  348  2763 172  499  518  1224 112  650  394  804  423  552  
  Wait                     1271 | 1    25   2    1    .    615  9    27   30   188  3    136  26   114  75   19   
  Move                     7071 | 41   138  241  331  319  2004 146  429  431  843  92   400  320  635  310  391  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  96   | 4    8    4    1    2    16   .    13   6    18   2    6    2    6    1    7    
  Fast Attach              63   | 6    6    .    .    2    9    .    2    1    8    .    7    .    7    .    15   
  Attach                   41   | .    1    .    .    .    3    .    3    1    14   .    2    .    4    .    13   
  Detach                   16   | .    1    .    .    1    .    .    .    .    4    .    2    .    2    .    6    
  Swap                     85   | .    1    6    1    3    15   .    4    7    15   1    10   5    5    4    8    
  Drop                     103  | .    5    5    1    3    28   .    8    6    11   1    10   1    11   1    12   
  Fire                     483  | .    17   1    .    9    62   17   13   30   118  13   50   22   20   32   79   
  Melee                    5    | .    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    .    .    .    4    10   .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    6    .    .    .    18   .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     30   | .    .    .    .    4    .    .    .    .    .    .    26   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
    76 | -11/Scrapyard | Entered Materials
   319 | -10/Materials | Build established: Mutant
   363 | -10/Materials | Central database locked down
   366 | -10/Materials | Discovered new exit (range 15)
   396 | -10/Materials | Entered Mines
   396 | -10/Mines     | Accompanied by 1 ally
   427 | -10/Mines     | Discovered new exit (range 9)
   435 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   569 | -10/Mines     | Received a Mining Laser from a helpful Derelict
   740 | -10/Mines     | Met a Derelict shopkeep closing up shop
   791 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   791 | -10/Mines     | Discovered new exit (range 5)
   800 | -10/Mines     | Entered Exiles
   800 | -10/Exiles    | Accompanied by 2 allies
   842 | -10/Exiles    | Met 8R-AWN
   866 | -10/Exiles    | Met EX-HEX
   927 | -10/Exiles    | Met EX-DEC
  1101 | -10/Exiles    | Met EX-BIN
  1123 | -10/Exiles    | Aligned with FarCom system
  1125 | -10/Exiles    | Given EX-Vault access code
  1163 | -10/Exiles    | Opened EX-Vault
  1178 | -10/Exiles    | Found Cloak of Protection
  1212 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1316 | -10/Exiles    | Discovered new exit (range 14)
  1334 | -10/Exiles    | Left Exiles lab with Cloak of Protection
  1334 | -10/Exiles    | Entered Mines
  1334 | -9/Mines      | Accompanied by 1 ally
  1446 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1460 | -9/Mines      | Destroyed YI-UF0
  1465 | -9/Mines      | Found Corrupted Prototype Storage
  1465 | -9/Mines      | Identified YI-UF0's Bottomless Matter Pit
  1481 | -9/Mines      | Found Corrupted Prototype Launcher
  1515 | -9/Mines      | Found a hidden stash of uninstalled traps
  1786 | -9/Mines      | Identified exit to Materials
  1890 | -9/Mines      | Identified YI-UF0's Doublenader
  1894 | -9/Mines      | Entered Materials
  1894 | -8/Materials  | Accompanied by 1 ally
  1894 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2756 | -8/Materials  | Build established: Tank
  3275 | -8/Materials  | Discovered new exit (range 16)
  5668 | -8/Materials  | Identified exit to Garrison
  5965 | -8/Materials  | Garrison activated, responded to threat
  5969 | -8/Materials  | Entered Garrison
  5969 | -8/Garrison   | Accompanied by 2 allies
  6014 | -8/Garrison   | Triggered checkpoint
  6060 | -8/Garrison   | Triggered checkpoint
  6132 | -8/Garrison   | Triggered checkpoint
  6226 | -8/Garrison   | Discovered new exit (range 14)
  6265 | -8/Garrison   | Entered Factory
  6265 | -7/Factory    | Accompanied by 1 ally
  6265 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6747 | -7/Factory    | Build established: Mutant
  6957 | -7/Factory    | Identified exit to Garrison
  7039 | -7/Factory    | Entered Garrison
  7039 | -7/Garrison   | Accompanied by 4 allies
  7076 | -7/Garrison   | Triggered checkpoint
  7086 | -7/Garrison   | Triggered checkpoint
  7125 | -7/Garrison   | Spotted B-75 Beast
  7125 | -7/Garrison   | Spotted B-75 Beast
  7158 | -7/Garrison   | Build established: Skirmisher
  7165 | -7/Garrison   | Destroyed B-75 Beast
  7205 | -7/Garrison   | Destroyed B-75 Beast
  7322 | -7/Garrison   | Destroyed 7 combat bots
  7410 | -7/Garrison   | Triggered checkpoint
  7567 | -7/Garrison   | Discovered new exit (range 13)
  7599 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7736 | -7/Garrison   | Discovered new exit (range 8)
  7749 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7828 | -7/Garrison   | Triggered checkpoint
  7864 | -7/Garrison   | Discovered new exit (range 9)
  7877 | -7/Garrison   | Entered Factory
  7877 | -6/Factory    | Accompanied by 1 ally
  7877 | -6/Factory    | Evolved 2 slots: Utility x2
  8189 | -6/Factory    | Build established: Gunner
  8227 | -6/Factory    | First assault squad dispatched
  9448 | -6/Factory    | Cargo convoy interrupted
  9458 | -6/Factory    | Discovered new exit (range 11)
  9786 | -6/Factory    | Sucked down chute
  9786 | -6/Factory    | Entered Waste
  9798 | -6/Waste      | Spotted C-40 Crusher
  9813 | -6/Waste      | Destroyed C-40 Crusher
  9825 | -6/Waste      | Destroyed C-40 Crusher
  9840 | -6/Waste      | Spotted C-40 Crusher
  9898 | -6/Waste      | Spotted C-40 Crusher
  9903 | -6/Waste      | Spotted C-40 Crusher
  9913 | -6/Waste      | Spotted C-40 Crusher
  9948 | -6/Waste      | Discovered new exit (range 11)
  9963 | -6/Waste      | Entered Factory
 10020 | -6/Factory    | Discovered new exit (range 18)
 10683 | -6/Factory    | Garrison activated, responded to threat
 10714 | -6/Factory    | Fabricated Huge Storage Unit (x1)
 10823 | -6/Factory    | Destroyed 7 combat bots
 10926 | -6/Factory    | Identified exit to Garrison
 10926 | -6/Factory    | Entered Garrison
 10984 | -6/Garrison   | Triggered checkpoint
 10989 | -6/Garrison   | Core integrity fell below 50%
 11055 | -6/Garrison   | Destroyed 7 combat bots
 11137 | -6/Garrison   | Discovered new exit (range 12)
 11154 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11280 | -6/Garrison   | Discovered new exit (range 13)
 11301 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11369 | -6/Garrison   | Triggered checkpoint
 11501 | -6/Garrison   | Discovered new exit (range 8)
 11513 | -6/Garrison   | Entered Factory
 11513 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 11701 | -5/Factory    | Build established: Scavenger-Gunner
 11892 | -5/Factory    | Repaired Broken Arm. Huge Wheel
 11972 | -5/Factory    | Repaired Broken Hvy. Mass Driver
 12022 | -5/Factory    | Build established: Gunner
 12113 | -5/Factory    | First assault squad dispatched
 12161 | -5/Factory    | Fabricated L-41 Fighter (x3)
 12555 | -5/Factory    | Discovered new exit (range 7)
 12726 | -5/Factory    | Identified exit to Garrison
 12726 | -5/Factory    | Entered Garrison
 12786 | -5/Garrison   | Triggered checkpoint
 12818 | -5/Garrison   | Build established: Mutant
 12955 | -5/Garrison   | Discovered new exit (range 10)
 12971 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 13057 | -5/Garrison   | Triggered checkpoint
 13121 | -5/Garrison   | Discovered new exit (range 10)
 13136 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 13228 | -5/Garrison   | Triggered checkpoint
 13384 | -5/Garrison   | Discovered new exit (range 8)
 13395 | -5/Garrison   | Entered Factory
 13395 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13909 | -4/Factory    | Build established: Scavenger-Tank
 14143 | -4/Factory    | Lost 10 parts (1p2n5u2w)
 14145 | -4/Factory    | First assault squad dispatched
 14150 | -4/Factory    | Cargo convoy interrupted
 14156 | -4/Factory    | Garrison activated, responded to threat
 14163 | -4/Factory    | Spotted Executioner
 14174 | -4/Factory    | Core integrity fell below 50%
 14189 | -4/Factory    | Destroyed 13 combat bots
 14193 | -4/Factory    | Core integrity fell below 20%
 14206 | -4/Factory    | Spotted B-86 Titan
 14207 | -4/Factory    | Lost 13 parts (1p2n6u4w)
 14230 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14196_ Acquired Prototype Flight Unit.
14196_ Identified Cld. Impulse Thruster.
14197_ Penetrated by Slug. <x2>
14198_ Acquired Cld. Field Propulsion Drive. <x2>
14201_ Penetrated by Slug.
14201_ Slug penetrates Wall.
14205_ Slug penetrates K-01 Serf.
14205_ K-01 Serf destroyed.
14205_ Penetrated by Slug.
14212_ K-01 Serf cleans the Subcomponent Replicator.
14221_ Identified Adv. Energy Well.
14223_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
14230_ System corrupted: FCS attempts to trigger Hvy. Mass Driver.
14230_ System corrupted: Hvy. Mass Driver misfires.
14230_ Slug penetrates Fusion Modulator.
14230_ Fusion Modulator explodes.
14230_ S-27 Virus destroyed.
14230_ Destroyed Unknown Wheel.
14230_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|     ] #???????????|||         ???????????????????? |
|       #??????????#|||         ???????????????????? |
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|       #??????????#            ???????????????????? |
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| #     #????????????         ?????????????????????? |
| #     ###############;;; ;;#####?????????????????? |
| #                      H       ??????????????????? |
| #                   k      ;;#???????????????????? |
| #                          ; #???????????????????? |
| #             s  s         ; ##??????????????????? |
| #               Rs [     @ ;;;#??????????????????? |
| #########+####### s        ; ]      ]????????????? |
| #??????     ????#          ;             ????????? |
| #????         ??# %        ; """ !!! """?????????? |
| #??#            #        % ; """ !!! ""??????????? |
| #??#            #  !![   = # """ !!  "???????????? |
| #??#            #  !k[     #     ????????????????? |
| #??#            +  ![[     #?####????????????????? |
| ???#            ########+#+#?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          34
Energy Capacity            360
Matter Stores              395
Matter Capacity            1800
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       100
Armor Coverage             900
Weapon Cycling             20
Evasion (%)                63
Targeting Accuracy         12
Target Analysis            6
Recoil Reduction           5
Particle Charging          15

 Item Schematics 
-----------------
         Huge Storage Unit | -8/Materials | Scanalyzed
  Imp. Hardlight Generator | -7/Factory   | Scanalyzed
 System Restoration Module | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -6/Factory 
      L-41 Fighter | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Super Gauntlet

 Game 
------
Seed              DirtyLinearSaw
  Manual?         0
Play Time         01:25:04
  Cumulative      1048.1 hours
  Start           2022.02.19 @ 09:21:55
  End             2022.02.19 @ 13:25:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          725
  Rogue           721
  Adventurer      4
  Explorer        0
Win Type          -
  Total           114
  Types           87/9/8/4/2/0/0/2/2
Lore%             94
Gallery%          96
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: becd7d2e-819b-41de-9682-b1969613ea9d