Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 13:56:46 Player: lepire Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (69) 345 Value Destroyed (1914) 1914 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 10193 Bonus ------- High Alert Combat Kills 78 Scanned by Researcher 500 Friendly Fire -264 Cogmind --------- Core Integrity 0/1600 Matter 14/300 Energy 57/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Faulty Experimental Q-thruster > --- UTILITY (15) ----- Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Gravity Neutralizer Matter Neutralizer Compact Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced ECM Suite Improved Reaction Control System Graphene Brace Advanced Point Defense System Hacking Suite > --- WEAPON ----------- Compact Linear Accelerator > --- INVENTORY -------- Electron Diverter Electron Diverter Improved Diametric Drive Advanced Gravity Neutralizer Improved Kinecellerator Advanced Dynamic Insulation System Fusion Bomb Launcher [Rating: 127] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Electron Diverter Utility Advanced Visual Processing Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Compact Linear Accelerator Launcher Fusion Bomb Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . 1 . 1 Utility 13 | . . 1 2 2 1 1 . . 2 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 109 | 7 4 12 9 14 7 6 2 1 3 12 10 16 1 5 Power 18 | 1 1 1 2 3 1 1 1 . 1 3 1 2 . . Engine 8 | 1 1 1 2 2 . 1 . . . . . . . . Core 4 | . . . . 1 1 . 1 . . 1 . . . . Reactor 6 | . . . . . . . . . 1 2 1 2 . . Propulsion 40 | 2 2 6 . 4 3 3 1 . . 5 3 6 1 4 Treads . | . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 25 | . . 6 . 4 3 3 1 . . 5 3 . . . Flight 11 | . . . . . . . . . . . . 6 1 4 Utility 33 | 2 1 1 5 4 3 2 . 1 2 3 3 6 . . Device 19 | 1 . . 2 2 2 2 . 1 1 2 2 4 . . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 9 | . . 1 3 2 1 . . . 1 . 1 . . . Hackware 2 | . . . . . . . . . . 1 . 1 . . Protection 1 | . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 18 | 2 . 4 2 3 . . . . . 1 3 2 . 1 Energy Gun 4 | 2 . 1 . . . . . . . . 1 . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . Ballistic Gun 3 | . . 1 . 1 . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 6 | . . . 1 1 . . . . . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . 6 . . . . . 1 1 5 . 2 Parts Lost 42 | . . . . 2 . . . . . 7 15 5 1 12 Power 6 | . . . . 1 . . . . . 2 1 1 . 1 Propulsion 15 | . . . . . . . . . . 1 6 1 . 7 Utility 14 | . . . . 1 . . . . . 2 5 2 1 3 Weapon 7 | . . . . . . . . . . 2 3 1 . 1 Highest Loss Streak 12 | . . . . 2 . . . . . 3 11 12 1 6 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Backups 7 | 1 4 8 8 8 7 8 9 9 8 7 6 7 9 8 Power 1 | . 1 1 1 . 1 1 1 1 1 2 1 . . . Propulsion 2 | . 1 1 2 1 1 2 2 2 2 2 2 2 3 1 Utility 3 | . 1 3 4 3 3 3 5 5 3 1 1 3 4 3 Weapon 1 | . . 1 1 2 1 1 1 1 1 . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | . . 2 . 2 1 . 2 1 1 . . . 1 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . . . Utility 7 | . . . . 1 1 . 1 1 1 . . . 1 1 Weapon 1 | . . . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 92 | . 100 96 99 97 99 99 100 100 94 93 72 69 81 52 Engine 4 | . 14 11 9 6 . 5 . . . . . . . . Core 2 | . . . . . 6 5 10 11 5 2 2 2 . . Reactor 1 | . . . . . . . . . 4 6 3 2 8 4 Leg 3 | . 28 17 . . . . . . . . . . . . Hover 16 | . . 12 27 22 26 23 23 23 21 15 12 . . . Flight 1 | . . . . . . . . . . . . 18 21 17 Device 18 | . 14 11 17 22 24 22 23 23 21 26 11 7 13 5 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 4 4 4 3 Processor 19 | . . 11 18 21 21 23 23 23 26 23 27 26 26 18 Hackware 1 | . . . . . . . . . . 4 3 2 4 3 Energy Gun 5 | . 28 19 7 3 . . . . . . . . . . Ballistic Gun 3 | . . 2 8 6 6 5 5 5 5 2 . . . . Slashing Weapon 2 | . . . 2 4 5 5 4 5 5 3 . . . . Peak Build Rating 127 | 7 8 20 29 44 58 71 75 79 91 107 103 127 122 115 Average Rating 58 | 5 7 13 27 37 51 67 74 77 86 101 90 100 120 82 On Entrance 56 | . 7 8 20 27 40 58 71 75 79 91 92 55 120 107 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 53 | 13 18 20 24 26 28 31 36 33 42 53 53 38 38 30 Greatest Support 52 | 20 20 30 24 26 36 41 43 43 43 52 52 38 39 47 Greatest Overweight (x) 7 | . . 2 . 1 . . . . . 1 2 7 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 3 7 10 10 10 10 10 10 10 9 9 9 10 10 10 Average Carried 7 | 1 4 8 8 8 7 8 9 9 8 7 7 7 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 7 7 10 8 10 10 9 10 8 6 4 8 10 4 Class Distribution -------------------- 24% | Mutant 20% | Scavenger-Ninja 14% | Scavenger-Scout 10% | Derelict-Ninja 7% | Scavenger-Mutant 7% | Sprinter 7% | Ninja 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Ninja | -6/Factory Ninja | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -4/Factory Derelict-Ninja | -3/Research Derelict-Mutant | -3/Armory Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Matter Collected 1987 | 270 20 174 69 320 153 96 198 47 . 100 496 . . 44 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2003 | 178 246 209 81 404 153 96 173 52 36 143 88 40 . 104 Parts 145 | 13 14 19 14 32 6 5 7 3 2 13 4 3 . 10 Haulers Intercepted 3 | . . . . 2 . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Combat Hostiles Destroyed 43 | . 6 4 4 7 . . 5 . . 5 5 1 . 6 Melee 2 | . . . . . . . . . . 2 . . . . Guns 18 | . 5 4 1 5 . . 1 . . . 2 . . . AOE 22 | . . . 3 2 . . 4 . . 3 3 1 . 6 Classes Destroyed 14 | 2 5 2 . 1 . . 2 1 . . . 1 . . Worker 1 | . 1 . . . . . . . . . . . . . Builder 6 | . 1 1 1 3 . . . . . . . . . . Tunneler 6 | 5 . . . . . . . . . . . 1 . . Hauler 3 | . . . . 2 . 1 . . . . . . . . Recycler 4 | 1 . . . 2 1 . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . Watcher 4 | . 1 2 . . . . . . 1 . . . . . Swarmer 28 | . 3 3 3 5 . . . . . 3 5 . . 6 Grunt 5 | . 3 . . 2 . . . . . . . . . . Sentry 3 | . . 1 1 . . . . . . 1 . . . . Programmer 3 | . . . . . . . 1 . . 1 . 1 . . Samaritan 1 | . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . Fireman 3 | . . . . . . . 3 . . . . . . . Best Kill Streak 6 | 4 3 3 3 5 1 1 4 . 1 2 3 2 . 6 Combat Bots Only 6 | . 3 3 3 2 . . 4 . . 2 3 1 . 6 Max Kills in Single Turn 6 | 1 1 1 3 1 1 1 3 1 1 1 2 1 . 6 Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . . . 3 1 . . 3 . . 1 1 1 . 6 Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Hostile Shots Fired 694 | . 38 8 12 38 . . 10 2 . 66 263 59 14 184 Missed 322 | . 11 1 6 12 . . 7 1 . 24 146 26 8 80 Hits 372 | . 27 7 6 26 . . 3 1 . 42 117 33 6 104 Projectile 372 | . 27 7 6 26 . . 3 1 . 42 117 33 6 104 AOE 1 | . . . . . . . . . . . 1 . . . Critical Strikes 19 | . . . . 1 . . . . . 2 6 6 . 4 Actively Blocked 10 | . . . . . . . . . . . . 6 . 4 Part Disruptions 1 | . . . . . . . . . . . . 1 . . Actively Blocked 1 | . . . . . . . . . . . . 1 . . Damage Taken 7585 | . 264 54 69 440 24 . 54 24 . 1013 2102 892 147 2502 Core 2893 | . 45 7 . 145 . . . . . 228 618 205 30 1615 Absorbed by Shields 56 | . . . . . . . . . . . . . . 56 Redirected to Shielding 106 | . . . . . . . . . . . . 106 . . Regen/Repaired (Parts) 64 | . . . . 64 . . . . . . . . . . Core Remaining (%) 87 | 100 82 98 100 79 100 . . 100 100 . 34 . 83 . Volleys Fired 128 | 12 23 18 6 30 . . 8 . 4 11 8 6 . 2 Largest 2 | 2 2 2 2 1 . . 1 . 1 1 2 2 . 1 Hottest 146 | 100 100 100 70 39 . . 39 . 25 52 146 110 . 52 Shots Fired 187 | 19 46 35 11 30 . . 8 . 5 11 13 7 . 2 Gun 154 | 19 46 35 10 26 . . 3 . 5 1 9 . . . Cannon 3 | . . . . . . . . . . . . 3 . . Launcher 30 | . . . 1 4 . . 5 . . 10 4 4 . 2 Special . | . . . . . . . . . . . . . . . Kinetic 48 | . . 1 5 26 . . 3 . 5 1 4 3 . . Thermal 103 | 19 46 33 . . . . . . . . 5 . . . Explosive 30 | . . . 1 4 . . 5 . . 10 4 4 . 2 Electromagnetic 6 | . . 1 5 . . . . . . . . . . . Robot Hit Streak 9 | 4 5 4 4 5 . . 3 . 4 4 9 9 . . Robot Miss Streak 6 | 2 3 5 2 6 . . 2 . 4 5 1 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 139 | 12 27 18 10 29 1 2 6 3 5 12 10 4 . . Core Hits 115 | 7 10 11 6 20 1 1 14 1 2 14 14 6 . 8 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 12 | 1 5 2 . 1 . . . 1 . 2 . . . . Burn 8 | 1 5 2 . . . . . . . . . . . . Sever 4 | . . . . 1 . . . 1 . 2 . . . . Melee Attacks 134 | . . 1 17 57 3 15 . 3 6 32 . . . . Impact 1 | . . 1 . . . . . . . . . . . . Slashing 133 | . . . 17 57 3 15 . 3 6 32 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 6 1 2 . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6264 | 177 344 257 309 1133 71 138 589 190 112 577 1163 588 41 575 Guns 1564 | 177 344 257 129 312 . . 60 . 38 12 235 . . . Cannons 43 | . . . . . . . . . . . . 43 . . Explosions 3344 | . . . 180 231 . . 529 . . 440 849 545 . 570 Melee 1188 | . . . . 590 71 138 . 190 74 125 . . . . Ramming 125 | . . . . . . . . . . . 79 . 41 5 Kinetic 638 | . . . 84 312 . . 60 . 38 12 89 43 . . Thermal 908 | 177 344 241 . . . . . . . . 146 . . . Explosive 3344 | . . . 180 231 . . 529 . . 440 849 545 . 570 Electromagnetic 61 | . . 16 45 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1188 | . . . . 590 71 138 . 190 74 125 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 4 3 9 1 2 6 Average Corruption 3 | . . . . . . . . . 4 2 3 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 30 | . . . . . . . . . 11 5 10 . . 4 Message Errors 6 | . . . . . . . . . 2 1 3 . . . Matter Fused 10 | . . . . . . . . . 4 2 3 . . 1 Heat Flow Errors 2 | . . . . . . . . . 1 . 1 . . . Energy Discharges 4 | . . . . . . . . . 1 1 . . . 2 Data Loss (minor) 3 | . . . . . . . . . 1 1 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 . 1 . . . Misfires 1 | . . . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 330 | . . . . 77 . 37 31 18 . . 144 8 . 15 Projectiles . | . . . . . . . . . . . . . . . Explosions 198 | . . . . . . . 31 . . . 144 8 . 15 Melee 132 | . . . . 77 . 37 . 18 . . . . . . Knockbacks 2 | . . . . . . . . . . . . 1 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 1 | . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . . . . . . . . . 61 100 78 19 45 Shots 6 | . . . . . . . . . . 1 2 1 . 2 Rammed 19 | . . . . . . . . . . . 13 . 5 1 Targets Rammed 19 | . . . . . . . . . . . 13 . 5 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 393 | 195 393 326 15 . . . 216 288 156 74 301 252 . 312 Average Temperature 85 | 77 135 110 6 . . . 102 115 14 9 108 111 . 124 Received Heat Transfer 597 | . 60 . 18 . . . 29 9 . 111 307 27 18 18 Effects 8 | . . . . . . . 1 5 . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 7 | . . . . . . . 1 4 . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 10 | 1 7 2 . . . . . . . . . . . . Heat Transferred 3034 | 592 1406 851 . . . . . . . . 185 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Maximum Alert Level 2 | . . . . . . . . . . 2 1 1 1 2 Low Security (%) 89 | 100 100 100 100 100 100 100 . . 100 65 90 72 32 48 Level 1 8 | . . . . . . . . . . 29 9 27 67 31 Level 2 1 | . . . . . . . . . . 4 . . . 19 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 678 | 20 63 61 87 85 35 18 . . 47 486 249 393 220 678 Initial 249 | . 6 16 . 32 35 . . . . 3 249 73 220 104 Average 61 | 3 18 13 12 14 6 1 . . 4 154 137 130 203 263 Influence Increases 3347 | 30 173 131 144 315 7 49 30 15 62 804 279 460 4 844 Destroy 0b10 Robot/C 780 | . 120 80 80 140 . . 20 . . 100 100 20 . 120 Destroy 0b10 Robot/NC 130 | 30 15 20 5 35 5 5 . . 5 . . 10 . . Destroy Leader 164 | . 22 24 20 24 . 2 10 . 2 30 10 10 . 10 Successful Hack 140 | . 15 5 . 25 . 18 . . 4 38 7 . 4 24 Disable Machine 75 | . . . 15 . . . . . . 15 45 . . . Destroy Structure 663 | . 1 2 9 31 2 24 . . 6 216 72 195 . 105 Partial Spotted 270 | . . . 15 45 . . . . . 15 45 60 . 90 Lose Combat Pursuer 1125 | . . . . 15 . . . 15 45 390 . 165 . 495 Influence Decreases 2689 | 20 144 170 72 314 80 49 30 15 55 335 615 207 223 360 Entered New Map 646 | . 4 23 . 40 38 . . . . 4 227 67 173 70 Time Decay 1623 | 20 140 147 72 254 42 49 30 15 55 261 238 90 40 170 Lost Part 420 | . . . . 20 . . . . . 70 150 50 10 120 Squads Dispatched 28 | . 2 . 1 5 1 . . . 2 5 4 3 1 4 Investigation 5 | . 1 . . 1 . . . . . 1 1 . . 1 Extermination 12 | . . . . 2 1 . . . 2 3 1 1 . 2 Reinforcement 11 | . 1 . 1 2 . . . . . 1 2 2 1 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Distress Signals 14 | . . . . . . . . . 1 4 3 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 201 | . 8 8 10 14 4 . 5 1 3 39 29 21 7 52 Peak Tracking Total 19 | . 4 3 5 4 4 . 4 1 5 10 16 15 4 19 Tactical Retreats 23 | . . . . 1 1 . . 1 1 7 . 2 2 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Traps Triggered 8 | . 1 . . 2 1 . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Machines Disabled 5 | . . . 1 . . . . . . 1 3 . . . Max in Single Turn 2 | . . . 1 . . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Machines Accessed 42 | . 5 4 2 9 3 4 1 . 3 5 3 . 1 2 Terminals 28 | . 3 3 1 4 3 3 . . 2 4 2 . 1 2 Fabricators 3 | . . . . . . 1 . . 1 . 1 . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . Recycling Units 7 | . 2 1 1 2 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 98 | . 9 8 9 23 10 6 1 . 6 13 8 . 1 4 Successful 39 | . 7 3 3 7 4 2 1 . 2 6 2 . 1 1 Failed 59 | . 2 5 6 16 6 4 . . 4 7 6 . . 3 Catastrophic 6 | . . . . 1 . . . . 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 1 . 1 3 . 1 . . . 2 . . . . Terminals 66 | . 5 7 3 13 10 3 . . 4 10 6 . 1 4 Fabricators 7 | . . . . . . 3 . . 2 . 2 . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . Recycling Units 18 | . 4 1 6 4 . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 28 | . 4 2 2 3 4 2 1 . 2 5 1 . 1 1 Record 6 | . . . . 1 1 1 . . 1 1 . . 1 . Open Door 2 | . . . . . . . 1 . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 5 | . . . 1 1 2 . . . . 1 . . . . Locate Traps 2 | . . . . . 1 . . . 1 . . . . . Zone Layout 10 | . 2 2 1 1 . 1 . . . 3 . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 3 1 1 2 . . . . . 1 . . . . Report Inventory 7 | . 3 1 1 1 . . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 4 2 8 3 3 . . 3 4 3 . . 2 Full Trace Events 4 | . . . . 1 . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 70 | . . . . 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Active Infowar (turns) 6751 | 49 523 582 616 1183 237 430 385 340 453 811 508 198 89 347 Optics 6179 | . . 582 616 1183 237 430 385 340 453 811 508 198 89 347 Sensors 2493 | . . . . . 66 430 385 324 453 811 24 . . . Terrain 3853 | . . . . 1183 237 430 385 324 453 811 30 . . . Structural 1503 | . . . 200 1126 177 . . . . . . . . . Traps 1209 | . . . . . . . . . 1 739 469 . . . Seismic 4151 | 49 523 582 616 1183 237 430 385 146 . . . . . . Decoding 2287 | . . . . . . . . . 453 811 508 198 89 228 Machine Analysis 5385 | . . . 616 1183 237 430 385 340 453 811 469 25 89 347 Cloaking 2396 | . . . . . . 428 385 340 453 790 . . . . ECM 163 | . . . 1 . 14 . . 15 . . 2 24 89 18 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 143 | . . . . . . . . . 24 46 35 14 8 16 Items 143 | . . . . . . . . . 24 46 35 14 8 16 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Turns Passed 6814 | 112 523 582 616 1183 237 430 385 340 453 811 508 198 89 347 Spaces Moved 9909 | 59 359 487 797 1379 368 722 716 588 830 1198 512 620 337 937 Core 68 | 4 . . . . . . . . . . . 1 . 63 Treads . | . . . . . . . . . . . . . . . Legs 615 | 55 359 201 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 7403 | . . 286 797 1379 368 722 716 588 830 1198 512 7 . . Flight 1823 | . . . . . . . . . . . . 612 337 874 Fastest Speed 18 | 50 120 52 52 42 43 40 40 43 43 43 45 21 21 18 Average Speed 47 | 115 120 80 52 45 43 42 42 43 43 53 53 23 23 24 Slowest Speed 400 | 120 120 200 52 105 43 48 43 43 43 118 160 400 86 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . . . 6 6 10 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 44 38 32 31 11 21 69 67 19 19 42 27 23 30 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 9 | . 1 . . . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . 1 . . . Scrap Searched 5 | . . . . . . . 1 4 . . . . . . Spaces Dug 51 | . . 1 7 7 2 12 . . 3 19 . . . . Terrain Destroyed 392 | . . 1 9 34 2 12 28 . 3 140 41 77 . 45 Melee 51 | . . 1 7 7 2 12 . . 3 19 . . . . Projectile 2 | . . . . . . . . . . . . 2 . . AOE 339 | . . . 2 27 . . 28 . . 121 41 75 . 45 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Res Qua Acc Total 11574 | 80 404 640 949 1792 440 826 783 670 912 1309 734 656 342 1037 Wait 1129 | . 15 102 104 290 51 73 52 73 69 46 170 3 1 80 Move 9852 | 58 358 486 796 1378 367 721 715 587 829 1197 511 608 324 917 Hop 21 | . . . . . . . . . . . . 5 6 10 Pick Up 54 | 3 2 8 7 4 6 5 1 3 . 1 4 6 3 1 Fast Attach 31 | 7 . . . 2 . . . . . 2 4 13 . 3 Attach 46 | . 1 2 3 5 3 2 . . 2 6 13 6 . 3 Detach 23 | . 1 . 1 2 . . . . . 4 8 5 . 2 Swap 76 | . 3 13 12 19 6 4 4 2 1 6 2 2 1 1 Drop 45 | . 1 10 3 5 4 6 3 2 1 4 1 2 2 1 Fire 128 | 12 23 18 6 30 . . 8 . 4 11 8 6 . 2 Melee 134 | . . 1 17 57 3 15 . 3 6 32 . . . . Ram 19 | . . . . . . . . . . . 13 . 5 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Armory -2/Research -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -9/Materials | Build established: Scavenger-Mutant 1053 | -9/Materials | Discovered new exit (range 18) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Utility x2 1296 | -8/Materials | Build established: Mutant 1833 | -8/Materials | Discovered new exit (range 4) 1834 | -8/Materials | Entered Factory 1834 | -7/Factory | Evolved 2 slots: Utility x2 1960 | -7/Factory | Repaired Cld. Airjet 1970 | -7/Factory | Discovered new exit (range 17) 2261 | -7/Factory | Build established: Scavenger-Scout 2990 | -7/Factory | Discovered new exit (range 20) 3017 | -7/Factory | Entered another Factory area 3017 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3034 | -6/Factory | Discovered new exit (range 18) 3235 | -6/Factory | Discovered new exit (range 18) 3253 | -6/Factory | Identified exit to Factory 3254 | -6/Factory | Entered another Factory area 3254 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3410 | -5/Factory | Spotted B-75 Beast 3486 | -5/Factory | Build established: Ninja 3645 | -5/Factory | Discovered new exit (range 12) 3650 | -5/Factory | Identified exit to Upper Caves 3684 | -5/Factory | Entered Upper Caves 3988 | -5/Upper Caves | Build established: Scavenger-Ninja 3998 | -5/Upper Caves | Ambushed by wild Derelicts 4056 | -5/Upper Caves | Discovered new exit (range 7) 4059 | -5/Upper Caves | Identified exit to Upper Caves 4069 | -5/Upper Caves | Entered another Upper Caves area 4080 | -5/Upper Caves | Found DCF Scrap (13 items) 4128 | -5/Upper Caves | Learned Factory terminal intel 4143 | -5/Upper Caves | Learned Factory emergency access door positions 4389 | -5/Upper Caves | Discovered new exit (range 13) 4409 | -5/Upper Caves | Identified exit to Factory 4409 | -5/Upper Caves | Entered Factory 4409 | -4/Factory | Evolved 2 slots: Utility x2 4411 | -4/Factory | Loaded intel: 26 terminal locations 4830 | -4/Factory | Discovered new exit (range 8) 4862 | -4/Factory | Identified exit to Research 4862 | -4/Factory | Entered Research 4862 | -3/Research | Evolved 2 slots: Utility x2 5263 | -3/Research | Found Fusion Bomb Launcher 5354 | -3/Research | Spotted B-86 Titan 5428 | -3/Research | Build established: Derelict-Ninja 5631 | -3/Research | Discovered new exit (range 17) 5672 | -3/Research | Identified exit to Armory 5673 | -3/Research | Entered Armory 5674 | -3/Armory | Met VL-GR5, who suggested a friendly competition 5694 | -3/Armory | Spotted B-86 Titan 5696 | -3/Armory | Lost 3 parts (1p1u1w) 5734 | -3/Armory | Lost 3 parts (1n2u) 5909 | -3/Armory | Found Prototype Reactor 5909 | -3/Armory | Identified Zero-point Reactor 6027 | -3/Armory | Lost the competition with VL-GR5 6042 | -3/Armory | Spotted Armor Guard 6042 | -3/Armory | Spotted Armor Guard 6111 | -3/Armory | Found Fusion Bomb Launcher 6152 | -3/Armory | Core integrity fell below 50% 6179 | -3/Armory | Discovered new exit (range 4) 6181 | -3/Armory | Entered Research 6181 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6223 | -2/Research | Lost 12 parts (1p6n3u2w) 6304 | -2/Research | Spotted B-90 Cyclops 6331 | -2/Research | Found Fusion Bomb Launcher 6342 | -2/Research | Lost 4 parts (1p2u1w) 6377 | -2/Research | Spotted B-90 Cyclops 6377 | -2/Research | Discovered new exit (range 11) 6379 | -2/Research | Identified exit to Quarantine 6379 | -2/Research | Entered Quarantine 6441 | -2/Quarantine | Discovered new exit (range 19) 6453 | -2/Quarantine | Scanned by Researcher 6468 | -2/Quarantine | Identified exit to Access 6468 | -2/Quarantine | Entered Access 6468 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6579 | -1/Access | Identified exit to Command 6754 | -1/Access | Lost 3 parts (1p1n1u) 6759 | -1/Access | Spotted B-99 Colossus 6776 | -1/Access | Core integrity fell below 50% 6796 | -1/Access | Core integrity fell below 20% 6807 | -1/Access | Lost 6 parts (4n1u1w) 6815 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 06805_ System corrupted: Energy discharge (-40). 06807_ S-43 Plague destroyed. 06807_ Slug penetrates S-43 Plague. 06807_ S-43 Plague suffers critical hit (Destroy). 06807_ S-43 Plague destroyed. 06807_ Penetrated by Slug. 06807_ Acquired 21 matter. 06808_ Penetrated by Slug. 06808_ Acquired Xenon Bombardment Thruster. 06809_ >> DECODED: Linear Accelerator location. 06810_ Xenon Bombardment Thruster destroyed. 06811_ Slug penetrates Wall. 06812_ Faulty integration triggers system corruption (+3). 06813_ Slug penetrates Wall. 06813_ Slammed into S-43 Plague. 06815_ Penetrated by Slug. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????# ] #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????# # ####?????? | | ?????????????????????????????# # #??????? | | ???????????????" ???????????# # #??????? | | ???????????????" ????????# # "" #??????? | | ???????????????" ###### # "" #??????? | | ?????????????? # [ Y" #??????? | | ?????????????? + "" #??????? | | ???????????????????????######## # "" #??????? | | ??????????????????????????????# # #??????? | | ??????????????????????????????# # #??????? | | ??????????????????????????????# ##########??????? | | ????????????????"??????######## #?????????]]????? | | ???????????????"""?????+ w #???????????????? | | ??????????????"""??????# hh #??????????]????? | | ???????????????"???????## #???????????????? | | ????????????????????????# = #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ?????????##############?# #???????????????? | | ?????????# #?# #???????????????? | | ?????????# #?#*%[ ##??????????????? | | ?????????# " ### = #??????????????? | | ?????????# """ + s #??????????????? | | ?????????# """ # @ #??????????????? | | ?????????# " ####+### #??????????????? | | ?????????# ## ######??????????????? | | ?????????# ! ## #???????????????????? | | ?????????# !! ## #???????????????????? | | ?????????# !! ## =#???????????????????? | | ?????????# ## #???????????????????? | | ?????????# ## #???????????????????? | | ?????????############### #???????????????????? | | ???????????????????????# [ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# * #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 54 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Power Amplification 20 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 75 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. Airjet | 28% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Decoder Ring Denied? Dodgeball, But With Guns Just Browsing Slippery One Challenges ------------ None Game ------ Seed PiercingProjectileDetector Manual? 0 Play Time 03:31:49 Cumulative 40.2 hours Start 2025.09.06 @ 05:03:06 End 2025.09.06 @ 13:56:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 19 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beda0184-c0bb-4e4b-8e16-1a6ca2888725