Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 22:43:42

Player: APerTAS

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (68)      340
Value Destroyed (2410)     2410
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (844)                844
              TOTAL SCORE: 7314

 Bonus
-------
High Alert Combat Kills    297
Follower Combat Kills      247
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Light Nuclear Core
  Improved Light Cannon
           Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                Active Sensor Suite
>               --- WEAPON -----------
                Rocket Launcher
      Makeshift Hammer
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
        Armored Treads
        Armored Treads
       Advanced Treads
       Advanced Treads
                Heat Sink
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
                System Shield
          Light Assault Rifle
       Improved Light Cannon
          Heavy Flail
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     Makeshift Hammer
  Energy Gun               Field Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             75   | 6   7   7   3   2   28  8   11  3   
  Power                    12   | 1   .   2   .   1   6   .   2   .   
    Engine                 6    | 1   .   1   .   1   3   .   .   .   
    Core                   6    | .   .   1   .   .   3   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   4   .   2   .   .   3   1   2   
    Treads                 10   | 2   4   .   .   .   .   3   1   .   
    Leg                    4    | .   .   .   2   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   1   .   1   .   13  3   4   .   
    Device                 8    | .   1   .   .   .   4   1   2   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   3   1   2   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   .   .   6   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   5   .   1   9   2   4   1   
    Energy Gun             3    | 2   .   .   .   .   1   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   1   .   .   .   
    Ballistic Gun          11   | .   1   4   .   1   2   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   3   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          5    | .   .   1   .   .   2   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   
    System Corruption      8    | .   .   .   .   .   8   .   .   .   
Parts Lost                 22   | .   .   .   .   2   11  .   8   1   
  Power                    3    | .   .   .   .   1   2   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   
  Utility                  9    | .   .   .   .   .   5   .   4   .   
  Weapon                   7    | .   .   .   .   1   4   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   2   5   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  100 99  94  95  85  81  58  
  Engine                   8    | .   14  13  14  11  6   7   4   .   
  Core                     1    | .   .   .   .   .   2   .   2   6   
  Treads                   12   | .   28  28  16  .   .   22  17  6   
  Leg                      8    | .   .   .   11  28  18  .   .   4   
  Device                   11   | .   7   14  14  14  8   14  13  13  
  Storage                  9    | .   14  14  14  14  9   7   4   .   
  Processor                7    | .   .   .   .   .   9   14  14  6   
  Hackware                 2    | .   .   .   .   .   .   6   7   6   
  Protection               5    | .   .   .   .   .   15  .   .   .   
  Energy Gun               1    | .   8   .   .   .   2   .   .   .   
  Energy Cannon            2    | .   5   .   .   .   5   .   .   .   
  Ballistic Gun            9    | .   13  23  14  11  6   1   6   6   
  Impact Weapon            7    | .   .   3   14  14  9   7   7   6   
Peak Build Rating          61   | 6   9   17  35  35  61  41  55  38  
  Average Rating           30   | 4   7   10  24  33  40  37  38  30  
  On Entrance              24   | .   6   9   17  35  31  50  41  32  
Naked Turns                21   | .   .   .   .   .   .   .   .   21  
Heaviest Build             83   | 12  16  19  54  54  83  64  64  19  
  Greatest Support         62   | 40  40  40  60  60  60  62  62  22  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  5   
  Average Capacity         15   | 6   8   8   9   20  20  20  15  5   
  Most Carried             20   | 4   8   8   8   9   20  15  17  5   
  Average Carried          11   | 2   6   8   8   8   15  13  12  4   
  Final Capacity           20   | 8   8   8   20  20  20  20  5   5   
  Final Carried            15   | 4   8   8   8   9   15  15  5   4   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           1393 | 167  197  140  .    56   408  74   351  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2368 | .    133  73   .    40   1561 74   487  .    
  Parts                    81   | .    7    9    .    4    54   .    7    .    
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    3    .    
  Prevented                2    | .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  55   | .   3   4   .   4   34  1   9   .   
  Melee                    11   | .   .   .   .   2   5   .   4   .   
  Guns                     10   | .   3   3   .   .   4   .   .   .   
  Cannons                  3    | .   .   1   .   .   2   .   .   .   
  AOE                      14   | .   .   .   .   .   14  .   .   .   
Classes Destroyed          12   | .   2   1   .   .   8   .   1   .   
  Worker                   4    | .   .   .   .   .   3   1   .   .   
  Builder                  3    | .   1   .   .   .   2   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  10   | .   .   3   .   4   3   .   .   .   
  Grunt                    28   | .   3   1   .   .   20  .   4   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   
  Sentry                   9    | .   .   .   .   .   7   1   1   .   
  Specialist               4    | .   .   .   .   .   2   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           19   | .   1   3   .   4   19  2   4   .   
  Combat Bots Only         12   | .   1   3   .   4   12  1   4   .   
Max Kills in Single Turn   3    | .   1   1   .   1   3   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        576  | .    28   24   .    58   187  63   165  51   
  Missed                   180  | .    1    7    .    13   66   23   57   13   
Damage Taken               5359 | .    313  155  .    476  2054 294  1285 782  
  Core                     1228 | .    23   29   .    140  331  21   222  462  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  108  | .    .    .    .    .    108  .    .    .    
Core Remaining (%)         54   | 100  .    .    .    23   39   .    .    .    
Volleys Fired              89   | .    25   15   .    .    43   .    3    3    
  Largest                  2    | .    2    2    .    .    2    .    1    1    
  Hottest                  104  | .    60   80   .    .    104  .    20   28   
Shots Fired                156  | .    50   23   .    .    76   .    3    4    
  Gun                      106  | .    50   17   .    .    32   .    3    4    
  Cannon                   24   | .    .    6    .    .    18   .    .    .    
  Launcher                 26   | .    .    .    .    .    26   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  80   | .    25   17   .    .    31   .    3    4    
  Thermal                  50   | .    25   6    .    .    19   .    .    .    
  Explosive                23   | .    .    .    .    .    23   .    .    .    
  Electromagnetic          3    | .    .    .    .    .    3    .    .    .    
  Robot Hit Streak         12   | .    12   6    .    .    12   .    1    .    
  Robot Miss Streak        5    | .    2    3    .    .    2    .    1    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           171  | .    21   16   .    10   85   9    30   .    
  Core Hits                78   | .    7    6    .    2    59   .    4    .    
  Critical Kills           3    | .    .    .    .    .    2    .    1    .    
  Critical Parts Destroyed 16   | .    .    .    .    2    8    1    5    .    
  Critical Strikes         21   | .    .    .    .    2    10   1    8    .    
    Smash                  21   | .    .    .    .    2    10   1    8    .    
Melee Attacks              116  | .    .    .    .    21   49   10   36   .    
  Impact                   116  | .    .    .    .    21   49   10   36   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    3    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6765 | .    245  197  .    362  4130 459  1346 26   
  Guns                     645  | .    241  110  .    .    285  .    9    .    
  Cannons                  374  | .    .    87   .    .    287  .    .    .    
  Explosions               2013 | .    .    .    .    .    2013 .    .    .    
  Melee                    3703 | .    .    .    .    362  1545 459  1337 .    
  Ramming                  30   | .    4    .    .    .    .    .    .    26   
  Kinetic                  521  | .    134  110  .    .    268  .    9    .    
  Thermal                  564  | .    107  87   .    .    370  .    .    .    
  Explosive                1833 | .    .    .    .    .    1833 .    .    .    
  Electromagnetic          114  | .    .    .    .    .    114  .    .    .    
  Impact                   3703 | .    .    .    .    362  1545 459  1337 .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    1    1    1    1    10   .    5    9    
  Average Corruption       1    | .    1    1    1    1    1    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    5    2    2    9    .    7    7    
    Message Errors         3    | .    .    1    .    .    2    .    .    .    
    Matter Fused           7    | .    .    1    2    .    1    .    2    1    
    Heat Flow Errors       8    | .    .    3    .    1    2    .    1    1    
    Energy Discharges      2    | .    .    .    .    .    1    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    3    2    
    Data Loss (major)      3    | .    .    .    .    1    1    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            1185 | .    .    .    .    79   590  158  358  .    
  Projectiles              5    | .    .    .    .    .    5    .    .    .    
  Explosions               44   | .    .    .    .    .    44   .    .    .    
  Melee                    1136 | .    .    .    .    79   541  158  358  .    
Knockbacks                 15   | .    .    .    .    2    8    .    5    .    
  Impact                   15   | .    .    .    .    2    8    .    5    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    .    .    22   .    .    24   
  Shots                    1    | .    .    .    .    .    1    .    .    .    
  Rammed                   4    | .    2    .    .    .    .    .    .    2    
Targets Rammed             5    | .    3    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    
Highest Temperature        246  | .    108  196  .    127  155  .    183  246  
  Average Temperature      70   | .    72   74   .    73   52   .    93   123  
  Received Heat Transfer   1488 | .    171  33   .    24   774  84   330  72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           20   | .    .    .    .    2    11   2    5    .    
  Combat Hostiles          17   | .    .    .    .    2    9    1    5    .    
  Parts Fried              34   | .    .    .    .    1    16   2    15   .    
  Impact Corruptions       43   | .    .    .    .    5    20   7    11   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    
  Heat Transferred         1090 | .    250  185  .    .    655  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Peak Influence             971  | .   95  153 .   124 971 463 .   .   
  Initial                  413  | .   .   3   .   .   48  413 .   .   
  Average                  161  | .   43  87  .   76  168 360 .   .   
Maximum Alert Level        3    | .   .   .   .   .   3   2   .   .   
  Low Security (%)         72   | 100 100 100 .   100 76  .   .   .   
  Level 1                  8    | .   .   .   .   .   5   35  .   .   
  Level 2                  17   | .   .   .   .   .   14  64  .   .   
  Level 3                  2    | .   .   .   .   .   4   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   .   .   11  .   .   .   
  Investigation            4    | .   1   .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   7   .   .   .   
  Assault                  2    | .   .   1   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Distress Signals           4    | .   1   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   6   8   .   7   55  1   11  3   
  Peak Tracking Total      7    | .   3   3   .   4   7   1   4   3   
  Tactical Retreats        4    | .   .   .   .   .   3   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            4    | .   .   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          4    | .   .   .   .   .   4   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          11   | .   1   .   2   .   7   1   .   .   
  Terminals                5    | .   1   .   .   .   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                32   | .   3   .   2   .   26  1   .   .   
  Successful               19   | .   1   .   2   .   15  1   .   .   
  Failed                   13   | .   2   .   .   .   11  .   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   3   .   1   .   16  .   1   .   
  Terminals                22   | .   3   .   .   .   19  .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   
Terminal Hacks             7    | .   .   .   2   .   5   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   5   .   .   .   
  Terminals                6    | .   1   .   .   .   5   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   
    Botnet                 4    | .   1   .   .   .   3   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   6   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   3   .   .   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total Allies               7    | .   .   6   .   .   .   .   .   1   
  Largest Group            6    | .   .   6   1   1   .   .   .   1   
  Highest-Rated Group      141  | .   .   117 31  31  .   .   .   141 
  Highest-Rated Ally       141  | .   .   31  31  31  .   .   .   141 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   34  .   10  .   .   .   .   
  Total Damage             625  | .   .   437 .   188 .   .   .   .   
  Kills                    9    | .   .   6   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               5348 | 112  566  574  316  141  2008 621  743  267  
Spaces Moved               2911 | 65   294  316  257  94   996  324  354  211  
  Core                     33   | 4    .    .    .    .    .    .    .    29   
  Treads                   1528 | 61   294  316  115  .    .    324  354  64   
  Legs                     1350 | .    .    .    142  94   996  .    .    118  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   90   90   161  145  50   
  Average Speed            141  | 153  160  160  121  90   121  178  174  118  
  Slowest Speed            305  | 160  160  160  160  90   170  241  305  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    42   66   62   16   79   8    53   37   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    1    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    2    2    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    
Terrain Destroyed          140  | .    .    .    .    .    139  .    1    .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      139  | .    .    .    .    .    139  .    .    .    
Terrain Rammed             4    | .    .    .    .    .    .    .    .    4    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      3850 | 75   338  364  262  128  1676 355  429  223  
  Wait                     580  | .    .    21   .    11   528  6    14   .    
  Move                     2903 | 64   293  315  256  93   995  323  353  211  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | 5    6    1    .    1    18   3    1    .    
  Fast Attach              25   | 5    1    .    2    2    10   1    2    2    
  Attach                   26   | 1    .    .    .    .    10   7    7    1    
  Detach                   6    | .    .    .    .    .    1    3    2    .    
  Swap                     24   | .    6    7    1    .    8    .    2    .    
  Drop                     37   | .    4    5    3    .    14   2    9    .    
  Fire                     89   | .    25   15   .    .    43   .    3    3    
  Melee                    116  | .    .    .    .    21   49   10   36   .    
  Ram                      6    | .    .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    3    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   50 | -11/Scrapyard  | Discovered new exit (range 16)
  113 | -11/Scrapyard  | Entered Materials
  235 | -10/Materials  | Discovered new exit (range 13)
  316 | -10/Materials  | Build established: Mutant
  590 | -10/Materials  | Discovered new exit (range 15)
  679 | -10/Materials  | Entered Mines
  700 | -10/Mines      | Assembled infested the area
  705 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  825 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  936 | -10/Mines      | Met a Derelict testing a Signal Generator
 1037 | -10/Mines      | Identified exit to Materials
 1041 | -10/Mines      | Lost 5 allies
 1239 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1240 | -10/Mines      | Discovered new exit (range 5)
 1253 | -10/Mines      | Entered Exiles
 1253 | -10/Exiles     | Accompanied by 1 ally
 1292 | -10/Exiles     | Met 8R-AWN
 1321 | -10/Exiles     | Met EX-HEX
 1365 | -10/Exiles     | Met EX-BIN
 1385 | -10/Exiles     | Aligned with FarCom system
 1386 | -10/Exiles     | Given EX-Vault access code
 1401 | -10/Exiles     | Build established: Scavenger-Mutant
 1428 | -10/Exiles     | Opened EX-Vault
 1439 | -10/Exiles     | Found Potential Leg
 1441 | -10/Exiles     | Found Potential Leg
 1461 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1487 | -10/Exiles     | Met EX-DEC
 1498 | -10/Exiles     | Learned location of Zion (-6)
 1557 | -10/Exiles     | Discovered new exit (range 10)
 1569 | -10/Exiles     | Left Exiles lab with Potential Leg
 1569 | -10/Exiles     | Entered Mines
 1569 | -9/Mines       | Accompanied by 1 ally
 1638 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1644 | -9/Mines       | Discovered new exit (range 12)
 1661 | -9/Mines       | Core integrity fell below 50%
 1710 | -9/Mines       | Entered Materials
 1710 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 3118 | -8/Materials   | Discovered new exit (range 17)
 3144 | -8/Materials   | Identified exit to Factory
 3366 | -8/Materials   | Build established: Mutant
 3653 | -8/Materials   | Discovered exit to Factory (range 15)
 3659 | -8/Materials   | Core integrity fell below 50%
 3701 | -8/Materials   | Found Corrupted Prototype Device
 3703 | -8/Materials   | Identified Active Sensor Suite
 3707 | -8/Materials   | Destroyed 12 combat bots
 3709 | -8/Materials   | Lost 5 parts (1p1u3w)
 3710 | -8/Materials   | First assault squad dispatched
 3716 | -8/Materials   | System corruption reached 10%
 3718 | -8/Materials   | Entered Factory
 3718 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4291 | -7/Factory     | Discovered new exit (range 16)
 4324 | -7/Factory     | Identified exit to Lower Caves
 4339 | -7/Factory     | Entered Lower Caves
 4442 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 4521 | -7/Lower Caves | Found Prototype Special Weapon
 4521 | -7/Lower Caves | Identified Molecular Deconstructor
 4703 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 4786 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4862 | -7/Lower Caves | Lost 5 parts (3n1u1w)
 5070 | -7/Lower Caves | Discovered new exit (range 4)
 5082 | -7/Lower Caves | Entered another Lower Caves area
 5111 | -7/Lower Caves | Discovered new exit (range 14)
 5146 | -7/Lower Caves | Encountered a Warlord checkpoint
 5162 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 5183 | -7/Lower Caves | Learned 4 Factory zone layouts
 5272 | -7/Lower Caves | Spotted B-75 Beast
 5318 | -7/Lower Caves | Released all parts (9)
 5321 | -7/Lower Caves | Core integrity fell below 50%
 5342 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5342 | -7/Lower Caves | Core integrity fell below 20%
 5342 | -7/Lower Caves | Released all parts (1)
 5349 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
A strange signal echoes through the caves.
05327_ System corrupted: Matter fused (-7).
05330_ Searching scrap...
05330_ Found Melee Analysis Suite.
05330_ Found Med. Storage Unit.
05330_ Found Imp. Titanium Leg.
05330_ Found Mak. Laser.
05330_ Found 54 Matter.
05332_ Acquired Imp. Titanium Leg.
05335_ C-30 ARC bursts open, deploying its payload.
05342_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
05342_ Released Imp. Titanium Leg.
05343_ Slammed into Wall.
05343_ Destabilizing: Core damaged (-35).
05343_ Destabilizing: System corrupted (+1).
05344_ Slammed into Wall. <x2>
05345_ Destabilizing: System corrupted (+1).
05346_ Slammed into Wall.
05346_ Destabilizing: System corrupted (+2).
05347_ Slammed into P-60 Hacker. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             15
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                57
Targeting Accuracy         16
Melee Accuracy             12
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridMyomerDevice
  Manual?         0
Play Time         00:38:03
  Cumulative      28.7 hours
  Start           2024.08.28 @ 22:07:05
  End             2024.08.28 @ 22:43:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          27
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          64x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: fc979d52-f5cc-47d1-bb15-1b0d66900d53