Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 22:43:42 Player: APerTAS Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2410) 2410 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 7314 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 247 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Improved Light Cannon Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Active Sensor Suite > --- WEAPON ----------- Rocket Launcher Makeshift Hammer > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Armored Treads Armored Treads Advanced Treads Advanced Treads Heat Sink Improved Melee Analysis Suite Improved Melee Analysis Suite System Shield Light Assault Rifle Improved Light Cannon Heavy Flail [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Insulated Plating Weapon Makeshift Hammer Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . . 3 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 75 | 6 7 7 3 2 28 8 11 3 Power 12 | 1 . 2 . 1 6 . 2 . Engine 6 | 1 . 1 . 1 3 . . . Core 6 | . . 1 . . 3 . 2 . Reactor . | . . . . . . . . . Propulsion 14 | 2 4 . 2 . . 3 1 2 Treads 10 | 2 4 . . . . 3 1 . Leg 4 | . . . 2 . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 . 1 . 13 3 4 . Device 8 | . 1 . . . 4 1 2 . Storage 2 | 1 . . 1 . . . . . Processor 6 | . . . . . 3 1 2 . Hackware 1 | . . . . . . 1 . . Protection 6 | . . . . . 6 . . . Artifact . | . . . . . . . . . Weapon 26 | 2 2 5 . 1 9 2 4 1 Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon 2 | . 1 . . . 1 . . . Ballistic Gun 11 | . 1 4 . 1 2 1 2 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 3 . . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon 5 | . . 1 . . 2 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . Corrupted Parts 3 | . . . . . 3 . . . System Corruption 8 | . . . . . 8 . . . Parts Lost 22 | . . . . 2 11 . 8 1 Power 3 | . . . . 1 2 . . . Propulsion 3 | . . . . . . . 3 . Utility 9 | . . . . . 5 . 4 . Weapon 7 | . . . . 1 4 . 1 1 Highest Loss Streak 5 | . . . . 2 5 . 5 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 99 94 95 85 81 58 Engine 8 | . 14 13 14 11 6 7 4 . Core 1 | . . . . . 2 . 2 6 Treads 12 | . 28 28 16 . . 22 17 6 Leg 8 | . . . 11 28 18 . . 4 Device 11 | . 7 14 14 14 8 14 13 13 Storage 9 | . 14 14 14 14 9 7 4 . Processor 7 | . . . . . 9 14 14 6 Hackware 2 | . . . . . . 6 7 6 Protection 5 | . . . . . 15 . . . Energy Gun 1 | . 8 . . . 2 . . . Energy Cannon 2 | . 5 . . . 5 . . . Ballistic Gun 9 | . 13 23 14 11 6 1 6 6 Impact Weapon 7 | . . 3 14 14 9 7 7 6 Peak Build Rating 61 | 6 9 17 35 35 61 41 55 38 Average Rating 30 | 4 7 10 24 33 40 37 38 30 On Entrance 24 | . 6 9 17 35 31 50 41 32 Naked Turns 21 | . . . . . . . . 21 Heaviest Build 83 | 12 16 19 54 54 83 64 64 19 Greatest Support 62 | 40 40 40 60 60 60 62 62 22 Greatest Overweight (x) 2 | . . . . . 1 1 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 5 Average Capacity 15 | 6 8 8 9 20 20 20 15 5 Most Carried 20 | 4 8 8 8 9 20 15 17 5 Average Carried 11 | 2 6 8 8 8 15 13 12 4 Final Capacity 20 | 8 8 8 20 20 20 20 5 5 Final Carried 15 | 4 8 8 8 9 15 15 5 4 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 1393 | 167 197 140 . 56 408 74 351 . Remotely . | . . . . . . . . . Salvage Created 2368 | . 133 73 . 40 1561 74 487 . Parts 81 | . 7 9 . 4 54 . 7 . Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 55 | . 3 4 . 4 34 1 9 . Melee 11 | . . . . 2 5 . 4 . Guns 10 | . 3 3 . . 4 . . . Cannons 3 | . . 1 . . 2 . . . AOE 14 | . . . . . 14 . . . Classes Destroyed 12 | . 2 1 . . 8 . 1 . Worker 4 | . . . . . 3 1 . . Builder 3 | . 1 . . . 2 . . . Hauler 3 | . . . . . 3 . . . Operator 2 | . . . . . 2 . . . Watcher 1 | . . . . . 1 . . . Swarmer 10 | . . 3 . 4 3 . . . Grunt 28 | . 3 1 . . 20 . 4 . Brawler 2 | . . . . . 1 . 1 . Sentry 9 | . . . . . 7 1 1 . Specialist 4 | . . . . . 2 . 2 . Hunter 1 | . . . . . . . 1 . Heavy 1 | . . . . . 1 . . . Best Kill Streak 19 | . 1 3 . 4 19 2 4 . Combat Bots Only 12 | . 1 3 . 4 12 1 4 . Max Kills in Single Turn 3 | . 1 1 . 1 3 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 576 | . 28 24 . 58 187 63 165 51 Missed 180 | . 1 7 . 13 66 23 57 13 Damage Taken 5359 | . 313 155 . 476 2054 294 1285 782 Core 1228 | . 23 29 . 140 331 21 222 462 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 108 | . . . . . 108 . . . Core Remaining (%) 54 | 100 . . . 23 39 . . . Volleys Fired 89 | . 25 15 . . 43 . 3 3 Largest 2 | . 2 2 . . 2 . 1 1 Hottest 104 | . 60 80 . . 104 . 20 28 Shots Fired 156 | . 50 23 . . 76 . 3 4 Gun 106 | . 50 17 . . 32 . 3 4 Cannon 24 | . . 6 . . 18 . . . Launcher 26 | . . . . . 26 . . . Special . | . . . . . . . . . Kinetic 80 | . 25 17 . . 31 . 3 4 Thermal 50 | . 25 6 . . 19 . . . Explosive 23 | . . . . . 23 . . . Electromagnetic 3 | . . . . . 3 . . . Robot Hit Streak 12 | . 12 6 . . 12 . 1 . Robot Miss Streak 5 | . 2 3 . . 2 . 1 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 171 | . 21 16 . 10 85 9 30 . Core Hits 78 | . 7 6 . 2 59 . 4 . Critical Kills 3 | . . . . . 2 . 1 . Critical Parts Destroyed 16 | . . . . 2 8 1 5 . Critical Strikes 21 | . . . . 2 10 1 8 . Smash 21 | . . . . 2 10 1 8 . Melee Attacks 116 | . . . . 21 49 10 36 . Impact 116 | . . . . 21 49 10 36 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 3 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6765 | . 245 197 . 362 4130 459 1346 26 Guns 645 | . 241 110 . . 285 . 9 . Cannons 374 | . . 87 . . 287 . . . Explosions 2013 | . . . . . 2013 . . . Melee 3703 | . . . . 362 1545 459 1337 . Ramming 30 | . 4 . . . . . . 26 Kinetic 521 | . 134 110 . . 268 . 9 . Thermal 564 | . 107 87 . . 370 . . . Explosive 1833 | . . . . . 1833 . . . Electromagnetic 114 | . . . . . 114 . . . Impact 3703 | . . . . 362 1545 459 1337 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 1 1 1 10 . 5 9 Average Corruption 1 | . 1 1 1 1 1 . 2 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . 5 2 2 9 . 7 7 Message Errors 3 | . . 1 . . 2 . . . Matter Fused 7 | . . 1 2 . 1 . 2 1 Heat Flow Errors 8 | . . 3 . 1 2 . 1 1 Energy Discharges 2 | . . . . . 1 . . 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . 3 2 Data Loss (major) 3 | . . . . 1 1 . . 1 Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1185 | . . . . 79 590 158 358 . Projectiles 5 | . . . . . 5 . . . Explosions 44 | . . . . . 44 . . . Melee 1136 | . . . . 79 541 158 358 . Knockbacks 15 | . . . . 2 8 . 5 . Impact 15 | . . . . 2 8 . 5 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . . . . 22 . . 24 Shots 1 | . . . . . 1 . . . Rammed 4 | . 2 . . . . . . 2 Targets Rammed 5 | . 3 . . . . . . 2 Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 246 | . 108 196 . 127 155 . 183 246 Average Temperature 70 | . 72 74 . 73 52 . 93 123 Received Heat Transfer 1488 | . 171 33 . 24 774 84 330 72 Siege Activations . | . . . . . . . . . Robots Corrupted 20 | . . . . 2 11 2 5 . Combat Hostiles 17 | . . . . 2 9 1 5 . Parts Fried 34 | . . . . 1 16 2 15 . Impact Corruptions 43 | . . . . 5 20 7 11 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1090 | . 250 185 . . 655 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 971 | . 95 153 . 124 971 463 . . Initial 413 | . . 3 . . 48 413 . . Average 161 | . 43 87 . 76 168 360 . . Maximum Alert Level 3 | . . . . . 3 2 . . Low Security (%) 72 | 100 100 100 . 100 76 . . . Level 1 8 | . . . . . 5 35 . . Level 2 17 | . . . . . 14 64 . . Level 3 2 | . . . . . 4 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 . . 11 . . . Investigation 4 | . 1 . . . 3 . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . . . 7 . . . Assault 2 | . . 1 . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 4 | . 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 6 8 . 7 55 1 11 3 Peak Tracking Total 7 | . 3 3 . 4 7 1 4 3 Tactical Retreats 4 | . . . . . 3 . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 4 | . . . . . 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 4 | . . . . . 4 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 11 | . 1 . 2 . 7 1 . . Terminals 5 | . 1 . . . 4 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 32 | . 3 . 2 . 26 1 . . Successful 19 | . 1 . 2 . 15 1 . . Failed 13 | . 2 . . . 11 . . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 3 . 1 . 16 . 1 . Terminals 22 | . 3 . . . 19 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 7 | . . . 2 . 5 . . . Record 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . . . 2 . . . Dispatch Records 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . 5 . . . Terminals 6 | . 1 . . . 5 . . . Track 1 | . . . . . 1 . . . Botnet 4 | . 1 . . . 3 . . . Disrupt 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . 6 . . . Full Trace Events 4 | . 1 . . . 3 . . . Feedback Events 2 | . 1 . . . 1 . . . Corruption 2 | . 1 . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 7 | . . 6 . . . . . 1 Largest Group 6 | . . 6 1 1 . . . 1 Highest-Rated Group 141 | . . 117 31 31 . . . 141 Highest-Rated Ally 141 | . . 31 31 31 . . . 141 Total Orders . | . . . . . . . . . Ally Attacks 44 | . . 34 . 10 . . . . Total Damage 625 | . . 437 . 188 . . . . Kills 9 | . . 6 . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 5348 | 112 566 574 316 141 2008 621 743 267 Spaces Moved 2911 | 65 294 316 257 94 996 324 354 211 Core 33 | 4 . . . . . . . 29 Treads 1528 | 61 294 316 115 . . 324 354 64 Legs 1350 | . . . 142 94 996 . . 118 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 161 145 50 Average Speed 141 | 153 160 160 121 90 121 178 174 118 Slowest Speed 305 | 160 160 160 160 90 170 241 305 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 42 66 62 16 79 8 53 37 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . . . . 2 2 Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 140 | . . . . . 139 . 1 . Melee 1 | . . . . . . . 1 . Projectile . | . . . . . . . . . AOE 139 | . . . . . 139 . . . Terrain Rammed 4 | . . . . . . . . 4 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 3850 | 75 338 364 262 128 1676 355 429 223 Wait 580 | . . 21 . 11 528 6 14 . Move 2903 | 64 293 315 256 93 995 323 353 211 Hop . | . . . . . . . . . Pick Up 35 | 5 6 1 . 1 18 3 1 . Fast Attach 25 | 5 1 . 2 2 10 1 2 2 Attach 26 | 1 . . . . 10 7 7 1 Detach 6 | . . . . . 1 3 2 . Swap 24 | . 6 7 1 . 8 . 2 . Drop 37 | . 4 5 3 . 14 2 9 . Fire 89 | . 25 15 . . 43 . 3 3 Melee 116 | . . . . 21 49 10 36 . Ram 6 | . . . . . . . . 6 Kick . | . . . . . . . . . Crush 3 | . 3 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Entered Mines 700 | -10/Mines | Assembled infested the area 705 | -10/Mines | Assisted by a Guerilla fighting off Assembled 825 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 936 | -10/Mines | Met a Derelict testing a Signal Generator 1037 | -10/Mines | Identified exit to Materials 1041 | -10/Mines | Lost 5 allies 1239 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1240 | -10/Mines | Discovered new exit (range 5) 1253 | -10/Mines | Entered Exiles 1253 | -10/Exiles | Accompanied by 1 ally 1292 | -10/Exiles | Met 8R-AWN 1321 | -10/Exiles | Met EX-HEX 1365 | -10/Exiles | Met EX-BIN 1385 | -10/Exiles | Aligned with FarCom system 1386 | -10/Exiles | Given EX-Vault access code 1401 | -10/Exiles | Build established: Scavenger-Mutant 1428 | -10/Exiles | Opened EX-Vault 1439 | -10/Exiles | Found Potential Leg 1441 | -10/Exiles | Found Potential Leg 1461 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1487 | -10/Exiles | Met EX-DEC 1498 | -10/Exiles | Learned location of Zion (-6) 1557 | -10/Exiles | Discovered new exit (range 10) 1569 | -10/Exiles | Left Exiles lab with Potential Leg 1569 | -10/Exiles | Entered Mines 1569 | -9/Mines | Accompanied by 1 ally 1638 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1644 | -9/Mines | Discovered new exit (range 12) 1661 | -9/Mines | Core integrity fell below 50% 1710 | -9/Mines | Entered Materials 1710 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3118 | -8/Materials | Discovered new exit (range 17) 3144 | -8/Materials | Identified exit to Factory 3366 | -8/Materials | Build established: Mutant 3653 | -8/Materials | Discovered exit to Factory (range 15) 3659 | -8/Materials | Core integrity fell below 50% 3701 | -8/Materials | Found Corrupted Prototype Device 3703 | -8/Materials | Identified Active Sensor Suite 3707 | -8/Materials | Destroyed 12 combat bots 3709 | -8/Materials | Lost 5 parts (1p1u3w) 3710 | -8/Materials | First assault squad dispatched 3716 | -8/Materials | System corruption reached 10% 3718 | -8/Materials | Entered Factory 3718 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4291 | -7/Factory | Discovered new exit (range 16) 4324 | -7/Factory | Identified exit to Lower Caves 4339 | -7/Factory | Entered Lower Caves 4442 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4521 | -7/Lower Caves | Found Prototype Special Weapon 4521 | -7/Lower Caves | Identified Molecular Deconstructor 4703 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4786 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4862 | -7/Lower Caves | Lost 5 parts (3n1u1w) 5070 | -7/Lower Caves | Discovered new exit (range 4) 5082 | -7/Lower Caves | Entered another Lower Caves area 5111 | -7/Lower Caves | Discovered new exit (range 14) 5146 | -7/Lower Caves | Encountered a Warlord checkpoint 5162 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5183 | -7/Lower Caves | Learned 4 Factory zone layouts 5272 | -7/Lower Caves | Spotted B-75 Beast 5318 | -7/Lower Caves | Released all parts (9) 5321 | -7/Lower Caves | Core integrity fell below 50% 5342 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5342 | -7/Lower Caves | Core integrity fell below 20% 5342 | -7/Lower Caves | Released all parts (1) 5349 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- A strange signal echoes through the caves. 05327_ System corrupted: Matter fused (-7). 05330_ Searching scrap... 05330_ Found Melee Analysis Suite. 05330_ Found Med. Storage Unit. 05330_ Found Imp. Titanium Leg. 05330_ Found Mak. Laser. 05330_ Found 54 Matter. 05332_ Acquired Imp. Titanium Leg. 05335_ C-30 ARC bursts open, deploying its payload. 05342_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05342_ Released Imp. Titanium Leg. 05343_ Slammed into Wall. 05343_ Destabilizing: Core damaged (-35). 05343_ Destabilizing: System corrupted (+1). 05344_ Slammed into Wall. 05345_ Destabilizing: System corrupted (+1). 05346_ Slammed into Wall. 05346_ Destabilizing: System corrupted (+2). 05347_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ???????????????????????????? ??????????? ?????? | | ??????????????????????????? ?????????# ??? | | ??????????????????????????? ?????####" # ??? | | ???????????????????????????? ????? % ?# #?? | | ???????????????????????????? ?????? #?? ## | | ????????????????????????????# ????? #??# | | ????????????????????????????# #?????? #???# | | ???????????????????????????## #????## #???# | | ???????????????????????????# #???## #???# | | ???????????????????????????? ##??? ####?# | | ?????????????????????????????# ##?? # #??# | | ????????????????????????????## ##?# "# ## #??# | | ?????????????????????????#### "### ## ## #### | | ?????????????????????????# "# # ## # | | ?????????????????????????# "" # | | ?????????????????????????# "#" %# | | ?????????????????????????# #### ##### | | ?????????????????????????# [!#?#" #?# ## | | ????????????????????????## %!### ### ##? | | ????????????????????????# ##### % ## #?? | | ????????????????????????# #?## "## #?? | | ???????? ???????###?## ##?# ##### ?? | | ??????? ##### ## ##??# ##???## ?? | | ??????? Y #???# #?????## ?? | | ??????? = p #???# #??????####? | | ??????? ###### @##??## #??????????? | | ????????? ?????????### #???#" #??????????? | | ???????????????????????# #??## /= % #??????????? | | ???????????????????????# #?##%=*!" ##??????????? | | ???????????????????????#% #?# %[!## #???????????? | | ??????????????????????? #?# ## #???????????? | | ??????????????????????? #?## # ??????????? | | ?????????????????????? #?## %## ?????????? | | ?????????????????????? #?# ###### ????????? | | ?????????????????????? ##?# #????? #???????? | | ????????????????????? ???## #?????? #???????? | | ????????????????????? ????## #??????? ???????? | | ????????????????????? ?????## #????????#??????? | | ????????????????????# ??????###???????????????? | | ????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 16 Melee Accuracy 12 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridMyomerDevice Manual? 0 Play Time 00:38:03 Cumulative 28.7 hours Start 2024.08.28 @ 22:07:05 End 2024.08.28 @ 22:43:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 27 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fc979d52-f5cc-47d1-bb15-1b0d66900d53