Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 12:45:04

Player: Ae

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (209)      209
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1149

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     156/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (3) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
         Assault Rifle
         Grenade Launcher
>        --- INVENTORY (15) ---
   Light Treads
   Light Treads
  Medium Laser
         Assault Rifle

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
         Assault Rifle
         Grenade Launcher
>        --- INVENTORY --------
   Light Treads
   Light Treads
  Medium Laser
         Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 6   5   .   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   1   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | 2   1   .   
  Power                    1    | 1   .   .   
  Propulsion               2    | 1   1   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | 2   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   95  .   
  Engine                   12   | .   12  .   
  Leg                      24   | .   24  .   
  Wheel                    1    | .   1   .   
  Storage                  27   | .   27  .   
  Ballistic Gun            15   | .   15  .   
  Launcher                 12   | .   12  .   
Peak Build Rating          7    | 6   7   .   
  Average Rating           2    | 2   6   .   
  On Entrance              3    | .   4   7   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 14  35  .   
  Greatest Support         32   | 32  20  .   
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  .   
  Average Capacity         7    | 6   14  .   
  Most Carried             7    | 6   7   .   
  Average Carried          2    | 2   4   .   
  Final Capacity           15   | 8   15  15  
  Final Carried            6    | 6   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           311  | 298 13  .   
  Remotely                 .    | .   .   .   
Salvage Created            73   | 21  52  .   
  Parts                    6    | .   6   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  6    | 2   4   .   
  Guns                     3    | 2   1   .   
  AOE                      3    | .   3   .   
Classes Destroyed          5    | 1   4   .   
  Mechanic                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    1    | .   1   .   
  Demolisher               2    | 2   .   .   
Best Kill Streak           3    | 2   3   .   
  Combat Bots Only         3    | 2   3   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        29   | 12  17  .   
  Missed                   7    | 1   6   .   
Damage Taken               556  | 464 92  .   
  Core                     232  | 226 6   .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         8    | 9   7   .   
Volleys Fired              22   | 8   14  .   
  Largest                  2    | 2   1   .   
  Hottest                  40   | 40  30  .   
Shots Fired                30   | 16  14  .   
  Gun                      20   | 16  4   .   
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   10  .   
  Special                  .    | .   .   .   
  Kinetic                  20   | 16  4   .   
  Thermal                  .    | .   .   .   
  Explosive                10   | .   10  .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | 5   2   .   
  Robot Miss Streak        3    | 3   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           12   | 10  2   .   
  Core Hits                14   | 3   11  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           516  | 123 393 .   
  Guns                     145  | 123 22  .   
  Cannons                  .    | .   .   .   
  Explosions               371  | .   371 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  145  | 123 22  .   
  Thermal                  .    | .   .   .   
  Explosive                371  | .   371 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            28   | .   28  .   
  Projectiles              .    | .   .   .   
  Explosions               28   | .   28  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        1    | .   1   .   
  Average Temperature      1    | .   1   .   
  Received Heat Transfer   24   | .   24  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             221  | 75  221 .   
  Initial                  92   | .   .   92  
  Average                  19   | 7   151 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 68  .   
  Level 1                  2    | .   31  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              10   | 4   6   .   
  Peak Tracking Total      6    | 2   6   .   
  Tactical Retreats        2    | 1   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3054 | 2808 246  .    
Spaces Moved               1104 | 986  118  .    
  Core                     142  | 142  .    .    
  Treads                   .    | .    .    .    
  Legs                     103  | .    103  .    
  Wheels                   859  | 844  15   .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  .    
  Average Speed            102  | 92   179  .    
  Slowest Speed            190  | 100  190  .    
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 61   30   1    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 4    | .    4    .    
Terrain Destroyed          57   | .    57   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      57   | .    57   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2997 | 2860 137  .    
  Wait                     1855 | 1855 .    .    
  Move                     1102 | 985  117  .    
  Hop                      .    | .    .    .    
  Pick Up                  7    | 6    1    .    
  Fast Attach              7    | 6    1    .    
  Attach                   3    | .    3    .    
  Detach                   .    | .    .    .    
  Swap                     1    | .    1    .    
  Drop                     .    | .    .    .    
  Fire                     22   | 8    14   .    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
 1580 | -11/Scrapyard | Discovered new exit (range 15)
 2081 | -11/Scrapyard | Assembled infested the area
 2317 | -11/Scrapyard | Core integrity fell below 50%
 2319 | -11/Scrapyard | Core integrity fell below 20%
 2809 | -11/Scrapyard | Entered Materials
 2810 | -10/Materials | Build established: Mutant
 2898 | -10/Materials | Discovered new exit (range 13)
 3026 | -10/Materials | Discovered new exit (range 16)
 3055 | -10/Materials | Entered another Materials area
 3055 | -9/Materials  | Evolved 2 slots: Power x2
 3055 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02967_ U-05 Engineer builds a Wall.
02969_ U-05 Engineer lays Concrete.
02970_ R-06 Scavenger collects Wheel.
02970_ U-05 Engineer lays Concrete.
02984_ G-34 Mercenary destroyed.
02988_ Acquired 8 matter.
03011_ The unstable cave ceiling collapses.
03011_ U-05 Engineer lays Concrete. <x2>
03014_ The unstable cave ceiling collapses.
03014_ U-05 Engineer lays Concrete. <x4>
03018_ The unstable cave ceiling collapses.
03019_ U-05 Engineer builds a Wall. <x2>
03026_ K-01 Serf collects debris.
03026_ EXIT=FOUND
03028_ U-05 Engineer lays Concrete.
03029_ U-05 Engineer builds a Wall.
03033_ U-05 Engineer lays Concrete. <x3>
PARAMETERS=POWER+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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|      ??????????????????#              #??????????? |
|      ??????????????????# #########    #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              SalvagingPitchforkFirepult
  Manual?         0
Play Time         00:07:28
  Cumulative      83.1 hours
  Start           2024.10.22 @ 12:37:33
  End             2024.10.22 @ 12:45:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           110
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9531755-3edd-4575-b326-5d366d2167f8