Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 18:57:32 Player: cptwinky Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (395) 1975 Value Destroyed (16334) 16334 Prototype IDs (323) 6460 Alien Tech Used (14) 2800 Bonus (59898) 59898 TOTAL SCORE: 99567 Bonus ------- Triggered High Security 1000 Triggered Max Security 2000 High Alert Combat Kills 4088 Follower Combat Kills 4602 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1792 Cogmind --------- Core Integrity 194/1600 Matter 293/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Core Analyzer Femtoactuators Advanced Phase Shifter Graphene Brace > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (7) ---- Zionite Biocell (600) Subatomic Replicator Compact HERF Cannon Sigix Broadsword Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Experimental Cloaking Device Experimental EM Disruption Field Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Zionite Biocell Advanced Targeting Computer Quantum Capacitor Microactuators Advanced Transmission Jammer Advanced Reaction Control System Graphene Brace Advanced Shield Generator Point Defense Array Antimissile System Advanced Hacking Suite Ghost Barrier Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Improved Potential Cannon Sigix Shearcannon Compact Tesla Bomb Launcher [Rating: 250] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Makeshift Axe Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Utility 11 | . . . 1 . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 676 | 2 9 5 39 6 27 . 32 39 15 7 3 15 . 29 14 12 1 20 44 21 17 7 20 8 8 47 13 7 16 3 20 42 22 29 22 11 39 5 Power 23 | . . . 3 . 2 . 1 . . . . . . . . . . 1 4 1 . 1 . . 1 3 2 . 1 . . . . . . 1 2 . Engine 9 | . . . 3 . 2 . . . . . . . . . . . . 1 1 . . . . . 1 1 . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 2 . . . . . . . . . . . Reactor 8 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . . . . . 1 2 . Propulsion 82 | 2 . 2 10 1 8 . 8 4 3 . 1 1 . 6 . . . . 6 . . 1 3 1 1 7 1 1 2 . 3 3 3 4 . . . . Treads 33 | 2 . . 8 1 6 . 8 4 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . 2 2 . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 39 | . . . . . . . . . . . . . . 5 . . . . 6 . . 1 3 1 1 7 . 1 1 . 3 3 3 4 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 328 | . 3 1 6 1 6 . 10 19 8 3 . 11 . 15 7 5 . 12 25 17 13 3 8 5 4 29 3 4 9 2 7 22 10 14 13 4 28 1 Device 226 | . 1 1 1 1 . . 6 10 4 2 . 4 . 11 7 4 . 8 19 13 10 1 6 4 3 20 2 4 9 1 3 18 8 11 10 2 21 1 Storage 12 | . 2 . 1 . 1 . . 2 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 . . 1 . 1 . Processor 20 | . . . 1 . . . . . 1 . . 2 . 2 . . . 1 1 . . . . 1 . . 1 . . 1 2 . 1 1 . 2 3 . Hackware 13 | . . . 1 . . . 2 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . . 3 . Protection 57 | . . . 2 . 5 . 2 7 1 1 . 4 . 1 . 1 . 3 3 4 3 2 2 . 1 8 . . . . 1 3 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 243 | . 6 2 20 4 11 . 13 16 4 4 2 3 . 8 7 7 1 7 9 3 4 2 9 2 2 8 7 2 4 1 10 17 9 11 9 6 9 4 Energy Gun 15 | . 1 . 1 . 1 . 8 . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . 1 . . . . Energy Cannon 70 | . 2 1 11 1 . . 1 8 1 . 1 1 . . . . . . 3 . 1 . 1 1 . . 2 1 1 . 3 7 4 4 4 3 5 3 Ballistic Gun 18 | . 1 . . 1 8 . . . . . . . . . 1 1 . . . 1 . . . . . . 2 . 1 1 1 . . . . . . . Ballistic Cannon 11 | . . . . . . . 1 1 1 2 . 1 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . Launcher 33 | . 2 1 8 1 2 . . 3 1 2 1 . . . 1 1 . 1 . . . 1 2 . . 4 . . . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . . 1 3 . . . . . 2 . . . . . . . . . . 1 1 2 . . . . . . 1 . . . . Slashing Weapon 46 | . . . . . . . . . . . . . . 3 3 3 1 3 4 2 2 . 5 1 1 3 . . 1 . 1 1 . 2 2 3 4 1 Piercing Weapon 23 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 8 4 3 3 . . . Special Melee Weapon 15 | . . . . 1 . . 2 1 1 . . 1 . 1 1 2 . . 1 . . 1 . . . . . 1 1 . . 1 . . . . . . Unidentified Prototypes 31 | . . . 2 . . . . . . . . 2 . . . . . . 2 . . 3 1 1 1 . . . 4 . 2 1 . 11 . . 1 . Parts Lost 45 | . . . . . 14 . 2 1 . . . . . . . . . . 2 1 . . 1 1 1 12 1 2 . . 1 2 . . 2 . 1 1 Power 5 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 3 . . . . . . . . . . . . Propulsion 9 | . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Utility 23 | . . . . . 5 . 1 1 . . . . . . . . . . . . . . 1 1 1 5 . 2 . . . 2 . . 2 . 1 1 Weapon 8 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . . . . . . . . Highest Loss Streak 12 | . . . . . 7 . 1 1 . . . . . . . . . . 1 1 . . 1 1 1 12 1 2 . . 1 2 . . 1 . 1 1 To Critical Strikes 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 99 100 95 100 99 99 99 95 88 88 92 93 99 99 100 100 99 99 100 99 100 95 95 99 79 91 92 90 87 85 84 86 78 62 61 62 Engine 3 | . 14 14 11 11 11 11 8 . . . . . . . . . . 2 5 5 5 5 5 5 5 4 . . . . . . . . . . . . Reactor 4 | . . . . . . . . 9 7 7 7 7 7 6 6 6 6 3 . . . 3 5 5 5 4 . . 1 5 4 4 4 4 3 . 6 9 Treads 14 | . 28 24 24 32 27 22 36 36 29 30 23 7 7 3 . . . . . . . . . . . . 4 . . . . . . . . . . . Wheel 2 | . . 3 8 . 5 11 . . . . 2 14 15 8 . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . 11 33 33 33 33 34 35 35 35 34 30 35 34 30 34 34 35 32 31 26 28 22 . . . Device 12 | . 7 14 10 11 4 . 12 9 14 15 15 15 15 11 6 5 6 6 6 9 12 9 10 9 7 14 9 23 25 20 16 13 15 19 21 27 24 26 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 9 7 . Processor 9 | . . . . . . . . . 7 7 7 11 15 22 26 26 26 26 24 17 17 17 16 20 19 15 16 10 10 14 18 18 16 14 9 8 1 9 Hackware 1 | . . . . . . . 5 9 7 2 . . . . . . . . 1 . . . . . . . . . . . . . 3 4 3 . 2 . Protection 5 | . . . 10 11 17 22 9 8 7 7 7 6 7 4 6 6 6 5 . 6 4 6 5 5 3 5 . . . . 1 3 4 1 . . . . Energy Gun 1 | . 9 . . 9 . . 15 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Cannon 4 | . 12 28 17 9 . . . 8 6 7 6 4 7 3 . . . . 2 . . . . . . . 1 1 2 . . . . . . . 3 7 Ballistic Gun 1 | . 4 . . 1 12 22 . . . . . . . . . . . . . . . . . . . . 3 5 . 3 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . 8 6 6 7 7 7 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 3 12 11 6 11 6 4 4 . 5 9 9 9 . . 3 5 4 4 4 3 5 8 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 13 52 52 106 106 110 63 67 69 67 84 84 86 86 86 83 82 65 65 84 83 81 85 93 104 104 106 87 97 100 100 95 107 108 116 123 54 95 48 Greatest Support 128 | 40 40 40 60 60 60 12 83 83 83 80 80 40 40 80 80 64 64 80 94 82 82 89 94 94 105 110 94 105 105 105 118 117 116 128 128 60 60 60 Greatest Overweight (x) 8 | . 1 5 8 8 8 5 . . . 1 2 2 2 2 1 1 1 1 1 1 . . 1 1 . . . . . . . 1 1 . 1 . 1 . Average Overweight (x) . | . . 2 5 1 4 5 . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 7 Average Capacity 20 | 8 11 20 21 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 14 7 Most Carried 25 | 7 16 20 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 22 22 22 7 Average Carried 19 | 7 9 18 20 24 20 20 19 19 19 19 19 19 20 19 19 19 20 19 19 19 19 19 19 18 19 19 18 19 19 19 19 19 19 19 19 21 13 6 Final Capacity 25 | 8 20 20 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 7 7 Final Carried 22 | 7 16 20 20 22 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 19 20 20 20 20 20 20 19 18 22 7 5 Class Distribution -------------------- 31% | Scavenger-Mutant 16% | Commander-Mutant 10% | Mutant 8% | Machinist-Gladiator 8% | Scavenger-Gladiator 6% | Alien-Sigix 6% | Trapper-Gladiator 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Commander-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Commander-Mutant | -7/Zion Commander-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Trapper-Gladiator | -6/Lower Caves Trapper-Gladiator | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Trapper-Gladiator | -5/Proximity Caves Machinist-Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Mutant | -5/Zhirov Gladiator | -4/Proximity Caves Machinist-Gladiator | -4/Factory Machinist-Gladiator | -4/Waste Machinist-Gladiator | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Gladiator | -3/Proximity Caves Trapper-Gladiator | -3/Research Machinist-Gladiator | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/Testing Alien-Gladiator | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 11026 | 220 171 226 991 92 1098 . 380 920 239 126 92 145 47 334 206 271 . 156 630 257 195 60 306 32 140 726 303 302 122 226 221 213 402 295 175 35 634 38 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20738 | . 214 602 1874 134 612 . 840 1454 150 104 210 . 5 465 257 278 . 219 641 384 248 343 273 15 . 1500 357 435 . 267 669 380 311 949 1076 100 4181 1191 Parts 989 | . 20 37 114 13 77 . 44 71 9 8 6 . 1 13 12 8 . 9 34 16 6 5 18 1 . 69 19 16 . 9 28 21 24 49 46 7 118 61 Haulers Intercepted 18 | . 1 . 5 . . . 3 4 . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 5 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 148 | . . . . . . . . . . 14 3 3 25 . 15 3 . 8 . 17 6 3 12 . . . 13 17 . 9 . . . . . . . . Prevented 15 | . . . . . . . . . . . . . 1 . 1 4 . . . 1 4 . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 281 | . 6 15 47 7 6 . 22 27 3 4 6 . 1 1 1 6 . 6 3 6 4 . 12 . . 16 1 3 . 4 7 2 2 9 13 . 30 11 Melee 62 | . . . . . . . 1 . . . . . . 1 . . . 2 3 5 4 . 3 . . 4 . . . 1 4 2 2 8 13 . 9 . Guns 39 | . 2 . . 3 1 . 20 . . . . . . . 1 4 . . . 1 . . . . . . 1 3 . 3 . . . . . . . . Cannons 89 | . . 13 15 1 . . 1 23 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 21 10 AOE 85 | . 4 2 31 3 5 . . 4 2 2 5 . . . . 2 . 4 . . . . 9 . . 9 . . . . 3 . . . . . . . Classes Destroyed 24 | . 5 2 7 . 2 . 2 . 1 . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . Worker 23 | . . . 1 . . . . 2 . . . . . 2 . . . . 4 . . . . 1 . 1 . . . . 2 1 1 1 1 3 3 . Builder 11 | . 1 . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . . . . . . 2 . . 1 . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 1 . 5 . . . 3 4 . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . Recycler 19 | . . 1 5 . . . . 2 . . . . . 2 . . . . 2 . . . . . . 1 . . . . 1 1 . . . . 4 . Minesweeper 4 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . Mechanic 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 10 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 1 . . 2 . Drone 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . 1 . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 1 . 3 . . . 2 2 1 . . . . . . . . . 1 . . . . . . 1 . . . . 2 2 1 . . . 1 . Swarmer 58 | . 3 6 11 3 . . 8 . . 2 1 . . . . 2 . 4 . . . . 7 . . 4 . . . . 4 . . . . . 3 . Grunt 109 | . 3 8 21 1 . . 8 18 2 2 2 . . 1 . . . . . 4 3 . 1 . . 8 1 3 . 3 3 . . . 6 . 11 . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 11 | . . . 3 . . . . . . . 3 . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . 2 . Protector 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 33 | . . . 9 . . . 5 9 . . . . . . . . . . . 1 1 . 1 . . . . . . . . . 2 1 2 . 2 . Hunter 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . Programmer 20 | . . . . . . . . . 1 . . . . . . . . 2 2 . . . 1 . . 2 . . . . . . . 6 4 . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 8 | . . 1 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 5 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 15 | . 3 5 15 3 5 . 7 5 2 2 6 . 1 3 1 2 . 4 5 2 2 . 4 1 . 9 1 2 . 2 8 3 2 3 5 2 7 4 Combat Bots Only 11 | . 3 5 11 3 5 . 7 4 2 2 6 . 1 1 1 2 . 4 1 2 2 . 4 . . 6 1 2 . 2 4 2 1 3 5 . 7 4 Max Kills in Single Turn 4 | . 2 2 4 3 3 . 2 2 2 2 4 . 1 1 2 2 . 4 1 1 1 . 3 1 . 2 2 1 . 1 3 1 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 3 3 3 . . 1 2 2 4 . . . . 2 . 4 . . . . 3 . . 2 . . . . 3 . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . 1 . . . 1 1 1 1 . 1 . . 1 . . . 1 1 1 1 1 1 . 1 . Uniques/NPCs Destroyed 10 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 YI-UF0 (-10/Mines) 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1741 | . 13 51 98 15 113 20 92 96 35 17 12 . . 13 . 10 . 32 87 31 21 . 28 32 1 197 4 17 . 10 38 45 41 35 80 16 234 207 Missed 626 | . 2 20 25 6 19 4 25 29 14 5 7 . . 5 . 2 . 10 31 10 8 . 11 14 . 79 1 8 . 4 13 25 14 9 25 11 72 118 Damage Taken 19858 | . 124 341 1014 111 1959 222 925 1163 176 187 155 . . 113 49 222 . 531 802 649 250 . 453 351 40 2569 56 134 . 108 520 325 632 708 762 31 2459 1717 Core 2876 | . . 31 82 . 93 34 53 148 43 . . . . . . 23 . 63 135 65 20 . 80 33 . 419 . . . 19 35 34 23 53 65 9 762 554 Absorbed by Shields 682 | . . . . . 61 . . . . . . . . . . . . . . . . . . . . 35 . 22 . . . 32 . . . . 532 . Redirected to Shielding 381 | . . . . . . . . . . . . . . . . . . . . . . . . . . 167 . . . . 56 54 . . 104 . . . Ignored by Resistances 6066 | . . . . . . . . . . . . . . 2 7 21 . . . . . . . . . . . 37 . . . . 78 . 600 132 3678 1511 Regen/Repaired (Parts) 3042 | . . . 382 . . . 194 139 194 12 7 . . 17 . . . . 230 . . . . . 383 . . . 141 . . 140 313 520 322 . 48 . Core Remaining (%) 73 | 100 . 87 . . . 47 . 63 . . . . 93 . . . . 89 . . . . 70 . . . . . . 59 . 94 . . 90 . . 12 Volleys Fired 864 | . 15 46 85 9 141 . 79 89 11 8 6 1 7 9 7 24 . 15 8 7 2 . 7 1 . 28 30 53 11 23 5 11 11 12 6 3 57 37 Largest 2 | . 2 2 2 2 2 . 2 2 2 2 2 1 2 1 1 1 . 1 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 180 | . 120 120 143 143 50 . 126 119 119 119 119 75 123 48 36 36 . 53 90 30 105 . 105 105 . 80 105 105 105 30 90 90 90 90 90 180 180 180 Shots Fired 1227 | . 27 91 152 16 199 . 158 160 21 14 8 1 14 9 7 24 . 15 8 7 2 . 7 1 . 27 30 53 11 23 5 11 11 12 6 3 57 37 Gun 480 | . 14 . 6 7 190 . 150 . . . . . . . 5 22 . . . 7 . . . . . . 17 37 . 23 2 . . . . . . . Cannon 638 | . 10 90 106 7 . . 8 151 20 12 4 1 14 9 . . . 14 8 . 2 . 2 1 . . 13 16 11 . 2 11 11 12 6 3 57 37 Launcher 109 | . 3 1 40 2 9 . . 9 1 2 4 . . . 2 2 . 1 . . . . 5 . . 27 . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 433 | . 4 . . . 186 . 4 78 10 6 2 . 7 9 5 22 . 14 . 7 . . . . . . 17 37 . 23 2 . . . . . . . Thermal 546 | . 20 90 112 14 4 . 154 73 10 6 2 1 7 . . . . . 8 . 2 . 2 1 . . 13 16 11 . . . . . . . . . Explosive 82 | . 3 1 40 2 9 . . 9 1 2 4 . . . 2 2 . 1 . . . . 5 . . . . . . . 1 . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . 3 Slashing 94 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 57 34 Phasic 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 11 12 6 . . . Robot Hit Streak 26 | . 8 11 15 21 12 . 23 11 4 6 9 . 1 . 6 7 . . . 3 . . . . . 1 2 5 . 2 3 . . . . . 26 22 Robot Miss Streak 14 | . 2 3 2 2 5 . 3 5 4 2 1 . 5 . . 4 . 1 . 1 . . 1 . . 4 3 3 . 10 1 . . . . . 7 14 Penetration Max 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 2 . . . . . 1 1 Secondary Targets 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 7 Autonomous 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 950 | . 17 52 91 8 128 . 121 92 9 9 5 1 3 13 14 15 1 16 19 20 9 12 6 2 . 23 5 19 2 8 28 12 14 22 36 3 83 32 Core Hits 717 | . 13 18 106 6 50 . 44 55 6 8 20 . 1 5 8 10 . 7 11 7 5 4 16 . . 33 7 11 . 6 19 8 6 11 14 2 126 74 Critical Kills 22 | . . 1 . . 4 . . . . . . . . . 1 3 . . . 1 . . . . . . 5 4 . 3 . . . . . . . . Critical Parts Destroyed 27 | . . . . . 12 . . . . . . . . 1 3 . . . . 1 . . . . . . . 4 . 5 1 . . . . . . . Critical Strikes 86 | . 1 1 1 . 16 . 4 3 . 2 . . . 1 4 3 . 1 . 3 1 1 1 . . 3 5 8 . 8 3 2 . 2 2 . 10 . Burn 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 47 | . . . . . 16 . . . . . . . . . 4 3 . . . 2 . . . . . . 5 8 . 8 1 . . . . . . . Blast 6 | . . . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 24 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . . 3 . . . . 1 2 . 2 2 . 10 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Melee Attacks 623 | . . . . . 4 . 4 13 . . . 1 . 18 15 9 1 33 56 34 19 12 14 7 1 49 6 . 5 1 44 47 31 47 80 18 48 6 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 27 | . . . . . . . 2 13 . . . . . 4 . . . . . . . . . . . 2 6 . . . . . . . . . . . Slashing 472 | . . . . . . . . . . . . . . 13 12 6 . 33 52 27 17 . 12 7 1 43 . . 3 1 19 32 26 38 58 18 48 6 Piercing 100 | . . . . . . . . . . . . . . . . . . . 3 7 2 9 2 . . 4 . . . . 25 13 5 8 22 . . . Sneak Attacks 73 | . . . . . 4 . 2 . . . . 1 . 7 7 3 1 1 8 . . 3 . 2 . 3 . . 2 1 3 4 4 3 3 3 8 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . 2 . 1 2 . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68840 | . 449 1128 4658 328 2750 . 2164 3364 401 385 853 . 78 709 631 411 . 942 1115 674 429 790 1053 182 . 2600 164 340 . 299 1637 894 1370 2118 3198 1071 23823 7832 Guns 5624 | . 99 . 133 111 2178 . 1946 . . . . . . . 179 167 . . . 63 . . . . . . 164 340 . 197 47 . . . . . . . Cannons 29422 | . 141 974 1352 65 . . 214 2265 266 250 53 . 78 . . . . . . . . . . . . . . . . . . . . . . . 16640 7124 Explosions 9309 | . 209 145 3173 152 572 . . 1046 130 135 800 . . . 80 244 . 223 . . . . 786 . . 1411 . . . . 203 . . . . . . . Melee 24274 | . . . . . . . . 26 . . . . . 709 372 . . 719 1115 611 429 790 267 182 . 1189 . . . 102 1387 894 1353 2118 3122 998 7183 708 Ramming 211 | . . 9 . . . . 4 27 5 . . . . . . . . . . . . . . . . . . . . . . . 17 . 76 73 . . Kinetic 4953 | . 10 . . . 2084 . 106 1238 160 144 26 . 28 . 179 167 . . . 63 . . . . . . 164 340 . 197 47 . . . . . . . Thermal 6466 | . 230 974 1622 176 94 . 2054 1027 106 106 27 . 50 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7718 | . 209 145 2993 152 572 . . 1046 130 135 800 . . . 80 244 . 223 . . . . 786 . . . . . . . 203 . . . . . . . Electromagnetic 1560 | . . . 43 . . . . . . . . . . . . . . . . . . . . . . 1411 . . . . . . . . . . . 106 Impact 190 | . . . . . . . . 26 . . . . . 164 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 46050 | . . . . . . . . . . . . . . 545 372 . . 719 1115 611 429 . 267 182 . 1189 . . . 102 541 838 1353 2118 3122 998 23823 7726 Piercing 1692 | . . . . . . . . . . . . . . . . . . . . . . 790 . . . . . . . . 846 56 . . . . . . Highest Corruption 11 | . 1 1 . . . . . . 2 2 . . . . . 1 1 8 1 1 1 1 1 . 7 11 11 11 11 . . . . . 1 . 1 . Average Corruption 3 | . 1 1 . . . . . . 1 1 . . . . . 1 1 4 1 1 1 1 1 . 7 7 11 11 11 . . . . . 1 . 1 . Corruption Purged 4 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Corruption Blocked 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Effects 169 | . . 8 . . . . . . 16 1 . . . . . 7 . 8 7 6 5 . 7 . 2 42 31 25 2 . . . . . 1 . 1 . Message Errors 34 | . . 2 . . . . . . 5 . . . . . . 2 . 3 1 . . . 2 . 1 5 4 8 1 . . . . . . . . . Matter Fused 41 | . . 1 . . . . . . 3 . . . . . . 2 . 5 1 1 . . 3 . 1 10 9 4 . . . . . . . . 1 . Heat Flow Errors 23 | . . . . . . . . . 3 1 . . . . . 1 . . 1 . 1 . . . . 6 5 4 1 . . . . . . . . . Energy Discharges 18 | . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . 4 6 3 . . . . . . . . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . 1 . . . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . Data Loss (minor) 25 | . . 2 . . . . . . 4 . . . . . . 2 . . 2 1 1 . . . . 5 4 4 . . . . . . . . . . Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . 1 1 2 . 1 . . 2 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 8 | . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 2 1 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5232 | . . 28 110 14 15 . . 48 3 15 8 . . 153 58 8 . 154 177 7 . 81 6 102 . 88 . . . . 87 110 331 216 548 551 2141 173 Projectiles 416 | . . 24 16 2 . . . . 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . 317 39 Explosions 226 | . . 4 94 12 15 . . 44 . . 8 . . . . 8 . . . . . . 6 . . 25 . . . . 10 . . . . . . . Melee 4590 | . . . . . . . . 4 . . . . . 153 58 . . 154 177 7 . 81 . 102 . 63 . . . . 77 110 331 216 548 551 1824 134 Knockbacks 17 | . . . . . . . . 14 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 11 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 581 | . . 8 86 20 1 . . 61 . . . . . . . . . 46 . . . . 115 . . 236 . . . . . . 8 . . . . . Shots 27 | . . 1 3 1 1 . . 2 . . . . . . . . . 1 . . . . 2 . . 16 . . . . . . . . . . . . Rammed 5 | . . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 13 | . . 1 . . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . . Kicked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Crushed 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 88 240 280 129 240 3 327 243 189 209 18 25 36 6 27 195 . 50 300 320 100 . 36 343 36 242 283 296 138 . 7 375 24 60 . . 103 6 Average Temperature 65 | . 26 64 62 72 54 3 84 77 99 42 10 25 15 6 14 96 . 15 41 78 41 . 18 162 19 62 70 116 18 . 3 81 11 32 . . 79 3 Received Heat Transfer 3766 | . 72 114 441 36 . 90 315 657 39 54 36 . . 36 39 21 . 12 147 126 117 . 39 78 . 345 21 42 . 36 121 . 135 54 162 18 363 . Effects 13 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 . 1 3 2 . . . 2 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 7 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 . 1 . . . . . 1 . . . . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 Parts Fried 27 | . . . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . 17 . . . . . . . . . . . 6 Impact Corruptions 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . 1 7 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 12386 | . 594 1998 3023 296 111 . 4514 1443 148 148 37 . 74 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2049 | . 197 182 1242 561 . 15 528 472 453 . . . . 771 . . . . 708 . . . . 193 101 1789 . . . . 436 329 162 289 1714 1666 2049 . Initial 1100 | . . 4 1 484 . . 5 18 128 . . . . 600 . . . . 56 . . . . 31 53 70 . . . . 150 162 51 72 15 1100 1100 . Average 370 | . 64 57 511 400 . 4 157 213 195 . . . . 549 . . . . 366 . . . . 145 82 1119 . . . . 290 219 99 128 296 1339 1501 . Maximum Alert Level 5 | . . . 4 2 . . 2 2 2 . . . . 3 . . . . 3 . . . . . . 5 . . . . 2 1 . 1 5 5 5 . Low Security (%) 41 | 100 100 100 39 14 . 100 67 41 60 . . . . . . . . . 31 . . . . 100 100 6 . . . . 17 45 100 83 23 . . . Level 1 23 | . . . 3 31 . . 24 45 35 . . . . 14 . . . . 22 . . . . . . 8 . . . . 63 54 . 16 68 . . . Level 2 15 | . . . 20 54 . . 7 12 3 . . . . 76 . . . . 38 . . . . . . 5 . . . . 18 . . . 3 . . . Level 3 4 | . . . 24 . . . . . . . . . . 8 . . . . 7 . . . . . . 20 . . . . . . . . . . . . Level 4 6 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . 83 19 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 16 . . Squads Dispatched 86 | . 2 . 8 . . . 3 5 4 . 1 . . 4 . . . . 6 . . . . 2 . 18 . . . . 3 . . 4 9 9 8 . Investigation 19 | . 1 . 2 . . . . 2 . . . . . 3 . . . . 3 . . . . 1 . 4 . . . . . . . . 1 . 2 . Extermination 14 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 4 2 1 1 . Reinforcement 21 | . 1 . 3 . . . 3 3 2 . . . . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 1 2 . Assault 31 | . . . 3 . . . . . . . 1 . . . . . . . . . . . . 1 . 10 . . . . . . . . 6 7 3 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 37 | . 1 3 2 . . . . 1 1 . . . . . . . . . 4 . . . . . . 2 . . . . 1 1 . 3 . 1 17 . Communications Jammed 83 | . . . . . . . . 1 1 . . . . . . . . . . . . . 2 . . 5 . . . . 5 25 . 14 21 . 9 . Distress Signals 59 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 . . . . 5 25 . 2 21 . . . Times Spotted 673 | . 7 15 64 10 31 7 31 34 18 11 11 . 5 18 6 12 . 7 52 12 9 . 13 12 4 67 7 4 2 3 15 11 9 20 41 14 56 35 Peak Tracking Total 23 | . 3 3 8 3 9 7 7 3 4 4 14 . 3 5 4 4 . 5 11 3 4 . 5 9 5 23 7 3 3 2 5 4 5 5 18 22 14 19 Tactical Retreats 71 | . . 1 1 . 6 1 2 1 . . 2 . . . . 1 . . 13 1 2 . 2 3 1 7 . . . 1 1 . 1 5 3 3 12 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 13 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . 2 . 4 . . . . . . . 1 . 1 3 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Trap Hack Attempts 164 | . . . . . . . 86 45 5 . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 18 | . . . 6 . . . 6 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 28 | . . . 1 . . . . 6 . . . . . . . 1 . . 11 2 3 . . 1 . . . . . . . 3 . . . . . . Traps Extracted 15 | . . . . . . . 6 2 2 . . . . . . . . . 1 1 . . . . . . . . 2 . . 1 . . . . . . Installed 31 | . . . . . . . . 4 . . . . . . 1 1 . . 15 2 3 . . 1 . . . . . . . 4 . . . . . . Triggered 37 | . . . 1 . . . . 6 . . . . 1 . 1 1 . . 11 2 3 . . 1 . . . 1 6 . . 3 . . . . . . Most Traps Carried 12 | . . . . . . . 6 6 6 6 6 6 6 6 12 12 5 7 7 5 4 1 1 1 . . . 6 8 8 8 8 5 5 5 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 71 | . . 1 5 . 14 . . 7 . . . . . 1 1 . . . 4 . . . . 1 . 8 . . 1 . . 5 . 6 5 3 4 5 Max in Single Turn 2 | . . 1 2 . 1 . . 1 . . . . . . 1 . . . 1 . . . . 1 . 1 . . 1 . . 1 . 1 1 1 1 1 Garrison Access 9 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . . 1 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 108 | . 3 1 11 . 2 . 10 18 5 2 . . . 5 1 1 3 . 8 . . 4 . 1 . 8 . . 4 . 4 3 4 2 3 2 3 . Terminals 40 | . 2 . 9 . . . 6 13 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 3 . Fabricators 12 | . . . . . . . . . 1 . . . . 2 . . . . 4 . . . . . . 2 . . . . 1 . . 1 . 1 . . Repair Stations 15 | . . . 2 . . . 1 2 1 . . . . 1 . . . . 3 . . . . . . . . . . . 2 2 1 . . . . . Recycling Units 10 | . 1 . . . . . 2 2 . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . 2 . . . . . 1 1 1 . 1 . . Total Hacks 334 | . 10 1 40 . 2 . 45 59 14 2 . . . 13 1 1 24 . 24 . . 16 . 3 . 17 . . 11 . 8 5 10 7 5 3 13 . Successful 181 | . 4 1 16 . 2 . 24 30 8 2 . . . 7 1 1 24 . 8 . . 16 . . . 5 . . 11 . 6 3 6 2 2 1 1 . Failed 152 | . 6 . 24 . . . 20 29 6 . . . . 6 . . . . 16 . . . . 3 . 12 . . . . 2 2 4 5 3 2 12 . Catastrophic 25 | . 2 . 6 . . . 2 3 . . . . . . . . . . 1 . . . . 1 . 3 . . . . . 1 1 2 . . 3 . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 227 | . 9 . 20 . 1 . 16 18 5 . . . . 29 . . . . 17 . . . . . . 14 . . 1 . 13 23 10 14 14 8 15 . Terminals 127 | . 8 . 33 . . . 24 38 4 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . 13 . Fabricators 36 | . . . . . . . . . 5 . . . . 5 . . . . 12 . . . . . . 5 . . . . 4 . . 3 . 2 . . Repair Stations 52 | . . . 7 . . . 8 11 3 . . . . 4 . . . . 9 . . . . . . . . . . . 3 4 3 . . . . . Recycling Units 27 | . 2 . . . . . 7 7 . . . . . . . . . . . . . . . . . 5 . . . . . . 6 . . . . . Scanalyzers 7 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 28 | . . . . . . . . 3 2 . . . . 4 . . . . 3 . . . . 3 . 6 . . . . . 1 1 4 . 1 . . Terminal Hacks 99 | . 4 1 10 . 2 . 5 16 2 2 . . . . 1 1 24 . . . . 16 . . . . . . 11 . 1 . . . 2 . 1 . Record 23 | . . . . . 1 . . . . 1 . . . . . . 6 . . . . 5 . . . . . . 10 . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Open Door 14 | . . 1 . . . . . 5 . 1 . . . . 1 1 . . . . . . . . . . . . 1 . 1 . . . 2 . 1 . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . 4 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . Load Schematic 7 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . Build 5 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 31 | . . . 4 . . . 5 7 2 . . . . 2 . . . . 5 . . . . . . . . . . . 2 2 2 . . . . . Scan Component 18 | . . . 2 . . . 3 4 1 . . . . 1 . . . . 3 . . . . . . . . . . . 2 1 1 . . . . . Repair 13 | . . . 2 . . . 2 3 1 . . . . 1 . . . . 2 . . . . . . . . . . . . 1 1 . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Retrieve Components 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Scanalyzer 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 1 . . . . Seal Access 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 1 . . . . Unauthorized Hacks 23 | . . . 2 . . . 7 6 . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . 2 1 . 1 . . Terminals 8 | . . . 2 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Liberate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recompile 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 8 | . . . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reject 5 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mask 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 3 . 11 . . . 10 14 5 . . . . 3 . . . . 8 . . . . 1 . 7 . . . . 2 2 2 2 2 2 2 . Full Trace Events 14 | . 1 . 1 . . . . 2 . . . . . 1 . . . . 3 . . . . 1 . 3 . . . . . . . . . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 27 | . . . . . . . . 2 . . . 4 . 4 . . 5 . . . . . . . . . . . . . . 9 . . 3 . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . 1 . . . . . 2 . . . . 15 . . . . 10 . . . . 3 . . . . . . . . . . . 9 . . . . Parts Built 8 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . Authchips 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Time 276 | . . . . . . . . . 42 . . . . 42 . . . . . . . . . . . 128 . . . . 64 . . . . . . . Total Part Build Rating 64 | . . . . . . . . . 16 . . . . 16 . . . . . . . . . . . 16 . . . . 16 . . . . . . . Parts Repaired 13 | . . . 2 . . . 2 3 1 . . . . 1 . . . . 2 . . . . . . . . . . . . 1 1 . . . . . Time 611 | . . . 64 . . . 121 189 19 . . . . 14 . . . . 136 . . . . . . . . . . . . 34 34 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . 4 . 2 . . . . 1 . 1 . . 1 . 1 . . 3 . . . . . . 2 . . . . . . . . . Non-combat 6 | . . . . . 3 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . 1 . . . . . . 1 . 1 . . 1 . . . . 3 . . . . . . 2 . . . . . . . . . Robot Hacks Applied 15 | . . . . . 4 . 2 . . . . 1 . 1 . . 1 . 1 . . 3 . . . . . . 2 . . . . . . . . . parse_system 12 | . . . . . 4 . . . . . . 1 . 1 . . 1 . . . . 3 . . . . . . 2 . . . . . . . . . no_distress 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . 2 . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 2 . . . 3 1 . . . 2 . . . . . . 2 . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 181 | . . . 1 . . . . 10 1 . 2 13 . 7 3 1 . . 8 2 . . . 3 20 7 2 . . . 2 1 1 . . 49 48 . Largest Group 20 | . . . 1 1 1 . . 10 11 8 8 20 20 15 10 9 3 3 3 2 1 . . 3 19 7 2 2 1 1 1 1 1 . . 15 18 . Highest-Rated Group 684 | . . . 44 44 42 . . 173 196 156 162 497 497 491 272 231 64 64 170 58 29 . . 138 684 431 94 94 47 47 27 47 36 . . 215 246 . Highest-Rated Ally 103 | . . . 44 44 42 . . 29 29 29 30 40 40 70 40 38 29 29 85 29 29 . . 46 50 103 47 47 47 47 27 47 36 . . 15 15 . Zionite Dispatches 11 | . . . . . . . . . . . . . . 1 . . . . 5 . . . . . . 3 . . . . 1 . 1 . . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 73 | . . . . 2 3 . . 2 14 6 4 2 7 6 2 4 . 1 4 2 2 . . . . 1 . . . 3 3 4 1 . . . . . STAY 27 | . . . . 1 3 . . 1 5 2 1 1 . . 1 2 . 1 1 1 1 . . . . . . . . 2 1 2 1 . . . . . FOLLOW 18 | . . . . 1 . . . 1 4 2 1 1 1 . 1 2 . . . 1 1 . . . . . . . . 1 . 1 . . . . . . AID 15 | . . . . . . . . . 5 2 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . RETURN 9 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Ally Attacks 1139 | . . . . 6 11 . . . 119 54 35 . 64 160 35 24 . . 32 14 2 . . 14 88 121 . 13 1 7 . 3 . . . 203 133 . Total Damage 24861 | . . . . 139 145 . . . 1455 602 507 . 777 2959 1451 383 . . 1506 190 41 . . 308 2919 5137 . 351 38 199 . 41 . . . 3775 1938 . Kills 159 | . . . . 2 1 . . . 15 7 5 . 8 23 7 3 . . 12 1 . . . 1 7 40 . 2 . . . . . . . 15 10 . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 9 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 23 | . . 3 . 1 . . . . . 3 2 . 3 . 2 1 . 2 . 2 1 . 1 . . . 2 . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Drone Recoveries 10 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Decoded 0b10 Intel 164 | . . . . . . . . . . . . . . 17 . . . . 34 . . . . 12 7 . . . . . 42 43 9 . . . . . Traps 34 | . . . . . . . . . . . . . . 7 . . . . 27 . . . . . . . . . . . . . . . . . . . Emergency Access 16 | . . . . . . . . . . . . . . 10 . . . . 6 . . . . . . . . . . . . . . . . . . . Items 113 | . . . . . . . . . . . . . . . . . . . . . . . . 12 7 . . . . . 42 43 9 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . 2 7 1 3 4 1 5 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . . . Unaware Analyses 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 43371 | 7 584 1405 2360 1409 2383 15 1764 3902 1351 2508 2020 1308 1756 1297 1488 1696 78 520 1683 843 854 131 526 176 113 1193 769 711 524 878 595 808 565 1364 1055 493 2011 228 Spaces Moved 31133 | 3 295 451 778 566 915 10 722 1692 704 1175 981 979 1095 947 1374 1185 89 472 1639 946 873 163 609 180 143 1364 681 740 540 899 498 1020 587 961 1171 797 2463 426 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6407 | 3 295 248 144 564 372 . 722 1692 704 1175 488 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3986 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 797 2463 426 Wheels 4486 | . . 203 634 2 543 10 . . . . 493 979 1095 527 . . . . . . . . . . . . . . . . . . . . . . . . Hover 16254 | . . . . . . . . . . . . . . 420 1374 1185 89 472 1639 946 873 163 609 180 143 1364 681 740 540 899 498 1020 587 961 871 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 160 160 155 155 210 165 165 160 162 162 162 130 110 125 68 68 71 71 68 51 53 53 53 59 65 56 49 65 58 58 58 47 42 52 35 30 30 30 30 Average Speed 98 | 160 165 201 189 239 211 165 160 162 162 202 185 125 125 97 87 133 71 76 61 53 53 54 61 74 56 58 82 59 58 58 49 50 59 47 42 30 32 30 Slowest Speed 242 | 160 240 240 240 240 240 165 162 162 162 242 242 130 125 125 141 141 141 141 116 116 53 59 127 138 56 65 85 85 58 58 52 117 117 56 108 30 90 30 Overloaded Moves 70 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . 28 . . . . . 12 . 5 17 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 62 | 2 63 95 75 96 88 7 51 93 16 98 98 89 98 22 94 91 74 53 33 92 83 60 81 4 73 36 63 76 66 81 17 88 18 78 65 25 77 33 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 19 | . . 1 . 1 1 . . . . 1 . 2 . 6 . . 1 . . . . 3 . . . . . . 1 . . 2 . . . . . . Known Exits Taken 29 | . . . 1 . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 46 | . . 2 . 1 . . . . . 4 4 4 3 . 3 5 . 3 . 3 2 . 5 . . . 2 2 . 3 . . . . . . . . Spaces Dug 552 | . . 8 22 20 9 . 1 40 . . . . . 7 3 24 . 21 31 4 7 . 48 3 1 19 21 16 8 . 12 27 20 22 16 46 22 74 Terrain Destroyed 1246 | . 14 8 222 20 31 . 1 93 4 24 18 . 3 7 9 27 . 32 31 6 7 . 57 3 1 20 24 22 8 . 21 27 20 23 17 46 149 251 Melee 153 | . . . . . . . 1 2 . . . . . 3 3 4 . 9 23 4 5 . 6 2 1 5 6 . 2 . 9 16 9 12 12 14 5 . Projectile 601 | . . . . . 12 . . 41 . . 1 . 3 4 . 1 . 12 8 1 2 . 2 1 . . 18 21 6 . 3 11 11 11 5 32 144 251 AOE 488 | . 14 8 222 20 19 . . 50 4 24 17 . . . 6 20 . 11 . . . . 49 . . 15 . . . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 41820 | 4 362 854 1520 603 1180 9 1215 2662 892 1291 1174 1059 1473 1291 1640 1271 103 589 2224 1228 1235 188 728 209 171 1669 841 957 733 1232 782 1235 738 1777 1605 1013 3570 493 Wait 7641 | . 23 341 557 5 49 . 260 747 143 88 143 35 372 276 221 35 13 48 404 212 318 . 70 10 16 148 97 150 143 294 201 91 72 707 281 160 898 13 Move 31096 | 2 294 450 777 565 914 9 721 1691 703 1174 980 978 1094 946 1373 1184 88 471 1638 945 872 162 608 180 142 1363 680 739 539 898 497 1019 587 960 1171 796 2462 424 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 288 | . 15 7 28 10 27 . 15 12 9 5 1 13 . 8 3 3 . 2 14 4 1 2 3 . 2 8 4 4 5 6 9 11 6 3 20 10 16 2 Fast Attach 161 | . 1 . 4 . 1 . 3 3 1 3 1 4 . 4 3 2 . 3 14 . 4 3 6 2 3 14 7 1 5 1 3 6 9 19 14 5 11 1 Attach 98 | . . . 3 . 15 . 6 . 5 . . 2 . 5 . 1 . . 5 2 . . 2 2 1 3 2 2 1 . 5 3 2 2 3 4 17 5 Detach 55 | . . . 1 . 2 . 1 . . 1 . . . . 1 . . 1 4 . . . . 2 1 1 . 1 2 . 4 . 2 6 7 3 14 1 Swap 427 | 2 8 5 32 6 11 . 23 36 9 4 2 9 . 20 11 9 1 17 25 19 13 5 13 4 4 30 4 4 10 2 12 33 11 9 10 2 12 . Drop 358 | . 6 4 33 8 16 . 16 18 5 8 3 16 . 7 7 5 . 4 18 2 5 4 7 . 1 24 1 3 12 7 5 17 12 20 22 9 30 3 Fire 864 | . 15 46 85 9 141 . 79 89 11 8 6 1 7 9 7 24 . 15 8 7 2 . 7 1 . 28 30 53 11 23 5 11 11 12 6 3 57 37 Melee 549 | . . . . . 4 . 4 13 . . . 1 . 16 13 7 1 28 51 27 17 12 12 7 1 35 6 . 5 1 41 40 26 39 70 18 48 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Crush 7 | . . 1 . . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . 5 1 Rewire 56 | . . . . . . . . . . . 38 . . . . . . . . 8 . . . . . . 10 . . . . . . . . . . . Trap 195 | . . . . . . . 86 49 5 . . . . . 1 1 . . 43 2 3 . . 1 . . . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 14) 292 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Entered Mines 669 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 707 | -10/Mines | Murdered YI-UF0 707 | -10/Mines | Destroyed YI-UF0 967 | -10/Mines | Excavation squad dispatched 967 | -10/Mines | A large section of the Mines collapsed 1217 | -10/Mines | Excavation squad dispatched 1290 | -10/Mines | Discovered new exit (range 10) 1317 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1678 | -10/Mines | Discovered new exit (range 13) 1766 | -10/Mines | Discovered new exit (range 9) 1798 | -10/Mines | Learned location of 1 exit from Materials 1816 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1841 | -10/Mines | Learned Materials stockpile data 1997 | -10/Mines | Entered Materials 1997 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1998 | -9/Materials | Identified exit to Materials 3065 | -9/Materials | Destroyed 7 combat bots 3197 | -9/Materials | First assault squad dispatched 3238 | -9/Materials | Identified exit to Mines 3540 | -9/Materials | Build established: Scavenger-Mutant 3630 | -9/Materials | Discovered exit to Materials (range 15) 3671 | -9/Materials | Destroyed 11 combat bots 3716 | -9/Materials | Repaired Huge Storage Unit 3755 | -9/Materials | Repaired Hrd. Medium Armor Plating 3992 | -9/Materials | Build established: Mutant 4290 | -9/Materials | Botcube activated 4314 | -9/Materials | Botcube completed mutation into treaded form, armed with 2 guns. 4357 | -9/Materials | Entered Mines 4357 | -9/Mines | Accompanied by 1 ally 4360 | -9/Mines | Met a Derelict bent on vengeance 4469 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4524 | -9/Mines | Build established: Scavenger-Mutant 4616 | -9/Mines | Assembled infested the area 4708 | -9/Mines | Discovered exit to Materials (range 15) 4733 | -9/Mines | Learned location of Storage (-8) 4906 | -9/Mines | Learned Materials stockpile data 4996 | -9/Mines | Discovered exit to Materials (range 4) 5157 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5157 | -9/Mines | Discovered new exit (range 5) 5766 | -9/Mines | Entered Exiles 5766 | -9/Exiles | Accompanied by 1 ally 5829 | -9/Exiles | Met 8R-AWN 5872 | -9/Exiles | Met EX-HEX 5986 | -9/Exiles | Met EX-DEC 6055 | -9/Exiles | Learned location of Zion (-7) 6098 | -9/Exiles | Met EX-BIN 6133 | -9/Exiles | Aligned with FarCom system 6135 | -9/Exiles | Given EX-Vault access code 6191 | -9/Exiles | Opened EX-Vault 6206 | -9/Exiles | Found AWS/Thermal 6257 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6584 | -9/Exiles | Attacked by the Exiles 6782 | -9/Exiles | Lost 7 parts (3n2u2w) 6830 | -9/Exiles | Destroyed 8R-AWN 6847 | -9/Exiles | Found 8R-AWN's Boregun 7008 | -9/Exiles | Lost 6 parts (2n2u2w) 7223 | -9/Exiles | Destroyed EX-BIN 7258 | -9/Exiles | Destroyed EX-HEX 7319 | -9/Exiles | Destroyed EX-DEC 7567 | -9/Exiles | Found Exp. Core Analyzer 8128 | -9/Exiles | Discovered new exit (range 14) 8149 | -9/Exiles | Entered Mines 8149 | -8/Mines | Discovered exit to Materials (range 10) 8156 | -8/Mines | Core integrity fell below 50% 8164 | -8/Mines | Entered Materials 8164 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8625 | -8/Materials | Identified exit to Storage 8899 | -8/Materials | Destroyed 7 combat bots 9216 | -8/Materials | Central database locked down 9490 | -8/Materials | Repaired Broken Cmb. Antigrav System 9517 | -8/Materials | Repaired Lgt. Treads 9928 | -8/Materials | Entered Storage 12311 | -8/Storage | Repaired Adv. Transmission Jammer 12350 | -8/Storage | Repaired Assault Cannon 12441 | -8/Storage | Repaired Exp. Heat Sink 12838 | -8/Storage | Discovered new exit (range 15) 13503 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 13789 | -8/Storage | Build established: Commander-Mutant 13830 | -8/Storage | Entered Factory 13830 | -7/Factory | Accompanied by 10 allies 13830 | -7/Factory | Evolved 2 slots: Utility x2 14007 | -7/Factory | Fabricated M-28 Smith (x1) 14050 | -7/Factory | Fabricated Cmb. Antigrav System (x2) 14771 | -7/Factory | Identified exit to Lower Caves 15120 | -7/Factory | Repaired Arm. Treads 15181 | -7/Factory | Entered Lower Caves 15181 | -7/Lower Caves | Accompanied by 8 allies 15784 | -7/Lower Caves | Learned 4 Factory zone layouts 16238 | -7/Lower Caves | Learned location of Extension (-4) 16682 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16689 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 16979 | -7/Lower Caves | Build established: Scavenger-Mutant 17442 | -7/Lower Caves | Discovered new exit (range 7) 17464 | -7/Lower Caves | Identified exit to Lower Caves 17689 | -7/Lower Caves | Entered another Lower Caves area 17689 | -7/Lower Caves | Accompanied by 6 allies 17798 | -7/Lower Caves | Discovered new exit (range 15) 18993 | -7/Lower Caves | Learned location of 1 exit from Factory 19163 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 19194 | -7/Lower Caves | Build established: Commander-Mutant 19628 | -7/Lower Caves | Discovered new exit (range 11) 19660 | -7/Lower Caves | Identified exit to Zion 19709 | -7/Lower Caves | Entered Zion 19709 | -7/Zion | Accompanied by 7 allies 19836 | -7/Zion | Gained Derelict followers 19901 | -7/Zion | Discovered new exit (range 9) 20133 | -7/Zion | Found Prototype Processor 20135 | -7/Zion | Found Prototype Processor 20138 | -7/Zion | Found Prototype Processor 20142 | -7/Zion | Found Prototype Processor 20143 | -7/Zion | Identified Spectral Analyzer (x2) 20144 | -7/Zion | Identified Exp. Melee Analysis Suite 20148 | -7/Zion | Found Faulty Exp. Melee Analysis Suite 20162 | -7/Zion | Identified Exp. Armor Integrity Analyzer 20329 | -7/Zion | Found Prototype Device 20332 | -7/Zion | Identified Phasing AFG 20532 | -7/Zion | Imprinted 20535 | -7/Zion | Declared Zion's savior 20671 | -7/Zion | Given the Hacking Drone Bay 20671 | -7/Zion | Found Prototype Device 20672 | -7/Zion | Identified Hacking Drone Bay 20779 | -7/Zion | Gained Derelict followers 20984 | -7/Zion | Identified exit to Proximity Caves 21017 | -7/Zion | Entered Proximity Caves 21017 | -6/Proximity Caves | Accompanied by 20 allies 21018 | -6/Proximity Caves | Identified exit to Factory 21073 | -6/Proximity Caves | Lost 3 allies 21107 | -6/Proximity Caves | Spotter reported a threat 21139 | -6/Proximity Caves | Spotter reported a threat 21192 | -6/Proximity Caves | Spotter reported a threat 21454 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21669 | -6/Proximity Caves | Spotter reported a threat 21746 | -6/Proximity Caves | Learned Factory terminal intel 21766 | -6/Proximity Caves | Learned 8 Factory zone layouts 22773 | -6/Proximity Caves | Entered Factory 22773 | -6/Factory | Accompanied by 15 allies 22773 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22774 | -6/Factory | Identified exit to Factory 22776 | -6/Factory | Loaded intel: 26 terminal locations 23053 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 23054 | -6/Factory | Zion Light squad teleported in 23082 | -6/Factory | Lost 6 allies 23123 | -6/Factory | Search patrols dispatched 23258 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 23289 | -6/Factory | Identified exit to Lower Caves 23305 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23420 | -6/Factory | Retrieved Zion intel report: Active Garrisons 23592 | -6/Factory | Build established: Scavenger-Mutant 23614 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 23819 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 23940 | -6/Factory | Repaired Mak. Axe? 23963 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 24070 | -6/Factory | Entered Lower Caves 24070 | -6/Lower Caves | Accompanied by 9 allies 24121 | -6/Lower Caves | Learned Factory stockpile data 24361 | -6/Lower Caves | Identified exit to Lower Caves 24588 | -6/Lower Caves | Build established: Trapper-Gladiator 24955 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24960 | -6/Lower Caves | Encountered a Warlord checkpoint 25558 | -6/Lower Caves | Entered another Lower Caves area 25558 | -6/Lower Caves | Accompanied by 9 allies 25992 | -6/Lower Caves | Attacked by a faux Warlord 26029 | -6/Lower Caves | Lost 6 allies 26062 | -6/Lower Caves | Discovered exit to Factory (range 11) 26210 | -6/Lower Caves | Encountered a Warlord checkpoint 26663 | -6/Lower Caves | Learned Factory terminal intel 26963 | -6/Lower Caves | Discovered new exit (range 5) 26967 | -6/Lower Caves | Identified exit to Data Miner 27087 | -6/Lower Caves | Build established: Machinist-Gladiator 27254 | -6/Lower Caves | Entered Data Miner 27254 | -6/Data Miner | Accompanied by 3 allies 27254 | -6/Data Miner | Discovered new exit (range 6) 27268 | -6/Data Miner | Met Data Miner 27290 | -6/Data Miner | Learned location of Section 7 (-2) 27290 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27300 | -6/Data Miner | Received God Mode back door access code from Data Miner 27316 | -6/Data Miner | Identified exit to Proximity Caves 27332 | -6/Data Miner | Entered Proximity Caves 27332 | -5/Proximity Caves | Accompanied by 3 allies 27365 | -5/Proximity Caves | Learned 12 Factory zone layouts 27369 | -5/Proximity Caves | Learned 4 Factory zone layouts 27637 | -5/Proximity Caves | Lost 3 allies 27707 | -5/Proximity Caves | Spotted B-75 Beast 27797 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27839 | -5/Proximity Caves | Discovered exit to Factory (range 16) 27852 | -5/Proximity Caves | Entered Factory 27852 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 27853 | -5/Factory | Identified exit to Upper Caves 27854 | -5/Factory | Identified exit to Factory 27856 | -5/Factory | Loaded intel: 26 terminal locations 28144 | -5/Factory | Spotted B-75 Beast 28192 | -5/Factory | Zion Fire squad teleported in 28259 | -5/Factory | Lost 3 allies 28469 | -5/Factory | Zion Melee Resupply teleported in 28536 | -5/Factory | Zion Melee Resupply teleported in 28687 | -5/Factory | Zion Heavy squad teleported in 28884 | -5/Factory | Zion Trap Resupply teleported in 29114 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 29264 | -5/Factory | Repaired Cmb. Antigrav System? 29288 | -5/Factory | Terminal network hard line cut 29342 | -5/Factory | Repaired Cmb. Antigrav System 29352 | -5/Factory | Search patrols dispatched 29497 | -5/Factory | Build established: Gladiator 29535 | -5/Factory | Entered Upper Caves 29626 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 29817 | -5/Upper Caves | Learned 4 Factory zone layouts 30049 | -5/Upper Caves | Learned Factory stockpile data 30106 | -5/Upper Caves | Discovered new exit (range 11) 30202 | -5/Upper Caves | Identified exit to Upper Caves 30378 | -5/Upper Caves | Entered another Upper Caves area 30378 | -5/Upper Caves | Accompanied by 1 ally 30438 | -5/Upper Caves | Discovered exit to Factory (range 12) 30597 | -5/Upper Caves | Spotted B-75 Beast 30829 | -5/Upper Caves | Identified exit to Zhirov 30887 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31232 | -5/Upper Caves | Entered Zhirov 31234 | -5/Zhirov | Discovered new exit (range 3) 31244 | -5/Zhirov | Met Zhirov 31263 | -5/Zhirov | Learned location of Quarantine (-3) 31263 | -5/Zhirov | Learned location of Testing (-2) 31263 | -5/Zhirov | Learned location of Command (-1) 31266 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 31276 | -5/Zhirov | Found Alien Artifact 31276 | -5/Zhirov | Identified Integrated Reactor 31276 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 31338 | -5/Zhirov | Found Alien Artifact 31361 | -5/Zhirov | Identified exit to Proximity Caves 31363 | -5/Zhirov | Entered Proximity Caves 31412 | -4/Proximity Caves | Learned Research trap positions 31524 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31793 | -4/Proximity Caves | Found Alien Artifact 31793 | -4/Proximity Caves | Identified Core Expander 31793 | -4/Proximity Caves | Installed Core Expander, added new Weapon slot 31874 | -4/Proximity Caves | Discovered exit to Factory (range 16) 31889 | -4/Proximity Caves | Entered Factory 31889 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 31992 | -4/Factory | Allied Derelicts emerged from ambush trap array 32006 | -4/Factory | Build established: Machinist-Gladiator 32027 | -4/Factory | Discovered new exit (range 4) 32029 | -4/Factory | Identified exit to Research 32041 | -4/Factory | Lost 3 allies 32065 | -4/Factory | Sucked down chute 32065 | -4/Factory | Entered Waste 32066 | -4/Waste | Met a frightened Derelict 32080 | -4/Waste | EMP discharged 32083 | -4/Waste | Spotted C-40 Crusher 32096 | -4/Waste | Spotted C-40 Crusher 32104 | -4/Waste | Spotted C-40 Crusher 32105 | -4/Waste | Spotted C-40 Crusher 32105 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 32117 | -4/Waste | Met Warlord forces unprepared to attack 32119 | -4/Waste | Allies destroyed C-40 Crusher 32120 | -4/Waste | Allies destroyed C-40 Crusher 32170 | -4/Waste | Discovered new exit (range 15) 32177 | -4/Waste | Identified exit to Factory 32178 | -4/Waste | Entered Factory 32178 | -4/Factory | Accompanied by 5 allies 32269 | -4/Factory | Zion Demo squad teleported in 32402 | -4/Factory | Lost 3 allies 32447 | -4/Factory | Zion Hacker squad teleported in 32465 | -4/Factory | Garrison activated, responded to threat 32576 | -4/Factory | Found Gamma Bomb Array 32678 | -4/Factory | First assault squad dispatched 32685 | -4/Factory | Zion Heavy squad teleported in 32753 | -4/Factory | Discovered exit to Research (range 4) 32755 | -4/Factory | Lost 5 allies 32890 | -4/Factory | Found Prototype Launcher 32903 | -4/Factory | Identified Com. Tesla Bomb Launcher 32921 | -4/Factory | Fabricated Cmb. Antigrav System? 33140 | -4/Factory | High security lockdown imminent 33220 | -4/Factory | High security lockdown engaged 33335 | -4/Factory | System corruption reached 10% 33361 | -4/Factory | Discovered new exit (range 16) 33371 | -4/Factory | Identified exit to Upper Caves 33371 | -4/Factory | Entered Upper Caves 33401 | -4/Upper Caves | Lost 12 parts (3p2n5u2w) 33733 | -4/Upper Caves | Encountered a Warlord checkpoint 33748 | -4/Upper Caves | Learned Research security intel 33778 | -4/Upper Caves | Build established: Scavenger-Mutant 33783 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 33841 | -4/Upper Caves | Learned Research emergency access door positions 34127 | -4/Upper Caves | Discovered new exit (range 7) 34131 | -4/Upper Caves | Identified exit to Upper Caves 34140 | -4/Upper Caves | Entered another Upper Caves area 34140 | -4/Upper Caves | Accompanied by 2 allies 34319 | -4/Upper Caves | Spotted B-86 Titan 34371 | -4/Upper Caves | Discovered new exit (range 4) 34817 | -4/Upper Caves | Identified exit to Warlord 34851 | -4/Upper Caves | Entered Warlord 34851 | -4/Warlord | Accompanied by 1 ally 34871 | -4/Warlord | System corruption cleaned by Quarantine Array 35090 | -4/Warlord | Learned location of Armory (-4) 35090 | -4/Warlord | Learned Armory trap positions 35090 | -4/Warlord | Learned Quarantine stockpile data 35090 | -4/Warlord | Learned 4 Research zone layouts 35090 | -4/Warlord | Learned 4 Testing zone layouts 35090 | -4/Warlord | Learned Armory repair station intel 35090 | -4/Warlord | Learned Armory scanalyzer intel 35090 | -4/Warlord | Learned Research recycling unit intel 35090 | -4/Warlord | Learned Research scanalyzer intel 35171 | -4/Warlord | Rebuked by Warlord 35179 | -4/Warlord | Warlord's base attacked by MAIN.C 35185 | -4/Warlord | Opened Warlord's prototype stash 35189 | -4/Warlord | Found Prototype Reactor 35189 | -4/Warlord | Identified Vortex Chain Reactor 35194 | -4/Warlord | Found Prototype Device 35194 | -4/Warlord | Identified Exp. Cloaking Device 35210 | -4/Warlord | Found Prototype Processor 35216 | -4/Warlord | Identified Exp. Target Analyzer 35218 | -4/Warlord | Found Prototype Device 35219 | -4/Warlord | Identified Thermal Barrier 35329 | -4/Warlord | Opened side exit 35362 | -4/Warlord | Discovered new exit (range 11) 35368 | -4/Warlord | Identified exit to Proximity Caves 35375 | -4/Warlord | Entered Proximity Caves 35375 | -3/Proximity Caves | Accompanied by 1 ally 35493 | -3/Proximity Caves | Build established: Scavenger-Gladiator 36003 | -3/Proximity Caves | Discovered exit to Research (range 15) 36201 | -3/Proximity Caves | Spotter reported a threat 36253 | -3/Proximity Caves | Entered Research 36253 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 36255 | -3/Research | Loaded intel: 65 trap records 36258 | -3/Research | Loaded intel: 4 recycling unit locations 36259 | -3/Research | Loaded intel: 6 scanalyzer locations 36351 | -3/Research | Zion Zionite Resupply teleported in 36366 | -3/Research | Found Prototype Energy Cannon 36366 | -3/Research | Identified Zio. Alpha Cannon 36380 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 36526 | -3/Research | Found Prototype Processor 36527 | -3/Research | Found Prototype Processor 36550 | -3/Research | Identified Exp. Signal Interpreter (x2) 36606 | -3/Research | Fabricated Cmb. Antigrav System (x2) 36670 | -3/Research | Retrieved Zion intel report: Main Access 36670 | -3/Research | Identified exit to Research 36706 | -3/Research | Discovered new exit (range 8) 36799 | -3/Research | Build established: Trapper-Gladiator 36805 | -3/Research | Identified exit to Quarantine 36848 | -3/Research | Entered Quarantine 36955 | -3/Quarantine | Found Alien Impact Weapon 36989 | -3/Quarantine | Found Prototype Launcher 36997 | -3/Quarantine | Identified Tactical Quantum Warhead 37071 | -3/Quarantine | Found Alien Slashing Weapon 37071 | -3/Quarantine | Identified Sigix Broadsword 37093 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 37124 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 37147 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 37217 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 37325 | -3/Quarantine | Cryocooling Duct disabled 37338 | -3/Quarantine | Repaired Cmb. Antigrav System 37340 | -3/Quarantine | Ambient heat levels rising (+20) 37340 | -3/Quarantine | Non-combat units ordered to evacuate 37395 | -3/Quarantine | Discovered exit to Research (range 11) 37429 | -3/Quarantine | Found Alien Artifact 37452 | -3/Quarantine | Cryocooling Duct disabled 37467 | -3/Quarantine | Ambient heat levels rising (+20) 37467 | -3/Quarantine | Combat units ordered to evacuate 37483 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 37486 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 37503 | -3/Quarantine | Retrieved Zion intel report: Branch Access 37527 | -3/Quarantine | Found Alien Artifact 37561 | -3/Quarantine | Build established: Machinist-Gladiator 37567 | -3/Quarantine | Quarantine Guard activated 37645 | -3/Quarantine | Spotted Quarantine Guard 37656 | -3/Quarantine | Entered Research 37656 | -2/Research | Evolved 2 slots: Utility x2 37657 | -2/Research | Identified exit to Testing 37708 | -2/Research | Repaired Cmb. Antigrav System? 37805 | -2/Research | Retrieved Zion intel report: Trap Installations 37806 | -2/Research | Zion Hover Resupply teleported in 38175 | -2/Research | Discovered exit to Testing (range 11) 38221 | -2/Research | Entered Testing 38222 | -2/Testing | Identified exit to Section 7 38262 | -2/Testing | Found Prototype Device 38262 | -2/Testing | Identified Exp. Weapon Cycler 38286 | -2/Testing | Build established: Scavenger-Gladiator 38369 | -2/Testing | Retrieved Zion intel report: Trap Installations 38415 | -2/Testing | Found Prototype Energy Cannon 38415 | -2/Testing | Identified Potential Cannon 38418 | -2/Testing | Found Prototype Energy Cannon 38418 | -2/Testing | Identified Imp. Potential Cannon 38614 | -2/Testing | Retrieved Zion intel report: Guard Positions 38631 | -2/Testing | Discovered new exit (range 12) 38638 | -2/Testing | Identified exit to Access 38782 | -2/Testing | Found Prototype Energy Gun 38782 | -2/Testing | Identified Warp Gun 38797 | -2/Testing | Found Ghost Barrier 38834 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 38997 | -2/Testing | Identified Core Stripper 38998 | -2/Testing | Spotted Fortress 39000 | -2/Testing | Destroyed Fortress 39010 | -2/Testing | Found Prototype Device 39010 | -2/Testing | Identified Exp. Force Field 39013 | -2/Testing | Found Prototype Device 39013 | -2/Testing | Identified Exp. EM Disruption Field 39025 | -2/Testing | Found Vortex Chain Reactor 39494 | -2/Testing | Terminal network hard line cut 39535 | -2/Testing | Identified Core Reset Matrix 39535 | -2/Testing | Identified Transdimensional Reconstructor 39535 | -2/Testing | Identified Subatomic Replicator 39535 | -2/Testing | Used Core Reset Matrix 39539 | -2/Testing | Sensed 1 artifact in vicinity 39585 | -2/Testing | Entered Section 7 39586 | -2/Section 7 | Sensed 20 artifacts in vicinity 39599 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 39635 | -2/Section 7 | Found Integrated Thermoelectric Network 39635 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 39650 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 39668 | -2/Section 7 | Found Integrated Mediator 39668 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 39681 | -2/Section 7 | Found Integrated Dissipator 39681 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 39824 | -2/Section 7 | Build established: Alien-Gladiator 39937 | -2/Section 7 | Discovered exit to Access (range 13) 39946 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 39996 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 40023 | -2/Section 7 | Spotted B-99 Colossus 40113 | -2/Section 7 | Found LRC Insulator 40113 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 40120 | -2/Section 7 | Found LRC Storage 40120 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 40343 | -2/Section 7 | Found Sigix Sheargun 40348 | -2/Section 7 | Spotted Striker 40348 | -2/Section 7 | Spotted Striker 40368 | -2/Section 7 | Found Sigix Shearcannon 40420 | -2/Section 7 | Integrated with Sigix Exoskeleton 40475 | -2/Section 7 | Found Transdimensional Reconstructor 40476 | -2/Section 7 | Found Transdimensional Reconstructor 40640 | -2/Section 7 | Entered Access 40640 | -1/Access | Evolved 2 slots: Utility x2 40645 | -1/Access | Emitted hypermatrix ping 40650 | -1/Access | Assembled emerged from beneath the floor 40708 | -1/Access | Assembled emerged from beneath the floor 40708 | -1/Access | Build established: Alien-Sigix 40711 | -1/Access | Found Unknown Device 40729 | -1/Access | Identified Quantum Capacitor 40748 | -1/Access | Assembled emerged from beneath the floor 40783 | -1/Access | Assembled emerged from beneath the floor 40789 | -1/Access | Spotted B-99 Colossus 40801 | -1/Access | Lost 4 allies 40843 | -1/Access | Assembled emerged from beneath the floor 40876 | -1/Access | Discovered new exit (range 18) 40967 | -1/Access | Lost 13 allies 40986 | -1/Access | Retrieved Zion intel report: Branch Access 40986 | -1/Access | Identified exit to Command 41082 | -1/Access | Assembled emerged from beneath the floor 41108 | -1/Access | Assembled emerged from beneath the floor 41133 | -1/Access | Entered Command 41133 | -1/Command | Accompanied by 4 allies 41138 | -1/Command | Emitted hypermatrix ping 41143 | -1/Command | Assembled emerged from beneath the floor 41154 | -1/Command | Assembled emerged from beneath the floor 41198 | -1/Command | Lost 12 allies 41230 | -1/Command | Assembled emerged from beneath the floor 41247 | -1/Command | Retrieved Zion intel report: Active Terminals 41265 | -1/Command | Assembled emerged from beneath the floor 41272 | -1/Command | Retrieved Zion intel report: Active Garrisons 41275 | -1/Command | Assembled emerged from beneath the floor 41303 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 41304 | -1/Command | Discovered new exit (range 17) 41316 | -1/Command | Retrieved Zion intel report: Trap Installations 41326 | -1/Command | Lost 18 allies 41348 | -1/Command | Retrieved Zion intel report: Main Access 41348 | -1/Command | Identified exit to Surface 41383 | -1/Command | First assault squad dispatched 41393 | -1/Command | Spotted B-99 Colossus 41525 | -1/Command | Spotted M Guard 41525 | -1/Command | Spotted M Guard 41525 | -1/Command | Spotted Combat Programmer 41548 | -1/Command | Spotted Combat Programmer 41554 | -1/Command | Destroyed Combat Programmer 41557 | -1/Command | Destroyed Combat Programmer 41620 | -1/Command | Destroyed 7 combat bots 41653 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 41666 | -1/Command | Destroyed M Guard 41673 | -1/Command | Destroyed M Guard 41673 | -1/Command | All MAIN.C guards destroyed 41735 | -1/Command | Met MAIN.C 41740 | -1/Command | 0b10 Conduit disabled 41744 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 41744 | -1/Command | High security lockdown imminent 41744 | -1/Command | Destroyed MAIN.C Shell 41744 | -1/Command | Spotted M Shell/Def 41744 | -1/Command | Spotted M Shell/Atk 41744 | -1/Command | Spotted M Shell/Def 41744 | -1/Command | Spotted M Shell/Atk 41744 | -1/Command | Spotted M Shell/Atk 41744 | -1/Command | Spotted M Shell/Def 41744 | -1/Command | Spotted M Shell/Atk 41744 | -1/Command | Spotted M Shell/Def 41745 | -1/Command | MAIN.C activated Command garrisons 41761 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 41762 | -1/Command | Destroyed M Shell/Atk 41773 | -1/Command | Destroyed M Shell/Def 41775 | -1/Command | Destroyed M Shell/Def 41777 | -1/Command | Destroyed MAIN.C 41779 | -1/Command | Discovered exit to Surface (range 45) 41779 | -1/Command | Discovered exit to Surface (range 107) 41779 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 41819 | -1/Command | Found Exp. System Purifier 41831 | -1/Command | Found Femtoactuators 41833 | -1/Command | Found Zero-point Reactor 42893 | -1/Command | Assembled emerged from beneath the floor 42926 | -1/Command | Assembled emerged from beneath the floor 43140 | -1/Command | Warped through subspace to slip node 43140 | -1/Command | Discovered new exit (range 4) 43141 | -1/Command | Core integrity fell below 50% 43144 | -1/Command | Entered Access_0 43145 | -1/Access_0 | Sensed 4 artifacts in vicinity 43145 | -1/Access_0 | Met Architect 43150 | -1/Access_0 | Destroyed A8 43154 | -1/Access_0 | Architect warped through subspace 43164 | -1/Access_0 | Subspace Access Node disabled 43167 | -1/Access_0 | Crushed by falling debris 43200 | -1/Access_0 | Architect warped through subspace 43226 | -1/Access_0 | Architect warped through subspace 43248 | -1/Access_0 | Architect warped through subspace 43251 | -1/Access_0 | Subspace Access Node disabled 43281 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 43281 | -1/Access_0 | Architect warped through subspace 43287 | -1/Access_0 | A6 warped into view 43293 | -1/Access_0 | Destroyed A6 43307 | -1/Access_0 | Subspace Access Node disabled 43337 | -1/Access_0 | Architect warped through subspace 43342 | -1/Access_0 | A5 warped into view 43347 | -1/Access_0 | Subspace Access Node disabled 43357 | -1/Access_0 | Core integrity fell below 20% 43366 | -1/Access_0 | Destroyed Architect 43367 | -1/Access_0 | Architect triggered a singularity event 43367 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 43368 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 43368 | -1/Access_0 | Warped through subspace to slip node 43368 | -1/Access_0 | Discovered exit to Surface (range 8) 43372 | *** | Escaped singularity! Last Messages --------------- 43363_ Penetrated by Quantum Shear. 43364_ Quantum Shear penetrates Architect. 43366_ Penetrated by Quantum Shear. 43366_ Quantum Shear penetrates Architect. 43366_ Architect: "If I can't win, no one wins!" 43366_ Architect destroyed. 43366_ HV Slug penetrates Enhanced Grunt. 43367_ A0_COM: Initiating irreversible singularity event. Goodbye. 43367_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 43367_ HV Slug penetrates Wall. 43367_ Penetrated by HV Slug. 43368_ A0_COM: 10. 43368_ Acquired data core, extracted unknown sensor trigger ID. 43368_ Warped through subspace, drawn to slip node. 43368_ EXIT=FOUND: SURFACE 43369_ A0_COM: 9. 43370_ A0_COM: 8. 43371_ A0_COM: 7. 43372_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ??????################## X ################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 88 Energy Capacity 740 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Shielding 90 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 8 Melee Accuracy 18 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ S-43 Plague | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel Fabricated ------------ M-28 Smith | x1 | -7/Factory | Authchip Cmb. Antigrav System | x2 | -7/Factory | Authchip Cmb. Antigrav System | x2 | -6/Factory | Authchip Cmb. Antigrav System | x2 | -4/Factory Cmb. Antigrav System | x2 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Core Expander Sigix Broadsword Core Stripper Core Reset Matrix Integrated Thermoelectric Network Integrated Mediator Integrated Dissipator LRC Insulator LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SapperLinearChainsword Manual? 0 Play Time 05:48:44 Cumulative 1440.5 hours Start 2024.01.07 @ 12:11:19 End 2024.01.07 @ 18:57:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1010 Rogue 1006 Adventurer 4 Explorer 0 Win Type 6 Total 173 Types 128/11/11/7/2/1/3/6/4 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b389a67-fc2e-48cf-9194-cc2dd4ad778c