Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.07 @ 01:56:16 Player: Human Yoyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (10) 50 Value Destroyed (164) 164 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 2408 Bonus ------- Follower Combat Kills 100 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Angular Momentum Engine Cooling System Advanced Terrain Scanner Force Booster Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner Enhanced Optical Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Angular Momentum Engine Cooling System Advanced Terrain Scanner Force Booster Light Armor Plating [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 19 | 6 1 5 . 6 1 Power 2 | 1 . . . 1 . Engine 1 | 1 . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 3 | 2 . . . 1 . Treads 1 | . . . . 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 3 . 1 1 Device 3 | . . 3 . . . Storage 1 | 1 . . . . . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . 2 . 3 . Energy Gun 3 | . . 2 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 6 | . . 1 . . 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 5 | . . 1 . . 5 Average Slot Usage (%) 90 | . 95 99 . 89 86 Engine 6 | . 14 11 . 7 . Core 4 | . . . . 3 10 Treads 4 | . . . . 2 10 Leg 13 | . 28 22 . 16 . Device 13 | . . 22 . 18 10 Storage 11 | . 14 11 . 11 11 Processor 15 | . 9 11 . 14 22 Energy Gun 6 | . . 12 . 10 . Ballistic Gun 8 | . 28 8 . 2 10 Ballistic Cannon 4 | . . . . 2 10 Naked Turns . | . . . . . . Heaviest Build 26 | 12 12 19 15 26 26 Greatest Support 28 | 20 20 20 20 28 28 Greatest Overweight (x) 3 | . . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 Most Carried 6 | 4 5 6 6 6 6 Average Carried 4 | . 2 4 6 5 4 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | . 5 6 6 4 5 Class Distribution -------------------- 60% | Mutant 21% | Scavenger-Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 459 | 140 138 60 . 93 28 Remotely . | . . . . . . Salvage Created 207 | . 138 60 . . 9 Parts 26 | . 20 5 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 2 5 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . 6 1 . . 1 Guns 8 | . 6 1 . . 1 Classes Destroyed 4 | . 3 1 . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 7 | . 6 . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 4 1 . . 1 Combat Bots Only 3 | . 3 1 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1445 | . 149 247 . . 1049 Core 439 | . 23 57 . . 359 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 25 | . 14 4 . . 7 Largest 2 | . 2 2 . . 2 Hottest 100 | . 40 100 . . 81 Shots Fired 49 | . 28 8 . . 13 Gun 42 | . 28 8 . . 6 Cannon 7 | . . . . . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . 28 . . . 13 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 8 | . . 8 . . . Robot Hit Streak 6 | . 4 6 . . 3 Robot Miss Streak 5 | . 3 1 . . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 28 | . 15 8 . . 5 Core Hits 14 | . 11 2 . . 1 Critical Hits 3 | . 1 1 . . 1 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 508 | . 149 149 . . 210 Guns 391 | . 149 149 . . 93 Cannons 117 | . . . . . 117 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 359 | . 149 . . . 210 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 149 | . . 149 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 162 | . . 108 . . 162 Average Temperature 63 | . . 46 . . 72 Received Heat Transfer 348 | . . 105 . . 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 182 | . 182 136 48 . . Initial 76 | . . 76 48 . . Average 82 | . 91 94 48 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 11 4 . . 11 Peak Tracking Total 8 | . 4 3 . . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 4 Highest-Rated Group 273 | . . . . 273 133 Highest-Rated Ally 39 | . . . . 39 36 Total Orders . | . . . . . . Ally Attacks 27 | . . . . . 27 Total Damage 430 | . . . . . 430 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1675 | 45 229 145 4 798 454 Spaces Moved 1164 | 34 153 102 4 607 264 Core 12 | 10 . . . . 2 Treads 387 | . . . . 125 262 Legs 765 | 24 153 102 4 482 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 132 | 99 120 120 120 128 159 Slowest Speed 200 | 120 120 120 120 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 39 19 3 82 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1251 | 45 173 117 3 630 283 Wait 8 | . . . . . 8 Move 1159 | 33 152 101 3 606 264 Hop . | . . . . . . Pick Up 27 | 6 6 5 . 8 2 Fast Attach . | . . . . . . Attach 18 | 6 1 4 . 6 1 Detach . | . . . . . . Swap 1 | . . 1 . . . Drop 13 | . . 2 . 10 1 Fire 25 | . 14 4 . . 7 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 392 | -9/Materials | Discovered new exit (range 17) 420 | -9/Materials | Entered Mines 421 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 424 | -9/Mines | Entered Zion 446 | -7/Zion | Learned Factory terminal intel 577 | -7/Zion | Gained Derelict followers 775 | -7/Zion | Imprinted 777 | -7/Zion | Declared Zion's savior 1129 | -7/Zion | Received a hallucinogenic algorithm 1191 | -7/Zion | Discovered new exit (range 18) 1220 | -7/Zion | Identified exit to Proximity Caves 1222 | -7/Zion | Entered Proximity Caves 1222 | -6/Proximity Caves | Accompanied by 4 allies 1302 | -6/Proximity Caves | Build established: Scavenger-Mutant 1668 | -6/Proximity Caves | Core integrity fell below 50% 1674 | -6/Proximity Caves | Core integrity fell below 20% 1676 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- World map updated: -7/Zion. 01627_ BW-PFN(g) destroyed. 01627_ S-27 Virus destroyed. 01633_ 4E-62D(g) destroyed. 01635_ Slug penetrates Wall. 01636_ 0Y-MIP(M) destroyed. 01639_ BX-J8A(M) destroyed. 01648_ G-50 Soldier knocked back. 01654_ Slug penetrates L-41 Fighter. 01654_ L-41 Fighter knocked back. 01656_ Structural Scanner destroyed. 01657_ S-27 Virus destroyed. 01658_ Hvy. Battle Rifle destroyed. 01660_ Acquired 9 matter. 01662_ VTOL Module fries itself beyond repair. 01663_ L-41 Fighter suffers critical hit. 01663_ Destroyed Carbon-fiber Leg. 01663_ Spk. Medium Treads destroyed. 01665_ Fission Core destroyed. 01666_ Slug Cannon destroyed. 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