Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 19:25:40 // Halloween2020/ForbiddenLore Player: Coronach Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3330) 3330 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2162) 2162 TOTAL SCORE: 9592 Bonus ------- High Alert Combat Kills 1405 Follower Combat Kills 795 Friendly Fire -38 Cogmind --------- Core Integrity 772/850 Matter 290/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Terrain Scanner Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- Axe > --- INVENTORY (22) --- Light Fission Core Light Fission Core Improved Medium Treads Compact Wheel Advanced Heat Sink High-capacity Battery (400) High-capacity Matter Pod (200) Improved Signal Interpreter Energy Filter Improved Particle Charger Hardened Heavy Armor Plating Improved Light Armor Plating System Guard Lightning Gun Arc Projector High-powered Shock Rifle Heavy Ion Cannon Heavy Plasma Cannon Flak Gun Magnetic Acceleration Cannon Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Rocket Array Axe > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Improved Medium Treads High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scanner Salvage Targeting Computer Energy Filter Hardened Heavy Armor Plating System Guard High-powered Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Heavy Plasma Cannon Flak Gun [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 5 | . . . 2 . . 2 1 Weapon . | . . . . . . . . Parts Attached 243 | 3 12 5 6 40 1 146 30 Power 22 | . 1 2 . 1 . 14 4 Engine 15 | . 1 . . 1 . 10 3 Core 7 | . . 2 . . . 4 1 Reactor . | . . . . . . . . Propulsion 33 | 2 . . 2 2 . 22 5 Treads 18 | 1 . . 1 2 . 9 5 Leg . | . . . . . . . . Wheel 15 | 1 . . 1 . . 13 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 99 | . 5 . 3 14 . 64 13 Device 70 | . 1 . 1 8 . 52 8 Storage 9 | . 3 . . 1 . 3 2 Processor 6 | . . . 1 1 . 4 . Hackware 1 | . . . . . . . 1 Protection 13 | . 1 . 1 4 . 5 2 Artifact . | . . . . . . . . Weapon 89 | 1 6 3 1 23 1 46 8 Energy Gun 15 | . . . . 4 1 8 2 Energy Cannon 31 | . 3 2 1 8 . 15 2 Ballistic Gun 19 | 1 1 . . 4 . 12 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 2 1 Special Weapon 5 | . . 1 . 3 . 1 . Impact Weapon 7 | . 2 . . 4 . 1 . Slashing Weapon 9 | . . . . . . 7 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 . Parts Lost 14 | . 1 . . 2 . 10 1 Power 3 | . 1 . . . . 2 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . . . . 2 1 Weapon 7 | . . . . 2 . 5 . Highest Loss Streak 5 | . 1 . . 1 . 5 1 Average Slot Usage (%) 97 | . 99 100 100 99 100 95 99 Engine 9 | . 14 . . 7 11 10 12 Core 3 | . . 13 11 3 . 3 . Treads 12 | . 14 14 11 11 11 6 25 Wheel 9 | . 14 14 11 11 11 10 . Device 8 | . . . 2 11 . 12 10 Storage 22 | . 27 28 22 25 33 16 17 Processor 9 | . . . 11 5 11 14 13 Energy Gun 5 | . . . . 6 22 4 . Energy Cannon 5 | . 2 8 16 6 . 5 3 Ballistic Gun 5 | . 19 14 5 4 . 3 4 Naked Turns . | . . . . . . . . Heaviest Build 88 | 11 41 43 46 62 62 73 88 Greatest Support 98 | 20 20 20 20 20 12 32 98 Greatest Overweight (x) 5 | . 2 2 3 5 5 5 2 Average Overweight (x) 2 | . 1 2 2 3 5 1 . Largest Inventory Capacity 22 | 6 16 16 16 22 22 22 22 Average Capacity 17 | 6 14 16 16 18 22 17 19 Most Carried 22 | 6 15 16 16 19 19 19 22 Average Carried 15 | 3 10 15 14 16 19 15 16 Final Capacity 22 | 6 16 16 16 22 22 16 22 Final Carried 22 | 5 15 16 16 19 19 15 22 Class Distribution -------------------- 31% | Mutant 30% | Commander-Mutant 14% | Scavenger-Mutant 12% | Commander-Skirmisher 6% | Hauler-Mutant 5% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Matter Collected 3993 | 266 272 224 78 466 10 1847 830 Remotely . | . . . . . . . . Salvage Created 4979 | 107 302 167 221 402 7 2562 1211 Parts 254 | 5 13 14 14 19 3 139 47 Haulers Intercepted 4 | . 1 . 1 . . 2 . Recyclers Shooed 8 | 2 . . . . . 3 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 60 | . 5 4 3 5 1 31 11 Melee 2 | . 1 . . . . 1 . Guns 18 | . 1 1 . 2 1 8 5 Cannons 27 | . 3 3 3 2 . 15 1 AOE 12 | . . . . 1 . 6 5 Classes Destroyed 15 | 2 2 . 2 . 1 7 1 Worker 6 | . . . . . . 5 1 Builder 4 | . . . . . . 4 . Tunneler 2 | 1 . . . . . 1 . Hauler 4 | . 1 . 1 . . 2 . Recycler 13 | 1 . . . 2 . 5 5 Operator 1 | . . . . . . . 1 Drone 1 | . . . . . 1 . . Watcher 6 | . . . 1 . . 4 1 Grunt 27 | . 5 4 2 3 . 8 5 Brawler 5 | . . . . . . 5 . Duelist 5 | . . . . . . 4 1 Protector 2 | . . . . . . 1 1 Sentry 10 | . . . 1 2 . 5 2 Specialist 3 | . . . . . . 3 . Programmer 7 | . . . . . . 5 2 Best Kill Streak 13 | 2 4 2 3 3 1 13 8 Combat Bots Only 6 | . 3 2 2 1 1 6 5 Max Kills in Single Turn 4 | 1 1 1 1 1 1 3 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . 2 2 Melee 1 | . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Damage Taken 4465 | . 259 163 24 586 36 2444 953 Core 526 | . 55 31 12 74 12 264 78 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 65 . . 75 62 . Volleys Fired 227 | 6 16 9 9 37 2 101 47 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 169 | 40 76 100 112 136 90 169 93 Shots Fired 398 | 12 32 17 18 57 4 187 71 Gun 202 | 12 19 8 6 21 4 96 36 Cannon 176 | . 13 8 12 25 . 89 29 Launcher 8 | . . . . . . 2 6 Special 12 | . . 1 . 11 . . . Kinetic 164 | 12 19 8 6 17 . 75 27 Thermal 77 | . . 1 . 17 . 30 29 Explosive 8 | . . . . . . 2 6 Electromagnetic 149 | . 13 8 12 23 4 80 9 Robot Hit Streak 19 | 1 17 4 9 16 5 19 13 Robot Miss Streak 5 | 3 1 2 1 2 5 5 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 281 | 3 29 9 15 29 1 144 51 Core Hits 202 | 3 11 7 7 13 1 86 74 Critical Hits 4 | . . . . . . 4 . Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 43 | . 8 . . 7 . 23 5 Impact 19 | . 8 . . 7 . 4 . Slashing 24 | . . . . . . 19 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8539 | 65 452 212 366 561 34 4806 2043 Guns 2965 | 65 198 52 35 240 34 1575 766 Cannons 3706 | . 229 160 293 290 . 2325 409 Explosions 1807 | . . . 38 31 . 870 868 Melee 61 | . 25 . . . . 36 . Ramming . | . . . . . . . . Kinetic 2375 | 65 198 52 35 174 . 1286 565 Thermal 1991 | . . . 38 31 . 1513 409 Explosive 1034 | . . . . . . 342 692 Electromagnetic 3078 | . 229 160 293 356 34 1629 377 Impact 25 | . 25 . . . . . . Slashing 36 | . . . . . . 36 . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 1 1 13 1 Average Corruption 2 | . . . . 1 1 3 1 Corruption Purged . | . . . . . . . . Effects 53 | . . . . 8 1 40 4 Message Errors 12 | . . . . 3 1 6 2 Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 9 | . . . . 1 . 6 2 Data Loss (minor) 6 | . . . . 4 . 2 . Data Loss (major) 3 | . . . . . . 3 . Misdirections 2 | . . . . . . 2 . Targeting Errors 10 | . . . . . . 10 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 141 | . 2 . 28 . . 75 36 Projectiles 75 | . 2 . 20 . . 31 22 Explosions 66 | . . . 8 . . 44 14 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 432 | . . . . . . 223 209 Shots 15 | . . . . . . 6 9 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 288 | . 192 148 60 168 21 257 288 Average Temperature 61 | . 70 57 25 41 15 71 73 Received Heat Transfer 1125 | . 144 90 12 162 18 471 228 Effects 4 | . . . . . . 1 3 Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 14 | . . 1 2 1 . 9 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 1 2 Heat Transferred 2252 | . . . 50 50 . 1634 518 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . 1 1 . 7 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Peak Influence 1627 | 10 156 140 107 711 484 1627 1104 Initial 991 | . 6 60 7 44 262 991 796 Average 648 | 6 77 69 46 514 302 1035 935 Maximum Alert Level 5 | . . . . 3 2 5 4 Low Security (%) 21 | 100 100 100 100 8 15 . . Level 1 9 | . . . . 9 68 . . Level 2 24 | . . . . 81 15 12 . Level 3 30 | . . . . . . 49 98 Level 4 12 | . . . . . . 36 1 Level 5 . | . . . . . . 1 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . . . 8 . 11 5 Investigation 5 | . . . . 4 . 1 . Extermination 7 | . . . . . . 5 2 Reinforcement 5 | . . . . 3 . 1 1 Assault 7 | . . . . 1 . 4 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Distress Signals 7 | . . . 2 2 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 13 4 8 35 14 54 22 Peak Tracking Total 7 | . 4 2 4 5 2 7 7 Tactical Retreats 9 | . 5 . . 2 . 2 . Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Traps Triggered 11 | . . . . 5 . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Machines Disabled 16 | . . . . 5 . 6 5 Max in Single Turn 3 | . . . . 1 . 1 3 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Machines Accessed 46 | . 7 1 1 10 13 10 4 Terminals 31 | . 6 1 1 6 6 8 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 2 . . 1 Recycling Units 10 | . 1 . . 2 7 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 157 | . 22 4 4 22 52 32 21 Successful 103 | . 15 2 2 14 39 18 13 Failed 54 | . 7 2 2 8 13 14 8 Catastrophic 5 | . . 1 . 2 . . 2 Database Lockouts . | . . . . . . . . Manual 106 | . 18 4 4 16 35 19 10 Terminals 92 | . 18 4 4 12 26 18 10 Fabricators . | . . . . . . . . Repair Stations 17 | . . . . 6 . . 11 Recycling Units 34 | . 4 . . 4 26 . . Scanalyzers 11 | . . . . . . 11 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 27 | . 6 2 1 2 13 2 1 Part Schematic 4 | . . . . . 4 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 5 | . 3 . . 1 1 . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . 1 1 1 . . . . Emergency Access Points 2 | . . . . . 2 . . Terminal Index 4 | . 1 . . . 1 1 1 Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . . . . 6 . . 9 Scan Component 8 | . . . . 3 . . 5 Repair 7 | . . . . 3 . . 4 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . . . . 9 . Insert Component 5 | . . . . . . 5 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 52 | . 9 . 1 6 26 7 3 Terminals 25 | . 6 . 1 3 6 6 3 Track 5 | . 1 . . . 2 2 . Assimilate 1 | . 1 . . . . . . Botnet 16 | . 3 . 1 3 3 3 3 Operators 3 | . 1 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 26 | . 3 . . 3 20 . . Monitor 6 | . 1 . . . 5 . . Reject 10 | . 1 . . 2 7 . . Recyclers 1 | . . . . . 1 . . Mask 9 | . 1 . . 1 7 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 42 | . 7 1 1 10 9 10 4 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . 4 3 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . . 3 . . 4 Time 273 | . . . . 115 . . 158 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Total Allies 12 | . 1 . . 11 . . . Largest Group 11 | . 1 1 1 11 11 10 . Highest-Rated Group 187 | . 10 10 10 187 187 88 . Highest-Rated Ally 99 | . 10 10 10 99 99 16 . Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks 240 | . . . . 52 188 . . Total Damage 2686 | . . . . 1692 994 . . Kills 67 | . . . . 30 37 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Turns Passed 8522 | 63 588 731 163 1893 960 2983 1141 Spaces Moved 5004 | 24 383 534 75 1018 633 1862 475 Core . | . . . . . . . . Treads 758 | 24 2 2 22 123 . 120 465 Legs . | . . . . . . . . Wheels 4246 | . 381 532 53 895 633 1742 10 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 160 100 120 120 120 140 100 110 Average Speed 130 | 160 115 120 143 138 140 120 159 Slowest Speed 220 | 160 200 200 200 220 140 220 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 3 65 99 9 97 98 38 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 42 | . 5 1 . 8 . 21 7 Terrain Destroyed 195 | . 5 1 3 14 . 56 116 Melee 33 | . 5 . . 3 . 21 4 Projectile 14 | . . 1 . 8 . 1 4 AOE 148 | . . . 3 3 . 34 108 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Total 6416 | 37 479 603 113 1400 702 2314 768 Wait 725 | . 44 52 16 256 67 106 184 Move 4997 | 23 382 533 74 1017 632 1861 475 Hop . | . . . . . . . . Pick Up 90 | 2 12 2 4 22 . 31 17 Fast Attach 37 | . 2 . . 6 . 25 4 Attach 34 | 1 2 . 2 6 . 18 5 Detach 6 | . 1 . . 1 . 3 1 Swap 172 | 2 8 5 4 28 1 103 21 Drop 85 | 3 4 2 4 20 . 43 9 Fire 227 | 6 16 9 9 37 2 101 47 Melee 43 | . 8 . . 7 . 23 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 1) 64 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 8) 349 | -10/Materials | Build established: Mutant 430 | -10/Materials | Identified exit to Mines 522 | -10/Materials | Discovered new exit (range 8) 652 | -10/Materials | Entered Mines 652 | -10/Mines | Accompanied by 1 ally 685 | -10/Mines | Discovered new exit (range 8) 811 | -10/Mines | Discovered new exit (range 6) 821 | -10/Mines | Identified exit to Materials 1024 | -10/Mines | Learned Materials stockpile data 1214 | -10/Mines | Learned Materials emergency access door positions 1383 | -10/Mines | Entered Materials 1383 | -9/Materials | Accompanied by 1 ally 1383 | -9/Materials | Evolved 2 slots: Utility x2 1515 | -9/Materials | Discovered new exit (range 5) 1525 | -9/Materials | Identified exit to Mines 1525 | -9/Materials | Identified exit to Storage 1546 | -9/Materials | Entered Storage 1640 | -9/Storage | Met 01-MTF 1884 | -9/Storage | Used back door to open Recycling access 1884 | -9/Storage | Discovered new exit (range 3) 2114 | -9/Storage | Discovered new exit (range 15) 2301 | -9/Storage | Repaired Imp. Sensor Array 2334 | -9/Storage | Repaired Lgt. EM Pulse Cannon 2983 | -9/Storage | Repaired Imp. EM Shotgun 3035 | -9/Storage | Identified exit to Materials 3061 | -9/Storage | Build established: Hauler-Mutant 3146 | -9/Storage | First assault squad dispatched 3275 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3428 | -9/Storage | Identified exit to Recycling 3439 | -9/Storage | Entered Recycling 3439 | -9/Recycling | Accompanied by 11 allies (01-MTF) 3444 | -9/Recycling | 01-MTF left 3469 | -9/Recycling | Spotter reported a threat 3488 | -9/Recycling | Spotter reported a threat 3496 | -9/Recycling | Spotter reported a threat 3496 | -9/Recycling | Spotter reported a threat 3500 | -9/Recycling | Spotter reported a threat 3506 | -9/Recycling | Spotter reported a threat 3511 | -9/Recycling | Spotter reported a threat 3533 | -9/Recycling | Spotter reported a threat 3545 | -9/Recycling | Spotter reported a threat 3553 | -9/Recycling | Spotter reported a threat 3559 | -9/Recycling | Spotter reported a threat 3574 | -9/Recycling | Build established: Commander-Mutant 3586 | -9/Recycling | Spotter reported a threat 3612 | -9/Recycling | Spotter reported a threat 3628 | -9/Recycling | Spotter reported a threat 3628 | -9/Recycling | Spotter reported a threat 3630 | -9/Recycling | Spotter reported a threat 3682 | -9/Recycling | Spotter reported a threat 3682 | -9/Recycling | Spotter reported a threat 3682 | -9/Recycling | Spotter reported a threat 3683 | -9/Recycling | Spotter reported a threat 3733 | -9/Recycling | Spotter reported a threat 3740 | -9/Recycling | Spotter reported a threat 3740 | -9/Recycling | Spotter reported a threat 3755 | -9/Recycling | Discovered new exit (range 7) 3766 | -9/Recycling | Identified exit to Factory 3775 | -9/Recycling | Spotter reported a threat 3775 | -9/Recycling | Spotter reported a threat 3826 | -9/Recycling | Spotter reported a threat 3829 | -9/Recycling | Spotter reported a threat 3829 | -9/Recycling | Spotter reported a threat 3829 | -9/Recycling | Spotter reported a threat 3895 | -9/Recycling | Spotter reported a threat 3900 | -9/Recycling | Spotter reported a threat 3900 | -9/Recycling | Spotter reported a threat 3953 | -9/Recycling | Spotter reported a threat 3954 | -9/Recycling | Spotter reported a threat 3995 | -9/Recycling | Spotter reported a threat 3995 | -9/Recycling | Spotter reported a threat 4033 | -9/Recycling | Spotter reported a threat 4048 | -9/Recycling | Spotter reported a threat 4048 | -9/Recycling | Spotter reported a threat 4097 | -9/Recycling | Spotter reported a threat 4098 | -9/Recycling | Spotter reported a threat 4112 | -9/Recycling | Spotter reported a threat 4168 | -9/Recycling | Spotter reported a threat 4225 | -9/Recycling | Spotter reported a threat 4256 | -9/Recycling | Spotter reported a threat 4259 | -9/Recycling | Spotter reported a threat 4280 | -9/Recycling | Spotter reported a threat 4305 | -9/Recycling | Spotter reported a threat 4310 | -9/Recycling | Spotter reported a threat 4333 | -9/Recycling | Spotter reported a threat 4336 | -9/Recycling | Spotter reported a threat 4371 | -9/Recycling | Spotter reported a threat 4386 | -9/Recycling | Spotter reported a threat 4399 | -9/Recycling | Entered Factory 4399 | -7/Factory | Accompanied by 10 allies 4399 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5452 | -7/Factory | Build established: Commander-Skirmisher 5599 | -7/Factory | First assault squad dispatched 6244 | -7/Factory | Discovered new exit (range 5) 6248 | -7/Factory | Identified exit to Factory 6764 | -7/Factory | Found Prototype Launcher 6765 | -7/Factory | Identified Rocket Array 6780 | -7/Factory | Found Rocket Array 6878 | -7/Factory | System corruption reached 10% 6941 | -7/Factory | Lost 5 parts (1p1n2u1w) 7144 | -7/Factory | Build established: Commander-Mutant 7309 | -7/Factory | Discovered exit to Factory (range 17) 7382 | -7/Factory | Entered another Factory area 7382 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7506 | -6/Factory | Repaired Rnf. Deuterium Engine 7551 | -6/Factory | Repaired Imp. Deuterium Engine 7597 | -6/Factory | Repaired Med. Treads 7624 | -6/Factory | Repaired Lrg. Storage Unit 7694 | -6/Factory | Build established: Scavenger-Mutant 7732 | -6/Factory | First assault squad dispatched 8523 | -6/Factory | Self-destructed Last Messages --------------- 08355_ Acquired 46 matter. 08359_ Acquired Com. Wheel. 08359_ R-10 Processor collects Salvage Targeting Computer. 08361_ R-10 Processor collects Imp. Ion Engine. 08364_ R-10 Processor collects Com. Wheel. 08377_ R-10 Processor collects Med. Storage Unit. 08403_ R-10 Processor collects Shock Rifle. 08414_ U-05 Engineer builds a Wall. 08432_ ALERT: Significant disruption in Zone 5M, assault force dispatched. 08512_ U-05 Engineer builds a Wall. 08520_ C-30 ARC bursts open, deploying its payload. 08520_ G-67 Veteran unfolds itself. 08520_ B-48 Gladiator unfolds itself. 08520_ L-41 Fighter unfolds itself. 08520_ E-15 Imp unfolds itself. 08523_ Hvy. Ion Cannon blown off. 08523_ Imp. Deuterium Engine blown off. 08523_ Imp. Medium Treads blown off. 08523_ Med. Treads blown off. 08523_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | / """ #???????????????????????????? | | # #???"??????#????????????????? | | ##+#######????????????? ?????????????? | | #?#???? ??????????????"???????????? | | #?????????"???????? ?"????????????? | | ######### #######???????????????????????????? | | ??????????# +???? ??????????????????????? | | ??????#??## #### #?#????????????#????????????? | | ?????????## #??# ???? ??????????????????????? | | ?#########+##+##?? ??? ???? ????????????????? | | ??# #??# ????????????????? ??????????? | | ??? " " " " " ####/####+#???????????????????????? | | ? ??? " " " " ## #???????????????????????? | | ??????" " " " ## """""" #?????????? ????????????? | | ??#???" " " " ## """""" #???????????????????????? | | ??????" " " " ## """""" #????"???""?????????????? | | ??????" " " " ## """""" # ???""" """????????????? | | ??? ??" " " " ## %"#??? """ """ ???????????? | | ??? " " " " " ## """""" #??? k ??????????? | | ??# " " " " " ## """""" #?? ??????????? | | ??# ## """""" #?? ? ????????? | | ??# ## """""" # ?????????? | | ??#############"# # ?????????? | | ??#???#???????### = %# #?????????? | | ???? ??????????#########+# #?????????? | | ?????????????????????# u=@= #?????????? | | ???????????????+ w * ##### ????????????? | | ???????????????####### #?????? ???????????? | | ???????? ???? ????#?####+######??????????????????? | | ?????????????????????????????????????????#???????? | | ???????? ???????#???????? ?????##????????????????? | | ????????? ??????#??????????????#????????????????? | | ???????? ???????##???????????????????????????????? | | ??#??????????????#???????????????????? ??????????? | | ??????????????????#??????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Hardlight Generator | -9/Recycling | Hacked Reactive Plating | -9/Recycling | Hacked Rocket Array | -7/Factory | Scanalyzed Hcp. Battery | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordMicroFacilitator Manual? 0 Play Time 03:34:44 Cumulative 104.9 hours Start 2020.12.07 @ 08:04:42 End 2020.12.18 @ 19:25:40 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 42 Rogue 39 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46888901-224a-4f2e-a25b-29fce69758c7