Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.03 @ 19:51:09

Player: Hawkie

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (159)     795
Value Destroyed (5693)     5693
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (843)                843
              TOTAL SCORE: 12691

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      225
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -119

 Cogmind 
---------
Core Integrity             0/1000
Matter                     241/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           VTOL Module
           VTOL Module
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Nuclear Core
         Light Nuclear Core
         Micro Fission Core
>              --- PROPULSION -------
         Light Armored Exoskeleton
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Sensor Array
      Improved Target Analyzer
      Improved Particle Charger
      Improved Weapon Cycler
>              --- WEAPON -----------
  High-powered Shock Rifle
     Precision Assault Rifle
     Precision Assault Rifle
     Precision Assault Rifle
>              --- INVENTORY --------
      Enhanced Flexi-carbon Leg
     Precision Assault Rifle
               Magnetic Acceleration Cannon
               Missile Launcher
      Improved Datajack
[Rating: 86]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Slots Evolved              11   | .   1   .   4   .   2   .   .   .   2   .   .   2   .   
  Power                    3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   1   .   1   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Parts Attached             133  | 7   5   5   26  12  4   5   3   5   18  1   4   27  11  
  Power                    23   | 1   1   2   4   2   .   1   .   1   3   1   .   5   2   
    Engine                 11   | 1   1   2   2   .   .   1   .   1   1   .   .   2   .   
    Core                   12   | .   .   .   2   2   .   .   .   .   2   1   .   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   2   6   4   2   3   .   2   .   .   1   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   2   6   4   2   2   .   2   .   .   1   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Utility                  34   | 2   4   .   6   1   2   .   1   .   8   .   1   9   .   
    Device                 22   | 1   2   .   5   1   2   .   1   .   3   .   .   7   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | 1   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   .   .   .   .   .   .   .   .   3   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   .   1   10  5   .   1   2   2   7   .   2   10  5   
    Energy Gun             12   | 1   .   1   3   2   .   .   1   .   .   .   1   2   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          23   | 1   .   .   7   2   .   .   1   .   5   .   1   5   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Launcher               9    | .   .   .   .   1   .   1   .   2   1   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   2   .   .   .   .   .   .   .   2   .   
Parts Lost                 51   | .   .   3   3   .   .   6   .   .   1   .   1   11  26  
  Power                    13   | .   .   1   .   .   .   1   .   .   1   .   .   4   6   
  Propulsion               8    | .   .   1   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  17   | .   .   .   2   .   .   3   .   .   .   .   1   6   5   
  Weapon                   13   | .   .   1   1   .   .   2   .   .   .   .   .   1   8   
  Highest Loss Streak      13   | .   .   3   1   .   .   3   .   .   1   .   1   7   13  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     87   | .   98  98  97  99  89  50  39  67  84  93  92  79  38  
  Engine                   6    | .   12  11  9   1   .   1   7   13  11  6   6   5   1   
  Core                     7    | .   .   .   6   14  14  7   .   .   5   12  12  8   3   
  Leg                      20   | .   25  23  24  24  21  15  14  20  18  18  18  16  9   
  Device                   16   | .   12  12  10  16  21  14  10  14  20  25  20  13  9   
  Storage                  4    | .   10  12  8   8   7   3   .   .   .   .   .   .   .   
  Processor                8    | .   12  12  8   8   3   .   .   .   5   12  12  9   5   
  Energy Gun               6    | .   12  12  7   3   7   1   3   7   6   6   6   3   1   
  Ballistic Gun            12   | .   12  12  16  18  14  5   3   1   5   12  12  15  4   
  Launcher                 1    | .   .   .   .   2   .   .   .   10  3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 8   15  19  36  36  39  39  16  40  79  46  52  58  43  
  Greatest Support         86   | 20  20  30  45  43  65  67  45  67  67  67  67  86  86  
  Greatest Overweight (x)  3    | .   .   1   .   .   .   2   2   .   1   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         6    | 5   7   8   8   8   8   6   5   5   5   5   5   5   5   
  Most Carried             8    | 3   8   8   8   8   8   7   4   5   5   5   5   5   5   
  Average Carried          5    | .   5   7   7   7   6   5   2   2   3   4   4   4   3   
  Final Capacity           8    | 5   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   8   8   6   4   1   5   3   5   5   5   3   

 Class Distribution 
--------------------
 30% | Hacker-Mutant
 18% | Hacker-Gunner
 13% | Hacker-Tank
 13% | Scavenger-Gunner
 10% | Hacker-Skirmisher
  5% | Commander-Skirmisher
  3% | Scavenger-Skirmisher
  3% | Commander-Gunner

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Subcaves
 Hacker-Skirmisher | -8/Materials
       Hacker-Tank | -8/Storage
  Commander-Gunner | -7/Factory
     Hacker-Mutant | -7/Waste
     Hacker-Mutant | -7/Factory
 Hacker-Skirmisher | -7/DSF
       Hacker-Tank | -6/Factory
     Hacker-Gunner | -6/Lower Caves
  Scavenger-Gunner | -6/Lower Caves
  Scavenger-Gunner | -5/Factory
     Hacker-Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Gar  
Matter Collected           4238 | 196  169  123  609  802  79   .    .    .    710  182  170  999  199  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6770 | 33   452  107  1279 1097 42   .    .    137  910  42   489  1739 443  
  Parts                    345  | 1    25   8    68   66   3    .    .    5    44   2    18   77   28   
Haulers Intercepted        10   | .    2    .    1    5    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           4    | .    2    .    .    .    .    .    .    .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Combat Hostiles Destroyed  117  | 1   7   3   22  16  2   .   .   2   20  1   10  23  10  
  Guns                     101  | 1   7   3   21  14  2   .   .   .   13  1   10  23  6   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  AOE                      13   | .   .   .   1   2   .   .   .   2   5   .   .   .   3   
Classes Destroyed          17   | 1   5   1   3   2   .   .   .   .   3   .   1   .   1   
  Worker                   6    | .   1   .   1   1   .   .   .   .   1   .   .   2   .   
  Builder                  10   | .   .   .   .   3   .   .   .   .   4   .   .   3   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Hauler                   10   | .   2   .   1   5   .   .   .   .   .   .   .   2   .   
  Recycler                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   1   .   2   2   .   .   .   .   .   .   .   1   .   
  Swarmer                  23   | .   2   1   2   2   2   .   .   .   3   .   3   4   4   
  Grunt                    57   | 1   5   .   13  4   .   .   .   2   12  .   5   12  3   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   22   | .   .   .   7   9   .   .   .   .   2   .   1   3   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   1   .   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   6   1   4   7   2   .   .   2   11  1   7   7   4   
  Combat Bots Only         7    | 1   2   1   3   4   2   .   .   2   5   1   7   4   4   
Max Kills in Single Turn   3    | 1   1   1   2   2   1   .   .   2   3   1   2   3   2   
  Gunslinging              2    | .   .   .   .   1   .   .   .   .   .   .   1   2   1   
  Exploded                 2    | .   .   .   1   1   .   .   .   2   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Gar  
Hostile Shots Fired        1001  | 6    34   42   103  55   8    17   .    15   185  2    64   149  321  
  Missed                   272   | 2    8    17   24   22   5    5    .    5    58   2    11   32   81   
Damage Taken               7917  | 28   167  399  644  261  38   304  .    289  1078 .    540  1574 2595 
  Core                     1539  | .    24   72   72   47   16   37   .    .    190  .    76   140  865  
  Absorbed by Shields      623   | .    .    .    120  84   15   50   .    10   265  .    25   .    54   
  Ignored by Resistances   5160  | 19   109  214  458  206  30   201  .    170  914  .    340  929  1570 
  Regen/Repaired (Parts)   95    | .    .    .    .    95   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    61   .    78   .    .    .    92   .    .    68   .    .    
Volleys Fired              403   | 5    39   26   74   62   5    8    .    5    52   1    16   63   47   
  Largest                  4     | 2    2    2    3    3    3    3    .    2    3    3    3    4    4    
  Hottest                  197   | 70   70   70   119  111  111  111  .    72   139  122  136  197  144  
Shots Fired                960   | 10   78   49   184  151  15   18   .    8    117  3    42   211  74   
  Gun                      900   | 10   78   49   184  145  15   16   .    2    93   3    42   205  58   
  Cannon                   23    | .    .    .    .    .    .    .    .    .    11   .    .    .    12   
  Launcher                 37    | .    .    .    .    6    .    2    .    6    13   .    .    6    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  642   | 5    39   26   133  112  10   14   .    .    52   2    29   167  53   
  Thermal                  232   | 5    39   23   27   33   5    2    .    2    52   1    13   25   5    
  Explosive                25    | .    .    .    .    .    .    .    .    6    13   .    .    2    4    
  Electromagnetic          61    | .    .    .    24   6    .    2    .    .    .    .    .    17   12   
  Robot Hit Streak         39    | 8    22   20   22   18   7    25   .    29   30   4    35   39   37   
  Robot Miss Streak        5     | 1    3    2    3    5    2    1    .    .    4    4    3    2    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Secondary Targets        27    | .    .    .    7    1    .    .    .    .    2    1    4    9    3    
    Max Gunslinging Chain  2     | .    .    .    1    1    .    .    .    .    1    1    1    2    2    
Shots Hit Robots           735   | 8    58   31   146  87   11   17   .    4    93   2    34   177  67   
  Core Hits                378   | 2    22   8    54   52   2    2    .    7    70   1    37   93   28   
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    3    7    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    1    2    7    2    
  Critical Strikes         48    | .    1    2    2    4    .    2    .    .    6    1    7    20   3    
    Burn                   20    | .    1    2    2    4    .    .    .    .    6    .    2    3    .    
    Destroy                25    | .    .    .    .    .    .    2    .    .    .    1    5    15   2    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16308 | 96   722  414  2397 2012 273  475  .    457  3141 15   582  4143 1581 
  Guns                     12327 | 96   722  414  2193 1702 273  425  .    40   1488 15   582  3414 963  
  Cannons                  576   | .    .    .    .    .    .    .    .    .    244  .    .    .    332  
  Explosions               3401  | .    .    .    204  310  .    48   .    417  1407 .    .    729  286  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    .    .    2    .    .    2    .    .    .    .    
  Kinetic                  8956  | 46   346  226  1657 1262 183  405  .    .    827  15   378  2668 943  
  Thermal                  3711  | 50   376  188  514  488  90   40   .    40   905  .    204  657  159  
  Explosive                2269  | .    .    .    .    62   .    .    .    417  1407 .    .    97   286  
  Electromagnetic          1368  | .    .    .    226  200  .    28   .    .    .    .    .    721  193  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    1    1    1    1    1    .    .    .    4    .    
  Average Corruption       1     | .    .    .    .    1    1    1    1    1    .    .    .    2    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    .    1    4    .    1    .    .    .    10   .    
    Message Errors         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           4     | .    .    .    .    .    .    1    .    1    .    .    .    2    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    .    .    .    .    .    4    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            23    | .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               23    | .    .    .    .    .    .    .    .    .    .    .    .    23   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107   | .    .    .    .    55   .    16   .    3    33   .    .    .    .    
  Shots                    6     | .    .    .    .    2    .    2    .    1    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    1    .    1    .    .    1    .    .    .    .    
  Kicked                   3     | .    .    .    .    1    .    1    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | 69   141  .    499  504  48   21   .    .    290  .    357  312  56   
  Average Temperature      116   | 36   42   .    155  159  24   14   .    .    98   .    125  92   26   
  Received Heat Transfer   2768  | 24   123  30   563  180  6    .    .    9    417  .    300  729  387  
  Effects                  43    | .    .    .    23   14   .    .    .    .    2    .    1    3    .    
    Shutdowns              11    | .    .    .    6    4    .    .    .    .    .    .    1    .    .    
    Energy Bleed           10    | .    .    .    5    3    .    .    .    .    .    .    .    2    .    
    Interference           15    | .    .    .    9    3    .    .    .    .    2    .    .    1    .    
    Matter Decay           3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    1    1    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | 1    1    1    5    2    1    .    .    .    3    .    1    .    .    
  Heat Transferred         8705  | 148  1184 703  1162 1210 148  87   .    74   2109 .    518  1112 250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    2    2    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Peak Influence             512  | 20  255 .   359 368 106 15  3   89  512 .   .   388 390 
  Initial                  191  | .   9   .   .   17  70  13  .   .   34  .   .   .   191 
  Average                  147  | 4   87  .   139 191 64  2   .   46  186 .   .   185 297 
Maximum Alert Level        2    | .   1   .   1   1   .   .   .   .   2   .   .   1   1   
  Low Security (%)         68   | 100 81  .   65  55  100 100 100 100 63  .   .   62  17  
  Level 1                  28   | .   18  .   34  44  .   .   .   .   16  .   .   37  82  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   19  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   4   2   1   .   .   2   5   .   1   6   .   
  Investigation            5    | .   1   .   .   2   .   .   .   .   .   .   1   1   .   
  Extermination            4    | .   .   .   .   .   1   .   .   .   1   .   .   2   .   
  Reinforcement            11   | .   .   .   3   .   .   .   .   2   4   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Distress Signals           6    | .   .   .   3   1   .   .   .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | 1   10  12  29  23  3   7   .   5   21  2   11  28  19  
  Peak Tracking Total      7    | 1   3   5   4   4   2   6   .   3   5   2   7   5   7   
  Tactical Retreats        11   | .   .   .   .   .   .   1   .   3   1   .   .   1   5   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Traps Triggered            16   | .   .   1   1   4   2   .   .   1   2   .   .   1   4   
  Indirectly               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Machines Disabled          13   | .   .   .   .   6   .   .   .   .   2   .   .   5   .   
  Max in Single Turn       3    | .   .   .   .   3   .   .   .   .   1   .   .   2   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Machines Accessed          31   | .   5   .   3   15  .   .   1   .   3   .   1   3   .   
  Terminals                25   | .   4   .   3   12  .   .   1   .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                71   | .   18  .   5   27  .   .   1   .   7   .   4   9   .   
  Successful               57   | .   16  .   5   17  .   .   1   .   5   .   4   9   .   
  Failed                   14   | .   2   .   .   10  .   .   .   .   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                58   | .   14  .   5   21  .   .   1   .   5   .   4   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Recycling Units          6    | .   4   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Terminal Hacks             46   | .   12  .   5   12  .   .   1   .   4   .   4   8   .   
  Record                   21   | .   6   .   2   1   .   .   .   .   3   .   4   5   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   4   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         17   | .   3   .   2   8   .   .   .   .   2   .   1   1   .   
  Full Trace Events        5    | .   1   .   .   2   .   .   .   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          77   | .   77  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         77   | .   77  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Total Allies               14   | .   .   .   .   10  .   1   .   .   3   .   .   .   .   
  Largest Group            10   | .   .   .   .   10  9   3   .   .   3   3   2   .   .   
  Highest-Rated Group      173  | .   .   .   .   173 157 52  .   .   93  93  62  .   .   
  Highest-Rated Ally       31   | .   .   .   .   29  29  31  .   .   31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               92   | .   .   .   .   27  7   36  .   .   1   14  7   .   .   
  Total Damage             1231 | .   .   .   .   353 71  462 .   .   20  222 103 .   .   
  Kills                    7    | .   .   .   .   3   2   .   .   .   .   1   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Robot Analysis Total       2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Gar  
Turns Passed               7693 | 126  574  842  859  1010 446  315  23   163  872  835  515  772  341  
Spaces Moved               5016 | 92   367  608  517  642  325  221  15   103  471  624  352  405  274  
  Core                     281  | 21   .    .    .    .    .    56   7    .    .    .    .    .    197  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4733 | 71   367  608  517  642  325  165  8    103  471  624  352  405  75   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            35   | 50   120  120  120  120  120  50   130  130  133  133  130  126  35   
  Average Speed            124  | 104  120  122  120  120  129  128  139  132  147  133  130  127  77   
  Slowest Speed            216  | 120  120  190  120  120  130  150  150  133  216  133  133  130  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    45   23   45   90   8    83   1    82   14   81   47   15   29   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    1    .    .    .    .    .    .    .    4    3    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Terrain Destroyed          174  | .    .    .    11   12   .    5    .    29   71   1    .    27   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  AOE                      173  | .    .    .    11   12   .    5    .    29   71   .    .    27   18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Was Fac DSF Fac Low Low Fac Gar 
Total                      5750 | 112 422 652 644 772 342 235 17  119 562 628 376 516 353 
  Wait                     62   | .   .   .   .   44  .   .   .   .   2   .   .   9   7   
  Move                     5005 | 91  366 607 516 641 325 220 14  102 470 623 351 405 274 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  82   | 9   10  6   16  4   3   1   .   7   12  2   2   4   6   
  Fast Attach              23   | .   .   .   3   1   1   .   .   .   .   .   1   14  3   
  Attach                   55   | 7   2   3   8   1   3   3   3   3   11  .   .   3   8   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     55   | .   3   2   15  10  .   2   .   2   7   1   3   10  .   
  Drop                     50   | .   2   4   12  8   5   .   .   .   7   1   3   8   .   
  Fire                     403  | 5   39  26  74  62  5   8   .   5   52  1   16  63  47  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Rewire                   4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 6 exits: Fac x4 / Upp / Gar)
-5/Garrison

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   81 | -11/Scrapyard  | Identified exit to Materials
   81 | -11/Scrapyard  | Discovered exit to Materials (range 8)
  127 | -11/Scrapyard  | Entered Materials
  127 | -10/Materials  | Evolved 1 slot: Utility x1
  143 | -10/Materials  | Identified exit to Mines
  246 | -10/Materials  | Identified exit to Materials
  246 | -10/Materials  | Discovered exit to Materials (range 5)
  304 | -10/Materials  | Build established: Hacker-Mutant
  676 | -10/Materials  | Identified exit to Subcaves
  676 | -10/Materials  | Discovered exit to Subcaves (range 9)
  701 | -10/Materials  | Entered Subcaves
  702 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  730 | -10/Subcaves   | Learned location of Storage (-8)
  776 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
  776 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Light Armor Plating
  866 | -10/Subcaves   | Ambushed by swarm of Subdwellers
  923 | -10/Subcaves   | Lost 3 parts (1p1n1w)
 1017 | -10/Subcaves   | Identified exit to Materials
 1017 | -10/Subcaves   | Discovered exit to Materials (range 2)
 1019 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
 1543 | -10/Subcaves   | Entered Materials
 1543 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1775 | -8/Materials   | Identified exit to Factory
 1775 | -8/Materials   | Discovered exit to Factory (range 3)
 1893 | -8/Materials   | Garrison activated, responded to threat
 2061 | -8/Materials   | Discovered exit to Factory (range 16)
 2210 | -8/Materials   | Build established: Hacker-Skirmisher
 2235 | -8/Materials   | Identified exit to Storage
 2235 | -8/Materials   | Discovered exit to Storage (range 15)
 2402 | -8/Materials   | Entered Storage
 2604 | -8/Storage     | Build established: Hacker-Tank
 3135 | -8/Storage     | Build established: Scavenger-Skirmisher
 3139 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3316 | -8/Storage     | Repaired Carbon-fiber Leg
 3359 | -8/Storage     | Discovered exit to Factory (range 16)
 3412 | -8/Storage     | Entered Factory
 3412 | -7/Factory     | Accompanied by 9 allies
 3412 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3460 | -7/Factory     | Build established: Commander-Skirmisher
 3858 | -7/Factory     | Sucked down chute
 3858 | -7/Factory     | Entered Waste
 3859 | -7/Waste       | Met a frightened Derelict
 3897 | -7/Waste       | Spotted C-40 Crusher
 3907 | -7/Waste       | Spotted C-40 Crusher
 3923 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3928 | -7/Waste       | Spotted C-40 Crusher
 3929 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3932 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 2 dropped)
 3953 | -7/Waste       | Spotted C-40 Crusher
 3953 | -7/Waste       | Spotted C-40 Crusher
 3956 | -7/Waste       | Lost 4 allies
 3960 | -7/Waste       | Spotted C-40 Crusher
 3992 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3995 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3999 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4001 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 4032 | -7/Waste       | Lost 3 parts (3u)
 4033 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 4036 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 4048 | -7/Waste       | 7 allies followed down the chute
 4155 | -7/Waste       | Identified exit to Factory
 4155 | -7/Waste       | Discovered exit to Factory (range 12)
 4173 | -7/Waste       | Entered Factory
 4193 | -7/Factory     | Identified exit to DSF
 4196 | -7/Factory     | Entered DSF
 4248 | -7/DSF         | Additional patrols routed to DSF
 4321 | -7/DSF         | Identified exit to Factory
 4321 | -7/DSF         | Discovered exit to Factory (range 15)
 4359 | -7/DSF         | Entered Factory
 4359 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5054 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 5116 | -6/Factory     | Identified exit to Lower Caves
 5116 | -6/Factory     | Discovered exit to Lower Caves (range 9)
 5231 | -6/Factory     | Entered Lower Caves
 5231 | -6/Lower Caves | Accompanied by 3 allies
 5263 | -6/Lower Caves | P-60 Hacker assimilated allied KX-USO(g)
 5517 | -6/Lower Caves | Build established: Hacker-Gunner
 6032 | -6/Lower Caves | Identified exit to Lower Caves
 6032 | -6/Lower Caves | Discovered exit to Lower Caves (range 10)
 6066 | -6/Lower Caves | Entered another Lower Caves area
 6066 | -6/Lower Caves | Accompanied by 2 allies
 6108 | -6/Lower Caves | Identified exit to Factory
 6108 | -6/Lower Caves | Discovered exit to Factory (range 15)
 6141 | -6/Lower Caves | Encountered a Warlord checkpoint
 6252 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6310 | -6/Lower Caves | Destroyed 7 combat bots
 6310 | -6/Lower Caves | Learned Extension stockpile data
 6379 | -6/Lower Caves | Build established: Scavenger-Gunner
 6423 | -6/Lower Caves | Learned location of 1 exit from Factory
 6581 | -6/Lower Caves | Entered Factory
 6581 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 6582 | -5/Factory     | Identified exit to Factory
 6583 | -5/Factory     | Identified exit to Upper Caves
 6976 | -5/Factory     | Lost 7 parts (3p3u1w)
 7118 | -5/Factory     | Build established: Hacker-Gunner
 7264 | -5/Factory     | Garrison activated, responded to threat
 7353 | -5/Factory     | Identified exit to Garrison
 7353 | -5/Factory     | Entered Garrison
 7407 | -5/Garrison    | Spotted B-75 Beast
 7410 | -5/Garrison    | Triggered checkpoint
 7449 | -5/Garrison    | Destroyed B-75 Beast
 7486 | -5/Garrison    | Lost 13 parts (4p1n3u5w)
 7504 | -5/Garrison    | Triggered checkpoint
 7537 | -5/Garrison    | Core integrity fell below 50%
 7580 | -5/Garrison    | Lost 8 parts (1p3n2u2w)
 7589 | -5/Garrison    | Triggered checkpoint
 7647 | -5/Garrison    | Triggered checkpoint
 7670 | -5/Garrison    | Core integrity fell below 20%
 7694 | -5/Garrison    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
S-27 Virus destroyed.
Carbon-fiber Leg destroyed.
Penetrated by Slug. <x2>
Hvy. Plasma Cannon destroyed.
Penetrated by Slug.
VTOL Module destroyed.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 95.
Field strength at 90.
VTOL Module destroyed.
Field strength at 71.
Penetrated by Slug. <x2>
Field strength at 56.
Field strength at 47.
Field strength at 29.
Penetrated by Slug.
Field strength at 8.
Stasis field depleted.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????#          #??????????????????????? |
| ???????????????#   ###### #??????????????????????? |
| ???????????????#   #????# #??????????????????????? |
| ???????????????#   #????# #??????????????????????? |
| ???????????????#   ###### #####"""######?????????? |
| ???????????????#                         ????????? |
| ???????????????#                         ????????? |
| ???????????????#                         ????????? |
| ???????????????#######T## ############# ?????????? |
| ?????????????????????##?# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
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| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# ########???????????????? |
| ????????????????????????#                ????????? |
| ????????????????????????# #####"""???????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ???????????????????????   #??????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          44
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             20
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            6
Particle Charging          20
Kinecelleration            30
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 B-48 Gladiator | -5/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Everything Is Under Control
Gunslinger
Knowing Is Half The Battle
Shopping List
Storm Trooper
The More The Merrier
Tourist

 Challenges 
------------
None

 Game 
------
Seed              GrapheneMiniDisintegrator
  Manual?         0
Play Time         01:42:46
  Cumulative      4.0 hours
  Start           2024.07.02 @ 22:44:51
  End             2024.07.03 @ 19:51:09
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 660adcb0-a38f-4123-91f1-7d3e02d0cdef