Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 18:55:28 Player: lrcTempest Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (221) 1105 Value Destroyed (7146) 7146 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1056) 1056 TOTAL SCORE: 12827 Bonus ------- High Alert Combat Kills 1236 Friendly Fire -180 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 262/450 System Corruption 14% Temperature Hot (262) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Huge Wheel (fused) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer Core Analyzer EM Disruption Field > --- WEAPON (4) ------- Heavy Laser Thermic Laser Force Rifle Power Maul > --- INVENTORY (20) --- Micro Fission Core Light Treads Flexi-carbon Leg High-capacity Matter Pod (200) Target Analyzer Precision Shock Rifle Thermic Laser Thermic Laser Thermic Laser Thermic Laser Thermic Laser KN-7UR's Autopenetrator Advanced Assault Cannon Heavy Flak Cannon Antimatter Cannon Antimatter Cannon Mini Grenade Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Targeting Computer Core Analyzer EM Disruption Field > --- WEAPON ----------- Heavy Laser Thermic Laser Force Rifle Power Maul > --- INVENTORY -------- Micro Fission Core Light Treads Flexi-carbon Leg High-capacity Matter Pod Target Analyzer Precision Shock Rifle Thermic Laser Thermic Laser Thermic Laser Thermic Laser Thermic Laser KN-7UR's Autopenetrator Advanced Assault Cannon Heavy Flak Cannon Antimatter Cannon Antimatter Cannon Mini Grenade Launcher Improved Datajack Plasma Cutter [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . . 1 2 Weapon 2 | . . . . . 2 . Parts Attached 124 | 6 7 26 11 9 12 53 Power 15 | 1 1 4 2 1 . 6 Engine 13 | 1 1 4 2 1 . 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 32 | 2 . 8 3 3 4 12 Treads 18 | 2 . 5 3 3 3 2 Leg 13 | . . 3 . . 1 9 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 4 6 3 2 6 14 Device 10 | . 1 1 2 . 1 5 Storage 4 | 1 2 . . . . 1 Processor 4 | . . 1 . . 1 2 Hackware . | . . . . . . . Protection 18 | . 1 4 1 2 4 6 Artifact . | . . . . . . . Weapon 41 | 2 2 8 3 3 2 21 Energy Gun 14 | . . . 1 1 . 12 Energy Cannon 6 | . . 5 1 . . . Ballistic Gun 14 | 2 2 2 . 2 2 4 Ballistic Cannon 3 | . . . 1 . . 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 12 | . . 3 3 1 1 4 Parts Lost 30 | . 1 3 . 6 . 20 Power 5 | . 1 . . 1 . 3 Propulsion 10 | . . 1 . 2 . 7 Utility 6 | . . 1 . 2 . 3 Weapon 9 | . . 1 . 1 . 7 Highest Loss Streak 7 | . 1 3 . 6 . 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 17 | 1 8 17 19 19 18 17 Power 1 | . . 1 1 . . 1 Propulsion 3 | . . 3 5 4 2 2 Utility 3 | . 5 6 3 2 6 2 Weapon 7 | . 1 5 9 10 8 8 Tool/Special . | . . . . . . . Unused Backups 42 | . 3 9 5 . 3 22 Power 2 | . . . 1 . . 1 Propulsion 9 | . . 2 . . . 7 Utility 12 | . . 4 2 . 2 4 Weapon 18 | . 3 3 2 . 1 9 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 95 98 100 97 99 96 Engine 7 | . 14 11 11 10 7 4 Treads 20 | . 28 28 33 32 30 6 Leg 7 | . . 4 . . . 16 Device 8 | . 1 9 18 19 1 5 Storage 8 | . 14 11 11 11 7 6 Processor 7 | . . . . . 5 15 Protection 8 | . 8 12 3 1 14 9 Energy Gun 5 | . . . . . 1 13 Energy Cannon 7 | . . 18 21 18 . . Ballistic Gun 10 | . 28 3 . 2 28 9 Ballistic Cannon 1 | . . . . . . 2 Peak Build Rating 73 | 6 8 21 27 33 44 73 Average Rating 38 | 5 7 15 23 25 37 61 On Entrance 18 | . 6 8 21 25 33 37 Avg Prop Armor Cover (%) 9 | . . 4 . . . 11 Naked Turns . | . . . . . . . Heaviest Build 90 | 10 32 60 63 72 87 90 Greatest Support 80 | 40 40 60 60 60 80 80 Greatest Overweight (x) 3 | . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 14 18 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 Average Carried 17 | 1 8 17 19 19 19 17 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 2 11 20 20 18 20 19 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Gunner 21% | Scavenger-Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 4953 | 312 190 799 140 124 572 2816 Remotely . | . . . . . . . Salvage Created 10379 | 139 470 1729 1178 385 748 5730 Parts 525 | 10 27 93 63 24 37 271 Haulers Intercepted 15 | . 1 6 3 . . 5 Recyclers Shooed 16 | . 1 1 . . . 14 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 140 | . 10 26 21 5 10 68 Guns 89 | . 10 11 . 2 10 56 Cannons 45 | . . 15 18 3 . 9 AOE 2 | . . . . . . 2 Classes Destroyed 19 | 2 3 6 1 2 2 3 Worker 22 | . . 3 . . . 19 Builder 8 | . . . . . 2 6 Tunneler 4 | 4 . . . . . . Hauler 15 | . 1 6 3 . . 5 Recycler 13 | 1 2 2 1 . 1 6 Mechanic 3 | . . 1 . . . 2 Operator 3 | . . 1 . . . 2 Watcher 13 | . . 5 1 . 3 4 Swarmer 11 | . 6 4 . . . 1 Grunt 65 | . 4 13 11 . 5 32 Brawler 4 | . . . 1 . . 3 Duelist 7 | . . 2 . . . 5 Protector 2 | . . . . . . 2 Sentry 26 | . . 7 9 3 3 4 Specialist 4 | . . . . . . 4 Hunter 5 | . . . . . . 5 Programmer 14 | . . . . . 2 12 Scientist 1 | . . . . 1 . . Scrapper 1 | . . . . 1 . . Best Kill Streak 11 | 2 6 6 3 2 3 11 Combat Bots Only 9 | . 3 6 3 2 2 9 Max Kills in Single Turn 3 | 1 1 2 2 1 2 3 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . KN-7UR (-9/Recycling) Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 1007 | . 43 130 48 132 77 577 Missed 260 | . 8 30 18 12 36 156 Hits 747 | . 35 100 30 120 41 421 Melee 26 | . . 5 . . . 21 Projectile 721 | . 35 95 30 120 41 400 Critical Strikes 26 | . 1 4 . 1 . 20 Part Disruptions 4 | . . . . . . 4 Damage Taken 10061 | . 413 1230 399 1408 393 6218 Core 1327 | . 62 178 22 188 17 860 Absorbed by Shields . | . . . . . . . Redirected to Shielding 69 | . . . . . . 69 Ignored by Resistances 530 | . . . . 52 . 478 Regen/Repaired (Parts) 322 | . . 222 . . 100 . Core Remaining (%) 68 | 100 75 . . 3 97 . Volleys Fired 545 | 26 50 108 51 32 31 247 Largest 4 | 2 2 2 2 2 4 4 Hottest 291 | 40 40 136 136 143 189 291 Shots Fired 1463 | 52 100 215 102 64 124 806 Gun 1111 | 52 100 68 . 36 124 731 Cannon 341 | . . 147 102 28 . 64 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 850 | 52 100 68 . 34 118 478 Thermal 513 | . . 147 102 30 6 228 Explosive 11 | . . . . . . 11 Electromagnetic 89 | . . . . . . 89 Robot Hit Streak 44 | 10 8 22 23 9 23 44 Robot Miss Streak 4 | 3 3 4 4 2 3 4 Penetration Max 2 | . . . . 1 . 2 Secondary Targets 20 | . . 2 . . . 18 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 990 | 25 57 150 52 46 87 573 Core Hits 475 | 10 26 56 23 17 43 300 Critical Kills 9 | . . 1 3 . . 5 Critical Parts Destroyed 5 | . 1 1 . . . 3 Critical Strikes 21 | . 1 2 3 . . 15 Burn 5 | . . . . . . 5 Meltdown 4 | . . 1 3 . . . Destroy 10 | . 1 1 . . . 8 Blast 2 | . . . . . . 2 Melee Attacks 4 | . . 1 . . 1 2 Impact 1 | . . . . . . 1 Slashing 2 | . . 1 . . 1 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19222 | 219 565 2573 1155 710 1401 12599 Guns 13384 | 219 565 617 . 408 1401 10174 Cannons 4906 | . . 1935 1155 302 . 1514 Explosions 836 | . . . . . . 836 Melee . | . . . . . . . Ramming 96 | . . 21 . . . 75 Kinetic 9156 | 219 565 617 . 341 1150 6264 Thermal 8098 | . . 1935 1155 369 251 4388 Explosive 455 | . . . . . . 455 Electromagnetic 1417 | . . . . . . 1417 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 4 . . . . 14 Average Corruption 8 | . 2 . . . . 8 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 144 | . 5 . . . . 139 Message Errors 35 | . 1 . . . . 34 Matter Fused 31 | . 1 . . . . 30 Heat Flow Errors 14 | . . . . . . 14 Energy Discharges 19 | . . . . . . 19 Parts Rejected 5 | . . . . . . 5 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 13 | . 2 . . . . 11 Data Loss (major) 8 | . 1 . . . . 7 Misfires 4 | . . . . . . 4 Alerts 4 | . . . . . . 4 Weapon Failures 9 | . . . . . . 9 Overload Shots 9 | . . . . . . 9 Overflow Damage 36 | . . . . . . 36 Projectiles 14 | . . . . . . 14 Explosions 22 | . . . . . . 22 Melee . | . . . . . . . Knockbacks 14 | . . . . . . 14 Impact 1 | . . . . . . 1 Kinetic 13 | . . . . . . 13 Secondary . | . . . . . . . Self-Inflicted Damage 80 | . . . . . . 80 Shots 1 | . . . . . . 1 Rammed 9 | . 1 2 . . . 6 Targets Rammed 14 | . 1 2 . . . 11 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 432 | . 36 228 144 376 274 432 Average Temperature 72 | . 17 56 36 121 49 88 Received Heat Transfer 3124 | . 201 417 138 823 141 1404 Effects 10 | . . . . 1 . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . 1 . . Interference 8 | . . . . . . 8 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 5 | . . 1 3 . . 1 Combat Hostiles 4 | . . . 3 . . 1 Parts Melted 37 | . . 11 7 . 2 17 Heat Transferred 14783 | . . 3996 1998 816 575 7398 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . . 5 Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Maximum Alert Level 4 | . . 1 1 . 1 4 Low Security (%) 61 | 100 100 91 67 100 74 24 Level 1 10 | . . 8 32 . 25 7 Level 2 4 | . . . . . . 11 Level 3 15 | . . . . . . 39 Level 4 6 | . . . . . . 17 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1504 | 10 102 236 325 188 350 1504 Initial 350 | . . . 62 114 350 37 Average 335 | 1 33 134 166 62 115 678 Influence Increases 5044 | 25 263 848 727 277 728 2176 Destroy 0b10 Robot/C 2720 | . 200 520 420 60 200 1320 Destroy 0b10 Robot/NC 415 | 25 15 90 25 . 30 230 Destroy Leader 726 | . 32 162 158 . 76 298 Allied During Kill 11 | . . . 11 . . . Successful Hack 94 | . . 27 21 7 23 16 Select Force Hacks 240 | . . . 30 210 . . Disable Machine 165 | . . . 45 . 15 105 Destroy Structure 83 | . 1 4 2 . 4 72 Advance Influence 350 | . . . . . 350 . Lose Combat Pursuer 240 | . 15 45 15 . 30 135 Influence Decreases 3540 | 25 263 700 580 572 650 750 Entered New Map 308 | . . . 86 181 . 41 Time Decay 2722 | 25 263 520 464 391 550 509 Search Patrol Dispatched 100 | . . . . . 100 . Lost Part 230 | . . 30 . . . 200 Lost Ally 30 | . . . 30 . . . Purge Threat 150 | . . 150 . . . . Squads Dispatched 35 | . . 3 5 . 3 24 Investigation 6 | . . 1 2 . 1 2 Extermination 9 | . . . . . 2 7 Reinforcement 13 | . . 2 2 . . 9 Assault 4 | . . . . . . 4 Garrison 3 | . . . 1 . . 2 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . 1 . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 13 | . 1 3 . . 1 8 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 229 | . 17 45 26 4 17 120 Peak Tracking Total 13 | . 4 7 4 2 3 13 Tactical Retreats 12 | . 1 2 1 . 2 6 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 5 | . 2 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 13 | . . 2 3 . 1 7 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 47 | . 4 10 9 11 6 7 Terminals 29 | . 2 7 8 4 3 5 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . 2 . . 1 . Recycling Units 12 | . 2 . 1 7 1 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 119 | . 8 29 32 17 16 17 Successful 65 | . 3 17 20 14 5 6 Failed 53 | . 5 11 12 3 11 11 Catastrophic 9 | . 1 . . . 3 5 Database Lockouts 1 | . . 1 . . . . Manual 50 | . 4 7 15 18 . 6 Terminals 82 | . 5 15 30 10 10 12 Fabricators 1 | . . . . . 1 . Repair Stations 11 | . . 9 . . 2 . Recycling Units 17 | . 3 . 2 7 3 2 Scanalyzers 5 | . . 5 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 24 | . 1 7 9 . 2 5 Record 1 | . . . . . . 1 Robot Analysis 3 | . 1 1 1 . . . Prototype ID Bank 2 | . . 1 . . . 1 Open Door 2 | . . . 2 . . . Branch Access Points 2 | . . . 1 . 1 . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 4 | . . 1 1 . 1 1 Dispatch Records 1 | . . 1 . . . . Transport Status 1 | . . . . . . 1 Hauler Manifests 3 | . . 1 1 . . 1 Registered Components 2 | . . 1 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 9 | . . 7 . . 2 . Scan Component 5 | . . 4 . . 1 . Repair 4 | . . 3 . . 1 . Recycling Unit Hacks 4 | . 2 . 1 . . 1 Report Inventory 1 | . . . 1 . . . Retrieve Components 3 | . 2 . . . . 1 Scanalyzer 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 24 | . . . 10 14 . . Terminals 16 | . . . 9 7 . . Botnet 7 | . . . 4 3 . . Skim 9 | . . . 5 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . . 1 7 . . Tunnel 8 | . . . 1 7 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . . 2 Used 1 | . . . . . . 1 Hacking Detections 33 | . 3 9 8 4 4 5 Full Trace Events 4 | . 1 1 . . 1 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 4 | . . 3 . . 1 . Time 139 | . . 88 . . 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . 12 . . . . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 29 | . . . . . . 29 Highest-Rated Ally 29 | . . . . . . 29 Total Orders 7 | . . . 7 . . . FOLLOW 1 | . . . 1 . . . EXPLORE 3 | . . . 3 . . . RETURN 3 | . . . 3 . . . Ally Attacks 6 | . . . . . . 6 Total Damage 140 | . . . . . . 140 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Active Infowar (turns) 89 | . 89 . . . . . Structural 89 | . 89 . . . . . Robot Analysis Total 3 | . 1 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 14 | . . . 14 . . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 11779 | 187 810 1812 1179 1460 1592 4739 Spaces Moved 4781 | 76 397 743 510 668 788 1599 Core 14 | 14 . . . . . . Treads 3568 | 62 397 706 510 668 788 437 Legs 785 | . . 37 . . . 748 Wheels 414 | . . . . . . 414 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 122 Average Speed 167 | 139 160 161 184 199 170 152 Slowest Speed 213 | 160 160 190 200 200 200 213 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 5 64 73 82 96 25 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 10 | . . . 3 7 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . 1 . . . 9 Terrain Destroyed 64 | . . 1 . . 1 62 Melee 1 | . . 1 . . . . Projectile 26 | . . . . . . 26 AOE 36 | . . . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 7454 | 115 488 1146 657 731 958 3359 Wait 1636 | . 9 179 45 13 91 1299 Move 4775 | 75 396 742 509 667 787 1599 Hop . | . . . . . . . Pick Up 167 | 8 17 44 10 6 18 64 Fast Attach 14 | . . 4 4 . 2 4 Attach 97 | 6 5 16 4 7 8 51 Detach 7 | . 2 . 1 . . 4 Swap 63 | . 2 17 6 3 7 28 Drop 117 | . 6 33 20 3 13 42 Fire 545 | 26 50 108 51 32 31 247 Melee 4 | . . 1 . . 1 2 Ram 4 | . . . . . . 4 Kick 5 | . . . . . . 5 Crush 5 | . 1 2 . . . 2 Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 7) 548 | -10/Materials | Discovered new exit (range 11) 862 | -10/Materials | Discovered new exit (range 16) 988 | -10/Materials | Derelicts attacked the area 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Discovered new exit (range 8) 1243 | -9/Materials | Lost 3 parts (1n1u1w) 1487 | -9/Materials | Discovered new exit (range 8) 1771 | -9/Materials | Repaired Lgt. Treads+ 1809 | -9/Materials | Repaired Broken Lgt. Treads+ 2098 | -9/Materials | Build established: Scavenger-Mutant 2155 | -9/Materials | Repaired Lgt. Armor Plating 2274 | -9/Materials | Central database locked down 2326 | -9/Materials | Discovered new exit (range 4) 2350 | -9/Materials | Identified exit to Mines 2810 | -9/Materials | Entered Storage 3468 | -9/Storage | Learned location of Zion (-7) 3506 | -9/Storage | Discovered new exit (range 15) 3525 | -9/Storage | Loaded intel: 1 garrison access location 3550 | -9/Storage | Identified exit to Recycling 3560 | -9/Storage | Garrison activated, responded to threat 3609 | -9/Storage | Learned location of 1 exit from Recycling 3678 | -9/Storage | Loaded intel: 15 terminal locations 3757 | -9/Storage | Met 01-MTF 3989 | -9/Storage | Entered Recycling 3989 | -9/Recycling | Accompanied by 9 allies (01-MTF) 3990 | -9/Recycling | Identified exit to Scraptown 4236 | -9/Recycling | Discovered new exit (range 16) 5198 | -9/Recycling | Scanned before Scraplab entrance 5228 | -9/Recycling | Angered Scraplab inhabitants 5231 | -9/Recycling | Core integrity fell below 50% 5253 | -9/Recycling | Core integrity fell below 20% 5257 | -9/Recycling | Lost 6 allies 5272 | -9/Recycling | Destroyed KN-7UR 5288 | -9/Recycling | Found Hvy. Reflective Plating 5301 | -9/Recycling | Lost 6 parts (1p2n2u1w) 5325 | -9/Recycling | Found Prototype Energy Gun 5326 | -9/Recycling | Identified KN-7UR's Autopenetrator 5449 | -9/Recycling | Entered Factory 5449 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5757 | -7/Factory | Build established: Scavenger-Tank 5849 | -7/Factory | Search patrols dispatched 6107 | -7/Factory | Repaired Imp. Assault Rifle 6531 | -7/Factory | Discovered new exit (range 13) 6617 | -7/Factory | Identified exit to Lower Caves 7041 | -7/Factory | Entered another Factory area 7041 | -6/Factory | Evolved 2 slots: Utility x2 7043 | -6/Factory | Noticed a derelict Sapper rigging charges 7368 | -6/Factory | Discovered new exit (range 12) 7970 | -6/Factory | Cargo convoy interrupted 8056 | -6/Factory | Destroyed 9 combat bots 8061 | -6/Factory | Lost 7 parts (3n1u3w) 8188 | -6/Factory | System corruption reached 10% 8790 | -6/Factory | Build established: Gunner 8865 | -6/Factory | P-60 Hacker assimilated allied Soldier 5a 9141 | -6/Factory | First assault squad dispatched 10055 | -6/Factory | Core integrity fell below 50% 10078 | -6/Factory | Lost 3 parts (1p2n) 11168 | -6/Factory | Core integrity fell below 20% 11657 | -6/Factory | Garrison activated, responded to threat 11780 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 11724_ Critical hit (Burn: +37). 11728_ Cld. Pulse Rifle destroyed. 11731_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 11732_ Hvy. Laser melted. 11732_ Adv. Heat Sink melted. 11732_ G-50 Soldier destroyed. 11736_ Acquired Flexi-carbon Leg. 11740_ ZH3TW YTR8XFUV,C/AA 0#FYS 11740_ Acquired Flexi-carbon Leg. 11741_ Acquired 67 matter. 11759_ System corrupted: Matter fused (-10). 11760_ Imp. Titanium Leg destroyed. 11766_ G-67 Veteran destroyed. 11766_ Switching to secondary target: G-50 Soldier. 11770_ Mic. Fission Core destroyed. 11772_ Critical hit (Burn: +37). 11776_ G-50 Soldier destroyed. 11776_ Switching to secondary target: X-72 Disruptor. 11776_ X-72 Disruptor suffers critical hit (Destroy). 11776_ Destroyed Arc Projector. 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""" """ # ##########+#### | | ?# """ #??# """ """ # #???# # | | ?# #??# # #???# """ # | | ?# [ #??# # #???#[ """ # | | ?#??####??# ? # #???#[ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -9/Materials Lgt. Treads | 50% | -9/Materials | Broken Lgt. Armor Plating | 13% | -9/Materials Imp. Assault Rifle | 28% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed ShockCentriumShotgun Manual? 0 Play Time 01:55:35 Cumulative 47.7 hours Start 2026.09.03 @ 22:38:05 End 2026.09.15 @ 18:55:28 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 35 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 748b4139-9b76-4471-9fc5-fff23b38247a