Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.22 @ 22:17:15 Player: Shamgod Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2544) 2544 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 6585 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 234 Cogmind --------- Core Integrity 163/700 Matter 5/300 Energy 265/265 System Corruption 14% Temperature Cool (8) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (5) ------ Weapon Cycler Weapon Cycler Medium Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (4) ---- Antigrav System Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Ion Cannon Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Wheel Improved Sensor Array Weapon Cycler Medium Armor Plating Medium Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Rocket Launcher Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . 1 2 . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 155 | 7 18 15 38 8 41 18 7 3 Power 19 | 1 1 3 6 . 5 2 1 . Engine 14 | 1 1 3 5 . 2 1 1 . Core 5 | . . . 1 . 3 1 . . Reactor . | . . . . . . . . . Propulsion 37 | 2 3 3 13 1 7 4 3 1 Treads 24 | . 2 1 10 1 5 4 1 . Leg . | . . . . . . . . . Wheel 12 | 2 1 2 3 . 2 . 1 1 Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 47 | 2 10 . 5 2 15 9 3 1 Device 13 | . 1 . . 1 4 4 2 1 Storage 14 | 2 5 . 3 1 3 . . . Processor 3 | . . . . . . 3 . . Hackware . | . . . . . . . . . Protection 17 | . 4 . 2 . 8 2 1 . Artifact . | . . . . . . . . . Weapon 52 | 2 4 9 14 5 14 3 . 1 Energy Gun 6 | 1 1 . 2 1 1 . . . Energy Cannon 12 | . 2 3 1 1 2 2 . 1 Ballistic Gun 27 | 1 1 4 10 2 8 1 . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 2 | . . . . 1 1 . . . Special Weapon 3 | . . 2 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 26 | . 4 3 5 . 8 . 5 1 Power 3 | . . . 1 . 2 . . . Propulsion 6 | . 1 1 2 . 1 . 1 . Utility 6 | . 1 . 1 . 1 . 2 1 Weapon 11 | . 2 2 1 . 4 . 2 . Highest Loss Streak 5 | . 4 3 3 . 2 . 5 1 Average Slot Usage (%) 96 | . 98 99 98 99 98 98 60 58 Engine 8 | . 14 14 6 11 4 2 . 7 Core 2 | . . . 4 . 4 4 3 . Treads 21 | . 14 13 23 33 24 14 4 7 Wheel 7 | . 12 14 8 . 2 7 8 6 Device 2 | . . . . . 2 14 10 21 Storage 18 | . 17 28 18 22 18 15 9 . Protection 3 | . 10 . 2 . 5 . . 7 Energy Gun 3 | . 11 . 3 4 . . . . Energy Cannon 4 | . 4 13 4 1 . 8 7 5 Ballistic Gun 21 | . 11 12 24 27 31 21 7 . Naked Turns 44 | . . . . . . . 44 . Heaviest Build 96 | 16 43 39 47 45 91 96 92 25 Greatest Support 63 | 32 40 20 63 63 63 20 26 28 Greatest Overweight (x) 21 | . 2 2 3 . 5 5 21 1 Average Overweight (x) 1 | . 1 1 . . 2 4 1 . Largest Inventory Capacity 20 | 8 16 16 16 16 20 20 20 4 Average Capacity 15 | 6 9 16 14 15 18 20 13 4 Most Carried 20 | 7 12 15 16 16 20 20 20 1 Average Carried 14 | 2 8 12 13 15 18 19 13 . Final Capacity 20 | 8 16 16 16 16 20 20 4 4 Final Carried 20 | 7 12 15 16 16 20 20 . 1 Class Distribution -------------------- 24% | Gunner 23% | Mutant 9% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Hauler-Tank 4% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 3023 | 270 201 238 749 278 1247 40 . . Remotely . | . . . . . . . . . Salvage Created 3608 | 83 644 211 992 229 1385 40 . 24 Parts 221 | 2 40 13 75 23 65 1 . 2 Haulers Intercepted 8 | . 2 . 4 . 1 1 . . Recyclers Shooed 3 | . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 77 | . 14 7 23 9 24 . . . Guns 57 | . 7 2 22 8 18 . . . Cannons 13 | . 3 5 1 1 3 . . . AOE 7 | . 4 . . . 3 . . . Classes Destroyed 12 | 1 5 1 2 . 3 . . . Worker 6 | . . 1 1 1 2 . . 1 Builder 4 | . . . 3 . 1 . . . Hauler 8 | . 2 . 4 . 1 1 . . Recycler 4 | 1 1 . . . 2 . . . Operator 2 | . 1 . . . 1 . . . Watcher 6 | . 1 . 2 . 3 . . . Swarmer 31 | . 6 3 13 7 2 . . . Grunt 37 | . 8 4 8 1 16 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 5 | . . . 2 1 2 . . . Hunter 2 | . . . . . 2 . . . Best Kill Streak 9 | 1 9 3 6 7 7 1 . 1 Combat Bots Only 7 | . 7 3 5 6 6 . . . Max Kills in Single Turn 3 | 1 3 1 3 2 2 1 . 1 Gunslinging 2 | . . . 2 1 . . . . Exploded 3 | . 3 . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 5189 | . 757 427 1238 213 1808 . 567 179 Core 1052 | . 131 68 96 41 179 . 537 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 20 . 65 67 . . . Volleys Fired 263 | 6 51 29 79 14 66 4 . 14 Largest 4 | 1 2 2 3 3 4 4 . 1 Hottest 200 | 40 120 200 128 102 198 139 . 65 Shots Fired 698 | 6 98 47 232 42 242 16 . 15 Gun 576 | 6 86 17 211 40 204 12 . . Cannon 113 | . 12 24 21 2 35 4 . 15 Launcher 3 | . . . . . 3 . . . Special 6 | . . 6 . . . . . . Kinetic 516 | . 41 17 189 32 225 12 . . Thermal 87 | . 12 30 16 . 10 4 . 15 Explosive 3 | . . . . . 3 . . . Electromagnetic 92 | 6 45 . 27 10 4 . . . Robot Hit Streak 24 | 3 12 8 24 10 17 5 . 2 Robot Miss Streak 6 | 2 6 6 5 2 6 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 3 . 6 2 . . . . Max Gunslinging Chain 2 | . 1 . 2 1 . . . . Shots Hit Robots 420 | 3 63 23 139 28 150 8 . 6 Core Hits 167 | 1 28 12 48 10 66 1 . 1 Critical Hits 1 | . . . . . 1 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6430 | 57 1011 366 1736 381 2492 171 . 216 Guns 4479 | 57 601 90 1512 342 1787 90 . . Cannons 1275 | . 137 259 136 39 407 81 . 216 Explosions 652 | . 273 . 88 . 291 . . . Melee . | . . . . . . . . . Ramming 24 | . . 17 . . 7 . . . Kinetic 3927 | . 186 90 1260 272 2029 90 . . Thermal 1243 | . 410 259 192 . 85 81 . 216 Explosive 291 | . . . . . 291 . . . Electromagnetic 945 | 57 415 . 284 109 80 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 1 . 13 14 Average Corruption 3 | . . . . . 1 . 9 13 Corruption Purged . | . . . . . . . . . Effects 31 | . . . . . 9 . 6 16 Message Errors 7 | . . . . . 5 . 1 1 Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . 1 . 1 3 Misfires 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . . 4 Targeting Errors 6 | . . . . . 3 . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . 2 . . 13 . . . Projectiles 15 | . . 2 . . 13 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . 66 8 . . . . . . Shots 2 | . 2 . . . . . . . Rammed 2 | . . 1 . . 1 . . . Targets Rammed 2 | . . 1 . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 525 | . 224 450 462 84 525 36 244 345 Average Temperature 113 | . 72 135 101 43 149 16 124 150 Received Heat Transfer 1479 | . 270 138 216 27 720 . . 108 Effects 38 | . 2 7 4 . 24 . . 1 Shutdowns 7 | . . 1 1 . 5 . . . Energy Bleed 4 | . . 2 . . 2 . . . Interference 13 | . 2 . . . 11 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 8 | . . 2 2 . 3 . . 1 Damage (minor) 5 | . . 2 1 . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2065 | . 546 555 372 . 185 111 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 497 | 5 197 167 497 302 488 240 14 35 Initial 172 | . 3 37 27 150 45 172 14 . Average 176 | 3 82 95 297 170 235 168 7 6 Maximum Alert Level 2 | . . . 2 1 2 1 . . Low Security (%) 59 | 100 100 100 14 60 45 39 100 100 Level 1 36 | . . . 74 39 43 60 . . Level 2 4 | . . . 11 . 11 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 5 . 5 1 3 . . 2 Investigation 7 | . 1 . 3 1 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 9 | . 4 . 2 . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . 1 . 1 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 26 7 36 10 42 . 6 2 Peak Tracking Total 7 | . 6 4 7 4 7 . 6 1 Tactical Retreats 5 | . . 1 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 10 | . 1 3 2 . 3 . . 1 Max in Single Turn 2 | . 1 2 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 17 | . 3 . 5 1 3 4 . 1 Terminals 12 | . 2 . 4 1 3 2 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . . 2 . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 6 . 15 5 7 14 . 2 Successful 28 | . 4 . 11 1 2 10 . . Failed 21 | . 2 . 4 4 5 4 . 2 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 21 | . . . 10 5 1 5 . . Terminals 37 | . 4 . 14 5 7 7 . . Fabricators 2 | . . . . . . . . 2 Repair Stations 9 | . 2 . . . . 7 . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 2 . 8 1 2 4 . . Record 2 | . . . . . . 2 . . Robot Analysis 3 | . . . 2 . 1 . . . Branch Access Points 4 | . . . 1 1 1 1 . . Emergency Access Points 2 | . . . 2 . . . . . Terminal Index 1 | . . . . . . 1 . . Unreport Threat 2 | . 1 . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . 6 . . Scan Component 4 | . 1 . . . . 3 . . Repair 4 | . 1 . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 2 | . . . 2 . . . . . Track 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 . 4 1 3 4 . 1 Full Trace Events 6 | . . . 2 1 2 . . 1 Feedback Events 2 | . . . . . 1 . . 1 Corruption 2 | . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 . . . . 3 . . Time 112 | . 26 . . . . 86 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 4 | . . 3 . 1 . . . . Largest Group 3 | . . 3 3 1 . . . . Highest-Rated Group 40 | . . 40 40 31 . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . 36 7 . . . . Total Damage 590 | . . . 444 146 . . . . Kills 12 | . . . 8 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 3 | . . . 2 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 6260 | 81 928 750 1300 1016 1295 541 171 178 Spaces Moved 3216 | 53 616 368 579 563 505 230 169 133 Core 78 | 1 . . . . . . 77 . Treads 1649 | . 23 289 369 563 340 58 7 . Legs . | . . . . . . . . . Wheels 1474 | 52 593 79 210 . 165 172 83 120 Hover 15 | . . . . . . . 2 13 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 100 160 150 150 50 100 Average Speed 145 | 99 113 167 148 160 169 172 96 103 Slowest Speed 1100 | 100 200 180 200 160 240 250 1100 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 5 75 80 40 91 37 7 81 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . 10 2 7 . 24 . . . Melee . | . . . . . . . . . Projectile 11 | . . 2 . . 9 . . . AOE 32 | . 10 . 7 . 15 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 4300 | 72 755 442 869 651 801 368 176 166 Wait 474 | . 44 22 102 45 158 87 1 15 Move 3209 | 52 615 367 578 562 504 230 168 133 Hop . | . . . . . . . . . Pick Up 88 | 7 14 6 26 11 13 11 . . Fast Attach 44 | 7 5 . 9 5 5 8 2 3 Attach 34 | . 3 3 6 . 14 4 4 . Detach 13 | . . . 2 . 6 4 . 1 Swap 77 | . 10 12 23 3 22 6 1 . Drop 96 | . 13 2 44 11 12 14 . . Fire 263 | 6 51 29 79 14 66 4 . 14 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Repaired EM Pulse Gun 327 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 8) 668 | -10/Materials | Discovered new exit (range 6) 867 | -10/Materials | Core integrity fell below 50% 903 | -10/Materials | Destroyed 7 combat bots 907 | -10/Materials | Lost 4 parts (1n1u2w) 959 | -10/Materials | Discovered new exit (range 6) 1010 | -10/Materials | Entered Mines 1324 | -10/Mines | Build established: Scavenger-Mutant 1572 | -10/Mines | Excavation squad dispatched 1572 | -10/Mines | A large section of the Mines collapsed 1686 | -10/Mines | Lost 3 parts (1n2w) 1718 | -10/Mines | Discovered new exit (range 8) 1744 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1760 | -10/Mines | Entered Materials 1760 | -9/Materials | Accompanied by 3 allies 1760 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2168 | -9/Materials | Lost 3 parts (1n1u1w) 2221 | -9/Materials | Identified exit to Mines 2548 | -9/Materials | Build established: Scavenger-Gunner 2646 | -9/Materials | Discovered new exit (range 8) 2995 | -9/Materials | Build established: Gunner 3060 | -9/Materials | Entered Mines 3097 | -9/Mines | Met a Derelict bent on vengeance 3107 | -9/Mines | Received a Mining Laser from a helpful Derelict 3564 | -9/Mines | Learned 8 Materials zone layouts 3724 | -9/Mines | Discovered new exit (range 9) 3784 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3872 | -9/Mines | Discovered new exit (range 8) 4076 | -9/Mines | Entered Materials 4076 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4077 | -8/Materials | Identified exit to Factory 5295 | -8/Materials | Build established: Hauler-Tank 5371 | -8/Materials | Entered Factory 5371 | -7/Factory | Evolved 2 slots: Utility x2 5372 | -7/Factory | Identified exit to Storage 5432 | -7/Factory | Identified exit to Lower Caves 5564 | -7/Factory | Repaired Imp. Ion Engine 5668 | -7/Factory | Build established: Scavenger-Skirmisher 5691 | -7/Factory | Repaired Lgt. Treads 5736 | -7/Factory | Repaired Gauss Rifle 5912 | -7/Factory | Sucked down chute 5912 | -7/Factory | Entered Waste 5927 | -7/Waste | EMP discharged 5970 | -7/Waste | Spotted C-40 Crusher 5994 | -7/Waste | Spotted C-40 Crusher 6003 | -7/Waste | Spotted C-40 Crusher 6007 | -7/Waste | Spotted C-40 Crusher 6007 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6008 | -7/Waste | Spotted C-40 Crusher 6009 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6013 | -7/Waste | Spotted C-40 Crusher 6014 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6017 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6020 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6024 | -7/Waste | Core integrity fell below 50% 6027 | -7/Waste | EMP discharged 6027 | -7/Waste | System corruption reached 10% 6051 | -7/Waste | Lost 5 parts (1n2u2w) 6055 | -7/Waste | Discovered new exit (range 16) 6083 | -7/Waste | Entered Factory 6261 | -7/Factory | Self-destructed Last Messages --------------- 06216_ System corrupted: Heat flow error (+160). 06217_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 06233_ System corrupted: Hvy. Ion Cannon targeting data glitched. 06235_ Assembly Bed disabled. 06237_ System corrupted: Component data lost. 06237_ System corrupted: Hvy. Ion Cannon targeting data glitched. 06238_ K-01 Serf collects debris. 06240_ K-01 Serf destroyed. 06241_ K-01 Serf collects debris. 06246_ R-06 Scavenger collects Wheel. 06246_ Imp. Maneuvering Thrusters destroyed. 06247_ Weapon Cycler permanently disabled. 06247_ Overheating: Short circuit. 06248_ K-01 Serf collects debris. 06251_ R-06 Scavenger collects Wheel. 06251_ K-01 Serf collects debris. 06255_ MBZB OTVZV2HLQACCQWP8VJH=A4 06255_ K-01 Serf collects debris. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # """ """ #?????# """ + """"" "??? | | # """ """ #?????# """ ## """ "??? | | # """ """ ####### """ ## "??? | | # # # ## """"" ?? | | # """ """ # ###+##### """""?? ????? | | # """ """ # """ ???? | | # """ """ + !??? | | # # """"" !??? | | # """ """ # """""?? ????? | | # """ """ # """ ???????? | | # """ """ ########t ??????? | | # #??????# """"" ?????? | | # #??????# u """"????????? | | # #??????# """ ?????? | | #[ #??????# ?????? | | ###########??????# g ?????? | | ?????????????????# r ?????? | | ?????????????????# k #####???????? | | ?????????????????# #???????????? | | ?????????????????# """"" #???????????? | | ?????????????????# """""" + ??????????? | | ?????????????????# """""" #???????????? | | ?????????????????# ^""""""r #???????????? | | ?????????????????# ^ #???????????? | | ?????????????????#] """""" #???????????? | | ?????????????????#@ """""" ??????????????? | | ?????????????????# """""????????????????? | | ?????????????????# """""????????????????? | | ?????????????????+ ????????????????? | | ?????????????????# ???????????????? | | ?????????????????# ! ??????????????? | | ?????????????????#####+####+??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Just Browsing Challenges ------------ None Game ------ Seed ReinforcedGyrokineticWeb Manual? 0 Play Time 01:43:19 Cumulative 31.2 hours Start 2020.10.22 @ 15:09:30 End 2020.10.22 @ 22:17:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de9d1b5a-73a9-49e6-a760-ca501790f82e