Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 08:52:16 Player: CONM Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (22) 110 Value Destroyed (583) 583 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4553 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 621/700 Matter 200/300 Energy 489/490 System Corruption 4% Temperature Cool (89) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Compact Battery Energy Filter Improved Light Armor Plating Trap Reconfigurator > --- WEAPON (3) ------- Lightning Gun Lightning Gun Arc Projector > --- INVENTORY (10) --- Improved Deuterium Engine Compact Wheel Humpback Improved Terrain Scanner Seismic Detector Dynamic Insulation System Lightning Gun Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Energy Filter Improved Light Armor Plating Trap Reconfigurator > --- WEAPON ----------- Lightning Gun Lightning Gun Arc Projector > --- INVENTORY -------- Improved Deuterium Engine Humpback Improved Terrain Scanner Seismic Detector Dynamic Insulation System Lightning Gun Grenade Launcher Spear [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Dynamic Insulation System Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . 1 . . Parts Attached 46 | 7 1 . 1 2 11 24 . Power 4 | 1 . . . . 2 1 . Engine 4 | 1 . . . . 2 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . . 1 . 5 . Treads 3 | . . . . . . 3 . Leg 2 | . . . . . . 2 . Wheel 3 | 2 . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 . . 1 1 6 10 . Device 9 | 1 . . . 1 3 4 . Storage 5 | 1 . . 1 . 1 2 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . . . 2 4 . Artifact . | . . . . . . . . Weapon 14 | 2 1 . . . 3 8 . Energy Gun 9 | 2 . . . . 2 5 . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 11 | . . . . 3 4 4 . Power 2 | . . . . . 2 . . Propulsion 3 | . . . . 2 . 1 . Utility 4 | . . . . . 2 2 . Weapon 2 | . . . . 1 . 1 . Highest Loss Streak 3 | . . . . 3 2 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 100 100 100 84 71 83 100 Engine 9 | . 14 14 14 14 8 5 7 Treads 4 | . . . . . . 10 23 Leg 2 | . . . . . . 6 . Wheel 11 | . 28 28 28 19 9 . . Device 15 | . 14 14 14 14 13 18 23 Storage 11 | . 14 14 14 14 9 11 15 Protection 5 | . . . . . 9 7 7 Energy Gun 14 | . 26 14 14 7 4 17 23 Launcher 5 | . 1 14 14 14 8 1 . Slashing Weapon 2 | . . . . . 8 . . Peak Build Rating 53 | 9 10 10 11 11 34 53 53 Average Rating 24 | 5 9 10 10 8 20 40 53 On Entrance 16 | . 9 10 10 11 7 33 53 Naked Turns 6 | . . . . . . 6 . Heaviest Build 44 | 13 14 14 19 19 39 44 41 Greatest Support 84 | 26 26 26 26 26 10 84 84 Greatest Overweight (x) 3 | . . . . 1 3 2 . Average Overweight (x) . | . . . . . 2 . . Largest Inventory Capacity 35 | 8 8 8 10 10 35 10 10 Average Capacity 9 | 7 8 8 8 10 10 9 10 Most Carried 10 | 2 8 8 10 10 10 10 10 Average Carried 8 | 1 5 8 8 9 8 9 10 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 2 8 8 10 9 8 10 10 Class Distribution -------------------- 75% | Mutant 21% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 752 | 119 95 40 . . 240 258 . Remotely . | . . . . . . . . Salvage Created 722 | 52 95 . . 24 307 244 . Parts 45 | 5 7 . . . 16 17 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 20 | . 2 . . 7 7 4 . Melee 2 | . . . . . 1 1 . Guns 3 | . 2 . . . . 1 . AOE 15 | . . . . 7 6 2 . Classes Destroyed 11 | 1 1 . . 1 5 3 . Worker 1 | . . . . . 1 . . Builder 2 | . . . . . 2 . . Tunneler 3 | 2 . . . . . 1 . Recycler 2 | . . . . . 2 . . Mechanic 1 | . . . . . . 1 . Swarmer 4 | . . . . . 3 1 . Grunt 5 | . 2 . . . 3 . . Duelist 1 | . . . . . . 1 . Sentry 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Assembled 7 | . . . . 7 . . . Best Kill Streak 7 | 1 2 . . 7 6 2 . Combat Bots Only 7 | . 2 . . 7 3 2 . Max Kills in Single Turn 2 | 1 1 . . 2 2 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 1 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 145 | . 3 . . 34 38 66 4 Missed 50 | . 2 . . 14 12 21 1 Damage Taken 1523 | . 13 . . 304 433 719 54 Core 193 | . . . . 33 81 79 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . . . 86 85 . . Volleys Fired 44 | 11 4 . . 6 13 9 1 Largest 3 | 1 2 . . 1 2 3 3 Hottest 165 | 50 90 . . 30 110 165 165 Shots Fired 60 | 11 7 . . 6 14 19 3 Gun 37 | 11 6 . . . 2 15 3 Cannon . | . . . . . . . . Launcher 23 | . 1 . . 6 12 4 . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 14 | 11 3 . . . . . . Explosive 23 | . 1 . . 6 12 4 . Electromagnetic 23 | . 3 . . . 2 15 3 Robot Hit Streak 15 | 7 12 . . 15 4 12 1 Robot Miss Streak 2 | 1 . . . 2 2 1 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 56 | 10 5 . . 4 12 24 1 Core Hits 52 | 3 4 . . 13 19 12 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . 2 . Corrupt 1 | . . . . . . 1 . Impale 1 | . . . . . . 1 . Melee Attacks 19 | . . . . . 5 14 . Impact . | . . . . . . . . Slashing 8 | . . . . . 5 3 . Piercing 11 | . . . . . . 11 . Sneak Attacks 6 | . . . . . 2 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2120 | 125 69 . . 375 902 636 13 Guns 351 | 125 69 . . . 35 109 13 Cannons . | . . . . . . . . Explosions 1200 | . . . . 375 676 149 . Melee 569 | . . . . . 191 378 . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 149 | 125 24 . . . . . . Explosive 1200 | . . . . 375 676 149 . Electromagnetic 202 | . 45 . . . 35 109 13 Impact . | . . . . . . . . Slashing 278 | . . . . . 191 87 . Piercing 291 | . . . . . . 291 . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 9 . Matter Fused 2 | . . . . . . 2 . Energy Discharges 5 | . . . . . . 5 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 114 | . . . . . 59 55 . Projectiles . | . . . . . . . . Explosions 10 | . . . . . 10 . . Melee 104 | . . . . . 49 55 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 152 | . . . . 37 71 44 . Shots 5 | . . . . 1 2 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 340 | 60 99 . . 15 60 340 108 Average Temperature 83 | 24 55 . . 10 28 152 76 Received Heat Transfer 248 | . 9 . . 38 171 30 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 444 | 370 74 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 226 | 10 145 56 . 49 226 123 2 Initial 61 | . 6 56 . . 10 61 2 Average 63 | 3 76 56 . 31 124 43 2 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 99 | 100 100 100 . 100 97 100 100 Level 1 . | . . . . . 2 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . . . 1 1 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 6 . . 16 15 5 1 Peak Tracking Total 15 | . 3 . . 15 4 2 3 Tactical Retreats 7 | . 1 . . 3 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Reconfigurated 2 | . . . . . . 2 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 13 | . 4 . 2 . 1 6 . Terminals 7 | . 4 . . . 1 2 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 22 | . 10 . 2 . 2 8 . Successful 9 | . 4 . 2 . . 3 . Failed 13 | . 6 . . . 2 5 . Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual 7 | . 3 . 1 . . 3 . Terminals 14 | . 10 . . . 2 2 . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . 3 . 2 . . . . Record 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . . 1 5 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 106 | . . . . . . 106 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 2276 | 92 221 134 266 114 473 951 25 Spaces Moved 1661 | 66 197 149 292 108 313 525 11 Core 31 | 3 . . . . . 28 . Treads 247 | . . . . . . 236 11 Legs 184 | . . . . . . 184 . Wheels 1199 | 63 197 149 292 108 313 77 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 80 95 50 160 Average Speed 115 | 87 90 90 90 92 116 152 160 Slowest Speed 240 | 90 90 90 90 95 125 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 34 28 63 38 24 13 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | . 5 . . . 4 . . Terrain Destroyed 104 | . 5 . . 39 33 27 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 104 | . 5 . . 39 33 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 1922 | 85 233 148 296 115 397 632 16 Wait 124 | . 24 . . . 50 46 4 Move 1654 | 65 196 148 291 107 312 524 11 Hop . | . . . . . . . . Pick Up 25 | 2 7 . 2 . 3 11 . Fast Attach 28 | 7 . . . . 6 15 . Attach 8 | . . . . 1 3 4 . Detach 1 | . . . . . 1 . . Swap 10 | . 1 . 1 1 2 5 . Drop 9 | . 1 . 2 . 2 4 . Fire 44 | 11 4 . . 6 13 9 1 Melee 19 | . . . . . 5 14 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 335 | -10/Mines | Met a Derelict bent on vengeance 337 | -10/Mines | Learned location of Recycling (-8) 443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 444 | -10/Mines | Discovered new exit (range 5) 448 | -10/Mines | Entered Exiles 471 | -10/Exiles | Met 8R-AWN 485 | -10/Exiles | Met EX-HEX 510 | -10/Exiles | Met EX-BIN 521 | -10/Exiles | Met EX-DEC 527 | -10/Exiles | Learned location of Zion (-6) 557 | -10/Exiles | Aligned with FarCom system 558 | -10/Exiles | Given EX-Vault access code 582 | -10/Exiles | Opened EX-Vault 592 | -10/Exiles | Found Trap Reconfigurator 612 | -10/Exiles | Warned to stay clear of 0b10 Research branches 704 | -10/Exiles | Discovered new exit (range 14) 714 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 714 | -10/Exiles | Entered Mines 715 | -9/Mines | Assembled infested the area 720 | -9/Mines | Assisted by a Guerilla fighting off Assembled 722 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 768 | -9/Mines | Destroyed 7 combat bots 785 | -9/Mines | Learned Materials emergency access door positions 808 | -9/Mines | Lost 3 parts (2n1w) 818 | -9/Mines | Discovered new exit (range 13) 828 | -9/Mines | Entered Materials 828 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1068 | -8/Materials | Discovered new exit (range 14) 1301 | -8/Materials | Entered Factory 1301 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -7/Factory | Released all parts (7) 1883 | -7/Factory | Fabricated Imp. Kinecellerator? 2195 | -7/Factory | Build established: Skirmisher 2247 | -7/Factory | Identified exit to Garrison 2252 | -7/Factory | Entered Garrison 2277 | -7/Garrison | Self-destructed Last Messages --------------- 01933_ U-05 Engineer repairs door. 01934_ K-01 Serf collects debris. 01935_ R-06 Scavenger collects Corrupted Flak Gun. 01984_ Dropped Dynamic Insulation System. 01985_ Acquired Com. Wheel. 01997_ R-06 Scavenger collects Dynamic Insulation System. 02014_ System corrupted: IFF burst signal emitted. 02048_ System corrupted: Substantial component data lost. 02083_ System corrupted: Energy discharge (-137). 02105_ System corrupted: Matter fused (-10). 02147_ System corrupted: Matter fused (-7). 02167_ System corrupted: Energy discharge (-191). 02236_ Connecting with Terminal... 02247_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02247_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02252_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ??di???????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# h#??????????????????????? | | ??????????????????????# #???g??????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??g???????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??g???????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ###????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 490 Matter Stores 264 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 750 Evasion (%) 55 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeBombReactor Manual? 0 Play Time 00:50:39 Cumulative 126.7 hours Start 2025.04.11 @ 23:03:11 End 2025.04.15 @ 08:52:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2be4c767-5c76-441e-8797-491e62acd1f1