Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 12:45:25

Player: dark

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (46)      230
Value Destroyed (1207)     1207
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2017)               2017
              TOTAL SCORE: 8174

 Bonus
-------
Follower Combat Kills      1098
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       172
Friendly Fire              -853

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (6) ------
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
      Improved Heat Sink
  Experimental Core Analyzer
               Bomb Factory No. 2

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
               Gravmag Array
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
               Hacking Suite
               Bomb Factory No. 2
>              --- WEAPON -----------
               Storm Laser
>              --- INVENTORY --------
      Improved Cryofiber Web
               Targeting Computer
      Improved Transmission Jammer
       Zionite Weapon Casing
               Hacking Suite
               System Shield
               System Shield
      Improved System Shield
               Proton Cannon
               Proton Cannon
[Rating: 97]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Bomb Factory No. 2
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   .   .   6   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   .   .   .   2   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             121  | 8   12  12  5   9   9   16  2   19  6   23  
  Power                    17   | 2   1   1   1   1   2   2   .   2   .   5   
    Engine                 7    | 2   1   .   1   .   1   .   .   .   .   2   
    Core                   7    | .   .   1   .   1   .   1   .   1   .   3   
    Reactor                3    | .   .   .   .   .   1   1   .   1   .   .   
  Propulsion               39   | 2   4   5   3   1   6   9   1   3   .   5   
    Treads                 7    | .   4   1   .   .   2   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   1   .   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   1   1   7   1   3   .   .   
    Flight                 11   | .   .   4   3   .   3   1   .   .   .   .   
  Utility                  36   | 1   3   4   .   3   .   4   1   12  3   5   
    Device                 18   | .   .   .   .   1   .   1   1   9   3   3   
    Storage                6    | 1   2   1   .   1   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   1   .   1   
    Hackware               5    | .   .   2   .   1   .   1   .   .   .   1   
    Protection             4    | .   1   1   .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   4   2   1   4   1   1   .   2   3   8   
    Energy Gun             7    | 2   1   .   .   1   .   1   .   .   1   1   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   2   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   2   1   2   1   .   .   .   1   4   
    Launcher               2    | .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   1   .   6   1   2   .   1   
Parts Lost                 33   | .   1   .   7   .   .   .   .   12  .   13  
  Power                    5    | .   .   .   1   .   .   .   .   2   .   2   
  Propulsion               16   | .   1   .   4   .   .   .   .   6   .   5   
  Utility                  7    | .   .   .   1   .   .   .   .   2   .   4   
  Weapon                   5    | .   .   .   1   .   .   .   .   2   .   2   
  Highest Loss Streak      13   | .   1   .   4   .   .   .   .   6   .   13  
Average Slot Usage (%)     77   | .   98  92  71  90  87  66  69  67  50  52  
  Engine                   1    | .   14  7   2   .   1   .   .   .   .   .   
  Core                     5    | .   .   3   5   10  4   2   .   .   .   1   
  Reactor                  3    | .   .   .   .   .   5   8   11  10  5   4   
  Treads                   3    | .   18  12  5   .   9   7   .   .   .   .   
  Hover                    7    | .   .   .   .   10  3   11  22  21  .   .   
  Flight                   11   | .   .   15  15  22  19  2   .   .   .   .   
  Device                   7    | .   .   .   .   6   11  6   11  10  16  13  
  Storage                  8    | .   16  10  11  10  11  6   5   4   .   .   
  Processor                1    | .   .   .   .   .   .   4   5   5   5   5   
  Hackware                 6    | .   .   5   11  8   .   5   5   5   5   6   
  Protection               1    | .   11  14  .   .   .   .   .   .   .   .   
  Energy Gun               6    | .   13  5   .   9   6   5   5   4   4   4   
  Energy Cannon            4    | .   .   .   .   9   11  .   .   .   .   .   
  Ballistic Gun            1    | .   13  5   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   10  22  2   4   .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 12  29  33  29  60  72  88  89  93  58  107 
  Greatest Support         94   | 20  40  40  20  8   58  72  94  91  12  75  
  Greatest Overweight (x)  19   | .   8   2   5   7   19  2   1   3   4   7   
  Average Overweight (x)   2    | .   .   .   1   4   2   1   .   .   2   3   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  4   4   
  Average Capacity         8    | 5   9   9   10  9   10  10  10  9   4   4   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  4   4   
  Average Carried          7    | 3   5   9   8   9   9   8   9   8   3   3   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  4   4   4   
  Final Carried            10   | 4   10  10  8   9   10  10  9   4   4   4   

 Class Distribution 
--------------------
 37% | Messiah-Gunner
 27% | Mutant
 21% | Messiah-Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
  Hacker-Mutant | -7/Zion
 Messiah-Mutant | -6/Proximity Caves
 Messiah-Gunner | -6/Factory
 Messiah-Gunner | -5/Factory
 Messiah-Gunner | -5/Upper Caves
 Messiah-Gunner | -5/Upper Caves
 Messiah-Gunner | -5/Warlord

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Matter Collected           2431 | 212 204 87  386 112 210 374 .   259 137 450 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1692 | .   317 156 205 .   .   500 .   434 .   80  
  Parts                    66   | .   22  19  6   .   .   12  .   5   .   2   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      130  | .   .   .   .   1   20  .   .   5   .   104 
  Prevented                24   | .   .   .   .   .   17  .   .   2   .   5   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Combat Hostiles Destroyed  33   | .   7   7   8   .   .   .   .   10  .   1   
  Guns                     13   | .   3   4   .   .   .   .   .   6   .   .   
  Cannons                  12   | .   .   3   8   .   .   .   .   .   .   1   
  AOE                      7    | .   3   .   .   .   .   .   .   4   .   .   
Classes Destroyed          14   | .   5   2   1   .   .   2   .   3   .   1   
  Worker                   3    | .   2   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   2   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   4   3   .   .   .   .   4   .   .   
  Grunt                    12   | .   4   2   5   .   .   .   .   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   2    | .   .   1   .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   1   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   5   4   3   .   .   1   .   4   .   1   
  Combat Bots Only         4    | .   3   4   3   .   .   .   .   4   .   1   
Max Kills in Single Turn   4    | .   4   2   1   .   .   2   .   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  War  
Damage Taken               5403 | .    277  215  687  .    18   162  .    1740 .    2304 
  Core                     1188 | .    42   42   95   .    .    .    .    372  .    637  
  Absorbed by Shields      52   | .    .    .    .    .    .    .    .    52   .    .    
Core Remaining (%)         87   | 100  83   .    .    .    65   100  .    .    .    .    
Volleys Fired              100  | .    23   18   34   .    .    4    .    20   .    1    
  Largest                  2    | .    2    2    2    .    .    1    .    2    .    2    
  Hottest                  250  | .    60   78   78   .    .    250  .    250  .    180  
Shots Fired                177  | .    44   36   68   .    .    4    .    23   .    2    
  Gun                      79   | .    42   16   .    .    .    4    .    17   .    .    
  Cannon                   96   | .    .    20   68   .    .    .    .    6    .    2    
  Launcher                 2    | .    2    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  119  | .    21   28   68   .    .    .    .    .    .    2    
  Thermal                  21   | .    .    .    .    .    .    4    .    17   .    .    
  Explosive                2    | .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          35   | .    21   8    .    .    .    .    .    6    .    .    
  Robot Hit Streak         14   | .    14   7    13   .    .    6    .    12   .    3    
  Robot Miss Streak        4    | .    4    4    3    .    .    3    .    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           119  | .    31   22   39   .    .    4    .    21   .    2    
  Core Hits                79   | .    17   9    11   .    .    12   .    28   .    2    
  Critical Hits            1    | .    .    1    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4115 | .    594  334  849  .    .    551  .    1646 .    141  
  Guns                     1756 | .    320  107  .    .    .    255  .    1074 .    .    
  Cannons                  1366 | .    .    227  849  .    .    .    .    156  .    134  
  Explosions               977  | .    270  .    .    .    .    296  .    411  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16   | .    4    .    .    .    .    .    .    5    .    7    
  Kinetic                  1340 | .    106  251  849  .    .    .    .    .    .    134  
  Thermal                  1329 | .    .    .    .    .    .    255  .    1074 .    .    
  Explosive                270  | .    270  .    .    .    .    .    .    .    .    .    
  Electromagnetic          1160 | .    214  83   .    .    .    296  .    567  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    2    .    4    4    26   
  Average Corruption       3    | .    .    .    .    .    .    1    .    1    4    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    6    .    3    14   14   
    Message Errors         13   | .    .    .    .    .    .    3    .    1    3    6    
    Matter Fused           11   | .    .    .    .    .    .    .    .    1    8    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    1    3    4    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    8    .    35   .    .    .    .    5    .    .    
  Projectiles              35   | .    .    .    35   .    .    .    .    .    .    .    
  Explosions               13   | .    8    .    .    .    .    .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    1    .    13   .    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    11   .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    6    .    .    .    .    78   .    111  .    3    
  Shots                    4    | .    1    .    .    .    .    1    .    2    .    .    
  Rammed                   5    | .    2    .    .    .    .    .    .    1    .    2    
Targets Rammed             5    | .    2    .    .    .    .    .    .    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        557  | .    219  159  141  .    .    364  .    557  .    27   
  Average Temperature      130  | .    66   67   46   .    .    111  .    218  .    18   
  Received Heat Transfer   846  | .    123  60   207  .    9    18   .    210  .    219  
  Effects                  30   | .    .    .    .    .    .    3    .    27   .    .    
    Shutdowns              2    | .    .    .    .    .    .    1    .    1    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    2    .    .    
    Interference           9    | .    .    .    .    .    .    .    .    9    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          4    | .    .    .    .    .    .    1    .    3    .    .    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    4    .    .    
    Damage (major)         7    | .    .    .    .    .    .    .    .    7    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    4    .    1    .    .    
  Heat Transferred         1950 | .    .    .    .    .    .    375  .    1575 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Peak Influence             444  | .   219 217 115 .   .   444 154 .   .   .   
  Average Influence        145  | .   81  97  77  .   .   246 154 .   .   .   
Maximum Alert Level        2    | .   1   1   .   .   .   2   .   .   .   .   
  Low Security (%)         74   | 100 80  88  100 .   .   44  100 .   .   .   
  Level 1                  23   | .   19  11  .   .   .   48  .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   .   .   4   1   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Distress Signals           4    | .   2   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   15  12  11  .   10  14  .   24  .   20  
  Peak Tracking Total      18   | .   4   5   4   .   4   4   .   7   .   18  
  Tactical Retreats        15   | .   3   .   3   .   1   .   .   7   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   1   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   2   .   3   .   2   
  Triggered                17   | .   .   .   .   .   .   1   .   7   .   9   
Fabricated Traps           12   | .   .   .   .   .   2   5   .   2   3   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Machines Disabled          3    | .   .   .   .   .   .   2   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Machines Accessed          15   | .   7   3   .   1   .   2   .   .   .   2   
  Terminals                8    | .   5   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   27  5   .   3   .   8   .   .   .   5   
  Successful               33   | .   17  2   .   3   .   6   .   .   .   5   
  Failed                   15   | .   10  3   .   .   .   2   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   21  5   .   .   .   13  .   .   .   .   
  Terminals                27   | .   22  5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   .   .   3   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   3   .   .   3   .   .   .   .   .   5   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   5   
  Part Schematic           3    | .   .   .   .   3   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   .   .   .   1   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   10  2   .   .   .   3   .   .   .   .   
  Terminals                12   | .   10  2   .   .   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   5   2   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   2   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   6   3   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   3   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         101  | .   101 .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  War  
Total Allies               20   | .    .    .    .    11   .    9    .    .    .    .    
  Largest Group            11   | .    .    .    .    11   11   8    3    3    .    .    
  Highest-Rated Group      448  | .    .    .    .    332  332  448  193  192  .    .    
  Highest-Rated Ally       94   | .    .    .    .    39   39   94   94   94   .    .    
Zionite Dispatches         2    | .    .    .    .    .    .    2    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    1    .    .    .    .    
Total Orders               8    | .    .    .    .    .    .    2    3    .    3    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    .    .    
  DROP                     2    | .    .    .    .    .    .    1    1    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    1    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    1    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               163  | .    .    .    .    .    81   71   1    10   .    .    
  Total Damage             4087 | .    .    .    .    .    2342 1515 30   200  .    .    
  Kills                    37   | .    .    .    .    .    18   17   .    2    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   3   1   .   .   1   2   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   9   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   6   .   
Zionite Intel Received     1    | .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  War  
Turns Passed               10719 | 60   685  364  889  3779 811  1271 133  853  800  1074 
Spaces Moved               4694  | 62   327  154  378  1084 285  709  70   785  400  440  
  Core                     843   | 23   1    .    .    .    1    .    .    47   400  371  
  Treads                   1074  | .    200  107  218  .    192  357  .    .    .    .    
  Legs                     69    | .    .    .    .    .    .    .    .    .    .    69   
  Wheels                   165   | 39   126  .    .    .    .    .    .    .    .    .    
  Hover                    2181  | .    .    .    .    968  53   352  70   738  .    .    
  Flight                   362   | .    .    47   160  116  39   .    .    .    .    .    
  Fastest Speed            33    | 50   80   160  180  197  180  113  40   33   50   50   
  Average Speed            204   | 68   132  171  203  345  263  155  69   85   195  230  
  Slowest Speed            1000  | 80   450  194  440  480  1000 198  115  196  250  330  
  Overloaded Moves         67    | .    .    .    .    .    .    .    39   28   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    61   15   76   89   44   22   2    80   78   41   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             9     | .    .    .    .    3    2    .    .    2    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          81    | .    22   .    2    .    .    28   .    29   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    2    .    .    .    .    .    .    .    
  AOE                      79    | .    22   .    .    .    .    28   .    29   .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  War  
Total                      5610 | 77   539  224  432  1124 349  874  154  920  417  500  
  Wait                     492  | .    157  12   13   13   40   108  82   54   11   2    
  Move                     4684 | 61   326  153  377  1083 284  708  69   784  399  440  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 8    14   15   3    9    6    16   1    17   .    6    
  Fast Attach              45   | 2    .    3    .    6    4    7    .    1    5    17   
  Attach                   57   | 4    5    4    5    2    3    8    2    16   1    7    
  Detach                   10   | .    .    1    .    .    .    .    .    3    .    6    
  Swap                     20   | 2    7    5    .    1    2    1    .    2    .    .    
  Drop                     95   | .    5    13   .    10   10   20   .    19   1    17   
  Fire                     100  | .    23   18   34   .    .    4    .    20   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    1    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     7    | .    .    .    .    .    .    2    .    3    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 14)
    61 | -11/Scrapyard      | Entered Materials
   323 | -10/Materials      | Build established: Mutant
   598 | -10/Materials      | Discovered new exit (range 7)
   746 | -10/Materials      | Entered another Materials area
   746 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   866 | -9/Materials       | Discovered new exit (range 12)
  1110 | -9/Materials       | Entered Mines
  1575 | -9/Mines           | Lost 4 parts (1p2n1w)
  1581 | -9/Mines           | Discovered new exit (range 6)
  1964 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1999 | -9/Mines           | Entered Zion
  2094 | -7/Zion            | Learned Factory terminal intel
  2155 | -7/Zion            | Found Prototype Energy Gun
  2467 | -7/Zion            | Build established: Hacker-Mutant
  2539 | -7/Zion            | Learned location of Warlord (-5)
  2647 | -7/Zion            | Gained Derelict followers
  2745 | -7/Zion            | Learned Factory trap positions
  2904 | -7/Zion            | Given A8's code to call for help
  3226 | -7/Zion            | Learned Factory security intel
  3560 | -7/Zion            | Found Prototype Device
  3560 | -7/Zion            | Identified Bomb Factory No. 2
  3872 | -7/Zion            | Build established: Mutant
  4478 | -7/Zion            | Imprinted
  4483 | -7/Zion            | Declared Zion's savior
  4765 | -7/Zion            | Build established: Messiah-Mutant
  5725 | -7/Zion            | Discovered new exit (range 11)
  5778 | -7/Zion            | Entered Proximity Caves
  5778 | -6/Proximity Caves | Accompanied by 11 allies
  6334 | -6/Proximity Caves | Learned Factory terminal intel
  6535 | -6/Proximity Caves | Discovered new exit (range 12)
  6589 | -6/Proximity Caves | Entered Factory
  6589 | -6/Factory         | Accompanied by 4 allies
  6589 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
  6590 | -6/Factory         | Loaded intel: 99 trap records
  6591 | -6/Factory         | Identified Storm Laser
  6592 | -6/Factory         | Loaded intel: 21 terminal locations
  6756 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  6756 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  6884 | -6/Factory         | Build established: Messiah-Gunner
  6970 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  7068 | -6/Factory         | P-60 Hacker assimilated allied VO-SXA(g)
  7151 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  7152 | -6/Factory         | Zion Light squad teleported in
  7291 | -6/Factory         | Found Prototype Protection
  7580 | -6/Factory         | Zion Hover Resupply teleported in
  7816 | -6/Factory         | Terminal network hard line cut
  7843 | -6/Factory         | Discovered new exit (range 7)
  7860 | -6/Factory         | Entered another Factory area
  7860 | -5/Factory         | Accompanied by 3 allies
  7860 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7861 | -5/Factory         | Loaded intel: 20 terminal locations
  7938 | -5/Factory         | Discovered new exit (range 15)
  7993 | -5/Factory         | Entered Upper Caves
  7993 | -5/Upper Caves     | Accompanied by 3 allies
  7995 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8105 | -5/Upper Caves     | Identified exit to Upper Caves
  8499 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8608 | -5/Upper Caves     | Identified Zio. Weapon Casing
  8765 | -5/Upper Caves     | Lost 3 parts (2n1u)
  8846 | -5/Upper Caves     | Entered another Upper Caves area
  8853 | -5/Upper Caves     | Lost 6 parts (1p2n1u2w)
  8858 | -5/Upper Caves     | Discovered new exit (range 8)
  8990 | -5/Upper Caves     | Learned Factory garrison access intel
  9446 | -5/Upper Caves     | Learned Factory interactive machine intel
  9588 | -5/Upper Caves     | Discovered new exit (range 10)
  9646 | -5/Upper Caves     | Entered Warlord
  9741 | -5/Warlord         | Discovered new exit (range 9)
  9745 | -5/Warlord         | System corruption reached 10%
  9901 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10054 | -5/Warlord         | Rebuked by Warlord
 10079 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10429 | -5/Warlord         | Warlord forces counterattacked
 10592 | -5/Warlord         | Found Prototype Ballistic Cannon
 10592 | -5/Warlord         | Identified Hvy. Autocannon
 10603 | -5/Warlord         | Found Hvy. Autocannon
 10623 | -5/Warlord         | Spotted B-86 Titan
 10630 | -5/Warlord         | Destroyed B-86 Titan
 10652 | -5/Warlord         | Found Prototype Processor
 10679 | -5/Warlord         | Spotted Striker
 10679 | -5/Warlord         | Spotted Striker
 10679 | -5/Warlord         | Spotted Striker
 10683 | -5/Warlord         | Spotted Striker
 10700 | -5/Warlord         | Core integrity fell below 50%
 10718 | -5/Warlord         | Core integrity fell below 20%
 10720 | -5/Warlord         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
Neutrino Core destroyed.
Acquired Flexi-carbon Leg.
Knocked back.
S-27 Virus destroyed.
Imp. Targeting Computer destroyed.
Acquired 5 matter.
Slug penetrates Striker.
Flexi-carbon Leg destroyed.
Adv. Cooling System destroyed.
Acquired Rnf. Fission Core.
Flexi-carbon Leg destroyed.
Rnf. Fission Core destroyed.
Flexi-carbon Leg destroyed.
Dropped Rnf. Fission Core.
Penetrated by Slug.
S-27 Virus destroyed.
Imp. System Shield destroyed.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Slammed into G-50 Soldier. <x2>

 Map 
-----
+----------------------------------------------------+
|    #?????????????????????##  ??????????#####?????  |
|    #????????????????????##   ?????????##   ###???  |
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| ???????????????????????????#   ##????#      #????  |
| ########???????????????????##   #????##    ##????  |
|  #     #????????????????????##  #???###   ##?????  |
|  #     #?????????????????????#  #####     ###????  |
|  +     #?????????????????????#              ###??  |
|  #     #?????????????????????##  ###   ###    ##?  |
|  # *   #??????????????????????##      ##?#     #?  |
|  ##   ##?????""????????????????###    ##?#     #?  |
|  ##   #?????#""#?????????????????#     #?#    ##?  |
|  ##   #?????#""#?????????????????##    ###    #??  |
| ###   #?????#""#??????????????????##    ###   ##?  |
| ###   #######""######??????????????##   ####   #?  |
|          #   ""    # ##########?????##   ###  ##?  |
|          #[ =""   "    """"" "#??????##!* "  ###?  |
|  *      %% %%%[!       %   "  #?#### ##=%       "  |
|         %%%%%%%%%%     gggg! %###  ;;;%[%%%   % "  |
| %%%     [%%%%% %%!!== %h g i%[%%!%  =%[%%%%  #???  |
| =        %%%= %    *%] Kgg %!%;  %%*%*!#[""  #???  |
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|  %   ! % " ]![%!      [KKh" " #####=% #???#  ##??  |
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          43
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             300
Weapon Shielding           100
Evasion (%)                57
Targeting Accuracy         14
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
      Riot Gun | -7/Zion    | Free
 Battle Cannon | -7/Zion    | Free
   Enh. Flamer | -7/Zion    | Free
 Hacking Suite | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemFlakDesublimator
  Manual?         0
Play Time         01:33:42
  Cumulative      73.8 hours
  Start           2020.08.27 @ 10:24:55
  End             2020.08.28 @ 12:45:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           71
  Adventurer      11
  Explorer        23
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             28
Gallery%          59
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32c7f5cd-67d2-4e26-b40e-47b785aed926