Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 23:16:02

Player: Bean

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (29)      145
Value Destroyed (1025)     1025
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 5163

 Bonus
-------
Follower Combat Kills      373

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Kinecellerator

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
  Improved Deuterium Engine
           Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY ----------
  Improved Trap Scanner
           Visual Processing Unit
  Improved Signal Interpreter
           EM Disruption Field
>          --- WEAPON -----------
           Phase Cannon
           Flak Gun
           Bore Cannon
           Phasing Sabre
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Terrain Scanner
           Kinecellerator
[Rating: 64]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Airjet
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Shock Bomb Launcher
  Energy Gun               EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Bore Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   1   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   
Parts Attached             71   | 6   4   .   7   2   17  6   15  14  
  Power                    9    | 1   .   .   1   .   1   2   1   3   
    Engine                 5    | 1   .   .   .   .   .   2   .   2   
    Core                   4    | .   .   .   1   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   4   .   4   1   4   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   .   .   4   5   
    Wheel                  3    | 2   .   .   .   .   .   1   .   .   
    Hover                  7    | .   2   .   4   .   1   .   .   .   
    Flight                 3    | .   .   .   .   .   3   .   .   .   
  Utility                  12   | 1   1   .   1   .   5   .   3   1   
    Device                 7    | .   .   .   .   .   3   .   3   1   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   .   1   2   7   3   7   5   
    Energy Gun             6    | .   .   .   .   .   .   3   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          9    | 2   .   .   1   2   3   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   1   .   .   .   4   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   .   .   .   .   6   .   7   19  
  Power                    6    | .   .   .   .   .   .   .   1   5   
  Propulsion               12   | .   .   .   .   .   4   .   .   8   
  Utility                  4    | .   .   .   .   .   2   .   1   1   
  Weapon                   10   | .   .   .   .   .   .   .   5   5   
  Highest Loss Streak      10   | .   .   .   .   .   5   .   7   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   78  71  82  83  72  70  81  63  
  Engine                   4    | .   14  14  1   .   .   4   10  5   
  Core                     6    | .   .   .   9   11  9   5   5   4   
  Leg                      5    | .   .   .   .   .   .   .   12  15  
  Wheel                    1    | .   7   .   .   .   .   5   3   .   
  Hover                    8    | .   21  28  33  33  9   .   .   .   
  Device                   7    | .   .   .   .   .   9   7   6   10  
  Storage                  5    | .   3   .   9   11  9   7   4   .   
  Processor                12   | .   8   14  11  11  15  15  13  10  
  Energy Gun               3    | .   .   .   .   .   .   14  17  .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   5   
  Ballistic Gun            5    | .   17  .   6   13  8   .   .   .   
  Launcher                 5    | .   5   14  11  4   8   7   4   3   
Naked Turns                133  | .   .   .   .   .   .   .   .   133 
Heaviest Build             58   | 14  14  8   17  18  24  31  38  58  
  Greatest Support         80   | 20  20  12  24  24  32  28  80  80  
  Greatest Overweight (x)  7    | .   .   .   .   .   7   6   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   8   8   8   8   5   
  Average Capacity         6    | 5   5   5   7   8   8   8   7   5   
  Most Carried             8    | 5   5   5   8   7   8   8   8   5   
  Average Carried          5    | 2   3   4   6   6   7   6   5   2   
  Final Capacity           8    | 8   5   5   8   8   8   8   5   5   
  Final Carried            8    | 2   4   5   7   7   8   7   2   2   

 Class Distribution 
--------------------
 56% | Mutant
 16% | Skirmisher
 12% | Bomber
 10% | Commander-Mutant
  3% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
           Bomber | -6/Factory
 Commander-Mutant | -6/Extension

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Matter Collected           1274 | 168 187 .   108 7   381 119 28  276 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            834  | .   206 .   .   .   367 60  144 57  
  Parts                    51   | .   13  .   .   .   24  4   5   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  24   | .   5   .   .   .   12  1   4   2   
  Guns                     8    | .   3   .   .   .   5   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   
  AOE                      14   | .   2   .   .   .   7   1   4   .   
Classes Destroyed          7    | .   4   .   .   .   3   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   
  Swarmer                  8    | .   3   .   .   .   4   .   .   1   
  Grunt                    12   | .   2   .   .   .   4   1   4   1   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | .   6   .   .   .   7   1   4   1   
  Combat Bots Only         6    | .   3   .   .   .   6   1   4   1   
Max Kills in Single Turn   3    | .   2   .   .   .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   3   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Ext  
Hostile Shots Fired        394  | .    24   .    6    .    63   1    45   255  
  Missed                   122  | .    13   .    2    .    17   1    10   79   
Damage Taken               3811 | .    126  .    32   .    969  .    890  1794 
  Core                     1027 | .    15   .    7    .    151  .    123  731  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   12   | .    .    .    .    .    .    .    12   .    
Core Remaining (%)         92   | 100  .    94   .    98   72   100  .    .    
Volleys Fired              66   | .    14   .    .    .    32   4    8    8    
  Largest                  3    | .    2    .    .    .    2    2    3    3    
  Hottest                  170  | .    40   .    .    .    63   91   118  170  
Shots Fired                110  | .    24   .    .    .    39   7    19   21   
  Gun                      64   | .    20   .    .    .    25   4    10   5    
  Cannon                   16   | .    .    .    .    .    .    .    .    16   
  Launcher                 30   | .    4    .    .    .    14   3    9    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  58   | .    20   .    .    .    25   .    .    13   
  Thermal                  8    | .    .    .    .    .    .    .    .    8    
  Explosive                21   | .    4    .    .    .    9    .    8    .    
  Electromagnetic          23   | .    .    .    .    .    5    7    11   .    
  Robot Hit Streak         5    | .    5    .    .    .    4    2    5    4    
  Robot Miss Streak        7    | .    2    .    .    .    7    3    4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           62   | .    10   .    .    .    23   4    13   12   
  Core Hits                64   | .    8    .    .    .    29   2    15   10   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2497 | .    277  .    .    .    1027 156  590  447  
  Guns                     653  | .    131  .    .    .    301  39   111  71   
  Cannons                  149  | .    .    .    .    .    .    .    .    149  
  Explosions               1461 | .    146  .    .    .    719  117  479  .    
  Melee                    187  | .    .    .    .    .    .    .    .    187  
  Ramming                  47   | .    .    .    .    .    7    .    .    40   
  Kinetic                  561  | .    131  .    .    .    301  .    .    129  
  Thermal                  91   | .    .    .    .    .    .    .    .    91   
  Explosive                1148 | .    146  .    .    .    552  .    450  .    
  Electromagnetic          463  | .    .    .    .    .    167  156  140  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 187  | .    .    .    .    .    .    .    .    187  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    15   .    .    .    
  Average Corruption       14   | .    .    .    .    .    14   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    27   .    .    .    
    Message Errors         3    | .    .    .    .    .    3    .    .    .    
    Matter Fused           6    | .    .    .    .    .    6    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    5    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    6    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    
    Misdirections          1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    19   .    9    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    19   .    9    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      245  | .    .    .    .    .    31   .    203  11   
  Shots                    9    | .    .    .    .    .    2    .    7    .    
  Rammed                   7    | .    .    .    .    .    1    .    .    6    
Targets Rammed             10   | .    .    .    .    .    1    .    .    9    
  Kicked                   3    | .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        508  | .    5    .    .    .    236  27   286  508  
  Average Temperature      127  | .    3    .    .    .    70   15   136  199  
  Received Heat Transfer   901  | .    24   .    .    .    162  .    313  402  
  Effects                  5    | .    .    .    .    .    .    .    .    5    
    Shutdowns              4    | .    .    .    .    .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         111  | .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Peak Influence             294  | .   281 109 138 53  294 77  110 154 
  Initial                  109  | .   .   109 42  53  20  42  37  53  
  Average                  89   | .   139 109 69  53  163 59  50  56  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   
  Low Security (%)         86   | 100 77  100 100 100 54  100 100 100 
  Level 1                  13   | .   22  .   .   .   45  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   .   .   2   4   .   1   
  Investigation            3    | .   1   .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   .   .   2   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Distress Signals           9    | .   1   .   .   .   4   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   16  .   4   .   13  2   4   26  
  Peak Tracking Total      10   | .   5   .   4   .   7   2   4   10  
  Tactical Retreats        7    | .   1   .   .   .   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Traps Triggered            4    | .   1   .   .   .   .   2   1   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Machines Disabled          3    | .   .   .   .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Machines Accessed          8    | .   1   .   1   .   1   1   1   3   
  Terminals                7    | .   1   .   .   .   1   1   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   .   1   .   2   3   3   8   
  Successful               7    | .   1   .   1   .   .   1   1   3   
  Failed                   12   | .   1   .   .   .   2   2   2   5   
    Catastrophic           4    | .   1   .   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   .   .   .   2   3   .   3   
  Terminals                18   | .   2   .   .   .   2   3   3   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   .   .   1   2   
  Open Door                3    | .   .   .   .   .   .   .   1   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   1   .   1   
  Terminals                3    | .   1   .   .   .   .   1   .   1   
    Sabotage               3    | .   1   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   1   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   8   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Ext  
Total Allies               12   | .    .    1    .    .    .    .    .    11   
  Largest Group            11   | .    .    1    1    .    .    .    .    11   
  Highest-Rated Group      294  | .    .    31   31   .    .    .    .    294  
  Highest-Rated Ally       39   | .    .    31   31   .    .    .    .    39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               76   | .    .    .    4    .    .    .    .    72   
  Total Damage             1811 | .    .    .    42   .    .    .    .    1769 
  Kills                    13   | .    .    .    2    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Turns Passed               2815 | 40  183 53  131 220 731 350 293 814 
Spaces Moved               2060 | 39  224 62  110 242 341 256 199 587 
  Core                     293  | 17  .   .   .   .   57  .   .   219 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     451  | .   .   .   .   .   .   .   83  368 
  Wheels                   399  | 22  17  .   .   .   .   244 116 .   
  Hover                    862  | .   207 62  110 242 241 .   .   .   
  Flight                   55   | .   .   .   .   .   43  12  .   .   
  Fastest Speed            48   | 50  56  56  52  52  48  100 115 50  
  Average Speed            102  | 66  57  56  52  52  182 124 117 97  
  Slowest Speed            515  | 80  80  56  52  52  435 515 120 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   .   .   
Exploration Rate (%)       23   | 2   46  16  12  43  28  6   9   53  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          127  | .   21  .   .   .   67  .   33  6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   .   .   .   6   
  AOE                      121  | .   21  .   .   .   67  .   33  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Ext 
Total                      2655 | 52  254 79  183 335 413 281 247 811 
  Wait                     191  | .   2   17  52  90  .   10  4   16  
  Move                     2052 | 38  223 61  109 241 340 255 198 587 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 8   5   1   10  1   14  4   13  17  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   51   | 6   1   .   3   1   9   4   14  13  
  Detach                   6    | .   2   .   .   .   1   .   1   2   
  Swap                     20   | .   3   .   4   1   8   2   1   1   
  Drop                     39   | .   4   .   5   1   8   2   8   11  
  Fire                     66   | .   14  .   .   .   32  4   8   8   
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Ram                      7    | .   .   .   .   .   1   .   .   6   
  Kick                     3    | .   .   .   .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   144  | .   .   .   .   .   .   .   .   144 
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 14)
  223 | -10/Materials | Identified exit to Mines
  224 | -10/Materials | Entered Mines
  235 | -10/Mines     | Met a Derelict bent on vengeance
  238 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  257 | -10/Mines     | Discovered new exit (range 4)
  259 | -10/Mines     | Identified exit to Materials
  277 | -10/Mines     | Entered Materials
  277 | -9/Materials  | Accompanied by 1 ally
  277 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  320 | -9/Materials  | Build established: Mutant
  335 | -9/Materials  | Discovered new exit (range 14)
  407 | -9/Materials  | Identified exit to Mines
  408 | -9/Materials  | Entered Mines
  501 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  527 | -9/Mines      | Discovered new exit (range 12)
  533 | -9/Mines      | Identified exit to Materials
  628 | -9/Mines      | Entered Materials
  628 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  785 | -8/Materials  | Crushed by falling debris
  785 | -8/Materials  | System corruption reached 10%
  816 | -8/Materials  | Lost 5 parts (3n2u)
 1245 | -8/Materials  | Discovered new exit (range 18)
 1324 | -8/Materials  | Met 7R-MNS
 1355 | -8/Materials  | Identified exit to Factory
 1359 | -8/Materials  | Entered Factory
 1359 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1360 | -7/Factory    | Caught up to 7R-MNS
 1667 | -7/Factory    | Build established: Skirmisher
 1702 | -7/Factory    | Discovered new exit (range 6)
 1708 | -7/Factory    | Identified exit to Factory
 1709 | -7/Factory    | Entered another Factory area
 1709 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1967 | -6/Factory    | Lost 7 parts (1p1u5w)
 1994 | -6/Factory    | Discovered new exit (range 9)
 2001 | -6/Factory    | Identified exit to Extension
 2002 | -6/Factory    | Entered Extension
 2257 | -6/Extension  | Lost 5 parts (3n2w)
 2378 | -6/Extension  | Lost 4 parts (2p2n)
 2525 | -6/Extension  | Rescued a captive Derelict
 2526 | -6/Extension  | Rescued a captive Derelict
 2542 | -6/Extension  | Rescued a captive Derelict
 2603 | -6/Extension  | Spotted B-75 Beast
 2674 | -6/Extension  | Lost 11 allies
 2684 | -6/Extension  | Core integrity fell below 50%
 2714 | -6/Extension  | Lost 10 parts (3p3n1u3w)
 2781 | -6/Extension  | Core integrity fell below 20%
 2816 | -6/Extension  | Spotted B-75 Beast
 2816 | -6/Extension  | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Imp. Deuterium Engine destroyed.
Attempting to rewire W4-KWW(b). <x*>
Y-54 Guardian springs to life. <x2>
Slammed into R-10 Processor.
R-10 Processor sends out distress signal.
Connecting with Terminal...
>>Force(Sabotage)
SYSTEM_VULNERABLE[Energy Cycler]
  NETWORK_OVERLOAD_FAIL
ALERT: Suspicious activity at Terminal E003.
  Dispatching Investigation squad.
Slammed into R-10 Processor. <x2>
Destabilizing: Core damaged (-8).
Slammed into R-10 Processor.
Slammed into U-05 Engineer.
Destabilizing: Core damaged (-8).
Slammed into U-05 Engineer.
A-15 Conveyor enters Transfer Station.
K-01 Serf destroyed.
S-27 Virus IFF system glitched.

 Map 
-----
+----------------------------------------------------+
|  ![ #     ### #???????#????# #??????#????????????? |
|  [  ### ###?# ##??????##???#!#???????????????????? |
| ####### #??## ###??????????#]#?#??##?????????????? |
|         #??#   T#??????????# #??#???????????? ???? |
| #########??##  ##?????#????# #??#?????? ?????????? |
| ????????????#  #??????#????# #????????????????? ?? |
| ????????????####???????????# #??????##???????????? |
| ??????????????????????????## #?#??????#??????????? |
| ????????????????????##???#?# #??#?????# ?#????#??? |
| ????????????????????# ######=#???????????????????? |
| ??????????????#?????#  %!  #[#????????????????#??? |
| ????????????????????#^% ! %#=#???????#?????????#?? |
| ????????????????????#^^^%  +%###??????? ?????#???? |
| ?????????????????#??# "Y" =#%%#??????????????????? |
| ????????????????????# """  #!"#???????# ?????????? |
| ????????????????????#     !#[##????#?#???????????? |
| ????????????????????########]###????????#????????? |
| ??????????????????????????##%##?##??#????????????? |
| ??????????#???????????????##%### ## ##???????????? |
| ?????????????????????#????? %%[=     ""??????#???? |
| ?????????#????#??????#??#? %=!= =     "????#?????? |
| ??????????#??????????????#! % %         ?????????? |
| ?????????????????#????????   %        R ??#??????? |
| ##########################               ????????? |
|                         %R               ????????? |
|                          @               ????????? |
|                  %                       ????????? |
|                                          ????????? |
|                k      R     BB          ?????????? |
| ##########################  BB       BB ?????????? |
| ?????????????????????????#           BB?? ???????? |
| ?????????????????????????#             ??????????? |
| ??????????????????????????             ??????????? |
| ??????????????????????????            ???????????? |
| ???????????????????????????####T#"""##???????????? |
| ???????????????????????????????##????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          39
Energy Capacity            545
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
Resistance: EM             25
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ImpulseAutogunEdition
  Manual?         0
Play Time         00:34:14
  Cumulative      17.0 hours
  Start           2024.07.06 @ 22:45:58
  End             2024.07.06 @ 23:16:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05e5ebcb-1af0-447d-b380-c1ab70e1408d