Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 00:37:29

Player: DGSTER

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (115)     575
Value Destroyed (4008)     4008
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (122)                122
              TOTAL SCORE: 9645

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      301
Friendly Fire              -201

 Cogmind 
---------
Core Integrity             0/1000
Matter                     286/300
Energy                     99/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Proton Missile Launcher
           Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
            Multi-Fission Core
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
  Overtuned Titanium Leg
    Armored Leg
            FC-Titanium Exoskeleton
>           --- UTILITY ----------
    Armored Scrap Engine
   Advanced Cooling System
      Large Storage Unit
            Machine Analyzer
   Advanced Signal Interpreter
   Improved Medium Armor Plating
            Point Defense System
>           --- WEAPON -----------
            Assault Cannon
            Katana
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Heat Sink
            Proton Missile Launcher
            Remote Datajack
[Rating: 78]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Tesla Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   1   .   
  Utility                  6    | .   .   2   1   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   5   15  25  16  .   9   22  7   10  3   
  Power                    13   | 1   .   2   3   2   .   2   1   1   1   .   
    Engine                 4    | 1   .   1   .   1   .   .   .   1   .   .   
    Core                   8    | .   .   1   3   1   .   1   1   .   1   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               39   | 2   .   5   6   7   .   3   9   2   3   2   
    Treads                 19   | 2   .   4   6   3   .   .   3   1   .   .   
    Leg                    14   | .   .   1   .   3   .   3   4   1   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   1   .   .   2   
    Flight                 3    | .   .   .   .   1   .   .   1   .   1   .   
  Utility                  38   | 1   1   5   8   4   .   2   7   4   6   .   
    Device                 14   | .   1   1   3   1   .   1   3   1   3   .   
    Storage                4    | 1   .   1   .   1   .   .   1   .   .   .   
    Processor              6    | .   .   1   1   1   .   .   .   1   2   .   
    Hackware               2    | .   .   .   .   .   .   1   1   .   .   .   
    Protection             12   | .   .   2   4   1   .   .   2   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   4   3   8   3   .   2   5   .   .   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   3   1   3   .   .   .   1   .   .   .   
    Ballistic Cannon       11   | .   1   2   4   2   .   1   1   .   .   .   
    Launcher               3    | .   .   .   1   .   .   1   1   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   3   .   .   3   1   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   1   .   1   .   
    System Corruption      12   | .   .   .   .   .   .   .   2   .   10  .   
Parts Lost                 60   | .   1   3   9   14  .   .   7   3   13  10  
  Power                    7    | .   1   .   1   1   .   .   .   .   3   1   
  Propulsion               22   | .   .   2   2   5   .   .   2   2   6   3   
  Utility                  19   | .   .   1   4   4   .   .   3   1   2   4   
  Weapon                   12   | .   .   .   2   4   .   .   2   .   2   2   
  Highest Loss Streak      10   | .   1   1   3   7   .   .   6   3   10  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | .   3   8   13  15  5   4   8   5   3   2   
  Power                    1    | .   1   2   1   2   1   .   1   1   .   .   
  Propulsion               1    | .   .   1   2   1   .   .   2   .   .   .   
  Utility                  2    | .   .   3   3   3   2   2   1   1   1   1   
  Weapon                   3    | .   1   2   5   7   2   1   1   1   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             26   | .   .   6   9   8   .   .   2   .   .   1   
  Power                    8    | .   .   4   2   2   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   2   .   .   .   
  Utility                  6    | .   .   .   2   3   .   .   .   .   .   1   
  Weapon                   9    | .   .   2   5   2   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   90  94  97  79  24  59  89  90  81  24  
  Engine                   3    | .   8   6   .   1   .   .   .   2   9   .   
  Core                     4    | .   .   1   8   4   .   4   7   4   .   .   
  Treads                   17   | .   28  18  26  18  .   .   2   24  7   .   
  Leg                      7    | .   .   3   .   4   1   18  25  4   13  .   
  Device                   12   | .   10  16  16  12  .   6   8   9   13  4   
  Storage                  7    | .   14  11  9   5   .   .   6   7   4   .   
  Processor                7    | .   .   10  9   10  15  15  5   1   11  10  
  Hackware                 3    | .   .   .   .   .   .   6   14  9   .   .   
  Protection               5    | .   .   4   8   5   .   .   2   11  4   .   
  Ballistic Gun            4    | .   23  7   8   .   .   .   3   .   .   .   
  Ballistic Cannon         8    | .   4   14  8   12  .   4   5   7   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   4   1   
Peak Build Rating          78   | 6   7   15  31  45  14  30  49  55  78  44  
  Average Rating           31   | 4   6   11  22  31  11  24  40  45  66  31  
  On Entrance              22   | .   6   6   15  31  14  11  27  40  55  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  13  41  49  72  3   19  42  46  49  9   
  Greatest Support         112  | 40  40  40  60  80  17  39  84  112 75  21  
  Greatest Overweight (x)  10   | 1   .   1   1   3   .   .   10  1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   8   15  15  20  5   5   15  15  15  5   
  Average Capacity         13   | 7   8   12  15  16  5   5   14  15  14  5   
  Most Carried             20   | 1   6   15  15  20  5   5   13  6   5   3   
  Average Carried          9    | .   3   8   13  15  5   4   8   5   3   2   
  Final Capacity           15   | 8   8   15  15  5   5   5   15  15  5   5   
  Final Carried            15   | 1   4   15  15  5   5   5   5   4   3   3   
Scrap Engine Consumption   38   | .   .   .   .   .   .   .   .   20  18  .   
  Constructs Created       4    | .   .   .   .   .   .   .   .   1   2   1   
  Constructs Modified      8    | .   .   .   .   .   .   .   .   2   6   .   

 Class Distribution 
--------------------
 48% | Mutant
 22% | Scavenger-Mutant
 19% | Hacker-Mutant
  7% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
    Hacker-Mutant | -7/Storage
    Hacker-Mutant | -7/Recycling
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  Rec  Fac  Ext  
Matter Collected           3857 | 222  131  495  1011 647  .    188  672  239  245  7    
  Remotely                 1276 | .    .    .    629  647  .    .    .    .    .    .    
Salvage Created            3928 | .    328  490  1098 449  .    .    551  376  578  58   
  Parts                    236  | .    27   42   58   28   .    .    34   23   24   .    
Haulers Intercepted        2    | .    .    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    1    .    .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Combat Hostiles Destroyed  94   | .   11  15  30  13  .   .   9   4   11  1   
  Melee                    7    | .   .   .   .   .   .   .   .   3   3   1   
  Guns                     39   | .   11  8   11  .   .   .   4   .   5   .   
  Cannons                  41   | .   .   7   16  12  .   .   4   1   1   .   
  AOE                      4    | .   .   .   3   .   .   .   1   .   .   .   
Classes Destroyed          15   | .   4   5   1   1   .   .   1   2   1   .   
  Worker                   8    | .   1   1   .   1   .   .   2   .   3   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   2   .   .   1   1   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   1   1   .   .   .   1   .   .   .   
  Swarmer                  25   | .   8   6   4   3   .   .   .   .   4   .   
  Grunt                    37   | .   3   3   18  5   .   .   5   .   2   1   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   4   7   2   .   .   3   1   1   .   
  Hunter                   3    | .   .   .   1   .   .   .   .   .   2   .   
  Programmer               6    | .   .   .   .   3   .   .   1   .   2   .   
  Scientist                2    | .   .   .   .   .   .   .   .   2   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           5    | .   4   4   3   5   .   .   3   3   5   1   
  Combat Bots Only         4    | .   4   3   3   4   .   .   2   3   4   1   
Max Kills in Single Turn   2    | .   2   1   2   2   .   .   1   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  Rec  Fac  Ext  
Hostile Shots Fired        1153  | .    87   60   222  176  .    .    226  89   204  89   
  Missed                   368   | .    21   13   72   64   .    .    89   27   54   28   
  Hits                     785   | .    66   47   150  112  .    .    137  62   150  61   
    Melee                  21    | .    .    1    .    16   .    .    4    .    .    .    
    Projectile             764   | .    66   46   150  96   .    .    133  62   150  61   
    AOE                    4     | .    .    .    .    4    .    .    .    .    .    .    
  Critical Strikes         20    | .    1    .    6    3    .    .    1    2    4    3    
  Part Disruptions         9     | .    .    .    .    .    .    .    8    .    1    .    
Damage Taken               11745 | .    687  539  1738 2308 .    .    1763 848  2868 994  
  Core                     2171  | .    202  95   267  349  .    .    198  51   493  516  
  Absorbed by Shields      534   | .    .    .    428  .    .    .    .    .    .    106  
  Redirected to Shielding  11    | .    .    .    11   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   364   | .    .    .    .    .    .    .    .    .    364  .    
Core Remaining (%)         52    | 100  19   76   51   .    .    .    .    14   .    .    
Volleys Fired              384   | .    38   52   102  53   .    1    61   11   63   3    
  Largest                  2     | .    2    2    2    2    .    1    2    1    1    1    
  Hottest                  80    | .    40   66   80   80   .    40   55   37   68   65   
Shots Fired                637   | .    76   104  192  102  .    1    83   14   62   3    
  Gun                      263   | .    76   36   68   .    .    .    45   .    36   2    
  Cannon                   361   | .    .    68   120  102  .    1    35   14   21   .    
  Launcher                 12    | .    .    .    4    .    .    .    2    .    5    1    
  Special                  1     | .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  608   | .    76   104  188  102  .    1    80   14   43   .    
  Thermal                  14    | .    .    .    .    .    .    .    .    .    14   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    4    .    .    .    2    .    5    3    
  Robot Hit Streak         15    | .    6    11   15   9    .    .    7    3    15   15   
  Robot Miss Streak        8     | .    3    5    3    4    .    .    3    1    8    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           436   | .    44   68   126  60   .    .    52   15   62   9    
  Core Hits                188   | .    20   28   60   22   .    .    25   8    21   4    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         27    | .    .    2    6    11   .    .    2    .    4    2    
    Burn                   1     | .    .    .    .    .    .    .    .    .    1    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    
    Blast                  20    | .    .    2    5    11   .    .    2    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    3    2    
Melee Attacks              53    | .    .    .    .    .    .    .    2    12   28   11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    .    2    12   28   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    1    3    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10479 | .    357  1149 2795 1777 .    2    1532 516  2042 309  
  Guns                     2851  | .    347  366  691  .    .    .    703  .    692  52   
  Cannons                  5403  | .    .    782  1797 1773 .    .    610  171  270  .    
  Explosions               690   | .    .    .    273  .    .    .    148  .    244  25   
  Melee                    1420  | .    .    .    .    .    .    .    56   345  804  215  
  Ramming                  115   | .    10   1    34   4    .    2    15   .    32   17   
  Kinetic                  7976  | .    347  1148 2488 1773 .    .    1313 171  736  .    
  Thermal                  226   | .    .    .    .    .    .    .    .    .    226  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          742   | .    .    .    273  .    .    .    148  .    244  77   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1420  | .    .    .    .    .    .    .    56   345  804  215  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    8    8    8    20   21   19   24   
  Average Corruption       13    | .    .    .    .    2    8    8    12   20   8    21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    .    .    9    3    10   41   56   11   11   
    Message Errors         37    | .    .    .    .    4    2    2    10   14   1    4    
    Matter Fused           29    | .    .    .    .    1    .    1    7    13   6    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    1    8    8    .    .    
    Energy Discharges      16    | .    .    .    .    1    .    4    6    5    .    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    3    .    1    2    6    3    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    3    2    .    1    
    Misfires               6     | .    .    .    .    .    .    .    2    4    .    .    
    Alerts                 6     | .    .    .    .    .    .    1    1    3    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    1    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181   | .    .    3    25   66   .    .    43   .    44   .    
  Projectiles              128   | .    .    3    12   66   .    .    27   .    20   .    
  Explosions               13    | .    .    .    13   .    .    .    .    .    .    .    
  Melee                    40    | .    .    .    .    .    .    .    16   .    24   .    
Knockbacks                 61    | .    .    2    27   19   .    .    9    .    3    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  52    | .    .    2    23   17   .    .    8    .    2    .    
  Secondary                8     | .    .    .    4    2    .    .    1    .    1    .    
Self-Inflicted Damage      8     | .    .    .    .    1    .    .    .    .    .    7    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15    | .    4    1    5    2    .    .    .    .    .    3    
Targets Rammed             26    | .    4    1    5    2    .    1    2    .    8    3    
  Kicked                   11    | .    .    .    .    .    .    1    2    .    8    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260   | .    18   78   214  171  .    149  255  260  166  .    
  Average Temperature      55    | .    7    30   64   46   .    137  62   87   47   .    
  Received Heat Transfer   2904  | .    156  114  883  525  .    .    384  422  375  45   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Corrupted           3     | .    .    .    .    1    .    .    .    .    2    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    .    .    2    .    
  Parts Fried              6     | .    .    .    1    2    .    .    1    .    2    .    
  Impact Corruptions       2     | .    .    .    1    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    1    .    .    .    1    2    1    
  Heat Transferred         518   | .    .    .    .    .    .    .    .    .    518  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   .   .   .   
  Low Security (%)         85   | 100 98  100 33  87  100 100 96  100 100 100 
  Level 1                  13   | .   1   .   59  12  .   .   3   .   .   .   
  Level 2                  1    | .   .   .   7   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             424  | .   209 131 424 262 66  30  228 34  128 64  
  Initial                  173  | .   .   40  25  173 66  18  .   34  50  54  
  Average                  90   | .   122 29  245 111 42  7   94  2   29  15  
Influence Increases        3607 | .   344 479 966 572 .   51  696 44  420 35  
  Destroy 0b10 Robot/C     1980 | .   220 300 600 260 .   .   340 20  220 20  
  Destroy 0b10 Robot/NC    105  | .   10  15  10  15  .   .   25  5   25  .   
  Destroy Leader           530  | .   50  84  164 80  .   .   102 .   50  .   
  Allied During Kill       99   | .   .   .   .   .   .   .   99  .   .   .   
  Successful Hack          66   | .   4   14  .   18  .   6   24  .   .   .   
  Disable Machine          195  | .   .   45  30  45  .   15  45  15  .   .   
  Destroy Structure        57   | .   .   6   12  19  .   .   16  4   .   .   
  Advance Influence        50   | .   .   .   .   .   .   .   .   .   50  .   
  Partial Spotted          60   | .   15  .   .   .   .   .   30  .   .   15  
  Lose Combat Pursuer      465  | .   45  15  150 135 .   30  15  .   75  .   
Influence Decreases        3607 | .   248 514 645 764 164 77  606 134 308 147 
  Entered New Map          547  | .   .   56  36  209 124 8   .   56  .   58  
  Time Decay               2257 | .   238 330 519 415 20  69  365 78  184 39  
  Lost Part                494  | .   10  10  90  140 .   .   70  .   124 50  
  Lost Ally                191  | .   .   .   .   .   20  .   171 .   .   .   
  Purge Threat             118  | .   .   118 .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   7   10  .   .   4   .   2   2   
  Investigation            5    | .   1   .   1   2   .   .   1   .   .   .   
  Extermination            6    | .   .   .   .   3   .   .   1   .   2   .   
  Reinforcement            8    | .   1   .   3   .   .   .   2   .   .   2   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   2   .   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Distress Signals           15   | .   4   2   2   2   .   1   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   25  26  44  30  6   4   42  4   25  6   
  Peak Tracking Total      9    | .   7   6   7   6   6   3   6   5   9   3   
  Tactical Retreats        26   | .   3   1   7   5   .   1   6   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Traps Triggered            10   | .   .   .   1   2   .   .   5   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Machines Disabled          13   | .   .   3   2   3   .   1   3   1   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Machines Accessed          27   | .   1   5   2   5   .   1   4   7   2   .   
  Terminals                21   | .   1   4   1   3   .   1   4   5   2   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   4   10  6   11  .   3   6   15  3   .   
  Successful               33   | .   2   9   3   6   .   1   5   6   1   .   
  Failed                   25   | .   2   1   3   5   .   2   1   9   2   .   
    Catastrophic           4    | .   .   .   1   .   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   3   .   .   3   3   .   .   .   
  Terminals                44   | .   4   7   3   6   .   3   6   12  3   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   3   3   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   2   6   .   3   .   1   5   6   1   .   
  Record                   2    | .   .   .   .   .   .   .   1   1   .   .   
  Prototype ID Bank        3    | .   .   1   .   .   .   1   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   2   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   1   .   2   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   3   3   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   3   2   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   3   2   4   .   1   1   4   2   .   
  Full Trace Events        4    | .   1   .   1   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   212  | .   .   .   .   212 .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Total Allies               11   | .   .   .   .   .   1   .   10  .   .   .   
  Largest Group            10   | .   .   .   .   .   1   .   10  .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   31  .   173 .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   29  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               80   | .   .   .   .   .   4   .   76  .   .   .   
  Total Damage             930  | .   .   .   .   .   41  .   889 .   .   .   
  Kills                    9    | .   .   .   .   .   .   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  Rec  Fac  Ext  
Active Infowar (turns)     5757 | .    404  1255 883  1009 .    249  697  314  897  49   
  Sensors                  4079 | .    .    1241 883  1009 .    249  697  .    .    .    
  Structural               1019 | .    404  615  .    .    .    .    .    .    .    .    
  Machine Analysis         1260 | .    .    .    .    .    .    .    .    314  897  49   
  Jamming                  342  | .    .    .    .    .    .    .    342  .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Sto  Rec  Fac  Ext  
Turns Passed               8212 | 68   515  1255 1534 1239 59   253  998  1200 897  194  
Spaces Moved               4507 | 39   246  601  706  694  103  235  569  705  373  236  
  Core                     546  | 4    .    .    .    257  99   71   1    .    1    113  
  Treads                   2546 | 35   246  601  706  363  .    .    65   530  .    .    
  Legs                     1214 | .    .    .    .    29   4    164  503  175  339  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    57   | .    .    .    .    .    .    .    .    .    .    57   
  Flight                   144  | .    .    .    .    45   .    .    .    .    33   66   
  Fastest Speed            35   | 50   160  160  160  35   50   50   120  142  35   35   
  Average Speed            146  | 152  160  173  160  145  53   98   129  161  177  53   
  Slowest Speed            550  | 160  160  240  240  400  130  120  550  172  224  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    41   61   54   21   76   9    82   97   10   27   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    .    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    2    6    20   .    .    15   4    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    2    6    20   .    .    15   4    1    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac Ext 
Total                      5435 | 45  303 710 917 826 106 253 750 740 503 282 
  Wait                     170  | .   6   10  33  34  2   3   66  .   13  3   
  Move                     4498 | 38  245 600 705 694 102 234 568 704 372 236 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | 1   3   18  23  9   .   2   9   .   .   .   
  Fast Attach              51   | 6   1   3   2   8   1   5   10  5   7   3   
  Attach                   35   | .   .   3   10  6   .   4   7   1   3   1   
  Detach                   9    | .   .   .   1   .   .   2   2   1   2   1   
  Swap                     47   | .   4   11  16  3   .   .   8   2   3   .   
  Drop                     74   | .   2   12  20  17  1   1   13  4   4   .   
  Fire                     384  | .   38  52  102 53  .   1   61  11  63  3   
  Melee                    53   | .   .   .   .   .   .   .   2   12  28  11  
  Ram                      4    | .   .   .   .   1   .   .   .   .   .   3   
  Kick                     11   | .   .   .   .   .   .   1   2   .   8   .   
  Crush                    11   | .   4   1   5   1   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   .   .   .   .   13  
  Rewire                   10   | .   .   .   .   .   .   .   2   .   .   8   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 6)
  285 | -10/Materials | Core integrity fell below 50%
  326 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Core integrity fell below 20%
  459 | -10/Materials | Discovered new exit (range 16)
  584 | -10/Materials | Entered another Materials area
  584 | -9/Materials  | Evolved 2 slots: Utility x2
  827 | -9/Materials  | Discovered new exit (range 10)
  895 | -9/Materials  | Build established: Skirmisher
 1508 | -9/Materials  | Build established: Mutant
 1588 | -9/Materials  | Discovered new exit (range 16)
 1613 | -9/Materials  | Identified exit to Mines
 1755 | -9/Materials  | Discovered new exit (range 11)
 1769 | -9/Materials  | Identified exit to Materials
 1839 | -9/Materials  | Entered another Materials area
 1839 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2226 | -8/Materials  | Garrison activated, responded to threat
 2585 | -8/Materials  | Lost 3 parts (1n1u1w)
 2933 | -8/Materials  | Build established: Scavenger-Mutant
 3288 | -8/Materials  | Discovered new exit (range 8)
 3315 | -8/Materials  | Identified exit to Factory
 3373 | -8/Materials  | Entered Factory
 3373 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3792 | -7/Factory    | Build established: Mutant
 4028 | -7/Factory    | Fabricated Lgt. Antimatter Reactor (x2)
 4044 | -7/Factory    | Garrison activated, responded to threat
 4325 | -7/Factory    | Lost 4 parts (2n1u1w)
 4431 | -7/Factory    | Lost 7 parts (1p1n2u3w)
 4612 | -7/Factory    | Sucked down chute
 4612 | -7/Factory    | Entered Waste
 4613 | -7/Waste      | Met a frightened Derelict
 4620 | -7/Waste      | Spotted C-40 Crusher
 4621 | -7/Waste      | Spotted C-40 Crusher
 4622 | -7/Waste      | Spotted C-40 Crusher
 4646 | -7/Waste      | Spotted C-40 Crusher
 4656 | -7/Waste      | Spotted C-40 Crusher
 4657 | -7/Waste      | Spotted C-40 Crusher
 4662 | -7/Waste      | Discovered new exit (range 16)
 4670 | -7/Waste      | Identified exit to Factory
 4671 | -7/Waste      | Entered Factory
 4909 | -7/Factory    | Discovered new exit (range 11)
 4923 | -7/Factory    | Identified exit to Storage
 4924 | -7/Factory    | Entered Storage
 4943 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5044 | -7/Storage    | Core integrity fell below 50%
 5094 | -7/Storage    | Lost 3 allies
 5159 | -7/Storage    | Lost 6 allies
 5205 | -7/Storage    | System corruption reached 10%
 5294 | -7/Storage    | Met 01-MTF
 5318 | -7/Storage    | Discovered new exit (range 8)
 5366 | -7/Storage    | Identified exit to Factory
 5407 | -7/Storage    | Build established: Hacker-Mutant
 5820 | -7/Storage    | Lost 6 parts (2n2u2w)
 5918 | -7/Storage    | Used back door to open Recycling access
 5918 | -7/Storage    | Discovered new exit (range 3)
 5922 | -7/Storage    | Entered Recycling
 6155 | -7/Recycling  | Discovered new exit (range 15)
 6454 | -7/Recycling  | Core integrity fell below 20%
 6674 | -7/Recycling  | Scanned before Scraplab entrance
 6698 | -7/Recycling  | Entered Scraplab
 6702 | -7/Recycling  | Angered Scraplab inhabitants
 6705 | -7/Recycling  | Found Prototype Device
 6705 | -7/Recycling  | Identified Scrap Engine
 6760 | -7/Recycling  | Lost 3 parts (2n1u)
 7114 | -7/Recycling  | Build established: Scavenger-Mutant
 7122 | -7/Recycling  | Entered Factory
 7122 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 7855 | -5/Factory    | System corruption reached 10%
 8018 | -5/Factory    | Discovered new exit (range 6)
 8019 | -5/Factory    | Identified exit to Extension
 8019 | -5/Factory    | Entered Extension
 8030 | -5/Extension  | Lost 10 parts (3p4n2u1w)
 8032 | -5/Extension  | Core integrity fell below 50%
 8117 | -5/Extension  | Core integrity fell below 20%
 8121 | -5/Extension  | Lost 5 parts (1p1n2u1w)
 8186 | -5/Extension  | Lost 4 parts (2n1u1w)
 8197 | -5/Extension  | Spotted B-75 Beast
 8201 | -5/Extension  | Build established: Mutant
 8213 | -5/Extension  | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
08129_ Stasis field depleted.
08134_ Slammed into U-05 Engineer.
08134_ U-05 Engineer knocked back.
08134_ Adv. Signal Interpreter destroyed.
08134_ System corrupted by crushing effect (+3).
08134_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08138_ Slammed into U-05 Engineer. <x2>
08145_ System corrupted: Component data lost.
08155_ Antigrav System destroyed.
08158_ U-05 Engineer destroyed.
08161_ R-10 Processor collects Structural Scanner.
08180_ System corrupted: Component data lost.
08180_ P-70 Sage resets R-10 Processor, system corruption cleaned.
08195_ ,GN&GAMK0NG 1XO/O#PI,2<FXPMZ=FQRUT
08205_ Scrap Engine destroyed.
08208_ P-70 Sage resets T-07 Excavator, system corruption cleaned.
08209_ Slug penetrates Wall.
08209_ Penetrated by Slug.
08212_ 7KDX67=M,#/I4M9><VTCVSEM RTI,DKRYGUHG5#:

 Map 
-----
+----------------------------------------------------+
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| ################################################## |
|                                      R             |
|                 h                                  |
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|                          @                         |
|               u              t k   kk   R          |
| ################################################## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeGreatLattice
  Manual?         0
Play Time         01:11:06
  Cumulative      63.7 hours
  Start           2025.05.11 @ 11:59:24
  End             2025.05.12 @ 00:37:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           74
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          43
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9735955-9700-406a-86ec-1adf3d486f9f