Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 01:46:32

Player: SpaceWalrus

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (108)     540
Value Destroyed (3211)     3211
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (-56)                -56
              TOTAL SCORE: 9435

 Bonus
-------
Follower Combat Kills      131
Aligned with FarCom        300
Friendly Fire              -487

 Cogmind 
---------
Core Integrity             0/1000
Matter                     190/550
Energy                     350/350
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (900) Ox17
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Quantum Reactor
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (7) ------
             Matter Compressor
    Advanced Targeting Computer
>            --- WEAPON (4) -------
             Phase Cannon
       Heavy Phase Cannon
>            --- INVENTORY (5) ----
             Core Analyzer
    Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
                Matter Compressor
       Advanced Targeting Computer
      Precision Energy Filter
       Advanced Phase Shifter
                Focal Shield
                Hacking Suite
>               --- WEAPON -----------
                Gamma Rifle
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
       Enhanced Force Lance
>               --- INVENTORY --------
                Q-thruster
                Thermic Laser
  Hypervelocity Gauss Cannon
     Long-range Missile Launcher
                Power Sword
[Rating: 106]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Improved Reaction Control System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             151  | 7   1   11  1   6   15  6   9   37  13  .   8   20  17  
  Power                    21   | 2   .   1   .   1   1   3   .   6   2   .   .   3   2   
    Engine                 10   | 2   .   1   .   1   1   1   .   3   1   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   2   .   3   1   .   .   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               40   | 2   .   2   .   2   6   1   4   7   4   .   .   6   6   
    Treads                 3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Leg                    21   | 2   .   .   .   2   1   .   .   4   4   .   .   4   4   
    Wheel                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Hover                  7    | .   .   2   .   .   3   .   .   2   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   1   1   4   .   .   .   .   .   .   
  Utility                  36   | 1   1   3   1   .   3   2   1   10  2   .   3   7   2   
    Device                 19   | .   1   2   .   .   .   .   1   6   1   .   1   6   1   
    Storage                3    | 1   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   .   1   .   .   1   .   .   1   1   .   
    Hackware               4    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   1   .   1   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   5   .   3   5   .   4   14  5   .   5   4   7   
    Energy Gun             14   | .   .   .   .   2   1   .   3   2   1   .   3   1   1   
    Energy Cannon          8    | .   .   .   .   .   .   .   1   3   .   .   .   .   4   
    Ballistic Gun          12   | 2   .   3   .   1   .   .   .   6   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   3   .   .   2   1   .   1   1   1   
    Launcher               8    | .   .   2   .   .   1   .   .   1   2   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   1   4   .   1   .   1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 63   | .   .   4   .   1   1   3   9   5   18  .   .   .   22  
  Power                    11   | .   .   1   .   .   .   1   2   1   3   .   .   .   3   
  Propulsion               15   | .   .   1   .   .   1   .   1   2   4   .   .   .   6   
  Utility                  14   | .   .   1   .   .   .   .   3   .   5   .   .   .   5   
  Weapon                   23   | .   .   1   .   1   .   2   3   2   6   .   .   .   8   
  Highest Loss Streak      15   | .   .   4   .   1   1   2   8   1   8   .   .   .   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   100 84  100 99  93  73  63  87  77  60  59  92  73  
  Engine                   5    | .   14  6   14  14  9   13  .   8   1   6   5   1   .   
  Core                     1    | .   .   .   .   .   .   1   9   .   8   .   .   .   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   8   4   
  Leg                      11   | .   28  10  .   11  7   .   .   9   11  20  17  16  14  
  Hover                    5    | .   .   10  28  16  15  .   .   5   3   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   7   12  8   .   .   .   .   .   
  Device                   11   | .   14  13  7   .   .   .   1   13  8   6   6   20  10  
  Storage                  4    | .   14  10  6   14  9   7   5   .   .   .   .   5   5   
  Processor                4    | .   .   4   14  14  13  2   .   2   5   .   2   5   5   
  Hackware                 6    | .   .   .   .   .   2   11  12  15  6   6   5   5   2   
  Protection               1    | .   .   .   .   .   8   6   5   .   4   .   .   .   2   
  Energy Gun               4    | .   .   .   .   13  11  7   11  4   .   .   3   5   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   2   5   7   .   .   .   4   
  Ballistic Gun            8    | .   28  26  28  14  .   .   .   6   6   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   13  12  .   1   .   .   .   8   7   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   3   13  9   .   .   
Peak Build Rating          106  | 6   8   19  19  21  37  59  70  70  66  37  60  106 101 
  Average Rating           49   | 4   7   11  18  20  31  56  54  58  50  37  43  88  71  
  On Entrance              34   | .   6   8   18  19  21  32  54  24  66  37  37  60  95  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 14  15  17  13  18  28  34  41  53  49  31  47  96  82  
  Greatest Support         140  | 20  20  24  24  35  35  50  50  55  45  45  45  140 80  
  Greatest Overweight (x)  25   | 2   .   .   .   1   2   .   1   3   4   .   1   6   25  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   7   6   8   8   8   7   5   5   5   5   5   5   
  Most Carried             8    | 6   6   8   8   8   8   8   8   5   5   .   5   5   5   
  Average Carried          5    | 3   4   6   6   7   7   6   7   4   3   .   2   4   4   
  Final Capacity           8    | 8   8   5   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 4   6   5   8   8   8   8   4   5   .   .   4   5   2   

 Class Distribution 
--------------------
 29% | Mutant
 21% | Hacker-Skirmisher
 18% | Scavenger-Tank
 11% | Scavenger-Mutant
 10% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
        Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Storage
 Hacker-Skirmisher | -6/Factory
    Scavenger-Tank | -6/Lower Caves
            Mutant | -6/Lower Caves
            Mutant | -5/Factory
    Scavenger-Tank | -5/Waste
            Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Matter Collected           3623 | 143 323 316 .   100 253 44  163 768 487 .   .   765 261 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3971 | 37  405 270 .   81  484 57  192 785 698 .   50  552 360 
  Parts                    243  | 3   33  32  .   13  27  4   7   45  36  .   5   11  27  
Haulers Intercepted        4    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   .   .   .   .   .   .   34  1   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  80   | .   2   16  .   6   9   1   3   12  17  .   5   .   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     29   | .   2   8   .   6   2   .   1   5   5   .   .   .   .   
  Cannons                  28   | .   .   .   .   .   7   1   2   7   7   .   .   .   4   
  AOE                      21   | .   .   8   .   .   .   .   .   .   4   .   5   .   4   
Classes Destroyed          14   | 1   8   2   .   .   1   .   1   1   .   .   .   .   .   
  Worker                   4    | .   1   2   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  10   | .   1   3   .   .   2   .   .   3   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   
  Recycler                 5    | .   2   1   .   .   2   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   1   .   .   1   .   .   1   .   1   
  Swarmer                  32   | .   .   9   .   6   2   .   1   .   5   .   5   .   4   
  Grunt                    22   | .   2   .   .   .   6   1   1   3   9   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   .   .   1   3   2   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   1   .   .   2   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   .   .   4   1   .   .   .   2   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   5   9   .   3   7   2   1   4   5   .   6   .   5   
  Combat Bots Only         7    | .   1   7   .   3   3   1   1   3   5   .   5   .   4   
Max Kills in Single Turn   5    | 1   1   4   .   1   2   1   1   1   2   .   5   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   .   .   .   .   .   2   .   4   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  
Hostile Shots Fired        1042  | .    22   32   .    29   54   66   322  147  150  .    4    .    216  
  Missed                   404   | .    11   9    .    9    18   34   162  61   43   .    3    .    54   
Damage Taken               10510 | .    135  455  .    168  563  514  1696 1319 2301 .    12   .    3347 
  Core                     2321  | .    20   104  .    34   136  30   308  65   612  .    .    .    1012 
  Absorbed by Shields      82    | .    .    .    .    .    .    .    82   .    .    .    .    .    .    
  Ignored by Resistances   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Regen/Repaired (Parts)   165   | .    .    .    .    .    .    73   .    92   .    .    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    36   75   .    51   .    .    20   .    .    .    
Volleys Fired              287   | 2    29   35   .    17   44   3    21   48   45   .    2    5    36   
  Largest                  4     | 2    2    2    .    2    3    3    3    4    4    .    1    1    3    
  Hottest                  241   | 40   40   53   .    85   160  134  75   220  218  .    43   61   241  
Shots Fired                606   | 4    58   67   .    29   97   8    39   140  80   .    2    5    77   
  Gun                      316   | 4    58   59   .    29   17   2    30   68   39   .    .    .    10   
  Cannon                   266   | .    .    .    .    .    80   6    9    71   29   .    .    5    66   
  Launcher                 24    | .    .    8    .    .    .    .    .    1    12   .    2    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  380   | 4    58   59   .    23   80   6    .    73   33   .    .    5    39   
  Thermal                  191   | .    .    .    .    6    17   2    39   59   35   .    .    .    33   
  Explosive                24    | .    .    8    .    .    .    .    .    1    12   .    2    .    1    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    7    .    .    .    .    4    
  Robot Hit Streak         9     | 3    8    8    .    3    9    3    9    9    8    .    1    6    5    
  Robot Miss Streak        11    | .    5    4    .    3    3    2    4    5    11   .    1    .    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    1    
  Secondary Targets        2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           339   | 3    32   26   .    12   57   4    27   81   48   .    1    10   38   
  Core Hits                233   | 2    19   32   .    7    26   3    10   52   54   .    9    4    15   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    1    .    .    .    1    11   
  Critical Strikes         22    | .    .    .    .    .    2    .    1    1    1    .    .    3    14   
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                17    | .    .    .    .    .    .    .    .    1    .    .    .    2    14   
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              13    | .    .    .    .    .    .    .    .    .    8    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9328  | 33   405  886  .    138  1197 79   548  2028 1637 .    607  559  1211 
  Guns                     2887  | 33   405  308  .    138  174  14   368  832  560  .    .    .    55   
  Cannons                  3830  | .    .    .    .    .    1023 65   159  1158 472  .    .    72   881  
  Explosions               1946  | .    .    578  .    .    .    .    .    38   448  .    607  .    275  
  Melee                    644   | .    .    .    .    .    .    .    .    .    157  .    .    487  .    
  Ramming                  21    | .    .    .    .    .    .    .    21   .    .    .    .    .    .    
  Kinetic                  3863  | 33   405  308  .    89   1023 65   .    929  530  .    .    72   409  
  Thermal                  2762  | .    .    .    .    49   174  14   527  969  502  .    .    .    527  
  Explosive                1946  | .    .    578  .    .    .    .    .    38   448  .    607  .    275  
  Electromagnetic          92    | .    .    .    .    .    .    .    .    92   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 157   | .    .    .    .    .    .    .    .    .    157  .    .    .    .    
  Piercing                 487   | .    .    .    .    .    .    .    .    .    .    .    .    487  .    
Highest Corruption         12    | .    .    .    .    .    .    .    3    8    12   12   .    .    9    
  Average Corruption       7     | .    .    .    .    .    .    .    1    4    10   12   .    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  83    | .    .    .    .    .    .    .    .    23   54   1    .    .    5    
    Message Errors         23    | .    .    .    .    .    .    .    .    5    16   .    .    .    2    
    Matter Fused           18    | .    .    .    .    .    .    .    .    6    12   .    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    2    5    .    .    .    1    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    3    6    1    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    3    9    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    2    1    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            318   | .    .    72   .    .    9    .    .    27   54   .    49   78   29   
  Projectiles              65    | .    .    .    .    .    9    .    .    27   .    .    .    .    29   
  Explosions               145   | .    .    72   .    .    .    .    .    .    24   .    49   .    .    
  Melee                    108   | .    .    .    .    .    .    .    .    .    30   .    .    78   .    
Knockbacks                 24    | .    .    .    .    .    10   .    .    4    5    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    9    .    .    4    5    .    .    .    5    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      223   | .    .    157  .    .    .    .    9    9    48   .    .    .    .    
  Shots                    7     | .    .    4    .    .    .    .    .    1    2    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    5    .    1    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    .    .    5    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        740   | .    2    17   .    144  509  78   341  345  492  .    .    180  740  
  Average Temperature      180   | .    2    6    .    70   217  31   138  135  120  .    .    104  290  
  Received Heat Transfer   1990  | .    63   20   .    .    279  225  500  174  567  .    .    .    162  
  Effects                  53    | .    .    .    .    .    13   .    5    3    2    .    .    .    30   
    Shutdowns              13    | .    .    .    .    .    2    .    2    .    1    .    .    .    8    
    Energy Bleed           5     | .    .    .    .    .    4    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    .    .    .    4    .    1    2    .    .    .    .    1    
    Matter Decay           7     | .    .    .    .    .    .    .    1    .    1    .    .    .    5    
    Short Circuit          6     | .    .    .    .    .    1    .    .    .    .    .    .    .    5    
    Damage (minor)         4     | .    .    .    .    .    1    .    1    1    .    .    .    .    1    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Damage (core)          4     | .    .    .    .    .    1    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    3    3    1    .    .    .    .    
  Heat Transferred         5042  | .    .    .    .    111  444  37   1138 1800 957  .    .    .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Peak Influence             791  | 10  155 212 .   176 334 493 791 366 .   .   254 88  181 
  Initial                  366  | .   6   60  .   .   68  151 224 366 .   .   .   88  .   
  Average                  115  | 2   81  95  .   130 184 257 389 141 .   .   36  20  54  
Maximum Alert Level        3    | .   .   1   .   .   1   2   3   1   .   .   1   .   .   
  Low Security (%)         82   | 100 100 98  .   100 50  50  .   79  .   .   86  100 100 
  Level 1                  14   | .   .   1   .   .   49  31  59  20  .   .   13  .   .   
  Level 2                  2    | .   .   .   .   .   .   18  37  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   .   .   1   3   6   6   .   .   .   .   6   
  Investigation            5    | .   1   .   .   .   .   1   3   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   1   3   .   .   .   .   1   
  Reinforcement            9    | .   .   .   .   .   1   2   2   2   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Distress Signals           7    | .   .   .   .   .   3   1   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   12  21  .   8   18  32  40  18  20  .   7   .   18  
  Peak Tracking Total      23   | .   3   17  .   4   4   14  23  4   8   .   6   .   7   
  Tactical Retreats        21   | .   .   1   .   1   1   7   6   .   2   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Machines Disabled          11   | .   1   1   .   1   1   .   1   .   3   .   2   .   1   
  Max in Single Turn       3    | .   1   1   .   1   1   .   1   .   3   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Machines Accessed          19   | .   1   .   1   .   1   5   4   5   1   .   1   .   .   
  Terminals                12   | .   1   .   .   .   1   4   4   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                44   | .   3   .   1   .   1   10  13  13  1   .   2   .   .   
  Successful               31   | .   2   .   1   .   1   6   7   11  1   .   2   .   .   
  Failed                   13   | .   1   .   .   .   .   4   6   2   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   3   .   .   .   1   8   13  5   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             20   | .   2   .   1   .   1   4   7   4   1   .   .   .   .   
  Record                   5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   1   .   .   .   4   4   4   .   .   .   .   .   
  Full Trace Events        5    | .   1   .   .   .   .   1   3   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   38  .   12  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Total Allies               6    | .   .   1   .   5   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   3   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      41   | .   .   31  .   41  40  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   7   .   6   34  .   .   .   .   .   .   .   .   
  Total Damage             574  | .   .   126 .   66  382 .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   3   .   2   8   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               9848 | 64   244  1451 165  347  789  447  314  2140 1285 39   324  1742 497  
Spaces Moved               5852 | 42   124  977  211  254  479  670  438  850  659  33   145  812  158  
  Core                     72   | 18   .    .    .    .    .    .    .    37   10   .    .    .    7    
  Treads                   113  | .    .    .    .    .    .    .    .    .    4    .    .    109  .    
  Legs                     3313 | 24   124  509  .    104  141  .    .    785  610  33   145  703  135  
  Wheels                   24   | .    .    .    .    .    8    .    .    .    .    .    .    .    16   
  Hover                    1222 | .    .    468  211  150  330  .    .    28   35   .    .    .    .    
  Flight                   1108 | .    .    .    .    .    .    670  438  .    .    .    .    .    .    
  Fastest Speed            26   | 50   120  77   77   77   52   50   26   50   50   120  120  160  110  
  Average Speed            128  | 99   120  99   77   99   119  50   45   178  170  120  121  204  208  
  Slowest Speed            1300 | 150  120  120  77   190  190  50   94   330  260  120  190  540  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23   | .    .    .    .    .    .    6    17   .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       40   | 3    25   98   61   51   36   21   73   14   75   7    5    96   3    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    .    .    .    1    1    .    1    1    .    .    .    
Scrap Searched             5    | .    .    1    .    1    .    .    .    .    3    .    .    .    .    
Spaces Dug                 34   | .    .    .    .    .    .    .    .    .    34   .    .    .    .    
Terrain Destroyed          311  | .    .    95   .    .    3    .    2    17   120  .    45   .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    3    .    2    5    .    .    .    .    12   
  AOE                      289  | .    .    95   .    .    .    .    .    12   120  .    45   .    17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Was  Fac  
Total                      7606 | 58   161  1391 213  324  608  769  505  1372 738  32   291  879  265  
  Wait                     1139 | .    3    351  .    40   49   85   38   401  6    .    122  .    44   
  Move                     5797 | 41   123  976  210  253  478  657  406  849  658  32   145  811  158  
  Hop                      21   | .    .    .    .    .    .    6    15   .    .    .    .    .    .    
  Pick Up                  88   | 8    4    10   1    2    10   8    4    14   6    .    11   6    4    
  Fast Attach              66   | 2    .    1    .    3    7    1    5    23   2    .    .    16   6    
  Attach                   53   | 4    1    4    1    1    7    4    5    3    11   .    5    1    6    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     33   | 1    .    6    .    2    1    1    .    11   .    .    3    3    5    
  Drop                     90   | .    1    8    1    6    12   4    7    23   .    .    3    19   6    
  Fire                     287  | 2    29   35   .    17   44   3    21   48   45   .    2    5    36   
  Melee                    13   | .    .    .    .    .    .    .    .    .    8    .    .    5    .    
  Ram                      5    | .    .    .    .    .    .    .    4    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14   | .    .    .    .    .    .    .    .    .    1    .    .    13   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   65 | -11/Scrapyard  | Entered Materials
  111 | -10/Materials  | Discovered new exit (range 15)
  262 | -10/Materials  | Discovered new exit (range 7)
  309 | -10/Materials  | Entered Mines
  315 | -10/Mines      | Build established: Mutant
  328 | -10/Mines      | Met a Derelict bent on vengeance
  345 | -10/Mines      | Learned Materials stockpile data
  384 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  443 | -10/Mines      | Assembled infested the area
  490 | -10/Mines      | Destroyed 7 combat bots
  500 | -10/Mines      | Lost 4 parts (1p1n1u1w)
  568 | -10/Mines      | Discovered new exit (range 15)
  660 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1302 | -10/Mines      | Discovered new exit (range 10)
 1310 | -10/Mines      | Identified exit to Materials
 1683 | -10/Mines      | Build established: Scavenger-Mutant
 1755 | -10/Mines      | Discovered new exit (range 5)
 1759 | -10/Mines      | Identified exit to Exiles
 1760 | -10/Mines      | Entered Exiles
 1778 | -10/Exiles     | Met 8R-AWN
 1793 | -10/Exiles     | Met EX-HEX
 1819 | -10/Exiles     | Met EX-BIN
 1827 | -10/Exiles     | Aligned with FarCom system
 1828 | -10/Exiles     | Given EX-Vault access code
 1848 | -10/Exiles     | Opened EX-Vault
 1854 | -10/Exiles     | Found Flying Fortress v7
 1869 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1891 | -10/Exiles     | Met EX-DEC
 1919 | -10/Exiles     | Discovered new exit (range 10)
 1924 | -10/Exiles     | Identified exit to Mines
 1925 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
 1925 | -10/Exiles     | Entered Mines
 1932 | -9/Mines       | Core integrity fell below 50%
 2087 | -9/Mines       | Learned location of Zion (-7)
 2097 | -9/Mines       | Learned location of 1 exit from Materials
 2191 | -9/Mines       | Found DCF Scrap (12 items)
 2247 | -9/Mines       | Discovered new exit (range 5)
 2253 | -9/Mines       | Identified exit to Materials
 2264 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2272 | -9/Mines       | Entered Materials
 2272 | -8/Materials   | Accompanied by 3 allies
 2272 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2273 | -8/Materials   | Identified exit to Factory
 2777 | -8/Materials   | Build established: Skirmisher
 3036 | -8/Materials   | Discovered exit to Factory (range 4)
 3061 | -8/Materials   | Entered Factory
 3061 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3204 | -7/Factory     | Repaired Imp. Light Armor Plating
 3499 | -7/Factory     | Discovered new exit (range 14)
 3508 | -7/Factory     | Entered Storage
 3807 | -7/Storage     | Discovered new exit (range 13)
 3822 | -7/Storage     | Entered Factory
 3822 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3830 | -6/Factory     | Lost 8 parts (2p1n3u2w)
 4417 | -6/Factory     | Build established: Hacker-Skirmisher
 5268 | -6/Factory     | Garrison activated, responded to threat
 5535 | -6/Factory     | Repaired Carbon-fiber Leg
 5935 | -6/Factory     | Discovered new exit (range 5)
 5960 | -6/Factory     | Identified exit to Lower Caves
 5962 | -6/Factory     | Entered Lower Caves
 6123 | -6/Lower Caves | System corruption reached 10%
 6221 | -6/Lower Caves | Build established: Scavenger-Tank
 6680 | -6/Lower Caves | Lost 6 parts (3n3w)
 6728 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6802 | -6/Lower Caves | Core integrity fell below 50%
 6822 | -6/Lower Caves | Lost 8 parts (2p1n2u3w)
 6915 | -6/Lower Caves | Spotted B-75 Beast
 6999 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 7042 | -6/Lower Caves | Build established: Mutant
 7056 | -6/Lower Caves | Crushed by falling debris
 7223 | -6/Lower Caves | Discovered new exit (range 15)
 7247 | -6/Lower Caves | Entered another Lower Caves area
 7267 | -6/Lower Caves | Learned Factory emergency access door positions
 7270 | -6/Lower Caves | Discovered new exit (range 13)
 7286 | -6/Lower Caves | Entered Factory
 7286 | -5/Factory     | Evolved 2 slots: Utility x2
 7610 | -5/Factory     | Sucked down chute
 7610 | -5/Factory     | Entered Waste
 7610 | -5/Waste       | The area was eerily silent
 8099 | -5/Waste       | Discovered new exit (range 13)
 8174 | -5/Waste       | Found Prototype Processor
 8174 | -5/Waste       | Identified Spectral Analyzer
 8553 | -5/Waste       | Build established: Scavenger-Tank
 9352 | -5/Waste       | Entered Factory
 9646 | -5/Factory     | Garrison activated, responded to threat
 9714 | -5/Factory     | Lost 15 parts (2p3n5u5w)
 9737 | -5/Factory     | Core integrity fell below 50%
 9780 | -5/Factory     | Core integrity fell below 20%
 9819 | -5/Factory     | Lost 6 parts (1p3n2w)
 9849 | -5/Factory     | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Slug penetrates Wall.
Broken Mic. Fission Core destroyed.
H-66 Slayer destroyed.
K-01 Serf cleans the Terminal.
System corrupted: FCS attempts to trigger Hvy.
  Phase Cannon.
System corrupted: Hvy. Phase Cannon misfires.
Acquired 61 matter.
Penetrated by Slug.
Slug penetrates Wall.
ALERT: Security rotation in progress.
Penetrated by Slug.
Critical hit (Burn: +37).
Penetrated by Slug.
T-07 Excavator destroyed.
Hvy. Phase Cannon destroyed.
Critical hit (Burn: +37).
Penetrated by Slug. <x2>
Terminal disabled.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          41
Energy Capacity            1500
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
         Coil Gun | -6/Factory | Scanalyzed
 Cld. VTOL Module | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              SupersonicRagnarokFilter
  Manual?         0
Play Time         01:20:10
  Cumulative      34.1 hours
  Start           2024.10.03 @ 13:41:12
  End             2024.10.06 @ 01:46:32
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          36
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: def07b7c-5fe3-4deb-a739-dfc9c8b1a7d0