Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 19:01:13 Player: Analote Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (144) 720 Value Destroyed (6378) 6378 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (3369) 3369 TOTAL SCORE: 18187 Bonus ------- High Alert Combat Kills 565 Follower Combat Kills 2525 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -621 Cogmind --------- Core Integrity 0/1300 Matter 201/300 Energy 600/600 System Corruption 0% Temperature Cool (717) Movement Walking (140) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine Micro Fission Core Heavy Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY (9) ------ Experimental Thermal Generator Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Experimental Thermal Shield > --- WEAPON (5) ------- Quantum Rifle Long-range Proton Cannon Phase Cannon > --- INVENTORY (8) ---- Myomer Leg Zionite Composite Leg II KE Penetrator Hardcell Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core Heavy Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Experimental Thermal Generator Improved Heat Sink Advanced Cooling System Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Heavy Dispersion Rifle Zionite Phaser-M Long-range Proton Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Myomer Leg Phase Cannon Matter Neutralizer KE Penetrator [Rating: 141] Favorites ----------- Power Zionite Light DM Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 15 | . 1 . 2 2 2 . . . . 2 2 . . . . 2 2 Power 3 | . 1 . . . . . . . . . 1 . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . . . 2 . Utility 7 | . . . 1 2 1 . . . . 2 1 . . . . . . Weapon 3 | . . . 1 . 1 . . . . . . . . . . . 1 Parts Attached 125 | 7 3 11 11 8 5 5 8 1 10 15 5 1 2 1 9 8 15 Power 22 | 1 1 2 4 1 . 1 1 . 1 3 3 . 1 1 . . 2 Engine 10 | 1 1 1 4 . . . . . . 1 2 . . . . . . Core 7 | . . 1 . 1 . 1 1 . . . 1 . 1 . . . 1 Reactor 5 | . . . . . . . . . 1 2 . . . 1 . . 1 Propulsion 21 | 2 . 3 2 . 2 . 1 . 3 1 . . . . 2 2 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 21 | 2 . 3 2 . 2 . 1 . 3 1 . . . . 2 2 3 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 36 | 2 . 2 1 3 1 2 3 1 5 5 2 1 . . 5 . 3 Device 27 | . . . . 2 1 2 3 1 5 4 2 1 . . 3 . 3 Storage 2 | 1 . . 1 . . . . . . . . . . . . . . Processor 2 | 1 . . . . . . . . . . . . . . 1 . . Hackware 1 | . . . . 1 . . . . . . . . . . . . . Protection 4 | . . 2 . . . . . . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 4 4 4 2 2 3 . 1 6 . . 1 . 2 6 7 Energy Gun 18 | 1 . 2 1 2 1 . 3 . . 1 . . . . . 3 4 Energy Cannon 13 | . . . 1 2 . . . . 1 5 . . 1 . 1 1 1 Ballistic Gun 4 | 1 . 1 . . . 1 . . . . . . . . 1 . . Ballistic Cannon 10 | . 2 1 2 . . 1 . . . . . . . . . 2 2 Launcher 1 | . . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . . 1 . 1 2 5 . . . 2 . 2 5 Parts Lost 22 | . . 7 1 . . 1 . . 1 . . . . . 2 3 7 Power 2 | . . 1 1 . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . Utility 7 | . . 2 . . . . . . . . . . . . 1 1 3 Weapon 11 | . . 2 . . . 1 . . 1 . . . . . 1 2 4 Highest Loss Streak 5 | . . 5 1 . . 1 . . 1 . . . . . 1 1 4 Average Slot Usage (%) 97 | . 100 93 99 99 94 99 100 96 97 100 98 100 100 97 96 93 89 Engine 6 | . 25 20 20 10 7 7 2 . . 3 3 5 5 5 5 5 4 Core 4 | . . 2 . 5 7 7 11 14 9 1 . . 4 1 . . 4 Reactor 4 | . . . . . . . . . 4 6 11 11 5 8 11 10 8 Leg 14 | . 25 21 20 16 14 14 14 14 13 12 11 11 11 11 11 18 18 Device 27 | . . . . 7 9 17 31 32 33 42 38 38 38 35 32 24 18 Storage 8 | . 12 12 20 16 14 14 10 7 7 6 5 5 5 5 5 5 4 Processor 1 | . 12 2 . . . . . . . . . . . . 4 5 4 Protection 3 | . . 9 10 8 7 5 . . . . 5 5 5 5 3 5 3 Energy Gun 7 | . 4 4 10 7 . . 12 21 17 1 5 5 5 5 3 4 6 Energy Cannon 12 | . . . 2 10 21 17 9 7 10 23 16 16 16 16 17 14 8 Ballistic Gun 1 | . 4 4 7 . . 3 3 . . . . . . . . . . Ballistic Cannon 2 | . 16 14 9 5 . 3 3 . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 16 24 27 39 45 53 66 66 72 72 91 101 102 103 111 118 122 147 Greatest Support 103 | 20 20 20 20 20 32 32 32 30 48 48 44 44 44 44 50 100 103 Greatest Overweight (x) 23 | 2 1 2 1 2 2 2 2 2 23 1 2 2 2 2 2 2 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 5 5 8 8 8 8 8 8 8 8 7 8 8 7 8 7 6 Average Carried 6 | 1 3 4 4 6 7 6 6 6 6 6 6 7 6 6 6 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 5 3 8 8 7 6 6 8 7 7 7 7 6 7 5 6 4 Class Distribution -------------------- 38% | Scavenger-Gunner 38% | Scavenger-Tank 13% | Hacker-Tank 9% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 3164 | 270 150 611 316 120 70 186 192 . 395 90 110 10 10 . 117 118 399 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7289 | . 178 134 546 369 . 718 416 . 104 696 211 419 549 . 413 1716 820 Parts 304 | . 18 3 38 10 . 19 18 . 9 39 8 19 20 . 18 49 36 Haulers Intercepted 12 | . . . 4 1 . 1 . . . 1 . . . . . 4 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 129 | . 6 18 12 5 . 12 8 . 3 11 3 7 6 . 7 22 9 Guns 31 | . . 2 5 3 . 1 2 . 2 . . 1 . . 3 8 4 Cannons 87 | . 6 14 7 2 . 8 5 . 1 11 2 6 6 . 4 10 5 AOE 6 | . . 2 . . . 2 . . . . . . . . . 2 . Classes Destroyed 17 | . 4 2 3 2 . 2 . . . 2 . . . . 1 . 1 Worker 3 | . 1 1 1 . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . . . Hauler 12 | . . . 4 1 . 1 . . . 1 . . . . . 4 1 Recycler 2 | . . . . 1 . . . . . . . . . . . 1 . Operator 3 | . . . 1 . . . . . . 1 1 . . . . . . Watcher 9 | . 3 . 1 1 . . . . . . 1 . . . . 2 1 Swarmer 22 | . 2 . 5 . . 1 . . 2 3 . 1 . . 3 4 1 Grunt 50 | . 4 . 6 3 . 5 5 . 1 2 1 4 2 . . 12 5 Brawler 4 | . . . . . . 2 1 . . . . . . . . . 1 Duelist 4 | . . . . . . 2 . . . . . 1 1 . . . . Sentry 15 | . . . 1 1 . 1 2 . . 4 . 1 1 . 1 2 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . Hunter 13 | . . . . 1 . 1 . . . 1 2 . 2 . 2 3 1 Programmer 2 | . . . . . . . . . . 1 . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 Assembled 16 | . . 16 . . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 7 5 3 . 6 7 . 2 2 3 5 3 . 3 5 3 Combat Bots Only 7 | . 4 7 3 3 . 6 7 . 2 2 3 5 3 . 3 4 3 Max Kills in Single Turn 3 | . 2 3 2 1 . 2 1 . 1 1 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 2 . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 5960 | . 217 957 87 138 39 412 134 . 223 84 19 138 33 . 419 877 2183 Core 1777 | . 38 145 22 8 11 11 12 . 20 15 6 14 . . 78 50 1347 Absorbed by Shields 556 | . . . . . . . 150 . 99 100 20 152 35 . . . . Core Remaining (%) 85 | 100 . 26 94 98 . . . . 92 98 . . . . 80 95 . Volleys Fired 313 | . 25 47 31 20 . 22 16 . 9 24 7 9 12 . 16 48 27 Largest 5 | . 2 2 3 3 . 4 4 . 4 4 4 4 4 . 4 4 5 Hottest 397 | . 70 75 159 159 . 267 275 . 296 340 270 270 270 . 261 332 397 Shots Fired 1017 | . 50 91 86 60 . 79 64 . 32 91 26 36 48 . 64 174 116 Gun 267 | . 4 11 53 20 . 11 30 . 20 1 7 9 12 . 16 41 32 Cannon 748 | . 46 80 33 40 . 66 34 . 12 90 19 27 36 . 48 133 84 Launcher 2 | . . . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 293 | . 48 84 52 20 . 22 28 . . . . . . . 3 4 32 Thermal 581 | . 2 7 34 40 . 55 36 . 32 91 26 36 48 . 45 87 42 Explosive 2 | . . . . . . 2 . . . . . . . . . . . Electromagnetic 94 | . . . . . . . . . . . . . . . 16 51 27 Phasic 47 | . . . . . . . . . . . . . . . . 32 15 Robot Hit Streak 49 | . 7 19 16 23 . 24 21 . 24 29 28 25 49 . 32 16 16 Robot Miss Streak 5 | . 1 2 2 2 . 2 2 . 1 5 1 . 1 . 1 4 2 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 707 | . 34 72 61 45 . 56 53 . 20 55 19 22 27 . 45 115 83 Core Hits 271 | . 13 32 26 15 . 27 17 . 7 24 7 13 15 . 13 40 22 Critical Hits 10 | . 1 2 . 1 . . . . . 3 . . . . . 3 . Critical Kills 3 | . . . . . . . . . . 1 . . . . . 2 . Critical Parts Destroyed 6 | . 1 2 . 1 . . . . . 1 . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20261 | . 515 1197 887 752 . 1753 1133 . 413 1879 707 718 887 . 1440 5442 2538 Guns 5513 | . 47 117 469 260 . 192 525 . 237 33 235 264 363 . 468 1452 851 Cannons 13769 | . 468 1013 418 492 . 1143 608 . 176 1846 472 454 524 . 972 3597 1586 Explosions 979 | . . 67 . . . 418 . . . . . . . . . 393 101 Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3444 | . 492 1056 487 204 . 289 388 . . . . . . . 69 30 429 Thermal 12082 | . 23 141 400 548 . 1046 745 . 413 1879 707 718 887 . 973 2586 1016 Explosive 464 | . . . . . . 418 . . . . . . . . . 46 . Electromagnetic 2679 | . . . . . . . . . . . . . . . 398 1610 671 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 1592 | . . . . . . . . . . . . . . . . 1170 422 Highest Corruption 3 | . . 3 . . . . . . . 1 . . . . . 1 . Average Corruption 1 | . . 3 . . . . . . . 1 . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 23 | . . 13 . . . . . . . 7 . . . . . 3 . Message Errors 5 | . . 2 . . . . . . . 1 . . . . . 2 . Matter Fused 6 | . . 6 . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . . . . . . . . Energy Discharges 3 | . . 1 . . . . . . . 2 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 3 . . . . . . . Targeting Errors 4 | . . 2 . . . . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 554 | . 20 28 . 15 . . . . . 84 48 . 11 . . 296 52 Projectiles 537 | . 20 28 . 15 . . . . . 84 48 . 11 . . 279 52 Explosions 17 | . . . . . . . . . . . . . . . . 17 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 34 | . 5 25 . 2 . . 1 . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 29 | . 4 21 . 2 . . 1 . . . . . . . . . 1 Secondary 5 | . 1 4 . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . 18 . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 903 | . 358 341 283 321 . 399 344 . 378 237 150 216 64 . 48 298 903 Average Temperature 153 | . 133 163 100 124 . 176 127 . 162 73 71 83 26 . 17 96 380 Received Heat Transfer 1138 | . 120 20 36 72 . 108 77 . 120 21 8 36 16 . 63 213 228 Effects 85 | . 1 . 3 1 . 1 . . 4 . . . . . . 2 73 Shutdowns 28 | . . . . . . 1 . . . . . . . . . . 27 Energy Bleed 8 | . 1 . . . . . . . 2 . . . . . . 1 4 Interference 16 | . . . 3 1 . . . . 1 . . . . . . 1 10 Matter Decay 5 | . . . . . . . . . . . . . . . . . 5 Short Circuit 8 | . . . . . . . . . 1 . . . . . . . 7 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Damage (major) 11 | . . . . . . . . . . . . . . . . . 11 Damage (core) 7 | . . . . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . Parts Fried 6 | . . . . . . . . . . . . . . . . 5 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . . . 1 . . . . . . Combat Hostiles 3 | . . . . . . 1 1 . . . 1 . . . . . . Parts Melted 30 | . 1 . 1 4 . 6 5 . . 6 2 3 1 . 1 . . Heat Transferred 15239 | . 50 275 926 1184 . 2007 1442 . 744 2247 704 753 938 . 915 2005 1049 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 1226 | . 236 103 293 231 . . . . . 393 215 . . . . 1226 791 Initial 360 | . . 64 1 19 . . . . . . 53 . . . . . 360 Average 182 | . 112 45 95 138 . . . . . 123 128 . . . . 512 519 Maximum Alert Level 4 | . 1 . 1 1 . . . . . 1 1 . . . . 4 3 Low Security (%) 66 | 100 72 100 88 58 100 . . . . 71 75 . . . . 19 . Level 1 19 | . 27 . 11 41 . . . . . 28 24 . . . . 16 25 Level 2 8 | . . . . . . . . . . . . . . . . 34 56 Level 3 4 | . . . . . . . . . . . . . . . . 27 17 Level 4 . | . . . . . . . . . . . . . . . . 1 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 2 1 1 . 1 . . 9 2 . . . . 7 3 Investigation 5 | . . . . . 1 . . . . 2 . . . . . . 2 Extermination 5 | . . . . . . . . . . 4 . . . . . 1 . Reinforcement 14 | . . . 2 1 . . . . . 3 2 . . . . 5 1 Assault 2 | . . . . . . . 1 . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 1 . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 12 | . 2 2 1 2 . . . . . 1 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 10 34 14 11 2 13 8 . 9 35 7 12 6 . 7 44 26 Peak Tracking Total 20 | . 3 20 3 4 3 7 12 . 3 3 4 7 3 . 3 7 5 Tactical Retreats 14 | . 1 5 1 1 . . 1 . . . . . . . . 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 8 | . . . . . 1 . . . . 5 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . Fabricated Traps 5 | . . . . . . . . 5 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 32 | . . 11 1 . . 2 . . . 4 2 2 . . . 6 4 Max in Single Turn 11 | . . 11 1 . . 2 . . . 1 1 2 . . . 3 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 21 | . 2 . 3 2 . . 1 . . 2 . 1 2 8 . . . Terminals 6 | . 2 . . 2 . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Total Hacks 72 | . 3 . 4 7 . . 2 . . 3 . 4 2 47 . . . Successful 72 | . 3 . 4 7 . . 2 . . 3 . 4 2 47 . . . Failed . | . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 31 | . . . 1 . . . . 1 . 17 2 . 1 1 . 6 2 Terminals 15 | . 3 . . 7 . . . . . . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Terminal Hacks 65 | . 3 . . 7 . . 2 . . . . 4 2 47 . . . Record 47 | . 1 . . 4 . . 2 . . . . 4 1 35 . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . . 2 . . . . . . . Insert Component 2 | . . . 1 . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 . . . . . 1 . 1 1 . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 1 . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 26 | . . . . . . . . 6 . 9 3 . . . . 6 2 Largest Group 9 | . . . . . . . . 6 2 9 5 5 . . . 4 5 Highest-Rated Group 624 | . . . . . . . . 343 188 624 343 229 . . . 412 515 Highest-Rated Ally 103 | . . . . . . . . 94 94 94 94 94 . . . 103 103 Zionite Dispatches 8 | . . . . . . . . . . 3 1 . . . . 3 1 Heavy 4 | . . . . . . . . . . . . . . . . 3 1 Light 3 | . . . . . . . . . . 3 . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 286 | . . . . . . . . . 25 104 40 14 . . . 65 38 Total Damage 10209 | . . . . . . . . . 979 2131 725 372 . . . 3830 2172 Kills 73 | . . . . . . . . . 6 25 3 5 . . . 22 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 10 | . . . . . . 2 1 1 3 . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 13651 | 75 263 941 749 410 261 546 1167 1268 876 1991 482 508 1288 280 1232 818 496 Spaces Moved 7657 | 50 121 500 382 211 149 282 678 826 512 1229 257 263 684 153 719 413 228 Core 14 | 12 . . . . . . . . 2 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 7643 | 38 121 500 382 211 149 282 678 826 510 1229 257 263 684 153 719 413 228 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 120 150 150 150 155 150 150 150 150 150 180 180 180 150 150 140 Average Speed 158 | 119 150 152 150 155 169 162 159 152 157 150 173 180 180 180 160 153 148 Slowest Speed 1200 | 150 150 180 150 180 180 185 185 180 1200 150 180 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 44 | 3 29 73 35 23 4 42 84 87 65 43 10 59 73 62 87 18 8 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . 1 1 . . . . . . 3 1 . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 1 2 3 2 . . 1 3 . 2 . . Spaces Dug 4 | . . . . . . . . . . . . . 4 . . . . Terrain Destroyed 253 | . . 24 . . . 24 . . 2 13 3 6 18 . 11 120 32 Melee . | . . . . . . . . . . . . . . . . . . Projectile 97 | . . . . . . . . . 2 13 3 6 18 . 11 29 15 AOE 156 | . . 24 . . . 24 . . . . . . . . . 91 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Total 8406 | 65 152 585 488 250 158 317 721 832 560 1314 274 274 709 157 757 477 316 Wait 144 | . . 18 49 . . . 6 . 14 23 . . 7 . . . 27 Move 7640 | 49 120 499 381 210 148 281 677 825 511 1228 256 262 683 152 718 412 228 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 114 | 9 4 8 12 7 3 5 7 3 9 13 4 1 2 2 7 7 11 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 52 | 7 1 8 4 2 2 1 . 1 5 2 2 . . . 5 4 8 Detach . | . . . . . . . . . . . . . . . . . . Swap 75 | . 2 3 8 6 3 4 8 . 5 13 3 1 2 2 4 4 7 Drop 68 | . . 2 3 5 2 4 7 3 7 11 2 1 3 1 7 2 8 Fire 313 | . 25 47 31 20 . 22 16 . 9 24 7 9 12 . 16 48 27 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Power x1 157 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Discovered exit to Mines (range 10) 300 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Entered Mines 448 | -10/Mines | Assembled infested the area 453 | -10/Mines | Assisted by a Guerilla fighting off Assembled 617 | -10/Mines | Destroyed 7 combat bots 921 | -10/Mines | Core integrity fell below 50% 950 | -10/Mines | Lost 5 parts (1p1n1u2w) 1244 | -10/Mines | Identified exit to Materials 1244 | -10/Mines | Discovered exit to Materials (range 5) 1280 | -10/Mines | Entered Materials 1280 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1495 | -9/Materials | Identified exit to Materials 1495 | -9/Materials | Discovered exit to Materials (range 14) 1563 | -9/Materials | Repaired Lgt. Cannon 1927 | -9/Materials | Build established: Hacker-Tank 2029 | -9/Materials | Entered another Materials area 2029 | -8/Materials | Evolved 2 slots: Utility x2 2412 | -8/Materials | Identified exit to Factory 2412 | -8/Materials | Discovered exit to Factory (range 16) 2439 | -8/Materials | Entered Factory 2439 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2680 | -7/Factory | Identified exit to Lower Caves 2680 | -7/Factory | Discovered exit to Lower Caves (range 13) 2700 | -7/Factory | Entered Lower Caves 2713 | -7/Lower Caves | Learned location of Zion (-7) 2838 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3231 | -7/Lower Caves | Learned Factory stockpile data 3235 | -7/Lower Caves | Identified exit to Lower Caves 3235 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 3246 | -7/Lower Caves | Entered another Lower Caves area 3297 | -7/Lower Caves | Encountered a Warlord checkpoint 3573 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3643 | -7/Lower Caves | Build established: Scavenger-Tank 3678 | -7/Lower Caves | Destroyed 7 combat bots 3784 | -7/Lower Caves | Learned Armory trap positions 4067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4076 | -7/Lower Caves | Build established: Scavenger-Gunner 4405 | -7/Lower Caves | Identified exit to Zion 4405 | -7/Lower Caves | Discovered exit to Zion (range 3) 4413 | -7/Lower Caves | Entered Zion 4547 | -7/Zion | Given A8's code to call for help 4922 | -7/Zion | Learned location of 1 exit from Proximity Caves 5028 | -7/Zion | Imprinted 5030 | -7/Zion | Declared Zion's savior 5255 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5264 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5351 | -7/Zion | Found Prototype Device 5353 | -7/Zion | Identified Bomb Factory No. 2 5659 | -7/Zion | Identified exit to Proximity Caves 5659 | -7/Zion | Discovered exit to Proximity Caves (range 15) 5681 | -7/Zion | Entered Proximity Caves 5681 | -6/Proximity Caves | Accompanied by 2 allies 5682 | -6/Proximity Caves | Identified exit to Factory 6084 | -6/Proximity Caves | Learned location of 1 exit from Factory 6093 | -6/Proximity Caves | Learned 4 Factory zone layouts 6099 | -6/Proximity Caves | Spotted B-75 Beast 6115 | -6/Proximity Caves | Allies destroyed B-75 Beast 6120 | -6/Proximity Caves | Found Prototype Device 6149 | -6/Proximity Caves | Identified Exp. Thermal Shield 6412 | -6/Proximity Caves | Learned Factory terminal intel 6557 | -6/Proximity Caves | Entered Factory 6557 | -6/Factory | Accompanied by 1 ally 6557 | -6/Factory | Evolved 2 slots: Utility x2 6558 | -6/Factory | Identified exit to Lower Caves 6561 | -6/Factory | Loaded intel: 22 terminal locations 6883 | -6/Factory | Build established: Scavenger-Tank 7208 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7375 | -6/Factory | Zion Light squad teleported in 7479 | -6/Factory | Zion Light squad teleported in 8231 | -6/Factory | Zion Light squad teleported in 8328 | -6/Factory | Found Prototype Protection 8329 | -6/Factory | Identified Zio. Weapon Casing 8527 | -6/Factory | Identified exit to Factory 8527 | -6/Factory | Discovered exit to Factory (range 13) 8548 | -6/Factory | Entered another Factory area 8548 | -5/Factory | Accompanied by 5 allies 8548 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8612 | -5/Factory | Spotted B-75 Beast 8613 | -5/Factory | Allies destroyed B-75 Beast 8929 | -5/Factory | Zion Fire squad teleported in 8973 | -5/Factory | Identified exit to Upper Caves 8973 | -5/Factory | Discovered exit to Upper Caves (range 12) 9030 | -5/Factory | Entered Upper Caves 9030 | -5/Upper Caves | Accompanied by 5 allies 9070 | -5/Upper Caves | Learned 4 Factory zone layouts 9233 | -5/Upper Caves | Attracted the attention of an 0b10 base 9265 | -5/Upper Caves | Learned Extension trap positions 9265 | -5/Upper Caves | Learned Factory emergency access door positions 9265 | -5/Upper Caves | Learned Research terminal intel 9522 | -5/Upper Caves | Identified exit to Upper Caves 9522 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 9538 | -5/Upper Caves | Entered another Upper Caves area 9595 | -5/Upper Caves | Encountered a Warlord checkpoint 9931 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10706 | -5/Upper Caves | Learned Factory emergency access door positions 10801 | -5/Upper Caves | Identified exit to Zhirov 10801 | -5/Upper Caves | Discovered exit to Zhirov (range 14) 10826 | -5/Upper Caves | Entered Zhirov 10826 | -5/Zhirov | Identified exit to Proximity Caves 10826 | -5/Zhirov | Discovered exit to Proximity Caves (range 4) 10859 | -5/Zhirov | Met Zhirov 10970 | -5/Zhirov | Found Alien Artifact 10971 | -5/Zhirov | Identified Transdimensional Reconstructor 10971 | -5/Zhirov | Warped through subspace 11026 | -5/Zhirov | Learned location of Quarantine (-3) 11026 | -5/Zhirov | Learned location of Testing (-2) 11026 | -5/Zhirov | Learned location of Command (-1) 11057 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11106 | -5/Zhirov | Entered Proximity Caves 11275 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11277 | -4/Proximity Caves | Build established: Scavenger-Gunner 11846 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12020 | -4/Proximity Caves | Spotted B-86 Titan 12042 | -4/Proximity Caves | Destroyed B-86 Titan 12320 | -4/Proximity Caves | Identified exit to Factory 12320 | -4/Proximity Caves | Discovered exit to Factory (range 10) 12338 | -4/Proximity Caves | Entered Factory 12338 | -4/Factory | Evolved 2 slots: Propulsion x2 12339 | -4/Factory | Identified exit to Research 12339 | -4/Factory | Identified exit to Upper Caves 12468 | -4/Factory | Zion Heavy squad teleported in 12858 | -4/Factory | Zion Heavy squad teleported in 13088 | -4/Factory | First assault squad dispatched 13090 | -4/Factory | Zion Heavy squad teleported in 13138 | -4/Factory | Discovered exit to Research (range 7) 13156 | -4/Factory | Entered Research 13156 | -3/Research | Accompanied by 3 allies 13156 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13157 | -3/Research | Loaded intel: 20 terminal locations 13177 | -3/Research | Zion Heavy squad teleported in 13424 | -3/Research | Core integrity fell below 50% 13440 | -3/Research | Core integrity fell below 20% 13643 | -3/Research | Lost 4 parts (2u2w) 13653 | -3/Research | Core destroyed Last Messages --------------- 13627_ Acquired Quantum Rifle. 13629_ K-01 Serf collects debris. 13639_ Destroyed Electrolaser. 13639_ G-67 Veteran destroyed. 13642_ H-77 Assassin destroyed. 13643_ Slug penetrates Wall. 13646_ Adv. Cooling System destroyed. 13646_ Slug penetrates Wall. 13648_ Power failure, Mic. Fission Core shutdown. 13648_ Overheating: Energy bleed (-108). 13649_ Power failure, Hvy. Antimatter Reactor shutdown. 13649_ K-01 Serf collects debris. 13650_ Power failure, Rnf. Deuterium Engine shutdown. 13651_ Penetrated by Slug. 13651_ Hardcell Cannon destroyed. 13652_ Overheating: Adv. Cooling System damaged (-3). 13652_ Overheating: Lrn. Proton Cannon damaged (-15). 13652_ Overheating: Myomer Leg damaged (-21). 13653_ Overheating: Core damaged (-208). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????? ?????????? | | ???????????????????????# #????????? | | ????????????? ?????##### #??"""?""" | | ????????????? ????? # #??"""T""" | | ????????????? ????? [ " #????????? | | ????????????? ?????? " ########## | | ????????????? ??????? + | | ?????????????;???????? " | | ????????????# ?????????# | | ???????????? #????????# """""" "" | | ???????????? #????????# """"" " | | ???????????? #????????# [""" "" | | ???????????? ########## *%% * [ ! | | ????????????# ##" *==[! !% | | ????????????# #?# [%=%=! !! ! | | ????????????# #?# =/%=**/![![ | | ????????????# #?# !#""[=!%= | | ????????????#@#?# ""##########" *%%[" | | ????????????#[#?# ###????? !# [%!" | | ????????????#%;## ##??? # !!## | | ????????????#!;# * #??? " #" | | ????????????#%!= !#?? " ## | | ????????????#*=# #? # ##! | | ????????????#hk## ##? " ## | | ????????????+ ## #?? # ## | | ????????????# ## #?? # !%## | | ????????????# ## #??########?# [### | | ????????????# ## #??????????? ?? | | ????????????# ## #??????????? ?? | | ????????????# ## #??????????? ?? | | ????????????# #? ???????????? !! ?? | | ???????????? #? ???????????????????? | | ???????????? #? ???????????????????? | | ???????????? #? ???????????????????? | | ???????????? #?? ???????????????????? | | ???????????? ??? ???????????????????? | | ???????????? ??? ???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Energy Generation 79 Energy Capacity 600 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Energy Filtering 50 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- Pulse Rifle | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- Alien Tech Exterminator Hunted More Power To You Ooh, Shiny! Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed FieldBombardmentAnalyzer Manual? 0 Play Time 01:25:04 Cumulative 22.9 hours Start 2021.02.26 @ 17:31:17 End 2021.02.26 @ 19:01:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 0 Adventurer 0 Explorer 28 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86cea3d9-9f17-4db3-8b13-7636921da421