Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 20:34:19 Player: Mushboom Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (748) 748 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 3265 Bonus ------- Follower Combat Kills 277 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 175/300 Energy 85/100 System Corruption 0% Temperature Cool (12) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (15) --- Medium Storage Unit Large Storage Unit Medium Armor Plating Hacking Drone Bay Field Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Weapon Cycler > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Ion Engine Armored Treads Medium Storage Unit Large Storage Unit Medium Armor Plating Hacking Drone Bay Heavy Assault Rifle Heavy Battle Rifle [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 44 | 6 4 8 . 6 20 Power 9 | 1 1 2 . 1 4 Engine 7 | 1 1 2 . 1 2 Core 1 | . . . . . 1 Reactor 1 | . . . . . 1 Propulsion 9 | 2 . 2 . 1 4 Treads 4 | . . . . . 4 Leg 5 | 2 . 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 . 2 1 Device 2 | . . . . 1 1 Storage 3 | 1 1 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 18 | 2 1 2 . 2 11 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 . 2 . 2 9 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 22 | . 4 . . . 18 Power 7 | . 2 . . . 5 Propulsion 6 | . . . . . 6 Utility 2 | . 1 . . . 1 Weapon 7 | . 1 . . . 6 Highest Loss Streak 6 | . 2 . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 85 82 100 99 89 Engine 18 | . 3 11 22 22 15 Treads 2 | . . . . . 11 Leg 29 | . 28 33 33 33 16 Device 2 | . . . . 1 10 Storage 11 | . 17 12 11 11 11 Processor 6 | . . 3 11 9 . Energy Gun 2 | . 19 17 . . . Ballistic Gun 19 | . 8 4 22 22 20 Naked Turns . | . . . . . . Heaviest Build 43 | 13 28 41 41 43 42 Greatest Support 76 | 20 20 30 30 40 76 Greatest Overweight (x) 4 | 4 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 Most Carried 15 | 4 6 10 12 15 11 Average Carried 9 | 2 3 7 11 11 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 4 6 10 12 11 5 Class Distribution -------------------- 72% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1038 | 239 60 30 49 99 561 Remotely . | . . . . . . Salvage Created 810 | . 258 . 38 . 514 Parts 47 | . 9 . 7 . 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 43 | . . . . 3 40 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 6 . 3 . 12 Guns 19 | . 6 . 3 . 10 Cannons 2 | . . . . . 2 Classes Destroyed 6 | . 5 . . . 1 Worker 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 10 | . 2 . 3 . 5 Grunt 10 | . 4 . . . 6 Sentry 1 | . . . . . 1 Best Kill Streak 3 | . 3 . 3 . 3 Combat Bots Only 3 | . 2 . 3 . 3 Max Kills in Single Turn 2 | . 1 . 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3445 | . 634 . 56 . 2755 Core 527 | . 123 . . . 404 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 52 . . . . Core Remaining (%) 75 | 100 50 . . . . Volleys Fired 119 | . 46 . 4 . 69 Largest 2 | . 2 . 2 . 2 Hottest 90 | . 90 . 46 . 87 Shots Fired 230 | . 89 . 8 . 133 Gun 210 | . 89 . 8 . 113 Cannon 20 | . . . . . 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 170 | . 29 . 8 . 133 Thermal 60 | . 60 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 10 . 12 . 8 Robot Miss Streak 6 | . 5 . 4 . 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 129 | . 55 . 3 . 71 Core Hits 47 | . 16 . 3 . 28 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 11 | . 7 . . . 4 Burn 7 | . 7 . . . . Destroy 2 | . . . . . 2 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2181 | . 610 . 40 . 1531 Guns 1918 | . 610 . 40 . 1268 Cannons 263 | . . . . . 263 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1705 | . 134 . 40 . 1531 Thermal 476 | . 476 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . . . 4 Projectiles 4 | . . . . . 4 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 456 | . 444 . 2 . 456 Average Temperature 191 | . 151 . 1 . 218 Received Heat Transfer 1035 | . 270 . . . 765 Effects 24 | . 3 . . . 21 Shutdowns 8 | . 1 . . . 7 Energy Bleed 4 | . 2 . . . 2 Interference 4 | . . . . . 4 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1889 | . 1889 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 167 | . 167 . 85 . . Initial . | . . . . . . Average 55 | . 67 . 83 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 11 . 3 . 25 Peak Tracking Total 10 | . 5 . 3 . 10 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 5 | . 1 3 . . 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 6 . . 2 Successful 8 | . . 6 . . 2 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Record 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 155 | . . . 43 155 155 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 975 | . . . . . 975 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3852 | 65 403 194 333 2212 645 Spaces Moved 1844 | 37 195 122 169 1093 228 Core 14 | 14 . . . . . Treads 88 | . . . . . 88 Legs 1742 | 23 195 122 169 1093 140 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 126 163 Average Speed 174 | 134 135 137 190 182 187 Slowest Speed 260 | 250 190 190 190 196 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 44 16 51 88 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . . 5 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2278 | 52 252 149 174 1317 334 Wait 206 | . 2 5 . 195 4 Move 1839 | 36 194 121 168 1092 228 Hop . | . . . . . . Pick Up 51 | 10 6 11 2 12 10 Fast Attach . | . . . . . . Attach 30 | 6 4 4 . 1 15 Detach . | . . . . . . Swap 14 | . . 4 . 5 5 Drop 19 | . . 4 . 12 3 Fire 119 | . 46 . 4 . 69 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 620 | -9/Materials | Discovered new exit (range 10) 663 | -9/Materials | Entered Mines 888 | -9/Mines | Discovered new exit (range 7) 962 | -9/Mines | Learned Materials stockpile data 980 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 984 | -9/Mines | Discovered new exit (range 13) 996 | -9/Mines | Entered Zion 996 | -7/Zion | Accompanied by 2 allies 1012 | -7/Zion | Given A8's code to call for help 1046 | -7/Zion | Led the pair of lost Derelicts to a safe place 1314 | -7/Zion | Learned location of Quarantine (-3) 1342 | -7/Zion | Learned Factory stockpile data 1686 | -7/Zion | Learned location of Recycling (-7) 1741 | -7/Zion | Given the Hacking Drone Bay 1749 | -7/Zion | Found Prototype Device 1795 | -7/Zion | Learned location of Warlord (-5) 2291 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2437 | -7/Zion | Imprinted 2439 | -7/Zion | Declared Zion's savior 2970 | -7/Zion | Discovered new exit (range 16) 3065 | -7/Zion | Build established: Scavenger-Mutant 3208 | -7/Zion | Entered Proximity Caves 3208 | -6/Proximity Caves | Accompanied by 4 allies 3486 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3583 | -6/Proximity Caves | Lost 6 parts (2p3n1w) 3619 | -6/Proximity Caves | Learned Armory emergency access door positions 3619 | -6/Proximity Caves | Learned Research stockpile data 3630 | -6/Proximity Caves | Learned 12 Factory zone layouts 3709 | -6/Proximity Caves | Core integrity fell below 50% 3764 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 3800 | -6/Proximity Caves | Spotted B-75 Beast 3843 | -6/Proximity Caves | Core integrity fell below 20% 3853 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired Field Laser. Acquired 21 matter. Searching scrap... Found Insulated Plating. Found Imp. Hacking Suite. Found Matter Compressor. Found Component Analysis Suite. Found 13 Matter. Acquired 13 matter. Barrage Gun destroyed. Lgt. Antimatter Reactor destroyed. Acquired 5 matter. Arm. Treads destroyed. Hvy. Battle Rifle destroyed. Acquired Barrage Gun. Hvy. Assault Rifle destroyed. Barrage Gun blasted off. Weapon Cycler destroyed. Critical hit (Blast). Acquired Barrage Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????? ????????????????? | | ????????????????? ??????? ?????????????????? | | ????????????????? ?????# ?????????????????? | | ?????????????? ?? ????# ?????????????????? | | ?????????????? ?? ? ???# ??????????????????? | | ??????????????? ? ? ?# ??????????????????? | | ????????????#?? ? ??? ?# ??????????????????? | | ????????#### ?? ## ??? ## ???????????????????? | | ????????# % ???? ???? ???????????????????? | | ???????## ???? ???? #???????????????????? | | ??????## ######++++###### #???????????????????? | | ??????# #""""" """""# %#???????????????????? | | ???????# % # " " " " # #???????????????????? | | ??????## %" [! # #???????????????????? | | ??##### % ]"* !%[? #* #???????????????????? | | ?## !# %####//#### # #???????????????????? | | ## #%|#" "# # #???????????????????? | | !!!"% #" "# + #??????##???????????? | | ## !* %#" "# + #????? #???????????? | | # #?# |#%%% + # #??? #???????????? | | ######?## !####! 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BB #???????????? | | """"" #?????????????????? ###???????????? | | " ??????????????????? #?????????????? | | ?????????????????? ?????????????? | | ???????????????????# #????????????? | | """" ????????????????????########????????????? | | " ????????????????????????????????????????? | | """" ?????????????????????????????????????????? | | ""?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | #####???????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 28 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Mak. Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Robot Respite The One Challenges ------------ None Game ------ Seed CompactProtonSuperbattery Manual? 0 Play Time 00:40:46 Cumulative 2.2 hours Start 2023.03.12 @ 19:53:37 End 2023.03.12 @ 20:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03ea2ef1-3c70-4be3-8e3d-0a225f579d0e