Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 13:13:37 Player: Olafz Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1872) 1872 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6882 Bonus ------- Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 92/100 System Corruption 0% Temperature Warm (149) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Compact Matter Pod (150) Compact Matter Pod (150) Melee Analysis Suite Plasma Cannon Flak Gun Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Kinecellerator > --- WEAPON ----------- Gatling Laser Flak Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Nuclear Pulse Thruster Large Storage Unit Compact Matter Pod Compact Matter Pod Melee Analysis Suite Plasma Cannon Plasma Cannon Heavy Mace [Rating: 48] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 5 | . . 2 . 1 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 64 | 6 2 12 12 10 3 7 . 3 4 5 Power 9 | 1 . 2 1 3 . 1 . . . 1 Engine 9 | 1 . 2 1 3 . 1 . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 5 4 2 1 4 . 1 . 3 Treads 14 | 2 . 5 4 2 1 . . . . . Leg 7 | . . . . . . 4 . 1 . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 10 | 1 2 1 1 3 . . . 1 1 . Device 3 | . . 1 . 1 . . . 1 . . Storage 3 | 1 2 . . . . . . . . . Processor 3 | . . . . 2 . . . . 1 . Hackware 1 | . . . 1 . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 4 6 2 2 2 . 1 3 1 Energy Gun 3 | . . 1 1 . . 1 . . . . Energy Cannon 4 | . . . 2 1 . . . . . 1 Ballistic Gun 13 | 2 . 3 2 1 2 . . 1 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 39 | . . 4 10 . 1 7 . 5 . 12 Power 4 | . . 1 1 . . . . . . 2 Propulsion 16 | . . . 4 . 1 4 . 1 . 6 Utility 5 | . . 1 . . . 1 . 2 . 1 Weapon 14 | . . 2 5 . . 2 . 2 . 3 Highest Loss Streak 12 | . . 2 6 . 1 4 . 2 . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 67 58 79 99 90 76 85 69 45 Engine 8 | . 14 10 7 7 7 7 7 7 6 3 Treads 16 | . 28 22 24 28 29 2 . . . . Leg 8 | . . . . . . 25 23 25 20 6 Device 4 | . . 2 . 5 7 7 7 12 6 3 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 Processor 7 | . . . . 9 15 15 15 13 11 13 Hackware 2 | . . . 3 7 7 6 . . . . Energy Gun 1 | . . . . . . 1 7 6 . . Ballistic Gun 17 | . 28 21 13 . 21 14 7 9 16 6 Peak Build Rating 48 | 6 7 10 14 34 35 44 35 48 43 43 Average Rating 23 | 4 6 8 11 22 33 38 35 41 40 28 On Entrance 22 | . 6 6 9 13 34 34 35 35 31 42 Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 10 35 32 34 49 49 41 38 44 44 43 Greatest Support 80 | 40 40 40 60 80 80 80 45 65 50 50 Greatest Overweight (x) 6 | . . . . . . 2 . . . 6 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 8 15 15 8 11 15 12 13 13 13 Average Carried 10 | 1 4 11 13 5 10 11 12 12 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 15 8 8 11 12 12 13 13 9 Class Distribution -------------------- 40% | Scavenger-Skirmisher 33% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Matter Collected 1949 | 174 278 440 44 101 371 311 . 230 . . Remotely . | . . . . . . . . . . . Salvage Created 2251 | . 288 849 . 181 146 524 . 263 . . Parts 128 | . 23 55 . 6 7 25 . 12 . . Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 6 15 . 12 . . Prevented 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 51 | . 7 20 . 1 4 11 . 8 . . Guns 50 | . 7 20 . . 4 11 . 8 . . Cannons 1 | . . . . 1 . . . . . . Classes Destroyed 10 | . 4 5 . . . 1 . . . . Worker 4 | . 2 2 . . . . . . . . Builder 1 | . . 1 . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . Watcher 2 | . . 1 . 1 . . . . . . Swarmer 16 | . 2 10 . . . . . 4 . . Grunt 18 | . 5 3 . . 3 5 . 2 . . Brawler 3 | . . 1 . . 1 . . 1 . . Duelist 1 | . . . . . . 1 . . . . Sentry 9 | . . 6 . 1 . 1 . 1 . . Thug 4 | . . . . . . 4 . . . . Best Kill Streak 7 | . 7 7 . 2 4 7 . 5 . . Combat Bots Only 7 | . 3 6 . 1 4 7 . 5 . . Max Kills in Single Turn 2 | . 1 1 . 1 1 2 . 1 . . Gunslinging 1 | . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Hostile Shots Fired 440 | . 45 117 70 18 17 76 . 52 . 45 Missed 141 | . 12 35 22 8 9 29 . 20 . 6 Damage Taken 5662 | . 335 926 1364 60 138 735 . 544 . 1560 Core 1606 | . 55 90 370 12 28 59 . 138 . 854 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 78 77 32 . . . . 66 . . Volleys Fired 205 | . 39 82 18 5 8 20 . 23 . 10 Largest 3 | . 2 2 3 2 3 3 . 3 . 3 Hottest 160 | . 40 76 96 160 77 133 . 132 . 133 Shots Fired 403 | . 78 149 22 8 24 52 . 47 . 23 Gun 373 | . 78 149 10 . 24 52 . 47 . 13 Cannon 26 | . . . 8 8 . . . . . 10 Launcher 4 | . . . 4 . . . . . . . Special . | . . . . . . . . . . . Kinetic 339 | . 78 143 9 . 24 42 . 30 . 13 Thermal 60 | . . 6 9 8 . 10 . 17 . 10 Explosive 4 | . . . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 10 17 4 5 6 9 . 6 . 4 Robot Miss Streak 12 | . 4 5 5 1 6 8 . 12 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 1 3 . . 2 2 . 3 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . . Shots Hit Robots 278 | . 45 101 14 6 21 45 . 34 . 12 Core Hits 168 | . 19 42 5 4 19 43 . 35 . 1 Critical Kills 2 | . . 2 . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . . . 1 Critical Strikes 5 | . . 3 . . . 1 . . . 1 Destroy 5 | . . 3 . . . 1 . . . 1 Melee Attacks 8 | . . . . . . 5 . . 3 . Impact 8 | . . . . . . 5 . . 3 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4263 | . 406 1177 292 153 378 929 . 632 . 296 Guns 3792 | . 406 1177 84 . 378 929 . 632 . 186 Cannons 423 | . . . 160 153 . . . . . 110 Explosions 48 | . . . 48 . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3197 | . 406 1120 70 . 378 692 . 345 . 186 Thermal 1018 | . . 57 174 153 . 237 . 287 . 110 Explosive 48 | . . . 48 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 . . Average Corruption 8 | . . . . . . . . 8 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . . 5 . . Message Errors 1 | . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 7 | . . . 7 . . . . . . . Projectiles 7 | . . . 7 . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . . . 39 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 763 | . 18 42 131 150 27 177 . 318 . 763 Average Temperature 128 | . 8 21 49 59 11 54 . 121 . 473 Received Heat Transfer 2028 | . 144 294 351 . 63 288 . 117 . 771 Effects 29 | . . . . . . . . . . 29 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 5 | . . . . . . . . . . 5 Interference 2 | . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 12 | . . . . . . . . . . 12 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . 1 . . Heat Transferred 2185 | . . 148 337 300 . 525 . 675 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Peak Influence 314 | . 277 314 147 87 . . . . 36 25 Initial 132 | . . 38 132 30 . . . . 18 25 Average 110 | . 135 136 124 45 . . . . 25 6 Maximum Alert Level 1 | . 1 1 . . . . . . . . Low Security (%) 82 | 100 59 79 100 100 . . . . 100 100 Level 1 17 | . 40 20 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 . 2 . . . . . 1 . Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . 2 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Distress Signals 5 | . 1 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 14 27 7 2 4 11 . 8 1 1 Peak Tracking Total 7 | . 5 5 6 2 4 7 . 5 . 1 Tactical Retreats 3 | . 2 1 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 1 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Machines Disabled 3 | . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Machines Accessed 6 | . 1 . . . . . 4 . 1 . Terminals 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 35 | . 2 . . . . . 31 . 2 . Successful 32 | . . . . . . . 31 . 1 . Failed 3 | . 2 . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 31 | . . . . . . . 31 . . . Record 11 | . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . 10 . . . Robot Schematic 7 | . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Turns Passed 4052 | 85 512 960 335 181 577 605 98 472 164 63 Spaces Moved 2256 | 49 236 432 172 88 341 399 82 324 122 11 Core 6 | 3 . . . . . . . . . 3 Treads 1340 | 46 236 432 172 88 341 25 . . . . Legs 910 | . . . . . . 374 82 324 122 8 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 123 123 Average Speed 145 | 153 160 160 160 160 160 126 120 122 123 184 Slowest Speed 350 | 160 160 160 160 160 160 260 120 123 123 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 49 53 19 3 63 46 72 63 4 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . 4 2 . 2 . . Spaces Dug 7 | . . . . . . 4 . . 3 . Terrain Destroyed 44 | . . . 37 . . 4 . . 3 . Melee 7 | . . . . . . 4 . . 3 . Projectile 2 | . . . 2 . . . . . . . AOE 35 | . . . 35 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Gar Total 2655 | 56 310 561 211 117 354 447 81 352 128 38 Wait 87 | . 24 25 8 12 . 6 . . . 12 Move 2246 | 48 235 431 171 87 340 398 81 323 121 11 Hop . | . . . . . . . . . . . Pick Up 25 | 2 5 6 2 2 1 5 . 2 . . Fast Attach 33 | 6 2 4 3 5 3 4 . 3 3 . Attach 17 | . . 1 9 2 . 1 . . . 4 Detach 6 | . 2 1 . . 2 1 . . . . Swap 14 | . . 7 . 3 . 2 . . 1 1 Drop 14 | . 3 4 . 1 . 5 . 1 . . Fire 205 | . 39 82 18 5 8 20 . 23 . 10 Melee 8 | . . . . . . 5 . . 3 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 586 | -10/Materials | Derelicts attacked the area 586 | -10/Materials | Discovered new exit (range 8) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Utility x2 1108 | -9/Materials | Discovered new exit (range 16) 1377 | -9/Materials | Build established: Scavenger-Mutant 1499 | -9/Materials | Discovered new exit (range 16) 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1791 | -8/Materials | Discovered new exit (range 15) 1856 | -8/Materials | Lost 6 parts (1p1n4w) 1877 | -8/Materials | Core integrity fell below 50% 1893 | -8/Materials | Entered Factory 1893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1910 | -7/Factory | Lost 4 parts (3n1w) 1992 | -7/Factory | Discovered new exit (range 17) 2061 | -7/Factory | Identified exit to Lower Caves 2074 | -7/Factory | Entered Lower Caves 2286 | -7/Lower Caves | Learned Factory garrison access intel 2362 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2590 | -7/Lower Caves | Discovered new exit (range 13) 2614 | -7/Lower Caves | Identified exit to Lower Caves 2651 | -7/Lower Caves | Entered another Lower Caves area 2663 | -7/Lower Caves | Discovered new exit (range 12) 2666 | -7/Lower Caves | Ambushed by wild Derelicts 2737 | -7/Lower Caves | Destroyed 7 combat bots 2744 | -7/Lower Caves | Lost 4 parts (3n1w) 2799 | -7/Lower Caves | Identified exit to Factory 3219 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3223 | -7/Lower Caves | Discovered new exit (range 19) 3255 | -7/Lower Caves | Identified exit to Data Miner 3256 | -7/Lower Caves | Entered Data Miner 3256 | -7/Data Miner | Discovered new exit (range 6) 3274 | -7/Data Miner | Met Data Miner 3303 | -7/Data Miner | Learned location of Section 7 (-3) 3303 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3325 | -7/Data Miner | Received God Mode back door access code from Data Miner 3352 | -7/Data Miner | Identified exit to Proximity Caves 3354 | -7/Data Miner | Entered Proximity Caves 3381 | -6/Proximity Caves | Found DCF Scrap (12 items) 3534 | -6/Proximity Caves | Learned location of Zion (-6) 3559 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3801 | -6/Proximity Caves | Discovered exit to Factory (range 4) 3826 | -6/Proximity Caves | Entered Factory 3826 | -6/Factory | Evolved 2 slots: Utility x2 3827 | -6/Factory | Loaded intel: 4 garrison access locations 3988 | -6/Factory | Identified exit to Garrison 3990 | -6/Factory | Entered Garrison 3992 | -6/Garrison | Spotted B-90 Cyclops 4038 | -6/Garrison | Core integrity fell below 50% 4049 | -6/Garrison | Core integrity fell below 20% 4053 | -6/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- Overheating: Plasma Cannon damaged (-33). Overheating: Minigun damaged (-16). Imp. Deuterium Engine destroyed. Overheating: System interference. Adv. Visual Processing Unit temporarily disabled. Overheating: Energy bleed (-3). Carbon-fiber Leg destroyed. Overheating: Adv. Signal Interpreter damaged (-4). Overheating: Lrg. Storage Unit damaged (-50). Minigun destroyed. Overheating: Energy bleed (-2). Overheating: Matter decay (-21). Overheating: Matter decay (-19). Overheating: Plasma Cannon damaged (-46). Plasma Cannon broken. Overheating: Short circuit. Broken Plasma Cannon destroyed. Overheating: Energy bleed (-6). Overheating: Energy bleed (-9). B-90 Cyclops activates siege mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????#############????????????????????? | | ?????????"""" """ " ""????????????????????? | | ?????????"m""" "" "m????????????????????? | | ?????????"" ! ""#??????????????????? | | ????????#"" ""#??????????????????? | | ????????#"" BB ""#??????????????????? | | ????????#BB !BB] #??????????????????? | | ????????#BB #??????????????????? | | ????????#"" ! ""#??????????????????? | | ????????#"" ! ""#??????????????????? | | ????????#"" ! ! ""#??????????????????? | | ????????#BB BB#??????????????????? | | ????????#BB @ BB#??????????????????? | | ????????#"" ""#??????????????????? | | ?????????#" "##??????????????????? | | ?????????## ##???????????????????? | | ??????????# #????????????????????? | | ??????????########;;; ##????????????????????? | | ?????????????????# ## ;?????????????????????? | | ?????????????????##?# #?????????????????????? | | ????????????????????# #?????????????????????? | | ??????????????????### #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????#####????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentClaymoresBallwheel Manual? 0 Play Time 00:24:57 Cumulative 263.2 hours Start 2024.09.01 @ 12:50:21 End 2024.09.01 @ 13:13:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 492 Rogue 490 Adventurer 2 Explorer 0 Win Type - Total 15 Types 11/0/1/2/1/0/0/0/0 Lore% 74 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46ea483d-4d85-4294-8a88-1ef65b4b992d