Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 16:42:41 Player: SVIT13 Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1040) 1040 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2300 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 152/300 Energy 128/180 System Corruption 0% Temperature Critical (704) Movement Treading (260) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Meta Core > --- PROPULSION (2) --- Spiked Treads Spiked Treads > --- UTILITY (2+1) ---- Large Storage Unit Light Armor Plating (+) Makeshift Light Armor Plating > --- WEAPON (2+1) ----- Particle Cannon Particle Cannon Subdweller Shrapnel Launcher (+) > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Light Treads Scrap Engine Disposable Heat Sink High-capacity Storage Unit Subdweller Optics Scrap Shield Makeshift System Restoration Module Mining Claw Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Spiked Treads Spiked Treads Spiked Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Riot Gun Particle Cannon Subdweller Shrapnel Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Scrap Engine Disposable Heat Sink High-capacity Storage Unit Subdweller Optics Scrap Shield Makeshift System Restoration Module Particle Cannon Mining Claw [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Meta Core Propulsion Spiked Treads Treads Spiked Treads Wheel Wheel Utility Large Storage Unit Device Makeshift System Restoration Module Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Particle Cannon Energy Gun Riot Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 56 | 7 8 10 30 1 Power 5 | 1 . . 4 . Engine 4 | 1 . . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 3 5 4 . Treads 10 | 2 1 3 4 . Leg . | . . . . . Wheel 4 | . 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 3 2 7 . Device 3 | 1 . . 2 . Storage 5 | 1 2 2 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 23 | 2 2 3 15 1 Energy Gun 5 | 1 . . 4 . Energy Cannon 9 | . 2 1 5 1 Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon . | . . . . . Launcher 4 | . . . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 4 | . . . 3 1 Highest Loss Streak 2 | . . . 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 100 98 99 Engine 9 | . 14 14 10 . Core 2 | . . . 1 10 Treads 26 | . 14 21 28 29 Wheel 1 | . 14 6 . . Device 1 | . 2 . 1 . Storage 13 | . 14 14 13 10 Processor 3 | . 11 14 1 . Protection 10 | . . . 11 20 Energy Gun 8 | . . . 10 9 Energy Cannon 13 | . 26 20 12 10 Ballistic Gun 3 | . . 7 3 . Launcher 2 | . . . 1 10 Naked Turns . | . . . . . Heaviest Build 53 | 14 19 53 48 49 Greatest Support 60 | 40 10 40 60 60 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | 8 20 20 15 15 Average Capacity 14 | 7 8 17 15 15 Most Carried 15 | 2 8 11 15 14 Average Carried 11 | . 6 8 13 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 1 8 11 12 13 Class Distribution -------------------- 50% | Mutant 40% | Derelict-Mutant 8% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Derelict-Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1188 | 299 90 219 473 107 Remotely . | . . . . . Salvage Created 1310 | 110 122 180 665 233 Parts 100 | 13 10 20 48 9 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented 4 | . . . 4 . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 34 | . 2 6 21 5 Guns 14 | . . 3 11 . Cannons 16 | . 2 3 6 5 AOE 3 | . . . 3 . Classes Destroyed 11 | 2 3 1 3 2 Worker 2 | . 1 1 . . Tunneler 4 | 4 . . . . Recycler 2 | 1 . 1 . . Turret 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 14 | . . 6 8 . Grunt 2 | . 2 . . . Brawler 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 4 | . . . 1 3 Subdweller 12 | . . . 12 . Best Kill Streak 4 | 2 2 2 4 4 Combat Bots Only 4 | . 2 2 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 173 | . 3 40 106 24 Missed 55 | . . 14 34 7 Damage Taken 1863 | . 66 213 1280 304 Core 277 | . . 21 195 61 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 120 | 13 12 24 54 17 Largest 3 | 2 2 2 3 3 Hottest 158 | 60 136 136 158 158 Shots Fired 223 | 26 24 42 101 30 Gun 87 | 26 . 8 45 8 Cannon 124 | . 24 34 45 21 Launcher 12 | . . . 11 1 Special . | . . . . . Kinetic 46 | 13 . 8 24 1 Thermal 137 | 13 24 34 45 21 Explosive . | . . . . . Electromagnetic 40 | . . . 32 8 Robot Hit Streak 14 | 6 3 4 14 5 Robot Miss Streak 5 | 3 5 5 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 132 | 17 10 17 66 22 Core Hits 69 | 6 5 8 41 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 7 | . . . 7 . Impact . | . . . . . Slashing 7 | . . . 7 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2848 | 197 206 342 1617 486 Guns 896 | 197 . 54 538 107 Cannons 1365 | . 206 284 590 285 Explosions 575 | . . . 489 86 Melee . | . . . . . Ramming 12 | . . 4 . 8 Kinetic 837 | 99 . 54 598 86 Thermal 1463 | 98 206 284 590 285 Explosive . | . . . . . Electromagnetic 536 | . . . 429 107 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 2 | . 2 3 2 . Corruption Purged 3 | . . . 3 . Corruption Blocked . | . . . . . Effects 34 | . 4 11 19 . Message Errors 10 | . . 3 7 . Matter Fused 6 | . 2 3 1 . Heat Flow Errors 3 | . . 1 2 . Energy Discharges 4 | . . 1 3 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . 1 3 1 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 2 | . 1 . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 53 | . . . 47 6 Projectiles . | . . . . . Explosions 53 | . . . 47 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 95 | . . . 95 . Shots 2 | . . . 2 . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 785 | . 252 419 225 785 Average Temperature 171 | . 90 203 52 317 Received Heat Transfer 378 | . 27 . 270 81 Effects 18 | . . 4 . 14 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . 1 . 2 Interference 2 | . . . . 2 Matter Decay 5 | . . 1 . 4 Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 1 . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 3 4 Heat Transferred 2687 | 225 370 518 1073 501 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Peak Influence 345 | 25 80 181 . 345 Initial 285 | . 16 31 . 285 Average 118 | 12 40 76 . 209 Maximum Alert Level 1 | . . . . 1 Low Security (%) 80 | 100 100 100 . 53 Level 1 19 | . . . . 46 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 6 6 47 5 Peak Tracking Total 4 | . 2 3 4 4 Tactical Retreats 5 | . . . 5 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 5 | . . . 4 1 Max in Single Turn 3 | . . . 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 9 | . 3 . 1 5 Terminals 7 | . 2 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 5 . 9 13 Successful 15 | . 2 . 9 4 Failed 12 | . 3 . . 9 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 6 | . . . . 6 Terminals 17 | . 4 . . 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 1 . 9 4 Record 8 | . . . 8 . Prototype ID Bank 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . 1 . . 2 Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 5492 | 232 384 583 3437 856 Spaces Moved 3228 | 117 339 292 1977 503 Core 7 | 7 . . . . Treads 2771 | 110 . 181 1977 503 Legs . | . . . . . Wheels 450 | . 339 111 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 160 160 Average Speed 153 | 153 95 166 160 160 Slowest Speed 260 | 160 95 240 250 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 7 53 62 87 79 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . 1 5 . Spaces Dug . | . . . . . Terrain Destroyed 128 | . . . 119 9 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 126 | . . . 117 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 3508 | 144 373 340 2128 523 Wait 43 | . 6 7 30 . Move 3224 | 116 338 291 1976 503 Hop . | . . . . . Pick Up 41 | 8 8 5 19 1 Fast Attach . | . . . . . Attach 17 | 7 . . 9 1 Detach . | . . . . . Swap 39 | . 8 10 21 . Drop 15 | . 1 2 12 . Fire 120 | 13 12 24 54 17 Melee 7 | . . . 7 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 233 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 12) 439 | -10/Materials | Discovered new exit (range 8) 516 | -10/Materials | Discovered new exit (range 5) 617 | -10/Materials | Entered Mines 627 | -10/Mines | Met a Derelict bent on vengeance 941 | -10/Mines | Discovered new exit (range 5) 1026 | -10/Mines | Learned Materials interactive machine intel 1192 | -10/Mines | Discovered new exit (range 6) 1200 | -10/Mines | Entered Subcaves 1229 | -10/Subcaves | Discovered new exit (range 13) 1547 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1876 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2500 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2500 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2602 | -10/Subcaves | Learned location of Zion (-6) 2602 | -10/Subcaves | Met a Zionite searching for "candidates" 3202 | -10/Subcaves | Build established: Derelict-Mutant 4140 | -10/Subcaves | Visited 4L-MR0's lab 4162 | -10/Subcaves | Core integrity fell below 50% 4223 | -10/Subcaves | Found Meta Core 4225 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 4381 | -10/Subcaves | Learned Materials garrison access intel 4546 | -10/Subcaves | Discovered new exit (range 13) 4547 | -10/Subcaves | Core integrity fell below 20% 4557 | -10/Subcaves | Ambushed by Subdweller buried in earth 4637 | -10/Subcaves | Entered Recycling 4641 | -9/Recycling | Found Scrap Engine 4804 | -9/Recycling | Build established: Derelict-Tank 5266 | -9/Recycling | Discovered new exit (range 16) 5298 | -9/Recycling | Build established: Derelict-Mutant 5494 | -9/Recycling | Core destroyed Last Messages --------------- 05480_ Temporary Propulsion slot lost. 05482_ Overheating: Energy bleed (-19). 05483_ Overheating: System interference. 05483_ Particle Cannon temporarily disabled. 05483_ Y-45 Defender heat spikes uncontrollably. 05484_ Overheating: Energy bleed (-26). 05485_ Power failure, Meta Core shutdown. 05485_ Y-45 Defender heat spikes uncontrollably. 05486_ Overheating: Matter decay (-44). 05486_ Y-45 Defender heat damages Imp. Ion Engine. 05487_ Overheating: Matter decay (-18). 05487_ Lgt. Treads melted. 05487_ Hvy. Assault Rifle melted. 05487_ Heat Sink melted. 05487_ Y-45 Defender destroyed. 05490_ Overheating: Broken Sub. Shrapnel Launcher damaged (-16). 05494_ Overheating: Core damaged (-47). 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