Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 17:27:58 Player: Byrnorthil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (190) 950 Value Destroyed (7273) 7273 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2573) 2573 TOTAL SCORE: 16236 Bonus ------- High Alert Combat Kills 1399 Follower Combat Kills 74 Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 274/505 System Corruption 11% Temperature Warm (134) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (6) --- Improved Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Core Analyzer Improved Weapon Cycler Stasis Canceller Graphene Brace > --- WEAPON (2) ------- Disruptor Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core Flexi-carbon Leg Enhanced Flexi-carbon Leg High-capacity Battery (250) Structural Scanner Encrypted Comm Array Improved Launcher Guidance Computer Improved Kinecellerator Stasis Canceller Transmission Jammer Improved Propulsion Shielding Long-range Tractor Beam Wave Gun Phase Gun Phase Gun Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Advanced Heavy Siege Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System High-capacity Storage Unit Core Analyzer Improved Weapon Cycler Graphene Brace Improved Hardlight Generator > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Flexi-carbon Leg Advanced Heat Sink Improved Cooling System High-capacity Battery Structural Scanner Enhanced Optical Array Advanced Terrain Scanner Matter Filter Energy Filter High-powered Tractor Beam Gatling Laser Wave Gun Phase Gun Phase Gun Heavy Phase Cannon Heavy Phase Cannon [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Slots Evolved 10 | . . . 2 . . . 2 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 2 . 1 . . . Utility 5 | . . . 1 . . . . 1 1 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 185 | 7 11 5 12 1 3 4 11 21 3 10 84 13 Power 20 | 1 2 1 . . . 1 1 2 . 1 10 1 Engine 14 | 1 2 1 . . . . . 1 . 1 8 . Core 5 | . . . . . . 1 1 1 . . 1 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 64 | 2 4 2 3 . . . 6 8 1 7 25 6 Treads 19 | . 2 2 . . . . . . . . 9 6 Leg 45 | 2 2 . 3 . . . 6 8 1 7 16 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 65 | 2 4 . 2 1 1 2 4 7 2 . 36 4 Device 43 | 1 2 . 1 1 . 2 . 5 2 . 27 2 Storage 4 | 1 1 . . . 1 . 1 . . . . . Processor 6 | . . . . . . . . 1 . . 4 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . 1 . 1 . . . 3 1 . . 5 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 1 2 7 . 2 1 . 4 . 2 13 2 Energy Gun 15 | . . 1 5 . . . . 2 . . 6 1 Energy Cannon 9 | . . . . . 1 . . . . 1 6 1 Ballistic Gun 4 | 2 1 1 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 . 1 1 . Launcher 5 | . . . 2 . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 2 . Parts Lost 56 | . 1 4 . . . . . 4 . 1 42 4 Power 8 | . . . . . . . . 1 . . 7 . Propulsion 18 | . . 2 . . . . . . . 1 13 2 Utility 17 | . . . . . . . . 1 . . 15 1 Weapon 13 | . 1 2 . . . . . 2 . . 7 1 Highest Loss Streak 22 | . 1 4 . . . . . 3 . 1 22 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 99 100 88 100 100 98 93 93 92 96 Engine 8 | . 14 14 11 11 11 10 . 1 6 12 5 9 Core 2 | . . . . . . . 9 13 6 . 1 1 Treads 8 | . 16 27 18 . . . . . . . 10 22 Leg 24 | . 11 . 14 33 33 33 45 38 40 40 19 8 Device 15 | . 12 14 17 11 11 11 9 10 13 13 22 19 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 5 5 Processor 3 | . . . . . . . . 4 6 6 7 12 Protection 5 | . 1 . 4 11 11 11 9 6 6 6 2 . Energy Gun 4 | . . 4 16 22 . . . 7 . . 4 1 Energy Cannon 3 | . . . . . 5 11 9 2 . . 4 8 Ballistic Gun 4 | . 28 23 5 . . . . . . . . . Launcher 2 | . . . . . 5 11 9 2 . . . . Peak Build Rating 105 | 7 8 11 28 27 26 32 42 50 55 65 105 97 Average Rating 45 | 5 7 10 20 26 21 28 39 47 52 60 84 87 On Entrance 33 | . 7 8 11 28 26 26 32 42 46 53 63 95 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 11 29 32 41 41 64 67 70 84 89 97 101 90 Greatest Support 183 | 20 40 40 49 49 49 49 83 85 100 116 183 135 Greatest Overweight (x) 1 | . . . 1 . 1 1 . 1 . . 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 15 19 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 15 16 19 20 20 20 20 20 19 Average Carried 15 | 4 10 13 13 14 14 16 19 19 18 18 16 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 11 15 15 16 19 20 20 20 19 18 19 Class Distribution -------------------- 59% | Mutant 32% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Matter Collected 3259 | 256 263 288 171 19 . 133 116 318 . 408 1020 267 Remotely . | . . . . . . . . . . . . . Salvage Created 8059 | 45 511 337 496 . . 175 653 817 . 345 4450 230 Parts 400 | 3 33 19 44 . . 11 35 49 . 22 175 9 Haulers Intercepted 8 | . 2 . 1 . . . 2 . . . 3 . Recyclers Shooed 11 | 1 1 . . . . . . . . . 9 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 12 Prevented 1 | . . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Combat Hostiles Destroyed 150 | . 9 10 15 . . 6 13 21 . 10 61 5 Guns 46 | . 9 10 8 . . . . 6 . . 13 . Cannons 74 | . . . . . . 3 9 6 . 10 41 5 AOE 24 | . . . 7 . . 3 4 8 . . 2 . Classes Destroyed 18 | 1 3 2 2 . . 1 4 1 . 1 3 . Worker 9 | . . . 2 . . . . 2 . . 5 . Builder 8 | . . . . . . . 1 . . . 7 . Tunneler 4 | 3 1 . . . . . . . . . . . Hauler 8 | . 2 . 1 . . . 2 . . . 3 . Recycler 6 | . . . . . . . 1 . . . 5 . Mechanic 2 | . . . . . . . 1 . . . 1 . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 7 | . . . 2 . . . 1 1 . . 3 . Swarmer 30 | . . 4 7 . . 3 3 5 . 3 3 2 Grunt 73 | . 9 4 6 . . 2 7 11 . 3 30 1 Brawler 2 | . . . . . . . . . . . 2 . Duelist 5 | . . . . . . 1 . . . . 4 . Protector 1 | . . . . . . . . . . . 1 . Sentry 12 | . . 2 2 . . . 2 2 . . 3 1 Specialist 3 | . . . . . . . . . . 1 2 . Hunter 4 | . . . . . . . . . . . 3 1 Programmer 16 | . . . . . . . . 2 . 2 12 . Heavy 4 | . . . . . . . 1 1 . 1 1 . Best Kill Streak 11 | 1 4 3 6 . . 3 8 7 . 3 11 4 Combat Bots Only 9 | . 4 3 4 . . 3 5 5 . 3 9 4 Max Kills in Single Turn 9 | 1 2 1 3 . . 1 3 3 . 1 9 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . 2 . . 1 2 3 . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Hostile Shots Fired 1033 | . 46 65 36 . . 5 13 125 . 40 616 87 Missed 268 | . 13 20 20 . . 4 5 28 . 11 148 19 Damage Taken 11660 | . 361 588 169 . . 21 112 1165 45 427 7460 1312 Core 1219 | . 11 113 11 . . 4 . 50 . 24 760 246 Absorbed by Shields 1400 | . . . . . . . . 252 . 92 1056 . Reduced by Siege Mode 229 | . . . . . . . . . . . 186 43 Ignored by Resistances 450 | . . . . . . . . 43 . 86 321 . Regen/Repaired (Parts) 58 | . . . . . . . . . . . 58 . Core Remaining (%) 89 | 100 . 50 . . . 96 100 92 . 97 . . Volleys Fired 478 | 12 43 27 29 . . 7 29 60 . 27 219 25 Largest 2 | 2 2 2 2 . . 1 1 2 . 1 2 2 Hottest 188 | 40 40 76 150 . . 120 120 150 . 120 188 171 Shots Fired 778 | 24 86 54 53 . . 7 29 84 . 27 369 45 Gun 373 | 24 86 54 48 . . . . 54 . . 97 10 Cannon 385 | . . . . . . 4 25 22 . 27 272 35 Launcher 20 | . . . 5 . . 3 4 8 . . . . Special . | . . . . . . . . . . . . . Kinetic 235 | 24 86 51 7 . . . . 1 . 24 42 . Thermal 508 | . . 3 41 . . 4 25 75 . 3 327 30 Explosive 20 | . . . 5 . . 3 4 8 . . . . Electromagnetic 15 | . . . . . . . . . . . . 15 Robot Hit Streak 30 | 6 15 21 9 . . 2 21 19 . 6 30 6 Robot Miss Streak 6 | 4 3 2 4 . . 2 2 6 . 2 4 2 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 8 | . 3 2 1 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . 1 . Shots Hit Robots 572 | 17 67 42 30 . . 2 20 53 . 15 299 27 Core Hits 378 | 6 28 19 28 . . 6 24 55 . 10 189 13 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | 1 1 . . . . . . . . . . . Critical Strikes 16 | 1 1 . 3 . . . . 5 . 3 3 . Burn 8 | . . . 3 . . . . 5 . . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 2 | 1 1 . . . . . . . . . . . Blast 5 | . . . . . . . . . . 3 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19468 | 136 590 472 990 . . 393 1474 2757 . 798 11079 779 Guns 4920 | 136 570 452 495 . . . . 843 . . 2282 142 Cannons 11108 | . . . . . . 139 884 776 . 798 7874 637 Explosions 3280 | . . . 491 . . 251 590 1098 . . 850 . Melee . | . . . . . . . . . . . . . Ramming 160 | . 20 20 4 . . 3 . 40 . . 73 . Kinetic 3569 | 136 570 407 14 . . . . 67 . 689 1686 . Thermal 13156 | . . 45 481 . . 139 884 1552 . 109 9289 657 Explosive 2138 | . . . 491 . . 251 590 806 . . . . Electromagnetic 445 | . . . . . . . . 292 . . 31 122 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . 1 1 1 1 1 1 2 4 11 11 Average Corruption 3 | . . . 1 1 1 1 1 1 2 2 5 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 100 | . . . 3 3 12 4 1 4 . 8 48 17 Message Errors 22 | . . . 1 1 2 . . 1 . 1 14 2 Matter Fused 26 | . . . . 1 4 1 . 1 . 3 10 6 Heat Flow Errors 16 | . . . 1 . 2 2 1 1 . 1 5 3 Energy Discharges 11 | . . . 1 1 2 1 . . . 1 5 . Parts Rejected 3 | . . . . . . . . . . . 3 . Data Loss (minor) 13 | . . . . . 2 . . . . 1 7 3 Data Loss (major) 3 | . . . . . . . . . . 1 1 1 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . 1 . . 2 . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 466 | . . . 12 . . 9 27 23 . 20 375 . Projectiles 234 | . . . . . . . 27 6 . 20 181 . Explosions 232 | . . . 12 . . 9 . 17 . . 194 . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . 1 . . . . . . . 4 14 . Impact 3 | . . 1 . . . . . . . . 2 . Kinetic 16 | . . . . . . . . . . 4 12 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 404 | . . . 22 . . 17 . 52 . . 313 . Shots 8 | . . . 1 . . 2 . 2 . . 3 . Rammed 17 | . 5 3 2 . . . . . . . 7 . Targets Rammed 27 | . 6 3 2 . . 1 . 5 . . 10 . Kicked 10 | . 1 . . . . 1 . 5 . . 3 . Crushed . | . . . . . . . . . . . . . Highest Temperature 659 | . 24 82 367 . 246 255 322 488 . 89 442 659 Average Temperature 145 | . 7 16 83 . 103 115 110 200 . 56 122 299 Received Heat Transfer 3194 | . 198 243 30 . . . 45 380 . 98 2074 126 Effects 45 | . . . 1 . . . . 12 . . 3 29 Shutdowns 19 | . . . 1 . . . . 8 . . 1 9 Energy Bleed 6 | . . . . . . . . . . . 2 4 Interference 11 | . . . . . . . . 2 . . . 9 Matter Decay 4 | . . . . . . . . 1 . . . 3 Short Circuit 3 | . . . . . . . . 1 . . . 2 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . . 5 1 Total Turns 128 | . . . . . . . . . . . 116 12 Longest Duration 55 | . . . . . . . . . . . 55 12 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 . . 5 . Combat Hostiles 6 | . . . . . . . . 1 . . 5 . Parts Melted 39 | . . . 3 . . . 5 5 . . 26 . Heat Transferred 20972 | . . 111 1184 . . 320 2000 3376 . 240 12938 803 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Peak Influence 1304 | 15 302 254 367 142 . 98 502 795 394 551 1304 . Initial 389 | . 9 63 23 142 . . 33 79 389 275 289 . Average 332 | 6 181 97 149 99 . 66 196 442 389 379 598 . Maximum Alert Level 4 | . 1 1 1 . . . 2 3 1 2 4 . Low Security (%) 42 | 100 58 98 57 100 . 100 58 18 . . . . Level 1 29 | . 41 1 42 . . . 38 16 100 54 45 . Level 2 12 | . . . . . . . 3 49 . 45 11 . Level 3 12 | . . . . . . . . 16 . . 34 . Level 4 2 | . . . . . . . . . . . 8 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Squads Dispatched 42 | . 5 1 5 . . . 5 6 . 1 19 . Investigation 16 | . 4 . 2 . . . 3 1 . . 6 . Extermination 6 | . . . . . . . . 1 . . 5 . Reinforcement 12 | . 1 . 3 . . . 2 2 . 1 3 . Assault 4 | . . 1 . . . . . 1 . . 2 . Garrison 4 | . . . . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Distress Signals 9 | . 2 . 1 . . . 2 3 . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 194 | . 13 16 22 . . 4 16 25 . 9 80 9 Peak Tracking Total 7 | . 5 4 5 . . 3 4 5 . 3 7 5 Tactical Retreats 12 | . 2 . . . . . 1 2 . 1 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Traps Triggered 12 | . . . . . . . . 6 1 2 3 . Indirectly 2 | . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 2 . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . Reused 3 | . . . . . . . . 1 . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . . . 1 1 . 2 . . Triggered 5 | . . . . . . . . 3 . 2 . . Most Traps Carried 4 | . . . . 4 4 4 4 3 2 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Machines Disabled 33 | . . . 2 . . . 1 19 . . 11 . Max in Single Turn 5 | . . . 1 . . . 1 5 . . 4 . Garrison Access 4 | . . . . . . . 1 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Machines Accessed 42 | . 5 . 4 . 2 . 8 8 1 . 14 . Terminals 23 | . 5 . 2 . . . 7 1 1 . 7 . Fabricators 3 | . . . . . . . . 1 . . 2 . Repair Stations 3 | . . . . . . . . 1 . . 2 . Recycling Units 4 | . . . 1 . . . . 1 . . 2 . Scanalyzers 3 | . . . 1 . . . . 2 . . . . Garrison Access 4 | . . . . . . . 1 2 . . 1 . Total Hacks 123 | . 21 . 13 . 8 . 28 15 3 . 35 . Successful 60 | . 8 . 10 . 8 . 12 7 1 . 14 . Failed 60 | . 12 . 2 . . . 15 8 2 . 21 . Catastrophic 16 | . 1 . 1 . . . 4 2 . . 8 . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . Manual 50 | . 13 . 3 . 1 . 18 3 . . 12 . Terminals 79 | . 21 . 5 . . . 27 2 3 . 21 . Fabricators 6 | . . . . . . . . 1 . . 5 . Repair Stations 5 | . . . . . . . . 2 . . 3 . Recycling Units 7 | . . . 1 . . . . 2 . . 4 . Scanalyzers 12 | . . . 7 . . . . 5 . . . . Garrison Access 6 | . . . . . . . 1 3 . . 2 . Terminal Hacks 27 | . 3 . 2 . 8 . 7 1 1 . 5 . Record 7 | . . . . . 7 . . . . . . . Robot Analysis 4 | . 1 . 1 . . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . 1 1 . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 5 | . . . 1 . . . . 1 . . 3 . Report Inventory 4 | . . . 1 . . . . 1 . . 2 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 11 | . . . 7 . . . . 4 . . . . Insert Component 6 | . . . 4 . . . . 2 . . . . Analyze 5 | . . . 3 . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . 1 . Seal Access 3 | . . . . . . . 1 1 . . 1 . Unauthorized Hacks 11 | . 5 . . . . . 4 . . . 2 . Terminals 11 | . 5 . . . . . 4 . . . 2 . Track 1 | . . . . . . . 1 . . . . . Assimilate 2 | . 2 . . . . . . . . . . . Botnet 7 | . 3 . . . . . 2 . . . 2 . Operators 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 4 . . . 7 7 . . 13 . Full Trace Events 18 | . 5 . 3 . . . 3 1 . . 6 . Feedback Events 3 | . . . 1 . . . 1 . . . 1 . Corruption 3 | . . . 1 . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . 2 . . . . Parts Built 1 | . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . 46 . Total Part Build Rating 9 | . . . . . . . . . . . 9 . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . Parts Scanalyzed 5 | . . . 3 . . . . 2 . . . . Part Schematics Acquired 5 | . . . 3 . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Total Allies 4 | . . 3 . . . . . . . . . 1 Largest Group 3 | . . 3 . . . . . . . . . 1 Highest-Rated Group 74 | . . 74 . . . . . . . . . 41 Highest-Rated Ally 41 | . . 31 . . . . . . . . . 41 Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . . . . Total Damage 172 | . . 172 . . . . . . . . . . Kills 5 | . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Robot Analysis Total 4 | . 1 . 1 . . . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Turns Passed 10539 | 146 521 1181 655 572 1330 620 575 1181 226 351 2777 404 Spaces Moved 5803 | 82 241 666 333 449 750 305 372 740 173 193 1333 166 Core 5 | 5 . . . . . . . . . . . . Treads 1752 | . 140 666 262 . . . . . . . 518 166 Legs 4046 | 77 101 . 71 449 750 305 372 740 173 193 815 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 126 126 126 196 122 126 128 123 115 160 Average Speed 147 | 115 143 160 161 126 176 196 124 131 128 124 138 186 Slowest Speed 240 | 120 160 160 240 126 196 196 128 198 128 128 195 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 52 97 43 82 80 75 40 27 5 95 35 38 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . 1 . . . . . . 1 Known Exits Taken 2 | . . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . 2 . 1 . 1 . . . . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 200 | . . . 23 . . 19 24 4 . 11 114 5 Melee . | . . . . . . . . . . . . . Projectile 66 | . . . . . . . . . . 11 50 5 AOE 134 | . . . 23 . . 19 24 4 . . 64 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Total 7039 | 110 346 742 397 457 759 318 463 858 177 276 1918 218 Wait 289 | 4 24 11 2 . . . 25 12 . 8 199 4 Move 5791 | 81 240 665 332 448 749 304 371 739 172 192 1332 166 Hop . | . . . . . . . . . . . . . Pick Up 137 | 6 12 15 13 4 2 1 11 12 2 9 45 5 Fast Attach 34 | 7 2 . . . 1 1 . 2 . 1 19 1 Attach 66 | . 1 4 5 . 1 . 2 5 2 2 38 6 Detach 10 | . 1 . . . 2 1 . . . 1 4 1 Swap 85 | . 8 1 7 1 1 3 9 14 1 7 27 6 Drop 99 | . 9 16 7 4 3 . 15 8 . 17 20 . Fire 478 | 12 43 27 29 . . 7 29 60 . 27 219 25 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 10 | . 1 . . . . 1 . 5 . . 3 . Crush 17 | . 5 3 2 . . . . . . . 7 . Escape Stasis 14 | . . . . . . . . . . 9 5 . Rewire 5 | . . . . . . . . . . 1 . 4 Trap 4 | . . . . . . . 1 1 . 2 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Central database locked down 323 | -10/Materials | Discovered new exit (range 9) 574 | -10/Materials | Discovered new exit (range 7) 626 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 9) 668 | -10/Materials | Entered Mines 745 | -10/Mines | Met a Derelict testing a Signal Generator 787 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 984 | -10/Mines | Learned location of Storage (-9) 1026 | -10/Mines | Discovered new exit (range 16) 1123 | -10/Mines | Discovered new exit (range 11) 1303 | -10/Mines | Learned location of Mines (-9) 1534 | -10/Mines | Lost 4 parts (2n2w) 1797 | -10/Mines | Build established: Scavenger-Mutant 1849 | -10/Mines | Entered Materials 1849 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2210 | -9/Materials | Discovered new exit (range 14) 2312 | -9/Materials | Discovered new exit (range 14) 2316 | -9/Materials | Central database locked down 2458 | -9/Materials | Discovered new exit (range 7) 2504 | -9/Materials | Entered Mines 2535 | -9/Mines | Learned Materials terminal intel 2687 | -9/Mines | Found a hidden stash of uninstalled traps 2953 | -9/Mines | Discovered new exit (range 9) 3071 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3071 | -9/Mines | Discovered new exit (range 5) 3076 | -9/Mines | Entered Exiles 3095 | -9/Exiles | Discovered new exit (range 15) 3113 | -9/Exiles | Met 8R-AWN 3130 | -9/Exiles | Met EX-HEX 3202 | -9/Exiles | Met EX-DEC 3237 | -9/Exiles | Visited The Gauntlet 3304 | -9/Exiles | Learned location of Zion (-7) 3382 | -9/Exiles | Build established: Mutant 3386 | -9/Exiles | Discovered new exit (range 14) 3543 | -9/Exiles | Met EX-BIN 3680 | -9/Exiles | Aligned with FarCom system 3682 | -9/Exiles | Given EX-Vault access code 3727 | -9/Exiles | Opened EX-Vault 3743 | -9/Exiles | Found Gui. Plasma Cannon 3787 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4406 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 4406 | -9/Exiles | Entered Mines 4993 | -8/Mines | Discovered new exit (range 13) 5026 | -8/Mines | Entered Materials 5026 | -8/Materials | Evolved 2 slots: Propulsion x2 5027 | -8/Materials | Loaded intel: 12 terminal locations 5339 | -8/Materials | Central database locked down 5547 | -8/Materials | Discovered new exit (range 16) 5601 | -8/Materials | Entered Factory 5601 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5969 | -7/Factory | Gui. Plasma Cannon suddenly broke down 6261 | -7/Factory | Discovered new exit (range 13) 6541 | -7/Factory | Cargo convoy interrupted 6615 | -7/Factory | Lost 3 parts (1p2w) 6677 | -7/Factory | Identified exit to Lower Caves 6743 | -7/Factory | Discovered new exit (range 8) 6782 | -7/Factory | Entered another Factory area 6782 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7007 | -6/Factory | Identified exit to DSF 7008 | -6/Factory | Entered DSF 7045 | -6/DSF | Additional patrols routed to DSF 7083 | -6/DSF | Discovered new exit (range 15) 7353 | -6/DSF | Sterilization system engaged 7359 | -6/DSF | Entered Factory 7359 | -5/Factory | Evolved 2 slots: Utility x2 7714 | -5/Factory | Fabricated Adv. Heavy Siege Treads? 7952 | -5/Factory | Lost 22 parts (3p7n9u3w) 7968 | -5/Factory | Destroyed 9 combat bots 8554 | -5/Factory | Repaired Gatling Laser 8765 | -5/Factory | Build established: Scavenger-Mutant 8812 | -5/Factory | Garrison activated, responded to threat 8903 | -5/Factory | First assault squad dispatched 8995 | -5/Factory | Identified exit to Factory 9103 | -5/Factory | Lost 3 parts (1u2w) 9128 | -5/Factory | Destroyed 8 combat bots 9521 | -5/Factory | Identified exit to Upper Caves 9660 | -5/Factory | Core integrity fell below 50% 9686 | -5/Factory | Build established: Scavenger-Skirmisher 9833 | -5/Factory | Destroyed 7 combat bots 9833 | -5/Factory | Lost 9 parts (2p1n5u1w) 9941 | -5/Factory | System corruption reached 10% 10136 | -5/Factory | Entered Upper Caves 10142 | -5/Upper Caves | Met a Warlord Commander 10143 | -5/Upper Caves | Learned location of Warlord (-4) 10144 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 10147 | -5/Upper Caves | Found Encrypted Comm Array 10257 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10273 | -5/Upper Caves | Core integrity fell below 20% 10323 | -5/Upper Caves | Lost 4 parts (2n1u1w) 10439 | -5/Upper Caves | Build established: Scavenger-Mutant 10482 | -5/Upper Caves | Attracted the attention of an 0b10 base 10540 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10509_ Overheating: Energy bleed (-42). 10510_ G-50 Soldier destroyed. 10511_ Carbon-fiber Leg fries itself beyond repair. 10512_ Power failure, Neutrino Core shutdown. 10512_ Power failure, Imp. Deuterium Engine shutdown. 10513_ Overheating: System interference. 10513_ Disruptor Cannon temporarily disabled. 10513_ Hvy. Phase Cannon temporarily disabled. 10514_ Acquired 20 matter. 10516_ Adv. Heat Sink fries itself beyond repair. 10517_ Acquired Hyp. Coil Gun. 10522_ Carbon-fiber Leg self-destruct mechanism malfunctions. 10523_ Overheating: Matter decay (-36). 10526_ Overheating: Energy bleed (-22). 10533_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#???????#????????????????? | | ???????????????????????#??? ?#?##??#?????????????? | | ??????????????????????###? ????###???????????????? | | ????????????? ?? ????????#? ??##? ???#???? ??????? | | ????????????????? ????#???????#?? #?##?#?? ??????? | | ??????????????? ???????#????#???? ##????? ? ????? | | ??????????#??????????#?##? ?## ? #### ??????""? | | ?????????????? ?? ???####? ? ##??????? ?"?? | | ??????????????? ? ??????????? ##?#???# ?"?" | | ?????????????????#??###?# ? ?## #?#??#?? ??? ? | | ?????????????????##### ??##### #####??#? ?? ? | | ???????#??????#?#??## ???#?#??# #####?? ? ??? | | ????????????????#### ?#???## ##########?# | | ???????#??#??##??### ??#?#??# ##?#? ###?? | | ???????????######### ?###??## #### ##### | | ???????#?##??????## ####### #??# | | ????????????#????## # g # ? #?#? | | ??????#???#????#??# g # #?## #### | | ???????#??#?#?#?#?# #### #### ### | | ???????????##?????# @##### ## ## | | ?????????????#?#?### ## ## ### | | ???????##?#??####?##### ### # #### | | ????????#??#???#?##?#?## #### [ ### | | ??????????###??###?##?##### =% [! ## | | ?????????#?##??#?#?#??#?### %[%*! | | ????????#??##????##?##?#??# ##+##+##### | | ?????????#?#?#???###?#?##?# #" ? ??"# ## | | ????????#?????????##???? ?# #" "# #? | | ?????????#??#?#??#??#? #" "# ## | | ??????????????????### #" "# ! ## | | ??????????#??#?#?#?#??? #" # ! ## | | ????????#??#??###?## ? #" """# # | | ?????????????#??#?#?? #"T """# ## # | | ??????????##?#??#?#?### #" ""?# ### | | ???????????????#???#?### #""" """# ?# | | ??????????????#??#????### # #####+##### | | ???????????#??#??#?#???#### ?? ? | | ???????????????#??? ??#???# ? | | ?????????????????????#?#### ????######## | | ???????????????????????? ? ???#?##???# | | ?????????????#????? ? ? ? ??#?###?# | | ????????????????? ? ??????#### ??#####?# | | ???????????????# ???????#?###???? #?#???# | | ??????????????????? ????#???? ? ? ###?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 80 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 30 Power Shielding 33 Weapon Cycling 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hvy. Assault Cannon | -7/Factory | Scanalyzed Graphene Brace | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricMiningTube Manual? 0 Play Time 02:21:08 Cumulative 125.7 hours Start 2024.12.28 @ 12:14:35 End 2024.12.28 @ 17:27:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e661d94-a303-48cc-86ef-feb55b9645de