Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 21:43:50 // Winter2019/RPGLIKE

Player: Daffa0360

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (203)     1015
Value Destroyed (9680)     9680
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (4713)               4713
              TOTAL SCORE: 21228

 Bonus
-------
High Alert Combat Kills    1628
Follower Combat Kills      1060
Entered Garrisons          600
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -875

 Cogmind 
---------
Core Integrity             0/1150
Matter                     103/400
Energy                     250/250
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Biometal Medium Treads
           Cesium-ion Thruster (fused)
    Cooled VTOL Module
>          --- UTILITY (7) ------
  Advanced Weight Redist. System (fused)
  Advanced Targeting Computer
  Advanced Phase Shifter (fused)
  Improved Hacking Suite
  Advanced Hacking Suite
           Relay Coupler [NC] (46)
           Relay Coupler [Demolisher] (50)
>          --- WEAPON (3) -------
     Heavy Linear Accelerator
           Longsword +1 (fused)
>          --- INVENTORY (6) ----
  Improved Kinecellerator
           Cloaking Device
           Relay Coupler [Sentry] (52)
    Cooled Phase Gun
  Improved Heavy Machine Gun
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Biometal Medium Treads
           Cesium-ion Thruster
    Cooled VTOL Module
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced Targeting Computer
  Advanced Phase Shifter
  Improved Hacking Suite
  Advanced Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [Demolisher]
>          --- WEAPON -----------
     Heavy Linear Accelerator
           Longsword +1
>          --- INVENTORY --------
  Improved Kinecellerator
           Cloaking Device
           Relay Coupler [Sentry]
    Cooled Phase Gun
  Improved Heavy Machine Gun
           Remote Datajack
[Rating: 80]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Biometal Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Focal Shield
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Heavy Linear Accelerator
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Slots Evolved              10   | 2   .   .   1   1   .   .   1   2   .   1   .   .   1   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  6    | 1   .   .   1   1   .   .   1   1   .   1   .   .   .   .   .   
  Weapon                   2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             227  | 6   8   2   10  6   1   7   14  47  11  48  9   22  10  9   17  
  Power                    14   | .   1   .   1   .   .   1   4   1   1   1   .   .   2   .   2   
    Engine                 6    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   2   
    Core                   6    | .   1   .   .   .   .   1   3   .   .   .   .   .   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               31   | 2   2   .   .   1   .   1   4   4   1   1   1   2   2   3   7   
    Treads                 7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   4   
    Leg                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   2   1   .   .   .   2   2   1   .   
    Flight                 14   | .   2   .   .   1   .   1   2   2   1   1   1   .   .   .   3   
  Utility                  36   | 2   2   .   1   1   .   .   1   6   3   7   .   4   3   1   5   
    Device                 14   | 2   .   .   .   1   .   .   1   1   1   1   .   1   2   1   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   1   
    Hackware               17   | .   1   .   1   .   .   .   .   3   1   6   .   3   1   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   146  | 2   3   2   8   4   1   5   5   36  6   39  8   16  3   5   3   
    Energy Gun             12   | 1   .   .   2   1   .   3   3   .   .   .   1   .   .   1   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          61   | 1   2   1   4   1   .   .   2   18  3   18  4   5   1   .   1   
    Ballistic Cannon       7    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   2   
    Launcher               9    | .   1   1   1   1   .   2   .   3   .   .   .   .   .   .   .   
    Special Weapon         26   | .   .   .   .   .   .   .   .   3   3   12  1   4   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        29   | .   .   .   .   .   1   .   .   12  .   9   1   4   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   2   .   .   .   6   .   1   .   2   .   2   1   2   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  100 91  90  89  98  99  93  98  97  100 93  91  82  83  
  Engine                   2    | .   11  .   11  12  12  11  .   .   9   7   .   .   .   .   1   
  Core                     2    | .   4   16  2   .   .   .   11  10  .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   8   8   6   4   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Hover                    2    | .   .   .   .   .   .   .   6   .   .   .   .   3   15  10  .   
  Flight                   11   | .   11  16  14  12  12  12  5   10  17  16  16  11  .   .   14  
  Device                   9    | .   12  .   .   2   12  12  13  7   1   16  16  7   7   11  11  
  Processor                9    | .   3   16  14  12  12  12  11  16  21  8   8   8   7   7   7   
  Hackware                 30   | .   15  16  20  25  25  25  24  26  30  29  33  40  38  30  29  
  Energy Gun               1    | .   16  16  14  10  .   6   2   .   .   .   .   .   .   1   .   
  Ballistic Gun            6    | .   15  16  14  10  .   .   14  16  14  9   14  1   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   2   12  12  6   .   .   .   .   4   7   1   6   
  Special Weapon           2    | .   .   .   .   .   .   .   .   1   3   3   .   3   6   7   .   
  Slashing Weapon          2    | .   .   .   .   .   2   .   .   3   .   3   .   2   .   5   7   
Peak Build Rating          80   | 7   10  10  17  21  26  22  29  40  39  54  56  58  66  67  80  
  Average Rating           47   | 3   8   10  12  15  19  20  23  29  36  47  51  54  64  54  70  
  On Entrance              29   | 3   7   10  10  15  18  19  22  29  37  34  52  52  58  65  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 9   9   10  11  15  16  16  16  18  20  23  24  44  47  47  42  
  Greatest Support         59   | 15  9   9   14  14  14  19  22  24  24  24  25  33  35  35  59  
  Greatest Overweight (x)  2    | 1   1   1   .   1   1   .   .   .   .   1   .   2   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 6    | 1   1   2   3   3   3   3   5   6   6   6   6   6   6   6   6   
  Average Capacity         5    | 1   1   1   2   3   3   3   4   5   6   6   6   6   6   6   6   
  Most Carried             6    | 1   1   2   3   3   3   3   5   6   6   6   6   6   6   6   6   
  Average Carried          5    | .   .   1   2   2   2   2   4   5   5   4   6   5   5   5   5   
  Final Capacity           6    | 1   1   2   3   3   3   3   5   6   6   6   6   6   6   6   6   
  Final Carried            6    | 1   1   2   3   3   3   3   5   6   5   6   6   6   6   6   6   

 Class Distribution 
--------------------
 50% | Hacker-Mutant
 18% | Wizard-Mutant
 11% | Hacker-Sprinter
 10% | Hacker-Gunner
  9% | Hacker-Scout

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -10/Mines
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Mines
   Hacker-Mutant | -9/Exiles
    Hacker-Scout | -8/Mines
    Hacker-Scout | -8/Materials
   Hacker-Mutant | -8/Garrison
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -7/Garrison
 Hacker-Sprinter | -7/Factory
   Hacker-Mutant | -7/Garrison
   Hacker-Gunner | -6/Factory
   Hacker-Mutant | -6/Waste
   Wizard-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Matter Collected           6230 | 275  147  40   245  110  .    190  576  969  440  1119 244  903  429  .    543  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6107 | 76   217  234  831  300  .    215  816  711  357  487  54   771  744  .    294  
  Parts                    419  | 10   17   9    61   17   .    12   50   60   19   51   10   34   39   .    30   
Haulers Intercepted        19   | .    1    .    4    .    .    .    5    .    3    .    1    .    4    .    1    
Recyclers Shooed           5    | .    .    .    .    1    .    1    2    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Combat Hostiles Destroyed  142  | .   9   4   10  8   .   9   14  28  3   19  2   20  8   .   8   
  Melee                    6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   2   
  Guns                     89   | .   7   4   6   4   .   1   8   27  3   19  2   8   .   .   .   
  Cannons                  31   | .   .   .   .   .   .   4   6   .   .   .   .   9   6   .   6   
  AOE                      15   | .   2   .   4   3   .   4   .   .   .   .   .   .   2   .   .   
Classes Destroyed          16   | 1   5   .   3   .   .   .   1   3   .   .   .   1   2   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Tunneler                 8    | 4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
  Hauler                   19   | .   1   .   4   .   .   .   5   .   3   .   1   .   4   .   1   
  Recycler                 7    | .   .   .   3   .   .   2   1   .   .   .   .   .   1   .   .   
  Operator                 4    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Watcher                  16   | .   2   .   2   .   .   .   4   2   3   .   .   .   1   .   2   
  Swarmer                  44   | .   4   .   4   3   .   6   3   8   .   8   .   8   .   .   .   
  Grunt                    48   | .   5   4   3   4   .   3   6   10  2   6   .   2   2   .   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   2   .   .   .   4   5   .   2   2   4   2   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   2   
  Programmer               14   | .   .   .   .   .   .   .   .   1   1   .   .   4   3   .   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           11   | 3   3   2   11  3   .   4   3   6   3   4   1   5   6   .   2   
  Combat Bots Only         6    | .   3   2   4   3   .   3   2   6   1   4   1   5   2   .   2   
Max Kills in Single Turn   6    | 1   2   1   6   2   .   2   1   1   1   2   1   1   5   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   2   .   4   2   .   2   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Hostile Shots Fired        632   | .    20   12   21   30   .    20   42   87   22   110  93   110  26   3    36   
  Missed                   259   | .    7    3    10   14   .    9    21   33   3    57   42   36   14   .    10   
Damage Taken               4730  | .    133  142  170  185  .    119  278  688  303  627  333  800  288  128  536  
  Core                     3909  | .    103  117  143  153  .    95   229  581  253  524  272  654  231  117  437  
  Absorbed by Shields      107   | .    .    .    .    .    .    .    .    93   .    9    .    5    .    .    .    
  Redirected to Core       2749  | .    93   91   86   92   .    77   150  355  164  336  187  515  208  40   355  
  Ignored by Resistances   663   | .    .    .    12   16   .    11   30   70   20   144  94   196  19   24   27   
  Regen/Repaired (Parts)   492   | .    .    .    .    .    .    .    .    .    8    .    .    .    8    .    476  
Core Remaining (%)         69    | 100  .    80   .    .    .    75   .    61   .    .    .    33   .    .    .    
Volleys Fired              564   | 5    40   11   36   22   .    20   60   83   41   94   22   65   38   .    27   
  Largest                  2     | 2    2    2    2    2    .    1    2    2    2    2    2    2    1    .    1    
  Hottest                  98    | 70   70   70   70   70   .    50   98   48   55   55   55   83   83   .    83   
Shots Fired                909   | 10   77   21   66   42   .    20   114  147  70   156  42   78   38   .    28   
  Gun                      695   | 10   74   20   65   40   .    3    92   131  60   131  42   27   .    .    .    
  Cannon                   134   | .    .    .    .    .    .    11   22   .    .    .    .    43   30   .    28   
  Launcher                 18    | .    3    1    1    2    .    6    .    5    .    .    .    .    .    .    .    
  Special                  62    | .    .    .    .    .    .    .    .    11   10   25   .    8    8    .    .    
  Kinetic                  709   | 5    37   10   35   20   .    11   99   131  60   131  42   70   30   .    28   
  Thermal                  52    | 5    37   10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13    | .    3    1    1    2    .    6    .    .    .    .    .    .    .    .    .    
  Electromagnetic          73    | .    .    .    30   20   .    3    15   5    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | 3    8    18   23   5    .    8    19   37   20   17   9    19   17   .    10   
  Robot Miss Streak        4     | 1    2    1    1    2    .    2    3    2    3    4    1    2    1    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Secondary Targets        15    | .    .    .    2    .    .    .    .    7    1    3    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    1    1    .    1    .    .    .    
Shots Hit Robots           674   | 6    48   18   51   26   .    14   83   119  53   102  33   63   27   .    31   
  Core Hits                278   | 4    21   10   29   13   .    14   39   49   14   28   7    23   17   .    10   
  Critical Kills           7     | .    1    .    .    .    .    .    .    2    .    2    2    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    .    2    5    2    .    .    .    .    .    
  Critical Strikes         34    | .    3    1    .    .    .    1    4    6    5    5    2    4    2    .    1    
    Burn                   3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                18    | .    1    .    .    .    .    .    .    5    5    5    2    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    1    4    .    .    .    .    4    2    .    1    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              121   | .    .    .    .    .    .    .    .    34   .    34   2    22   .    .    29   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 121   | .    .    .    .    .    .    .    .    34   .    34   2    22   .    .    29   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    3    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19754 | 75   699  253  1160 488  .    793  1618 2053 1014 1847 747  3335 3266 .    2406 
  Guns                     8693  | 75   496  183  708  366  .    34   1096 1768 1014 1847 747  359  .    .    .    
  Cannons                  7264  | .    .    .    .    .    .    243  496  .    .    .    .    2491 2339 .    1695 
  Explosions               2393  | .    203  70   452  122  .    516  .    103  .    .    .    .    927  .    .    
  Melee                    1378  | .    .    .    .    .    .    .    .    182  .    .    .    485  .    .    711  
  Ramming                  26    | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    
  Kinetic                  14528 | 63   192  58   202  168  .    243  1342 1768 1014 1847 747  2850 2339 .    1695 
  Thermal                  1282  | 12   304  125  142  .    .    .    .    .    .    .    .    .    699  .    .    
  Explosive                1449  | .    203  70   310  122  .    516  .    .    .    .    .    .    228  .    .    
  Electromagnetic          1091  | .    .    .    506  198  .    34   250  103  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1378  | .    .    .    .    .    .    .    .    182  .    .    .    485  .    .    711  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    1    .    .    1    4    4    6    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    1    .    .    1    3    4    4    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  125   | .    .    .    .    .    .    .    .    .    .    .    .    4    22   2    97   
    Message Errors         31    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    25   
    Matter Fused           32    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    25   
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    13   
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    9    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    8    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    6    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1482  | .    .    .    .    .    .    41   4    27   .    .    .    146  555  .    709  
  Projectiles              1083  | .    .    .    .    .    .    38   .    .    .    .    .    62   467  .    516  
  Explosions               91    | .    .    .    .    .    .    3    .    .    .    .    .    .    88   .    .    
  Melee                    308   | .    .    .    .    .    .    .    4    27   .    .    .    84   .    .    193  
Knockbacks                 15    | .    .    .    .    .    .    3    1    .    .    .    .    1    3    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    3    1    .    .    .    .    1    2    .    7    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      213   | .    .    11   29   1    .    .    13   .    .    .    .    .    159  .    .    
  Shots                    5     | .    .    1    1    1    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260   | 18   112  192  241  156  .    102  234  144  22   8    24   193  260  149  260  
  Average Temperature      44    | 7    38   80   88   48   .    39   43   30   9    4    6    48   38   84   52   
  Received Heat Transfer   1239  | .    45   96   45   51   .    45   72   303  72   195  90   174  33   .    18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    1    2    .    .    3    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    3    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Heat Transferred         2067  | 37   1036 444  150  .    .    .    .    .    .    .    .    .    400  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Peak Influence             2671 | 20   354  116  269  251  .    264  410  1101 577  1382 898  2671 1459 267  206  
  Initial                  1402 | .    13   61   19   36   .    .    102  13   577  219  725  461  1402 267  169  
  Average                  603  | 6    143  91   73   185  .    144  241  512  277  834  767  1296 1166 258  54   
Maximum Alert Level        5    | .    1    .    1    1    .    1    2    4    2    4    3    5    4    1    1    
  Low Security (%)         36   | 100  80   100  91   63   .    82   35   26   8    .    .    .    .    .    92   
  Level 1                  16   | .    19   .    8    36   .    17   62   22   89   17   .    .    .    100  7    
  Level 2                  12   | .    .    .    .    .    .    .    1    16   1    25   10   37   .    .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    26   .    33   89   5    36   .    .    
  Level 4                  14   | .    .    .    .    .    .    .    .    7    .    24   .    24   63   .    .    
  Level 5                  6    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    2    .    .    .    .    .    3    .    5    .    4    .    7    .    9    
  Investigation            8    | .    1    .    .    .    .    .    2    .    1    .    1    .    .    .    3    
  Extermination            8    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    5    
  Reinforcement            8    | .    1    .    .    .    .    .    1    .    1    .    1    .    3    .    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Distress Signals           7    | .   1   .   1   .   .   .   1   1   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   16  4   12  8   .   8   24  42  12  36  3   29  23  6   15  
  Peak Tracking Total      10   | .   3   2   6   3   .   4   4   6   4   5   2   7   10  6   3   
  Tactical Retreats        15   | .   2   .   .   1   .   .   4   1   .   2   .   2   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Traps Triggered            28   | .   .   .   .   .   .   .   1   5   1   4   .   11  3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   .   .   .   .   .   .   13  .   .   .   1   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Machines Disabled          26   | .   .   .   .   .   .   .   .   5   .   8   .   9   3   .   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   1   
  Garrison Relay           18   | .   .   .   .   .   .   .   .   5   .   6   .   7   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Machines Accessed          54   | .   6   .   4   1   1   .   10  2   8   2   5   2   4   .   9   
  Terminals                34   | .   6   .   3   .   .   .   8   2   3   2   1   2   3   .   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              6    | .   .   .   1   .   .   .   1   .   1   .   2   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
Total Hacks                157  | .   21  .   9   1   1   .   38  6   20  2   13  8   13  .   25  
  Successful               116  | .   15  .   8   1   1   .   33  2   14  2   8   3   9   .   20  
  Failed                   41   | .   6   .   1   .   .   .   5   4   6   .   5   5   4   .   5   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   9   .   5   .   1   .   20  1   6   .   1   .   10  .   6   
  Terminals                110  | .   21  .   8   .   .   .   31  6   10  2   4   8   11  .   9   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   4   
  Repair Stations          12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   9   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              18   | .   .   .   1   .   .   .   6   .   3   .   6   .   2   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
Terminal Hacks             69   | .   13  .   8   1   1   .   22  2   6   2   1   3   6   .   4   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           5    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   2   
  Robot Analysis           7    | .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              11   | .   1   .   2   .   .   .   4   .   3   .   .   .   1   .   .   
  Unreport Threat          10   | .   .   .   2   .   .   .   2   .   2   .   .   .   4   .   .   
  Locate Traps             5    | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          4    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Maintenance Status       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   4   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Build                    5    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   
Repair Station Hacks       10   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   8   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Repair                   5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 14   | .   .   .   .   .   .   .   6   .   2   .   4   .   2   .   .   
  Insert Component         7    | .   .   .   .   .   .   .   3   .   1   .   2   .   1   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   3   .   1   .   2   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   .   .   4   .   .   .   .   .   1   .   1   
  Terminals                8    | .   2   .   .   .   .   .   4   .   .   .   .   .   1   .   1   
    Track                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   5   .   4   .   .   .   9   1   7   .   4   1   4   .   6   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   .   .   .   .   .   4   .   2   .   1   .   1   .   2   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   448  | .   .   .   .   .   .   .   .   .   148 .   42  .   .   .   258 
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   .   18  .   4   .   .   .   6   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Time                     328  | .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   309 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Retrieved Matter         58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   3   .   1   .   1   .   1   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   3   .   1   .   1   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              27   | .   .   .   .   .   .   .   .   4   5   9   .   4   5   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Combat                   23   | .   .   .   .   .   .   .   .   4   4   9   .   4   2   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        29   | .   .   .   .   .   .   .   .   5   5   10  .   4   5   .   .   
  start_evac               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  formatsys_high           21   | .   .   .   .   .   .   .   .   4   4   8   .   4   1   .   .   
Relay Couplers Released    36   | .   .   .   .   .   .   .   .   12  .   10  .   14  .   .   .   
  Machine Destruction      34   | .   .   .   .   .   .   .   .   10  .   10  .   14  .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Attached                 13   | .   .   .   .   .   .   .   .   3   1   6   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   3   .   4   .   3   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Total Allies               42   | .    1    .    .    .    .    .    .    8    5    14   .    7    7    .    .    
  Largest Group            7    | .    1    1    1    .    .    .    .    6    3    7    3    4    4    1    .    
  Highest-Rated Group      249  | .    10   10   10   .    .    .    .    119  58   249  44   96   108  23   .    
  Highest-Rated Ally       43   | .    10   10   10   .    .    .    .    31   26   43   16   32   41   23   .    
Total Orders               20   | .    .    .    .    .    .    .    .    3    .    8    .    6    3    .    .    
  STAY                     12   | .    .    .    .    .    .    .    .    1    .    6    .    3    2    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    
  GUARD                    2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               204  | .    .    .    .    .    .    .    .    48   16   67   27   32   14   .    .    
  Total Damage             4184 | .    .    .    .    .    .    .    .    901  113  1664 319  949  238  .    .    
  Kills                    31   | .    .    .    .    .    .    .    .    6    2    13   2    7    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Was Fac 
Robot Analysis Total       7    | .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Turns Passed               16788 | 82   514  495  273  238  93   358  1202 1656 731  1593 445  3527 1731 134  3716 
Spaces Moved               15833 | 62   720  591  356  255  203  456  1364 2248 819  2193 801  2320 1356 175  1914 
  Core                     336   | 57   135  .    .    .    .    .    61   1    .    .    .    .    .    67   15   
  Treads                   1049  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1049 
  Legs                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2484  | .    .    .    .    .    .    .    470  10   .    .    .    540  1356 108  .    
  Flight                   11959 | .    585  591  356  255  203  456  833  2237 819  2193 801  1780 .    .    850  
  Fastest Speed            32    | 50   40   40   40   40   40   40   35   34   34   34   32   32   106  50   32   
  Average Speed            61    | 62   42   40   40   41   44   40   44   35   34   34   32   84   106  59   130  
  Slowest Speed            175   | 120  100  120  40   120  120  40   60   60   34   115  34   175  116  106  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    1    .    .    4    8    .    4    1    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       55    | 4    92   75   30   46   61   94   61   79   26   77   11   87   23   85   34   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 84    | .    .    .    .    .    .    .    .    17   .    21   2    15   7    .    22   
Terrain Destroyed          287   | .    24   5    19   10   .    54   10   17   1    25   11   27   58   .    26   
  Melee                    63    | .    .    .    .    .    .    .    .    17   .    21   2    8    .    .    15   
  Projectile               68    | .    .    .    .    .    .    4    10   .    1    4    9    19   10   .    11   
  AOE                      156   | .    24   5    19   10   .    50   .    .    .    .    .    .    48   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Total                      21709 | 96   861  828  427  343  205  604  1854 2948 1213 2849 946  3672 1590 206  3067 
  Wait                     4392  | 17   80   224  4    51   .    121  385  463  331  376  86   1021 166  12   1055 
  Move                     15786 | 61   719  590  353  254  202  447  1348 2247 811  2190 801  2319 1356 174  1914 
  Hop                      18    | .    .    .    1    .    .    4    8    .    4    1    .    .    .    .    .    
  Pick Up                  70    | 3    1    1    6    .    .    1    7    7    4    10   .    13   4    4    9    
  Fast Attach              60    | 3    4    .    6    2    1    .    8    7    1    2    5    2    4    4    11   
  Attach                   36    | 3    .    .    1    1    .    1    2    2    2    4    .    9    1    5    5    
  Detach                   5     | 1    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    
  Swap                     131   | .    4    2    3    3    .    6    4    38   8    42   4    11   5    .    1    
  Drop                     104   | 3    6    .    11   3    1    1    15   11   6    6    5    14   6    7    9    
  Fire                     564   | 5    40   11   36   22   .    20   60   83   41   94   22   65   38   .    27   
  Melee                    121   | .    .    .    .    .    .    .    .    34   .    34   2    22   .    .    29   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            233   | .    .    .    .    .    .    .    .    41   .    53   .    139  .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            184   | .    7    .    6    6    .    3    16   15   5    37   21   55   6    .    7    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
     1 | -11/Scrapyard | Discovered new exit (range 3)
    83 | -11/Scrapyard | Entered Materials
   237 | -10/Materials | Discovered new exit (range 16)
   303 | -10/Materials | Build established: Hacker-Mutant
   410 | -10/Materials | Discovered new exit (range 5)
   444 | -10/Materials | Discovered new exit (range 16)
   484 | -10/Materials | Discovered new exit (range 10)
   597 | -10/Materials | Entered Mines
   597 | -10/Mines     | Accompanied by 1 ally
   599 | -10/Mines     | Reached level 2
   668 | -10/Mines     | Learned Materials security intel
   705 | -10/Mines     | Discovered new exit (range 15)
   762 | -10/Mines     | Assembled infested the area
  1092 | -10/Mines     | Entered Materials
  1092 | -9/Materials  | Accompanied by 1 ally
  1094 | -9/Materials  | Reached level 3
  1094 | -9/Materials  | Upgraded with Utility slot (x1)
  1241 | -9/Materials  | Reached level 4
  1350 | -9/Materials  | Discovered new exit (range 7)
  1365 | -9/Materials  | Entered Mines
  1422 | -9/Mines      | Reached level 5
  1425 | -9/Mines      | Upgraded with Utility slot (x1)
  1541 | -9/Mines      | Learned location of 1 exit from Materials
  1546 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1573 | -9/Mines      | Discovered new exit (range 10)
  1583 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1583 | -9/Mines      | Discovered new exit (range 5)
  1603 | -9/Mines      | Entered Exiles
  1609 | -9/Exiles     | Discovered new exit (range 16)
  1613 | -9/Exiles     | Met 8R-AWN
  1620 | -9/Exiles     | Met EX-HEX
  1631 | -9/Exiles     | Met EX-BIN
  1636 | -9/Exiles     | Aligned with FarCom system
  1636 | -9/Exiles     | Given EX-Vault access code
  1646 | -9/Exiles     | Opened EX-Vault
  1648 | -9/Exiles     | Found Longsword +1
  1667 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  1678 | -9/Exiles     | Met EX-DEC
  1692 | -9/Exiles     | Discovered new exit (range 10)
  1696 | -9/Exiles     | Left Exiles lab with Longsword +1
  1696 | -9/Exiles     | Entered Mines
  1702 | -8/Mines      | Reached level 6
  1724 | -8/Mines      | Discovered new exit (range 3)
  1823 | -8/Mines      | Discovered new exit (range 12)
  1990 | -8/Mines      | Build established: Hacker-Scout
  2054 | -8/Mines      | Entered Materials
  2055 | -8/Materials  | Identified exit to Factory
  2056 | -8/Materials  | Reached level 7
  2334 | -8/Materials  | Reached level 8
  2456 | -8/Materials  | Discovered exit to Factory (range 9)
  2837 | -8/Materials  | Discovered exit to Factory (range 5)
  3124 | -8/Materials  | Reached level 9
  3126 | -8/Materials  | Upgraded with Utility slot (x1)
  3256 | -8/Materials  | Identified exit to Garrison
  3256 | -8/Materials  | Entered Garrison
  3273 | -8/Garrison   | Installed Relay Interface Framework
  3331 | -8/Garrison   | Triggered checkpoint
  3414 | -8/Garrison   | Discovered exit to Factory (range 11)
  3422 | -8/Garrison   | Triggered checkpoint
  3471 | -8/Garrison   | Garrison Relay disabled
  3471 | -8/Garrison   | Reached level 10
  3544 | -8/Garrison   | Build established: Hacker-Mutant
  3556 | -8/Garrison   | Triggered checkpoint
  4066 | -8/Garrison   | Discovered exit to Factory (range 11)
  4070 | -8/Garrison   | Triggered checkpoint
  4092 | -8/Garrison   | Reached level 11
  4115 | -8/Garrison   | Garrison Relay disabled
  4228 | -8/Garrison   | Triggered checkpoint
  4288 | -8/Garrison   | Discovered exit to Factory (range 12)
  4330 | -8/Garrison   | Garrison Relay disabled
  4335 | -8/Garrison   | Rescued a captive Derelict
  4342 | -8/Garrison   | Triggered checkpoint
  4442 | -8/Garrison   | Triggered checkpoint
  4484 | -8/Garrison   | Triggered checkpoint
  4505 | -8/Garrison   | Garrison Relay disabled
  4602 | -8/Garrison   | Triggered checkpoint
  4638 | -8/Garrison   | Reached level 12
  4640 | -8/Garrison   | Upgraded with Propulsion slot (x1)
  4640 | -8/Garrison   | Upgraded with Utility slot (x1)
  4662 | -8/Garrison   | Lost 3 allies
  4689 | -8/Garrison   | Spotted B-75 Beast
  4714 | -8/Garrison   | Allies destroyed B-75 Beast
  4763 | -8/Garrison   | Lost 3 allies
  4912 | -8/Garrison   | Entered Factory
  4914 | -7/Factory    | Reached level 13
  4951 | -7/Factory    | Repaired Cesium-ion Thruster
  5035 | -7/Factory    | Fabricated Adv. Focal Shield (x2)
  5091 | -7/Factory    | Fabricated Plasma Cutter (x2)
  5408 | -7/Factory    | Core integrity fell below 50%
  5463 | -7/Factory    | Garrison activated, responded to threat
  5568 | -7/Factory    | Garrison activated, responded to threat
  5632 | -7/Factory    | Reached level 14
  5643 | -7/Factory    | Identified exit to Garrison
  5643 | -7/Factory    | Entered Garrison
  5643 | -7/Garrison   | Accompanied by 1 ally
  5778 | -7/Garrison   | Triggered checkpoint
  5829 | -7/Garrison   | Garrison Relay disabled
  5872 | -7/Garrison   | Expanded RIF knowledge: Program Shield
  6025 | -7/Garrison   | Triggered checkpoint
  6037 | -7/Garrison   | Reached level 15
  6049 | -7/Garrison   | Upgraded with Utility slot (x1)
  6084 | -7/Garrison   | Triggered checkpoint
  6143 | -7/Garrison   | Garrison Relay disabled
  6215 | -7/Garrison   | Triggered checkpoint
  6238 | -7/Garrison   | Triggered checkpoint
  6337 | -7/Garrison   | Triggered checkpoint
  6417 | -7/Garrison   | Rescued a captive Derelict
  6418 | -7/Garrison   | Rescued a captive Derelict
  6425 | -7/Garrison   | Discovered new exit (range 13)
  6487 | -7/Garrison   | Garrison Relay disabled
  6496 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  6505 | -7/Garrison   | Triggered checkpoint
  6575 | -7/Garrison   | Reached level 16
  6648 | -7/Garrison   | Lost 5 allies
  6702 | -7/Garrison   | Discovered new exit (range 13)
  6705 | -7/Garrison   | Discovered new exit (range 92)
  6705 | -7/Garrison   | Discovered new exit (range 72)
  6705 | -7/Garrison   | Discovered new exit (range 12)
  6739 | -7/Garrison   | Garrison Relay disabled
  6753 | -7/Garrison   | Triggered checkpoint
  6791 | -7/Garrison   | Triggered checkpoint
  6876 | -7/Garrison   | Triggered checkpoint
  6924 | -7/Garrison   | Garrison Relay disabled
  7002 | -7/Garrison   | Garrison Relay disabled
  7236 | -7/Garrison   | Entered Factory
  7236 | -7/Factory    | Accompanied by 3 allies
  7334 | -7/Factory    | Discovered new exit (range 6)
  7558 | -7/Factory    | Fabricated Lgt. Armored Exoskeleton (x1)
  7636 | -7/Factory    | First assault squad dispatched
  7659 | -7/Factory    | Build established: Hacker-Sprinter
  7681 | -7/Factory    | Identified exit to Garrison
  7681 | -7/Factory    | Entered Garrison
  7733 | -7/Garrison   | Triggered checkpoint
  7813 | -7/Garrison   | Garrison Relay disabled
  7818 | -7/Garrison   | Learned Factory security intel
  8581 | -7/Garrison   | Triggered checkpoint
  8725 | -7/Garrison   | Phase Generator disabled
  8955 | -7/Garrison   | Learned Factory security intel
  9030 | -7/Garrison   | Triggered checkpoint
  9101 | -7/Garrison   | Triggered checkpoint
  9143 | -7/Garrison   | Reached level 17
  9201 | -7/Garrison   | Garrison Relay disabled
  9218 | -7/Garrison   | Discovered new exit (range 13)
  9267 | -7/Garrison   | Triggered checkpoint
  9275 | -7/Garrison   | Expanded RIF knowledge: Autooverride
  9429 | -7/Garrison   | Triggered checkpoint
  9530 | -7/Garrison   | Build established: Hacker-Mutant
  9821 | -7/Garrison   | Spotted B-75 Beast
  9854 | -7/Garrison   | Destroyed B-75 Beast
  9954 | -7/Garrison   | Discovered new exit (range 8)
 10138 | -7/Garrison   | Spotted B-75 Beast
 10371 | -7/Garrison   | Triggered checkpoint
 10428 | -7/Garrison   | Lost 3 allies
 10506 | -7/Garrison   | Garrison Relay disabled
 10508 | -7/Garrison   | Garrison Relay disabled
 10514 | -7/Garrison   | Garrison Relay disabled
 11208 | -7/Garrison   | Entered Factory
 11208 | -6/Factory    | Accompanied by 1 ally
 11209 | -6/Factory    | Core integrity fell below 50%
 11210 | -6/Factory    | Reached level 18
 11210 | -6/Factory    | Upgraded with Weapon slot (x1)
 11519 | -6/Factory    | Build established: Hacker-Gunner
 11776 | -6/Factory    | Murdered 3 allies
 11908 | -6/Factory    | First assault squad dispatched
 12355 | -6/Factory    | Discovered new exit (range 5)
 12939 | -6/Factory    | Sucked down chute
 12939 | -6/Factory    | Entered Waste
 12954 | -6/Waste      | 1 allies followed down the chute
 12998 | -6/Waste      | Spotted C-40 Crusher
 12998 | -6/Waste      | Spotted C-40 Crusher
 13010 | -6/Waste      | Spotted C-40 Crusher
 13014 | -6/Waste      | Spotted C-40 Crusher
 13023 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13024 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13025 | -6/Waste      | Core integrity fell below 20%
 13027 | -6/Waste      | Spotted C-40 Crusher
 13039 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13051 | -6/Waste      | Discovered new exit (range 18)
 13052 | -6/Waste      | Spotted C-40 Crusher
 13070 | -6/Waste      | Lost 3 parts (1p1n1w)
 13073 | -6/Waste      | Entered Factory
 13250 | -6/Factory    | Build established: Hacker-Mutant
 13388 | -6/Factory    | Fabricated Adv. Hacking Suite?
 14017 | -6/Factory    | Reached level 19
 14020 | -6/Factory    | Upgraded with Propulsion slot (x1)
 14101 | -6/Factory    | Repaired Biometal Medium Treads
 14171 | -6/Factory    | Repaired Hvy. Linear Accelerator
 14277 | -6/Factory    | Repaired Cld. Phase Gun
 14349 | -6/Factory    | Build established: Wizard-Mutant
 14939 | -6/Factory    | Discovered new exit (range 18)
 15313 | -6/Factory    | Repaired Adv. Phase Shifter
 16790 | -6/Factory    | Crushed by falling debris
 16790 | -6/Factory    | Smashed by cave-in

 Last Messages 
---------------
16689_ K-01 Serf collects debris. <x6>
16708_ 6&IMVOSSFQU0TX1,>CZF8 J8NN,S
16708_ U-05 Engineer builds a Wall.
16710_ K-01 Serf collects debris. <x3>
16720_ R-10 Processor collects Unknown Energy
  Gun.
16722_ K-01 Serf collects debris.
16725_ U-05 Engineer builds a Wall.
16725_ K-01 Serf cleans the Fusion Modulator.
  <x7>
16738_ U-05 Engineer builds a Wall.
16740_ K-01 Serf cleans the Fusion Modulator.
  <x2>
16744_ NUQLVORAH147JJ%MJQ D|Y8&A<AUKV5OTQ9K
16746_ K-01 Serf cleans the Fusion Modulator.
  <x8>
16772_ U-05 Engineer builds a Wall. <x2>
16790_ The unstable cave ceiling collapses.
16790_ Crushed by falling debris.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #????"""????????????????????????????????????????? |
|  #???   ??????????"??????????????????????????????? |
|  #??   ??????????? ??????????????????????????????? |
|  ###+########?####+###?????????????#######???????? |
|                      ?????????????       ????????? |
|                      ?????????????      ?????????? |
|               ?      ????????????     ???????????? |
|       ^       ??    ?????????????    ????????????? |
|      """"     ???  g????????????   ??????????????? |
|      """"   ???###+#############/#######?????????? |
|      """"    ??#  %g%    ##            #?????????? |
|      """"   ! ?#   %     ##            #?????????? |
|      """"      # !       ##            #?????????? |
|      """"      +         ##            #?????????? |
|                #    ***  ## """ """    #?????????? |
|       ^        #    **  ]## """ """    #?????????? |
| ###            # !  **   ## """ """  [ #?????????? |
| ???           g#        u##            #?????????? |
| ???? " "       ##########@# """ """   !#?????????? |
| ???? "T"   ????###??????##; """ """    #?????????? |
| ??????"? ?????g??????????## """ """    #?????????? |
| ?????????????????????????##            #?????????? |
| ?????????????????????????####+#############??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# #           #??????? |
| ????????????????????????????# ######+######??????? |
| ????????????????????????????# #???#   #??????????? |
| ????????????????????????????# #####   #?????###### |
| ????????????????????????????#         #????      # |
| ????????????????????????????####      #???       + |
| ???????????????????????????????#      #???       # |
| ???????????????????????????????#      #??        # |
| ??????????????????##############/##   #??        # |
| ??????????????????#               #   #?         # |
| ??????????????????#               #   ##         # |
| ??????????????????#               #              # |
| ??????????????????#               #              # |
| ??????????????????#          !    +                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            400
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             2
Additional Mass Support    9
Resistance: KI             30
Resistance: TH             5
Resistance: EX             10
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          51
Defensive Hacking          15
Relay Coupler Types        3
Relay Coupler Value        188

 Item Schematics 
-----------------
             Tractor Beam | -10/Materials | Hacked
            Plasma Cutter | -8/Materials  | Hacked
            Hacking Suite | -8/Materials  | Scanalyzed
            Imp. Datajack | -8/Materials  | Scanalyzed
      Shock Bomb Launcher | -8/Materials  | Scanalyzed
          Remote Datajack | -7/Factory    | Scanalyzed
 Lgt. Armored Exoskeleton | -7/Factory    | Hacked
       Adv. Phase Shifter | -7/Factory    | Scanalyzed
        Adv. Focal Shield | -6/Factory    | Scanalyzed
       Adv. Hacking Suite | -6/Factory    | Hacked
            F-cell Engine | -6/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        Adv. Focal Shield | x2 | -7/Factory | Preloaded
            Plasma Cutter | x2 | -7/Factory 
 Lgt. Armored Exoskeleton | x1 | -7/Factory 
       Adv. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Error 47
Prolific Hacker

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Levels Raised              18    | .    .    1    2    1    .    1    3    3    2    2    .    1    1    .    1    
  XP Earned                30351 | 3000 1155 1000 2910 1450 350  1550 3770 4824 2567 3519 276  1449 1908 97   526  
  XP Spent                 29995 | 2850 .    1300 3350 1400 .    1585 4490 4500 1350 4655 .    1450 1225 .    1840 
Upgrades                   61    | 8    .    3    11   2    .    5    7    5    3    8    .    2    3    .    4    
  Propulsion Slot          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Utility Slot             6     | 1    .    .    1    1    .    .    1    1    .    1    .    .    .    .    .    
  Weapon Slot              2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Core Integrity           11    | .    .    .    1    .    .    3    2    .    .    3    .    .    .    .    2    
  Heat Dissipation         2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Energy Storage           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Matter Storage           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             3     | 1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | 1    .    1    1    .    .    .    2    1    .    .    .    .    .    .    .    
  Sight Range              2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | 2    .    1    .    .    .    .    .    .    .    2    .    1    .    .    .    
  Hack Attack %            4     | 2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Hack Defense %           3     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    
  KI Resistance %          3     | .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    
  TH Resistance %          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  KI Damage %              3     | .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    
  TH Damage %              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Protomatter Created        1909  | .    127  .    42   45   .    45   260  664  35   362  114  38   98   .    79   
  Integrity Restored       2749  | .    103  .    126  135  .    48   372  315  105  624  480  144  141  .    156  
    Core                   2721  | .    103  .    126  135  .    48   372  287  105  624  480  144  141  .    156  
    Parts                  28    | .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    
Protomatter Decayed        1757  | .    92   15   .    .    .    35   124  769  25   374  34   204  85   .    .    

 Game 
------
Seed              WeaponsCoolantChainsaw
  Manual?         0
Play Time         02:56:46
  Cumulative      63.0 hours
  Start           2024.08.23 @ 18:42:45
  End             2024.08.23 @ 21:43:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          103
  Rogue           99
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          42
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bf7f58d-8230-479f-991b-b1d391dca81e