Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.14 @ 22:59:11

Player: ump45

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (336)      336
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1336

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             301/400
Matter                     205/300
Energy                     23/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Flight Unit
>               --- UTILITY (4) ------
         Medium Storage Unit
                Weight Redist. System
                Weight Redist. System
>               --- WEAPON (3) -------
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (8) ----
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (47)
                Targeting Computer
                Trap Extractor

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Flight Unit
                Flight Unit
>               --- UTILITY ----------
         Medium Storage Unit
                Weight Redist. System
                Weight Redist. System
       Improved Terrain Scanner
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Targeting Computer
                Trap Extractor
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
Parts Attached             30   | 7   15  8   
  Power                    6    | .   5   1   
    Engine                 3    | .   3   .   
    Core                   3    | .   2   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   1   .   
    Flight                 5    | .   5   .   
  Utility                  8    | 3   2   3   
    Device                 4    | 1   .   3   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | 1   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     68   | .   62  77  
  Engine                   3    | .   5   .   
  Core                     3    | .   .   8   
  Leg                      5    | .   10  .   
  Flight                   15   | .   12  19  
  Device                   10   | .   .   23  
  Storage                  11   | .   12  10  
  Protection               2    | .   5   .   
  Energy Gun               1    | .   .   2   
  Ballistic Gun            14   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 13  29  23  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 14   | 8   14  8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 3   8   8   
  Average Carried          6    | 1   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 3   8   6   

 Class Distribution 
--------------------
 85% | Hacker-Mutant
 14% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           567  | 219 173 175 
  Remotely                 .    | .   .   .   
Salvage Created            493  | .   300 193 
  Parts                    41   | .   27  14  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   8   7   
  Guns                     15   | .   8   7   
Classes Destroyed          5    | .   3   2   
  Recycler                 1    | .   1   .   
  Swarmer                  9    | .   4   5   
  Grunt                    4    | .   4   .   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               521  | .   196 325 
  Core                     151  | .   52  99  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         89   | 100 79  .   
Volleys Fired              39   | .   23  16  
  Largest                  3    | .   2   3   
  Hottest                  79   | .   40  79  
Shots Fired                79   | .   46  33  
  Gun                      79   | .   46  33  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  74   | .   46  28  
  Thermal                  5    | .   .   5   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | .   12  14  
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        5    | .   4   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           57   | .   35  22  
  Core Hits                27   | .   17  10  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           581  | .   271 310 
  Guns                     581  | .   271 310 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  524  | .   271 253 
  Thermal                  57   | .   .   57  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        96   | .   37  96  
  Average Temperature      20   | .   13  29  
  Received Heat Transfer   246  | .   129 117 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         148  | .   .   148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             315  | .   272 315 
  Average Influence        147  | .   163 162 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         61   | 100 54  62  
  Level 1                  38   | .   45  37  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   11  15  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               5    | .   5   .   
  Failed                   3    | .   3   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   4    | .   4   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               752  | 71  387 294 
Spaces Moved               785  | 42  311 432 
  Core                     78   | 7   1   70  
  Treads                   .    | .   .   .   
  Legs                     118  | 35  83  .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   589  | .   227 362 
  Fastest Speed            37   | 50  37  37  
  Average Speed            59   | 108 70  45  
  Slowest Speed            280  | 120 280 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 3   49  43  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1008 | 64  448 496 
  Wait                     120  | 13  70  37  
  Move                     783  | 41  310 432 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 3   7   1   
  Fast Attach              17   | 6   6   5   
  Attach                   8    | .   5   3   
  Detach                   9    | .   9   .   
  Swap                     5    | 1   4   .   
  Drop                     16   | .   14  2   
  Fire                     39   | .   23  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Identified exit to Materials
   14 | -11/Scrapyard | Discovered exit to Materials (range 15)
   72 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Evolved 1 slot: Utility x1
  353 | -10/Materials | Build established: Hacker-Mutant
  451 | -10/Materials | Identified exit to Materials
  451 | -10/Materials | Discovered exit to Materials (range 15)
  459 | -10/Materials | Entered another Materials area
  459 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  459 | -9/Materials  | Identified exit to Storage
  459 | -9/Materials  | Discovered exit to Storage (range 14)
  753 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00649_ Acquired Prototype Ballistic Gun.
00649_ Identified Imp. Assault Rifle.
00650_ S-10 Pest destroyed.
00651_ K-01 Serf collects debris.
00653_ S-10 Pest destroyed.
00654_ K-01 Serf collects debris. <x2>
00659_ K-01 Serf destroyed.
00663_ Acquired Imp. Assault Rifle.
00668_ K-01 Serf collects debris.
00670_ G-34 Mercenary destroyed.
00698_ Connecting with Repair Station...
00707_ B-36 Bruiser destroyed.
00716_ U-05 Engineer builds a Door.
00728_ Y-45 Defender destroyed.
00728_ Switching to secondary target: Y-45 Defender.
00735_ Lgt. Nuclear Core destroyed.
00735_ Acquired 54 matter.
00738_ Flight Unit destroyed.
00747_ Dropped Imp. Assault Rifle.
00747_ Dropped Imp. Terrain Scanner.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                62
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterSystemScanner
  Manual?         0
Play Time         00:34:02
  Cumulative      6.5 hours
  Start           2020.04.14 @ 22:19:40
  End             2020.04.14 @ 22:59:11
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a43969fe-f7cf-49a6-be08-bcf08a2e3d90