Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 15:39:00 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (3996) 3996 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2426) 2426 TOTAL SCORE: 11787 Bonus ------- High Alert Combat Kills 1045 Follower Combat Kills 2611 Friendly Fire -1230 Cogmind --------- Core Integrity 0/1150 Matter 272/300 Energy 380/385 System Corruption 8% Temperature Cool (0) Movement Rolling (135) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Reinforced Antimatter Reactor > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Light Regenerative Plating Advanced System Shield > --- WEAPON (5) ------- Heavy Phase Cannon Matter Neutralizer Lance Lance Lance > --- INVENTORY (28) --- Reinforced Ion Engine Improved Deuterium Engine Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Armored Wheel Armored Huge Wheel Cryofiber Web High-capacity Matter Pod (200) Compact Matter Pod (150) Compact Matter Pod (150) Advanced Terrain Scanner Kinecellerator Hardened Medium Armor Plating Medium Insulated Plating Long-range Tractor Beam Hardcell Cannon Heavy Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Fission Core Reinforced Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Light Regenerative Plating Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Matter Neutralizer Lance Lance Lance > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Armored Wheel Armored Huge Wheel Cryofiber Web High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Advanced Terrain Scanner Kinecellerator Hardened Medium Armor Plating Medium Insulated Plating Long-range Tractor Beam Hardcell Cannon Heavy Missile Launcher Rocket Array [Rating: 92] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 7 | . . . . 1 1 2 2 1 Weapon 3 | . . 2 . 1 . . . . Parts Attached 252 | 6 7 13 25 23 30 68 20 60 Power 18 | 1 . 2 . . . 7 . 8 Engine 4 | 1 . 2 . . . 1 . . Core 8 | . . . . . . 5 . 3 Reactor 6 | . . . . . . 1 . 5 Propulsion 32 | 2 1 3 3 2 7 10 1 3 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 32 | 2 1 3 3 2 7 10 1 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 105 | 1 3 . . 7 12 36 15 31 Device 68 | . . . . 4 6 25 12 21 Storage 6 | 1 3 . . . 1 1 . . Processor 2 | . . . . . 1 1 . . Hackware 3 | . . . . . . . . 3 Protection 26 | . . . . 3 4 9 3 7 Artifact . | . . . . . . . . . Weapon 97 | 2 3 8 22 14 11 15 4 18 Energy Gun 17 | . 1 2 8 3 . 2 . 1 Energy Cannon 9 | . . . . . 1 2 . 6 Ballistic Gun 26 | 2 1 4 6 6 5 2 . . Ballistic Cannon 5 | . . . . . . . . 5 Launcher 27 | . 1 2 8 5 3 4 2 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . . . 2 3 2 1 Piercing Weapon 5 | . . . . . . 2 . 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 . 1 Parts Lost 29 | . . . 1 . 5 10 . 13 Power 2 | . . . . . . 1 . 1 Propulsion 5 | . . . . . 1 3 . 1 Utility 6 | . . . . . . 1 . 5 Weapon 16 | . . . 1 . 4 5 . 6 Highest Loss Streak 7 | . . . 1 . 4 7 . 6 Average Slot Usage (%) 93 | . 92 99 99 99 99 90 79 85 Engine 6 | . 14 11 11 9 7 2 . . Reactor 1 | . . . . . . . 5 7 Wheel 18 | . 27 22 22 18 23 15 11 10 Device 7 | . . . . 8 6 10 12 14 Storage 17 | . 22 22 22 18 15 16 17 15 Processor 3 | . . . . . 7 6 8 5 Protection 2 | . . . . . . 4 5 6 Energy Gun 6 | . 5 10 18 14 . 2 . 1 Energy Cannon 1 | . . . . . 2 2 . 4 Ballistic Gun 18 | . 22 32 24 29 31 11 . . Launcher 1 | . . . 1 1 . 2 4 3 Slashing Weapon 1 | . . . . . 1 2 9 2 Piercing Weapon 1 | . . . . . . 5 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 183 | 13 73 83 88 92 96 128 128 183 Greatest Support 40 | 20 20 22 22 22 32 40 40 40 Greatest Overweight (x) 4 | . 3 4 4 4 2 4 3 4 Average Overweight (x) 2 | . 1 3 3 3 2 2 2 3 Largest Inventory Capacity 28 | 6 20 20 20 20 20 28 28 28 Average Capacity 22 | 5 14 20 20 20 20 24 28 28 Most Carried 28 | 5 14 20 20 20 20 28 25 28 Average Carried 20 | 2 8 17 19 19 19 22 23 25 Final Capacity 28 | 6 20 20 20 20 20 28 28 28 Final Carried 26 | 5 14 20 20 20 17 26 25 23 Class Distribution -------------------- 39% | Hauler-Mutant 21% | Hauler-Gunner 19% | Hauler-Skirmisher 15% | Hauler-Assassin 4% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Storage Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 5561 | 260 369 254 539 446 1052 875 428 1338 Remotely 1236 | . . . . . . 278 117 841 Salvage Created 5284 | . 97 147 748 542 756 1206 614 1174 Parts 258 | . 7 9 54 27 48 52 13 48 Haulers Intercepted 8 | . . . 3 1 . 1 . 3 Recyclers Shooed 8 | . . 1 1 . . 2 1 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 70 | . 3 1 13 9 10 12 6 16 Melee 8 | . . . . . . 8 . . Guns 15 | . . 1 7 4 2 1 . . Cannons 6 | . . . . . 1 . . 5 AOE 41 | . 3 . 6 5 7 3 6 11 Classes Destroyed 16 | . 2 4 6 . 2 1 . 1 Worker 10 | . . 3 1 . 2 4 . . Builder 11 | . . . 3 . 1 3 . 4 Tunneler 6 | . . 1 . . 3 1 . 1 Hauler 8 | . . . 3 1 . 1 . 3 Recycler 16 | . 1 . . 2 4 4 3 2 Mechanic 3 | . . . . . 1 . 1 1 Operator 2 | . . . 1 . . 1 . . Watcher 3 | . . 1 . 1 . . . 1 Swarmer 16 | . 3 . . 3 7 . . 3 Grunt 29 | . . 1 7 4 1 3 6 7 Brawler 2 | . . . . . . 1 . 1 Duelist 4 | . . . 1 . . 2 . 1 Protector 2 | . . . 1 . . . . 1 Sentry 9 | . . . 4 2 1 2 . . Hunter 7 | . . . . . 1 4 . 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 13 | . 3 2 6 3 6 7 5 13 Combat Bots Only 9 | . 3 1 3 3 5 4 4 9 Max Kills in Single Turn 6 | . 1 1 3 2 5 5 5 6 Gunslinging . | . . . . . . . . . Exploded 5 | . 1 . 3 2 4 1 4 5 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 6878 | . 282 94 234 301 964 2447 43 2513 Core 869 | . 80 15 . 82 89 465 18 120 Absorbed by Shields 146 | . . . . . . . 42 104 Core Remaining (%) 70 | 100 64 . 89 63 82 6 87 . Volleys Fired 203 | . 23 16 32 25 25 14 5 63 Largest 5 | . 2 4 4 5 5 5 2 4 Hottest 304 | . 60 103 134 154 158 219 81 304 Shots Fired 562 | . 45 64 101 109 115 40 6 82 Gun 431 | . 40 63 92 103 104 21 . 8 Cannon 77 | . . . . . 9 8 . 60 Launcher 54 | . 5 1 9 6 2 11 6 14 Special . | . . . . . . . . . Kinetic 352 | . 36 48 49 67 93 17 . 42 Thermal 26 | . . . . . . 8 . 18 Explosive 54 | . 5 1 9 6 2 11 6 14 Electromagnetic 130 | . 4 15 43 36 20 4 . 8 Robot Hit Streak 13 | . 6 11 9 8 11 12 8 13 Robot Miss Streak 9 | . 4 5 3 8 9 4 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 320 | . 21 30 54 43 59 54 11 48 Core Hits 253 | . 7 8 31 24 42 65 25 51 Critical Hits 4 | . . 1 . . 1 1 . 1 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . 1 . . 1 . . . Melee Attacks 90 | . . . . . 5 63 14 8 Impact . | . . . . . . . . . Slashing 48 | . . . . . 5 29 14 . Piercing 42 | . . . . . . 34 . 8 Sneak Attacks 19 | . . . . . 4 8 4 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . . . 4 1 2 Damage Inflicted 15006 | . 385 476 1485 1485 1745 3491 1775 4164 Guns 2818 | . 222 383 707 584 531 270 . 121 Cannons 1655 | . . . . . 196 111 . 1348 Explosions 7566 | . 163 71 778 901 553 1505 1240 2355 Melee 2902 | . . . . . 464 1563 535 340 Ramming 65 | . . 22 . . 1 42 . . Kinetic 2599 | . 209 285 337 239 478 201 . 850 Thermal 994 | . . . . 178 . 111 . 705 Explosive 7181 | . 163 71 778 723 553 1505 1240 2148 Electromagnetic 1265 | . 13 98 370 345 249 69 . 121 Impact . | . . . . . . . . . Slashing 1490 | . . . . . 464 491 535 . Piercing 1412 | . . . . . . 1072 . 340 Highest Corruption 8 | . 3 . . . 6 1 . 8 Average Corruption 3 | . 2 . . . 5 1 . 7 Corruption Purged . | . . . . . . . . . Effects 65 | . 6 . . . 32 8 . 19 Message Errors 18 | . 2 . . . 5 5 . 6 Matter Fused 12 | . 1 . . . 8 . . 3 Heat Flow Errors 2 | . 1 . . . 1 . . . Energy Discharges 8 | . 1 . . . 4 2 . 1 Data Loss (minor) 11 | . . . . . 6 1 . 4 Misfires 3 | . . . . . 3 . . . Targeting Errors 8 | . . . . . 3 . . 5 Weapon Failures 3 | . 1 . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 557 | . 1 . 23 111 21 158 96 147 Projectiles 53 | . . . . . 3 . . 50 Explosions 322 | . 1 . 23 111 18 57 15 97 Melee 182 | . . . . . . 101 81 . Knockbacks 8 | . . 1 . . . . . 7 Impact 1 | . . 1 . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 383 | . 24 11 . 57 44 45 . 202 Shots 11 | . 1 . . 3 2 1 . 4 Rammed 5 | . . 1 . . 1 3 . . Targets Rammed 5 | . . 1 . . 1 3 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 207 136 256 232 258 237 . 342 Average Temperature 86 | . 47 44 87 80 86 59 . 143 Received Heat Transfer 969 | . 60 15 57 81 141 381 8 226 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 1247 | . . . . 162 . 148 . 937 Parts Sabotaged 4 | . . . . . . 4 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 1442 | . 333 414 682 726 633 1442 1070 1093 Average Influence 574 | . 123 239 506 460 478 908 859 702 Maximum Alert Level 4 | . 1 2 2 3 2 4 3 3 Low Security (%) 11 | 100 89 27 4 . . . . . Level 1 19 | . 10 63 17 26 25 15 . 8 Level 2 38 | . . 9 78 70 74 8 . 39 Level 3 23 | . . . . 2 . 40 100 52 Level 4 7 | . . . . . . 35 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 1 . 2 1 3 12 4 8 Investigation 3 | . . . 1 . . 1 1 . Extermination 5 | . . . . . 1 2 . 2 Reinforcement 13 | . 1 . . 1 2 4 2 3 Assault 7 | . . . 1 . . 2 1 3 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . . 2 1 2 Haulers Reinforced 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 7 | . 1 2 1 2 . . 1 . Communications Jammed 86 | . . . . . . 19 7 60 Distress Signals 85 | . . . . . . 18 7 60 Times Spotted 174 | . 14 10 28 25 19 33 17 28 Peak Tracking Total 8 | . 4 4 5 6 5 8 5 8 Tactical Retreats 8 | . . . . 1 . 2 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 9 | . 3 . 3 . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 26 | . . 1 3 3 1 8 2 8 Max in Single Turn 4 | . . 1 1 1 . . . 4 Garrison Access 5 | . . . 1 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 53 | . 8 3 14 9 6 3 6 4 Terminals 31 | . 5 2 10 5 4 . 3 2 Fabricators 3 | . . . . . 1 . 1 1 Repair Stations 6 | . 1 1 2 1 . . 1 . Recycling Units 6 | . 2 . 1 1 . 1 1 . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access 5 | . . . 1 1 1 1 . 1 Total Hacks 128 | . 23 9 30 23 13 11 11 8 Successful 77 | . 12 8 17 14 7 9 6 4 Failed 51 | . 11 1 13 9 6 2 5 4 Catastrophic 14 | . 1 . 2 4 2 . 3 2 Database Lockouts . | . . . . . . . . . Manual 38 | . 7 4 11 8 6 1 1 . Terminals 75 | . 14 5 21 15 11 . 6 3 Fabricators 5 | . . . . . 1 . 2 2 Repair Stations 15 | . 3 4 4 2 . . 2 . Recycling Units 10 | . 6 . 1 1 . 1 1 . Scanalyzers 11 | . . . . 4 . 7 . . Garrison Access 12 | . . . 4 1 1 3 . 3 Terminal Hacks 34 | . 6 4 11 5 5 . 2 1 Open Door 2 | . . . 2 . . . . . Level Access Points 4 | . 1 . 1 1 1 . . . Branch Access Points 3 | . 1 1 . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Machine Index 1 | . . . . 1 . . . . Terminal Index 4 | . 1 1 . 1 1 . . . Unreport Threat 4 | . . 1 1 1 . . . 1 Locate Traps 7 | . 1 1 4 . . . 1 . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 1 . 2 . 1 . 1 . Fabricator Hacks 4 | . . . . . . . 2 2 Load Schematic 2 | . . . . . . . 1 1 Build 2 | . . . . . . . 1 1 Repair Station Hacks 12 | . 2 3 3 2 . . 2 . Scan Component 7 | . 1 2 2 1 . . 1 . Repair 5 | . 1 1 1 1 . . 1 . Recycling Unit Hacks 5 | . 3 . . 1 . 1 . . Process 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 3 | . 1 . . 1 . 1 . . Scanalyzer 11 | . . . . 4 . 7 . . Insert Component 6 | . . . . 3 . 3 . . Analyze 5 | . . . . 1 . 4 . . Garrison Access Hacks 3 | . . . . 1 1 . . 1 Seal Access 3 | . . . . 1 1 . . 1 Unauthorized Hacks 8 | . 1 1 3 1 1 1 . . Terminals 6 | . 1 1 2 1 1 . . . Botnet 5 | . 1 1 1 1 1 . . . Disrupt 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Jam 2 | . . . 1 . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 7 1 11 6 5 2 4 3 Full Trace Events 2 | . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 . . Parts Built 4 | . . . . . . . 2 2 Matter 248 | . . . . . . . 124 124 Time 62 | . . . . . . . 31 31 Total Part Build Rating 8 | . . . . . . . 4 4 Parts Repaired 5 | . 1 1 1 1 . . 1 . Time 176 | . 26 36 32 38 . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . Retrieved Matter 9 | . 9 . . . . . . . Retrieved Components 9 | . 6 . . 1 . 2 . . Parts Scanalyzed 4 | . . . . 1 . 3 . . Part Schematics Acquired 3 | . . . . 1 . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . 1 Programmers 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 149 | . 61 67 69 78 87 108 120 149 Highest-Rated Ally 149 | . 61 67 69 78 87 108 120 149 Total Orders . | . . . . . . . . . Ally Attacks 269 | . 19 10 23 40 12 76 17 72 Total Damage 13124 | . 474 464 1085 1176 657 4601 1066 3601 Kills 113 | . 8 9 18 10 8 34 8 18 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 6925 | 49 619 511 899 804 1082 1371 476 1114 Spaces Moved 4594 | 45 483 341 582 497 842 849 320 635 Core 3 | 3 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4591 | 42 483 341 582 497 842 849 320 635 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 110 115 115 103 103 115 125 Average Speed 113 | 78 96 116 117 117 103 114 123 131 Slowest Speed 135 | 80 110 120 120 125 103 130 125 135 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 78 37 90 48 23 28 7 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 36 | . . . . . . 16 5 15 Terrain Destroyed 533 | . 21 8 97 65 39 133 49 121 Melee 23 | . . . . . . 16 5 2 Projectile 26 | . . . . . . 4 . 22 AOE 484 | . 21 8 97 65 39 113 44 97 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 5692 | 55 592 412 728 649 986 1089 370 811 Wait 386 | . 63 36 54 90 50 67 8 18 Move 4586 | 44 482 340 581 496 841 848 319 635 Hop . | . . . . . . . . . Pick Up 83 | 5 11 3 13 8 13 17 5 8 Fast Attach 39 | 6 3 2 1 . 2 9 . 16 Attach 46 | . . 2 2 2 7 12 5 16 Detach 29 | . 1 2 1 . 3 8 1 13 Swap 167 | . 4 9 22 21 21 47 15 28 Drop 64 | . 5 1 14 7 18 9 1 9 Fire 203 | . 23 16 32 25 25 14 5 63 Melee 76 | . . . . . 5 55 11 5 Ram 5 | . . 1 . . 1 3 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . 8 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Repaired Wheel 280 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 616 | -10/Materials | Build established: Hauler-Mutant 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Accompanied by 1 ally 669 | -9/Materials | Evolved 2 slots: Weapon x2 862 | -9/Materials | Identified exit to Mines 862 | -9/Materials | Identified exit to Storage 894 | -9/Materials | Repaired Broken Assault Rifle 926 | -9/Materials | Discovered new exit (range 4) 991 | -9/Materials | Build established: Hauler-Gunner 1180 | -9/Materials | Entered Storage 1180 | -9/Storage | Accompanied by 1 ally 1239 | -9/Storage | Found Prototype Protection 1412 | -9/Storage | Repaired Hvy. EM Pulse Gun 1674 | -9/Storage | Identified exit to Materials 1980 | -9/Storage | First assault squad dispatched 2079 | -9/Storage | Entered Materials 2079 | -8/Materials | Accompanied by 1 ally 2079 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2347 | -8/Materials | Identified Lgt. Regenerative Plating 2387 | -8/Materials | Build established: Hauler-Skirmisher 2544 | -8/Materials | Repaired Lgt. Nuclear Core 2728 | -8/Materials | Identified exit to Factory 2883 | -8/Materials | Entered Factory 2883 | -7/Factory | Accompanied by 1 ally 2883 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3034 | -7/Factory | Found Prototype Launcher 3034 | -7/Factory | Identified Rocket Array 3037 | -7/Factory | Found Rocket Array 3530 | -7/Factory | Identified exit to Factory 3530 | -7/Factory | Identified exit to Lower Caves 3924 | -7/Factory | Lost 4 parts (1n3w) 3965 | -7/Factory | Entered another Factory area 3965 | -6/Factory | Accompanied by 1 ally 3965 | -6/Factory | Evolved 2 slots: Utility x2 4469 | -6/Factory | Build established: Hauler-Mutant 4834 | -6/Factory | Discovered new exit (range 8) 4849 | -6/Factory | Core integrity fell below 50% 4857 | -6/Factory | Identified exit to Lower Caves 5015 | -6/Factory | First assault squad dispatched 5138 | -6/Factory | Discovered new exit (range 14) 5232 | -6/Factory | Core integrity fell below 20% 5296 | -6/Factory | Lost 7 parts (1p2n1u3w) 5321 | -6/Factory | Identified exit to Factory 5336 | -6/Factory | Entered another Factory area 5336 | -5/Factory | Accompanied by 1 ally 5336 | -5/Factory | Evolved 2 slots: Utility x2 5400 | -5/Factory | Repaired Hvy. Missile Launcher? 5636 | -5/Factory | First assault squad dispatched 5639 | -5/Factory | Discovered new exit (range 7) 5647 | -5/Factory | Identified exit to Factory 5659 | -5/Factory | Fabricated Arm. Wheel? 5812 | -5/Factory | Entered another Factory area 5812 | -4/Factory | Accompanied by 1 ally 5812 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5978 | -4/Factory | Discovered new exit (range 10) 5990 | -4/Factory | Identified exit to Upper Caves 6110 | -4/Factory | First assault squad dispatched 6111 | -4/Factory | Build established: Hauler-Assassin 6127 | -4/Factory | Spotted B-86 Titan 6172 | -4/Factory | Destroyed B-86 Titan 6203 | -4/Factory | Lost 6 parts (1p1n4w) 6222 | -4/Factory | Found Prototype Slashing Weapon 6222 | -4/Factory | Identified Molecular Scythe 6353 | -4/Factory | Destroyed 9 combat bots 6479 | -4/Factory | Build established: Hauler-Mutant 6531 | -4/Factory | Lost 4 parts (2u2w) 6672 | -4/Factory | Lost 3 parts (3u) 6853 | -4/Factory | Core integrity fell below 50% 6902 | -4/Factory | Core integrity fell below 20% 6924 | -4/Factory | Fabricated Arm. Wheel? 6926 | -4/Factory | Core destroyed Last Messages --------------- 06842_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 06854_ System corrupted: Energy discharge (-111). 06876_ System corrupted: Component data lost. 06891_ System corrupted: Matter fused (-8). 06893_ Connecting with Fabricator... >>Load(Arm. Wheel) Uploading Arm. Wheel schematic... Loaded successfully: Arm. Wheel Rating: 2 Time: 31 Matter: 124 Initiate build sequence. >>Build Building Arm. Wheel... ETC: 31 06907_ MTIKVFACXBK&S73L5Z 6EBEWSW>V NDEAGMX 06924_ >> FABRICATOR: Completed Arm. Wheel? Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####+###???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ?????#######???????????? | | ??????????????????# #???? ??????????? | | ????????????????### #??? ??????????? | | ????????????????? #??? #?????????? | | ??????????????????# #?? #?????????? | | ??????????????????# #?? #?????????? | | ??????????????????# #? #?????????? | | ??????????????????# #? #?????????? | | ??????????????????# # #?????????? | | ??????????????????# # #?????????? | | ??????????????????# + #?????????? | | ??????????????????# # #?????????? | | ??????????????????# @# #?????????? | | ??????????????????# #?############?????????? | | ###+############### #??????????????????????? | | ^ #??????????????????????? | | #??????????????????????? | | ########???????????????? | | ^ +????????????? | | ########???????????????? | | #??????????????????????? | | #??????????????????????? | | ###+#########"#######+#######????????????????????? | | # "## #????????????????????? | | # ""### """"" #????????????????????? | | # ""#?# "" F" #????????????????????? | | # ""#?# "" "" #????????????????????? | | # """ T"#?# #????????????????????? | | # """ """#?# #????????????????????? | | # """ "" #?# #????????????????????? | | # #?# """""" #????????????????????? | | # """ """ #?# """""" #????????????????????? | | # """ """ #?# """""" #????????????????????? | | # """ """ #?# """""" #????????????????????? | | # #?# #????????????????????? | | ##?#####?#####?####??????####????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Arm. Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . 2 . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 . 1 . . Utility 6 | . 1 . 2 . 1 1 1 . Weapon 3 | . 1 . . 1 . . 1 . Parts Attached 132 | . 7 10 5 7 11 24 6 62 Parts Lost 50 | . . . . . . 10 2 38 Damage Taken 8892 | . 65 30 203 613 130 2489 584 4778 Core 1670 | . 9 16 12 120 32 332 105 1044 Player 2/Cogmind (%) 65 | . 10 51 100 59 26 41 85 89 Absorbed by Shields 356 | . . . . . . . 215 141 Damage Inflicted 13124 | . 474 464 1085 1176 657 4601 1066 3601 Player 2/Cogmind (%) 46 | . 55 49 42 44 27 56 37 46 Combat Hostiles Destroyed 84 | . 6 6 12 9 4 26 6 15 Player 2/Cogmind (%) 54 | . 66 85 48 50 28 68 50 48 Game ------ Seed MassMachineShifter Manual? 0 Play Time 03:11:33 Cumulative 154.5 hours Start 2020.07.23 @ 22:34:57 End 2020.07.26 @ 15:39:00 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 54 Rogue 18 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 823e540b-0325-4017-8097-aa83db058610