Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 13:05:06 Player: Viddaric Result: Destroyed by SJ-6IT(s) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1449) 1449 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 4685 Bonus ------- Friendly Fire -44 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Improved Airjet VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Ion Cannon Molecular Deconstructor > --- INVENTORY -------- Improved Hover Unit Missile Launcher Missile Launcher Missile Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 80 | 7 3 5 15 19 17 6 8 Power 9 | 2 . 1 1 2 3 . . Engine 8 | 2 . 1 1 2 2 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 2 4 2 5 3 . Treads 6 | . . . 4 2 . . . Leg . | . . . . . . . . Wheel 5 | 2 . 2 . . . 1 . Hover 6 | . . . . . 5 1 . Flight 1 | . . . . . . 1 . Utility 24 | 1 . 2 3 9 4 2 3 Device 6 | . . . . 3 3 . . Storage 7 | 1 . 2 . 2 . 2 . Processor 5 | . . . . 2 . . 3 Hackware . | . . . . . . . . Protection 6 | . . . 3 2 1 . . Artifact . | . . . . . . . . Weapon 29 | 2 3 . 7 6 5 1 5 Energy Gun 9 | 1 1 . 4 1 2 . . Energy Cannon 4 | . . . . 2 2 . . Ballistic Gun 5 | 1 . . 1 3 . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 2 . 1 . 2 Special Weapon 5 | . 2 . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 1 1 . Parts Lost 16 | . . . . 1 4 6 5 Power 1 | . . . . . 1 . . Propulsion 6 | . . . . 1 . 5 . Utility 6 | . . . . . 3 1 2 Weapon 3 | . . . . . . . 3 Highest Loss Streak 5 | . . . . 1 2 5 5 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 3 7 4 6 8 4 4 Power . | . 1 1 . 1 . . . Propulsion . | . . 1 . . 2 . . Utility 1 | . . . 1 1 3 . . Weapon 2 | . 1 3 1 2 2 3 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . . 2 3 9 2 . 1 Power 2 | . . . 1 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . . 1 3 1 . 1 Weapon 5 | . . . 1 4 . . . Tool/Special 2 | . . 1 . . 1 . . Average Slot Usage (%) 87 | . 85 98 95 92 96 81 36 Engine 9 | . 14 14 11 9 11 6 . Treads 15 | . . . 31 23 18 . . Wheel 4 | . 28 28 . . . 3 . Hover 2 | . . . . . 4 13 . Device 6 | . . . . 11 11 6 . Storage 7 | . 14 26 1 2 5 10 4 Processor 7 | . . . . 2 15 15 22 Protection 8 | . . . 20 15 3 . . Energy Gun 8 | . 13 14 21 7 . 4 . Energy Cannon 4 | . . . . 6 3 12 . Ballistic Gun 7 | . 8 . 2 12 16 . . Launcher 1 | . . . 5 . . . 2 Special Weapon 2 | . 6 13 . . . 1 4 Peak Build Rating 46 | 6 6 7 25 33 39 46 25 Average Rating 24 | 4 6 6 21 29 34 34 16 On Entrance 14 | . 6 6 7 25 29 30 11 Avg Prop Armor Cover (%) 7 | . . . 5 . . 7 . Naked Turns . | . . . . . . . . Heaviest Build 92 | 13 14 92 33 49 40 32 14 Greatest Support 66 | 20 20 26 66 66 62 23 3 Greatest Overweight (x) 4 | . . 4 . . 1 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 10 10 10 5 Average Capacity 6 | 6 8 8 5 6 9 7 5 Most Carried 10 | 3 5 8 8 10 10 5 5 Average Carried 5 | 1 3 7 4 6 8 4 4 Final Capacity 10 | 8 8 8 5 10 5 5 5 Final Carried 10 | 2 5 8 5 10 5 5 4 Class Distribution -------------------- 42% | Tank 29% | Mutant 18% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 1713 | 194 94 90 302 520 223 156 134 Remotely . | . . . . . . . . Salvage Created 1924 | . 114 . 321 879 304 255 51 Parts 103 | . 4 . 13 58 13 14 1 Haulers Intercepted 5 | . . . . 5 . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 11 1 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 32 | . 2 . 4 13 5 6 2 Guns 16 | . 2 . 2 11 1 . . Cannons 10 | . . . . 2 4 4 . AOE 4 | . . . 2 . . . 2 Classes Destroyed 10 | . 2 . 2 4 . 2 . Worker 2 | . . . . 1 1 . . Hauler 5 | . . . . 5 . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 7 | . 1 . 3 2 1 . . Swarmer 8 | . . . . 4 . 4 . Grunt 15 | . 2 . 3 4 4 . 2 Sentry 7 | . . . 1 5 1 . . Specialist 1 | . . . . . . 1 . Hunter 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 . 3 4 3 4 2 Combat Bots Only 4 | . 1 . 2 4 1 4 2 Max Kills in Single Turn 2 | . 1 . 2 2 1 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 302 | . 14 . 29 77 50 87 45 Missed 84 | . 6 . 3 20 13 26 16 Hits 218 | . 8 . 26 57 37 61 29 Projectile 218 | . 8 . 26 57 37 61 29 Critical Strikes 4 | . . . . 3 . . 1 Part Disruptions 1 | . . . . . . 1 . Damage Taken 2914 | . 74 . 555 547 469 810 459 Core 964 | . 22 . 209 30 86 315 302 Absorbed by Shields 148 | . . . . 104 44 . . Ignored by Resistances 44 | . . . . 44 . . . Core Remaining (%) 83 | 100 . 91 47 94 . . . Volleys Fired 111 | . 13 . 17 47 22 11 1 Largest 3 | . 2 . 3 3 3 3 3 Hottest 200 | . 200 . 145 189 185 185 108 Shots Fired 282 | . 26 . 46 129 53 25 3 Gun 185 | . 22 . 40 104 16 3 . Cannon 80 | . . . . 25 37 18 . Launcher 9 | . . . 6 . . . 3 Special 8 | . 4 . . . . 4 . Kinetic 105 | . 8 . 1 87 9 . . Thermal 99 | . 4 . 13 17 44 21 . Explosive 9 | . . . 6 . . . 3 Electromagnetic 65 | . 14 . 26 25 . . . Robot Hit Streak 20 | . 4 . 4 20 12 9 4 Robot Miss Streak 6 | . 3 . 6 5 3 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 174 | . 15 . 17 88 38 13 3 Core Hits 81 | . 5 . 15 36 16 5 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 4 | . . . . 3 1 . . Burn 2 | . . . . 1 1 . . Destroy 2 | . . . . 2 . . . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . . . 4 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3713 | . 197 . 486 1604 908 270 248 Guns 1865 | . 173 . 250 1227 199 16 . Cannons 1268 | . . . . 320 694 254 . Explosions 517 | . . . 236 57 . . 224 Melee 24 | . . . . . . . 24 Ramming 15 | . . . . . 15 . . Kinetic 1140 | . 37 . . 1006 97 . . Thermal 1494 | . 24 . 126 278 796 270 . Explosive 395 | . . . 171 . . . 224 Electromagnetic 645 | . 136 . 189 320 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 24 | . . . . . . . 24 Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . 4 . . 22 . Projectiles 22 | . . . . . . 22 . Explosions 4 | . . . 4 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 75 | . . . 68 . 7 . . Shots 3 | . . . 3 . . . . Rammed 3 | . . . . 1 2 . . Targets Rammed 3 | . . . . 1 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 663 | . 72 . 663 462 397 106 6 Average Temperature 155 | . 33 . 283 109 155 39 4 Received Heat Transfer 662 | . 18 . 144 246 236 18 . Effects 31 | . . . 24 1 6 . . Shutdowns 5 | . . . 3 1 1 . . Energy Bleed 5 | . . . 5 . . . . Interference 5 | . . . 1 . 4 . . Matter Decay 2 | . . . 1 . 1 . . Short Circuit 3 | . . . 3 . . . . Damage (major) 8 | . . . 8 . . . . Damage (core) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . 3 . . Heat Transferred 2753 | . 50 . 248 605 1406 444 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 99 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 200 | . 44 5 86 200 120 . . Initial 69 | . . 5 . . 69 . . Average 49 | . 12 . 26 86 37 . . Influence Increases 1182 | . 62 . 220 432 238 135 95 Destroy 0b10 Robot/C 640 | . 40 . 80 260 100 120 40 Destroy 0b10 Robot/NC 85 | . 5 . 20 45 10 5 . Destroy Leader 154 | . 2 . 26 84 22 10 10 Successful Hack 28 | . 14 . 10 4 . . . Disable Machine 30 | . . . 30 . . . . Destroy Structure 50 | . 1 . 39 9 1 . . Lose Combat Pursuer 195 | . . . 15 30 105 . 45 Influence Decreases 1182 | . 47 15 218 281 271 255 95 Entered New Map 141 | . . 10 . 2 84 45 . Time Decay 880 | . 47 5 162 279 147 160 80 Lost Part 105 | . . . . . 40 50 15 Purge Threat 56 | . . . 56 . . . . Squads Dispatched 4 | . . . 1 2 1 . . Investigation 2 | . . . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 7 | . 2 . 1 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 8 . 8 19 18 10 9 Peak Tracking Total 7 | . 7 . 3 5 4 4 4 Tactical Retreats 7 | . . . 1 2 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 8 | . . . 3 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 4 | . . . 2 . . 1 1 Max in Single Turn 1 | . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 13 | . 2 . 3 3 4 . 1 Terminals 8 | . 2 . 2 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 9 . 7 11 7 . 1 Successful 16 | . 4 . 5 5 1 . 1 Failed 19 | . 5 . 2 6 6 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 5 | . 2 . 1 1 . 1 . Terminals 27 | . 9 . 5 11 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 2 . 2 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 14 | . 4 . 4 5 . . 1 Record 2 | . . . 1 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 3 | . 1 . 1 1 . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . Report Inventory 2 | . . . 1 . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 1 3 4 . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 3278 | 40 174 314 485 1091 516 350 308 Spaces Moved 2386 | 36 147 287 237 535 274 409 461 Core 486 | 3 . . . . . 22 461 Treads 984 | . . . 229 535 220 . . Legs . | . . . . . . . . Wheels 591 | 33 147 287 8 . . 116 . Hover 325 | . . . . . 54 271 . Flight . | . . . . . . . . Fastest Speed 48 | 50 80 80 80 145 48 48 50 Average Speed 100 | 77 80 84 142 147 135 69 50 Slowest Speed 250 | 80 80 140 145 155 155 115 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 36 74 23 45 9 53 52 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . . 1 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . 1 . 39 8 . . 16 Melee . | . . . . . . . . Projectile 1 | . 1 . . . . . . AOE 63 | . . . 39 8 . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 3000 | 44 169 358 349 736 376 447 521 Wait 246 | . 4 50 42 79 32 9 30 Move 2379 | 35 146 286 236 534 273 408 461 Hop . | . . . . . . . . Pick Up 54 | 2 3 7 12 20 6 . 4 Fast Attach 63 | 5 . 3 13 23 8 7 4 Attach 20 | 1 . . 5 1 7 2 4 Detach 9 | . . 1 2 . 2 1 3 Swap 25 | 1 3 4 3 5 6 . 3 Drop 82 | . . 7 19 26 18 9 3 Fire 111 | . 13 . 17 47 22 11 1 Melee 4 | . . . . . . . 4 Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 4 | . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 16) 135 | -10/Materials | Discovered new exit (range 14) 215 | -10/Materials | Entered Mines 232 | -10/Mines | Found DCF Scrap (16 items) 305 | -10/Mines | Build established: Mutant 313 | -10/Mines | Learned location of Zion (-7) 338 | -10/Mines | Discovered new exit (range 15) 463 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 516 | -10/Mines | Discovered new exit (range 12) 529 | -10/Mines | Entered Materials 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 860 | -9/Materials | Core integrity fell below 50% 1007 | -9/Materials | Discovered new exit (range 6) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Utility x2 1281 | -8/Materials | Build established: Tank 1559 | -8/Materials | Met 7R-MNS 2029 | -8/Materials | Discovered new exit (range 16) 2105 | -8/Materials | Entered Factory 2105 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2106 | -7/Factory | Caught up to 7R-MNS 2590 | -7/Factory | Discovered new exit (range 14) 2600 | -7/Factory | Garrison activated, responded to threat 2621 | -7/Factory | Entered Lower Caves 2717 | -7/Lower Caves | Learned Factory emergency access door positions 2849 | -7/Lower Caves | Discovered new exit (range 5) 2857 | -7/Lower Caves | Build established: Scavenger-Gunner 2863 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2873 | -7/Lower Caves | Found Prototype Special Weapon 2873 | -7/Lower Caves | Identified Molecular Deconstructor 2950 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2959 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 2968 | -7/Lower Caves | Core integrity fell below 50% 2971 | -7/Lower Caves | Entered another Lower Caves area 2979 | -7/Lower Caves | Discovered new exit (range 13) 2991 | -7/Lower Caves | Lost 5 parts (4n1u) 3003 | -7/Lower Caves | Encountered a Warlord checkpoint 3230 | -7/Lower Caves | Ambushed by wild Derelicts 3251 | -7/Lower Caves | Core integrity fell below 20% 3256 | -7/Lower Caves | Learned Factory security intel 3279 | -7/Lower Caves | Destroyed by SJ-6IT(s) with Battle Rifle Last Messages --------------- System corrupted: Energy discharge (-20). Plasma Cutter destroyed. Mak. Salvage Targeting Computer destroyed. Mak. Spear destroyed. Acquired derelict log, extracted data. Data stored: Factory security intel. Searching scrap... Found Humpback. Found 58 Matter. Acquired 40 matter. [Achievement: There's More Where That Came From] Acquired 10 matter. Dropped Com. Battery. Acquired Humpback. Dropped Humpback. CPS Tube destroyed. Extracted 7 energy. Acquired Com. Battery. Mak. Salvage Targeting Computer destroyed. 84-DHB(s) destroyed. 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Novice Programmer Organ Harvest Resistances Are Futile There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed AlertCloakingGun Manual? 0 Play Time 02:09:17 Cumulative 30.5 hours Start 2026.02.07 @ 10:42:39 End 2026.02.07 @ 13:05:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea828174-e872-4719-9cf0-c7335851f68f