Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 20:28:34 Player: mr_sack Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2523) 2523 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-315) -315 TOTAL SCORE: 6213 Bonus ------- Friendly Fire -315 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 99/150 System Corruption 2% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System > --- UTILITY (6) ------ Advanced Terrain Scan Processor Improved Melee Analysis Suite ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Beamcaster Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Matter Pod Improved Terrain Scanner Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Falx > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Compact Matter Pod ECM Suite Heavy Beamcaster Heavy Beamcaster EM Pulse Cannon Gauss Rifle Mini Assault Cannon Mining Laser [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . . . 2 1 . . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 104 | 8 4 5 1 13 18 6 32 17 Power 11 | 1 . 1 . . 2 . 4 3 Engine 11 | 1 . 1 . . 2 . 4 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 28 | 2 1 1 1 4 6 3 6 4 Treads 8 | . . . . . 2 3 3 . Leg 14 | 2 1 1 1 4 4 . 1 . Wheel 3 | . . . . . . . 1 2 Hover 2 | . . . . . . . 1 1 Flight 1 | . . . . . . . . 1 Utility 22 | 3 1 . . 3 5 . 8 2 Device 7 | 2 . . . 2 1 . 1 1 Storage 8 | 1 1 . . . 1 . 4 1 Processor 4 | . . . . 1 1 . 2 . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 43 | 2 2 3 . 6 5 3 14 8 Energy Gun 6 | . . . . . 1 2 2 1 Energy Cannon 3 | . . 1 . . . . 2 . Ballistic Gun 12 | 2 2 . . . . . 5 3 Ballistic Cannon 9 | . . . . 5 3 . . 1 Launcher 3 | . . 1 . . . . . 2 Special Weapon 2 | . . . . 1 . . 1 . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 6 | . . 1 . . 1 1 2 1 Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 46 | . . . 1 5 8 . 10 22 Power 7 | . . . . . 2 . 2 3 Propulsion 13 | . . . . 2 3 . 1 7 Utility 11 | . . . . 2 2 . 3 4 Weapon 15 | . . . 1 1 1 . 4 8 Highest Loss Streak 19 | . . . 1 4 6 . 5 19 Average Slot Usage (%) 90 | . 96 95 100 95 93 97 85 74 Engine 7 | . 14 11 11 9 6 7 6 4 Treads 8 | . . . . . 9 14 16 7 Leg 13 | . 27 29 33 26 16 12 . . Device 9 | . 14 11 11 14 13 7 6 6 Storage 11 | . 14 11 11 9 14 15 10 8 Processor 6 | . . . . 9 5 . 9 13 Hackware 2 | . . . . . . 7 4 . Protection 2 | . . . . . . 7 4 3 Energy Gun 1 | . . . . . . 3 3 2 Energy Cannon 1 | . . 11 11 . . . . . Ballistic Gun 5 | . 25 3 . . . . 8 5 Ballistic Cannon 7 | . . . . 16 21 15 1 1 Launcher 1 | . . 11 11 . . . . . Slashing Weapon 4 | . . 7 11 8 1 2 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 14 26 32 32 46 49 45 46 53 Greatest Support 140 | 20 20 33 33 40 40 140 140 40 Greatest Overweight (x) 15 | 1 1 1 . 2 3 2 1 15 Average Overweight (x) . | . . . . . 1 1 . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 9 8 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 10 9 8 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 10 8 10 10 2 Class Distribution -------------------- 43% | Scavenger-Mutant 26% | Mutant 19% | Scavenger-Skirmisher 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Matter Collected 2268 | 417 78 289 77 133 274 587 299 114 Remotely . | . . . . . . . . . Salvage Created 2873 | 198 89 289 82 680 261 84 686 504 Parts 146 | 15 7 17 2 37 13 1 29 25 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 49 | . 4 4 2 13 7 . 13 6 Melee 20 | . . 2 2 9 2 . 5 . Guns 11 | . 4 1 . . . . 1 5 Cannons 10 | . . 1 . 4 4 . . 1 AOE 8 | . . . . . 1 . 7 . Classes Destroyed 13 | 3 2 2 . 4 2 . . . Worker 8 | 2 . . . 2 1 . 2 1 Builder 3 | . . . . 1 1 . . 1 Tunneler 5 | 4 . . . . . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 4 | 1 . 2 . . . . . 1 Operator 3 | . . . . 3 . . . . Swarmer 7 | . 3 1 . . . . 1 2 Grunt 26 | . 1 1 2 9 4 . 6 3 Brawler 3 | . . . . 1 1 . 1 . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 1 . 2 1 . 2 . Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . . 1 . 3 1 Best Kill Streak 7 | 4 3 2 2 7 3 . 3 7 Combat Bots Only 6 | . 3 2 2 6 2 . 3 3 Max Kills in Single Turn 3 | 1 2 1 1 1 1 . 3 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . 1 . 3 . Melee 1 | . . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Damage Taken 7404 | . 171 157 119 980 894 50 2416 2617 Core 1401 | . 29 . 33 33 47 . 395 864 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 88 . 91 94 . . 36 . Volleys Fired 126 | 21 15 7 . 10 23 4 21 25 Largest 3 | 2 2 2 . 3 3 3 3 2 Hottest 154 | 40 40 80 . 144 144 144 154 129 Shots Fired 258 | 42 30 12 . 24 58 12 40 40 Gun 125 | 42 30 5 . . . . 22 26 Cannon 117 | . . 7 . 23 58 12 9 8 Launcher 6 | . . . . . . . . 6 Special 10 | . . . . 1 . . 9 . Kinetic 216 | 42 30 5 . 23 58 12 16 30 Thermal 28 | . . 7 . 1 . . 16 4 Explosive . | . . . . . . . . . Electromagnetic 14 | . . . . . . . 8 6 Robot Hit Streak 12 | 4 6 5 . 12 10 5 9 4 Robot Miss Streak 8 | 5 4 2 . 2 3 1 4 8 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 233 | 22 17 13 4 51 46 11 44 25 Core Hits 106 | 8 6 8 2 23 15 2 23 19 Critical Hits 5 | . . . . 2 1 . 2 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 1 . 2 . Melee Attacks 99 | . . 5 5 40 9 1 34 5 Impact . | . . . . . . . . . Slashing 89 | . . 5 5 40 9 1 24 5 Piercing 10 | . . . . . . . 10 . Sneak Attacks 17 | . . 2 1 8 1 . 3 2 Combat Hostiles 2 | . . . 1 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7816 | 287 225 409 211 2108 1265 315 1912 1084 Guns 1199 | 287 225 37 . . . . 276 374 Cannons 1956 | . . 86 . 414 998 192 105 161 Explosions 769 | . . . . . . . 421 348 Melee 3892 | . . 286 211 1694 267 123 1110 201 Ramming . | . . . . . . . . . Kinetic 2824 | 287 225 37 . 414 998 192 219 452 Thermal 647 | . . 86 . . . . 478 83 Explosive . | . . . . . . . . . Electromagnetic 453 | . . . . . . . 105 348 Impact . | . . . . . . . . . Slashing 3647 | . . 286 211 1694 267 123 865 201 Piercing 245 | . . . . . . . 245 . Highest Corruption 30 | . . . . . 10 10 30 2 Average Corruption 14 | . . . . . 8 10 17 1 Corruption Purged . | . . . . . . . . . Effects 125 | . . . . . 7 24 91 3 Message Errors 21 | . . . . . 2 7 11 1 Matter Fused 17 | . . . . . . 3 14 . Heat Flow Errors 11 | . . . . . . 1 10 . Energy Discharges 12 | . . . . . 1 1 8 2 Data Loss (minor) 13 | . . . . . . 3 10 . Data Loss (major) 6 | . . . . . 1 1 4 . Misfires 5 | . . . . . . . 5 . Alerts 4 | . . . . . . . 4 . Misdirections 21 | . . . . . 1 7 13 . Targeting Errors 14 | . . . . . 2 1 11 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 481 | . . . 15 227 9 7 92 131 Projectiles 35 | . . . . 11 9 7 8 . Explosions 5 | . . . . . . . 5 . Melee 441 | . . . 15 216 . . 79 131 Knockbacks 12 | . . . . 3 4 4 . 1 Impact . | . . . . . . . . . Kinetic 11 | . . . . 2 4 4 . 1 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 30 | . . . . . . . . 30 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 273 | . . 51 . 225 256 235 273 36 Average Temperature 77 | . . 23 . 77 97 107 79 12 Received Heat Transfer 1587 | . 6 6 42 288 273 . 477 495 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 620 | . . 185 . . . . 324 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Peak Influence 302 | 35 220 247 146 248 154 44 302 213 Average Influence 114 | 17 165 156 143 85 109 37 138 144 Maximum Alert Level 1 | . 1 1 . 1 . . 1 1 Low Security (%) 80 | 100 72 83 100 91 100 100 57 96 Level 1 19 | . 27 16 . 8 . . 42 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . . 4 1 . 4 4 Investigation 3 | . 1 . . 1 . . 1 . Extermination 4 | . . . . . . . 3 1 Reinforcement 7 | . . . . 3 1 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Distress Signals 4 | . 1 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 10 6 6 22 8 1 25 16 Peak Tracking Total 7 | . 4 3 4 7 4 1 5 6 Tactical Retreats 8 | . . 1 . . 1 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 4 | . . . . 1 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 24 | . 1 1 . 1 . . 16 5 Max in Single Turn 10 | . 1 1 . 1 . . 10 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 13 | . 3 1 . 2 1 . 6 . Terminals 6 | . 2 1 . 1 . . 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . 1 . . 1 1 . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 9 3 . 4 2 . 11 . Successful 13 | . 6 2 . 3 1 . 1 . Failed 16 | . 3 1 . 1 1 . 10 . Catastrophic 7 | . 2 . . 1 . . 4 . Database Lockouts . | . . . . . . . . . Manual 6 | . 3 1 . 1 . . 1 . Terminals 9 | . 3 3 . 1 . . 2 . Fabricators 5 | . . . . . . . 5 . Repair Stations 12 | . 6 . . 3 2 . 1 . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 6 . . 3 1 . . . Scan Component 6 | . 3 . . 2 1 . . . Repair 4 | . 3 . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 1 . 2 1 . 6 . Full Trace Events 3 | . 1 . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 3 . . 1 . . . . Time 110 | . 78 . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Turns Passed 4781 | 245 374 292 147 755 573 458 1613 324 Spaces Moved 2239 | 142 161 187 109 240 247 256 786 111 Core 31 | 15 . . . . . . . 16 Treads 1014 | . . . . . 112 42 786 74 Legs 1173 | 127 161 187 109 240 135 214 . . Wheels 20 | . . . . . . . . 20 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 150 150 160 90 Average Speed 158 | 116 149 129 120 149 168 167 171 188 Slowest Speed 800 | 120 150 150 120 180 210 180 190 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . Exploration Rate (%) 23 | 7 27 13 26 18 8 88 24 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 4 | 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 19 | . . . . 1 . . 15 3 Terrain Destroyed 70 | . . . . 6 8 4 47 5 Melee 12 | . . . . . . . 9 3 Projectile 26 | . . . . 6 8 4 6 2 AOE 32 | . . . . . . . 32 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total 3056 | 175 265 217 119 556 344 275 932 173 Wait 416 | . 81 10 2 241 36 . 32 14 Move 2232 | 141 160 186 108 239 247 255 785 111 Hop . | . . . . . . . . . Pick Up 41 | 5 4 1 1 6 9 2 12 1 Fast Attach 46 | 7 3 2 . 4 5 5 12 8 Attach 22 | . . 1 . 3 8 . 4 6 Detach 3 | . . 1 . . . . 2 . Swap 36 | 1 1 2 1 6 5 1 16 3 Drop 35 | . 1 2 2 7 2 7 14 . Fire 126 | 21 15 7 . 10 23 4 21 25 Melee 99 | . . 5 5 40 9 1 34 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: Mat x3 / *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 246 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 3) 556 | -10/Materials | Repaired Aluminum Leg 584 | -10/Materials | Repaired Assault Rifle 611 | -10/Materials | Repaired Assault Rifle 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 671 | -9/Materials | Identified exit to Mines 671 | -9/Materials | Identified exit to Storage 671 | -9/Materials | Identified exit to Materials 912 | -9/Materials | Entered Mines 1013 | -9/Mines | Build established: Scavenger-Mutant 1015 | -9/Mines | Learned Materials stockpile data 1029 | -9/Mines | Discovered exit to Materials (range 9) 1059 | -9/Mines | Entered Materials 1059 | -8/Materials | Evolved 2 slots: Utility x2 1687 | -8/Materials | Repaired Imp. Aluminum Leg 1768 | -8/Materials | Discovered new exit (range 16) 1814 | -8/Materials | Entered Factory 1814 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1844 | -7/Factory | Lost 4 parts (2n1u1w) 2074 | -7/Factory | Build established: Scavenger-Skirmisher 2332 | -7/Factory | System corruption reached 10% 2362 | -7/Factory | Lost 6 parts (1p2n2u1w) 2387 | -7/Factory | Sucked down chute 2387 | -7/Factory | Entered Waste 2387 | -7/Waste | The area was eerily silent 2820 | -7/Waste | A Compactor rumbled back to life 2820 | -7/Waste | Spotted C-40 Crusher 2826 | -7/Waste | Discovered new exit (range 11) 2845 | -7/Waste | Entered Factory 2961 | -7/Factory | Build established: Scavenger-Mutant 3820 | -7/Factory | Crushed by falling debris 3842 | -7/Factory | Crushed by falling debris 3842 | -7/Factory | Core integrity fell below 50% 3843 | -7/Factory | Build established: Mutant 3873 | -7/Factory | Lost 5 parts (1n2u2w) 4166 | -7/Factory | Build established: Scavenger-Mutant 4380 | -7/Factory | System corruption reached 30% 4440 | -7/Factory | Discovered new exit (range 5) 4458 | -7/Factory | Entered another Factory area 4458 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4646 | -6/Factory | Lost 3 parts (3n) 4727 | -6/Factory | Core integrity fell below 50% 4771 | -6/Factory | Core integrity fell below 20% 4782 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04761_ System corrupted: Energy discharge (-110). 04762_ Penetrated by Slug. 04762_ H-66 Slayer knocked back. 04765_ Com. Wheel destroyed. 04765_ Penetrated by Slug. 04765_ Imp. Deuterium Engine destroyed. 04766_ Pressure Siphon disabled. 04770_ Penetrated by Slug. 04770_ Mni. Assault Cannon destroyed. 04770_ Penetrated by Slug. 04774_ P-60 Hacker destroyed. 04777_ Acquired Lgt. Angular Momentum Engine. 04778_ Penetrated by Slug. 04778_ Hvy. Beamcaster destroyed. 04779_ U-05 Engineer builds a Wall. 04779_ Pressure Siphon disabled. 04781_ Penetrated by Slug. 04781_ Acquired Gravmag System. 04782_ Slug penetrates Pressure Siphon. 04782_ Penetrated by Slug. 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""""%"""" """" ""%%%%%"" # | | ??????????????# """" ""%%["""" """" ""%%%=%%% # | | ??????????????# %%%% """%%%""" "%"" " %%% %%%% # | | ??????????????# %% @ | h %% % # | | ??????????????# R hu u u % # | | ??????????????#+##+####################### # | | ????????????????????????????#?####??#??# ? # | | ????????????????????????????????####???### # | | ??????????????????????????????#?#####?##?# # | | ???????????????????????????????#?#???##### # | | ?????????????????????????????????#?#?###?# # | | ????????????????????????????????????#??### ?? | | ??????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 40 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed SeismicAluminumShockpuncher Manual? 0 Play Time 01:21:20 Cumulative 34.3 hours Start 2020.04.24 @ 17:06:21 End 2020.04.24 @ 20:28:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 21 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f9a3616-816f-48b7-83d0-2691e57f6745