Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 10:35:41 Player: Ctrl_Alt_X Result: Destroyed by as-28528 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1867) 1867 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1377) 1377 TOTAL SCORE: 7724 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -243 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 1100/1100 System Corruption 0% Temperature Cool (18) Movement Walking (170) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (9) ------ Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace > --- WEAPON (2) ------- EM Pulse Cannon HERF Cannon > --- INVENTORY (18) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Zionite Biocell (1000) Improved Maneuvering Thrusters Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Beamcaster Zionite Laser-S Zionite Laser-S Zionite Laser-S Heavy Beamcaster Phase Cannon Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Advanced Targeting Computer Phase Shifter Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-M > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Experimental Heat Sink Zionite Biocell Phase Shifter Zionite Weapon Casing Beamcaster Zionite Laser-S Heavy Beamcaster EM Pulse Cannon HERF Cannon Phase Cannon Grenade Launcher Missile Launcher [Rating: 90] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Zionite Glidesys II Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 7 | . . 2 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 146 | 5 13 2 5 29 14 4 13 1 60 Power 11 | 1 1 . . 4 . . 1 . 4 Engine 1 | 1 . . . . . . . . . Core 7 | . 1 . . 4 . . 1 . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 25 | 2 2 . . 5 1 . 3 1 11 Treads 1 | . . . . 1 . . . . . Leg 9 | 2 . . . . . . . 1 6 Wheel 10 | . 2 . . 4 1 . 3 . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 61 | . 3 1 4 7 7 4 4 . 31 Device 21 | . . 1 . 2 4 3 2 . 9 Storage 7 | . 2 . . 1 1 . . . 3 Processor 4 | . . . 1 2 . . . . 1 Hackware 1 | . . . . 1 . . . . . Protection 28 | . 1 . 3 1 2 1 2 . 18 Artifact . | . . . . . . . . . . Weapon 49 | 2 7 1 1 13 6 . 5 . 14 Energy Gun 18 | 2 6 1 . 2 . . . . 7 Energy Cannon 8 | . . . 1 . 2 . 3 . 2 Ballistic Gun 16 | . . . . 11 . . . . 5 Ballistic Cannon 5 | . . . . . 4 . 1 . . Launcher 2 | . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . 1 . 1 1 . . . . 12 Parts Lost 42 | . 1 . . 6 3 . 4 . 28 Power 4 | . 1 . . 1 . . . . 2 Propulsion 12 | . . . . 1 1 . 3 . 7 Utility 20 | . . . . 2 2 . 1 . 15 Weapon 6 | . . . . 2 . . . . 4 Highest Loss Streak 10 | . 1 . . 4 1 . 3 . 10 Average Slot Usage (%) 95 | . 83 86 90 95 99 100 98 94 96 Core 5 | . 3 11 9 6 6 6 6 6 4 Leg 2 | . 7 . . . . . . 3 6 Wheel 14 | . 20 22 18 17 19 20 19 15 2 Hover 2 | . . . . . . . . . 9 Device 10 | . . 10 9 8 12 13 10 13 10 Storage 12 | . 10 11 9 7 11 13 13 13 14 Processor 17 | . . . 4 17 20 20 20 20 17 Hackware 3 | . . . . 6 6 6 6 1 . Protection 9 | . 1 11 22 8 7 6 8 6 13 Energy Gun 4 | . 27 21 16 1 . . . . 9 Energy Cannon 3 | . . . 1 1 . . 5 13 1 Ballistic Gun 1 | . . . . 11 . . . . 1 Ballistic Cannon 3 | . . . . . 12 13 6 . . Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 6 22 23 26 55 82 75 102 102 102 Greatest Support 78 | 20 24 24 24 36 36 36 44 42 78 Greatest Overweight (x) 24 | . . . 1 1 2 2 3 3 24 Average Overweight (x) 1 | . . . . . 1 2 1 2 . Largest Inventory Capacity 18 | 4 10 8 8 12 18 18 18 18 18 Average Capacity 15 | 4 6 8 8 9 16 18 18 18 18 Most Carried 18 | 4 8 8 8 12 18 18 18 18 18 Average Carried 14 | 1 5 7 7 8 15 17 16 16 15 Final Capacity 18 | 4 8 8 8 12 18 18 18 18 18 Final Carried 18 | 3 7 8 8 12 18 18 15 17 18 Class Distribution -------------------- 72% | Mutant 20% | Scavenger-Mutant 6% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 2433 | 227 83 105 . 470 342 145 439 10 612 Remotely . | . . . . . . . . . . Salvage Created 2109 | . 101 208 . 489 435 19 184 . 673 Parts 104 | . 8 9 . 24 22 . 3 . 38 Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 49 | . 2 4 . 11 6 1 6 . 19 Guns 31 | . 1 3 . 8 . . . . 19 Cannons 12 | . . . . 2 6 1 3 . . AOE 5 | . 1 . . 1 . . 3 . . Classes Destroyed 10 | . 2 1 . 2 3 . . . 2 Hauler 2 | . . . . 1 1 . . . . Recycler 1 | . . . . . 1 . . . . Watcher 3 | . 1 1 . 1 . . . . . Swarmer 9 | . . . . 6 . . 3 . . Grunt 13 | . 2 2 . 4 2 . 3 . . Sentry 5 | . . 2 . 1 2 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . 1 1 . . . Z-Light 9 | . . . . . . . . . 9 Assembled 9 | . . . . . . . . . 9 Thug 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 2 3 . 7 2 1 3 . 4 Combat Bots Only 4 | . 1 2 . 4 1 1 3 . 4 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 2 . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . 1 . . 1 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 6999 | . 335 233 . 829 462 60 783 . 4297 Core 1108 | . 28 26 . 187 23 . 101 . 743 Absorbed by Shields 89 | . . . . . . . . . 89 Core Remaining (%) 90 | 100 88 93 100 73 . . . . . Volleys Fired 194 | . 9 21 1 38 29 4 23 . 69 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 151 | . 112 112 112 124 151 96 151 . 148 Shots Fired 372 | . 16 42 2 76 58 8 40 . 130 Gun 249 | . 14 42 2 61 . . . . 130 Cannon 117 | . . . . 15 58 8 36 . . Launcher 6 | . 2 . . . . . 4 . . Special . | . . . . . . . . . . Kinetic 173 | . . . . 45 56 8 32 . 32 Thermal 179 | . 14 42 2 23 . . . . 98 Explosive 6 | . 2 . . . . . 4 . . Electromagnetic 14 | . . . . 8 2 . 4 . . Robot Hit Streak 15 | . 7 13 1 12 9 2 8 . 15 Robot Miss Streak 5 | . 1 3 1 4 4 1 5 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 246 | . 13 31 1 57 38 3 30 . 73 Core Hits 106 | . 6 6 . 24 15 1 14 . 40 Critical Hits 16 | . . . . 2 12 . 1 . 1 Critical Kills 4 | . . . . . 4 . . . . Critical Parts Destroyed 10 | . . . . 1 8 . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6615 | . 378 484 . 1241 1257 131 918 . 2206 Guns 3867 | . 169 484 . 1008 . . . . 2206 Cannons 2275 | . . . . 233 1257 131 654 . . Explosions 473 | . 209 . . . . . 264 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3268 | . . . . 757 1230 131 565 . 585 Thermal 2625 | . 169 484 . 351 . . . . 1621 Explosive 473 | . 209 . . . . . 264 . . Electromagnetic 249 | . . . . 133 27 . 89 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 . . . Average Corruption 1 | . . . 1 . . 1 . . . Corruption Purged 1 | . . . . . . 1 . . . Effects 2 | . . . 1 . . 1 . . . Energy Discharges 1 | . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 86 | . 37 . . . 5 . 44 . . Projectiles 8 | . . . . . 5 . 3 . . Explosions 78 | . 37 . . . . . 41 . . Melee . | . . . . . . . . . . Knockbacks 28 | . . . . . 15 . 13 . . Impact . | . . . . . . . . . . Kinetic 27 | . . . . . 14 . 13 . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 54 | . 30 . . . . . 24 . . Shots 2 | . 1 . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 303 | . 300 234 18 63 182 36 303 . 137 Average Temperature 67 | . 140 90 12 14 54 16 101 . 39 Received Heat Transfer 2066 | . 180 96 . 189 165 . 264 . 1172 Effects 1 | . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 10 | . . 4 . 2 . . . . 4 Heat Transferred 4181 | . 370 1036 . 666 . . . . 2109 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 303 | . 89 258 176 303 134 . . . . Average Influence 110 | . 30 153 151 159 71 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 84 | 100 100 66 100 66 100 . . . . Level 1 15 | . . 33 . 33 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 2 6 3 . . . . Investigation 3 | . . . 1 1 1 . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 3 | . . 1 1 . 1 . . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 6 | . . 1 . 1 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 5 9 4 17 13 1 7 . 25 Peak Tracking Total 5 | . 4 4 3 4 4 1 3 . 5 Tactical Retreats 10 | . 1 . 1 4 2 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 5 | . . . . 4 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 6 | . 1 1 . . 1 . . . 3 Max in Single Turn 1 | . 1 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 19 | . 2 1 4 7 3 1 . 1 . Terminals 11 | . 2 . 4 4 . 1 . . . Fabricators 4 | . . . . 1 3 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 75 | . 5 3 18 30 10 3 . 6 . Successful 46 | . 4 2 11 16 5 2 . 6 . Failed 29 | . 1 1 7 14 5 1 . . . Catastrophic 6 | . 1 . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 54 | . 4 . 15 23 4 2 . 6 . Terminals 41 | . 5 . 18 15 . 3 . . . Fabricators 16 | . . . . 6 10 . . . . Repair Stations 3 | . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . . 9 . . . . . Terminal Hacks 23 | . 3 . 8 4 . 2 . 6 . Record 1 | . . . . . . 1 . . . Part Schematic 7 | . 1 . . . . . . 6 . Robot Analysis 5 | . 2 . 2 . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 5 | . . . . 2 3 . . . . Load Schematic 3 | . . . . 1 2 . . . . Build 2 | . . . . 1 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 37 | . 2 . 8 21 6 . . . . Terminals 5 | . 1 . 3 1 . . . . . Track 1 | . . . 1 . . . . . . Botnet 3 | . 1 . 1 1 . . . . . Operators 1 | . . . 1 . . . . . . Fabricators 4 | . . . . 2 2 . . . . Prioritize 1 | . . . . 1 . . . . . Siphon 3 | . . . . 1 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . 7 . . . . . Broadcast 1 | . . . . 1 . . . . . Decoy 1 | . . . . 1 . . . . . Redirect 1 | . . . . 1 . . . . . Reprogram 2 | . . . . 2 . . . . . Intercept 1 | . . . . 1 . . . . . Watchers 1 | . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 1 4 7 3 1 . . . Full Trace Events 3 | . . . 1 1 . 1 . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . 6 . Parts Built 2 | . . . . 1 1 . . . . Matter 336 | . . . . 102 234 . . . . Time 168 | . . . . 51 117 . . . . Total Part Build Rating 8 | . . . . 1 7 . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 25 | . . 25 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 9 | . . . . 1 . . . 8 . Largest Group 8 | . . . . 1 . . . 8 7 Highest-Rated Group 413 | . . . . 32 . . . 413 374 Highest-Rated Ally 94 | . . . . 32 . . . 94 94 Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . 2 . . . . 33 Total Damage 1240 | . . . . 60 . . . . 1180 Kills 7 | . . . . 1 . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 5 | . 2 . 2 . . 1 . . . Derelict Logs Recovered 6 | . . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 6726 | 54 221 235 147 863 882 646 561 1403 1714 Spaces Moved 4804 | 38 157 153 127 611 533 537 426 1126 1096 Core 4 | 2 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 361 | 36 44 . . . . . . . 281 Wheels 3795 | . 113 153 127 611 533 537 426 1126 169 Hover 644 | . . . . . . . . . 644 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 110 100 113 52 Average Speed 106 | 116 98 90 96 94 108 110 112 122 94 Slowest Speed 1250 | 120 120 90 100 100 110 110 130 130 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 32 20 18 14 13 70 69 90 86 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . . . . . 3 1 2 . Spaces Dug 10 | . . . . . . 1 . . 9 Terrain Destroyed 95 | . 10 . . . 18 2 27 . 38 Melee . | . . . . . . . . . . Projectile 60 | . . . . . 18 2 2 . 38 AOE 35 | . 10 . . . . . 25 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 6036 | 46 206 207 149 813 777 584 465 1152 1637 Wait 741 | . 10 31 7 107 186 33 2 14 351 Move 4795 | 37 156 152 126 610 532 536 425 1125 1096 Hop . | . . . . . . . . . . Pick Up 93 | 4 9 1 4 16 13 4 1 6 35 Fast Attach 47 | 4 6 2 5 13 . . 1 1 15 Attach 41 | 1 2 . . 6 4 1 4 . 23 Detach 7 | . 1 . . 1 . . . 1 4 Swap 58 | . 5 . . 10 10 3 8 . 22 Drop 60 | . 8 . 6 12 3 3 1 5 22 Fire 194 | . 9 21 1 38 29 4 23 . 69 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 405 | -9/Materials | Repaired Imp. Medium Laser 477 | -9/Materials | Discovered new exit (range 14) 511 | -9/Materials | Entered another Materials area 511 | -8/Materials | Evolved 2 slots: Utility x2 599 | -8/Materials | Discovered new exit (range 17) 657 | -8/Materials | Identified exit to Factory 658 | -8/Materials | Entered Factory 658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 735 | -7/Factory | Garrison activated, responded to threat 864 | -7/Factory | Identified exit to Factory 869 | -7/Factory | Lost 4 parts (1p1n1u1w) 887 | -7/Factory | Garrison activated, responded to threat 1179 | -7/Factory | Identified exit to Storage 1179 | -7/Factory | Identified exit to Lower Caves 1467 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 1521 | -7/Factory | Entered another Factory area 1521 | -6/Factory | Evolved 2 slots: Utility x2 1684 | -6/Factory | Fabricated HERF Cannon (x1) 2381 | -6/Factory | Discovered new exit (range 11) 2402 | -6/Factory | Identified exit to Lower Caves 2403 | -6/Factory | Entered Lower Caves 2416 | -6/Lower Caves | Encountered a Warlord checkpoint 2772 | -6/Lower Caves | Spotted B-75 Beast 3000 | -6/Lower Caves | Discovered new exit (range 9) 3032 | -6/Lower Caves | Identified exit to Lower Caves 3049 | -6/Lower Caves | Entered another Lower Caves area 3075 | -6/Lower Caves | Gauss Cannon stolen by Master Thief 3120 | -6/Lower Caves | Identified exit to Zion 3160 | -6/Lower Caves | Learned Factory emergency access door positions 3359 | -6/Lower Caves | Lost 3 parts (2n1u) 3585 | -6/Lower Caves | Encountered a Warlord checkpoint 3610 | -6/Lower Caves | Entered Zion 3658 | -6/Zion | Discovered new exit (range 16) 3786 | -6/Zion | Given A8's code to call for help 3834 | -6/Zion | Learned location of 1 exit from Factory 3975 | -6/Zion | Gained Derelict followers 4038 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4117 | -6/Zion | Opened final containment barrier to the Deep Caves 4540 | -6/Zion | Received a visual enhancement algorithm 4855 | -6/Zion | Imprinted 4857 | -6/Zion | Declared Zion's savior 4964 | -6/Zion | Discovered new exit (range 3) 4964 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4987 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4989 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5001 | -6/Zion | Identified exit to Deep Caves 5013 | -6/Zion | Entered Deep Caves 5013 | -6/Deep Caves | Accompanied by 8 allies 5144 | -6/Deep Caves | Build established: Messiah-Mutant 5229 | -6/Deep Caves | Z-Facility disabled 5262 | -6/Deep Caves | Attacked by Z-Imprinter 5313 | -6/Deep Caves | Destroyed Z-Imprinter 5345 | -6/Deep Caves | Lost 10 parts (1p3n4u2w) 5367 | -6/Deep Caves | Found Prototype Protection 5367 | -6/Deep Caves | Identified Zio. Weapon Casing 5652 | -6/Deep Caves | Build established: Scavenger-Mutant 5691 | -6/Deep Caves | Found Zio. Weapon Casing 5694 | -6/Deep Caves | Found Zio. Weapon Casing 6078 | -6/Deep Caves | Discovered new exit (range 6) 6227 | -6/Deep Caves | Core integrity fell below 50% 6253 | -6/Deep Caves | Lost 8 parts (1p4n3u) 6287 | -6/Deep Caves | Found Zio. Weapon Casing 6439 | -6/Deep Caves | Core integrity fell below 20% 6461 | -6/Deep Caves | Found Zio. Weapon Casing 6481 | -6/Deep Caves | Lost 9 parts (7u2w) 6511 | -6/Deep Caves | Found Zio. Weapon Casing 6513 | -6/Deep Caves | Found Zio. Weapon Casing 6709 | -6/Deep Caves | Spotted as-28528 6727 | -6/Deep Caves | Destroyed by as-28528 with Assembled Focal Cannon Last Messages --------------- 06483_ Dropped Enh. Flexi-carbon Leg. 06484_ Extracted 9 energy. 06489_ Acquired Zio. Light DM Reactor. 06498_ Acquired 12 matter. 06504_ Acquired 8 matter. 06505_ Dropped Zio. Light DM Reactor. 06507_ Acquired Zio. Laser-S. 06511_ Acquired Zio. Weapon Casing. 06515_ Acquired Exp. Heat Sink. 06517_ Dropped Exp. Heat Sink. 06517_ Acquired 10 matter. 06519_ Acquired Imp. Maneuvering Thrusters. 06521_ Acquired Zio. Light Carapace. 06527_ Acquired 10 matter. 06535_ Acquired Phase Shifter. 06538_ Dropped Zio. Glidesys I. 06540_ Acquired Zio. Light DM Reactor. 06582_ Dropped Zio. Glidesys I. 06588_ Acquired Zio. Laser-S. 06724_ as-28528: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" Map ----- +----------------------------------------------------+ | ???????????????????????? ??????# ##?# ###? | | ????????????????????? #?????## ##??####??# | | ??????????????????? #?????# ##?????????# | | ???????????????? * ?????# #??????????# | | ?????????????? ! #?????# #??????????# | | ???????????? ! ##????# #??????????# | | ?????????? #????# #??????????# | | ????????# #????# #??????????# | | ????????# [* #????# #?####?????? | | ????????# *! #?#### ### ##????? | | ?????????" * [[ ** ### #????# | | ?????????" * M ## ##??## | | ?????????" * ### #### | | ?????????" #### | | ????????"" ! ! #?## | | ????????# =[ #??# | | ????????" #??# # | | ????????" #### ## ##### | | ????????" G = ########## # | | ????????""" g = b #?# # # | | ????????" ### "" # # | | ????????"" #### ## """ # # | | ????????" #??# ## " # # | | ?????????" ##??## # # | | ????????" ; # #????## ##### | | ????????" #### ##@## ##?????## ##???? | | ????????""" ?????# ?# ####???????## ##????? | | ?????????? ????????#??# #???????????##### #????? | | ???????????????????????#?????????????????##????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 30 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupRegenerativeCompactor Manual? 0 Play Time 01:16:39 Cumulative 467.7 hours Start 2020.01.28 @ 09:10:50 End 2020.01.29 @ 10:35:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58d27699-49a2-48ae-a5ee-de5f005d76b4