Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 13:44:08

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (566)      566
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2316

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             332/550
Matter                     223/300
Energy                     45/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (34)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY (4) ------
           Cryofiber Web
     Small Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
  Improved Ion Engine
           Flight Unit
           ECM Suite

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Battery
           Structural Scanner
           Reflective Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Particle Gun
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           ECM Suite
           Beam Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 2   11  19  17  
  Power                    6    | 1   .   4   1   
    Engine                 5    | 1   .   4   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | .   6   6   10  
    Treads                 .    | .   .   .   .   
    Leg                    9    | .   4   3   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 13   | .   2   3   8   
  Utility                  11   | 1   2   4   4   
    Device                 6    | .   2   3   1   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   3   5   2   
    Energy Gun             9    | .   3   5   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   1   1   8   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      8    | .   1   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   96  86  71  
  Engine                   10   | .   14  11  3   
  Core                     1    | .   .   .   5   
  Leg                      24   | .   27  28  11  
  Flight                   1    | .   .   1   3   
  Device                   12   | .   13  11  10  
  Storage                  13   | .   14  11  16  
  Protection               2    | .   .   3   4   
  Energy Gun               21   | .   25  20  15  
Peak Build Rating          16   | 2   7   11  16  
  Average Rating           9    | 1   6   10  13  
  On Entrance              5    | .   2   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 10  16  19  25  
  Greatest Support         30   | 3   20  30  20  
  Greatest Overweight (x)  4    | 3   .   .   4   
  Average Overweight (x)   .    | 1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          7    | 4   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 5   8   8   4   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           573  | 220 110 180 63  
  Remotely                 .    | .   .   .   .   
Salvage Created            782  | .   304 279 199 
  Parts                    65   | .   25  26  14  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   10  10  4   
  Guns                     21   | .   9   8   4   
  AOE                      3    | .   1   2   .   
Classes Destroyed          7    | .   4   1   2   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   1   2   .   
  Hauler                   1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Swarmer                  15   | .   6   7   2   
  Grunt                    6    | .   4   1   1   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           6    | .   4   6   4   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   4    | .   2   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        150  | .   37  43  70  
  Missed                   32   | .   9   9   14  
Damage Taken               1321 | .   337 326 658 
  Core                     386  | .   99  69  218 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         80   | 100 60  82  .   
Volleys Fired              69   | .   22  22  25  
  Largest                  2    | .   2   2   2   
  Hottest                  121  | .   80  110 121 
Shots Fired                103  | .   31  35  37  
  Gun                      103  | .   31  35  37  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  45   | .   .   13  32  
  Explosive                .    | .   .   .   .   
  Electromagnetic          58   | .   31  22  5   
  Robot Hit Streak         10   | .   6   10  4   
  Robot Miss Streak        4    | .   2   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           62   | .   18  23  21  
  Core Hits                40   | .   16  16  8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   1   1   .   
    Burn                   1    | .   .   1   .   
    Corrupt                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1123 | .   319 482 322 
  Guns                     862  | .   218 322 322 
  Cannons                  .    | .   .   .   .   
  Explosions               261  | .   101 160 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  715  | .   101 307 307 
  Explosive                .    | .   .   .   .   
  Electromagnetic          408  | .   218 175 15  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            3    | .   3   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               3    | .   3   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      108  | .   75  33  .   
  Shots                    3    | .   2   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        420  | .   84  420 398 
  Average Temperature      126  | .   26  156 171 
  Received Heat Transfer   318  | .   66  18  234 
  Effects                  2    | .   .   1   1   
    Shutdowns              1    | .   .   1   .   
    Interference           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             7    | .   .   4   3   
  Heat Transferred         1534 | .   150 607 777 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      3    | .   2   1   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             349  | .   322 349 146 
  Initial                  68   | .   .   51  68  
  Average                  138  | .   157 170 84  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         77   | 100 62  75  100 
  Level 1                  22   | .   37  24  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   18  18  11  
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1327 | 62  481 495 289 
Spaces Moved               744  | 38  289 287 130 
  Core                     46   | 38  .   .   8   
  Treads                   .    | .   .   .   .   
  Legs                     641  | .   289 274 78  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   57   | .   .   13  44  
  Fastest Speed            31   | 50  120 34  31  
  Average Speed            122  | 146 120 116 134 
  Slowest Speed            260  | 200 120 120 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 3   54  29  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   5   2   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   5   2   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1053 | 44  389 415 205 
  Wait                     158  | .   60  72  26  
  Move                     739  | 37  288 286 128 
  Hop                      1    | .   .   .   1   
  Pick Up                  19   | 5   8   4   2   
  Fast Attach              9    | 2   1   4   2   
  Attach                   18   | .   5   4   9   
  Detach                   6    | .   .   3   3   
  Swap                     22   | .   5   11  6   
  Drop                     12   | .   .   9   3   
  Fire                     69   | .   22  22  25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 11)
  459 | -10/Materials | Discovered new exit (range 16)
  544 | -10/Materials | Entered another Materials area
  544 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  970 | -9/Materials  | Discovered new exit (range 9)
 1019 | -9/Materials  | Discovered new exit (range 16)
 1039 | -9/Materials  | Entered another Materials area
 1039 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1328 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Structural Scanner destroyed.
Aluminum Leg destroyed.
Flight Unit melted.
S-10 Pest destroyed.
Flight Unit melted.
S-10 Pest destroyed.
G-47 Trooper destroyed.
Switching to secondary target: S-10 Pest.
Particle Gun destroyed.
Beam Rifle melted.
Y-45 Defender destroyed.
K-01 Serf collects debris. <x2>
Beam Rifle destroyed.
Critical hit (Burn: +37).
Overheating: System interference.
Cryofiber Web temporarily disabled.
Med. Battery destroyed.
Nuclear Core destroyed.
Critical hit (Burn: +37).
Acquired Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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| ?????##     /###########     !!   ############???? |
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| ?????##  """ # ??????? #                 ????????? |
| ?????## !    # ??????? #      %          ????????? |
| ?????#####+### ??????? #  """           ?????????? |
| ?????##### ### ??????? #  "T"             ???????? |
| ?????????????????????? #         """  """  "?????? |
| ?????????????????????? #         """  """  ""????? |
| ??????????????????????##         """  """  ""????? |
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| ?????????????????????               ?     ???????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneVortexCorpse
  Manual?         0
Play Time         00:34:00
  Cumulative      4.9 hours
  Start           2025.01.01 @ 11:38:39
  End             2025.01.01 @ 13:44:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           7
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd941563-e98c-4f50-808f-93ec90a869e3