Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 21:03:07

Player: Cipherpunk

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (169)     845
Value Destroyed (4867)     4867
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (3917)               3917
              TOTAL SCORE: 16869

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      2436
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -270

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Core Analyzer
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
  Improved Target Analyzer
  Improved Force Field
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Hover Unit
           Antigrav System
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Core Analyzer
  Improved Transmission Jammer
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
  Advanced Datajack
  Improved Remote Datajack
>          --- INVENTORY --------
     Light Antimatter Reactor
           Thermal Converter
           Maneuvering Thrusters
  Improved Force Field
           Point Defense Array
     Heavy Neutron Cannon
  Improved Remote Datajack
[Rating: 85]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Scythe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   1   2   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             256  | .   17  14  29  23  14  .   1   .   1   48  36  12  12  13  6   6   2   22  
  Power                    30   | .   2   4   4   2   .   .   .   .   1   7   4   2   .   .   .   1   1   2   
    Engine                 18   | .   2   2   4   .   .   .   .   .   .   6   4   .   .   .   .   .   .   .   
    Core                   10   | .   .   2   .   2   .   .   .   .   1   1   .   2   .   .   .   1   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               76   | .   4   3   11  5   5   .   .   .   .   10  14  4   5   6   1   1   1   6   
    Treads                 12   | .   .   .   .   1   .   .   .   .   .   5   5   .   .   .   .   .   .   1   
    Leg                    39   | .   4   3   8   4   1   .   .   .   .   5   8   4   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   3   .   4   .   .   .   .   .   1   .   3   6   1   1   1   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | .   3   .   4   5   5   .   .   .   .   17  9   1   2   6   4   3   .   11  
    Device                 19   | .   .   .   .   .   1   .   .   .   .   7   4   1   .   2   .   1   .   3   
    Storage                11   | .   3   .   2   3   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Processor              6    | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Hackware               24   | .   .   .   .   .   3   .   .   .   .   4   2   .   2   4   4   .   .   5   
    Protection             10   | .   .   .   .   2   .   .   .   .   .   5   3   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | .   8   7   10  11  4   .   1   .   .   14  9   5   5   1   1   1   .   3   
    Energy Gun             17   | .   .   1   5   1   .   .   .   .   .   5   3   1   1   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
    Ballistic Gun          14   | .   6   5   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   
    Launcher               13   | .   .   1   1   5   1   .   .   .   .   3   .   1   .   .   1   .   .   .   
    Special Weapon         4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   .   5   2   .   1   .   .   3   3   2   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 76   | .   1   2   2   9   .   .   .   .   1   17  14  1   .   2   8   3   6   10  
  Power                    12   | .   .   1   1   1   .   .   .   .   .   4   1   .   .   .   1   .   2   1   
  Propulsion               24   | .   .   .   .   3   .   .   .   .   1   5   6   .   .   1   3   .   2   3   
  Utility                  25   | .   .   .   .   2   .   .   .   .   .   6   4   1   .   1   2   3   2   4   
  Weapon                   15   | .   1   1   1   3   .   .   .   .   .   2   3   .   .   .   2   .   .   2   
  Highest Loss Streak      10   | .   1   2   1   6   .   .   .   .   1   6   10  1   .   2   8   3   5   9   
Average Slot Usage (%)     93   | .   98  99  97  94  96  100 100 100 97  96  94  99  95  96  96  60  40  58  
  Engine                   3    | .   14  .   7   1   .   .   .   .   .   2   5   .   .   .   .   .   .   .   
  Core                     4    | .   .   13  3   6   7   7   7   7   7   3   .   5   6   6   4   3   4   .   
  Treads                   4    | .   .   .   .   2   .   .   .   .   .   18  10  .   .   .   .   .   .   1   
  Leg                      15   | .   27  28  32  31  1   .   .   .   .   3   13  26  11  .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   28  30  30  30  27  1   .   .   10  23  21  5   4   5   
  Device                   4    | .   .   .   .   .   6   7   7   7   7   3   5   12  13  7   4   4   5   7   
  Storage                  12   | .   26  28  22  21  11  7   7   7   7   6   6   6   6   1   .   1   .   2   
  Processor                6    | .   .   .   10  9   6   7   7   7   7   9   6   6   6   6   5   5   5   10  
  Hackware                 16   | .   .   .   .   .   18  23  23  23  23  26  27  26  26  36  46  34  20  21  
  Protection               1    | .   .   .   .   4   .   .   .   .   .   4   4   .   .   .   .   .   .   .   
  Energy Gun               3    | .   .   7   14  2   .   .   .   .   .   1   2   1   4   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   25  20  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   14  6   7   7   7   7   3   4   9   6   6   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 11  39  43  47  49  26  25  25  25  30  44  47  45  38  31  20  34  16  37  
  Greatest Support         110  | 20  20  25  51  68  32  32  32  32  32  110 80  65  70  47  52  16  33  48  
  Greatest Overweight (x)  9    | .   1   2   1   1   .   .   .   .   1   9   6   .   3   .   .   2   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  20  20  10  10  10  10  10  10  10  10  10  4   12  4   8   
  Average Capacity         11   | 6   14  16  16  17  12  10  10  10  10  10  10  10  10  5   4   5   4   6   
  Most Carried             20   | 6   16  16  16  20  20  10  10  10  10  10  10  10  10  10  4   4   4   8   
  Average Carried          10   | 6   12  15  15  16  11  9   9   10  9   9   9   9   9   5   3   2   3   3   
  Final Capacity           20   | 6   16  16  16  20  10  10  10  10  10  10  10  10  10  4   4   4   4   4   
  Final Carried            20   | 6   16  16  16  20  10  10  10  10  10  9   10  10  9   4   3   4   2   4   

 Class Distribution 
--------------------
 44% | Hacker-Mutant
 22% | Scavenger-Mutant
 19% | Mutant
  9% | Wizard-Mutant
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension
    Hacker-Mutant | -6/Cetus
    Hacker-Mutant | -6/Archives
    Wizard-Mutant | -6/Hub_04(d)
    Wizard-Mutant | -5/Factory
    Wizard-Mutant | -4/Factory
    Hacker-Mutant | -4/Garrison
    Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Gar  Fac  
Matter Collected           3534 | 191  321  207  371  355  .    110  40   .    100  510  464  311  146  88   47   .    .    273  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6628 | .    552  248  1038 1527 .    .    .    .    158  1782 753  109  278  140  43   .    .    .    
  Parts                    341  | .    49   14   53   81   .    .    .    .    9    72   28   2    15   13   5    .    .    .    
Haulers Intercepted        12   | .    2    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    2    .    .    1    .    .    .    .    .    4    3    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Combat Hostiles Destroyed  102  | .   15  7   18  21  .   .   .   .   10  18  8   3   .   1   1   .   .   .   
  Melee                    18   | .   .   .   .   9   .   .   .   .   2   1   4   1   .   1   .   .   .   .   
  Guns                     33   | .   15  5   10  .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Cannons                  14   | .   .   .   4   .   .   .   .   .   .   8   2   .   .   .   .   .   .   .   
  AOE                      34   | .   .   2   3   11  .   .   .   .   8   8   .   1   .   .   1   .   .   .   
Classes Destroyed          13   | .   6   .   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   1   1   .   5   .   .   .   .   .   6   2   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 17   | .   1   .   2   1   .   .   .   .   .   1   1   .   8   1   2   .   .   .   
  Watcher                  10   | .   2   .   2   3   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Swarmer                  36   | .   11  3   6   6   .   .   .   .   9   .   .   .   .   .   1   .   .   .   
  Grunt                    38   | .   4   4   5   9   .   .   .   .   .   12  3   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   7   6   .   .   .   .   1   3   4   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   4   7   9   .   .   .   .   4   12  2   3   4   2   1   .   .   .   
  Combat Bots Only         5    | .   3   4   5   5   .   .   .   .   4   5   2   2   .   1   1   .   .   .   
Max Kills in Single Turn   4    | .   2   2   2   4   .   .   .   .   2   4   1   1   1   1   1   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   4   .   .   .   .   2   2   .   1   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   1   1   1   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Gar  Fac  
Damage Taken               11771 | .    659  438  788  1440 54   .    .    .    264  2673 1927 336  40   209  816  278  658  1191 
  Core                     3039  | .    77   31   168  257  .    .    .    .    123  360  353  17   .    82   418  137  377  639  
  Absorbed by Shields      313   | .    .    .    .    .    .    .    .    .    .    .    55   187  .    .    .    .    61   10   
Core Remaining (%)         58    | 100  .    56   58   53   .    .    .    .    82   .    .    .    .    4    58   .    .    .    
Volleys Fired              294   | .    92   16   59   19   .    .    .    .    9    49   35   11   1    .    2    .    .    1    
  Largest                  2     | .    2    2    2    2    .    .    .    .    1    2    2    2    2    .    1    .    .    1    
  Hottest                  160   | .    120  79   91   90   .    .    .    .    30   159  160  138  150  .    43   .    .    40   
Shots Fired                528   | .    179  32   118  30   .    .    .    .    9    94   44   15   4    .    2    .    .    1    
  Gun                      372   | .    174  29   108  16   .    .    .    .    .    18   20   4    3    .    .    .    .    .    
  Cannon                   102   | .    .    .    8    .    .    .    .    .    .    65   24   4    1    .    .    .    .    .    
  Launcher                 48    | .    .    3    2    14   .    .    .    .    9    11   .    7    .    .    2    .    .    .    
  Special                  6     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  253   | .    169  27   30   .    .    .    .    .    .    3    20   4    .    .    .    .    .    .    
  Thermal                  115   | .    10   2    30   .    .    .    .    .    .    46   20   4    3    .    .    .    .    .    
  Explosive                48    | .    .    3    2    14   .    .    .    .    9    11   .    7    .    .    2    .    .    .    
  Electromagnetic          111   | .    .    .    56   16   .    .    .    .    .    34   4    .    1    .    .    .    .    .    
  Robot Hit Streak         25    | .    14   8    25   15   .    .    .    .    5    11   8    14   2    .    .    .    .    .    
  Robot Miss Streak        8     | .    8    1    6    1    .    .    .    .    .    3    3    2    1    .    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           470   | .    108  21   78   83   .    .    .    .    8    72   41   14   18   16   3    1    .    7    
  Core Hits                289   | .    39   14   36   57   .    .    .    .    14   72   18   24   6    4    4    1    .    .    
  Critical Hits            13    | .    1    .    .    3    .    .    .    .    .    .    8    1    .    .    .    .    .    .    
  Critical Kills           4     | .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    1    .    .    2    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Melee Attacks              324   | .    .    .    .    83   .    1    .    .    23   12   25   107  18   33   14   1    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 304   | .    .    .    .    83   .    1    .    .    23   12   25   107  18   21   14   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            50    | .    .    .    .    16   .    .    .    .    .    .    5    1    13   8    1    .    .    6    
    Combat Hostiles        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Damage Inflicted           17116 | .    802  405  1587 4135 .    .    .    .    648  3686 1489 1164 2186 477  487  50   .    .    
  Guns                     3015  | .    801  190  1031 176  .    .    .    .    .    328  399  67   23   .    .    .    .    .    
  Cannons                  1914  | .    .    .    165  .    .    .    .    .    .    1326 381  18   24   .    .    .    .    .    
  Explosions               5262  | .    .    210  391  1015 .    .    .    .    556  1963 .    886  .    .    241  .    .    .    
  Melee                    6853  | .    .    .    .    2944 .    .    .    .    92   62   709  193  2139 477  237  .    .    .    
  Ramming                  72    | .    1    5    .    .    .    .    .    .    .    7    .    .    .    .    9    50   .    .    
  Kinetic                  1499  | .    767  162  187  .    .    .    .    .    .    89   276  18   .    .    .    .    .    .    
  Thermal                  2409  | .    34   28   748  90   .    .    .    .    .    947  399  67   23   .    73   .    .    .    
  Explosive                4745  | .    .    210  86   925  .    .    .    .    556  1914 .    886  .    .    168  .    .    .    
  Electromagnetic          1538  | .    .    .    566  176  .    .    .    .    .    667  105  .    24   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6853  | .    .    .    .    2944 .    .    .    .    92   62   709  193  2139 477  237  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    .    1    6    6    6    9    2    2    2    4    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    1    4    6    6    6    1    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  98    | .    .    .    .    .    .    .    .    .    .    4    28   32   18   10   .    .    2    4    
    Message Errors         25    | .    .    .    .    .    .    .    .    .    .    2    9    5    4    3    .    .    .    2    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    5    5    3    2    .    .    .    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    .    .    1    2    5    1    1    .    .    1    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    2    3    4    1    .    .    1    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    1    3    1    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Targeting Errors       21    | .    .    .    .    .    .    .    .    .    .    1    6    11   1    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2065  | .    .    .    16   409  .    .    .    .    11   198  82   64   1017 73   195  .    .    .    
  Projectiles              42    | .    .    .    .    .    .    .    .    .    .    13   29   .    .    .    .    .    .    .    
  Explosions               429   | .    .    .    16   41   .    .    .    .    11   185  .    64   .    .    112  .    .    .    
  Melee                    1594  | .    .    .    .    368  .    .    .    .    .    .    53   .    1017 73   83   .    .    .    
Knockbacks                 5     | .    .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      660   | .    .    34   111  13   .    .    .    .    14   160  .    .    .    .    305  23   .    .    
  Shots                    14    | .    .    1    3    1    .    .    .    .    1    4    .    .    .    .    4    .    .    .    
  Rammed                   15    | .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    1    11   .    .    
Targets Rammed             15    | .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    1    11   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        417   | .    40   48   152  123  .    .    .    .    4    345  417  .    156  .    11   .    .    10   
  Average Temperature      60    | .    13   17   45   51   .    .    .    .    4    77   159  .    104  .    6    .    .    10   
  Received Heat Transfer   2619  | .    201  201  195  558  .    .    .    .    18   795  498  .    9    42   9    .    69   24   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    2    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    7    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    4    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         3572  | .    75   74   1299 100  .    .    .    .    .    1234 592  111  37   .    50   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    5    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Peak Influence             710  | .   200 179 413 552 250 .   .   .   .   431 242 598 457 710 94  50  29  619 
  Average Influence        196  | .   76  64  184 434 250 .   .   .   .   132 117 356 359 200 56  39  13  257 
Maximum Alert Level        3    | .   1   .   2   2   1   .   .   .   .   2   1   2   2   3   .   .   .   2   
  Low Security (%)         59   | 100 98  100 63  9   .   .   .   .   .   69  70  14  .   66  100 100 100 49  
  Level 1                  19   | .   1   .   26  12  100 .   .   .   .   26  29  43  52  15  .   .   .   3   
  Level 2                  20   | .   .   .   10  77  .   .   .   .   .   3   .   41  47  11  .   .   .   47  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   5   3   .   .   .   .   .   5   2   1   .   5   2   .   .   2   
  Investigation            6    | .   .   .   2   1   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Reinforcement            18   | .   2   .   3   2   .   .   .   .   .   4   1   .   .   4   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Distress Signals           17   | .   .   .   1   1   .   .   .   .   .   4   4   1   .   1   2   .   .   3   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
Times Spotted              299  | .   27  9   30  41  .   2   3   .   13  28  26  11  14  21  21  8   4   41  
  Peak Tracking Total      18   | .   4   3   5   9   .   1   3   .   7   5   5   5   2   5   12  9   8   18  
  Tactical Retreats        31   | .   2   1   3   7   .   1   .   .   2   4   4   .   .   1   2   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Traps Triggered            7    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         11   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 14   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   6   .   .   3   
  Reprogrammed             7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reused                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Machines Disabled          26   | .   .   2   2   4   .   .   .   .   .   3   2   2   .   1   2   .   .   8   
  Max in Single Turn       2    | .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Machines Accessed          53   | .   4   1   5   8   .   .   .   4   .   4   5   3   1   6   6   1   .   5   
  Terminals                34   | .   4   .   3   6   .   .   .   .   .   1   5   3   .   5   4   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   2   1   .   .   
Total Hacks                265  | .   15  1   16  22  .   .   .   26  .   10  31  12  25  36  43  4   .   24  
  Successful               190  | .   12  1   9   10  .   .   .   26  .   9   19  6   25  24  31  2   .   16  
  Failed                   75   | .   3   .   7   12  .   .   .   .   .   1   12  6   .   12  12  2   .   8   
    Catastrophic           8    | .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   11  .   6   16  .   .   .   .   .   3   10  4   1   14  28  1   .   11  
  Terminals                175  | .   15  .   8   17  .   .   .   .   .   4   31  12  .   35  38  .   .   15  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   9   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   5   4   .   .   
Terminal Hacks             129  | .   3   1   2   4   .   .   .   26  .   2   16  6   25  18  19  .   .   7   
  Record                   45   | .   .   .   1   .   .   .   .   11  .   .   2   4   25  .   1   .   .   1   
  Part Schematic           10   | .   .   .   .   .   .   .   .   6   .   .   3   .   .   1   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Prototype ID Bank        12   | .   2   .   .   2   .   .   .   3   .   1   1   .   .   1   2   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   
  Unreport Threat          8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   1   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         5    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   1   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   6   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         92   | .   18  .   5   13  .   .   .   .   .   4   7   .   .   13  21  2   .   9   
  Terminals                35   | .   9   .   1   4   .   .   .   .   .   2   3   .   .   5   8   .   .   3   
    Track                  11   | .   3   .   1   2   .   .   .   .   .   .   1   .   .   1   2   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   3   .   .   2   .   .   .   .   .   1   1   .   .   2   4   .   .   2   
    Disrupt                4    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Operators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   
  Used                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Hacking Detections         40   | .   4   .   5   8   .   .   .   .   .   2   5   1   .   5   4   1   .   5   
  Full Trace Events        4    | .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Matter                 636  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   636 
    Time                   168  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   168 
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
Part Schematics Acquired   13   | .   .   .   2   1   .   .   .   6   .   .   3   .   .   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   1   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Gar  Fac  
Total Allies               37    | .    1    .    .    .    .    .    .    .    1    .    20   5    .    .    .    .    .    10   
  Largest Group            9     | .    1    .    .    .    .    .    .    .    1    .    9    7    7    4    .    .    .    8    
  Highest-Rated Group      635   | .    10   .    .    .    .    .    .    .    94   .    379  635  635  369  .    .    .    342  
  Highest-Rated Ally       156   | .    10   .    .    .    .    .    .    .    94   .    156  140  140  94   .    .    .    56   
Total Orders               42    | .    1    .    .    .    .    .    .    .    .    .    1    2    .    1    30   .    .    7    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  GOTO                     30    | .    1    .    .    .    .    .    .    .    .    .    1    1    .    1    23   .    .    3    
  FOLLOW                   10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    3    
Ally Attacks               342   | .    .    .    .    .    .    .    .    .    6    .    119  73   18   47   .    .    .    79   
  Total Damage             11113 | .    .    .    .    .    .    .    .    .    143  .    2636 2578 790  1857 .    .    .    3109 
  Kills                    72    | .    .    .    .    .    .    .    .    .    1    .    17   18   4    15   .    .    .    17   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Fac Gar Fac 
Robot Analysis Total       3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Derelict Logs Recovered    9    | .   .   3   .   .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Gar  Fac  
Turns Passed               12477 | 22   1289 905  1180 1430 76   174  228  40   623  1894 1111 867  588  427  533  78   208  804  
Spaces Moved               8908  | 19   655  514  621  768  58   326  448  83   822  917  563  472  392  541  636  71   297  705  
  Core                     341   | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    36   301  
  Treads                   1106  | .    .    .    .    .    .    .    .    .    .    700  249  .    .    .    .    .    .    157  
  Legs                     3618  | 19   655  514  621  768  .    .    .    .    .    98   312  472  159  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3843  | .    .    .    .    .    58   326  448  83   822  116  1    .    233  541  636  71   261  247  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 120  120  150  126  125  48   48   48   48   48   112  120  120  52   48   48   70   50   50   
  Average Speed            102   | 120  143  156  138  130  48   48   48   48   61   155  138  120  101  49   50   77   67   75   
  Slowest Speed            500   | 120  150  180  156  160  48   48   48   48   112  500  480  120  270  52   70   150  70   165  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    79   96   60   55   3    49   72   64   90   20   59   89   95   44   16   2    37   21   
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    2    .    .    .    3    3    .    4    .    .    .    .    .    .    .    .    .    
Spaces Dug                 72    | .    5    .    .    7    .    1    .    .    19   10   11   .    2    7    10   .    .    .    
Terrain Destroyed          440   | .    5    19   60   52   .    1    .    .    58   89   15   72   2    7    60   .    .    .    
  Melee                    67    | .    .    .    .    7    .    1    .    .    19   10   11   .    2    7    10   .    .    .    
  Projectile               16    | .    5    .    .    .    .    .    .    .    .    5    4    2    .    .    .    .    .    .    
  AOE                      357   | .    .    19   60   45   .    .    .    .    39   74   .    70   .    .    50   .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Gar  Fac  
Total                      11355 | 18   855  593  826  1057 104  341  461  82   899  1274 812  617  555  669  823  93   305  971  
  Wait                     1195  | .    47   24   67   137  25   13   9    .    36   201  70   27   110  70   150  .    1    208  
  Move                     8891  | 18   654  513  620  767  57   325  447  82   821  916  562  471  391  540  635  71   296  705  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  145   | .    22   9    19   21   1    1    2    .    4    21   15   1    9    2    7    1    .    10   
  Fast Attach              82    | .    3    4    9    6    .    .    .    .    1    15   19   1    4    4    1    3    .    12   
  Attach                   56    | .    .    2    4    5    4    .    1    .    .    12   5    1    2    6    2    3    2    7    
  Detach                   19    | .    .    .    1    1    .    .    .    .    .    4    2    .    1    3    .    3    1    3    
  Swap                     118   | .    14   8    16   12   10   .    .    .    .    21   12   10   6    3    3    .    .    3    
  Drop                     183   | .    22   16   28   16   7    1    2    .    5    22   25   5    13   8    6    .    1    6    
  Fire                     294   | .    92   16   59   19   .    .    .    .    9    49   35   11   1    .    2    .    .    1    
  Melee                    296   | .    .    .    .    73   .    1    .    .    23   11   25   90   18   33   14   1    .    7    
  Ram                      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   .    .    
  Kick                     2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    .    
  Rewire                   39    | .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    1    
  Trap                     12    | .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory
-4/Garrison
-4/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    23 | -11/Scrapyard      | Entered Materials
   116 | -10/Materials      | Discovered new exit (range 15)
   300 | -10/Materials      | Build established: Mutant
   435 | -10/Materials      | Discovered new exit (range 8)
   721 | -10/Materials      | Discovered new exit (range 16)
  1003 | -10/Materials      | Build established: Scavenger-Mutant
  1312 | -10/Materials      | Entered Mines
  1312 | -10/Mines          | Discovered new exit (range 12)
  1324 | -10/Mines          | Met a Derelict bent on vengeance
  1554 | -10/Mines          | Discovered new exit (range 5)
  1719 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1912 | -10/Mines          | Learned location of Mines (-8)
  1920 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2022 | -10/Mines          | Learned location of Zion (-6)
  2217 | -10/Mines          | Entered Materials
  2217 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2625 | -9/Materials       | Discovered new exit (range 6)
  2931 | -9/Materials       | Build established: Mutant
  2950 | -9/Materials       | Discovered new exit (range 13)
  3324 | -9/Materials       | Discovered new exit (range 5)
  3397 | -9/Materials       | Entered another Materials area
  3397 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3686 | -8/Materials       | Lost 6 parts (1p2n1u2w)
  4591 | -8/Materials       | Discovered new exit (range 16)
  4643 | -8/Materials       | Build established: Hauler-Mutant
  4827 | -8/Materials       | Entered Factory
  4827 | -7/Factory         | Evolved 2 slots: Utility x2
  4828 | -7/Factory         | Identified exit to Storage
  4892 | -7/Factory         | Discovered new exit (range 10)
  4902 | -7/Factory         | Identified exit to Lower Caves
  4903 | -7/Factory         | Entered Lower Caves
  4924 | -7/Lower Caves     | Identified exit to Lower Caves
  4977 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
  5067 | -7/Lower Caves     | Spotted B-75 Beast
  5077 | -7/Lower Caves     | Entered another Lower Caves area
  5078 | -7/Lower Caves     | Identified exit to Factory
  5119 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5266 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5270 | -7/Lower Caves     | Learned Factory security intel
  5295 | -7/Lower Caves     | Identified exit to Data Miner
  5305 | -7/Lower Caves     | Entered Data Miner
  5305 | -7/Data Miner      | Discovered new exit (range 6)
  5308 | -7/Data Miner      | Identified exit to Proximity Caves
  5315 | -7/Data Miner      | Met Data Miner
  5326 | -7/Data Miner      | Learned location of Section 7 (-2)
  5326 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5334 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5345 | -7/Data Miner      | Entered Proximity Caves
  5446 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5481 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5530 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5715 | -6/Proximity Caves | Learned Factory terminal intel
  5813 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  5968 | -6/Proximity Caves | Entered Factory
  5968 | -6/Factory         | Evolved 2 slots: Utility x2
  5969 | -6/Factory         | Identified exit to Extension
  5971 | -6/Factory         | Loaded intel: 22 terminal locations
  5991 | -6/Factory         | Build established: Hacker-Mutant
  6152 | -6/Factory         | Lost 6 parts (1p3n2u)
  7732 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
  7791 | -6/Factory         | Lost 4 parts (1p1n2u)
  7862 | -6/Factory         | Entered Extension
  8074 | -6/Extension       | Identified exit to Factory
  8165 | -6/Extension       | Rescued a captive Derelict
  8165 | -6/Extension       | Rescued a captive Derelict
  8210 | -6/Extension       | Crushed by falling debris
  8210 | -6/Extension       | Core integrity fell below 50%
  8281 | -6/Extension       | Lost 10 parts (1p4n2u3w)
  8291 | -6/Extension       | Rescued a captive Derelict
  8416 | -6/Extension       | Rescued a captive Derelict
  8416 | -6/Extension       | Rescued a captive Derelict
  8437 | -6/Extension       | Disrupted transfer network
  8456 | -6/Extension       | Spotted B-75 Beast
  8472 | -6/Extension       | Spotted B-75 Beast
  8473 | -6/Extension       | Core integrity fell below 20%
  8515 | -6/Extension       | Rescued a captive Derelict
  8557 | -6/Extension       | Rescued a captive Derelict
  8574 | -6/Extension       | Rescued a captive Derelict
  8575 | -6/Extension       | Rescued a captive Derelict
  8627 | -6/Extension       | Rescued a captive Derelict
  8627 | -6/Extension       | Rescued a captive Derelict
  8657 | -6/Extension       | Rescued a captive Derelict
  8658 | -6/Extension       | Rescued a captive Derelict
  8676 | -6/Extension       | Incoming investigation squad redirected
  8678 | -6/Extension       | Rescued A7
  8915 | -6/Extension       | Discovered new exit (range 6)
  8961 | -6/Extension       | Identified exit to Cetus
  8973 | -6/Extension       | Entered Cetus
  8973 | -6/Cetus           | Accompanied by 3 allies
  8978 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8990 | -6/Cetus           | Spotted Cetus Guard
  8990 | -6/Cetus           | Spotted Cetus Guard
  8991 | -6/Cetus           | Spotted Cetus Guard
  9000 | -6/Cetus           | Destroyed Cetus Guard
  9000 | -6/Cetus           | Spotted Cetus Guard
  9006 | -6/Cetus           | Allies destroyed Cetus Guard
  9012 | -6/Cetus           | Allies destroyed Cetus Guard
  9012 | -6/Cetus           | Destroyed Cetus Guard
  9049 | -6/Cetus           | Discovered exit to Factory (range 15)
  9174 | -6/Cetus           | Started Cetus Manufacturing Module
  9184 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  9199 | -6/Cetus           | Manufactured an Enhanced Grunt
  9224 | -6/Cetus           | Manufactured an Enhanced Grunt
  9249 | -6/Cetus           | Manufactured an Enhanced Grunt
  9274 | -6/Cetus           | Manufactured an Enhanced Grunt
  9299 | -6/Cetus           | Manufactured an Enhanced Grunt
  9720 | -6/Cetus           | Discovered new exit (range 16)
  9737 | -6/Cetus           | Identified exit to Archives
  9840 | -6/Cetus           | Entered Archives
  9840 | -6/Archives        | Accompanied by 7 allies
  9845 | -6/Archives        | Received a hacking code to weaken MAIN.C
  9889 | -6/Archives        | Unable to access archive contents
  9889 | -6/Archives        | Unable to access archive contents
  9901 | -6/Archives        | Unable to access archive contents
  9913 | -6/Archives        | Unable to access archive contents
  9954 | -6/Archives        | Discovered exit to Factory (range 16)
  9996 | -6/Archives        | Unable to access archive contents
 10044 | -6/Archives        | Discovered new exit (range 16)
 10141 | -6/Archives        | Discovered new exit (range 16)
 10159 | -6/Archives        | Identified exit to Hub_04(d)
 10310 | -6/Archives        | Found Prototype Device
 10428 | -6/Archives        | Entered Hub_04(d)
 10428 | -6/Hub_04(d)       | Accompanied by 4 allies
 10755 | -6/Hub_04(d)       | Discovered exit to Factory (range 16)
 10800 | -6/Hub_04(d)       | Build established: Wizard-Mutant
 10855 | -6/Hub_04(d)       | Entered Factory
 10855 | -5/Factory         | Evolved 2 slots: Utility x2
 10991 | -5/Factory         | Identified exit to Factory
 10991 | -5/Factory         | Identified exit to Upper Caves
 11387 | -5/Factory         | Lost 8 parts (1p3n2u2w)
 11388 | -5/Factory         | Entered another Factory area
 11388 | -4/Factory         | Evolved 2 slots: Utility x2
 11466 | -4/Factory         | Identified exit to Garrison
 11466 | -4/Factory         | Entered Garrison
 11470 | -4/Garrison        | Installed Relay Interface Framework
 11493 | -4/Garrison        | Lost 3 parts (3u)
 11545 | -4/Garrison        | Spotted B-86 Titan
 11570 | -4/Garrison        | Triggered checkpoint
 11667 | -4/Garrison        | Discovered new exit (range 15)
 11673 | -4/Garrison        | Identified exit to Factory
 11674 | -4/Garrison        | Entered Factory
 11700 | -4/Factory         | Lost 5 parts (1p2n2u)
 11760 | -4/Factory         | Build established: Hacker-Mutant
 11788 | -4/Factory         | Fabricated P-70 Sage (x2)
 11872 | -4/Factory         | Fabricated P-70 Sage (x2)
 11880 | -4/Factory         | Sage 7c assimilated hostile O-24 Administrator
 12071 | -4/Factory         | Local fabrication network quarantined
 12080 | -4/Factory         | Sage 7c assimilated hostile W-44 Eye
 12083 | -4/Factory         | Sage 7b assimilated hostile H-77 Assassin
 12179 | -4/Factory         | Sage 7a assimilated hostile W-44 Eye
 12215 | -4/Factory         | P-70 Sage assimilated allied Eye 7b
 12223 | -4/Factory         | Sage 7c assimilated hostile Eye 7b
 12303 | -4/Factory         | Sage 7b assimilated hostile H-77 Assassin
 12430 | -4/Factory         | Core integrity fell below 50%
 12463 | -4/Factory         | Core integrity fell below 20%
 12478 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
12445_ Imp. Remote Datajack destroyed.
12445_ K-01 Serf collects debris.
12447_ Penetrated by Slug.
12447_ Hacking Suite destroyed.
12447_ Penetrated by Slug.
12447_ K-01 Serf collects debris.
12448_ R-10 Processor collects Myomer Leg.
12449_ K-01 Serf collects debris.
12451_ System Shield destroyed.
12452_ K-01 Serf collects debris.
12453_ System corrupted: Energy discharge (-6).
12466_ U-05 Engineer lays Concrete. <x2>
12468_ C-30 ARC bursts open, deploying its payload.
12468_ B-60 Warrior unfolds itself.
12468_ G-67 Veteran unfolds itself. <x2>
12469_ U-05 Engineer lays Concrete.
12469_ K-01 Serf collects debris. <x2>
12474_ Hacking Suite destroyed.
12476_ K-01 Serf collects debris. <x2>
12478_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#!!   !!    #??????????????????????? |
| ###############!!   !     #??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|                       =   ###########????????????? |
| ##+####+#########                   #????????????? |
|    #?     ??????#                   #????????????? |
| "" #        ????+                   #????????????? |
| "" #          ??########s           #????????????? |
| "" #     =   !  ???????#            #????????????? |
|    #            #??????# s          #????????????? |
| "" #            ########s=          ####?????????? |
| "" #            +       s        k k        ?????? |
| "" #            #####            g #######???????? |
|    #            #???#      b g     #?????????????? |
| ####            #???#    *         #?????????????? |
| ???#            #???#         !!!  #?????????????? |
| ???#            #???#      !  !!!  #?????????????? |
| ???##############???#         !!!  +?????????????? |
| ????????????????????#              #?????????????? |
| ????????????????????#+##           #?????????????? |
| ????????????????????   #           #?????????????? |
| ????????????????????   #       k   #?????????????? |
| ???????????????????""  #           #?????????????? |
| ???????????????????""  #  """"     #?????????????? |
| ??????????????????"""  # @""""     #?????????????? |
| ??????????????????     #  """"      #????????????? |
| ????????????????? """  #s """"      #????????????? |
| ????????????????? """  #s """"      #????????????? |
| ????????????????  ??"  s  """"      +????????????? |
| ????????????????????   #         k  #????????????? |
| ????????????????????"  #         ????????????????? |
| ????????????????????"  #      ! ?????????????????? |
| ????????????????????"  ####### ??????????????????? |
| ?????????????????????  #?????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: EM             25
Point Defense Rating       160
Phase Shifting             5
Evasion (%)                60
Core Analysis              6
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          54
Defensive Hacking          50

 Item Schematics 
-----------------
               Hacking Suite | -9/Materials  | Scanalyzed
  Salvage Targeting Computer | -9/Materials  | Scanalyzed
                      Scythe | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
       Adv. Reclamation Unit | -6/Extension  | Hacked
           Enh. Gauss Cannon | -6/Extension  | Hacked
          Imp. Core Analyzer | -6/Extension  | Hacked
          Hvy. Plasma Cannon | -6/Hub_04(d)  | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
    P-60 Hacker | -5/Factory    | Hacked

 Fabricated
------------
 Exp. Sensor Array | x1 | -6/Factory 
         P-70 Sage | x2 | -4/Factory 
         P-70 Sage | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Main Advantage
Prison Break
Project G-00
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              ImprovedNeutrinoAutocannon
  Manual?         0
Play Time         04:18:27
  Cumulative      74.9 hours
  Start           2019.12.29 @ 12:31:28
  End             2019.12.29 @ 21:03:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             44
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afa19f1e-0f37-4474-9c9e-426e6957d590