Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 18:45:22 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (636) 636 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2616 Bonus ------- None Cogmind --------- Core Integrity 164/550 Matter 251/300 Energy 100/100 System Corruption 0% Temperature Critical (654) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Light Ion Engine Improved Heat Sink Medium Storage Unit Large Storage Unit Medium Matter Pod (100) Weight Redist. System Sensor Array Terrain Scanner Hardened Light Armor Plating Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON ----------- Particle Gun Autogun Autogun > --- INVENTORY -------- Light Ion Engine Medium Matter Pod Weight Redist. System Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Trap Extractor [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 33 | . 3 . 10 20 Power 3 | . . . 1 2 Engine 2 | . . . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | . . . . 6 Treads 1 | . . . . 1 Leg 4 | . . . . 4 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | . 3 . 2 6 Device 4 | . 1 . 1 2 Storage 3 | . 2 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 13 | . . . 7 6 Energy Gun 1 | . . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 9 | . . . 6 3 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . . . 16 Power 3 | . . . . 3 Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon 6 | . . . . 6 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 100 100 99 70 Engine 8 | . 14 14 11 1 Core 1 | . . . . 3 Leg 21 | . 28 28 22 14 Wheel 1 | . . . . 3 Device 10 | . 4 14 16 6 Storage 13 | . 23 14 11 9 Processor 4 | . . . 5 7 Energy Gun 1 | . . . . 3 Energy Cannon 2 | . . . 7 . Ballistic Gun 22 | . 28 28 25 15 Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 35 | 10 17 15 22 35 Greatest Support 36 | 20 26 26 26 36 Greatest Overweight (x) 7 | . . . . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 Average Capacity 10 | . 8 10 10 11 Most Carried 10 | . 10 10 10 10 Average Carried 9 | . 8 10 9 8 Final Capacity 15 | 8 10 10 10 15 Final Carried 10 | 6 10 10 10 10 Class Distribution -------------------- 42% | Mutant 23% | Gunner 18% | Skirmisher 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 951 | 172 81 . 319 379 Remotely . | . . . . . Salvage Created 1019 | . 81 . 551 387 Parts 64 | . 4 . 32 28 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 18 | . 1 . 10 7 Guns 13 | . 1 . 6 6 Cannons 3 | . . . 3 . Classes Destroyed 8 | . 2 . 4 2 Builder 3 | . . . . 3 Hauler 2 | . 1 . 1 . Recycler 3 | . . . 3 . Watcher 2 | . . . 1 1 Swarmer 7 | . . . 7 . Grunt 8 | . 1 . 2 5 Sentry 2 | . . . 1 1 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 1 . 7 4 Combat Bots Only 4 | . 1 . 4 4 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2107 | . 31 . 245 1831 Core 456 | . 10 . 60 386 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 . 96 85 . Volleys Fired 110 | . 21 . 35 54 Largest 3 | . 2 . 3 3 Hottest 111 | . 40 . 100 111 Shots Fired 237 | . 42 . 105 90 Gun 197 | . 42 . 73 82 Cannon 32 | . . . 32 . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 178 | . 42 . 73 63 Thermal 51 | . . . 32 19 Explosive 4 | . . . . 4 Electromagnetic 4 | . . . . 4 Robot Hit Streak 16 | . 5 . 10 16 Robot Miss Streak 5 | . 4 . 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 137 | . 24 . 52 61 Core Hits 62 | . 7 . 26 29 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 4 | . 1 . 2 1 Burn 1 | . . . . 1 Meltdown 1 | . . . 1 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1957 | . 198 . 597 1162 Guns 1492 | . 198 . 350 944 Cannons 247 | . . . 247 . Explosions 218 | . . . . 218 Melee . | . . . . . Ramming . | . . . . . Kinetic 1280 | . 198 . 350 732 Thermal 459 | . . . 247 212 Explosive 53 | . . . . 53 Electromagnetic 165 | . . . . 165 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . . . 38 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 719 | . 12 . 351 719 Average Temperature 164 | . 8 . 128 239 Received Heat Transfer 882 | . 18 . 36 828 Effects 19 | . . . 1 18 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . 1 . Interference 2 | . . . . 2 Damage (major) 13 | . . . . 13 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 1073 | . . . 518 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 319 | . 67 25 319 197 Initial 25 | . . 25 9 . Average 105 | . 38 25 161 98 Maximum Alert Level 1 | . . . 1 . Low Security (%) 85 | . 100 100 63 100 Level 1 14 | . . . 36 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 8 . 13 18 Peak Tracking Total 6 | . 2 . 5 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 7 | . 1 . 5 1 Terminals 6 | . 1 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 16 | . 1 . 11 4 Successful 9 | . . . 5 4 Failed 7 | . 1 . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 12 | . 1 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 5 | . . . 5 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1132 | . 245 62 439 386 Spaces Moved 591 | 1 149 52 264 125 Core 4 | . . . . 4 Treads . | . . . . . Legs 587 | 1 149 52 264 121 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 130 | 120 120 120 120 170 Slowest Speed 400 | 120 120 120 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 18 | 2 33 21 26 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . . 26 Melee . | . . . . . Projectile . | . . . . . AOE 26 | . . . . 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 786 | . 183 51 328 224 Wait 21 | . . . 2 19 Move 587 | . 148 51 263 125 Hop . | . . . . . Pick Up 15 | . 6 . 7 2 Fast Attach 13 | . 2 . . 11 Attach 7 | . . . 2 5 Detach 4 | . 1 . . 3 Swap 13 | . 1 . 8 4 Drop 16 | . 4 . 11 1 Fire 110 | . 21 . 35 54 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 5) 246 | -10/Materials | Entered Mines 281 | -10/Mines | Learned 2 Materials zone layouts 293 | -10/Mines | Discovered new exit (range 9) 308 | -10/Mines | Build established: Mutant 308 | -10/Mines | Entered Materials 308 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 309 | -9/Materials | Identified exit to Materials 494 | -9/Materials | Discovered exit to Materials (range 9) 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Propulsion x2 950 | -8/Materials | Crushed by falling debris 985 | -8/Materials | Lost 8 parts (1p2n2u3w) 1106 | -8/Materials | Core integrity fell below 50% 1133 | -8/Materials | Self-destructed Last Messages --------------- 01120_ Overheating: Hrd. Light Armor Plating damaged (-72). 01121_ Critical hit (Burn: +37). 01124_ Power failure, Lgt. Nuclear Core shutdown. 01126_ Overheating: System interference. 01126_ Terrain Scan Processor temporarily disabled. 01126_ G-47 Trooper suffers critical hit (Burn). 01128_ Overheating: Terrain Scan Processor damaged (-6). 01128_ Overheating: Hrd. Light Armor Plating damaged (-14). 01128_ Overheating: Lgt. Nuclear Core damaged (-5). 01129_ Overheating: Aluminum Leg damaged (-11). 01129_ Hrd. Light Armor Plating destroyed. 01130_ Power failure, Lgt. Nuclear Core shutdown. 01131_ Lgt. Nuclear Core destroyed. 01132_ Overheating: Com. Wheel damaged (-10). 01132_ Overheating: Aluminum Leg damaged (-1). 01132_ Overheating: Autogun damaged (-10). 01133_ Overheating: Com. Wheel damaged (-2). 01133_ Overheating: Aluminum Leg damaged (-1). 01133_ Overheating: Terrain Scan Processor damaged (-5). 01133_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????? ????????????????????? | | ???????????# #???????????????????? | | ?????????#?# #???????????????????? | | ?????????#?# +???????????????????? | | ?????# ??#?# m#? ?????????????????? | | ?????# ????# #????##?????????????? | | ?????# ?### ##?? ? ????????????? | | ?????# ## % gg #? ?? ????????????? | | ?????? ## * # ? ?? ??????????? | | ?????#? =%= # ?? ? ???????????? | | ???????? ! + ?????? ??????????? | | ??#????? #? ???????????????? | | ?????? ? ?# # ????????????????? | | #??? ???? # ? ? ?????#?????????? | | ???? ? ??# r###????? ????????????? | | ?###? ??# ###?##??#?#?#????????? | | ??####?????##@ #?#####??????????????? | | ??#####??#?## ##??? ???????????????? | | ?#?#?######## ##?? ??#?????????????? | | ??#?#??##! #??? ?????????????? | | ?#?##??#! ##?? ? ? ??????????? | | ??##?#?# ##??? ?? ??????????? | | ??##?#?# ###? #+????????????? | | ???????#! ##???????? ?????????? | | ?#?????##! ###%####?####?????????????? | | ?????#?#####!# ####???#??? ??????????? | | ??############ # ##??#?? ???????????? | | ##??# # #= #??###??? ?????????? | | ?#### #!#! ##??????? ?????????? | | ??### !* # #####????#????????????? | | ??#?# # | ##??##??????????????? | | ??#?# """ + = ####????????????????? | | ?#??# """" #* ##????? ????????????? | | ???## """"" " #???#????? ?????????? | | ????# """"" # #?????#?????????????? | | ???##? """ # #???????????????????? | | ??????######## %##??#???????????????? | | ????????#????# #???????????????????? | | ???????#?????# = #?#?????????????????? | | ?????????????#%% #???????????????????? | | ?????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilDirtyRigger Manual? 0 Play Time 00:21:15 Cumulative 87.0 hours Start 2023.03.24 @ 18:29:07 End 2023.03.24 @ 18:45:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 125 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4887dc09-de9f-4c36-bd84-2cc9d011525e