Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 20:26:02

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1825)               1825
              TOTAL SCORE: 5025

 Bonus
-------
Pacifist                   1325
Entered DSFs               500

 Cogmind 
---------
Core Integrity             308/850
Matter                     116/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Nuclear Core
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Power Sword

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Terrain Scan Processor
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Power Sword
[Rating: 13]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   1   
  Utility                  4    | .   .   .   2   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             7    | .   .   .   3   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   2   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   2   .   1   3   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   2   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     6    | .   .   .   1   .   9   17  
  Processor                1    | .   .   .   .   .   .   5   
  Hackware                 4    | .   .   .   .   .   7   12  
Naked Turns                222  | .   44  95  80  .   3   .   
Heaviest Build             .    | .   .   .   .   .   .   .   
  Greatest Support         4    | 3   3   3   4   4   4   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   3   1   5   5   
  Average Carried          2    | .   .   .   2   1   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   1   1   5   5   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -7/DSF
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Jun Mat Mat Mat Fac DSF Fac 
Matter Collected           35   | 35  .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac 
Damage Taken               1580 | .   71  359 466 .   106 578 
  Core                     1469 | .   71  359 410 .   87  542 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         58   | 100 71  10  25  .   87  .   
Volleys Fired              .    | .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           27   | .   .   2   .   .   .   25  
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  27   | .   .   2   .   .   .   25  
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   .   1   
    Message Errors         1    | .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      12   | .   .   1   .   .   .   11  
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   5    | .   .   1   .   .   .   4   
Targets Rammed             5    | .   .   1   .   .   .   4   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   369  | .   .   93  162 .   .   114 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Peak Influence             204  | .   30  105 185 79  60  204 
  Initial                  79   | .   .   12  44  79  55  31  
  Average                  67   | .   14  50  95  79  50  85  
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 100 96  
  Level 1                  .    | .   .   .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   3   .   .   4   
  Investigation            6    | .   .   1   1   .   .   4   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Distress Signals           5    | .   1   .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   9   17  25  .   1   20  
  Peak Tracking Total      23   | .   10  13  23  .   1   11  
  Tactical Retreats        6    | .   1   1   2   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Machines Accessed          8    | .   .   1   1   1   .   5   
  Terminals                8    | .   .   1   1   1   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   .   3   6   1   .   15  
  Successful               7    | .   .   1   2   1   .   3   
  Failed                   18   | .   .   2   4   .   .   12  
    Catastrophic           4    | .   .   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   .   3   4   .   .   6   
  Terminals                25   | .   .   3   6   1   .   15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   2   1   .   3   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   1   1   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   1   .   .   5   
  Full Trace Events        6    | .   .   1   1   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Jun Mat Mat Mat Fac DSF Fac 
Turns Passed               425  | 9   44  95  104 1   41  131 
Spaces Moved               819  | 18  87  184 209 3   73  245 
  Core                     739  | 18  87  184 156 .   49  245 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   80   | .   .   .   53  3   24  .   
  Fastest Speed            40   | 50  50  50  40  40  40  50  
  Average Speed            49   | 50  50  50  47  40  46  50  
  Slowest Speed            50   | 50  50  50  50  40  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            10   | .   .   .   10  .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   33  26  34  .   63  13  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Total                      825  | 17  86  186 203 2   78  253 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     795  | 17  86  183 190 2   72  245 
  Hop                      8    | .   .   .   8   .   .   .   
  Pick Up                  10   | .   .   2   2   .   4   2   
  Fast Attach              2    | .   .   .   .   .   2   .   
  Attach                   5    | .   .   .   3   .   .   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   .   1   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 13)
   10 | -11/Junkyard  | Entered Materials
   23 | -10/Materials | Discovered new exit (range 15)
   48 | -10/Materials | Discovered new exit (range 13)
   54 | -10/Materials | Entered another Materials area
   54 | -9/Materials  | Evolved 2 slots: Propulsion x2
   65 | -9/Materials  | Identified exit to Materials
  132 | -9/Materials  | Core integrity fell below 50%
  144 | -9/Materials  | Core integrity fell below 20%
  149 | -9/Materials  | Entered another Materials area
  149 | -8/Materials  | Evolved 2 slots: Utility x2
  205 | -8/Materials  | Identified exit to Factory
  225 | -8/Materials  | Core integrity fell below 50%
  253 | -8/Materials  | Entered Factory
  253 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  254 | -7/Factory    | Identified exit to DSF
  254 | -7/Factory    | Entered DSF
  272 | -7/DSF        | Additional patrols routed to DSF
  288 | -7/DSF        | Discovered new exit (range 16)
  295 | -7/DSF        | Entered Factory
  295 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  298 | -6/Factory    | Lost 3 parts (3n)
  334 | -6/Factory    | Identified exit to Factory
  409 | -6/Factory    | Core integrity fell below 50%
  426 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00385_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation
  squad.
00398_ Connecting with Terminal...
00398_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation
  squad.
00401_ Penetrated by Slug. <x3>
00402_ Slammed into H-66 Slayer. <x2>
00404_ Hacking Suite destroyed.
00405_ Slug penetrates G-50 Soldier.
00405_ Penetrated by Slug.
00405_ Slammed into G-50 Soldier.
00405_ Hacking Suite destroyed.
00405_ System corrupted by crushing effect (+1).
00405_ Destabilizing: Core damaged (-25).
00407_ Penetrated by Slug.
00407_ Slug penetrates Wall.
00408_ Penetrated by Slug. <x2>
00416_ Slug penetrates Wall.
00421_ TPF5Y# TY8ICKUU9S EH0M HEF3HH/ZLL
00425_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#        #?# #????    ?????????????? |
| ??????????????#        #?#s#??? """"?????????????? |
| ??????????????+        ###s#??? """"?????????????? |
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|  ??????#     ##   #          #  """" """?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              139
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Evasion (%)                62
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherOpticalPenetrator
  Manual?         0
Play Time         00:08:38
  Cumulative      129.8 hours
  Start           2023.04.19 @ 20:19:41
  End             2023.04.19 @ 20:26:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          386
  Rogue           386
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          64
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c55e4b1-a0fa-4051-a944-b501bb93aecc