Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 18:17:40 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (187) 935 Value Destroyed (6966) 6966 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1406) 1406 TOTAL SCORE: 14067 Bonus ------- High Alert Combat Kills 900 Follower Combat Kills 506 Cogmind --------- Core Integrity 96/1150 Matter 290/300 Energy 170/170 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Treads > --- UTILITY (7) ------ Improved Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (6) ------- Improved Arc Projector Heavy Mace Power Sword > --- INVENTORY (4) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Matter Compressor Improved Launcher Guidance Computer Advanced Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Electrolaser Plasma Rifle Wave Gun Lance > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Improved Proton Missile Launcher [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 1 1 . 1 Utility 5 | . . . 2 . 1 . 1 1 Weapon 4 | . . 2 . . . 1 1 . Parts Attached 190 | 6 6 19 23 18 20 47 22 29 Power 14 | 1 . 4 1 1 2 2 1 2 Engine 9 | 1 . 3 1 . 2 2 . . Core 5 | . . 1 . 1 . . 1 2 Reactor . | . . . . . . . . . Propulsion 49 | 2 2 5 6 5 2 13 5 9 Treads 21 | . . . 4 5 1 9 . 2 Leg 24 | . 2 5 2 . . 4 4 7 Wheel 4 | 2 . . . . 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 3 1 4 2 6 3 6 4 Device 10 | . 1 1 3 . 3 1 1 . Storage 3 | 1 1 . . . . . . 1 Processor 5 | . . . 1 . 1 . 1 2 Hackware 1 | . . . . . . . 1 . Protection 11 | . 1 . . 2 2 2 3 1 Artifact . | . . . . . . . . . Weapon 97 | 2 1 9 12 10 10 29 10 14 Energy Gun 37 | 2 1 4 3 3 4 8 2 10 Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 31 | . . 1 8 3 3 12 4 . Ballistic Cannon 11 | . . 2 1 2 3 3 . . Launcher 10 | . . 2 . . . 3 4 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 4 | . . . . 1 . 2 . 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 1 3 . 1 Parts Lost 96 | . 1 8 11 4 7 18 22 25 Power 9 | . . 1 1 1 1 2 2 1 Propulsion 25 | . . 2 2 1 1 5 6 8 Utility 17 | . . . 1 1 2 4 5 4 Weapon 45 | . 1 5 7 1 3 7 9 12 Highest Loss Streak 12 | . 1 5 4 2 2 5 10 12 Average Slot Usage (%) 87 | . 99 84 95 98 89 92 81 40 Engine 4 | . 14 8 1 2 6 5 1 . Core 2 | . . 1 7 6 . . 3 1 Treads 8 | . . . 3 17 9 14 . 1 Leg 7 | . 16 20 14 . . 3 19 10 Wheel 2 | . 11 . . . 4 3 . . Device 11 | . . 10 17 14 13 12 4 . Storage 6 | . 14 11 9 9 7 6 4 . Processor 8 | . . . 9 9 14 6 8 12 Protection 3 | . 13 . . 3 1 4 5 . Energy Gun 8 | . 28 20 11 7 6 7 3 7 Ballistic Gun 15 | . . 2 19 26 15 16 19 . Ballistic Cannon 3 | . . 7 1 1 6 3 . . Slashing Weapon 1 | . . . . . . 2 5 2 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 25 35 38 42 44 61 80 28 Greatest Support 114 | 20 20 20 40 40 40 114 60 70 Greatest Overweight (x) 3 | . 1 2 3 1 2 3 2 3 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 Average Capacity 9 | 4 6 10 10 10 10 10 9 4 Most Carried 10 | 4 7 10 10 10 10 10 10 4 Average Carried 8 | 2 5 8 9 9 9 9 8 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | 4 6 10 10 10 10 9 4 1 Class Distribution -------------------- 43% | Skirmisher 16% | Scavenger-Skirmisher 16% | Mutant 7% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 5324 | 196 109 378 589 730 402 1265 1157 498 Remotely . | . . . . . . . . . Salvage Created 7883 | . 168 873 930 1223 445 1640 1650 954 Parts 390 | . 15 32 64 54 19 97 83 26 Haulers Intercepted 6 | . . 1 1 1 . 2 1 . Recyclers Shooed 8 | . 1 3 . 1 . 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 139 | . 3 13 21 27 9 30 26 10 Melee 10 | . . . . . . 4 1 5 Guns 99 | . 3 6 19 27 7 21 13 3 Cannons 11 | . . 6 2 . 2 1 . . AOE 16 | . . 1 . . . 4 11 . Classes Destroyed 15 | . 3 5 3 3 1 . . . Worker 15 | . 1 1 1 . . 6 6 . Builder 8 | . . . . 1 . 2 5 . Hauler 6 | . . 1 1 1 . 2 1 . Recycler 8 | . . 4 . 2 1 . . 1 Mechanic 2 | . . 1 . . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 8 | . 1 1 1 . 2 2 1 . Swarmer 31 | . . . 8 8 3 12 . . Grunt 54 | . 3 9 4 9 . 6 18 5 Brawler 3 | . . . . 1 . . 1 1 Duelist 6 | . . 1 . . . 2 2 1 Protector 1 | . . . . 1 . . . . Sentry 28 | . . 3 8 8 3 2 1 3 Hunter 8 | . . . 1 . 1 4 2 . Programmer 8 | . . . . . 2 4 2 . Best Kill Streak 16 | . 1 7 5 11 2 5 16 5 Combat Bots Only 11 | . 1 3 5 11 2 4 9 4 Max Kills in Single Turn 5 | . 1 3 2 3 1 3 5 1 Gunslinging 2 | . . . . 2 . . . . Exploded 4 | . . 1 . . . 1 4 . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 15486 | . 291 704 1267 1465 1353 3768 2996 3642 Core 2393 | . 75 156 145 122 85 363 393 1054 Absorbed by Shields 91 | . . . . . . . 91 . Core Remaining (%) 69 | 100 70 61 . 51 87 57 60 . Volleys Fired 420 | . 30 53 60 57 42 84 62 32 Largest 5 | . 2 4 4 4 4 5 5 4 Hottest 288 | . 90 190 167 135 193 233 168 288 Shots Fired 1267 | . 58 126 191 206 155 277 204 50 Gun 1120 | . 58 77 180 204 126 233 193 49 Cannon 125 | . . 43 11 2 29 40 . . Launcher 22 | . . 6 . . . 4 11 1 Special . | . . . . . . . . . Kinetic 813 | . . 50 134 164 105 188 172 . Thermal 252 | . 42 47 57 . 35 31 . 40 Explosive 6 | . . 6 . . . . . . Electromagnetic 196 | . 16 23 . 42 15 58 32 10 Robot Hit Streak 19 | . 6 13 19 13 12 11 11 15 Robot Miss Streak 11 | . 6 3 8 5 8 11 6 3 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 16 | . . . 3 11 . 1 1 . Max Gunslinging Chain 2 | . . . 1 2 . 1 1 . Shots Hit Robots 794 | . 31 87 114 127 80 177 111 67 Core Hits 371 | . 9 35 49 52 34 79 85 28 Critical Hits 12 | . . 1 1 4 . 2 3 1 Critical Kills 3 | . . 1 . 2 . . . . Critical Parts Destroyed 9 | . . . 1 2 . 2 3 1 Melee Attacks 83 | . . . . 2 . 26 9 46 Impact 5 | . . . . . . . . 5 Slashing 62 | . . . . 2 . 26 9 25 Piercing 16 | . . . . . . . . 16 Sneak Attacks 7 | . . . . . . 4 . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 19711 | . 313 1638 1647 2310 1309 4707 5618 2169 Guns 11258 | . 313 705 1534 2245 1059 2579 1964 859 Cannons 1246 | . . 500 91 34 234 387 . . Explosions 4866 | . . 433 . 31 . 762 3506 134 Melee 2303 | . . . . . . 979 148 1176 Ramming 38 | . . . 22 . 16 . . . Kinetic 7556 | . . 565 1090 1647 681 1850 1723 . Thermal 4282 | . 247 431 535 31 407 876 903 852 Explosive 2137 | . . 387 . . . . 1750 . Electromagnetic 3395 | . 66 255 . 632 205 1002 1094 141 Impact 83 | . . . . . . . . 83 Slashing 1701 | . . . . . . 979 148 574 Piercing 519 | . . . . . . . . 519 Highest Corruption 9 | . . . 2 2 2 9 5 3 Average Corruption 2 | . . . 2 2 1 4 3 1 Corruption Purged . | . . . . . . . . . Effects 93 | . . . 9 12 8 51 11 2 Message Errors 28 | . . . 2 1 1 18 6 . Matter Fused 5 | . . . . . . 4 1 . Heat Flow Errors 14 | . . . 1 3 . 9 1 . Energy Discharges 11 | . . . 1 . 2 8 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . . 2 2 2 2 . 1 Targeting Errors 23 | . . . 3 6 3 7 3 1 Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 825 | . . 18 3 . . 286 462 56 Projectiles 5 | . . . . . . 5 . . Explosions 620 | . . 18 . . . 117 462 23 Melee 200 | . . . 3 . . 164 . 33 Knockbacks 11 | . . 7 . . 1 3 . . Impact . | . . . . . . . . . Kinetic 11 | . . 7 . . 1 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 594 | . . 145 5 . 8 184 226 26 Shots 17 | . . 4 . . . 6 6 1 Rammed 4 | . . . 2 1 1 . . . Targets Rammed 5 | . . . 3 1 1 . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 386 | . 251 198 257 386 324 257 325 228 Average Temperature 100 | . 75 91 82 117 114 86 129 87 Received Heat Transfer 3088 | . 153 177 297 603 186 387 652 633 Effects 7 | . . . . 1 . . 6 . Shutdowns 1 | . . . . 1 . . . . Interference 5 | . . . . . . . 5 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 13 | . . 2 . 1 2 2 3 3 Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . 1 . 2 . . . . 4 Heat Transferred 6709 | . 633 966 1332 50 430 1010 650 1638 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . 1 . 1 . 2 3 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 1066 | . 112 271 371 976 434 518 1066 642 Initial 502 | . . 46 53 106 419 60 253 502 Average 264 | . 59 138 175 592 159 176 536 497 Maximum Alert Level 3 | . . 1 1 3 2 2 3 2 Low Security (%) 52 | 100 100 71 58 21 63 72 . . Level 1 20 | . . 28 41 3 18 14 38 25 Level 2 19 | . . . . 28 17 12 40 74 Level 3 6 | . . . . 46 . . 21 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . 1 1 2 7 4 12 10 3 Investigation 5 | . . . 1 1 1 1 1 . Extermination 9 | . . . . . 2 5 2 . Reinforcement 11 | . 1 1 1 2 . 3 3 . Assault 5 | . . . . 2 . . 2 1 Garrison 10 | . . . . 2 1 3 2 2 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . Haulers Reinforced 2 | . . . . . . 1 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 6 | . . . 2 1 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 234 | . 6 23 36 47 15 46 40 21 Peak Tracking Total 7 | . 3 4 6 6 3 4 7 4 Tactical Retreats 14 | . . 1 2 2 . 6 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 15 | . 1 1 2 3 2 2 3 1 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . 6 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 39 | . . 1 1 4 2 9 21 1 Max in Single Turn 5 | . . 1 1 1 1 5 5 1 Garrison Access 4 | . . . . 1 . . 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 32 | . 1 5 6 8 5 2 4 1 Terminals 25 | . 1 4 5 8 3 2 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 Total Hacks 72 | . 1 13 11 19 13 7 7 1 Successful 45 | . 1 8 8 11 11 2 3 1 Failed 27 | . . 5 3 8 2 5 4 . Catastrophic 3 | . . . 1 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 29 | . . 4 5 6 4 7 3 . Terminals 63 | . 1 12 10 19 9 7 5 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 Terminal Hacks 29 | . 1 6 6 10 4 1 1 . Part Schematic 1 | . . . . . . 1 . . Robot Schematic 2 | . . . 1 1 . . . . Open Door 3 | . . . . 3 . . . . Repair Station Index 1 | . . . 1 . . . . . Alert Level 7 | . . 3 1 1 1 . 1 . Unreport Threat 4 | . . 1 1 1 1 . . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 1 | . . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 7 | . 1 2 1 2 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . Retrieve Components 2 | . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 1 Seal Access 3 | . . . . . . . 2 1 Unauthorized Hacks 7 | . . 1 1 1 3 1 . . Terminals 7 | . . 1 1 1 3 1 . . Track 1 | . . . . 1 . . . . Botnet 3 | . . . . . 2 1 . . Disrupt 2 | . . 1 1 . . . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 1 3 3 6 5 2 2 . Full Trace Events 3 | . . . . 1 . 1 1 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . 1 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 70 | . . . . . 70 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Robots Rewired 2 | . . . . . 1 . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 12 | . . . . 10 1 . . 1 Largest Group 10 | . . . . 10 1 . . 1 Highest-Rated Group 173 | . . . . 173 32 . . 49 Highest-Rated Ally 49 | . . . . 29 32 . . 49 Total Orders . | . . . . . . . . . Ally Attacks 101 | . . . . 99 2 . . . Total Damage 1427 | . . . . 1339 88 . . . Kills 15 | . . . . 15 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 8824 | 49 277 638 952 854 1768 2777 855 654 Spaces Moved 4223 | 46 149 264 422 318 816 1397 425 386 Core 193 | 1 . . . . . . 3 189 Treads 2237 | . . . 35 318 702 1119 . 63 Legs 1504 | . 95 264 387 . . 260 364 134 Wheels 289 | 45 54 . . . 114 18 58 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 150 150 160 110 110 50 50 Average Speed 153 | 79 107 150 157 170 178 162 138 93 Slowest Speed 210 | 80 150 180 210 190 210 210 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 36 30 37 50 17 32 15 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 21 | . . . . 2 . 4 5 10 Terrain Destroyed 293 | . . 57 . 6 . 48 165 17 Melee 21 | . . . . 2 . 4 5 10 Projectile 12 | . . . . . . 7 5 . AOE 260 | . . 57 . 4 . 37 155 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 5605 | 55 209 403 582 527 1049 1683 551 546 Wait 527 | . 16 55 48 111 143 98 15 41 Move 4215 | 45 148 263 421 317 815 1396 424 386 Hop . | . . . . . . . . . Pick Up 54 | 4 3 6 9 6 8 11 5 2 Fast Attach 113 | 6 4 12 14 8 13 23 7 26 Attach 37 | . 1 3 5 1 3 11 10 3 Detach 16 | . 2 2 4 . 2 4 2 . Swap 40 | . 1 4 4 9 4 13 5 . Drop 72 | . 4 5 14 15 11 17 4 2 Fire 420 | . 30 53 60 57 42 84 62 32 Melee 81 | . . . . 2 . 26 9 44 Ram 1 | . . . . . 1 . . . Kick 2 | . . . 2 . . . . . Crush 2 | . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 25 | . . . . . 7 . 8 10 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Weapon x2 618 | -9/Materials | Lost 5 parts (2n3w) 835 | -9/Materials | Discovered new exit (range 15) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Utility x2 1634 | -8/Materials | Lost 4 parts (1n3w) 1814 | -8/Materials | Discovered new exit (range 15) 1872 | -8/Materials | Identified exit to Storage 1917 | -8/Materials | Entered Storage 2133 | -8/Storage | Garrison activated, responded to threat 2156 | -8/Storage | Destroyed 11 combat bots 2191 | -8/Storage | Used back door to open Recycling access 2191 | -8/Storage | Discovered new exit (range 5) 2233 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2532 | -8/Storage | Discovered new exit (range 20) 2717 | -8/Storage | First assault squad dispatched 2740 | -8/Storage | Build established: Skirmisher 2762 | -8/Storage | Identified exit to Factory 2771 | -8/Storage | Entered Factory 2771 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3731 | -7/Factory | Repaired Arm. Treads 3954 | -7/Factory | Repaired Imp. Ion Engine 4447 | -7/Factory | Garrison activated, responded to threat 4454 | -7/Factory | Discovered new exit (range 9) 4537 | -7/Factory | Identified exit to Factory 4539 | -7/Factory | Entered another Factory area 4539 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6001 | -6/Factory | Build established: Mutant 6618 | -6/Factory | Build established: Scavenger-Skirmisher 6821 | -6/Factory | Garrison activated, responded to threat 6920 | -6/Factory | Lost 5 parts (1p3n1w) 7191 | -6/Factory | Discovered new exit (range 6) 7197 | -6/Factory | Identified exit to Factory 7279 | -6/Factory | Lost 5 parts (1n2u2w) 7316 | -6/Factory | Entered another Factory area 7316 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7338 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 7563 | -5/Factory | Garrison activated, responded to threat 7616 | -5/Factory | First assault squad dispatched 7745 | -5/Factory | Garrison activated, responded to threat 7829 | -5/Factory | Destroyed 9 combat bots 7835 | -5/Factory | Lost 4 parts (1n1u2w) 8141 | -5/Factory | Lost 10 parts (1p3n2u4w) 8145 | -5/Factory | Discovered new exit (range 16) 8170 | -5/Factory | Identified exit to Factory 8171 | -5/Factory | Entered another Factory area 8171 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8198 | -4/Factory | Lost 4 parts (2n2w) 8421 | -4/Factory | First assault squad dispatched 8510 | -4/Factory | Lost 3 parts (1u2w) 8566 | -4/Factory | Garrison activated, responded to threat 8581 | -4/Factory | Lost 6 parts (2n4w) 8658 | -4/Factory | Lost 12 parts (1p4n2u5w) 8668 | -4/Factory | Core integrity fell below 50% 8699 | -4/Factory | Core integrity fell below 20% 8722 | -4/Factory | Lost 3 parts (2n1u) 8825 | -4/Factory | Self-destructed Last Messages --------------- 08745_ U-05 Engineer builds a Wall. 08784_ Chain reaction triggered in Imp. Ion Engine. 08784_ Destroyed Com. Wheel. 08788_ Door malfunctions. 08788_ U-05 Engineer builds a Wall. 08789_ M-36 Artificer fits Backup Power VII on A-15 Conveyor. 08792_ U-05 Engineer lays Concrete. 08792_ U-05 Engineer builds a Wall. 08793_ U-05 Engineer lays Concrete. 08795_ U-05 Engineer builds a Wall. 08796_ U-05 Engineer lays Concrete. 08800_ U-05 Engineer builds a Wall. 08800_ U-05 Engineer lays Concrete. 08805_ U-05 Engineer builds a Wall. 08805_ U-05 Engineer lays Concrete. 08807_ U-05 Engineer repairs door. 08808_ U-05 Engineer builds a Wall. 08809_ P-70 Sage resets M-36 Artificer, system corruption cleaned. 08819_ Sneak attack on A-15 Conveyor. 08819_ System corrupted: Power Sword targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# G | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# | | ???????????????????????????????????############### | | ???????????????????????????????????# / | | ????????????????????????###+###????# """""" # | | ????????????????????????# #????# """""" # | | ????????????????????????# #????# """""""%% # | | ????????????????????????# #????# """""" # | | ????????????????????????? #???## # | | ????????????????????????? #???# # | | ?????????????#R#########?# #????##% % # | | ?????????????? k # #?????# =% # | | ???????????????? """ !!! # #?????# # | | ???????????????? """ !!! @ #?????#! % % # | | ???????????????? """ !! # #?????# # | | ?????????????? Y # #???#########+###### | | ???????????? = ?# uA####### ### #### | | ???????????# ###########?# % | | ??????????????????????#### | | ??????????????? u | | ?????????????????##########/############ ##### | | ????????????????????????? ???????##### ##???? | | ???????????????????????? ???????????# #????? | | ???????????????????????# ??????????# #????? | | ???????????????????????# ??????????# #????? | | ???????????????????????# ??????????# #????? | | ???????????????????????# ?????????# ###### | | ???????????????????????# ?????????# | | ???????????????????????# ?????????# | | ???????????????????????# ????????# | | ???????????????????????########?????????# | | ????????????????????????????????????????+ | | ????????????????????????????????????????# ###### | | ????????????????????????????????????????# ??###### | | ????????????????????????????????????????# ?# | | ????????????????????????????????????????# ?# | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 451 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- Matter Filter | -6/Factory | Hacked Robot Schematics ------------------ O-16 Technician | -8/Materials | Hacked G-34 Mercenary | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicRiotReconstructor Manual? 0 Play Time 01:28:15 Cumulative 127.1 hours Start 2021.02.11 @ 11:55:22 End 2021.02.13 @ 18:17:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 222 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57c4cc84-cd1c-4897-8652-e1cf406cf6da