Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 10:41:05

Player: TrialByFire

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (62)      310
Value Destroyed (2516)     2516
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (595)                595
              TOTAL SCORE: 6121

 Bonus
-------
High Alert Combat Kills    295
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (36)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (5) ------
    High-capacity Storage Unit
                  System Shield
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (20) ---
         Improved Deuterium Engine
  Faulty Enhanced Nuclear Core
         Improved Titanium Leg
         Improved Titanium Leg
         Improved Titanium Leg
         Improved Titanium Leg
         Improved Cooling System
          Compact Battery (200)
         Advanced Visual Processing Unit
         Improved Sensor Array
         Improved Signal Interpreter
         Advanced Targeting Computer
                  System Restoration Module
                  Chronowheel
                  Pulse Rifle
                  Pulse Rifle
                  Pulse Rifle
            Heavy Particle Gun
                  Remote Datajack
                  Chainsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Hacking Suite
                System Shield
                System Restoration Module
>               --- WEAPON -----------
      Makeshift Shrapnel Gun
                Flak Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Enhanced Nuclear Core
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Heat Sink
        Compact Battery
  High-capacity Matter Pod
       Advanced Visual Processing Unit
       Improved Sensor Array
       Advanced Targeting Computer
                Melee Analysis Suite
                System Shield
                Chronowheel
          Heavy Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
                Remote Datajack
                Powered Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             66   | 8   1   5   3   .   13  36  
  Power                    8    | 1   .   1   .   .   .   6   
    Engine                 7    | 1   .   1   .   .   .   5   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 4   .   2   .   .   5   12  
    Treads                 4    | .   .   .   .   .   4   .   
    Leg                    17   | 2   .   2   .   .   1   12  
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   1   1   2   .   4   11  
    Device                 6    | .   1   1   .   .   .   4   
    Storage                6    | 1   .   .   2   .   1   2   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   2   1   
    Protection             4    | .   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   1   1   .   4   7   
    Energy Gun             2    | .   .   1   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          7    | 2   .   .   1   .   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   5   .   .   1   13  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               5    | .   .   2   .   .   1   2   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   6    | .   .   1   .   .   .   5   
  Highest Loss Streak      7    | .   .   5   .   .   1   7   
  To Critical Strikes      1    | .   .   1   .   .   .   .   
Average Slot Usage (%)     98   | .   88  93  98  100 92  99  
  Engine                   8    | .   14  13  14  14  9   6   
  Treads                   1    | .   .   .   .   .   16  1   
  Leg                      25   | .   .   9   28  28  14  28  
  Wheel                    1    | .   28  17  .   .   .   .   
  Device                   1    | .   2   8   .   .   .   1   
  Storage                  16   | .   14  14  27  28  18  12  
  Processor                2    | .   .   .   .   .   .   3   
  Hackware                 9    | .   .   .   .   .   9   13  
  Protection               3    | .   .   .   .   .   7   5   
  Energy Gun               4    | .   .   5   14  14  .   .   
  Energy Cannon            2    | .   .   .   .   .   .   3   
  Ballistic Gun            10   | .   28  22  14  14  17  6   
  Ballistic Cannon         4    | .   .   .   .   .   .   6   
  Impact Weapon            1    | .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 12  13  13  51  50  52  77  
  Greatest Support         83   | 26  26  26  20  20  83  83  
  Greatest Overweight (x)  14   | 2   .   .   2   2   1   14  
  Average Overweight (x)   .    | .   .   .   1   2   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  
  Average Capacity         18   | 7   8   8   19  20  20  20  
  Most Carried             20   | 8   7   7   8   11  20  20  
  Average Carried          14   | 4   6   6   7   9   14  19  
  Final Capacity           20   | 8   8   8   20  20  20  20  
  Final Carried            20   | 6   6   7   7   11  20  20  

 Class Distribution 
--------------------
 45% | Mutant
 29% | Hacker-Skirmisher
 25% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1681 | 266  .    142  10   38   141  1084 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2154 | .    .    116  .    42   246  1750 
  Parts                    125  | .    .    10   .    6    12   97   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  54   | .   .   4   .   3   5   42  
  Melee                    14   | .   .   .   .   .   .   14  
  Guns                     25   | .   .   4   .   3   5   13  
  Cannons                  5    | .   .   .   .   .   .   5   
  AOE                      4    | .   .   .   .   .   .   4   
Classes Destroyed          9    | .   .   3   .   .   1   5   
  Worker                   6    | .   .   .   .   .   .   6   
  Builder                  2    | .   .   1   .   .   .   1   
  Swarmer                  10   | .   .   3   .   3   .   4   
  Grunt                    27   | .   .   1   .   .   3   23  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   2   3   
  Specialist               2    | .   .   .   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   8   
Best Kill Streak           7    | .   .   4   .   3   3   7   
  Combat Bots Only         4    | .   .   3   .   3   3   4   
Max Kills in Single Turn   4    | .   .   2   .   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               4996 | .    7    436  .    189  292  4072 
  Core                     869  | .    .    69   .    38   56   706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  16   | .    .    .    .    .    12   4    
  Regen/Repaired (Parts)   310  | .    .    .    .    .    .    310  
Core Remaining (%)         82   | 100  .    .    .    57   89   .    
Volleys Fired              100  | .    .    19   .    8    16   57   
  Largest                  3    | .    .    2    .    2    2    3    
  Hottest                  155  | .    .    70   .    70   43   155  
Shots Fired                242  | .    .    37   .    16   32   157  
  Gun                      163  | .    .    37   .    16   32   78   
  Cannon                   79   | .    .    .    .    .    .    79   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  203  | .    .    31   .    8    32   132  
  Thermal                  39   | .    .    6    .    8    .    25   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    5    .    4    9    7    
  Robot Miss Streak        8    | .    .    3    .    3    1    8    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           208  | .    .    21   .    8    23   156  
  Core Hits                115  | .    .    7    .    4    15   89   
  Critical Kills           4    | .    .    .    .    .    .    4    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    7    
  Critical Strikes         13   | .    .    .    .    .    .    13   
    Blast                  1    | .    .    .    .    .    .    1    
    Smash                  11   | .    .    .    .    .    .    11   
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              62   | .    .    .    .    .    .    62   
  Impact                   48   | .    .    .    .    .    .    48   
  Slashing                 14   | .    .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        2    | .    .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5660 | .    .    308  .    94   220  5038 
  Guns                     1710 | .    .    308  .    94   220  1088 
  Cannons                  1029 | .    .    .    .    .    .    1029 
  Explosions               918  | .    .    .    .    .    .    918  
  Melee                    2003 | .    .    .    .    .    .    2003 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2222 | .    .    257  .    32   220  1713 
  Thermal                  857  | .    .    51   .    62   .    744  
  Explosive                578  | .    .    .    .    .    .    578  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   1597 | .    .    .    .    .    .    1597 
  Slashing                 406  | .    .    .    .    .    .    406  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        4    | .    .    .    .    .    .    4    
  Corruption Blocked       5    | .    .    .    .    .    .    5    
  Effects                  24   | .    .    .    .    .    .    24   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           7    | .    .    .    .    .    .    7    
    Heat Flow Errors       5    | .    .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            562  | .    .    .    .    .    .    562  
  Projectiles              30   | .    .    .    .    .    .    30   
  Explosions               170  | .    .    .    .    .    .    170  
  Melee                    362  | .    .    .    .    .    .    362  
Knockbacks                 32   | .    .    .    .    .    .    32   
  Impact                   9    | .    .    .    .    .    .    9    
  Kinetic                  22   | .    .    .    .    .    .    22   
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      252  | .    .    .    .    .    .    252  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        305  | .    .    .    .    120  4    305  
  Average Temperature      81   | .    .    .    .    58   3    85   
  Received Heat Transfer   1242 | .    .    99   .    .    99   1044 
  Effects                  3    | .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       13   | .    .    .    .    .    .    13   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    
  Heat Transferred         1241 | .    .    148  .    185  .    908  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1040 | .    .    75   .    60   188  1040 
  Initial                  23   | .    .    .    .    .    23   .    
  Average                  205  | .    .    37   .    57   54   254  
Maximum Alert Level        3    | .    .    .    .    .    .    3    
  Low Security (%)         60   | 100  100  100  .    100  100  48   
  Level 1                  23   | .    .    .    .    .    .    30   
  Level 2                  7    | .    .    .    .    .    .    9    
  Level 3                  8    | .    .    .    .    .    .    10   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    .    .    .    1    17   
  Investigation            1    | .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    7    
  Reinforcement            8    | .    .    .    .    .    1    7    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   3   5   .   4   6   66  
  Peak Tracking Total      6    | .   3   3   .   4   3   6   
  Tactical Retreats        5    | .   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   1   4   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   .   .   .   .   .   10  
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Machines Accessed          22   | .   .   .   3   .   2   17  
  Terminals                9    | .   .   .   .   .   1   8   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   1   3   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                74   | .   .   .   29  .   5   40  
  Successful               54   | .   .   .   29  .   3   22  
  Failed                   20   | .   .   .   .   .   2   18  
    Catastrophic           4    | .   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                20   | .   .   .   .   .   3   17  
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          16   | .   .   .   .   .   2   14  
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             40   | .   .   .   29  .   2   9   
  Record                   30   | .   .   .   29  .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   1   1   
  Disarm Traps             3    | .   .   .   .   .   1   2   
  Transport Status         1    | .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   .   .   .   .   1   9   
  Scan Component           6    | .   .   .   .   .   1   5   
  Repair                   4    | .   .   .   .   .   .   4   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   .   .   2   
Scanalyzer                 1    | .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   .   1   14  
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   4   
  Time                     148  | .   .   .   .   .   .   148 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               9018 | 72   48   698  1698 399  504  5599 
Spaces Moved               4660 | 53   51   579  698  144  195  2940 
  Core                     35   | 32   .    .    .    .    .    3    
  Treads                   227  | .    .    .    .    .    90   137  
  Legs                     3915 | 3    .    165  698  144  105  2800 
  Wheels                   483  | 18   51   414  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  260  160  125  
  Average Speed            149  | 96   90   98   242  260  176  132  
  Slowest Speed            750  | 150  90   120  260  260  190  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    14   98   93   30   23   54   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          78   | .    .    .    .    .    .    78   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    
  AOE                      74   | .    .    .    .    .    .    74   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Total                      6415 | 72   52   669  705  155  329  4433 
  Wait                     1408 | .    .    60   .    .    82   1266 
  Move                     4654 | 52   50   578  697  143  194  2940 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  85   | 12   1    6    3    4    18   41   
  Fast Attach              3    | .    .    .    .    .    .    3    
  Attach                   29   | 6    1    4    2    .    7    9    
  Detach                   2    | .    .    .    .    .    2    .    
  Swap                     34   | 2    .    1    1    .    6    24   
  Drop                     38   | .    .    1    2    .    4    31   
  Fire                     100  | .    .    19   .    8    16   57   
  Melee                    62   | .    .    .    .    .    .    62   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 16)
   73 | -11/Junkyard  | Entered Materials
   79 | -10/Materials | Discovered new exit (range 16)
  121 | -10/Materials | Entered Mines
  208 | -10/Mines     | Discovered new exit (range 7)
  239 | -10/Mines     | Learned location of Storage (-7)
  318 | -10/Mines     | Build established: Mutant
  365 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  365 | -10/Mines     | Discovered new exit (range 5)
  527 | -10/Mines     | Found a hidden stash of uninstalled traps
  591 | -10/Mines     | Lost 5 parts (1p2n1u1w)
  603 | -10/Mines     | Discovered new exit (range 9)
  613 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  819 | -10/Mines     | Entered Exiles
  819 | -10/Exiles    | Accompanied by 1 ally
  851 | -10/Exiles    | Met 8R-AWN
  877 | -10/Exiles    | Met EX-HEX
  980 | -10/Exiles    | Met EX-DEC
 1061 | -10/Exiles    | Learned location of Zion (-7)
 1144 | -10/Exiles    | Met EX-BIN
 1194 | -10/Exiles    | Aligned with FarCom system
 1196 | -10/Exiles    | Given EX-Vault access code
 1551 | -10/Exiles    | Visited The Gauntlet
 1974 | -10/Exiles    | Discovered new exit (range 12)
 2252 | -10/Exiles    | Opened EX-Vault
 2267 | -10/Exiles    | Found Prototype Device
 2323 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2517 | -10/Exiles    | Left Exiles lab with Chronowheel
 2517 | -10/Exiles    | Entered Mines
 2575 | -9/Mines      | Discovered new exit (range 9)
 2779 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2792 | -9/Mines      | Assembled infested the area
 2916 | -9/Mines      | Entered Materials
 2916 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3365 | -8/Materials  | Discovered new exit (range 13)
 3420 | -8/Materials  | Entered Factory
 3420 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3728 | -7/Factory    | Build established: Hacker-Skirmisher
 4381 | -7/Factory    | Cargo convoy interrupted
 4423 | -7/Factory    | Repaired Imp. Sensor Array
 4478 | -7/Factory    | Repaired Powered Hammer
 4523 | -7/Factory    | Repaired Imp. Titanium Leg
 6171 | -7/Factory    | Garrison activated, responded to threat
 6501 | -7/Factory    | Build established: Mutant
 7236 | -7/Factory    | Build established: Hacker-Mutant
 8193 | -7/Factory    | Identified exit to Storage
 8193 | -7/Factory    | Identified exit to Lower Caves
 8220 | -7/Factory    | First assault squad dispatched
 8741 | -7/Factory    | Repaired Imp. Titanium Leg
 9003 | -7/Factory    | Core integrity fell below 50%
 9012 | -7/Factory    | Core integrity fell below 20%
 9019 | -7/Factory    | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
09002_ The unstable cave ceiling collapses.
09002_ H-61 Shepherd crushed by falling debris.
09002_ H-61 Shepherd destroyed.
09002_ 20 Matter crushed.
09002_ Penetrated by Slug.
09002_ U-05 Engineer builds a Wall. <x2>
09009_ Slug penetrates C-17 Slicer.
09009_ Gatling Laser destroyed.
09010_ The unstable cave ceiling collapses.
09010_ Imp. Titanium Leg crushed.
09010_ Penetrated by Slug.
09011_ Knocked back.
09011_ U-05 Engineer builds a Wall.
09012_ The unstable cave ceiling collapses.
09013_ Penetrated by Slug.
09015_ Melee Analysis Suite severed.
09016_ Penetrated by Slug. <x2>
09017_ Knocked back.
09019_ Slug penetrates Earth. <x2>
09019_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ????????????????####            ###########??????? |
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| """ """" """"  !!! """"      +            #??????? |
| """ """" """%      """"      # """""""""  #??????? |
| """ """" ""%%%     """"      #            #??????? |
|           %*%                # """""""""  #??????? |
| """ """" ""%" %%"" """"      #            #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            475
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up

 Challenges 
------------
None

 Game 
------
Seed              CommSuspensionMallet
  Manual?         0
Play Time         01:37:43
  Cumulative      36.3 hours
  Start           2023.03.11 @ 08:53:59
  End             2023.03.11 @ 10:41:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9904dcf1-209b-4ae2-afcc-2a7abb5c636e