Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 17:57:03 Player: Amy! Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1786) 1786 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 3866 Bonus ------- High Alert Combat Kills 160 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 44/125 System Corruption 0% Temperature Cool (248) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Particle Gun EMP Blaster > --- INVENTORY (12) --- Heat Sink Targeting Computer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heat Sink Targeting Computer Particle Gun Particle Gun Particle Gun Particle Gun Spread Laser Particle Cannon Heavy Assault Rifle EMP Blaster [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 73 | 6 5 39 23 Power 9 | 1 1 4 3 Engine 9 | 1 1 4 3 Core . | . . . . Reactor . | . . . . Propulsion 25 | 2 2 16 5 Treads 13 | . . 12 1 Leg 9 | . 2 3 4 Wheel 2 | 2 . . . Hover . | . . . . Flight 1 | . . 1 . Utility 11 | 1 1 7 2 Device 4 | . . 3 1 Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 28 | 2 1 12 13 Energy Gun 14 | 2 1 3 8 Energy Cannon 4 | . . 3 1 Ballistic Gun 8 | . . 5 3 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 40 | . 2 16 22 Power 3 | . . . 3 Propulsion 12 | . 1 6 5 Utility 6 | . . 3 3 Weapon 19 | . 1 7 11 Highest Loss Streak 15 | . 1 8 15 Average Slot Usage (%) 94 | . 94 97 80 Engine 11 | . 14 10 13 Treads 17 | . . 20 21 Leg 11 | . 18 11 5 Wheel 1 | . 9 . . Device 4 | . . 4 3 Storage 11 | . 14 11 9 Processor 3 | . . 2 9 Protection 10 | . 10 13 1 Energy Gun 8 | . 27 5 9 Energy Cannon 1 | . . . 2 Ballistic Gun 11 | . . 15 5 Naked Turns . | . . . . Heaviest Build 60 | 13 20 55 60 Greatest Support 83 | 20 20 63 83 Greatest Overweight (x) 13 | 1 . 5 13 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 12 Average Capacity 10 | 5 6 11 12 Most Carried 12 | 4 6 12 12 Average Carried 9 | 1 5 10 8 Final Capacity 12 | 6 6 12 12 Final Carried 12 | 4 6 12 2 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1419 | 245 53 832 289 Remotely . | . . . . Salvage Created 2134 | . 142 1316 676 Parts 116 | . 11 76 29 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 49 | . 5 30 14 Melee 2 | . . 2 . Guns 41 | . 5 25 11 Cannons 6 | . . 3 3 Classes Destroyed 8 | . 2 3 3 Recycler 1 | . . 1 . Operator 1 | . . . 1 Watcher 5 | . . 3 2 Swarmer 13 | . 3 7 3 Grunt 22 | . 2 14 6 Brawler 1 | . . . 1 Sentry 10 | . . 9 1 Hunter 3 | . . . 3 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5493 | . 369 2542 2582 Core 934 | . 65 309 560 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 100 74 22 . Volleys Fired 210 | . 18 131 61 Largest 2 | . 2 2 2 Hottest 140 | . 80 133 140 Shots Fired 392 | . 31 249 112 Gun 354 | . 31 227 96 Cannon 37 | . . 22 15 Launcher 1 | . . . 1 Special . | . . . . Kinetic 210 | . . 168 42 Thermal 151 | . 4 78 69 Explosive . | . . . . Electromagnetic 31 | . 27 3 1 Robot Hit Streak 14 | . 10 14 14 Robot Miss Streak 5 | . 4 4 5 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 263 | . 18 165 80 Core Hits 100 | . 8 54 38 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3873 | . 266 2153 1454 Guns 3190 | . 255 1880 1055 Cannons 507 | . . 207 300 Explosions 94 | . . . 94 Melee . | . . . . Ramming 82 | . 11 66 5 Kinetic 1822 | . . 1425 397 Thermal 1621 | . 12 651 958 Explosive . | . . . . Electromagnetic 348 | . 243 11 94 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks 3 | . . 3 . Impact 1 | . . 1 . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 129 | . 1 109 19 Shots 2 | . . 1 1 Rammed 11 | . 2 8 1 Targets Rammed 13 | . 3 9 1 Kicked 1 | . 1 . . Crushed 1 | . . 1 . Highest Temperature 459 | . 378 453 459 Average Temperature 156 | . 151 146 187 Received Heat Transfer 1989 | . 60 903 1026 Effects 21 | . 1 9 11 Shutdowns 4 | . . 2 2 Energy Bleed 7 | . . 3 4 Interference 6 | . . 1 5 Matter Decay 2 | . . 2 . Short Circuit 2 | . 1 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 3 5 Heat Transferred 3500 | . 25 1486 1989 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 515 | . 173 515 427 Initial 190 | . . . 190 Average 306 | . 72 371 281 Maximum Alert Level 2 | . . 2 2 Low Security (%) 23 | 100 100 8 14 Level 1 43 | . . 42 84 Level 2 32 | . . 48 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 5 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 7 | . . 3 4 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | . 10 44 33 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 8 | . 1 5 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 5 6 1 Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 12 23 3 Successful 21 | . 6 12 3 Failed 17 | . 6 11 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 23 | . 7 15 1 Terminals 31 | . 10 21 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 2 2 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 5 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Patrol Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 1 1 2 Report Inventory 3 | . 1 1 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 4 6 1 Terminals 8 | . 3 5 . Assimilate 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 1 1 Monitor 1 | . . 1 . Reject 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 5 5 1 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . . . 6 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3162 | 62 431 2092 577 Spaces Moved 1598 | 61 331 1001 205 Core 9 | 6 . . 3 Treads 771 | . . 621 150 Legs 634 | . 202 380 52 Wheels 184 | 55 129 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 150 Average Speed 145 | 80 104 157 169 Slowest Speed 700 | 100 120 270 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 48 67 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 30 | . . 27 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 27 | . . 27 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2041 | 70 386 1264 321 Wait 87 | . 20 42 25 Move 1595 | 60 330 1000 205 Hop . | . . . . Pick Up 37 | 4 6 23 4 Fast Attach 31 | 6 1 17 7 Attach 31 | . 3 14 14 Detach 8 | . 1 6 1 Swap 11 | . 1 8 2 Drop 18 | . 3 14 1 Fire 210 | . 18 131 61 Melee . | . . . . Ram . | . . . . Kick 3 | . 3 . . Crush 10 | . . 9 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Identified exit to Mines 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 927 | -9/Materials | Lost 3 parts (1n1u1w) 1128 | -9/Materials | Discovered new exit (range 5) 1252 | -9/Materials | Lost 3 parts (2n1w) 1551 | -9/Materials | Build established: Scavenger-Mutant 1581 | -9/Materials | Discovered new exit (range 16) 1962 | -9/Materials | Core integrity fell below 50% 2033 | -9/Materials | Lost 8 parts (3n1u4w) 2494 | -9/Materials | First assault squad dispatched 2527 | -9/Materials | Discovered new exit (range 8) 2586 | -9/Materials | Entered another Materials area 2586 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2974 | -8/Materials | Core integrity fell below 50% 3005 | -8/Materials | Core integrity fell below 20% 3029 | -8/Materials | Lost 15 parts (2p4n2u7w) 3163 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03151_ B-36 Bruiser destroyed. 03151_ R-06 Scavenger collects Lgt. Treads. 03151_ K-01 Serf collects debris. 03151_ W-25 Informer sends out distress signal. 03154_ R-06 Scavenger collects Rnf. Ion Engine. 03154_ K-01 Serf collects debris. 03157_ Acquired Aluminum Leg. 03157_ R-06 Scavenger collects Hover Unit. 03158_ U-05 Engineer lays Concrete. 03158_ K-01 Serf collects debris. 03159_ Slug penetrates Wall. 03160_ Hvy. Particle Cannon destroyed. 03161_ K-01 Serf collects debris. 03162_ Aluminum Leg destroyed. 03162_ Slug penetrates Wall. 03162_ Armor Integrity Analyzer destroyed. 03162_ Destroyed Particle Gun. 03162_ W-25 Informer destroyed. 03162_ Y-45 Defender IFF system glitched. 03163_ Overheating: Energy bleed (-13). Map ----- +----------------------------------------------------+ | % % ????? | | % #"T"########## "???? | | %% % #####????????? 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