Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 20:01:49 Player: Dadrick Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (4566) 4566 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 9617 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 90 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Machine Analyzer Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (5) ---- Advanced Visual Processing Unit Firepult Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Lightpack 2.0 Improved Sensor Array > --- WEAPON ----------- Firepult Makeshift Axe > --- INVENTORY -------- Machine Analyzer Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Transmission Jammer ECM Suite Improved Utility Shielding System Shield Shock Bomb Launcher Rocket Launcher [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Firepult Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . . 2 . . Utility 2 | . . . . . . 2 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 88 | 7 11 17 . 2 . 15 31 4 1 Power 9 | 1 2 3 . . . 1 2 . . Engine 6 | 1 1 3 . . . 1 . . . Core 3 | . 1 . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 1 . 1 . 5 16 1 . Treads 10 | 2 2 1 . 1 . 4 . . . Leg 9 | . . . . . . . 9 . . Wheel 5 | . 1 . . . . 1 3 . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . 4 1 . Utility 23 | 2 2 2 . 1 . 5 7 3 1 Device 8 | 1 . 1 . . . 1 4 . 1 Storage 4 | 1 1 . . 1 . . 1 . . Processor 4 | . . . . . . 2 . 2 . Hackware 1 | . . . . . . . . 1 . Protection 6 | . 1 1 . . . 2 2 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 4 11 . . . 4 6 . . Energy Gun 4 | 1 1 . . . . . 2 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 9 | 1 1 3 . . . 3 1 . . Ballistic Cannon 9 | . 2 6 . . . . 1 . . Launcher 2 | . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 46 | . 4 1 . . . 3 32 6 . Power 4 | . 1 . . . . . 3 . . Propulsion 22 | . 1 . . . . 2 16 3 . Utility 9 | . . 1 . . . . 6 2 . Weapon 11 | . 2 . . . . 1 7 1 . Highest Loss Streak 10 | . 4 1 . . . 1 10 3 . To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 10 14 15 13 13 16 11 6 3 Power . | . 1 1 1 1 1 1 . . . Propulsion 2 | . 2 3 2 1 2 3 2 . . Utility 4 | . 2 4 5 4 4 4 6 3 . Weapon 5 | . 4 6 7 6 6 6 2 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . 3 . 3 . 7 1 4 2 Power 1 | . . 1 . . . . . . . Propulsion 4 | . . 1 . . . 3 . . . Utility 9 | . . . . 3 . . 1 4 1 Weapon 6 | . . 1 . . . 4 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 98 96 100 100 100 98 74 33 41 Engine 7 | . 5 9 11 11 11 8 2 3 7 Core 1 | . 8 1 . . . . 2 . . Treads 21 | . 19 31 33 33 33 26 6 . . Leg 3 | . . . . . . . 12 . . Wheel 1 | . 6 . . . . . 2 1 . Flight 1 | . . . . . . . 5 3 . Device 5 | . 12 2 . . . 8 6 2 7 Storage 9 | . 14 11 11 11 11 9 6 1 . Processor 5 | . . . . . . 10 7 3 15 Protection 5 | . 1 8 11 11 11 7 2 2 . Energy Gun 2 | . 6 . . . . . 4 6 . Ballistic Gun 6 | . 6 8 . . . 8 6 . . Ballistic Cannon 14 | . 14 22 33 33 33 16 . . . Slashing Weapon 1 | . . . . . . . 5 1 3 Peak Build Rating 62 | 7 14 22 22 27 27 39 62 45 39 Average Rating 27 | 5 10 18 22 24 27 35 38 22 19 On Entrance 21 | . 7 14 22 22 27 27 38 45 14 Avg Prop Armor Cover (%) 14 | . 5 . . . . 16 17 6 . Naked Turns 27 | . . . . . . . . 27 . Heaviest Build 72 | 14 36 46 46 66 66 72 68 10 6 Greatest Support 69 | 40 46 69 69 69 69 69 60 16 3 Greatest Overweight (x) 14 | . 2 . . . . 3 14 1 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 40 | 8 15 15 15 20 20 20 40 40 5 Average Capacity 18 | 7 13 15 15 15 20 20 24 14 5 Most Carried 20 | 4 15 15 15 15 18 20 20 14 5 Average Carried 14 | 1 10 14 15 14 16 19 14 7 4 Final Capacity 40 | 8 15 15 15 20 20 20 40 5 5 Final Carried 20 | 3 15 15 15 15 18 20 13 5 4 Class Distribution -------------------- 26% | Skirmisher 24% | Tank 20% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Hauler-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Assassin | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 4315 | 312 299 1104 32 10 200 1317 948 43 50 Remotely 929 | . . 433 . . . 496 . . . Salvage Created 5112 | 112 378 1335 68 . 213 1470 1438 . 98 Parts 298 | 5 28 87 3 . 9 87 77 . 2 Haulers Intercepted 11 | . 1 5 . . . 4 1 . . Recyclers Shooed 4 | . . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 105 | . 14 24 2 . 4 28 31 . 2 Melee 5 | . . . . . . . 5 . . Guns 29 | . 9 5 . . . 8 7 . . Cannons 47 | . 5 16 2 . 4 17 3 . . AOE 22 | . . 3 . . . 3 15 . 1 Classes Destroyed 16 | 2 5 5 . . 1 1 2 . . Worker 4 | . . 2 . . . 2 . . . Builder 11 | . 1 1 . . . 1 8 . . Tunneler 5 | 2 . 1 . . 1 1 . . . Hauler 11 | . 1 5 . . . 4 1 . . Recycler 12 | 1 1 3 . . 1 3 3 . . Mechanic 2 | . . . . . . 1 1 . . Operator 2 | . . 1 . . . 1 . . . Watcher 3 | . 1 1 . . . 1 . . . Swarmer 22 | . 9 3 . . . 3 7 . . Grunt 49 | . 5 9 2 . 3 17 13 . . Brawler 3 | . . 1 . . . 1 1 . . Duelist 2 | . . 1 . . . . 1 . . Protector 2 | . . . . . . . 2 . . Sentry 20 | . . 10 . . . 6 4 . . Hunter 2 | . . . . . 1 1 . . . Programmer 5 | . . . . . . . 3 . 2 Best Kill Streak 13 | 2 8 4 2 . 3 7 13 . 2 Combat Bots Only 10 | . 4 4 2 . 2 5 10 . 2 Max Kills in Single Turn 4 | 1 1 3 1 . 1 3 4 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . 3 3 . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 641 | . 85 63 3 . 11 118 348 4 9 Missed 161 | . 17 17 . . 2 35 84 1 5 Hits 480 | . 68 46 3 . 9 83 264 3 4 Melee 14 | . . 1 . . . . 10 3 . Projectile 466 | . 68 45 3 . 9 83 254 . 4 Critical Strikes 21 | . . 2 . . . 4 14 1 . Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 6986 | . 776 600 30 . 154 1207 4042 120 57 Core 997 | . 128 64 10 . 15 75 602 61 42 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 48 . . . 77 86 . . . Volleys Fired 293 | 14 54 69 2 . 12 77 63 . 2 Largest 3 | 2 2 3 3 . 3 3 3 . 1 Hottest 250 | 60 66 111 111 . 111 111 250 . 250 Shots Fired 728 | 28 107 188 6 . 36 222 139 . 2 Gun 371 | 28 77 72 . . . 84 110 . . Cannon 341 | . 30 115 6 . 36 136 16 . 2 Launcher 16 | . . 1 . . . 2 13 . . Special . | . . . . . . . . . . Kinetic 632 | 14 71 187 6 . 36 220 98 . . Thermal 80 | 14 36 . . . . . 28 . 2 Explosive 15 | . . 1 . . . 2 12 . . Electromagnetic 1 | . . . . . . . 1 . . Robot Hit Streak 12 | 9 9 10 3 . 7 10 12 . 11 Robot Miss Streak 7 | 3 5 7 1 . 4 4 4 . 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 8 | . 4 . . . . 3 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . Shots Hit Robots 460 | 21 57 108 4 . 19 137 112 . 2 Core Hits 250 | 4 23 49 3 . 10 67 91 . 3 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . . . 3 . . Critical Strikes 15 | . 2 2 1 . . 5 5 . . Destroy 6 | . . 1 . . . 1 4 . . Blast 8 | . 2 1 1 . . 4 . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 55 | . . 2 . . . 5 39 . 9 Impact 2 | . . 2 . . . . . . . Slashing 53 | . . . . . . 5 39 . 9 Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . 1 . . . 2 14 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13632 | 227 968 2256 100 . 436 3572 5805 . 268 Guns 4460 | 227 538 561 . . . 1381 1753 . . Cannons 4213 | . 281 1487 92 . 436 1759 158 . . Explosions 3256 | . 149 162 . . . 236 2441 . 268 Melee 1686 | . . 46 . . . 187 1453 . . Ramming 17 | . . . 8 . . 9 . . . Kinetic 8002 | 138 585 2048 92 . 436 3140 1563 . . Thermal 1645 | 89 383 . . . . . 905 . 268 Explosive 2212 | . . 162 . . . 236 1814 . . Electromagnetic 70 | . . . . . . . 70 . . Impact 46 | . . 46 . . . . . . . Slashing 1640 | . . . . . . 187 1453 . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 3 . . . . . 11 11 15 Average Corruption 8 | . 1 . . . . . 7 11 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . 1 . . . . . 43 14 10 Message Errors 21 | . . . . . . . 18 1 2 Matter Fused 17 | . . . . . . . 8 6 3 Heat Flow Errors 4 | . . . . . . . 3 . 1 Energy Discharges 6 | . . . . . . . 5 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . 6 1 2 Data Loss (major) 4 | . 1 . . . . . 2 . 1 Alerts 2 | . . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 610 | . 3 56 . . . 20 531 . . Projectiles 3 | . . . . . . 3 . . . Explosions 195 | . 3 30 . . . 9 153 . . Melee 412 | . . 26 . . . 8 378 . . Knockbacks 36 | . 3 10 2 . . 20 1 . . Impact 1 | . . . 1 . . . . . . Kinetic 34 | . 3 10 1 . . 19 1 . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 521 | . 122 . . . . . 399 . . Shots 12 | . 2 . . . . . 10 . . Rammed 3 | . . . 2 . . 1 . . . Targets Rammed 3 | . . . 2 . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 369 | . 100 252 101 . 252 324 369 . 284 Average Temperature 80 | . 37 45 55 . 90 93 115 . 148 Received Heat Transfer 2142 | . 198 303 18 . 81 585 957 . . Effects 2 | . . . . . . 2 . . . Energy Bleed 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 14 | . . . . . . . 4 . 10 Heat Transferred 3731 | 200 675 . . . . . 1736 . 1120 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 2 | . 1 2 1 . . 1 2 . . Low Security (%) 63 | 100 70 46 97 . 100 81 29 100 100 Level 1 35 | . 29 50 2 . . 18 67 . . Level 2 1 | . . 2 . . . . 2 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 414 | 5 254 414 208 . 71 349 407 141 41 Initial 157 | . . 81 157 . . 11 100 141 . Average 148 | . 147 198 100 . 26 106 224 55 8 Influence Increases 3843 | 15 493 853 51 . 131 1021 1201 14 64 Destroy 0b10 Robot/C 2060 | . 280 480 40 . 80 560 580 . 40 Destroy 0b10 Robot/NC 260 | 15 20 70 . . 10 70 75 . . Destroy Leader 528 | . 64 162 10 . 20 140 132 . . Successful Hack 90 | . 5 11 . . . 22 38 . 14 Disable Machine 225 | . 60 30 . . . 60 75 . . Destroy Structure 200 | . 19 25 1 . 6 49 76 14 10 Partial Spotted 30 | . . 15 . . . . 15 . . Lose Combat Pursuer 450 | . 45 60 . . 15 120 210 . . Influence Decreases 3829 | 15 300 640 457 . 100 829 1020 418 50 Entered New Map 767 | . . 112 249 . . 20 123 263 . Time Decay 2266 | 15 260 518 208 . 100 488 577 50 50 Lost Part 401 | . 40 10 . . . 21 320 10 . Lost Ally 95 | . . . . . . . . 95 . Purge Threat 300 | . . . . . . 300 . . . Squads Dispatched 21 | . 2 2 . . . 2 12 . 3 Investigation 2 | . . . . . . 1 . . 1 Extermination 4 | . . . . . . . 4 . . Reinforcement 11 | . 2 2 . . . 1 4 . 2 Assault 2 | . . . . . . . 2 . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 17 | . 3 3 . . . 9 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 176 | . 23 35 2 . 4 48 51 7 6 Peak Tracking Total 12 | . 5 4 2 . 3 7 12 6 2 Tactical Retreats 25 | . 2 3 . . 1 7 11 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 8 | . 2 1 . . . 3 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 15 | . 4 2 . . . 4 5 . . Max in Single Turn 3 | . 3 1 . . . 1 2 . . Garrison Access 2 | . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 32 | . 4 6 . 1 . 9 5 . 7 Terminals 21 | . 3 5 . . . 8 2 . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers 3 | . . 1 . . . . 1 . 1 Garrison Access 3 | . . . . . . 1 1 . 1 Total Hacks 68 | . 10 12 . 1 . 22 10 . 13 Successful 26 | . 5 7 . 1 . 6 4 . 3 Failed 42 | . 5 5 . . . 16 6 . 10 Catastrophic 12 | . 1 1 . . . 3 4 . 3 Database Lockouts . | . . . . . . . . . . Manual 14 | . . 4 . 1 . 6 . . 3 Terminals 46 | . 8 10 . . . 19 3 . 6 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 2 . 1 Scanalyzers 7 | . . 2 . . . . 3 . 2 Garrison Access 6 | . . . . . . 3 2 . 1 Terminal Hacks 18 | . 3 5 . 1 . 5 1 . 3 Prototype ID Bank 2 | . 1 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 5 | . 1 1 . . . 1 1 . 1 Hauler Manifests 2 | . . 1 . . . 1 . . . Registered Components 3 | . 1 . . . . 1 . . 1 Zone Layout 2 | . . 1 . . . . . . 1 Proto ID Catalog 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . 1 . . . . 2 . . Retrieve Study 3 | . . 1 . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 1 5 . . . 8 5 . 5 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . 2 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Total Allies 19 | . . . . . . . . 19 . Largest Group 19 | . . . . . . . . 19 . Highest-Rated Group 465 | . . . . . . . . 465 . Highest-Rated Ally 35 | . . . . . . . . 35 . Total Orders . | . . . . . . . . . . Ally Attacks 96 | . . . . . . . . 96 . Total Damage 2328 | . . . . . . . . 2328 . Kills 8 | . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 4412 | 55 684 238 . . . 1846 1301 49 239 Sensors 1327 | . . . . . . . 1074 14 239 Terrain 2302 | . . . . . . 1846 456 . . Seismic 977 | 55 684 238 . . . . . . . Machine Analysis 288 | . . . . . . . . 49 239 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 7883 | 144 785 1426 448 378 262 2081 1906 214 239 Spaces Moved 4283 | 58 326 670 274 232 137 791 1213 278 304 Core 567 | 3 . . . . . . 135 125 304 Treads 2487 | 55 257 670 274 232 137 770 92 . . Legs 307 | . . . . . . . 307 . . Wheels 380 | . 69 . . . . 21 238 52 . Hover 65 | . . . . . . . . 65 . Flight 477 | . . . . . . . 441 36 . Fastest Speed 30 | 50 115 160 160 160 160 145 30 35 50 Average Speed 144 | 154 179 160 160 160 160 196 124 61 57 Slowest Speed 750 | 160 240 160 160 160 160 240 750 100 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . 6 2 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 65 68 77 60 32 80 29 91 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 14 | . . . . . . 2 3 . 9 Terrain Destroyed 179 | . 17 23 1 . 7 41 81 . 9 Melee 14 | . . . . . . 2 3 . 9 Projectile 51 | . 1 11 1 . 7 30 1 . . AOE 114 | . 16 12 . . . 9 77 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Total 5317 | 82 418 870 279 243 153 1140 1453 321 358 Wait 412 | . 9 75 . . 2 200 64 28 34 Move 4260 | 57 325 669 273 231 136 790 1201 274 304 Hop 7 | . . . . . . . 6 1 . Pick Up 74 | 4 15 13 1 3 3 16 16 2 1 Fast Attach 47 | 6 3 6 . . . 13 14 5 . Attach 40 | 1 2 4 . . . 4 23 1 5 Detach 12 | . . . . . . 1 7 1 3 Swap 53 | . 6 19 . 2 . 15 11 . . Drop 61 | . 4 13 1 7 . 18 9 9 . Fire 293 | 14 54 69 2 . 12 77 63 . 2 Melee 55 | . . 2 . . . 5 39 . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 2 . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 14) 421 | -10/Materials | Lost 4 parts (1p1n2w) 653 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Core integrity fell below 50% 876 | -10/Materials | Discovered new exit (range 5) 930 | -10/Materials | Entered another Materials area 930 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1555 | -9/Materials | Discovered new exit (range 14) 1704 | -9/Materials | Build established: Tank 1991 | -9/Materials | Discovered new exit (range 3) 2298 | -9/Materials | Discovered new exit (range 12) 2356 | -9/Materials | Entered Mines 2408 | -9/Mines | Learned location of Zion (-7) 2533 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2657 | -9/Mines | Discovered new exit (range 7) 2676 | -9/Mines | Found a hidden stash of uninstalled traps 2796 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2798 | -9/Mines | Discovered new exit (range 5) 2804 | -9/Mines | Entered Exiles 2844 | -9/Exiles | Met 8R-AWN 2872 | -9/Exiles | Met EX-HEX 2916 | -9/Exiles | Met EX-BIN 2936 | -9/Exiles | Aligned with FarCom system 2937 | -9/Exiles | Given EX-Vault access code 2976 | -9/Exiles | Opened EX-Vault 2986 | -9/Exiles | Found Firepult 2994 | -9/Exiles | Found Lightpack 2.0 3023 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3071 | -9/Exiles | Met EX-DEC 3163 | -9/Exiles | Discovered new exit (range 14) 3182 | -9/Exiles | Stole two prototypes: Lightpack 2.0, Firepult 3182 | -9/Exiles | Entered Mines 3415 | -8/Mines | Discovered new exit (range 6) 3444 | -8/Mines | Entered Materials 3444 | -8/Materials | Evolved 2 slots: Utility x2 3479 | -8/Materials | Build established: Skirmisher 4054 | -8/Materials | Discovered new exit (range 13) 4960 | -8/Materials | Discovered new exit (range 5) 4967 | -8/Materials | Identified exit to Factory 5141 | -8/Materials | Discovered exit to Factory (range 16) 5525 | -8/Materials | Entered Factory 5525 | -7/Factory | Evolved 2 slots: Propulsion x2 5527 | -7/Factory | FarCom data flow suspended 5711 | -7/Factory | Build established: Scavenger-Skirmisher 6059 | -7/Factory | Lost 3 parts (3n) 6134 | -7/Factory | Destroyed 10 combat bots 6137 | -7/Factory | Lost 10 parts (1p3n3u3w) 6269 | -7/Factory | Lost 5 parts (1p3n1w) 6511 | -7/Factory | Build established: Scavenger-Mutant 6918 | -7/Factory | Core integrity fell below 50% 6959 | -7/Factory | Lost 10 parts (1p4n2u3w) 6960 | -7/Factory | Core integrity fell below 20% 7216 | -7/Factory | System corruption reached 10% 7240 | -7/Factory | Cargo convoy interrupted 7431 | -7/Factory | Sucked down chute 7431 | -7/Factory | Entered Waste 7441 | -7/Waste | Spotted C-40 Crusher 7493 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7497 | -7/Waste | Spotted C-40 Crusher 7501 | -7/Waste | Spotted C-40 Crusher 7501 | -7/Waste | Spotted C-40 Crusher 7502 | -7/Waste | Spotted C-40 Crusher 7505 | -7/Waste | Spotted C-40 Crusher 7512 | -7/Waste | Warlord forces began an assault 7539 | -7/Waste | Allies destroyed C-40 Crusher 7551 | -7/Waste | Crushed by Compactor (2 parts destroyed) 7557 | -7/Waste | Allies destroyed C-40 Crusher 7604 | -7/Waste | Lost 11 allies 7614 | -7/Waste | Crushed by Compactor (2 parts destroyed) 7639 | -7/Waste | Discovered new exit (range 11) 7644 | -7/Waste | Identified exit to Factory 7645 | -7/Waste | Lost 3 parts (1n1u1w) 7645 | -7/Waste | Entered Factory 7884 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07810_ Shock Rifle melted. 07810_ Gravmag System melted. 07810_ Remote Datajack melted. 07810_ P-60 Hacker destroyed. 07810_ Melted Remote Datajack. 07811_ P-60 Hacker critical meltdown. 07811_ Imp. Heat Sink melted. 07811_ Gravmag System melted. 07811_ Target Analyzer melted. 07813_ System corrupted: IFF burst signal emitted. 07816_ Acquired 50 matter. 07825_ R-06 Scavenger collects Imp. Heat Sink. 07828_ System corrupted: Component data lost. 07830_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07845_ >> Machine Analyzer network decryption results: 07845_ Scanalyzer x2 07847_ System corrupted: Matter fused (-9). 07854_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 07866_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """""""??????????????????????????????????????????? | | """""""????????#?????????????????????????????????? | | """""""???????? ??????????????w??????????????????? | | """""""???????? ?????????????????????????????????? | | ??????????????? ???????????????????? ????????????? | | ??????????????? ??????????????????? ????????????? | | ??????????????? ????? ???????????? ?????????????? | | "?"???????????? #####+#####?????##/#?????????????? | | "?"???????????# # #???? ????????????? | | "G""??????????# # """" #????" " ???????????? | | ??????????????# # ""S"" #??? " " ???????????? | | ??????????????# # "" "" #??? " " ??????????? | | ??????????????# # u##? " " ""??[?????? | | ???????######## # @### " " ""????????? | | ???????# # # s + " " ]// ""????????? | | ???????# + # ### " " ]// T????????? | | ???????# #+###########?? " " //! ""????????? | | ???????# # ##??????? " " ""????????? | | ???????# ?# #???????? ?""????????? | | ???????# # """" #????????? ???????????? | | ???????# + """" #?????????#### #????????????? | | """"" + # """" #??????????????#????????????? | | """"" # ??# """" #??###??????????????????????? | | """????# ???##""#######"##?????????????????????? | | ???????# ?????## ] "#?????????????????????? | | """""??# ??????# ##?????????????????????? | | """"" # #?# ! #??????????????????????? | | """ # #?# #??????????????????????? | | ##############%#####??????????????????????? | | """"" # # #??????????????????????????? | | """"" # # ###########????????????????? | | """ / # # #????????????????? | | # # # """ """ #????????????????? | | # # # """ """ #????????????????? | | # # # """ """ #????????????????? | | # # # #????????????????? | | ############# # "" "" #????????????????? | | ############## # ""F"" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Flight Unit | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Morally Flexible Challenges ------------ None Game ------ Seed AluminumEnergyPower Manual? 0 Play Time 01:04:10 Cumulative 565.0 hours Start 2026.08.07 @ 18:57:18 End 2026.08.07 @ 20:01:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 176 Adventurer 21 Explorer 0 Win Type - Total 29 Types 17/1/6/1/0/0/0/3/0/1 Lore% 70 Gallery% 76 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 661962cd-65eb-4107-ba8c-2ce7bad1b4f0