Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 12:38:12 Player: Officer C4 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2283) 2283 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 6010 Bonus ------- High Alert Combat Kills 237 Entered Garrisons 200 Cogmind --------- Core Integrity 387/700 Matter 282/300 Energy 43/100 System Corruption 4% Temperature Cool (0) Movement Flying (200) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit VTOL Module Improved Cooling System Improved Cooling System Improved Cooling System Enhanced Optical Array Improved ECM Suite System Backup Module Precision Beam Rifle High-powered Shotgun High-powered Shotgun Enhanced Autogun Advanced EMP Blaster Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Aerolev Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cooling System Improved Cooling System Improved ECM Suite Hardened Light Armor Plating Precision Beam Rifle High-powered Shotgun High-powered Shotgun Advanced EMP Blaster Improved Datajack Heavy Mace [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . 1 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 81 | 6 3 14 6 34 15 3 Power 16 | 1 . 2 2 6 3 2 Engine 10 | 1 . 2 1 2 2 2 Core 6 | . . . 1 4 1 . Reactor . | . . . . . . . Propulsion 23 | 2 . 2 3 8 8 . Treads . | . . . . . . . Leg 3 | . . 2 1 . . . Wheel 7 | 2 . . 2 3 . . Hover 6 | . . . . 3 3 . Flight 7 | . . . . 2 5 . Utility 13 | 1 2 3 1 4 2 . Device 5 | . . . 1 3 1 . Storage 5 | 1 2 1 . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . 2 . 1 . . Artifact . | . . . . . . . Weapon 29 | 2 1 7 . 16 2 1 Energy Gun 13 | 1 . 4 . 7 1 . Energy Cannon 3 | . . 1 . 2 . . Ballistic Gun 8 | 1 . 2 . 4 . 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 4 | . 1 . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . 9 . . Parts Lost 27 | . . 5 . 10 7 5 Power 7 | . . 2 . 1 3 1 Propulsion 6 | . . 1 . . 2 3 Utility 5 | . . . . 4 . 1 Weapon 9 | . . 2 . 5 2 . Highest Loss Streak 5 | . . 2 . 3 3 5 Average Slot Usage (%) 96 | . 94 96 99 96 98 71 Engine 7 | . 14 10 8 3 8 13 Core 6 | . . . 9 13 5 . Leg 3 | . . 14 11 . . . Wheel 7 | . 28 6 6 11 . . Hover 7 | . . . . 6 15 . Flight 6 | . . . . . 13 27 Device 9 | . . . 9 9 15 13 Storage 18 | . 24 22 18 18 15 15 Protection 4 | . . 10 9 6 . . Energy Gun 6 | . 12 7 9 6 6 . Energy Cannon 1 | . . . . 3 . . Ballistic Gun 9 | . . 14 18 7 11 . Ballistic Cannon 1 | . . . . 5 . . Launcher 4 | . 13 9 . 3 3 . Naked Turns . | . . . . . . . Heaviest Build 79 | 11 41 49 55 65 79 69 Greatest Support 53 | 20 20 20 24 31 53 33 Greatest Overweight (x) 5 | . 2 4 2 5 2 2 Average Overweight (x) 1 | . 1 2 2 1 1 2 Largest Inventory Capacity 20 | 6 16 20 16 16 18 18 Average Capacity 16 | 4 13 16 16 16 17 18 Most Carried 18 | 6 16 16 16 16 18 18 Average Carried 15 | 3 7 15 14 15 16 17 Final Capacity 18 | 6 16 16 16 16 18 18 Final Carried 18 | 6 16 15 16 15 18 18 Class Distribution -------------------- 52% | Mutant 19% | Gunner 16% | Tank 7% | Scavenger-Tank 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Gar Matter Collected 1970 | 268 32 499 72 843 256 . Remotely . | . . . . . . . Salvage Created 2799 | 64 39 581 72 1448 595 . Parts 139 | . 2 35 4 71 27 . Haulers Intercepted 5 | . . 2 . 3 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 47 | . 1 13 1 22 10 . Guns 19 | . . 8 1 6 4 . Cannons 8 | . . . . 8 . . AOE 20 | . 1 5 . 8 6 . Classes Destroyed 10 | 1 1 4 . 4 . . Worker 13 | . . 2 1 7 3 . Builder 3 | . . . . 2 1 . Hauler 5 | . . 2 . 3 . . Recycler 2 | 1 . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . . 1 . 2 . . Swarmer 7 | . . . . 3 4 . Grunt 27 | . 1 9 . 13 4 . Duelist 1 | . . . . 1 . . Sentry 12 | . . 4 1 5 2 . Best Kill Streak 17 | 1 1 4 2 17 5 . Combat Bots Only 5 | . 1 3 1 5 4 . Max Kills in Single Turn 4 | 1 1 2 1 3 4 . Gunslinging . | . . . . . . . Exploded 3 | . 1 2 . 2 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Damage Taken 3694 | . . 731 142 1310 1070 441 Core 636 | . . 136 29 158 136 177 Absorbed by Shields 83 | . . . . . . 83 Core Remaining (%) 83 | 100 100 66 . 66 . . Volleys Fired 156 | 8 6 34 8 79 21 . Largest 3 | 1 2 3 3 3 3 . Hottest 136 | 20 70 120 88 136 122 . Shots Fired 340 | 8 8 73 22 174 55 . Gun 217 | 8 2 56 22 77 52 . Cannon 78 | . . . . 78 . . Launcher 45 | . 6 17 . 19 3 . Special . | . . . . . . . Kinetic 194 | 8 . 39 16 95 36 . Thermal 50 | . 2 17 6 9 16 . Explosive 23 | . 6 17 . . . . Electromagnetic 73 | . . . . 70 3 . Robot Hit Streak 17 | 6 . 8 5 17 12 . Robot Miss Streak 6 | 1 . 3 2 6 5 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 201 | 7 . 50 11 95 38 . Core Hits 129 | 3 1 41 3 58 23 . Critical Hits 3 | . . 2 . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5460 | 59 26 1316 143 2793 1123 . Guns 2239 | 59 . 602 143 749 686 . Cannons 931 | . . . . 931 . . Explosions 2264 | . 26 714 . 1113 411 . Melee . | . . . . . . . Ramming 26 | . . . . . 26 . Kinetic 1794 | 59 . 460 90 799 386 . Thermal 1039 | . . 256 53 204 526 . Explosive 626 | . 26 600 . . . . Electromagnetic 1975 | . . . . 1790 185 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . 2 4 Average Corruption 2 | . 3 . . . 1 2 Corruption Purged . | . . . . . . . Effects 7 | . 1 . . . 4 2 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . 1 . . . . 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 99 | . . 15 . 84 . . Projectiles 24 | . . . . 24 . . Explosions 75 | . . 15 . 60 . . Melee . | . . . . . . . Knockbacks 3 | . . . . 3 . . Impact . | . . . . . . . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 359 | . . 54 . 218 87 . Shots 16 | . . 4 . 9 3 . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 481 | . 9 189 173 481 347 . Average Temperature 100 | . 6 63 82 107 139 . Received Heat Transfer 1164 | . . 255 45 477 327 60 Effects 7 | . . . . 3 4 . Shutdowns 2 | . . . . 2 . . Energy Bleed 4 | . . . . . 4 . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . 8 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1528 | . . 374 125 324 705 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 6 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Peak Influence 625 | 5 78 453 245 620 625 363 Initial 263 | . 3 32 174 103 261 263 Average 353 | 3 51 297 189 417 442 344 Maximum Alert Level 2 | . . 2 1 2 2 1 Low Security (%) 21 | 100 100 22 82 13 . . Level 1 34 | . . 59 17 20 34 100 Level 2 44 | . . 18 . 65 65 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 3 . 4 1 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 3 . 1 . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Distress Signals 4 | . . 1 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 2 27 3 33 24 6 Peak Tracking Total 7 | . 1 5 1 4 5 7 Tactical Retreats 13 | . . 6 . 4 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Traps Triggered 6 | . 2 . . 2 . 2 Indirectly 2 | . . . . 2 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Disabled 24 | . 2 5 . 6 11 . Max in Single Turn 7 | . 1 2 . 1 7 . Garrison Access 3 | . . . 1 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Accessed 16 | . 2 1 2 8 3 . Terminals 9 | . . 1 1 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 1 2 . Total Hacks 31 | . 5 1 5 14 6 . Successful 19 | . 3 1 2 10 3 . Failed 12 | . 2 . 3 4 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . . 1 3 11 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 5 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 8 | . . . 2 1 5 . Terminal Hacks 11 | . . 1 1 8 1 . Record 2 | . . 1 . . 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 3 | . . . . 3 . . Emergency Access Points 1 | . . . . 1 . . Locate Traps 3 | . . . . 3 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . Report Inventory 3 | . 2 . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 1 1 2 . Unlock Access 1 | . . . . . 1 . Seal Access 3 | . . . 1 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 2 4 2 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Gar Turns Passed 3652 | 80 235 670 215 1076 1200 176 Spaces Moved 2241 | 60 217 352 105 620 830 57 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 262 | . . 196 66 . . . Wheels 904 | 58 217 156 39 434 . . Hover 734 | . . . . 186 548 . Flight 339 | . . . . . 282 57 Fastest Speed 50 | 50 80 100 110 106 98 191 Average Speed 126 | 79 93 145 154 116 129 191 Slowest Speed 350 | 80 100 180 180 350 194 197 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 33 34 9 55 31 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 197 | . 20 121 . 28 28 . Melee . | . . . . . . . Projectile 8 | . . . . 8 . . AOE 189 | . 20 121 . 20 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Total 2786 | 85 241 443 142 828 922 125 Wait 160 | . . 28 6 54 27 45 Move 2236 | 59 216 351 104 619 830 57 Hop . | . . . . . . . Pick Up 79 | 12 12 10 10 18 17 . Fast Attach 17 | . 2 3 1 11 . . Attach 42 | 6 . 8 2 15 8 3 Detach 6 | . . . . 2 1 3 Swap 23 | . 1 3 3 9 7 . Drop 48 | . 4 6 8 21 9 . Fire 156 | 8 6 34 8 79 21 . Melee . | . . . . . . . Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . . 17 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 982 | -9/Materials | Discovered new exit (range 3) 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1131 | -8/Materials | Discovered new exit (range 15) 1201 | -8/Materials | Entered Storage 1303 | -8/Storage | Lost 3 parts (2u1w) 1527 | -8/Storage | Garrison activated, responded to threat 2184 | -8/Storage | Lost 3 parts (1p2w) 2262 | -8/Storage | Discovered new exit (range 5) 2277 | -8/Storage | Entered Factory 2277 | -7/Factory | Evolved 2 slots: Propulsion x2 2471 | -7/Factory | Build established: Gunner 3153 | -7/Factory | Build established: Mutant 3477 | -7/Factory | Identified exit to Garrison 3477 | -7/Factory | Entered Garrison 3507 | -7/Garrison | Lost 3 parts (2p1w) 3596 | -7/Garrison | Triggered checkpoint 3653 | -7/Garrison | Self-destructed Last Messages --------------- 03638_ Field strength at 44. 03639_ Field strength at 35. 03640_ Field strength at 21. 03641_ Field strength at 16. 03642_ Deuterium Engine destroyed. 03642_ Field strength at 3. 03643_ Stasis field depleted. 03643_ Triggered Stasis Trap. 03643_ A bubble of rippling energy engulfs the area. 03643_ Field strength at 95. 03645_ Field strength at 90. 03646_ Field strength at 85. 03647_ Field strength at 80. 03648_ Field strength at 71. 03649_ Field strength at 66. 03650_ Field strength at 52. 03651_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03651_ Field strength at 47. 03652_ Field strength at 27. 03653_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????"""#????????????? | | ?????????????????????????????????" "#????????????? | | ?????????????????????????????????" "#????????????? | | ?????????????????????????????????" 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"???????????????????????????????? | | ??# ## ???## #???????????????????????????????? | | ??# ^?# ????# #???????????????????????????????? | | ?? ?? ?????? ???????????????????????????????? | | ??????? ?????? ???????????????????????????????? | | ?????? ??????? #???????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldSingularityScreen Manual? 0 Play Time 00:57:09 Cumulative 32.7 hours Start 2021.05.01 @ 11:33:03 End 2021.05.01 @ 12:38:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 28 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b52e89b-002d-42f7-8e42-52ba7c4b5e75