Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.04 @ 01:01:59 Player: T-100 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (49) 245 Value Destroyed (1369) 1369 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 7787 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/1300 Matter 10/300 Energy 98/100 System Corruption 3% Temperature Cool (21) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- VTOL Module Matter Filter Tesla Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Enhanced Optical Array Improved Targeting Computer Heart of Steel > --- WEAPON ----------- Autogun Advanced Assault Cannon Tearclaws > --- INVENTORY -------- VTOL Module Matter Filter Improved Utility Shielding Autogun [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Tearclaws Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 . . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . 1 . Utility 6 | . . . . 1 1 1 . . 2 . . 1 . Weapon 5 | . . . 2 1 1 . . . . . . . 1 Parts Attached 75 | 6 . 3 19 12 8 1 16 4 5 1 . . . Power 9 | 1 . . 2 2 . 1 1 . 2 . . . . Engine 7 | 1 . . 2 2 . 1 . . 1 . . . . Core 2 | . . . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 . . 5 2 2 . 4 1 . 1 . . . Treads 7 | 2 . . 3 2 . . . . . . . . . Leg 2 | . . . . . . . 1 . . 1 . . . Wheel 6 | . . . 2 . 2 . 1 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . Utility 18 | 1 . 1 2 2 2 . 6 2 2 . . . . Device 6 | . . 1 . 1 . . 2 1 1 . . . . Storage 1 | 1 . . . . . . . . . . . . . Processor 4 | . . . 2 . . . 1 1 . . . . . Hackware 1 | . . . . 1 . . . . . . . . . Protection 6 | . . . . . 2 . 3 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 . 2 10 6 4 . 5 1 1 . . . . Energy Gun 6 | . . 1 3 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 19 | 2 . . 7 5 2 . 1 1 1 . . . . Ballistic Cannon 2 | . . . . . 1 . 1 . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . . . Parts Lost 35 | . . . 7 3 2 1 10 9 2 1 . . . Power 3 | . . . . . . . 2 1 . . . . . Propulsion 6 | . . . 1 . 1 . 2 2 . . . . . Utility 6 | . . . . . . . 2 2 1 1 . . . Weapon 20 | . . . 6 3 1 1 4 4 1 . . . . Highest Loss Streak 10 | . . . 3 2 2 1 10 3 1 1 . . . Average Slot Usage (%) 65 | . 85 99 95 89 97 77 52 46 24 7 . . . Engine 6 | . 14 14 11 9 7 13 . . 1 . . . . Treads 7 | . 28 28 10 4 13 . . . . . . . . Wheel 3 | . . . 10 13 . 6 . 2 . . . . . Flight 1 | . . . . . . . 8 . . . . . . Device 3 | . . 13 . 2 . . 1 3 4 . . . . Storage 3 | . 14 14 9 . . . . . . . . . . Processor 8 | . . . 11 18 15 13 6 14 5 3 . . . Hackware 2 | . . . . 5 7 6 6 1 . . . . . Protection 2 | . . . . . 6 6 6 2 5 3 . . . Energy Gun 3 | . . 13 8 1 6 . . . . . . . . Ballistic Gun 17 | . 28 14 32 33 30 30 7 4 4 . . . . Slashing Weapon 1 | . . . . . . . 5 2 . . . . . Naked Turns 548 | . . . . . . . . . . 24 238 41 245 Heaviest Build 39 | 11 11 13 24 22 37 39 36 35 23 2 . . . Greatest Support 40 | 40 40 40 40 40 40 10 18 18 3 3 3 3 3 Greatest Overweight (x) 7 | 2 . . 1 . 2 3 4 7 7 . . . . Average Overweight (x) . | . . . . . . 3 1 1 . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 6 6 4 4 4 4 4 4 4 4 3 3 Average Carried 4 | 3 6 5 5 3 3 3 3 3 3 4 3 3 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 4 4 4 4 4 4 4 4 3 3 3 Class Distribution -------------------- 55% | Mutant 20% | Gunner 11% | Scavenger-Mutant 6% | Scavenger-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Executioner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Matter Collected 1604 | 218 72 60 515 256 46 . 307 104 26 . . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1483 | . 74 85 784 256 46 . 142 70 26 . . . . Parts 109 | . 9 6 54 20 2 . 9 6 3 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 6 5 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Combat Hostiles Destroyed 46 | . 3 2 22 8 1 . 6 4 . . . . . Melee 2 | . . . . . . . 1 1 . . . . . Guns 41 | . 3 2 22 8 1 . 5 . . . . . . Cannons 3 | . . . . . . . . 3 . . . . . Classes Destroyed 7 | . 2 1 2 . 1 . . . 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . Swarmer 24 | . 3 . 7 4 . . 6 4 . . . . . Grunt 15 | . . 2 10 3 . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . Sentry 5 | . . . 4 1 . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . Best Kill Streak 4 | . 3 2 4 4 1 . 2 3 1 . . . . Combat Bots Only 4 | . 2 2 4 4 1 . 2 3 . . . . . Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 1 1 . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Damage Taken 7088 | . 54 77 1070 520 463 264 1020 1343 879 33 1 50 1314 Core 3195 | . 8 . 207 83 21 19 249 524 686 33 1 50 1314 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 96 48 84 97 . . 6 . . 28 95 . Volleys Fired 133 | . 5 5 48 19 10 1 30 13 2 . . . . Largest 6 | . 2 2 4 5 6 1 1 2 1 . . . . Hottest 205 | . 40 40 139 157 205 25 28 71 23 . . . . Shots Fired 327 | . 10 10 159 69 32 1 30 14 2 . . . . Gun 309 | . 10 10 159 69 27 1 30 1 2 . . . . Cannon 18 | . . . . . 5 . . 13 . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 296 | . 10 10 137 67 25 1 30 14 2 . . . . Thermal 31 | . . . 22 2 7 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | . 4 8 14 11 7 . 12 5 3 . . . . Robot Miss Streak 3 | . 2 1 3 2 2 . 3 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . Shots Hit Robots 214 | . 6 9 94 45 26 . 22 10 2 . . . . Core Hits 91 | . 4 5 37 16 5 . 9 8 1 . 3 1 2 Critical Hits 2 | . . . 1 1 . . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3120 | . 90 130 1258 541 365 . 378 304 33 . 4 11 6 Guns 2701 | . 90 130 1258 541 282 . 352 16 32 . . . . Cannons 306 | . . . . . 57 . . 249 . . . . . Explosions . | . . . . . . . . . . . . . . Melee 26 | . . . . . . . 26 . . . . . . Ramming 87 | . . . . . 26 . . 39 1 . 4 11 6 Kinetic 2685 | . 90 130 1059 525 232 . 352 265 32 . . . . Thermal 322 | . . . 199 16 107 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 26 | . . . . . . . 26 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 3 . . . 4 9 11 . 3 Average Corruption 3 | . . . . . 2 . . . 1 7 9 . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 18 | . . . . . 5 . . . 3 2 7 . 1 Message Errors 5 | . . . . . 1 . . . 1 . 2 . 1 Matter Fused 7 | . . . . . 1 . . . 2 2 2 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 2 . . Targeting Errors 3 | . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . 8 . . . . . Projectiles 8 | . . . . . . . . 8 . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . 13 . . 18 . . 1 5 2 Shots . | . . . . . . . . . . . . . . Rammed 23 | . . . . . 1 . . 13 1 . 5 1 2 Targets Rammed 23 | . . . . . 1 . . 13 1 . 5 1 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 408 | . . 12 314 408 262 . . 10 . . . . . Average Temperature 93 | . . 6 75 109 167 . . 7 . . . . . Received Heat Transfer 996 | . . 48 375 171 138 75 . 84 . . . 9 96 Effects 6 | . . . 1 1 4 . . . . . . . . Interference 5 | . . . 1 . 4 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 730 | . . . 471 37 222 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Peak Influence 442 | . 122 97 442 281 132 35 . . 75 56 48 38 199 Initial 161 | . . 47 . 161 95 . . . . 26 18 23 19 Average 96 | . 58 46 243 182 80 3 . . 4 35 42 23 71 Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . Low Security (%) 80 | 100 100 100 34 55 100 100 . . 100 100 100 100 100 Level 1 18 | . . . 63 44 . . . . . . . . . Level 2 . | . . . 2 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . . 1 . 3 1 . . 1 . 1 . . Investigation . | . . . . . . . . . . . . . . Extermination 3 | . . . . . 2 . . . 1 . . . . Reinforcement 4 | . . . 1 . 1 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Distress Signals 8 | . 1 . 3 1 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 129 | . 6 2 41 14 2 4 8 5 10 6 2 1 28 Peak Tracking Total 18 | . 3 2 8 4 2 2 4 4 5 6 1 1 18 Tactical Retreats 16 | . . . 4 1 . 2 2 . 2 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Traps Triggered 2 | . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Machines Disabled 1 | . 1 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Machines Accessed 8 | . . . 2 2 1 . . 1 . . 1 . 1 Terminals 6 | . . . 1 2 1 . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 27 | . . . 6 11 4 . . 1 . . 3 . 2 Successful 19 | . . . 4 10 2 . . 1 . . 2 . . Failed 8 | . . . 2 1 2 . . . . . 1 . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 22 | . . . 2 11 4 . . . . . 3 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 15 | . . . . 10 2 . . 1 . . 2 . . Record 5 | . . . . 4 . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . . . . . Maintenance Status 2 | . . . . 2 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . 2 1 . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Total Allies 2 | . . . . . . . . 1 . 1 . . . Largest Group 1 | . . . . . . . . 1 . 1 . . . Highest-Rated Group 105 | . . . . . . . . 105 . 31 . . . Highest-Rated Ally 105 | . . . . . . . . 105 . 31 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . 13 . . . Total Damage 233 | . . . . . . . . . . 233 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Turns Passed 6958 | 90 135 829 1047 697 500 472 1282 468 847 67 238 41 245 Spaces Moved 5334 | 49 75 505 569 511 154 426 932 211 745 129 461 81 486 Core 1981 | 7 . . . . . . 10 62 745 129 461 81 486 Treads 1005 | 42 75 505 157 85 141 . . . . . . . . Legs 293 | . . . . . . . 159 134 . . . . . Wheels 1391 | . . . 412 426 13 426 99 15 . . . . . Hover . | . . . . . . . . . . . . . . Flight 664 | . . . . . . . 664 . . . . . . Fastest Speed 40 | 50 160 160 90 90 100 110 40 50 50 50 50 50 50 Average Speed 107 | 155 160 160 109 101 155 110 127 163 99 50 50 50 50 Slowest Speed 400 | 160 160 160 180 160 180 110 277 400 400 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 17 86 52 34 4 9 81 33 14 81 11 1 11 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 . . 1 1 . Scrap Searched 6 | . . 1 . . . . 4 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 3 | . . . . . 2 . . 1 . . . . . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . 2 . . 1 . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Was Fac Fac Res Total 6343 | 60 81 515 892 649 398 428 992 316 845 130 468 81 488 Wait 725 | . . 1 247 96 215 . 6 72 88 . . . . Move 5320 | 48 74 504 568 510 154 425 931 206 745 128 460 81 486 Hop 2 | . . . . . . . . 2 . . . . . Pick Up 23 | 6 1 1 1 4 5 1 . 1 2 . 1 . . Fast Attach 49 | 6 . 1 13 8 3 . 11 3 3 1 . . . Attach 16 | . . . 4 . 3 1 5 1 2 . . . . Detach 11 | . . . 4 . . . 4 3 . . . . . Swap 10 | . . 2 2 4 2 . . . . . . . . Drop 31 | . 1 1 5 8 6 . 3 2 2 1 2 . . Fire 133 | . 5 5 48 19 10 1 30 13 2 . . . . Melee 2 | . . . . . . . 2 . . . . . . Ram 21 | . . . . . . . . 13 1 . 5 . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Sto) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 226 | -10/Materials | Entered Mines 243 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 471 | -10/Mines | Discovered new exit (range 3) 508 | -10/Mines | Discovered new exit (range 7) 1055 | -10/Mines | Entered Materials 1055 | -9/Materials | Evolved 2 slots: Weapon x2 1144 | -9/Materials | Repaired Lgt. Treads 1171 | -9/Materials | Repaired Lgt. Treads 1356 | -9/Materials | Build established: Gunner 1859 | -9/Materials | Lost 3 parts (3w) 1880 | -9/Materials | Core integrity fell below 50% 2090 | -9/Materials | Discovered new exit (range 9) 2102 | -9/Materials | Entered another Materials area 2102 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2571 | -8/Materials | Discovered new exit (range 15) 2799 | -8/Materials | Entered Factory 2799 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2800 | -7/Factory | Identified exit to Storage 3100 | -7/Factory | Build established: Scavenger-Executioner 3277 | -7/Factory | Discovered new exit (range 4) 3299 | -7/Factory | Entered another Factory area 3299 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3548 | -6/Factory | Build established: Mutant 3588 | -6/Factory | Spotted B-75 Beast 3752 | -6/Factory | Discovered new exit (range 15) 3771 | -6/Factory | Entered Lower Caves 3868 | -6/Lower Caves | Learned Factory terminal intel 3934 | -6/Lower Caves | Lost 10 parts (2p2n2u4w) 3990 | -6/Lower Caves | Encountered a Warlord checkpoint 4000 | -6/Lower Caves | Identified exit to Lower Caves 4308 | -6/Lower Caves | Build established: Scavenger-Mutant 5053 | -6/Lower Caves | Entered another Lower Caves area 5204 | -6/Lower Caves | Found Prototype Device 5204 | -6/Lower Caves | Identified Heart of Steel 5264 | -6/Lower Caves | Core integrity fell below 50% 5387 | -6/Lower Caves | Spotted B-75 Beast 5504 | -6/Lower Caves | Core integrity fell below 20% 5505 | -6/Lower Caves | Build established: Mutant 5516 | -6/Lower Caves | 12-ASH showed up to help 5518 | -6/Lower Caves | 12-ASH revealed a hidden path 5521 | -6/Lower Caves | Entered Factory 5521 | -5/Factory | Evolved 2 slots: Utility x2 5522 | -5/Factory | Loaded intel: 20 terminal locations 5540 | -5/Factory | Lost 3 parts (2u1w) 6314 | -5/Factory | Spotted B-75 Beast 6348 | -5/Factory | Core integrity fell below 50% 6368 | -5/Factory | Sucked down chute 6368 | -5/Factory | Entered Waste 6369 | -5/Waste | Met a frightened Derelict 6374 | -5/Waste | Spotted C-40 Crusher 6383 | -5/Waste | EMP discharged 6386 | -5/Waste | Spotted C-40 Crusher 6391 | -5/Waste | Spotted C-40 Crusher 6392 | -5/Waste | Spotted C-40 Crusher 6397 | -5/Waste | Spotted C-40 Crusher 6398 | -5/Waste | Spotted C-40 Crusher 6411 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6430 | -5/Waste | Discovered new exit (range 11) 6435 | -5/Waste | Entered Factory 6558 | -5/Factory | System corruption reached 10% 6669 | -5/Factory | Discovered new exit (range 8) 6673 | -5/Factory | Entered another Factory area 6673 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6712 | -4/Factory | Discovered new exit (range 4) 6714 | -4/Factory | Entered Research 6714 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6776 | -3/Research | Spotted B-86 Titan 6901 | -3/Research | Core integrity fell below 50% 6939 | -3/Research | Core integrity fell below 20% 6959 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- K-01 Serf destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates H-77 Assassin. U-05 Engineer lays Concrete. Slug penetrates Wall. Slug penetrates Ion Accelerator. Penetrated by Slug. Slug penetrates Wall. G-67 Veteran suffers critical hit. G-67 Veteran destroyed. Penetrated by Slug. Slug penetrates Ion Accelerator. K-01 Serf collects debris. Slug penetrates Wall. Slammed into K-01 Serf. Slug penetrates Wall. Terminal disabled. |Z2E/53O&FCI&1YQX/AMVD K-01 Serf cleans the Ion Accelerator. Map ----- +----------------------------------------------------+ | """ """ ## #???????????????????????????????????? | | """ """ ## #???????????????????????????????????? | | """ """ ##+############????????????????????????? | | + #????????????????????????? | | # #????????????????????????? | | """ """ # "T"" #????????????????????????? | | """ """ #= """"" #????? +?????????????????? | | """ """ # #???? #?????????????????? | | # #??? #?????????????????? | | ####/##########?? #?????????????????? | | ########### ########## ###???????????????? | | ?????###### ??????????????? | | ?? ??????????????? | | ? s ?????????????? | | ??#+####### p sss ?????????????? | | ??????????# ### ?????????????? | | ??????????###+####?# ?????????????? | | ???????????????????# w ?????????????? | | ???????????????????# """ """ ??????????????? | | ???????????????????# """ """????????????????? | | ???????????????????# """ """????????????????? | | ???????????????????# """ """ ?????????? | | ???????????????????# """ k""" k ?????????? | | ???????????????????# ????????? | | ?????????????????### ????????? | | ?????????? k @ ????????? | | ????????? ????????? | | ?????????? A gg #####??????????? | | ???? #???? A #########+#??????????????? | | ?? #???? ###########????????????????????????? | | #???? ????????????????????????????????????? | | #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ?? #???????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Reclamation Efficiency 20 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Executioner Fist Fight Leap Before You Look Oops Serviceable Loadout Streaker System Compromised Tourist Challenges ------------ None Game ------ Seed TargetEtherialCorpse Manual? 0 Play Time 01:37:56 Cumulative 19.5 hours Start 2021.01.03 @ 23:26:59 End 2021.01.04 @ 01:01:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 941bec5c-00f6-4dd9-bef9-3bd831339439