Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 17:13:32 Player: shapeshifter Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (195) 975 Value Destroyed (10643) 10643 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3581) 3581 TOTAL SCORE: 18339 Bonus ------- High Alert Combat Kills 2497 Follower Combat Kills 684 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 18/100 System Corruption 1% Temperature Cool (18) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Reactive Plating Advanced Assault Cannon Heavy Mass Driver Heavy Mass Driver Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Flak Cannon Heavy Mass Driver > --- INVENTORY -------- Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Coolant Injector Coolant Injector Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Salvage Targeting Computer Reactive Plating Heavy Laser Heavy Mass Driver Heavy Mass Driver Heavy Mass Driver Plasma Cutter Powered Hammer [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Mass Driver Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . 2 . . . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 105 | 7 4 28 14 17 11 5 7 12 Power 11 | 1 . 3 1 4 1 . . 1 Engine 8 | 1 . 3 1 2 . . . 1 Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 1 8 4 4 4 1 2 6 Treads 20 | 2 1 8 4 4 1 . . . Leg 12 | . . . . . 3 1 2 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 2 3 8 2 6 3 4 1 3 Device 5 | 1 . 3 . . 1 . . . Storage 6 | 1 2 1 . . 1 1 . . Processor 6 | . . 1 . 1 . 2 . 2 Hackware 1 | . . . 1 . . . . . Protection 14 | . 1 3 1 5 1 1 1 1 Artifact . | . . . . . . . . . Weapon 30 | 2 . 9 7 3 3 . 4 2 Energy Gun 5 | 2 . 2 . . . . 1 . Energy Cannon 2 | . . 1 . . . . 1 . Ballistic Gun 17 | . . 5 7 2 2 . 1 . Ballistic Cannon 4 | . . . . 1 . . 1 2 Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 30 | . 1 3 1 4 3 . 6 12 Power 3 | . . . 1 1 . . . 1 Propulsion 8 | . . . . 1 . . 2 5 Utility 8 | . 1 1 . . 2 . 1 3 Weapon 11 | . . 2 . 2 1 . 3 3 Highest Loss Streak 7 | . 1 2 1 1 3 . 2 7 To Critical Strikes 3 | . . . . 1 . . 1 1 Average Backups 14 | 3 7 14 14 12 13 18 17 16 Power . | 1 1 1 . . . . 1 . Propulsion 2 | 1 3 3 1 1 1 4 2 3 Utility 6 | . 3 6 6 5 7 9 8 8 Weapon 3 | . . 2 4 3 2 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 42 | . . 12 6 3 2 2 1 16 Power 3 | . . 1 . 1 . . . 1 Propulsion 7 | . . 2 1 . . 2 . 2 Utility 19 | . . 4 4 1 2 . . 8 Weapon 12 | . . 5 1 1 . . 1 4 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 97 90 99 95 93 95 91 Engine 5 | . 14 11 8 3 . . . 5 Core 3 | . . . . 5 9 7 7 1 Treads 15 | . 28 22 26 27 26 . . . Leg 11 | . . . . . . 30 27 29 Device 6 | . 5 15 4 . 3 7 7 6 Storage 8 | . 14 11 9 9 9 7 7 7 Processor 6 | . . . . 2 . 8 15 16 Hackware 2 | . . . 6 9 4 . . . Protection 11 | . 7 15 9 15 14 7 6 6 Energy Gun 3 | . 27 3 . . . . 1 . Ballistic Gun 13 | . . 13 26 25 14 18 9 3 Ballistic Cannon 3 | . . . . 1 8 . 5 10 Peak Build Rating 62 | 7 8 16 33 33 47 59 62 61 Average Rating 35 | 5 7 13 25 29 34 56 55 59 On Entrance 28 | . 7 8 13 33 32 47 56 61 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 31 36 52 52 62 75 79 80 Greatest Support 80 | 40 40 40 69 69 63 80 80 78 Greatest Overweight (x) 2 | . . . . . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 19 20 20 Most Carried 20 | 5 15 15 15 15 15 20 20 20 Average Carried 15 | 3 7 14 14 12 13 18 18 19 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 Final Carried 20 | 4 13 15 15 15 15 20 20 20 Class Distribution -------------------- 26% | Gunner 18% | Tank 17% | Mutant 16% | Scavenger-Tank 10% | Commander-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 6469 | 270 147 915 757 1824 822 274 883 577 Remotely . | . . . . . . . . . Salvage Created 7072 | 154 347 1229 967 1770 763 217 796 829 Parts 426 | 7 19 91 55 111 47 9 43 44 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 4 | 1 . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 158 | . 5 26 16 39 23 6 24 19 Guns 103 | . 4 17 16 39 5 5 16 1 Cannons 39 | . . 7 . . 10 . 6 16 AOE 16 | . 1 2 . . 8 1 2 2 Classes Destroyed 18 | 2 4 3 5 1 . . . 3 Worker 5 | . 1 1 . . 3 . . . Builder 2 | . . . 1 . . . . 1 Tunneler 5 | 4 . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 4 | 1 . 1 1 . . . . 1 Mechanic 1 | . . . 1 . . . . . Operator 4 | . . 1 . . 2 . . 1 Watcher 14 | . 2 3 1 2 3 1 . 2 Swarmer 31 | . . 6 2 9 5 . 9 . Grunt 77 | . 5 10 10 13 15 6 8 10 Brawler 2 | . . . 1 1 . . . . Duelist 5 | . . . 1 . 2 . 1 1 Sentry 26 | . . 10 1 9 1 . 5 . Demolisher 2 | . . . . . . . . 2 Specialist 3 | . . . . 2 . . . 1 Hunter 9 | . . . 1 5 . . 1 2 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 13 | 3 5 4 5 5 13 4 6 5 Combat Bots Only 11 | . 4 4 4 5 11 4 6 5 Max Kills in Single Turn 4 | 1 2 2 2 2 4 1 1 2 Gunslinging 1 | . . 1 . 1 . . . . Exploded 2 | . 1 1 . . 2 1 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 889 | . 27 110 73 122 96 21 185 255 Missed 274 | . 9 27 18 28 28 7 58 99 Hits 615 | . 18 83 55 94 68 14 127 156 Melee 5 | . . . 4 . 1 . . . Projectile 610 | . 18 83 51 94 67 14 127 156 AOE 1 | . . . . . . . . 1 Critical Strikes 27 | . . 3 3 6 4 . 3 8 Actively Blocked 2 | . . 1 1 . . . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 9111 | . 245 1025 888 1390 1181 228 1470 2684 Core 1162 | . 46 81 91 134 103 23 142 542 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 28 | . . 18 10 . . . . . Core Remaining (%) 75 | 100 81 79 . . 40 . . . Volleys Fired 483 | 12 28 87 63 127 39 12 60 55 Largest 3 | 2 2 2 3 3 3 3 3 1 Hottest 174 | 80 80 108 76 100 105 89 174 65 Shots Fired 1106 | 24 55 154 175 351 101 33 158 55 Gun 948 | 24 55 122 175 350 58 31 130 3 Cannon 144 | . . 29 . 1 34 . 28 52 Launcher 14 | . . 3 . . 9 2 . . Special . | . . . . . . . . . Kinetic 907 | . . 85 175 351 92 31 118 55 Thermal 99 | 12 27 49 . . . . 11 . Explosive 14 | . . 3 . . 9 2 . . Electromagnetic 86 | 12 28 17 . . . . 29 . Robot Hit Streak 12 | 6 10 11 12 11 9 5 9 10 Robot Miss Streak 12 | 3 4 8 5 4 12 12 9 4 Penetration Max 1 | . . . 1 1 1 . . . Secondary Targets 25 | . . 3 3 11 . 2 6 . Max Gunslinging Chain 2 | . . 1 1 2 . 1 1 . Shots Hit Robots 650 | 14 34 94 115 167 61 25 103 37 Core Hits 462 | 5 17 46 44 74 88 33 131 24 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 9 | . . . 3 . . . . 6 Destroy 3 | . . . 3 . . . . . Blast 6 | . . . . . . . . 6 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14797 | 172 590 1593 1857 2946 2215 575 2168 2681 Guns 9386 | 172 451 1113 1857 2946 584 415 1796 52 Cannons 3540 | . . 387 . . 473 . 278 2402 Explosions 1871 | . 139 93 . . 1158 160 94 227 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 11211 | . . 820 1857 2946 1057 415 1662 2454 Thermal 1277 | 77 307 497 . . . . 169 227 Explosive 1411 | . . 93 . . 1158 160 . . Electromagnetic 898 | 95 283 183 . . . . 337 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 . 4 4 4 . . 1 Average Corruption 2 | . 2 . 4 4 4 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . 10 . 9 46 20 . . 13 Message Errors 24 | . 5 . 1 10 5 . . 3 Matter Fused 22 | . 1 . 2 11 4 . . 4 Heat Flow Errors 14 | . . . . 8 4 . . 2 Energy Discharges 7 | . 1 . 1 5 . . . . Data Loss (minor) 13 | . 2 . 1 4 4 . . 2 Data Loss (major) 6 | . 1 . 1 2 1 . . 1 Misfires 3 | . . . . 2 1 . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 8 | . . . 3 4 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 253 | . . 7 . . 31 . 45 170 Projectiles 170 | . . . . . . . . 170 Explosions 83 | . . 7 . . 31 . 45 . Melee . | . . . . . . . . . Knockbacks 16 | . . . . . 6 . 5 5 Impact . | . . . . . . . . . Kinetic 16 | . . . . . 6 . 5 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 433 | . 36 16 . 10 115 15 241 . Shots 11 | . 1 1 . 1 3 1 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 397 | 54 397 306 162 396 364 7 147 124 Average Temperature 106 | 21 126 84 62 127 133 7 26 30 Received Heat Transfer 3162 | . 108 423 396 585 567 126 372 585 Effects 12 | . 1 . . 7 4 . . . Shutdowns 4 | . . . . 3 1 . . . Energy Bleed 4 | . . . . 2 2 . . . Interference 3 | . . . . 2 1 . . . Matter Decay 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 1914 | 175 475 953 . . . . 161 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 2 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Maximum Alert Level 5 | . . 1 1 5 4 2 5 4 Low Security (%) 30 | 100 100 81 88 2 . . . . Level 1 5 | . . 18 11 9 . . . . Level 2 8 | . . . . 15 . 100 20 . Level 3 18 | . . . . 16 56 . 16 39 Level 4 26 | . . . . 19 43 . 48 60 Level 5 9 | . . . . 36 . . 14 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1924 | 10 180 286 230 1924 1335 599 1760 1571 Initial 937 | . . 11 118 130 937 560 420 924 Average 769 | 1 61 122 130 1164 1077 553 1118 1145 Influence Increases 6924 | 25 265 794 448 1834 666 180 1400 1312 Destroy 0b10 Robot/C 3540 | . 100 520 320 780 460 120 580 660 Destroy 0b10 Robot/NC 195 | 25 20 35 25 10 40 5 . 35 Destroy Leader 558 | . 36 156 64 20 76 22 50 134 Allied During Kill 402 | . . . . . . . 142 260 Successful Hack 114 | . 9 8 18 12 3 14 30 20 Select Force Hacks 30 | . . . . . . . . 30 Disable Machine 210 | . 45 15 . 15 30 . 15 90 Anti-Garrison Action 1400 | . . . . 900 . . 500 . Destroy Structure 370 | . 40 30 6 97 42 19 68 68 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 90 | . 15 30 15 . 15 . . 15 Influence Decreases 5462 | 25 238 539 530 110 1359 811 240 1610 Entered New Map 2924 | . . 16 164 70 987 671 180 836 Time Decay 2208 | 25 238 493 356 . 342 140 . 614 Lost Part 290 | . . 30 10 40 30 . 60 120 Lost Ally 40 | . . . . . . . . 40 Squads Dispatched 27 | . 1 3 2 . 5 2 . 14 Investigation 6 | . . 2 1 . . 1 . 2 Extermination 4 | . . . . . . . . 4 Reinforcement 10 | . 1 1 1 . 3 . . 4 Assault 5 | . . . . . 2 . . 3 Garrison 2 | . . . . . . 1 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 6 | . 1 1 2 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 233 | . 11 36 25 41 33 8 29 50 Peak Tracking Total 7 | . 3 6 4 4 7 4 6 7 Tactical Retreats 6 | . 1 2 1 . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 10 | . 2 1 1 3 . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 37 | . 3 1 . 15 2 . 10 6 Max in Single Turn 4 | . 2 1 . 2 1 . 2 4 Garrison Relay 14 | . . . . 9 . . 5 . Phase Generator 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 42 | . 7 9 6 4 3 1 4 8 Terminals 35 | . 6 9 4 4 3 . 4 5 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 98 | . 22 16 17 11 6 2 7 17 Successful 50 | . 12 9 12 1 4 1 2 9 Failed 48 | . 10 7 5 10 2 1 5 8 Catastrophic 7 | . . 1 1 1 1 1 2 . Database Lockouts . | . . . . . . . . . Manual 57 | . 15 14 8 . 6 . . 14 Terminals 88 | . 20 16 14 11 6 . 7 14 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . Terminal Hacks 12 | . 3 1 5 1 . . 2 . Record 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 3 | . 1 1 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Garrison Registry 1 | . . . . . . . 1 . Security Stations 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 Retrieve Components 3 | . 1 . 1 . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 32 | . 8 8 5 . 4 . . 7 Terminals 31 | . 8 8 5 . 4 . . 6 Botnet 12 | . 3 3 2 . 2 . . 2 Skim 19 | . 5 5 3 . 2 . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Tunnel 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used . | . . . . . . . . . Hacking Detections 34 | . 6 7 3 4 3 1 4 6 Full Trace Events 6 | . . 1 . 3 . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 1 . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 63 | . . . . 42 . . 21 . Machine Destruction 63 | . . . . 42 . . 21 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 8 Highest-Rated Group 376 | . . . . . . . 376 376 Highest-Rated Ally 95 | . . . . . . . 95 95 Initial Warlord ECA Mod 68 | . . . . . 15 14 14 25 Total Orders . | . . . . . . . . . Ally Attacks 109 | . . . . . . . 17 92 Total Damage 3394 | . . . . . . . 561 2833 Kills 23 | . . . . . . . 5 18 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Active Infowar (turns) 2565 | 27 298 1551 215 474 . . . . Terrain 461 | . . 461 . . . . . . Structural 1766 | . . 1551 215 . . . . . Seismic 734 | 27 298 198 211 . . . . . Machine Analysis 513 | . . 39 . 474 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 9951 | 197 793 1572 814 2090 765 288 1405 2027 Spaces Moved 4889 | 99 383 761 343 1006 319 175 700 1103 Core 13 | 13 . . . . . . . . Treads 2889 | 86 383 761 343 1006 310 . . . Legs 1987 | . . . . . 9 175 700 1103 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 127 120 Average Speed 160 | 145 160 160 160 160 185 130 153 166 Slowest Speed 260 | 160 160 160 160 160 240 130 200 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 53 80 25 93 29 7 79 31 Regions Visited 8 Branch Regions . Pre-discovered Areas 3 | . . 2 . . . . . 1 Known Exits Taken 3 | . . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 426 | . 51 33 . 127 59 15 88 53 Melee . | . . . . . . . . . Projectile 24 | . . . . 2 1 . 1 20 AOE 402 | . 51 33 . 125 58 15 87 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total 6208 | 128 509 980 491 1343 418 211 907 1221 Wait 396 | . 72 31 36 150 24 . 61 22 Move 4882 | 98 382 760 342 1005 318 175 699 1103 Hop . | . . . . . . . . . Pick Up 132 | 11 16 33 16 20 13 13 4 6 Fast Attach 10 | . . 4 . 1 2 . 2 1 Attach 65 | 7 4 9 8 12 8 5 6 6 Detach 1 | . . . . . . . . 1 Swap 48 | . 3 16 9 8 2 1 3 6 Drop 113 | . 4 40 17 20 12 5 4 11 Fire 483 | 12 28 87 63 127 39 12 60 55 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire 68 | . . . . . . . 68 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 16) 947 | -10/Materials | Discovered new exit (range 15) 991 | -10/Materials | Entered another Materials area 991 | -9/Materials | Evolved 2 slots: Utility x2 1668 | -9/Materials | Discovered new exit (range 15) 1831 | -9/Materials | Build established: Scavenger-Mutant 1950 | -9/Materials | Discovered new exit (range 11) 2204 | -9/Materials | Identified exit to Materials 2274 | -9/Materials | Learned 2 Storage zone layouts 2462 | -9/Materials | Learned location of 1 exit from Storage 2517 | -9/Materials | Learned location of Zion (-7) 2561 | -9/Materials | Learned Materials stockpile data 2563 | -9/Materials | Entered another Materials area 2563 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2970 | -8/Materials | Build established: Scavenger-Tank 3369 | -8/Materials | Identified exit to Garrison 3377 | -8/Materials | Entered Garrison 3409 | -8/Garrison | Triggered checkpoint 3428 | -8/Garrison | Build established: Tank 3498 | -8/Garrison | Garrison Relay disabled 3925 | -8/Garrison | Triggered checkpoint 3955 | -8/Garrison | Phase Generator disabled 3960 | -8/Garrison | Discovered new exit (range 15) 4003 | -8/Garrison | Garrison Relay disabled 4102 | -8/Garrison | Garrison Relay disabled 4106 | -8/Garrison | Garrison Relay disabled 4108 | -8/Garrison | Garrison Relay disabled 4111 | -8/Garrison | Garrison Relay disabled 4198 | -8/Garrison | Triggered checkpoint 4237 | -8/Garrison | Garrison Relay disabled 4275 | -8/Garrison | Triggered checkpoint 4281 | -8/Garrison | Triggered checkpoint 4433 | -8/Garrison | Discovered new exit (range 12) 4699 | -8/Garrison | Triggered checkpoint 4756 | -8/Garrison | Discovered new exit (range 3) 4825 | -8/Garrison | Triggered checkpoint 4864 | -8/Garrison | Garrison Relay disabled 4889 | -8/Garrison | Discovered new exit (range 8) 5015 | -8/Garrison | Build established: Scavenger-Tank 5319 | -8/Garrison | Garrison Relay disabled 5467 | -8/Garrison | Entered Materials 5867 | -8/Materials | First assault squad dispatched 5906 | -8/Materials | Core integrity fell below 50% 5951 | -8/Materials | Destroyed 11 combat bots 5953 | -8/Materials | Lost 3 parts (2u1w) 6165 | -8/Materials | Discovered new exit (range 7) 6232 | -8/Materials | Entered Factory 6232 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6484 | -7/Factory | Garrison activated, responded to threat 6503 | -7/Factory | Build established: Gunner 6520 | -7/Factory | Identified exit to Garrison 6520 | -7/Factory | Entered Garrison 6539 | -7/Garrison | Learned Factory security intel 6639 | -7/Garrison | Discovered new exit (range 51) 6639 | -7/Garrison | Discovered new exit (range 57) 6639 | -7/Garrison | Discovered new exit (range 33) 6639 | -7/Garrison | Discovered new exit (range 19) 6698 | -7/Garrison | Phase Generator disabled 6754 | -7/Garrison | Triggered checkpoint 6849 | -7/Garrison | Garrison Relay disabled 6862 | -7/Garrison | Triggered checkpoint 6995 | -7/Garrison | Triggered checkpoint 7020 | -7/Garrison | Triggered checkpoint 7041 | -7/Garrison | Garrison Relay disabled 7171 | -7/Garrison | Found embedded Infiltrators 7426 | -7/Garrison | Triggered checkpoint 7448 | -7/Garrison | Triggered checkpoint 7612 | -7/Garrison | Triggered checkpoint 7641 | -7/Garrison | Build established: Commander-Gunner 7690 | -7/Garrison | Triggered checkpoint 7735 | -7/Garrison | Garrison Relay disabled 7790 | -7/Garrison | Triggered checkpoint 7790 | -7/Garrison | Garrison Relay disabled 7925 | -7/Garrison | Entered Factory 7925 | -7/Factory | Accompanied by 8 allies 8325 | -7/Factory | First assault squad dispatched 8687 | -7/Factory | Build established: Gunner 8776 | -7/Factory | Discovered new exit (range 9) 9271 | -7/Factory | Garrison activated, responded to threat 9387 | -7/Factory | Cargo convoy interrupted 9933 | -7/Factory | Lost 5 parts (1p1n1u2w) 9938 | -7/Factory | Core integrity fell below 50% 9947 | -7/Factory | Core integrity fell below 20% 9952 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09928_ R-06 Scavenger collects Com. Battery. 09932_ Slug penetrates X-67 Chaingunner. 09932_ X-67 Chaingunner knocked back. 09934_ Knocked back. 09935_ Acquired 8 matter. 09935_ Imp. Light Armor Plating destroyed. 09936_ Penetrated by Slug. 09936_ Hvy. Mass Driver destroyed. 09936_ Knocked back. 09938_ Penetrated by Slug. 09938_ Knocked back. 09938_ X-67 Chaingunner destroyed. 09939_ Acquired 7 matter. 09939_ Imp. Carbon-fiber Leg destroyed. 09940_ Knocked back. 09942_ Adv. Heat Sink destroyed. 09942_ Knocked back. 09942_ Imp. Carbon-fiber Leg destroyed. 09944_ Knocked back. 09950_ Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | ####?????????????????????????????????????????????? | | ! #??##############?????????????????????????????? | | #??# ##????????????????????????????? | | #??# ## ???????????????????????????? | | #??# ## ???????????########?????? | | #??# ## ???????????# #???? | | #??# ## ????????# ! #??## | | #??# ## ???#??# ####" | | #??# ## """"""" #??# [ # | | #??# ## """"""" #??# # | | #??# ## """"""" #??# # | | #??? ## """"""" #??#! " " # | | #????? ??# #??# "R" + | | ####??????? ???## #???? ""??# | | ###??????###+######;;;;###+############+##### | | ""######## | | = % | | [* ^^ g | | %!%! % | | ########## !!s % | | #####????###+######+##%sr #### ## T## #### | | ##????????? ?? ##gx #??# ###### #??# | | ????????? ## % #??# #????# #??# | | ??????? ## @ #??# #????# #??# | | ??????# """ """ ##% H % ####+######+##?# | | ??????# """"" """"" ## # #?# | | ??????# """"" """"" ## # #?# | | ??????################### # """""" #####/# | | ???????????? # # """""" # | | ?????????????? """" # # """""" # | | ????????????? """ ""F" + # """""" # """ | | ????????????? """ # + # """ | | ????????????? """ # # """""" # """ | | ???????????? # # """""" # """ | | ???????????# """ """ # %# """""" # | | ???????????# """ """ # # """""" # | | ???????????????""" """ # # # / | | ?????????????? # ####/######### | | ??????????????? # #??# #???????# | | ??????????????? ?? # #??# #???????# | | ??????????????#????###### #### #???????####### | | ????????????????????????# ## # #???????# | | ????????????????????????# ####[###?????# = | | ????????????????????????# [= =%#?????# """ | | ????????????????????????+ != ####### """ | | ????????????????????????# = + """ | | ????????????????????????# """" ####### | | ????????????????????????# """" #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperDamperModule Manual? 0 Play Time 01:08:39 Cumulative 277.0 hours Start 2025.09.10 @ 05:18:24 End 2025.09.10 @ 17:13:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 83 Gallery% 79 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e53e1847-68f7-4245-9de4-5068046a23a1