Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 02:29:46 Player: Prakos Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (22) 110 Value Destroyed (1005) 1005 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5435 Bonus ------- Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 750/850 Matter 124/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (195) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- VTOL Module > --- UTILITY (6) ------ Improved Signal Interpreter Encrypted Comm Array Makeshift Light Armor Plating Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Shield Generator Relay Coupler [Demolisher] (26) Relay Coupler [Hunter] (15) Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Reaction Control System Improved Power Shielding Makeshift Light Armor Plating Focal Shield Thermal Defense Suite > --- WEAPON ----------- Autogun Powered Hammer > --- INVENTORY -------- Light Nuclear Core Improved Shield Generator Relay Coupler [Demolisher] Relay Coupler [Hunter] Improved Datajack [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Power Shielding Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . 1 Utility 4 | . . 2 . 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 68 | 6 5 5 11 2 7 3 5 7 17 Power 2 | 1 . . 1 . . . . . . Engine 1 | 1 . . . . . . . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 4 . . . . 1 6 Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 13 | . . 2 4 . . . . 1 6 Utility 29 | 1 1 1 2 2 2 2 4 5 9 Device 12 | . . 1 . 1 . 1 2 . 7 Storage 2 | 1 . . . . . . . 1 . Processor 6 | . 1 . . 1 1 1 . 2 . Hackware 1 | . . . . . 1 . . . . Protection 8 | . . . 2 . . . 2 2 2 Artifact . | . . . . . . . . . . Weapon 22 | 2 4 2 4 . 5 1 1 1 2 Energy Gun 13 | 1 4 . 3 . 3 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . . . . 2 Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 14 | . 1 . . . 1 . 3 . 9 Power . | . . . . . . . . . . Propulsion 8 | . . . . . . . 1 . 7 Utility 5 | . . . . . 1 . 2 . 2 Weapon 1 | . 1 . . . . . . . . Highest Loss Streak 4 | . 1 . . . 1 . 2 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 94 75 90 93 98 93 92 84 77 Engine 4 | . 14 11 5 . . . . . . Core 4 | . . . 4 7 7 7 7 7 6 Leg 7 | . 28 19 . . . . . . . Flight 19 | . . 2 33 30 30 30 24 26 26 Device 8 | . . . 9 11 15 16 14 . 10 Storage 3 | . 14 9 . . . . . . . Processor 9 | . 8 11 9 11 11 8 7 20 8 Protection 11 | . . . 12 15 15 15 22 19 13 Energy Gun 10 | . 18 6 12 15 10 13 14 7 1 Ballistic Gun 4 | . 9 14 . . . . . . 5 Peak Build Rating 49 | 6 8 13 32 38 40 41 41 41 49 Average Rating 27 | 4 7 9 26 35 38 37 38 33 39 On Entrance 23 | . 6 8 13 32 38 37 38 25 37 Naked Turns . | . . . . . . . . . . Heaviest Build 22 | 14 14 16 19 20 20 20 21 19 22 Greatest Support 26 | 20 20 20 20 20 20 20 26 20 23 Greatest Overweight (x) 3 | 3 . 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 5 5 5 5 5 35 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 5 5 5 5 5 5 5 Average Carried 5 | 2 6 7 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 5 5 5 5 5 5 5 5 Class Distribution -------------------- 46% | Sprinter 42% | Mutant 7% | Derelict-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Matter Collected 859 | 208 123 30 . . 131 119 73 80 95 Remotely . | . . . . . . . . . . Salvage Created 737 | . 204 49 . . 253 . 96 . 135 Parts 44 | . 14 3 . . 9 . 9 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 19 | . 4 1 . . 4 . 4 . 6 Melee 5 | . . . . . 2 . . . 3 Guns 13 | . 3 1 . . 2 . 4 . 3 AOE 1 | . 1 . . . . . . . . Classes Destroyed 6 | . 3 1 . . 2 . . . . Recycler 1 | . 1 . . . . . . . . Watcher 2 | . 2 . . . . . . . . Swarmer 14 | . 4 . . . . . 4 . 6 Grunt 2 | . . 1 . . 1 . . . . Brawler 2 | . . . . . 2 . . . . Duelist 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 6 1 . . 2 . 4 . 3 Combat Bots Only 4 | . 3 1 . . 2 . 4 . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Hostile Shots Fired 174 | . 16 37 7 . 21 . 17 . 76 Missed 71 | . 5 18 5 . 10 . 2 . 31 Damage Taken 1383 | . 158 229 22 . 161 . 257 . 556 Core 296 | . 24 60 . . 46 . 66 . 100 Absorbed by Shields 101 | . . 29 9 . 63 . . . . Redirected to Shielding 91 | . . . . . . . 32 . 59 Ignored by Resistances 122 | . . . . . . . . . 122 Regen/Repaired (Parts) 18 | . . . 18 . . . . . . Core Remaining (%) 91 | 100 90 85 100 . . . . 84 . Volleys Fired 64 | . 14 1 2 . 23 . 7 . 17 Largest 2 | . 2 2 2 . 2 . 2 . 2 Hottest 120 | . 80 63 103 . 103 . 120 . 53 Shots Fired 117 | . 28 2 4 . 35 . 14 . 34 Gun 117 | . 28 2 4 . 35 . 14 . 34 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 44 | . 9 1 . . . . . . 34 Thermal 23 | . 2 . 2 . 12 . 7 . . Explosive . | . . . . . . . . . . Electromagnetic 50 | . 17 1 2 . 23 . 7 . . Robot Hit Streak 8 | . 8 3 1 . 5 . 4 . 5 Robot Miss Streak 7 | . 3 . 1 . 3 . 5 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 68 | . 15 2 1 . 20 . 8 . 22 Core Hits 34 | . 8 1 . . 10 . 8 . 7 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 1 . . . 2 . 1 . 2 Corrupt 2 | . 1 . . . . . 1 . . Smash 2 | . . . . . . . . . 2 Sever 2 | . . . . . 2 . . . . Melee Attacks 17 | . . . . . 9 . . . 8 Impact 8 | . . . . . . . . . 8 Slashing 9 | . . . . . 9 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1304 | . 283 28 17 . 361 . 122 . 493 Guns 910 | . 196 28 17 . 212 . 122 . 335 Cannons . | . . . . . . . . . . Explosions 87 | . 87 . . . . . . . . Melee 307 | . . . . . 149 . . . 158 Ramming . | . . . . . . . . . . Kinetic 400 | . 50 15 . . . . . . 335 Thermal 317 | . 112 . 17 . 121 . 67 . . Explosive . | . . . . . . . . . . Electromagnetic 280 | . 121 13 . . 91 . 55 . . Impact 158 | . . . . . . . . . 158 Slashing 149 | . . . . . 149 . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 1 . . 4 4 4 4 . Average Corruption 3 | . 2 1 . . 4 4 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . 3 . . . 2 3 10 3 . Message Errors 3 | . 2 . . . . . . 1 . Matter Fused 5 | . 1 . . . . 1 3 . . Heat Flow Errors 5 | . . . . . 1 1 3 . . Energy Discharges 2 | . . . . . 1 . 1 . . Data Loss (minor) 3 | . . . . . . . 2 1 . Data Loss (major) 1 | . . . . . . . . 1 . Alerts 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 11 | . 11 . . . . . . . . Projectiles . | . . . . . . . . . . Explosions 11 | . 11 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 77 | . 77 . . . . . . . . Shots 3 | . 3 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | . 84 16 140 . 423 155 422 . 25 Average Temperature 103 | . 30 10 77 . 164 122 149 . 10 Received Heat Transfer 148 | . . 108 12 . 16 . 12 . . Effects 4 | . . . . . 3 . 1 . . Shutdowns 2 | . . . . . 1 . 1 . . Energy Bleed 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 670 | . 224 . 37 . 259 . 150 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Peak Influence 426 | . 164 322 262 81 426 257 . . 215 Initial 231 | . . 68 135 64 56 231 . . 25 Average 139 | . 92 175 144 73 170 244 . . 116 Maximum Alert Level 2 | . . 1 1 . 2 1 . . 1 Low Security (%) 77 | 100 100 68 92 100 62 . . . 84 Level 1 22 | . . 31 7 . 33 100 . . 15 Level 2 . | . . . . . 3 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 3 1 . . . . . 1 Investigation 2 | . . 1 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . 2 . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Distress Signals 5 | . 1 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 9 17 10 . 18 1 5 . 16 Peak Tracking Total 14 | . 5 14 5 . 11 1 4 . 7 Tactical Retreats 15 | . . 5 1 . 3 . 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Traps Triggered 10 | . . 3 . . 4 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Machines Disabled 5 | . 2 . 1 . 2 . . . . Max in Single Turn 2 | . 2 . 1 . 1 . . . . Garrison Relay 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Machines Accessed 23 | . 1 3 4 3 3 3 . . 6 Terminals 18 | . 1 2 3 2 3 3 . . 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 68 | . 4 13 19 5 5 8 . . 14 Successful 29 | . . 6 11 3 1 4 . . 4 Failed 39 | . 4 7 8 2 4 4 . . 10 Catastrophic 5 | . . 1 1 . 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 42 | . 4 9 9 3 . 8 . . 9 Terminals 55 | . 4 10 15 4 5 8 . . 9 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . 4 . . . . . . Recycling Units 3 | . . . . . . . . . 3 Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 8 | . . 1 5 . 1 1 . . . Level Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 3 | . . 1 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 3 | . . 3 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . . 2 2 2 . 3 . . 2 Terminals 11 | . . 2 2 2 . 3 . . 2 Botnet 11 | . . 2 2 2 . 3 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 1 3 4 2 3 3 . . 6 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 76 | . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . . Machine Destruction 8 | . . . . . 8 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Turns Passed 1962 | 63 228 362 181 70 283 66 402 93 214 Spaces Moved 3277 | 39 136 336 297 204 447 219 906 291 402 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 415 | 29 136 250 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2852 | . . 86 297 204 447 219 906 291 402 Fastest Speed 23 | 50 120 32 26 26 26 26 26 26 23 Average Speed 39 | 129 120 97 26 26 26 26 27 27 26 Slowest Speed 200 | 200 120 190 26 26 26 26 29 29 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . 4 1 . 3 3 . . 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 33 53 33 5 53 6 87 36 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 5 | . . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . 4 . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 4 | . 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Total 3783 | 48 173 366 394 220 559 224 1039 302 458 Wait 258 | . 6 17 76 11 26 2 115 . 5 Move 3241 | 38 135 328 294 204 441 212 905 290 394 Hop 13 | . . 3 1 . 2 3 . . 4 Pick Up 31 | 4 8 3 4 2 5 1 1 1 2 Fast Attach 48 | 6 3 4 6 1 . 2 3 7 16 Attach 11 | . 1 1 3 1 2 1 . 1 1 Detach 3 | . . . 2 . . . 1 . . Swap 10 | . 1 . 2 . 5 . 2 . . Drop 45 | . 5 8 4 1 5 3 5 3 11 Fire 64 | . 14 1 2 . 23 . 7 . 17 Melee 17 | . . . . . 9 . . . 8 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 41 | . . . . . 41 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 14) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x2 319 | -9/Materials | Build established: Mutant 653 | -9/Materials | Discovered new exit (range 4) 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Propulsion x2 709 | -8/Materials | Repaired Cesium-ion Thruster 749 | -8/Materials | Repaired Cesium-ion Thruster 792 | -8/Materials | Identified exit to Factory 835 | -8/Materials | Entered Factory 835 | -7/Factory | Evolved 2 slots: Utility x2 905 | -7/Factory | Identified exit to Garrison 905 | -7/Factory | Entered Garrison 915 | -7/Garrison | Triggered checkpoint 927 | -7/Garrison | Discovered new exit (range 15) 1039 | -7/Garrison | Garrison Relay disabled 1146 | -7/Garrison | Garrison Relay disabled 1155 | -7/Garrison | Triggered checkpoint 1176 | -7/Garrison | Triggered checkpoint 1188 | -7/Garrison | Entered Factory 1210 | -7/Factory | Build established: Sprinter 1234 | -7/Factory | Discovered new exit (range 4) 1253 | -7/Factory | Identified exit to Lower Caves 1254 | -7/Factory | Entered Lower Caves 1260 | -7/Lower Caves | Met a Warlord Commander 1261 | -7/Lower Caves | Learned location of Warlord (-4) 1262 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 1263 | -7/Lower Caves | Found Encrypted Comm Array 1275 | -7/Lower Caves | Learned 8 Factory zone layouts 1277 | -7/Lower Caves | Encountered a Warlord checkpoint 1280 | -7/Lower Caves | Learned Factory terminal intel 1334 | -7/Lower Caves | Spotted B-75 Beast 1653 | -7/Lower Caves | Discovered new exit (range 11) 1656 | -7/Lower Caves | Identified exit to Lower Caves 1656 | -7/Lower Caves | Entered another Lower Caves area 1727 | -7/Lower Caves | Encountered a Warlord checkpoint 1743 | -7/Lower Caves | Learned Factory stockpile data 1746 | -7/Lower Caves | Discovered new exit (range 13) 1749 | -7/Lower Caves | Identified exit to Factory 1749 | -7/Lower Caves | Entered Factory 1749 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1752 | -6/Factory | Loaded intel: 25 terminal locations 1925 | -6/Factory | Lost 3 parts (2n1u) 1963 | -6/Factory | Self-destructed Last Messages --------------- 01929_ Acquired 30 matter. 01933_ VTOL Module destroyed. 01936_ U-05 Engineer builds a Door. 01945_ Triggered Blade Trap. 01945_ Massive razor-sharp blades shoot up from within the floor. 01945_ Cesium-ion Thruster severed. 01945_ VTOL Module severed. 01945_ Mak. Light Armor Plating severed. 01946_ Acquired Mak. Light Armor Plating. 01946_ VTOL Module destroyed. 01949_ Acquired Cesium-ion Thruster. 01951_ Triggered Blade Trap. 01951_ Massive razor-sharp blades shoot up from within the floor. 01951_ Mak. Light Armor Plating severed. 01952_ Acquired VTOL Module. 01954_ Acquired Mak. Light Armor Plating. 01955_ Cesium-ion Thruster destroyed. 01956_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????" | | ??#????????????????????????????????????????????" | | ## ##??????????????????????????????????????????" | | +??????????????????????????????????????????" | | #?????????????????????????????????????????? | | = #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !!!#?????????????????????????????????????????? | | !! #?????????????????????????????????????????? ## | | !! #??# ???????????????? ??????????????????? ## | | #??# ???????????????? #?????????????????? ## | | #??# #??????????????? #?????????????????? ## | | #### #??????????????? #?????????????????? ## | | ## #??????????????? #?????????????????? ## | | ## #??????????????? #?????????????????? # | | ## #??????????????? #????????????????T" # | | ## #??????????????# #?????????????????" # | | #+#### #######????????# #?????????????????? # | | # #????????# #?????????????????? # | | # #????????# #????????????????????? | | + #????????# #????????????????????? | | # #?? ????# #????????????????????? | | # #?? 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"""??# #????????????????????? | | # ######???"????# #????????????????????? | | + #?????????????# #????????????????????? | | # #?????????????# #????????????????????? | | # ###############s #????????????????????? | | # # ^ ######???????????????? | | ##### ????????? | | ????????? | | """ ????????? | | ""F"" """ ?????????? | | "" "" """ ?????????? | | #####+### """ ##########??????????? | | ## ##% ##??????????????????? | | ## """ ## """ """ """ #??????????????????? | | ## """ ## """ """ """ #??????????????????? | | ##### """ ## """ """ """ #???????????????#### | | ! + ## #???????????????# | | # """ ## #???????????????# | | """ # """ ## %################# | | """ # """ ## * + " | | """ # ## ############## """" """" # | | # + #????????????# """" """" # | | """ # #####+##????????????#["""" """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed BiometalCannonKinecellerator Manual? 0 Play Time 01:28:15 Cumulative 28.5 hours Start 2025.02.17 @ 00:57:42 End 2025.02.17 @ 02:29:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 301015de-0930-44fb-9020-a47530c55a0e