Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 01:51:40 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (3173) 3173 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 6728 Bonus ------- High Alert Combat Kills 585 Entered Garrisons 200 Cogmind --------- Core Integrity 112/550 Matter 154/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (10) --- Light Nuclear Core Cesium-ion Thruster Improved Sensor Array Improved Signal Interpreter ECM Suite Gauss Rifle Improved Light Cannon Subdweller Shrapnel Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Medium Storage Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Improved Light Cannon Subdweller Shrapnel Launcher Datajack Heavy Mace Makeshift Sword [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Subdweller Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 130 | 8 16 15 84 7 Power 13 | 1 1 3 7 1 Engine 7 | 1 1 3 2 . Core 6 | . . . 5 1 Reactor . | . . . . . Propulsion 31 | 2 2 2 25 . Treads 18 | 2 2 . 14 . Leg 2 | . . . 2 . Wheel 5 | . . 2 3 . Hover 1 | . . . 1 . Flight 5 | . . . 5 . Utility 40 | 3 5 3 27 2 Device 15 | 2 . 2 9 2 Storage 6 | 1 3 . 2 . Processor 2 | . . . 2 . Hackware 4 | . . . 4 . Protection 13 | . 2 1 10 . Artifact . | . . . . . Weapon 46 | 2 8 7 25 4 Energy Gun 1 | . . 1 . . Energy Cannon 5 | . . 1 4 . Ballistic Gun 24 | 2 6 3 12 1 Ballistic Cannon 2 | . . . 1 1 Launcher 4 | . 2 . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 7 | . . 2 4 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 3 | . . . 3 . Parts Lost 24 | . 3 3 16 2 Power 3 | . . 2 1 . Propulsion 10 | . 1 1 8 . Utility 6 | . 1 . 4 1 Weapon 5 | . 1 . 3 1 Highest Loss Streak 7 | . 1 2 7 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 95 95 96 Engine 8 | . 14 12 1 . Core 3 | . . . 7 9 Treads 25 | . 27 17 29 . Wheel 2 | . . 8 2 . Flight 1 | . . . . 36 Device 8 | . 5 12 8 9 Storage 11 | . 12 14 9 9 Hackware 5 | . . . 12 9 Protection 5 | . 9 1 6 . Energy Cannon 2 | . . 5 3 . Ballistic Gun 18 | . 27 17 12 . Slashing Weapon 1 | . . 4 . 5 Naked Turns . | . . . . . Heaviest Build 51 | 14 31 38 51 20 Greatest Support 80 | 40 40 40 80 20 Greatest Overweight (x) 14 | . 1 1 14 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 Average Capacity 14 | 6 13 15 14 10 Most Carried 15 | 5 15 15 15 10 Average Carried 13 | 3 11 14 14 9 Final Capacity 15 | 5 15 15 10 10 Final Carried 15 | 5 15 15 10 9 Class Distribution -------------------- 54% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 2974 | 312 609 211 1754 88 Remotely . | . . . . . Salvage Created 4241 | 164 937 235 2783 122 Parts 275 | 6 72 14 176 7 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 79 | . 19 5 52 3 Melee 4 | . . . 4 . Guns 47 | . 19 3 24 1 Cannons 15 | . . 2 11 2 AOE 13 | . . . 13 . Classes Destroyed 14 | 2 7 1 4 . Worker 7 | . 3 . 4 . Builder 5 | . 1 . 4 . Tunneler 4 | 3 1 . . . Hauler 4 | . 1 . 3 . Recycler 4 | 1 . . 3 . Operator 6 | . 3 . 3 . Watcher 8 | . 3 . 5 . Swarmer 11 | . 3 . 8 . Grunt 47 | . 16 . 28 3 Brawler 3 | . . . 3 . Duelist 2 | . . . 2 . Sentry 9 | . . . 9 . Specialist 2 | . . . 2 . Subdweller 5 | . . 5 . . Best Kill Streak 11 | 2 4 2 11 3 Combat Bots Only 9 | . 3 2 9 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 509 | . 83 33 347 46 Missed 139 | . 11 15 95 18 Damage Taken 5310 | . 820 391 3794 305 Core 594 | . 111 45 341 97 Absorbed by Shields 86 | . . . . 86 Ignored by Resistances 51 | . . . 51 . Regen/Repaired (Parts) 223 | . 223 . . . Core Remaining (%) 68 | 100 . 37 . . Volleys Fired 322 | 8 107 23 178 6 Largest 2 | 2 2 2 2 2 Hottest 138 | 40 50 110 138 67 Shots Fired 631 | 16 210 46 347 12 Gun 521 | 16 207 39 253 6 Cannon 93 | . . 7 80 6 Launcher 17 | . 3 . 14 . Special . | . . . . . Kinetic 531 | 16 207 31 265 12 Thermal 80 | . . 15 65 . Explosive 12 | . 3 . 9 . Electromagnetic 8 | . . . 8 . Robot Hit Streak 18 | 5 17 13 18 15 Robot Miss Streak 5 | 2 4 2 5 1 Penetration Max . | . . . . . Secondary Targets 9 | . . 1 8 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 400 | 9 127 29 226 9 Core Hits 191 | 6 57 8 114 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 6 | . . 2 4 . Destroy 3 | . . 2 1 . Sever 3 | . . . 3 . Melee Attacks 28 | . . 11 16 1 Impact . | . . . . . Slashing 28 | . . 11 16 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7997 | 98 1382 463 5869 185 Guns 4855 | 98 1347 380 2932 98 Cannons 1480 | . . 83 1310 87 Explosions 1346 | . 35 . 1311 . Melee 316 | . . . 316 . Ramming . | . . . . . Kinetic 5432 | 98 1347 219 3583 185 Thermal 1393 | . . 244 1149 . Explosive 719 | . 35 . 684 . Electromagnetic 137 | . . . 137 . Impact . | . . . . . Slashing 316 | . . . 316 . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 16 22 . . Message Errors 14 | . 6 8 . . Matter Fused 9 | . 5 4 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 3 | . . 3 . . Data Loss (minor) 4 | . 3 1 . . Data Loss (major) 2 | . . 2 . . Misfires 1 | . . 1 . . Alerts 2 | . . 2 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 56 | . . . 56 . Projectiles 5 | . . . 5 . Explosions 26 | . . . 26 . Melee 25 | . . . 25 . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 18 | . . . 18 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 309 | . 278 197 309 . Average Temperature 54 | . 24 57 70 . Received Heat Transfer 2637 | . 426 24 1980 207 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1976 | . . 311 1665 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Peak Influence 873 | 20 262 . 873 534 Initial 473 | . 13 . . 473 Average 386 | 8 162 . 560 522 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 30 | 100 58 . 9 . Level 1 19 | . 41 . 5 . Level 2 34 | . . . 56 100 Level 3 15 | . . . 28 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 19 | . 6 . 13 . Investigation 8 | . 4 . 4 . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault 2 | . . . 2 . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 33 6 69 12 Peak Tracking Total 9 | . 3 2 6 9 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 8 | . 1 . . 7 Indirectly . | . . . . . Trap Hack Attempts 8 | . . . . 8 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused 2 | . . 1 . 1 Traps Extracted . | . . . . . Installed 1 | . . 1 . . Triggered 2 | . . . 1 1 Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 8 | . 1 1 6 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 21 | . 9 2 10 . Terminals 13 | . 6 . 7 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 84 | . 35 11 38 . Successful 49 | . 19 11 19 . Failed 35 | . 16 . 19 . Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual 38 | . 14 2 22 . Terminals 48 | . 23 . 25 . Fabricators . | . . . . . Repair Stations 7 | . 7 . . . Recycling Units 11 | . 5 . 6 . Scanalyzers 3 | . . . 3 . Garrison Access 4 | . . . 4 . Terminal Hacks 27 | . 8 11 8 . Record 10 | . . 10 . . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 5 | . 3 . 2 . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . . . 2 . Recall Assault 1 | . . . 1 . Zone Layout 3 | . 2 . 1 . Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 5 . . . Scan Component 3 | . 3 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 10 | . 4 . 6 . Terminals 4 | . 2 . 2 . Track 1 | . 1 . . . Botnet 1 | . 1 . . . Disrupt 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Reject 1 | . . . 1 . Mask 1 | . . . 1 . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Broadcast 1 | . . . 1 . Watchers 1 | . . . 1 . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 17 | . 7 . 10 . Full Trace Events 8 | . 5 . 3 . Feedback Events 1 | . . . 1 . Hackware Fried 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 9 . 1 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 5958 | 113 1815 1394 2432 204 Spaces Moved 3062 | 55 824 878 1083 222 Core 17 | 15 . . 2 . Treads 2008 | 40 824 294 850 . Legs . | . . . . . Wheels 781 | . . 584 197 . Hover . | . . . . . Flight 256 | . . . 34 222 Fastest Speed 31 | 50 160 120 31 31 Average Speed 141 | 130 160 140 152 31 Slowest Speed 750 | 160 240 240 750 31 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 5 98 54 64 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 15 | . 9 1 4 1 Terrain Destroyed 116 | . 20 1 94 1 Melee 3 | . . 1 1 1 Projectile 26 | . . . 26 . AOE 87 | . 20 . 67 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 4070 | 81 1129 984 1534 342 Wait 259 | . 159 26 74 . Move 3058 | 54 823 877 1082 222 Hop . | . . . . . Pick Up 86 | 11 17 13 45 . Fast Attach 27 | 1 3 7 15 1 Attach 35 | 6 2 1 24 2 Detach 3 | . . . 2 1 Swap 68 | 1 11 7 45 4 Drop 79 | . 7 18 53 1 Fire 322 | 8 107 23 178 6 Melee 28 | . . 11 16 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 96 | . . . . 96 Rewire . | . . . . . Trap 9 | . . 1 . 8 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Discovered new exit (range 16) 1143 | -10/Materials | Discovered new exit (range 14) 1610 | -10/Materials | Discovered new exit (range 8) 1653 | -10/Materials | Repaired Lgt. Treads 1681 | -10/Materials | Repaired Lgt. Armor Plating 1921 | -10/Materials | Discovered new exit (range 6) 1929 | -10/Materials | Entered Subcaves 2229 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2269 | -10/Subcaves | Core integrity fell below 50% 2375 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2590 | -10/Subcaves | Visited 4L-MR0's lab 2605 | -10/Subcaves | Found Power Bank 3026 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3210 | -10/Subcaves | Discovered new exit (range 9) 3229 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3243 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 3312 | -10/Subcaves | Visited Clippyterm 3315 | -10/Subcaves | Learned location of Deep Caves (-7) 3323 | -10/Subcaves | Entered Materials 3323 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3592 | -8/Materials | Garrison activated, responded to threat 3643 | -8/Materials | Destroyed 9 combat bots 3649 | -8/Materials | Lost 5 parts (3n1u1w) 3668 | -8/Materials | Identified exit to Garrison 3735 | -8/Materials | Garrison activated, responded to threat 3955 | -8/Materials | Destroyed 7 combat bots 3981 | -8/Materials | Lost 7 parts (1p2n2u2w) 3983 | -8/Materials | Build established: Scavenger-Mutant 4452 | -8/Materials | Core integrity fell below 50% 4523 | -8/Materials | First assault squad dispatched 4530 | -8/Materials | Hacking Suite fried by hacking feedback 4769 | -8/Materials | Discovered new exit (range 6) 4937 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 5714 | -8/Materials | Sterilization system engaged 5714 | -8/Materials | Non-combat units ordered to evacuate 5755 | -8/Materials | Entered Garrison 5773 | -8/Garrison | Triggered checkpoint 5923 | -8/Garrison | Triggered checkpoint 5923 | -8/Garrison | Triggered checkpoint 5959 | -8/Garrison | Self-destructed Last Messages --------------- 05948_ Datajack destroyed. 05949_ Field strength at 45. 05950_ Field strength at 40. 05951_ Field strength at 31. 05952_ Field strength at 26. 05952_ Hacking Suite destroyed. 05953_ Field strength at 17. 05954_ Field strength at 7. 05955_ Stasis field depleted. 05956_ Triggered Stasis Trap. 05956_ A bubble of rippling energy engulfs the area. 05956_ Field strength at 95. 05956_ Field strength at 90. 05957_ Field strength at 85. 05958_ Field strength at 80. 05959_ G-47 Trooper triggered Stasis Trap. 05959_ A bubble of rippling energy engulfs the area. 05959_ Field strength at 85. 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