Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 14:15:43 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (136) 680 Value Destroyed (3689) 3689 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 7330 Bonus ------- High Alert Combat Kills 640 Follower Combat Kills 81 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 517/540 System Corruption 2% Temperature Cool (9) Movement Rolling (150) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Cooling System Huge Storage Unit High-capacity Battery Improved Targeting Computer Graphene Brace > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Rifle > --- INVENTORY (25) --- Cooled Ion Engine Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Cooling System Cooling System Beam Rifle Particle Gun Particle Gun Improved Medium Laser Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Active Sensor Suite Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Cooling System Cooling System Cooling System Hardened Heavy Armor Plating Beam Rifle Particle Gun Particle Gun Improved Medium Laser Improved Medium Laser Improved Medium Laser Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 125 | 6 15 5 41 2 56 Power 14 | 1 3 . 4 . 6 Engine 14 | 1 3 . 4 . 6 Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 2 4 9 2 8 Treads . | . . . . . . Leg . | . . . . . . Wheel 27 | 2 2 4 9 2 8 Hover . | . . . . . . Flight . | . . . . . . Utility 42 | 1 3 . 15 . 23 Device 11 | . . . 4 . 7 Storage 9 | 1 1 . 3 . 4 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 20 | . 2 . 7 . 11 Artifact . | . . . . . . Weapon 42 | 2 7 1 13 . 19 Energy Gun 23 | 1 . . 6 . 16 Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 6 . 7 . 3 Ballistic Cannon 2 | . 1 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 3 . 6 Parts Lost 27 | . 3 . 9 . 15 Power 4 | . 1 . 1 . 2 Propulsion 6 | . 1 . 3 . 2 Utility 11 | . . . 2 . 9 Weapon 6 | . 1 . 3 . 2 Highest Loss Streak 3 | . 2 . 3 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 100 98 100 94 Engine 10 | . 13 14 10 11 8 Wheel 21 | . 27 28 21 22 17 Device 6 | . . . 7 11 10 Storage 17 | . 14 14 18 11 20 Processor 4 | . . . 3 11 8 Protection 11 | . 11 14 14 11 9 Energy Gun 10 | . 1 . 11 22 16 Ballistic Gun 7 | . 18 14 10 . 1 Ballistic Cannon 3 | . 8 14 . . . Naked Turns . | . . . . . . Heaviest Build 127 | 14 33 33 47 39 127 Greatest Support 32 | 20 26 32 22 20 24 Greatest Overweight (x) 8 | 1 1 3 4 1 8 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 15 | 6 11 15 15 15 18 Most Carried 25 | . 11 15 15 15 25 Average Carried 14 | . 7 13 13 14 17 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 21 | . 11 15 14 15 21 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2798 | 220 633 330 1005 25 585 Remotely . | . . . . . . Salvage Created 5412 | . 475 274 1913 145 2605 Parts 312 | . 48 5 134 15 110 Haulers Intercepted 13 | . 2 . 5 . 6 Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 115 | . 14 13 36 5 47 Guns 99 | . 8 9 33 5 44 Cannons 13 | . 6 4 3 . . Classes Destroyed 14 | . 5 2 5 . 2 Worker 4 | . 1 . 3 . . Builder 6 | . . . 3 2 1 Tunneler 2 | . . . 1 1 . Hauler 13 | . 2 . 5 . 6 Recycler 1 | . . 1 . . . Watcher 9 | . 2 . 3 . 4 Swarmer 27 | . 8 . 5 5 9 Grunt 54 | . 6 3 19 . 26 Brawler 3 | . . . 1 . 2 Duelist 1 | . . . 1 . . Sentry 18 | . . . 10 . 8 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Assembled 10 | . . 10 . . . Best Kill Streak 8 | . 7 3 8 4 5 Combat Bots Only 6 | . 6 3 5 4 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 670 | . 92 44 186 23 325 Missed 152 | . 27 13 44 3 65 Damage Taken 6859 | . 571 387 1773 173 3955 Core 1102 | . 93 88 317 42 562 Absorbed by Shields 184 | . . . . . 184 Redirected to Shielding 113 | . 41 . 50 . 22 Regen/Repaired (Parts) 200 | . . . 42 . 158 Core Remaining (%) 45 | 100 . 27 . 10 . Volleys Fired 439 | . 62 40 151 13 173 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 70 55 112 112 130 Shots Fired 857 | . 118 80 286 26 347 Gun 790 | . 105 40 272 26 347 Cannon 67 | . 13 40 14 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 417 | . 113 80 193 . 31 Thermal 440 | . 5 . 93 26 316 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 14 7 26 6 23 Robot Miss Streak 11 | . 11 5 5 5 3 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 . 3 . 6 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 554 | . 55 39 188 14 258 Core Hits 243 | . 28 25 81 8 101 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 29 | . . 1 5 2 21 Burn 28 | . . . 5 2 21 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9319 | . 749 682 2852 289 4747 Guns 8543 | . 584 273 2650 289 4747 Cannons 758 | . 165 409 184 . . Explosions 18 | . . . 18 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3492 | . 724 682 1676 . 410 Thermal 5809 | . 25 . 1158 289 4337 Explosive . | . . . . . . Electromagnetic 18 | . . . 18 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 2 Average Corruption 1 | . . . 1 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . . 18 4 21 Message Errors 8 | . . . 4 1 3 Matter Fused 15 | . . . 7 2 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 6 | . . . 2 . 4 Data Loss (major) 3 | . . . 1 1 1 Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 1 . 1 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . 2 9 8 . . Impact . | . . . . . . Kinetic 17 | . 2 9 6 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 27 | . . . 27 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 319 | . 45 141 102 . 319 Average Temperature 71 | . 14 50 26 . 101 Received Heat Transfer 2941 | . 120 333 693 . 1795 Effects 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 35 | . . 2 7 1 25 Heat Transferred 14045 | . 74 . 2997 777 10197 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 950 | . 229 65 695 415 950 Initial 245 | . . 9 5 245 161 Average 365 | . 73 30 414 386 548 Maximum Alert Level 3 | . 1 . 2 2 3 Low Security (%) 35 | 100 97 100 19 . 6 Level 1 17 | . 2 . 18 35 26 Level 2 36 | . . . 61 64 38 Level 3 11 | . . . . . 29 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 . 7 . 10 Investigation 12 | . 2 . 4 . 6 Extermination . | . . . . . . Reinforcement 6 | . 1 . 3 . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 1 . 1 . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 188 | . 21 23 66 6 72 Peak Tracking Total 9 | . 3 9 5 4 5 Tactical Retreats 8 | . . 2 2 1 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 10 | . 2 . 4 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 31 | . 9 . 11 . 11 Terminals 19 | . 7 . 6 . 6 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 . 2 Recycling Units 5 | . 2 . 2 . 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . . 1 Total Hacks 80 | . 17 . 35 . 28 Successful 61 | . 11 . 28 . 22 Failed 19 | . 6 . 7 . 6 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 37 | . 15 . 13 . 9 Fabricators . | . . . . . . Repair Stations 11 | . . . 4 . 7 Recycling Units 6 | . 2 . 2 . 2 Scanalyzers 25 | . . . 16 . 9 Garrison Access 1 | . . . . . 1 Terminal Hacks 23 | . 9 . 10 . 4 Record 5 | . 2 . 3 . . Prototype ID Bank 2 | . 1 . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 5 | . 2 . 2 . 1 Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . . . 1 Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 3 . 7 Scan Component 6 | . . . 2 . 4 Repair 4 | . . . 1 . 3 Recycling Unit Hacks 5 | . 2 . 2 . 1 Report Inventory 5 | . 2 . 2 . 1 Scanalyzer 22 | . . . 13 . 9 Insert Component 10 | . . . 6 . 4 Analyze 12 | . . . 7 . 5 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 . 5 . 8 Full Trace Events 5 | . . . 2 . 3 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . . 6 . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 1 . 3 Time 160 | . . . 26 . 134 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 10 | . . . 6 . 4 Part Schematics Acquired 10 | . . . 6 . 4 Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 6 | . . 5 . 1 . Largest Group 5 | . . 5 . 1 1 Highest-Rated Group 87 | . . 87 . 31 31 Highest-Rated Ally 31 | . . 31 . 31 31 Total Orders . | . . . . . . Ally Attacks 34 | . . 26 . . 8 Total Damage 340 | . . 278 . . 62 Kills 3 | . . 2 . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 7576 | 30 975 1052 2394 244 2881 Spaces Moved 4719 | 31 737 787 1481 152 1531 Core 14 | 14 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 4705 | 17 737 787 1481 152 1531 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 Average Speed 111 | 68 95 112 106 95 127 Slowest Speed 210 | 100 105 125 140 95 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 68 | 3 98 85 100 30 93 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 6201 | 36 899 879 2028 226 2133 Wait 730 | . 67 36 290 57 280 Move 4714 | 30 736 786 1480 151 1531 Hop . | . . . . . . Pick Up 99 | . 11 6 31 1 50 Fast Attach 17 | 6 4 . 2 . 5 Attach 38 | . 1 . 13 . 24 Detach 3 | . . . 1 . 2 Swap 71 | . 10 5 26 2 28 Drop 90 | . 8 6 34 2 40 Fire 439 | . 62 40 151 13 173 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 485 | -10/Materials | Discovered new exit (range 11) 559 | -10/Materials | Discovered new exit (range 16) 843 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Identified exit to Mines 1006 | -10/Materials | Entered Mines 1071 | -10/Mines | Learned 4 Materials zone layouts 1214 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1419 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1581 | -10/Mines | Discovered new exit (range 7) 1708 | -10/Mines | Assembled infested the area 1713 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1767 | -10/Mines | Lost 5 allies 1788 | -10/Mines | Core integrity fell below 50% 2053 | -10/Mines | Discovered new exit (range 5) 2054 | -10/Mines | Learned location of Storage (-7) 2058 | -10/Mines | Entered Materials 2058 | -9/Materials | Evolved 2 slots: Utility x2 2157 | -9/Materials | Lost 3 parts (1p1n1w) 2854 | -9/Materials | Identified exit to Materials 2949 | -9/Materials | Core integrity fell below 50% 3135 | -9/Materials | Build established: Scavenger-Mutant 3186 | -9/Materials | Discovered new exit (range 16) 3586 | -9/Materials | Build established: Mutant 3674 | -9/Materials | Discovered new exit (range 9) 3929 | -9/Materials | Repaired Hcp. Matter Pod 4452 | -9/Materials | Entered Mines 4454 | -9/Mines | Core integrity fell below 20% 4612 | -9/Mines | Learned location of Zion (-6) 4678 | -9/Mines | Received a Mining Laser from a helpful Derelict 4680 | -9/Mines | Discovered exit to Materials (range 5) 4696 | -9/Mines | Entered Materials 4696 | -8/Materials | Accompanied by 1 ally 4696 | -8/Materials | Evolved 2 slots: Utility x2 4922 | -8/Materials | Repaired Imp. Medium Laser? 5260 | -8/Materials | Discovered new exit (range 5) 5480 | -8/Materials | Discovered new exit (range 16) 5892 | -8/Materials | Repaired Imp. Medium Laser 5965 | -8/Materials | Lost 3 parts (2u1w) 6405 | -8/Materials | Core integrity fell below 50% 6557 | -8/Materials | Discovered new exit (range 3) 6691 | -8/Materials | Found Prototype Device 6881 | -8/Materials | Identified Active Sensor Suite 7096 | -8/Materials | First assault squad dispatched 7397 | -8/Materials | Repaired Arm. Wheel? 7538 | -8/Materials | Core integrity fell below 20% 7577 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07547_ K-01 Serf collects debris. 07552_ K-01 Serf cleans the Pressure Siphon. 07555_ M-28 Smith repairs G-47 Trooper. 07556_ K-01 Serf collects debris. 07559_ Overheating: Energy bleed (-70). 07559_ G-50 Soldier suffers critical hit (Burn). 07560_ G-50 Soldier heat damages Carbon-fiber Leg, Carbon-fiber Leg, Adv. Heat Sink, Hvy. Laser. 07560_ Imp. Light Armor Plating destroyed. 07564_ R-06 Scavenger collects Hammer. 07566_ G-50 Soldier heat short circuits Adv. Heat Sink. 07567_ R-06 Scavenger collects Hammer. 07569_ G-50 Soldier overheating. 07571_ Hrd. Medium Armor Plating destroyed. 07573_ R-06 Scavenger collects Lgt. Treads. 07573_ M-28 Smith repairs G-50 Soldier. 07573_ G-50 Soldier overheating. 07575_ M-28 Smith repairs Broken Adv. Heat Sink. 07575_ R-06 Scavenger collects Lgt. Treads. 07577_ M-28 Smith repairs Carbon-fiber Leg. 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Wheel | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingNullMaul Manual? 0 Play Time 01:32:25 Cumulative 195.7 hours Start 2024.03.23 @ 12:40:07 End 2024.03.23 @ 14:15:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 128 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a2e88e7-58cf-4c1d-bab9-3cab34d23a61