Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 13:56:39 Player: Bobert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1291) 1291 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3556 Bonus ------- None Cogmind --------- Core Integrity 495/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Maul > --- INVENTORY (15) --- Light Ion Engine Light Treads High-capacity Matter Pod (200) Sensor Array Signal Interpreter Light Armor Plating Improved Medium Laser Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Treads High-capacity Matter Pod Sensor Array Sensor Array Signal Interpreter Light Armor Plating Improved Medium Laser Maul [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 46 | 8 5 1 12 13 7 Power 7 | 1 . . 2 3 1 Engine 6 | 1 . . 2 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 3 1 1 4 2 1 Treads 7 | . . . 4 2 1 Leg . | . . . . . . Wheel 5 | 3 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 3 2 3 Device 4 | 1 1 . 1 . 1 Storage 3 | 1 1 . . 1 . Processor 4 | . . . 2 1 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 2 . 3 6 2 Energy Gun 5 | 1 . . . 3 1 Energy Cannon 5 | . 2 . 1 1 1 Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 14 | . 1 . . 7 6 Power 3 | . . . . 2 1 Propulsion 6 | . 1 . . 3 2 Utility 2 | . . . . . 2 Weapon 3 | . . . . 2 1 Highest Loss Streak 6 | . 1 . . 3 6 To Critical Strikes . | . . . . . . Average Backups 8 | . 7 8 9 10 7 Power . | . . . . . . Propulsion . | . . . . . 1 Utility 4 | . 3 4 4 5 4 Weapon 3 | . 3 4 4 3 1 Tool/Special . | . . . . . . Unused Backups 12 | . 2 . . 6 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . . . . 3 4 Weapon 5 | . 2 . . 3 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 97 86 96 92 97 Engine 9 | . 14 14 11 5 8 Core 2 | . . . . 5 . Treads 11 | . . . 9 18 17 Wheel 9 | . 25 15 12 . . Device 11 | . 14 14 11 11 8 Storage 11 | . 14 14 11 11 9 Processor 14 | . . . 19 22 26 Energy Gun 3 | . 1 . . 3 10 Energy Cannon 12 | . 25 28 18 1 6 Ballistic Gun 2 | . 1 . 2 3 . Impact Weapon 4 | . . . . 8 . Peak Build Rating 20 | 7 7 8 12 17 20 Average Rating 11 | 4 6 6 10 13 18 On Entrance 7 | . 7 6 8 12 11 Avg Prop Armor Cover (%) 12 | . . . 12 . . Naked Turns . | . . . . . . Heaviest Build 38 | 12 21 21 24 32 38 Greatest Support 40 | 26 26 32 40 40 40 Greatest Overweight (x) 9 | . 1 1 1 7 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 10 | 6 8 10 10 11 15 Most Carried 12 | 1 8 9 10 12 9 Average Carried 8 | . 7 8 9 9 7 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 10 | 1 8 9 10 10 8 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1006 | 286 126 83 16 415 80 Remotely 10 | 10 . . . . . Salvage Created 1706 | 96 245 98 189 914 164 Parts 59 | 3 16 3 11 25 1 Haulers Intercepted 5 | . 1 . 1 3 . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 29 | . 6 . 2 18 3 Melee 8 | . . . . 8 . Guns 8 | . . . . 6 2 Cannons 10 | . 6 . 2 1 1 Classes Destroyed 7 | 1 4 1 1 . . Tunneler 1 | . . 1 . . . Hauler 5 | . 1 . 1 3 . Recycler 3 | 1 . 1 . 1 . Watcher 3 | . 2 . 1 . . Swarmer 6 | . 3 . . 3 . Grunt 15 | . 3 . . 9 3 Sentry 8 | . . . 2 6 . Best Kill Streak 4 | 1 4 1 2 3 3 Combat Bots Only 3 | . 3 . 1 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 235 | . 20 . 10 177 28 Missed 68 | . 4 . 3 53 8 Hits 167 | . 16 . 7 124 20 Projectile 167 | . 16 . 7 124 20 Critical Strikes 3 | . . . . 2 1 Damage Taken 2414 | . 161 . 133 1491 629 Core 448 | . 21 . 32 340 55 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . 91 . 7 . Volleys Fired 107 | 2 29 5 13 41 17 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 60 120 120 120 116 116 Shots Fired 181 | 4 55 10 25 53 34 Gun 65 | 4 . . 2 42 17 Cannon 114 | . 55 10 22 10 17 Launcher 2 | . . . 1 1 . Special . | . . . . . . Kinetic 25 | 2 . . 2 21 . Thermal 154 | 2 55 10 22 31 34 Explosive 2 | . . . 1 1 . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 2 6 5 5 5 7 Robot Miss Streak 5 | . 5 1 3 3 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 138 | 2 24 7 12 70 23 Core Hits 46 | 2 10 2 7 18 7 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . 4 . Critical Strikes 10 | . . . . 6 4 Burn 5 | . . . . 1 4 Smash 5 | . . . . 5 . Melee Attacks 52 | . . . . 52 . Impact 52 | . . . . 52 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3402 | 25 446 121 264 2045 501 Guns 686 | 25 . . 13 449 199 Cannons 1157 | . 419 121 210 105 302 Explosions 41 | . . . 41 . . Melee 1491 | . . . . 1491 . Ramming 27 | . 27 . . . . Kinetic 217 | 14 . . 13 190 . Thermal 1626 | 11 419 121 210 364 501 Explosive . | . . . . . . Electromagnetic 41 | . . . 41 . . Impact 1491 | . . . . 1491 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 381 | . 3 . 5 344 29 Projectiles 37 | . 3 . 5 . 29 Explosions . | . . . . . . Melee 344 | . . . . 344 . Knockbacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . 13 . 34 . . Shots 1 | . . . 1 . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 429 | . 340 160 222 429 258 Average Temperature 112 | . 130 79 68 131 95 Received Heat Transfer 885 | . 30 . 45 693 117 Effects 2 | . 1 . . 1 . Shutdowns 1 | . . . . 1 . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . 5 . Combat Hostiles 3 | . . . . 3 . Parts Fried 10 | . . . . 10 . Impact Corruptions 11 | . . . . 11 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 1 . . 1 Heat Transferred 3688 | 25 888 259 444 851 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 79 | 100 100 100 100 53 100 Level 1 20 | . . . . 46 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 352 | 5 88 19 62 352 97 Initial 97 | . . 19 . 21 97 Average 96 | . 25 2 29 183 51 Influence Increases 1323 | 5 268 10 132 811 97 Destroy 0b10 Robot/C 580 | . 120 . 40 360 60 Destroy 0b10 Robot/NC 60 | 5 15 10 10 20 . Destroy Leader 166 | . 26 . 24 96 20 Trap Triggered on 0b10 40 | . 40 . . . . Successful Hack 24 | . 20 . . 4 . Disable Machine 150 | . 45 . 45 60 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 33 | . 2 . 13 16 2 Lose Combat Pursuer 120 | . . . . 105 15 Influence Decreases 1323 | 5 216 62 80 632 328 Entered New Map 198 | . . 33 . 31 134 Time Decay 746 | 5 155 29 80 381 96 Lost Part 122 | . 2 . . 70 50 Purge Threat 257 | . 59 . . 150 48 Squads Dispatched 9 | . 2 . 1 4 2 Investigation 3 | . 1 . . 1 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . 3 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 17 . 3 29 10 Peak Tracking Total 5 | . 5 . 1 5 4 Tactical Retreats 11 | . 3 . . 7 1 ECM-based Alert Blocks 4 | . 4 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . 4 . Reprogrammed 6 | . 6 . . . . Reused 4 | . 4 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . 4 . . . . Objects Rigged 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 11 | . 3 . 3 5 . Max in Single Turn 2 | . 1 . 2 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 10 | . 4 . 1 4 1 Terminals 7 | . 3 . 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 18 . 4 14 4 Successful 25 | . 13 . 2 7 3 Failed 15 | . 5 . 2 7 1 Catastrophic 4 | . . . 1 3 . Database Lockouts . | . . . . . . Manual 28 | . 15 . 3 9 1 Terminals 31 | . 16 . 4 7 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 2 . . 5 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . 7 . 1 4 3 Emergency Access Points 3 | . 1 . 1 . 1 Alert Level 1 | . . . . 1 . Unreport Threat 3 | . 1 . . 1 1 Locate Traps 4 | . 2 . . 1 1 Disarm Traps 1 | . . . . 1 . Reprogram Traps 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 5 . 1 2 . Terminals 5 | . 4 . 1 . . Botnet 4 | . 3 . 1 . . Detonate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Monitor 1 | . . . . 1 . Reject 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 1 4 1 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 1992 | . 534 235 178 1040 5 Sensors 1198 | . . . 153 1040 5 ECM 797 | . 534 235 28 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2317 | 49 573 235 178 1040 242 Spaces Moved 1291 | 39 458 192 95 410 97 Core 8 | 5 . . . 1 2 Treads 544 | . . . 40 409 95 Legs . | . . . . . . Wheels 739 | 34 458 192 55 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 160 160 Average Speed 127 | 77 93 112 125 168 168 Slowest Speed 500 | 90 115 115 160 400 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 56 51 13 49 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 31 | . . . 12 18 1 Melee 6 | . . . . 6 . Projectile 1 | . . . . . 1 AOE 24 | . . . 12 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1678 | 49 552 200 129 608 140 Wait 112 | . 41 2 . 55 14 Move 1286 | 38 457 191 94 409 97 Hop . | . . . . . . Pick Up 27 | 1 10 1 1 14 . Fast Attach 26 | 7 4 1 6 7 1 Attach 13 | . . . 2 7 4 Detach 5 | . . . 1 2 2 Swap 16 | 1 1 . 5 5 4 Drop 32 | . 8 . 7 16 1 Fire 107 | 2 29 5 13 41 17 Melee 52 | . . . . 52 . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 12) 623 | -10/Materials | Entered Mines 679 | -10/Mines | Learned Materials stockpile data 740 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 844 | -10/Mines | Discovered new exit (range 15) 858 | -10/Mines | Entered Materials 858 | -9/Materials | Evolved 2 slots: Utility x2 1008 | -9/Materials | Discovered new exit (range 8) 1025 | -9/Materials | Identified exit to Storage 1036 | -9/Materials | Entered Storage 1393 | -9/Storage | Garrison activated, responded to threat 1484 | -9/Storage | Core integrity fell below 50% 2026 | -9/Storage | Core integrity fell below 20% 2062 | -9/Storage | Lost 3 parts (1p1n1w) 2067 | -9/Storage | Discovered new exit (range 5) 2073 | -9/Storage | Identified exit to Materials 2076 | -9/Storage | Entered Materials 2076 | -8/Materials | Evolved 2 slots: Utility x2 2306 | -8/Materials | Discovered new exit (range 9) 2318 | -8/Materials | Self-destructed Last Messages --------------- 02222_ G-47 Trooper heat damages Imp. Heat Sink, Aluminum Leg, Aluminum Leg, Particle Gun. 02222_ G-47 Trooper overheating. 02225_ G-47 Trooper destroyed. 02246_ G-47 Trooper suffers critical hit (Burn). 02246_ Aluminum Leg melted. 02246_ G-47 Trooper destroyed. 02251_ Acquired 80 matter. 02259_ R-06 Scavenger collects Imp. Heat Sink. 02299_ Lgt. Deuterium Engine destroyed. 02301_ Lgt. Armor Plating destroyed. 02303_ Lgt. Treads destroyed. 02305_ Heat Sink destroyed. 02306_ EXIT=FOUND 02307_ Lgt. Treads destroyed. 02310_ Knocked back. 02312_ Penetrated by Slug. 02312_ Knocked back. 02316_ Ion Cannon destroyed. 02316_ Knocked back. 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""??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulsarLightningKit Manual? 0 Play Time 00:29:27 Cumulative 24.0 hours Start 2026.09.30 @ 13:27:30 End 2026.09.30 @ 13:56:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9670fd6-05c6-4ef7-87b4-06898a2de0f4